-Does the information gained from the Senator protection bit mean we get more republic info in the rumor mill? Same with the wiretaps if anything pertinent comes up.

Yup, that was the idea. Dunno about the Nar Shaddaa wiretaps, but if something relevant comes up it'll pop up in the underworld section.

- Are we/can we do the Interludes before the Kill Wesker mini-arc? Those sound super neat tbh, v excite

That was the plan, the mini-arc will be coming last.

- And legit, how excited are you about how things are going? Because it seems like this should be exciting for you too o:

You have no idea. I'm super psyched to write down some of these interludes, especially 'Tears of Caamas' and 'Echoes of Malachor.' Those are going to be the highlights of the interludes, that's for sure.

@Dr. Snark, I'm not sure how you knew it was my birthday today, but thank you for this fine present.

Well in that case you are most certainly welcome.
 
Personal Attention + Asajj assist. Don't fuck with Ciaran, is what we're saying.



Yes they are actually dead, and only 3 died last turn. As for the terminology I'd like to point out this line from Episode VI:

"Many Bothans died to bring us this information."
It's a little weird how all we get is that they died with no information on how or even deviation such as the number of members in the squad getting injured or dieing. As it is it seems like their lining up single file and having a raffle to determine whose squad dies this turn. That'd make a good Omake you could even place where they get the raffles next to the line containing the Bothans.
 
Rewards: Silas Cata gains 'Family Man,' 'Granddaughter: Larana Shayal,' 'Grandson: Galvin Thorn' traits, Cheriss gains 'Lovestruck' trait, +25 income from Borvo ripping off poor Yorvi Borvo's special partnership with Yorvi

Wow. Silas just gained +8 in stats. And we got +25 income.

Wow.

@Panory: Well done. You made super-grandpa.

It's a little weird how all we get is that they died with no information on how or even deviation such as the number of members in the squad getting injured or dieing. As it is it seems like their lining up single file and having a raffle to determine whose squad dies this turn. That'd make a good Omake you could even place where they get the raffles next to the line containing the Bothans.

Yanno... This reminds me.

@Dr. Snark: Do watcher teams get to roll for recovery by cybernetics?

I have to say, I'd always thought that, rather than dying, teams were lost to death or cover being blown (meaning they'd have to be retired to Kiln or something).

fasquardon
 
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It's a little weird how all we get is that they died with no information on how or even deviation such as the number of members in the squad getting injured or dieing. As it is it seems like their lining up single file and having a raffle to determine whose squad dies this turn. That'd make a good Omake you could even place where they get the raffles next to the line containing the Bothans.

Two reasons for my description:
1. It's much easier than me detailing how they died/were rendered useless on an action (like say, how would teams die on a Stewardship action!?)
2. It's funnier describing it this way.
 
And launch daring raids against X, X being whatever target is theirs at the time.

If you haven't noticed, 'daring raids' seems to be Grevious' default strategm. You could set the guy on doing paperwork and SOMEHOW he'd get the team of beaucramancers to launch daring raids on the paperwork with him. Somehow.

You make a good case for setting Grievous on office duty. After the Massacre of Form A08-15, the paperwork will be too terrified to bother us any more.

I'd actually see him getting along very well with Thrawn if for no other reason than Thrawn being interested in HK's insights into the field of assassination, especially when force users are concerned.
Definitely. HK's... lets call them unique thoughts on love and art will probably intrigue and horrify Thrawn in equal measure.

I actually have an omake idea bouncing around my head in that direction...
 
I think we found our mysterious Sith Lord:

Order 66: In the event of Jedi officers acting against the interests of the Republic, and after receiving specific orders verified as coming directly from the Supreme Commander (Chancellor), GAR commanders will remove those officers by lethal force, and command of the GAR will revert to the Supreme Commander (Chancellor) until a new command structure is established.

It's the one contingency that:
-Only the Chancellor can send.
-Only his decision matters on what 'acting against interests of the Republic' constitutes.
-Does not require that another group, such as the Senate or Defence Committee, ensure that the order is authentic.
-Cannot be rescinded once the order is given.
-Instantly escalates to shoot on site.

As for the others... all I know about the Caamas is that they're pacifists who are supposed to be the origin of the original Jedi Order's morality and can share memories with others. As for Malachor I feel that it'll be something like drinking one of those cliche Native American teas that are used for spiritual journeys.
 
@Dr. Snark: Do watcher teams get to roll for recovery by cybernetics?

I have to say, I'd always thought that, rather than dying, teams were lost to death or cover being blown (meaning they'd have to be retired to Kiln or something).

No, because that's too much of a headache. Assume the cybernetics are part of the survival roll.

And I'm sure in-universe there's more practical reasons for why teams are rendered inoperable, but I much prefer the joke for its simplicity and conciseness.
 
You make a good case for setting Grievous on office duty. After the Massacre of Form A08-15, the paperwork will be too terrified to bother us any more.


Definitely. HK's... lets call them unique thoughts on love and art will probably intrigue and horrify Thrawn in equal measure.

I actually have an omake idea bouncing around my head in that direction...
Well I was more thinking in terms of his advice for killing Jedi, such as how he recommends when utilizing poison gas to opt for the absorb through the skin variety due to some Jedi having that annoying "Hold my breath for hours" trick. Honestly it's advice I keep in mind whenever doing the same in any RP.

Also depending on what information HK still has in his memory banks we could get an almost complete first hand account of both Revan and the Exile's journeys.
 
Also depending on what information HK still has in his memory banks we could get an almost complete first hand account of both Revan and the Exile's journeys.

I don't think we would get what we're looking for. HK is the person who watches The Phantom Menace and skips over everything that isn't violent like the majority does. He'd much rather speak about killing sentients than about little things like 'Plot' or 'Lore'.
 
You make a good case for setting Grievous on office duty. After the Massacre of Form A08-15, the paperwork will be too terrified to bother us any more.

See, the way I figure Grievous would handle bureaucracy would be more like this:

Grievous: "We will begin by tactically inserting a strike team into the building to acquire the relevant forms. Meanwhile, we will have a group of agents initiate an insurgency among the clerks of this office here so that we can gain an advantage over the upper management-"

Mook: "Uh, sir, you do know we can just walk into these buildings and handle things normally?"

Grievous: "Fool! This is how the Kaleesh do business!"
 
Ok here im so exited that im going to ask something i never ask to a good GM, when the next uptate is going to be posted? because here im really exited and this uptated make a bad day a good one.
 
Knowing Order 66 exists fingers Palpatine as Sidious.

1. Order 66 exists to wipe out the Jedi, which is a victory condition for the Sith.
2. It is reasonable to assume, then, that Order 66 is a Sith plot.
3. Order 66 requires the issuer to have legal authority over the clones in order to be executed.
4. As such, issuing Order 66 on a galactic scale can only be done by the Republic central government.
5. The Senate would never issue Order 66; therefore the intent is for one person, presumably the Chancellor, to gain the necessary authority at some point.
6. Palpatine is not being hounded by assassins to clear the way for a Sith or Sith-controlled replacement; therefore, Palpatine is intended to gain authority over the armed forces of the Republic, independent of the Senate, and issue Order 66.
7. No successful Sith Lord would trust that amount of power to an underling. Therefore, Palpatine must be the Sith Lord.

Granted, this requires several assumptions, but they're all quite reasonable ones, I think.
 
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But would HK-47's knowledge pertaining to the Mandos of the past be relevant? I like know jack shit about it but I heard somethign about that somewhere>????
 
Rewards: Silas Cata gains 'Family Man,' 'Granddaughter: Larana Shayal,' 'Grandson: Galvin Thorn' traits, Cheriss gains 'Lovestruck' trait, +25 income from Borvo ripping off poor Yorvi Borvo's special partnership with Yorvi
In case anyone's curious about Silas's new traits:
Family Man: It doesn't matter where in the galaxy they are, Silas will do everything he can for his family. +2 Diplomacy
Granddaughter: Larana Shayal: A Twi'lek trader, Silas has rescued her from slavery and set her up on the booming planet of Taris to get her back on her feet. +2 Stewardship
Grandson: Galvin Thorn: A Zeltron mercenary who's been trying to get back at Silas for constantly ruining his chances with women...since most of the ones he tries to seduce are revealed to be related to him in some way. Despite his amusing incompetence at times, he's a much better fighter than Silas is for obvious reasons. +4 Martial
And here's Cheriss:
Lovestruck: The girl's been developing a bit of a crush on Galvin, which has led you to realize that Cheriss' "public body" has unique features like blushing heavily, puppy-dog eyes, and so on that you weren't actually expecting it to have. +1 Diplomacy

Likewise, if you're wondering what our Kalee training facilities do for us:
[X] High-Grade Training Facilities: ... Reward: Normal troops automatically upgrade over time
Look no further!
Troops:
16 basic Guardian squads (Tier 1) + 3-5 per turn, 50% chance to tier up per turn
3 experienced Guardian squads (Tier 2), 25% chance to tier up per turn
5 veteran Guardian squads (Tier 3)
16 basic Seeker Squads (Tier 1) + 3-5 per turn, 50% chance to tier up per turn
3 experienced Seeker Squads (Tier 2), 25% chance to tier up per turn
8 veteran Seeker Squads (Tier 3)

Likewise for our new Agent facility on The Home:
[X] Agent Training Facility: ... Reward: Agents improve over time
15 Abyss Apprentices (Tier 1) + 2-5 per turn, 25% chance to tier up per turn
4 Abyss Agents (Tier 2), 5% chance to tier up per turn


Two Three last bits for @Dr. Snark: first, it doesn't look like you added the new Taris property to the front-page list of assets
Taris: ... Reward: Property on Taris
Also, did you want to add 'CNS Integration Bureau' as an asset as well? It'd fit under our Coruscant CNS Embassy for the moment, though if we're making Taris our new capital/headquarters it might fit better there once we get it set up.
Coruscant, Core Worlds
...
Council of Neutral Systems Embassy (+1 Diplomacy action, CNS)
EDIT: Also, given that we have an actual name for our Security Company, you can replace the generic one on the front page:
Within a few days of announcing your "Senatorial Security Systems" (and burying the details of your ownership under a mountain of bureaucracy),

Outstanding turn. I am looking forward to so many of these Interludes, I can barely wait.
You have no idea. I'm super psyched to write down some of these interludes, especially 'Tears of Caamas' and 'Echoes of Malachor.' Those are going to be the highlights of the interludes, that's for sure.
EDIT: ...and looks like I'm not alone either. :D
 
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How fortuitous to gain HK-47. Now we just need to repair and activate him, this time without him going on a rampage and gain his allegiance. It is especially convenient, seeing as we need to kill Sidious eventually, and HK-47 is the person to go to when it comes to assassinating powerful Force wielders.

I am actually interested in seeing how HK-47 and Thrawn will interact. I could see the two striking up an unusual friendship eventually.
 
Now I'm imagining that every task we assign Grievous somehow devolves into an epic death and glory charge or some nail biting last stand, especially paperwork, we just ask his assistants to do his paperwork because nobody should see a Kaleesh disembowel a dozen armoured warriors with Requisition Form 2A.

As for HK-47, might it be time to retire PR-1? It's not like the poor fellow can keep up with our other heroes, maybe he's better off being converted into a trait/'equipment' for Ciaran.

Those descriptions for Malachor sounded fittingly ominous, seems like Ciaran and Ventress are going to have something of a revelation and perhaps a true teacher will do wonders for Ciaran? After all, she's done astonishingly well given her mix self-teaching and irregular tutelage.

Imagine what an experienced teacher could do with her?
 
See, the way I figure Grievous would handle bureaucracy would be more like this:

Grievous: "We will begin by tactically inserting a strike team into the building to acquire the relevant forms. Meanwhile, we will have a group of agents initiate an insurgency among the clerks of this office here so that we can gain an advantage over the upper management-"

Mook: "Uh, sir, you do know we can just walk into these buildings and handle things normally?"

Grievous: "Fool! This is how the Kaleesh do business!"

....We are totally putting Grievous on a Stewardship action next turn, aren't we, guys?

....

Guys?
 
I'd find it frankly hilarious if PR-1 was the one mentored by HK-47. Gaining some frankly ludricous assassination protocols that lets PR-1 act as insidious and manipulative like the HK variants you meet in the tutorial and other points in KOTOR II. Just because he doesn't have the physical attributes of an HK unit in direct combat does not necessarily mean that PR-1 is helpless at proactive threat removal.
 
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