So three groups: professional/career soldiers, a much larger group of troops with an enlistment period of say two years, and a framework to flesh out an army's more... Unskilled professions, IE basic infantrymen, predominantly. Sounds like a plan.

It's basically your standard Pre-World War (1 & 2)/Cold War European army production set up. The conscripts when they get through training could be as well trained as green reservists - you use your experienced cadre of professionals to fill senior command and Non-Com slots to stiffen them. So not really unskilled....

basically it works out as

Professional Forces - Best kit, likely set to a CNS standard, Paid full-time volunteers bolstered by serving reservists. Also meant to be a deterrence.
Reservists - Likely also volunteers but short term. After they get out they stay on a rooster and get refresher training now and then. This is the 'hidden' army due to the low number on paper we have at any one time.
PDF's - If this was the US then the Reservists are the Army Reserve and this is the national guard. Less central control, recruitment methods and training are largely up to the planet as long as they fall into general guidelines to allow them to work with the other forces. These are the more visible, but less diplomatically problematic reserve forces.
Conscripts - Only standing support would be plans to expand training pipelines and perhaps equipment depots.

I see most of this being sold as a reorganization rather then a build up. Partly in response to things like the Plagues from earlier, and also due to the increasing violence of the war even after the peace summit. While overall men in arms (and trucks... I mean logistics is important) would increase modestly I suspect. I also suspect that most of the kit would be smaller scale. IE tanks the size of tanks rather then the giant walkers the Clone Armies have, etc.

I figure we have Naval Forces (space navy, plus marines for boarding actions and maybe as a token QRF), Aerospace forces (near planet space and in atmo, so sort like Soviet Air Defense Command being its own branch during the cold war) and then ground forces. Maybe also a transport command to handle interplanetary logistics.
 
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Well duh. Obviously the actual united militia and fleet will be built up, because that's just part of security, but the idea behind the compromise Zinnerman and Satine made is that Zinnerman will make a lot of the spending be "focused" on planets that are in particular need of defense. And tossing money at ion cannons and planetary defenses is an easy cover and probably where that money will go, as opposed to just throwing all the money at Raith or whoever and telling him to make us a badass starfleet with a load of fancy new capital ships, even if we may still throw some money at Raith asking for some fancy ships but not as many.
 
How about taking refuge in audacity and openly nay even pronounce that the CNS is building up armies with equipment and vehicles with war games and everything. But instead of doing normally we shall instead embrace the chuni an decorate everything in as absurd and unpratical manor as possible.

The vehicles? Painted gold and encrusted with fake gems and chrome.

The army equipement? Make everyone's armor look as baddass and flamboyant as possible.

The war games? Televise them with unbsurd challanges on teams and merchandise, merchandise, merchandise for that sweet sweet profit!

The kicker if we design it right we can just wash off the gold and fake gems off our stuff to return it to a combat ready status.
 
How about taking refuge in audacity and openly nay even pronounce that the CNS is building up armies with equipment and vehicles with war games and everything. But instead of doing normally we shall instead embrace the chuni an decorate everything in as absurd and unpratical manor as possible.

The vehicles? Painted gold and encrusted with fake gems and chrome.

The army equipement? Make everyone's armor look as baddass and flamboyant as possible.

The war games? Televise them with unbsurd challanges on teams and merchandise, merchandise, merchandise for that sweet sweet profit!

The kicker if we design it right we can just wash off the gold and fake gems off our stuff to return it to a combat ready status.

Hey, stupid, impractical ideas is my schtick. Get your own.

alas you said Starship Captain and I'm picturing Malacom Reynolds running the planet.

Same here.

"I'm a bloody bartender! The universe works in strange ways man."

What is this from? Sounds familiar.

A wheeled or tracked vehicle is not going to outperform a hover vehicle. That said, if there is a niche that needs to be filled NOW rather than 'in fourteen months when a new vehicle design will have been put into production' the applicable formations can be activated simply.

"Sure, they don't look like much. But when you're trapped on Eos, where the electromagnetic fields keep 'advanced' airspeeders grounded, you'll wish you had a whole fleet of AT-PTs."

Not saying we should avoid hover vehicles, but we shouldn't make them our backbone either. All you need is the wrong planetary conditions or some sort of EMP weapon and you have a lot of fancy bricks.
 
So I just binged this quest (and its prequel) over the course of two days and I'm enjoying it, but I do have a question: How come it cost as much to wiretap our nightclub as it did to wiretap Coruscant?
 
While I agree with @Entropy Engineer ; @DB_Explorer ; @DaLintyGuy ; @Stealthy ; @SlyOverlord ; @UbeOne ; @Echo 101 suggestions we should frame these "requests" in a way that attracts CNS councils, positive attention, because the military sounds like preparation to disengage from the Republic (might trigger Palps too soon).

And about the video in: #5511
I know that the Lore Guy exaggerates and "rages" on some points but his basic overview about those problems is more or less accurate.


Tarisian Prime Minister Suberoa Zinnerman Ok, @Dr. Snark this guy in all honesty sounds like a compromise between Ciaran and Satine extremes, he's a "neutral" REALIST. Ain't afraid as Satine, yet more cautious than Ciara. If anything he might be the "switch" that comforts Satine, while accepting the reality that strength is necessary.

Really sounds like a good guy.

P.S.
Don't worry @Panory not everyone can handle real DBZ, that's for sure
 
A rather good idea might be to do a secret reserve system. We already know pirates are obnoxious.

Why not use that to our advantage?

We'll let one of our LOYAL minions control a developing pirate fleet that keeps hitting news worthy items. As the pirate fleet grows, OBVIOUSLY, our side will need to defend ourselves, so we'd be able to increase military spending even more.

Pros
1. We could have the pirate fleet GREATLY increase the rate we try and go for the Pirate Queen objective.

2. As long as we handle it right, it wouldn't be that hard justify a fleet increase to 3-4 times the size of however large intel states the pirate fleet is. In addition to that fleet, developing a powerful PDF force would no longer seem so bad. It could easily be viewed as just defending ourselves.

3. Continued minor action(ranging from confrontation to just prevention and patrolling) between our pirate fleet and our actual fleet would increase readiness and skill for all involved.

4. The pirates if done well, could EASILY, be blamed on the CIS or Republic hardliners trying to 'force the issue' under the table.
That would explain why the pirate force is so well equipped and trained. It would not only dodge a potential point people might bring up, but raise the heat on the side we choose to frame if we do so. Might bring more systems over to us as well.

Cons
1. It has the potential to turn into a shit show if handled poorly. But if we put our attention to it, it would easily succeed.

2. Likely high cost.

Defense

The biggest problem of prisoners giving he game away could rather easily be solved by simply framing the CIS. We already have access to battle droids and plants that produce them. It would be easy to make sure that any boarding parties and those doing public raiding are only droids.
That way, not only do we gain a lot of 'proof' the CIS is behind it, but it also prevents information leakage.
The only organic troops we'd have would be in he command centers(we'd have to make sure they're loyal enough to kill themselves if capture is imminent(or give them an easy way out)( or just convince a single person the need to not be captured and make sure they have access to a sure fire method to kill the rest of the organic crew)

In addition to that, we do own our own planet off in the middle of nowhere. That would be a great place to have as the ONLY area sailors are allowed off their ships. We could house the fleet there safely hidden, keep the crews happy(we'd obviously had to build entertainment, but we do own dance clubs and casinos already. It wouldn't be hard to branch out.), and we'd stop the chance any sailors might inadvertently give the game away when drunk(or kidnapped for interrogation)

Edit:
There would also be very little risk overall. We'd essentially be Palpatine. We more or less control the entire CNS military and we'd control the pirates. We could easily make confrontations only really appear when and where we need them.
 
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Are we gonna try and recruit Anakin into our anti-Sidious death squad? He's uber powerful, dislikes the Sith (no one does, on account of their overwhelming evilness), and knows well how the Council can be less than wise when it comes to certain issues. Throw in some sustained Ciaran diplomacy and it might be doable. We even have a Force research team and a pet Sith Lord Phantom, so Sidious can't even use the "I can save Padme!" thing.

Speaking of which, can we have Vectivus train some of our Force users into pseudo-Sith who follow his brand of teachings? One thing the Sith are for sure is powerful, and getting some of our own who aren't psychopaths would be pretty useful, as proven by Asajj.

Unless I'm remembering incorrectly, doesn't Ciaran have an official position with the CNS? In that case, wouldn't that position be an addition to the Occupations in the OP?

Ciaran has more Martial than the Silencer did at the end of I Always Wanted to Own the Galaxy, and by then he had already been known for soloing entire ships. Maybe having Ciaran perform some tactical exterminations might be useful? It would give her experience murdering things and get her sweet loot from the things she kills.

What's the average Jedi's Lore level?

What excuse do the Huk have for the shit they did to the Kaleesh? Surely they must have something to say to their fellow CIS members other than "Yeah, we totally did that. So what? If you don't like it, you can scruff off you nerfherder."

Have we thought about patching things up with the Jedi by going on a slave hunt? It would have some bonus benefits like endearing us to Anakin, allowing us to loot their stuff, and pocketing the cash from whatever bounties they have. That's getting paid twice for the same job! (Three times if you count the Anakin rep boost.)

Do we have any plans to flip Dooku to our side? In canon he went from loyal to Sidious to actively planning to betray him after Sidious ordered him to kill Ventress - his loyal and competent apprentice.

We own a mercenary group, yes, but we have lots of money, so maybe we can hire/buy some additional mercenary groups to help us out on Martial actions?

EDIT: Considering Durge requires a full Martial action to defeat, bounty hunters might also be helpful for Martial actions.
 
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Ciaran has more Martial than the Silencer did at the end of I Always Wanted to Own the Galaxy, and by then he had already been known for soloing entire ships. Maybe having Ciaran perform some tactical exterminations might be useful? It would give her experience murdering things and get her sweet loot from the things she kills.
While I know it's not part of her stats I'm pretty sure that a huge part of Ciaran's martial ability comes from the fact that absolutely no one expects the noted philanthropist/information broker to be a heavily armed, absurdly dirty fighter who mixes and matches bits from Unknown Region Pirates, Luka Sene Masters, Jedi Watchmen, Kaleesh Hunters, and an ancient Sith Lord who was famous for her "figure it out for yourself" style of teaching.

Showing it off would rather defeat the point.
 
While I know it's not part of her stats I'm pretty sure that a huge part of Ciaran's martial ability comes from the fact that absolutely no one expects the noted philanthropist/information broker to be a heavily armed, absurdly dirty fighter who mixes and matches bits from Unknown Region Pirates, Luka Sene Masters, Jedi Watchmen, Kaleesh Hunters, and an ancient Sith Lord who was famous for her "figure it out for yourself" style of teaching.
I have been given no reason to agree that this is the case based on the updates. As far as I can tell, she'd still be absurdly deadly even if she wore a full-body disguise.

Showing it off would rather defeat the point.
Everyone we "show it off" to would be dead, though. It's a self-fixing problem.
 
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We're also a well trained, relatively powerful force adept who can fight Ventress almost head on.
That puts us well above MOST Jedi and fighters in the galaxy.

The fact no one knows is just a hidden bonus.
 
So I've caught up to this and its prequel recently. It's all quite excellent. A question - is Ciaran's lightfoil one of the genuine Sith relics, or one of the latter-day cheap knockoffs? Because in the latter case it's probably worth building a real one.

Current scattered thoughts:

1. The CIS is not going to launch a (full-scale) military invasion of the CNS, because if they do that "the CNS" will quickly and voluntarily become "the northern regions of the Republic", and by now it's big enough for that to be a significant problem for the CIS. The implication, as I understood it, was rather that both the Republic and the CIS were going to gradually tighten economic restrictions on trading with the CNS, with the Sith timing it for maximum pain. It feels like the way to alleviate this leads through the other neutral party in the war, namely Hutt Space.

2. I'm not sure that Sidious can be defeated in a duel without Jedi involvement. And by "Jedi", I don't mean "people who left the Order as padawans", I specifically mean "Yoda, Windu, or both Kenobi and Skywalker". How to get their aid while avoiding, say, the Jedi deciding we're also a Sith is admittedly the hard part.

3. It feels like we've been letting our CIS connections somewhat weaken recently, and some people seem to be proposing basically them as a punching bag. But letting the CIS be entirely Sith-controlled does not strike me as a good idea if we can avoid it. I feel like we should try to get some influence there. Flipping Dooku... is probably the sort of thing that gets Sidious to set 66 off early, and also he would still be ridiculously untrustworthy. But I can't say I wouldn't be tempted to try.

4. We currently want to prolong the war (to gain time for a buildup against Sidious), but we don't want to make it more destructive (both for humanitarian reasons and because trade). Those are not, however, actually contradictory.
 
Otherwise yes, those sorts of things. Although the CNS want's a deterrent, so it'd have to be visible...
Peace Moon! Peace Moon! I vote for Peace Moon! :3



Bonus #1: during the Separatist Crisis right before the start of the Clone Wars (immediately after the Granta Omega attack on the Senate) we made contact with the Jedi Sentinels, specifically assigning Silas Cata to smooth things over.
Thanks for picking this out in detail, by the way. Searching the thread, I realized that I asked a similar question three weeks ago. But I think it got buried:
By the way, I forget if this was already answered: whatever happened to the info-sharing with the Jedi Sentinels, and the Abyss Watchers becoming the Sentinels' favorite source of info? At which post was that last mentioned?

I'd like to think it's still mostly ongoing, even if the High Jedi Council became less trusting of the Abyss Watchers at some point.
IMO, I care more about the continued info-sharing than the numerical bonus. It would be pretty darn cool if that had continued in the background, allowing some professional trust to build up with the Jedi Sentinels. :)
 
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2. I'm not sure that Sidious can be defeated in a duel without Jedi involvement. And by "Jedi", I don't mean "people who left the Order as padawans", I specifically mean "Yoda, Windu, or both Kenobi and Skywalker". How to get their aid while avoiding, say, the Jedi deciding we're also a Sith is admittedly the hard part.
Sidious is ridiculously powerful, capable of killing 3 Jedi Masters in quick succession. I honestly don't see how we can kill him without a Jedi's help, which is where my suggestion of recruiting Anakin came from. He's the Chosen One which means he's not only the most powerful force user in the entire galaxy by default, his destiny is to destroy the Sith. The question is whether he can get powerful enough to fulfill his destiny in time.
 
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