Statement: I am the Game Master, Master.
A message pinged on Cheriss's computer from HK-47.
"Query: Are you familiar with the updated third edition of Corridors and Chests? Statement: If you are, your presence is requested in Conference Room B in three days' time. Explanation: Typically I am a player, but for the upcoming session it was felt that given my expertise in the particular subject matter for this session, I should run the game. Exposition: The other three players are an Inspirational Paladin played by Thrawn, a Priestess of the Moon played by Ahsoka, and a Sorceress played by Ciaran. I play a Ranger whose focus is on eliminating enemy magic-users; for this adventure that character will be absent. Irritated Statement: There is no way our typical Game Master, PR-1, would be able to adequately play my character, so I will simply explain away his absence."
Cheriss had never heard of the game, but it sounded like fun. Three days would be enough time to learn a simple game, right? She looked up the files for the game. "112 files at what size? Well. Maybe I should tell him I don't know. Who else would he ask that would actually play?" She starting going through the files. "Maybe I should do this game, just to get out of the lab for a bit."
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Three days later, the players strode into the room to see HK-47 already seated in the usual GM chair. "Greeting: I am pleased to see you arrived, Cheriss."
Cheriss nodded, handing HK-47 the datapad showing her character file: a golem magesmith, a character whose primary skill was to instill magic in an item temporarily; with time and gold this magic could be made permanent.
"Statement: your character is approved. Did you have a planned entry, or would you rather the players find you in town?"
Cheriss looked at the surprised expression on Ahsoka's face. "Did you not tell them I was coming?"
Thrawn looked to Ciaran and saw her nod ever so slightly. "There's a reason she doesn't seem like any other Togruta you've ever met, Ahsoka. She isn't one. She's a Shard, who made a body that looks like a Togruta to put others at ease."
Ahsoka stood up from the table, circled Cheriss once. "I'm impressed. Straight through the Uncanny Valley and out the other side."
She then sat back down. "So, where is it we're going now?"
HK-47's photoreceptors seemed to brighten a moment. "Narrative: A settlement on the edge of the Great Empty Plains nearby has come under attack by a tribe of Grass People. Query: Do any of you possess the Lore skill related to barbarian tribes?"
Ahsoka looked at Thrawn, shaking her head. Thrawn looked at Ciaran, who shook hers. Ciaran looked over at Cheriss. "Yes, but not at a high level. I'm discharging the Divine Insight charge off this prayer bead to gain a bonus to the check." She rolled the die. "Plus the bonus from the bead...darn, only 26. Suppose this would be a good time to introduce myself."
"Statement: The golem in the booth next to yours at the tavern leans over the back of the bench as she overhears you." He transmitted the data to Cheriss' datapad.
Her Togruta replica body seemed to take a deep breath and then spoke. "I couldn't help overhearing your discussion of the Grass People. They're a barbarian tribe said to have been driven mad by the vast empty abyss of nothing but hills and grass, raiding anybody who dares live within their lands or who gets too close. Their language is all but impossible to understand, much less speak; they speak no other language and understand no other language. Any peace with them would be short-lived. Perhaps I could help. You may call me Cherish."
Ahsoka nodded. "I'm Usagi, and if they're going after people who are just trying to pass through or live without bringing violence to them, then I'm sure the Maiden of the Moon will approve driving them back. Ahh, what do you think, Mithrawndir?"
The Chiss seemed unmoved. "I'd like to negotiate with them, if possible. Barring some sort of Plains-wide kill-on-sight arrangement that would probably start a war nobody could win, fighting them will only start a cycle of revenge."
"We can certainly win any given battle, but if they return in greater numbers...there are limits, even to what the great Robin Corrin can do with magic," Ciaran agreed.
"Query: How do you plan to negotiate when none of you speak their language?" HK-47 asked.
Cheriss smirked. "As we travel towards the village, I begin crafting a magical circlet that allows the ability to understand and speak any language while worn. You'll notice my Expert Magesmith, Legendary Magesmith, and Exceptional Magesmith reduce the required gold, experience, and time quantities down such that it can be done easily in travel time. I'll only have the one. I doubt mine's the silver tongue in the room, so who should I be giving it to?"
"Negotiations, by their nature, need to be done within speaking range," began Thrawn, vocal mannerisms vaguely akin to a morning-cartoon-hero. "That's definitely within archery shooting range. That makes it me, even if Lady Corrin and I are approximately equal at the skill, because I'm more likely to survive getting shot at if it goes badly. Also, I can prepare the Arrow-Proof spell to improve my defense against missile attacks, which I don't think is something Robin's picked up just yet."
Cheriss began doing rolls for crafting and discussing what of her many crafted magic items might be of help with Thrawn. Thrawn kept up his side of that discussion while scanning through his spellbook for what spells he would want for that negotiation.
"All right. I've got my spell preparations here, Cherish has her travel time accounted for, looks like we're finally about ready to begin that negotiation," Thrawn announced.
Ahsoka looked over at the wall chronometer. "Uhhh, guys? With the new security measures, Jedi Temple curfew is in about ten minutes, which means I gotta run. I'll be back next week?"
Thrawn yawned and stretched. "Yes. Perhaps it would be wise to call it a night and proceed to the actual negotiations next time."
Cheriss tilted her head. "Strange. It seems like we only just got started and that was...six hours ago?"
"It...happens with this game," Ciaran agreed.
Thrawn nodded. "One time we played for about twelve hours straight without realizing it. After that we agreed to start scheduling things in more manageable amounts."
A/N: Anybody who's ever played a tabletop game knows the feeling of preparations taking forever and players having real life commitments limiting the amount of time you actually get to play. Part three in what is apparently starting to become a series of hero characters playing it's-not-D&D-don't-sue.