Akasha
The Only Truth
- Location
- 「̛̛́́ ͏̨҉̕͏ ͏̶̴」
Didn't her cybernetics fail just after she reported to the jedi?
What a peculiar coincidence.
Didn't her cybernetics fail just after she reported to the jedi?
Force users have survived worse *cough* Anakin *cough*.Didn't her cybernetics fail just after she reported to the jedi?
...Look, I'm going to level with you; much as I'd like to you've already got two more potential Hero Units in the pipeline; I have to stop somewhere.
That being said I might be able to do something more with them in the future. We'll see.
for the other action while talking to the senators looks good it may bring about a harsh reaction
This is why the equivalent actions this time around allowed us to develop "Improved" medical gear/medicine -- it's the next tier up in the 'tech tree'.[X] Develop Medical Gear: The Karada Corporation needs equipment distinct from that of the competition, as few as there might be. Both for personal use and modified to personal preferences and to sell. Chance of Success: 70% Cost: 60 Reward: Bonus on any action to increase Karada profits, improved possible profit increase
Required: 30 Rolled: 38+10+10=58
The Karada Corporation now produces Medical Gear solely unique to it. It may still not be anything exceptional and mostly coasting on Lady Ciarans name but its still likely to get you some credits once you increase production. Reward: Small bonus on any action to increase Karada profits, improved possible profit increase of +10
[X] Develop new Medicine: The Karada Corporation needs to develop new types of medicine instead of just producing legal knock-offs what allready exists. Either by providing variants speficialy designed for specific species, improving on allready existing types of Medicine or similiar. Chance of Success: 70% Cost: 80 Reward: Bonus on any action to increase Karada profits, improved possible profit increase
Required: 30 Rolled: 43+10+10 = 63
The Karada Corporation now produces Medicines solely unique to it, although its only mostly common medicine that simply requires lower dosages. Reward: Bonus on any action to increase Karada profits, improved possible profit increase of +10
This is what the balance sheet was missing. We receive an extra +80 income for the duration of the war, and lose an extra -20 in upkeep.[X] Produce Medical-supplies for Wartime: With the war having arrived any PDFs and any armies are going to need any medical supplies they can get... and you are quite sure that you can provide those. Chance of Success: 70% Cost: 60 Upkeep: 20 Reward: +80 Income during the War (Income increases with any new developed Medical tech)
Required: 30 Rolled: 25+9+5+5=44
Your Research-Complex has added another building to increase the production of Medical-supplies speficialy intended for the War. Its hilariously profitable.
Reward: +80 Income, will increase with further developed Medical tech
Coruscant:
[X] Research Complex - 'Versuch Labs'. A new medical research center located near your Undercity headquarters, focusing on research in biotechnology and cybernetics. Due to its location in the poorest part of Coruscant, it receives a steady stream of patients in such desperate medical and financial straits that you have no lack of (well compensated) volunteers for medical trials and experimentation. (A bit sketchy, sure, but who cares? The powers that be only rarely spared the Undercity a thought when it was the epicenter of near-continuous gang warfare, and haven't even bothered to show up in person since you took control of the place). This new research site will partner with the main labs at Karada, ensuring that your medical research is completed more rapidly and at less expense than before. Cost: 200 Upkeep: 50 Reward: +1 'Learning' Action per turn (can be used to 'double up' on a single research task, halving the time to completion). Enables research into biotechnology. Small discount on medical upkeep and on any future research actions.
The lab is up and running... and you made sure to send your SANE researchers there to make sure that the dubiousness of what is going to transpire in the research center is being kept to a minimum. You have standards after all. Monetary and medical compensation is also guranteed to the test subjects and communication with Karada is very heavily encripted to ensure that no information about the research center gets out to the wrong people. Reward: +1 'Learning' Action per turn (can be used to 'double up' on a single research task, halving the time to completion). Enables research into biotechnology. Small discount on medical upkeep and on any future research actions.
Income: 2085
...
200 (Karada Corporation)
20 (Cybernetics division, Coruscant; Turns 4 & 20)
100 (Research-complex, Coruscant; Turn 11)
80 (Medical Production wing, Coruscant; Turn 13 & 16 -- for the duration of Clone Wars)
Upkeep: -1416
...
-91 (Karada Corporation)
-10 (Cybernetics division, Coruscant; Turns 4 & 20)
-50 (Research-complex, Coruscant; Turn 11)
-20 (Medical Production wing, Coruscant; Turn 13 & 16 -- for the duration of the Clone Wars)
-50 (Versuch Labs, Coruscant; Turn 19)
+26 (Darkroot chemical plant, Kiln; Turn 17 -- 20% discount on Karada upkeep)
+13 (Versuch Labs, Coruscant, Turn 19 -- 10% discount on Karada upkeep
Planetary Assets (by system)
Coruscant, Core Worlds
...
Karada Corporation
- Research-complex & Headquarters
- Medical Production wing
- Cybernetics division (organic squads less likely to die/chance of recovery)
- Versuch Labs (+1 Learning action, biotech)
@Dr. Snark, will we get a chance to follow up on this and learn how to produce high-quality lightsabers?[X] Lightsaber research: With the tidbits of informations you possess and the possibility of gaining the needed crystals it might be an idea to try to create some knock-offs of lightsabers and lightfoils. Its likely that your versions aren't going to be particularly good, but its better than nothing. Chance of Success: 70% Reward: Your Apprentices can create and use Lightsabers
Required: 30 Rolled: 43+5=48
Your men have managed to research basic knock-offs of lightsabers. They are not nearly as good as the real-deal but its as close as it gets for now. Reward: Lightsaber knock-offs available
Plus I'm not sure we can afford it this turn. But we'll figure that out with the balance sheet....Underworld Takeover: While the Abyss Watchers are a galaxy-spanning organization, their presence on their own homeworld is weak clearing out more of the smaller gangs and consolidating new districts under Abyss Watcher control could have great opportunities. (Increase recruitment rate of Guardians and Seekers, unlocks new options, can be taken more than once. Cost ???.)
The unlockable options would be things like: "Undercity Charities", "Extended Wiretaps", "Expand Security Company", "Regional Strongholds" and "Rolling Takeovers".
Undercity Charities: Cost 200, Lady Ciaran more popular on Coruscant, improved local economy, increased health and skill of undercity citizens.
Extended Wiretaps: Cost 100, improved chance of finding out about any hostile intrigue on Coruscant, and EITHER 25 cr/turn OR "clean up the planet" (reduce corruption, ???) - this cannot be changed after the upgrade is chosen.
Expand Security Company: Cost 100 credits, 5 credits/turn income, +1 Guardian Team recruited per turn and raise Watcher team cap by +1 for each time "Underworld Takeover" has been taken.
Regional Strongholds: Build a fortified base in for each area taken by "Underworld Takeover". Cost ???, effect gain boltholes, Abyss Watchers more resistant to attack.
Rolling Takeovers: Put the task of increasing Abyss Watcher control of the Coruscant undercity in the hands of your underlings each turn gain 1d3 "Underworld Takeover" upgrades per turn. Upkeep is 150% the cost of "Underworld Takeover".
Would you be willing to treat the roll as 'how well prepared you are for the mission' (and/or 'how many people you persuaded to join the mission') and use the roll to determine who & how many are available to be brought along? (As in, a decent success (70 or so) would be the threshold to invite (within the mini-arc) hero units that we didn't attach to the original roll, while an 80% might bring along Delta Squad or Darra Thel-Tanis, while a >90 roll might let us invite Anakin and/or Obi-Wan as insurance?)
Hm, are the Agents proficient in lightsaber usage? Also, how do they compare to your average, non-legendary Jedi?
Finally, are the Republic and the Jedi aware of the existence of Agents and their connection to the Abyss Watchers?
Perhaps something like temporary hero units, like how Gulan tagged along on Kamino. As mentioned before Xruk assembling a team of bounty hunters to kidnap Tann. Or perhaps advisors could get personal improvements like the heroes, like an upgrade to OOM-9 lowers unit upkeep or removes the hard cap on droid units.
@Dr. Snark, will we get a chance to follow up on this and learn how to produce high-quality lightsabers?
A part of me hopes that the eventual reveal is going to be similar to this:The Jedi are not familiar with them at all; the Agents are probably one of the most classified secrets in the Watchers since people would ask questions about why you needed your own Force using sect.
You'll need a better blueprint essentially. You have a rough idea of how to put one together but nothing that in-depth.
as long as there all stylish.
as long as there all stylish.
also does anyone else like that we have a light foil? because i love that. also what color is it? blue? green? red?
Does Vectivus's mansion have some plans or artifacts he may have collected over the years in his time, cause while he may have wanted money I'm guessing he must have collected somethings as trophies.*blinks* Uh...I mean...huh. Okay, I think I've got this; you can, but you'll need an action to formalize the blueprints from his verbal descriptions.
"You have a Sith Holocron."
"It's a piece of art, I have no idea how it works."
"You have a Sith under your employ."
"I prefer to think of Asajj as a 'respected associate.'"
"You have communed with a phantom of a Sith Lord."
"Now that is just being insensitive. Can't a woman commune with Sith Lords without being declared one herself?"
"You have a Sith under your employ."
"I prefer to think of Asajj as a 'respected associate.'"
Does Vectivus's mansion have some plans or artifacts he may have collected over the years in his time, cause while he may have wanted money I'm guessing he must have collected somethings as trophies.