Aside from that, I'm honestly raising the bar a bit on the bonuses. You people have thrown so many at me that you're going to have to work for it if you want any more.
Wait...
Do you think we weren't working already?
fasquardon
Aside from that, I'm honestly raising the bar a bit on the bonuses. You people have thrown so many at me that you're going to have to work for it if you want any more.
When the referee is biased, you just have to play so much better than the other team you win anyways. Challenge accepted Doctor.Aside from that, I'm honestly raising the bar a bit on the bonuses. You people have thrown so many at me that you're going to have to work for it if you want any more.
You're reading my mind.Ciaran would have loved to see Dooku's face when he found out the Abyss Watchers had conquered Null.
How did you know what I wanted for Christmas?"You're right about that. Galvin has been introducing me to some of his bounty hunter friends, and I was thinking of hiring them to kidnap Sev'rance Tann for us. That would free up forces to terrorize Skako into joining the CNS. Then I can convince Thrawn to convince Jango to convince Satine to tax the hell out of the Techno Union for us." explained Ciaran excitedly, circling relevant systems on the map as she talked.
Ciaran Interrupt!"Your solution to the problem Black Sun was literally to just give Grievous a ship and tell him the location of all known Black Sun bases." said OOM-9. "While ultimately effective, this strategy was far from optimal or efficient."
Quick question, but do we have any ideas we can use to upgrade OOM-9, or Xruk cause those two have been with us for awhile now and I do want to see if they can become hero units as well.
Quick question, but do we have any ideas we can use to upgrade OOM-9, or Xruk cause those two have been with us for awhile now and I do want to see if they can become hero units as well.
Sorry to argue, but as I understood @Shadow-86 didn't mean a "Hero"upgrade, merely "advisor improvement" as in OOM-9 (huh, sounds like "Omni", who knew?) having better or different proposals;...Look, I'm going to level with you; much as I'd like to you've already got two more potential Hero Units in the pipeline; I have to stop somewhere.
That being said I might be able to do something more with them in the future. We'll see.
Will this action have a higher chance of success and/or better rewards after we attack the Wesker compound? (Presumably due to more dead mutants being available for study, as well as possible direct access to the research facilities, laboratories and computers...).[] Analyze recovered research data and samples: The space station you and your teams raided and have now occupied actually had been properly cleared of anything useful and most data wiped beyond saving, but fortunately your researchers are quite capable of using the dead mutants as samples for research and its also not impossible to restore some of the damaged data. Time to bring everything to the Oracle. Chance of Success: 65% Reward: More information on the mutants, slight chance to get additional information on the conducted research
Considering we'll be fighting Wesker this turn, would this research benefit us in any way for that fight? Either during the fight (familiarity w/ various viruses means we won't be caught off guard if they use a bioweapon to attack us) or after the fight (a virus library would ensure we have a place to put various samples we recover from the lab)? I'm asking because we could double-down our research to complete it this turn. Alternately, would this have a higher chance of success and/or better rewards if we wait another turn?[] Develop Virus Library: With the galaxy being as big as it is and its population being as varied as it is there are bound to exist countless diseases, viruses and other even more unpleasant things. Develop a library holding various samples for further research. Chance of Success: 70% Cost: 100 Reward: Virus research for vaccines or bioweapons [Takes 2 turns, locks actions for 1 turn]
Sorry to argue, but as I understood @Shadow-86 didn't mean a "Hero"upgrade, merely "advisor improvement" as in OOM-9 (huh, sounds like "Omni", who knew?) having better or different proposals;
Will this action have a higher chance of success and/or better rewards after we attack the Wesker compound? (Presumably due to more dead mutants being available for study, as well as possible direct access to the research facilities, laboratories and computers...).
Considering we'll be fighting Wesker this turn, would this research benefit us in any way for that fight? Either during the fight (familiarity w/ various viruses means we won't be caught off guard if they use a bioweapon to attack us) or after the fight (a virus library would ensure we have a place to put various samples we recover from the lab)? I'm asking because we could double-down our research to complete it this turn. Alternately, would this have a higher chance of success and/or better rewards if we wait another turn?
Thanks for the heads-up. Looks like we should definitely wait another turn before starting either action.Your forces would be smart enough to wear armor/hazmat suits, so it wouldn't provide any major benefits. As for what the new rewards will be after the battle: spoilers.
If we do pick this, what default bonuses would apply? Likewise if we add 'Personal Attention' and Hero support -- what stat category would apply in this case? (I'm guess 'Lore', but there might be fighting, or research... (Martial/Learning), and definitely a lot of sneaking...)[] Journey to Malachor: A system that basically everyone in the galaxy has declared to be forsaken after the cataclysmic battle over Malachor V and the planet's subsequent destruction, you've been told by Vectivus that the spirit of Darth Traya may be able to be found on Malachor II in a Sith ruin. You're not entirely sure what you're going to find there...or what you might bring back should you choose to go. Chance of Success: ??? Reward: ???
They're like Wraith Squadron. Give them forces, intel and objectives and they will accomplish their tasks in the most awesome way possible."Your solution to the problem Black Sun was literally to just give Grievous a ship and tell him the location of all known Black Sun bases."
@Dr. Snark, what default bonuses would apply to this Hero Action? We has the +10 from our R&D and Lab, and I'm pretty sure this would qualify as cybernetics, but what about 'medicine'? What about 'biotech' (Shards are silicon-based but still living -- is that biology?)[] Cheriss Sair: Continued Frame Development: Cheriss is happy to have a newer body that is more effective than her Torgruta disguise and is more functional overall, but she's convinced that the frame itself can be improved and have potential applications for your droid units. Chance of Success: 50% Cost: 50 Reward: Cheriss continues R&D on her frame, ???
Shards are confusing.+5 Learning (R&D)
+5 Learning (Secret Lab)
+5 Learning (Cybernetics) (Cybernetics Division)
+5 Learning (Biotech) (Asteroid Base Biotech Facilities)
+5 Medical (Anatomical Database)
@Dr. Snark, can you clarify what these rewards would do for us mechanically? "Increased general performance" seems... nice, but rather vague? Likewise for "more effective starfighters". What I noticed is that, according to the front page, it was our starfighters & support fleet that provided us with the extra Martial Action each turn.[] Sienar Ship Customization: The Oracle is a fine ship, but it could be better; now that you've partnered with Sienar you could let him and his team loose on the ship and see what they can do to upgrade it. Cost: 75 Reward: Increased general performance of Oracle
[] Incom Fighter Customization: The Oracle's starfighters are currently a hodge-podge of ships you could buy or "borrow," but with Incom's support you could get some top-of-the-line fighters for the ship. Cost: 50 Reward: Starfighters based on Oracle more effective
Would improved starfighters give a bonus for our Martial rolls, or something else?
@Dr. Snark, what default bonuses would apply to this Hero Action? We has the +10 from our R&D and Lab, and I'm pretty sure this would qualify as cybernetics, but what about 'medicine'? What about 'biotech' (Shards are silicon-based but still living -- is that biology?)
@Dr. Snark, can you clarify what these rewards would do for us mechanically? "Increased general performance" seems... nice, but rather vague? Likewise for "more effective starfighters". What I noticed is that, according to the front page, it was our starfighters & support fleet that provided us with the extra Martial Action each turn.
As it stands, between default bonus (+5) and omake bonuses (+20), we have a 95% chance of success, without requiring the addition of any Hero support. However, you've told us:[] An End To The Nightmare: You know where Wesker is. You know what he can throw at you. You've stopped his latest plague. It's time to end him once and for all so that he can never bring ruin to the Northern Rim again. Chance of Success: 70% Reward: Assault on Wesker's base planned and launched
So it would be smart (?) to bring along at least one friendly face/Hero Unit, if not for the odds then at least for narrative purposes. The problem is, either Thrawn or Grievous would be ridiculous overkill -- if Thrawn acts as the mission command and provides his full stat bonus, then our chances of success would be 113%. So yeah.
Reported on our dealings with the Hutts to the Jedi council and is currently doing something that Jedi do (meditating, being hypocritical, getting shoot in the face by droids ect ect)
Didn't her cybernetics fail just after she reported to the jedi?Reported on our dealings with the Hutts to the Jedi council and is currently doing something that Jedi do (meditating, being hypocritical, getting shoot in the face by droids ect ect)