- Location
- USA
PA + Hero support.
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-Does the information gained from the Senator protection bit mean we get more republic info in the rumor mill? Same with the wiretaps if anything pertinent comes up.
- Are we/can we do the Interludes before the Kill Wesker mini-arc? Those sound super neat tbh, v excite
- And legit, how excited are you about how things are going? Because it seems like this should be exciting for you too o:
@Dr. Snark, I'm not sure how you knew it was my birthday today, but thank you for this fine present.
It's a little weird how all we get is that they died with no information on how or even deviation such as the number of members in the squad getting injured or dieing. As it is it seems like their lining up single file and having a raffle to determine whose squad dies this turn. That'd make a good Omake you could even place where they get the raffles next to the line containing the Bothans.Personal Attention + Asajj assist. Don't fuck with Ciaran, is what we're saying.
Yes they are actually dead, and only 3 died last turn. As for the terminology I'd like to point out this line from Episode VI:
"Many Bothans died to bring us this information."
Rewards: Silas Cata gains 'Family Man,' 'Granddaughter: Larana Shayal,' 'Grandson: Galvin Thorn' traits, Cheriss gains 'Lovestruck' trait, +25 income fromBorvo ripping off poor YorviBorvo's special partnership with Yorvi
It's a little weird how all we get is that they died with no information on how or even deviation such as the number of members in the squad getting injured or dieing. As it is it seems like their lining up single file and having a raffle to determine whose squad dies this turn. That'd make a good Omake you could even place where they get the raffles next to the line containing the Bothans.
You have no idea. I'm super psyched to write down some of these interludes, especially 'Tears of Caamas' and 'Echoes of Malachor.' Those are going to be the highlights of the interludes, that's for sure.
So that means you're doing those two first, right?You have no idea. I'm super psyched to write down some of these interludes, especially 'Tears of Caamas' and 'Echoes of Malachor.' Those are going to be the highlights of the interludes, that's for sure.
It's a little weird how all we get is that they died with no information on how or even deviation such as the number of members in the squad getting injured or dieing. As it is it seems like their lining up single file and having a raffle to determine whose squad dies this turn. That'd make a good Omake you could even place where they get the raffles next to the line containing the Bothans.
Book falls, everybody dies.
And launch daring raids against X, X being whatever target is theirs at the time.
If you haven't noticed, 'daring raids' seems to be Grevious' default strategm. You could set the guy on doing paperwork and SOMEHOW he'd get the team of beaucramancers to launch daring raids on the paperwork with him. Somehow.
Definitely. HK's... lets call them unique thoughts on love and art will probably intrigue and horrify Thrawn in equal measure.I'd actually see him getting along very well with Thrawn if for no other reason than Thrawn being interested in HK's insights into the field of assassination, especially when force users are concerned.
Like I said, Grevious doing paperwork leads to daring raids. Not everyone is suited for his style of....management.Two reasons for my description:
1. It's much easier than me detailing how they died/were rendered useless on an action (like say, how would teams die on a Stewardship action!?)
2. It's funnier describing it this way.
Order 66: In the event of Jedi officers acting against the interests of the Republic, and after receiving specific orders verified as coming directly from the Supreme Commander (Chancellor), GAR commanders will remove those officers by lethal force, and command of the GAR will revert to the Supreme Commander (Chancellor) until a new command structure is established.
@Dr. Snark: Do watcher teams get to roll for recovery by cybernetics?
I have to say, I'd always thought that, rather than dying, teams were lost to death or cover being blown (meaning they'd have to be retired to Kiln or something).
Well I was more thinking in terms of his advice for killing Jedi, such as how he recommends when utilizing poison gas to opt for the absorb through the skin variety due to some Jedi having that annoying "Hold my breath for hours" trick. Honestly it's advice I keep in mind whenever doing the same in any RP.You make a good case for setting Grievous on office duty. After the Massacre of Form A08-15, the paperwork will be too terrified to bother us any more.
Definitely. HK's... lets call them unique thoughts on love and art will probably intrigue and horrify Thrawn in equal measure.
I actually have an omake idea bouncing around my head in that direction...
Also depending on what information HK still has in his memory banks we could get an almost complete first hand account of both Revan and the Exile's journeys.
You make a good case for setting Grievous on office duty. After the Massacre of Form A08-15, the paperwork will be too terrified to bother us any more.
In case anyone's curious about Silas's new traits:Rewards: Silas Cata gains 'Family Man,' 'Granddaughter: Larana Shayal,' 'Grandson: Galvin Thorn' traits, Cheriss gains 'Lovestruck' trait, +25 income fromBorvo ripping off poor YorviBorvo's special partnership with Yorvi
And here's Cheriss:Family Man: It doesn't matter where in the galaxy they are, Silas will do everything he can for his family. +2 Diplomacy
Granddaughter: Larana Shayal: A Twi'lek trader, Silas has rescued her from slavery and set her up on the booming planet of Taris to get her back on her feet. +2 Stewardship
Grandson: Galvin Thorn: A Zeltron mercenary who's been trying to get back at Silas for constantly ruining his chances with women...since most of the ones he tries to seduce are revealed to be related to him in some way. Despite his amusing incompetence at times, he's a much better fighter than Silas is for obvious reasons. +4 Martial
Lovestruck: The girl's been developing a bit of a crush on Galvin, which has led you to realize that Cheriss' "public body" has unique features like blushing heavily, puppy-dog eyes, and so on that you weren't actually expecting it to have. +1 Diplomacy
Look no further![X] High-Grade Training Facilities: ... Reward: Normal troops automatically upgrade over time
Troops:
16 basic Guardian squads (Tier 1) + 3-5 per turn, 50% chance to tier up per turn
3 experienced Guardian squads (Tier 2), 25% chance to tier up per turn
5 veteran Guardian squads (Tier 3)
16 basic Seeker Squads (Tier 1) + 3-5 per turn, 50% chance to tier up per turn
3 experienced Seeker Squads (Tier 2), 25% chance to tier up per turn
8 veteran Seeker Squads (Tier 3)
[X] Agent Training Facility: ... Reward: Agents improve over time
15 Abyss Apprentices (Tier 1) + 2-5 per turn, 25% chance to tier up per turn
4 Abyss Agents (Tier 2), 5% chance to tier up per turn
Also, did you want to add 'CNS Integration Bureau' as an asset as well? It'd fit under our Coruscant CNS Embassy for the moment, though if we're making Taris our new capital/headquarters it might fit better there once we get it set up.
EDIT: Also, given that we have an actual name for our Security Company, you can replace the generic one on the front page:Coruscant, Core Worlds
...
Council of Neutral Systems Embassy (+1 Diplomacy action, CNS)
Within a few days of announcing your "Senatorial Security Systems" (and burying the details of your ownership under a mountain of bureaucracy),
EDIT: ...and looks like I'm not alone either.You have no idea. I'm super psyched to write down some of these interludes, especially 'Tears of Caamas' and 'Echoes of Malachor.' Those are going to be the highlights of the interludes, that's for sure.
See, the way I figure Grievous would handle bureaucracy would be more like this:
Grievous: "We will begin by tactically inserting a strike team into the building to acquire the relevant forms. Meanwhile, we will have a group of agents initiate an insurgency among the clerks of this office here so that we can gain an advantage over the upper management-"
Mook: "Uh, sir, you do know we can just walk into these buildings and handle things normally?"
Grievous: "Fool! This is how the Kaleesh do business!"