Total War
Thrawn's patrol of CNS space was rather routine, with not even an errant pirate ship coming up on their scanners. In order to assuage his boredom, Thrawn had taken the opportunity to study Kaleesh art some more, a task aided by the fact that the Abyss Watchers employed many Kaleesh warriors. Any question he had could be asked aloud for an answer.
"If you don't mind Lieutenant, what purpose do these coins serve? I've seen them several times in other pieces, but I'm still not entirely certain what purpose they serve. At first I thought them some sort of funeral rite, but numerous depictions of the dead do not feature them." asked Thrawn.
"They are used for duels. One of them will be flipped at the person you wish to duel. The winner places the coin on the deceased afterwards, heads up if the fight was honorable, tails up if it was not. Those with the heads of the fallen are given a seat of honor in the afterlife, while those who turned their backs are condemned to shame for all eternity." explained the Kaleesh warrior, equally as glad for the break in monotony.
"Fascinating." said Thrawn, turning the holographic copy of the coin over and over to look at the three severed Kaleesh heads on one side and the scarred back of a Kaleesh warrior on the other. "Thank you for your insight. I shall have to reexamine other pieces in light of this information."
"Sir, we're detecting a CIS fleet!What are your orders?" Thrawn shelved the matter of the dueling coins and focused on the task at hand. It was unlikely the CIS would be idiotic enough to attack the CNS and draw them into the war as enemies. Likewise, the Republic wasn't underhanded enough to frame the CIS for such an infraction. Such a plan would be seen as an unnecessary risk. So attacking preemptively wasn't the type of plan Thrawn would need to pursue. Which left diplomacy.
"Open a communication line to the CIS flagship." said Thrawn. "Let's see why they've encroached on our space, shall we?"
The hologram that was pulled up was one of a fellow Chiss. Leaving their own territory was rare for the Chiss, and Thrawn knew of only one other besides himself. "Ah, Sev'rance'tann. What brings you into CNS space?" asked Thrawn, using the correct Chiss pronunciation of her name.
"Mitth'raw'nuruodo." said Tann in kind. "My ships and I were shipping supplies to the Null system. I'm sure you can see why that would require traversal through CNS space."
Null was a relatively unpopulated system sandwiched between the CNS on three sides and the Republic on the other, only affiliated with the CIS by virtue of being owned by Count Dooku himself. The supplies were likely meant to support the defense of the planet, which had been turned into a battleground by the Republic and CIS for bragging rights more than any tactical value. Letting the supplies go unhindered would likely prolong the conflict, but stopping them would shatter any illusion of neutrality.
"By all means, continue your delivery. Though my fleet will escort you through our territory. It wouldn't do for your fleet to be attacked by pirates while we're hosting you." said Thrawn. Neither side wanted a conflict here and now, but the difference was that Thrawn could afford one.
"I would be delighted by the additional safety. With all these supplies, we're hardly fit for battle at the moment." It was a bald faced lie and they both knew it, but appearance needed to be maintained.
"If you'd be willing, I would offer you an invitation to spend the journey through CNS space aboard out ship. It would be nice to hear what has happened in Chiss space since my departure, and I'm fairly certain you left after me." Frankly, Thrawn didn't care overmuch about what was happening at home since he still kept in regular contact with his brother, but it was a decent excuse to get Sev'rance Tann in front of his. Any information he could gather on her would be invaluable in case a conflict with the CIS did occur.
"But of course. It will be nice to reminisce. So few understand the ways of the Chiss." agreed Tann.
Which is how Thrawn found himself sitting opposite the CIS general, playing perhaps the most closely matched game of chess he'd had since finding the old Zeltron game. Tann had picked up on the strategies of the game quickly, and the two had been trading pieces evenly for a while now. While neither was truly at ease, both Chiss were glad for some way to kill time.
"So why does a son of the Eighth Ruling Family of Csilla leave his home to join some mercenary group?" asked Sev'rance, moving her rook out of harm's way.
"Numerous personal reasons, but the experience has never been dull or repugnant enough to turn me away." Said Thrawn and his bishop ran diagonally along the board, threatening one of her pawns. "I would ask the same question of you. Eighth Ruling Family of not, it is rare for a Chiss to integrate with the galaxy at large."
"The CIS movement stirred my heart with their ideals of freedom, and my mind with promises of power." One of those was an obvious lie. "Perhaps you should join the CIS Mitth'raw'nuruodo." Tann reacted to his set-up, positioning another pawn to take his bishop when it struck.
"I appreciate the offer, but the health benefits here are second to none. No other option really when thinking about myself. What is the dental plan like with the CIS?" joked Thrawn. He had right to be merry. By moving her pawn, Tann had left her rook exposed to Thrawn's other bishop, which swiftly removed the tower figure from the board.
"Perhaps it looks good when thinking only of yourself. But what of your brother?" Tann's twisted look of anger left no question as to the nature of the threat. Her pawn on the other side of the board moved into position to take Thrawn's bishop if he tried to withdraw.
"Have you ever heard of the third man to bear the title of Mand'alor?" asked Thrawn, catching Tann somewhat off guard by changing topics completely. The pieces on the board began to move independently of their conversation. "Sher Mand'alor same after the Second Mand'alor and is incidently the first man to hold the office whose name had not been lost to time. The First Mand'alor was aggressively expansionist, and the Second Mand'alor was more cautious and consolidated what the First gained."
Tann grimaced as another of her pieces was removed from the board. "What's the point of this?"
"Tactics, general, tactics. You see, Sher Mand'alor was the first of his office to enjoy war for the sake of war. He took an almost sadistic pleasure in breaking the opponent's will so completely that his foes would surrender, knowing full well that he would have them publicly executed. Even death was preferable to his tactics. His writings called the strategy 'Total War' and while I'm appreciative of him for keeping such an updated diary, his tactics were brutal."
"Sounds like a man to envy." said Tann.
"His tactics are actually awful. Burning any supplies the enemy leaves behind, interrogating captives publicly, etcetera. It was meant to inspire fear in the survivors more than actually kill them, and it was just as likely to make them fight all the harder, especially at first. Very little real world application. I would never use such tactics against a regular opponent. But an enemy? Someone who had personally earned my ire? The type of person for whom death is too good without first experiencing endless despair? That is the situation in which I would employ total war." said Thrawn.
"And do you have such an enemy?" said Tann, now cowed somewhat.
"Not yet. Believe me, they would know if I were to employ total war. Because it would be a slow process. Even if not absolutely necessary, I would strike down everything they hold dear, every ally they had ever had, until they were all alone in this galaxy with nowhere to run." said Thrawn menacingly. "It appears we've reached a stalemate." Tann looked down at the board, finally seeming to realize that her king was the only piece she had left. While the king was not in checkmate, any move Tann would make would result in being placed in check. The game was not over, but could never progress past her turn.
"And it appears we've reached the edge of CNS space. Thank you for the game." Thrawn said, standing up. As Tann stood up as well, Thrawn leaned in close and whispered into her ear menacingly. "I trust you've learned something today."
AN: Chiss chess! And Thrawn shows Tann why threatening his brother isn't just a bad idea, it's the worst possible idea you could conceive. Speaking of Tann, apparently her name doesn't follow Chiss naming conventions, so I just chose to interpret Sev'rance Tann as someone not familiar with Chiss naming conventions assuming that she had two separate names instead of one name with three breaks and her just rolling with it. Thrawn of course recognizes the mispronunciation.