Omake for Droideka upgrade and giving us the possibility to raid Colla IV!
At least I hope it can count as one.
Edit: it did! And it's canon!
Overachiever
Ciaran stared at the datapad's display. She left just for a short time and Cheriss managed to do this?
Droid Upgrade Report (Droideka)
Cheriss Frame Droideka model (AKA the Mk-II) comparison with standard-issue (With annotations)
-Modified Design (I needed to do that to account for all the upgrades) (See the Droideka Mark II on wookieepedia)
-Bigger frame to house the additional systems and modifications
-Much sturdier frame (Seriously, it was nearly as fragile as a standard B1 droid without its shield, only the mass helped protect it better than a B1)
-Much studier limbs (I also added an emergency servomotor to each just in case, and the upgrade is needed)
-Better armor (It desperately needed it, I added plates, enlarged others and used better materials or more efficient forms)
-Enhanced starship-class fusion generator (While the original one was good, this one is much better and needed. I took inspiration from the special ships we bought from Mr. Sienar to design this generator.)
-Improved circuitry (Sturdier and with several redundancies, needed for new programming)
-Improved programming (Needed to deal with the additional data, programs and systems, along with making it better like the rest of the droids. It includes the same programming that is shared by all the droids we made.)
-Added Photoreceptors to the usual sensors (Just in case someone devise a way to disrupt the Droideka's sensors just like one can with the regular photoreptors. This way, our Droidekas won't be as easily blinded as it could be.)
-Added discreet photoreceptors and sensors to the back, top and sides of the Droideka (Due to its low turn speed, though greater than the original thanks to the fourth leg, it would be easily blindsided without those additions. I corrected that issue.)
-Added a leg (It improves the stability and reduce the ease with which it can be pushed to the side. It also help them moving without rolling and climb up stairs.)
-Added electromagnets (may come useful if want to climb or move on metallic surfaces, can be turned on and off), much better servomotors (also see the part about the limbs further above and now can climb surfaces like the original could) and integrated spikes (to keep anchor the Droideka on a rocky surface, no matter the position) to the legs.
-A small tractor beam projector (It is to help the Droideka ascend/move on non-floor surfaces by 'attracting' the main body, mostly the top, toward the legs (and slightly toward the "sky" (depending on what this "sky" is)), reducing the strain on the legs, the climbing surface and the whole frame during a climb. Or you could simply add ascension grapple launchers, but those cannot be used in as many situations as Droideka could need the climbing help, like in small caves or non-climbing movements. It may help against Force telekinesis, but one would need to test.)
-Improved weaponry (I increased the firepower of the weapons without compromising the rate of fire, both can be adjusted (to a point) by the Droideka if the unit is ordered to (or chooses to if the situation demands it). The standard setting is at "full" power without affecting other systems or lowering the rate of fire.)
-Vertical angled Twin Blaster Cannons (Needed to allow the addition of armor plates there. The last servomotor to the cannons provides the Droideka with a vertical firing angle 180o from top to down (but not behind) and some lateral alignment, but still better than the original.)
-Additional Triple Blaster Cannon (Anyone trying to use the original's issue of not being able to hit enemies to close in front of them will have a bad surprise with this. This is can only move up and down to a degree.)
-Twin Ion cannons (Useful if you want to disable vehicles and droids for looting or another reason or take down shields. These have not much movement capacity, only a little vertically, so keep that in mind when you want those used.)
-Improved deflector shield generator (I resolved the issues with the shields. Thanks to the additional sensors and photoreceptors and the modified programming, the system now recognizes walls and other structures and objects that it doesn't need to actively shield against. The shield will then stop on the object instead of pushing/fighting against it. This modification can be used against the Droideka if the object isn't sturdy enough to protect it or is a disguised explosive, but it's better than the shield generator overloading due to extended contact with something that doesn't threaten it. I also closed the hole on the top of the shield, since it is a flaw that Jedi used with their lightsabers. You know, just in case it is needed or someone with a vantage point try to use it.)
-Higher Cost to produce (The upgrades aren't that cheap, but they are more than worth it and the cost isn't that big, I promise.)
-Longer time of production (It's not much if the facility is well made, but without it would be problematic. I have a design for another version of their production facility that much larger, but would reduce the production time to mere minutes if it has all the materials. Maybe I could make a facility that I could easily modify as to add droid schematics and is able to manufacture in great number all our military droids in good numbers.)
Regarding weaponry: It is relatively easy to change the arm weapons for melee ones like it was done for some Droidekas according to a few reports, but I would discourage it since it is mostly useless. It is easy to swap the current weaponry for an ion-based one if so wanted. I suggest that weapons using ammunition, such as grenade launchers, rocket launchers, flamethrowers and slugthrowers for examples, are not given to the Droidekas since they can't reload those weapons or cannot use them as well as other droids or people could.
Final Notes: I left the 'easy' deactivation method with electro-magnetic grenades and ion weaponry, but it is needed in case something happens and our forces have to face them. If you really want me to "remove" (I can only diminish it) this flaw, then I will add the protection against EMP (not perfect, since enough power would overload this defence), but it will be on your head if anything happens. Do your want me to add a hard-wired self-destruction system as well? I designed it just in case you wanted to keep the Droideka models we have to us due to how different and powerful they are.
Also, HK-47 wanted me to replace the blasters with disruptors. I refused, of course. This would make the Droidekas much more costly than they already are, but also greatly lesser their efficiency and would bring a lot of unwanted attention on us. If he wanted to replace the metal plating with Cortosis, I would not be as annoyed. Now I wonder if we could make one made of Beskar, since it is better than Cortosis. Do you think we could build you a set as bodyguards? Wait, there is the Force to take into account since we could deploy them against Palpatine, or they may be used against Force-using assassins. Maybe if I design a version able to house and protect an Ysalamiri... I will get you on that later.
Additional sub-models:
-Droideka Opressor:
Artillery unit (can also be used as anti-vehicle to a point)
The two Twin Blasters Cannons were replaced with two Heavy Blaster Cannons firing artillery ordinance with integrated power source.
The arms were modified to better support the new weapons and their recoil.
The sensors, photoreceptors and programming were modified to fit the new role.
Note: I kept the Triple Blaster Cannon for defence or use where the artillery is unwanted or too dangerous.
The Twin Ion Cannons are kept as insurance against shielded targets, or to disable droids at the front while the main weapons take care of other targets.
-Droideka Suppressor:
Anti-infantry and suppression unit
The two Twin Blasters Cannons were replaced with two Blaster Cannon Chainguns.
The sensors, photoreptors and programming were modified to fit the new role.
Note: the Triple Blaster Cannon can also be replaced by a specially designed double Blaster Cannon Chaingun. (They need to be able to shift to fit the space they have, hence the special design.)
The Twin Ion Cannons are kept as insurance against shielded targets, or to disable droids at the front while the main weapons take care of other targets.
End of Report
"Force save me from overachievers... this is awesome. Wait, there's a note."
P.S. If possible, can we get the schematics for the Scorpenek Annihilator Droid? Here's what we got about it so far.
She read the file about said droid once, twice and finally thrice. A large grin appeared on her face. She had one thought in her mind: I must have it.
"PR-1! Add this to my notes! Mission to Colla IV: theft of Colicoid droids schematics! I want that thing! And see if we can have some Hutt Cartel support in this, since they must still want some revenge for the loss of their facilities on Kessel." She looked at the remaining post-scriptum.
P.S. 2: I am working on integrating the Droideka's sensors to all our droids schematics without removing the photoreceptors. See the annotation about them in main report.
P.S. 3: Don't forget to answer my questions.