SV's formatting is the real villain of this quest. I fixed my computers problem with new tabs only to develop a new issue. Now whenever I copy past something that is from Sufficient Velocity it adds 4 times the amount of enters I hit in the original document to the spacing between them. This means if I hit enter twice to insert a single line of spacing between two pieces of text when I copy it Sufficient Velocity adds 8 more lines of blank space I need to delete. This all adds up fast and I end up needing to delete like 200 lines of blank space. Seriously why is that a thing Sufficient Velocity does to me know? Cause it makes it more time consuming to copy paste simple things then just rewriting everything from scratch which is just incredibly annoying and counterintuitive. Sorry for the off topic rant I just needed to vent.
A lot of stuff will be popping up in the results update (kryptonite batteries come into production and your new branch in Japan gets built). Furthermore you've got some interesting decisions to make. Tomorrow I will be updating the other encountered character's page which is very out of date. For now enjoy the update.
Turn 17 Hero Vote
Please select the heroes you would like to assign to an action. Remember that all votes in non-plan format will be rejected and that there is a 1 hour moratorium on voting. If a hero unit is not assigned to a task then they act independently of all the available actions. You can also attempt to assign Jarret and Emily to an action (although it isn't guaranteed they will do it). Also if you want to use the pheromone spray please indicate on who and how in your plan. You can assign any one hero to the supercomputer special action on top of assigning them to a normal action. The supercomputer special action is the action marked [Comp].
Martial
[ ] Assist the US Government with the war effort in Santa Prisca
DC 20
[ ] Crush all criminals
DC 21
Diplomacy
[ ] Meet with Count Vertigo
DC 10
[ ] Campaign to get the achievements of one of your workers recognized- Nobel Prize in Physics for Dr. Ivo
DC 25
Stewardship
[ ] Offer LexCorp's services as an ISP
DC 53 (DC 23 if Felicity is assigned)
[ ] Build a space building
DC 18
[ ] Hire Ex-Cons
DC 11
[ ] Begin producing computers
DC 7
[ ] Purchase real estate
DC 0
Intrigue
[ ] Plug the leaks
DC 42
[ ] Investigate the unknown individual
DC 43
[ ] Investigate inside the company
DC 45
[ ] [Comp] Have your supercomputer gather information on the unknown individual
DC ???
Learning
[ ] Improve bone growth formula
DC 65 (DC 45 if Helfern assigned)
[ ] Improve phones
DC 17
[ ] Create the automobile of tomorrow
DC 19
[ ] The A.M.A.Z.O. project
DC 180 (DC 105 if Ivo assigned)
Important notes
Edward Nygma can be assigned to any job that involves investigation, hiding things or acquiring a material
Emily Rice can be involved in any action that involves teaching Jinx and will attempt to take them of her own accord whenever possible
Jarret Parker can be involved in any action that involves mental health
Cassandra Unique actions subvote
One of these actions can be undertaken during this turn but it doesn't have to be taken. Most of these options require assigning Cassandra to the option. These actions do not have to be taken but they will provide Cassandra with improvements as she grows. In order for any of these actions to be taken a hero must be assigned to it. Please include the Cassandra unique option in your plan if you want to use it. Certain actions can be overlapped with Jinx Unique actions. If an action is overlapped then it counts as one action rather than two.
[ ] [Cass] Hire a martial arts instructor for Cassandra
DC 50 (Stewardship) Cassandra Luthor is a martial arts prodigy. Hiring an instructor to teach her might be difficult due to how skilled Cassandra already is but could prove to be well worth it to get Cassandra to the next level and get a skilled fighter on your payroll.
[ ] [Cass] Hire a scholastic tutor for Cassandra
DC 13 (Stewardship) You have no intention of allowing your adopted daughters education to suffer. Hiring tutors will make it easier to ensure Cassandra has the intelligence expected from a member of your family.
[ ] [Cass] Hire an art tutor for the Cassandra
DC 10 (Stewardship) Drawing could prove an excellent non-violent action for Cassandra and could serve as a viable alternate means for her to communicate with others while she still doesn't understand language. You aren't an artist yourself but you are sure you could hire someone to teach Cassandra the necessary skills (Can be overlapped and apply to both children)
[ ] [Cass] Hire a caretaker
DC 166 (Stewardship) You are a busy man there is no shame in admitting that. Still someone needs to take care of Cassandra's day to day needs. You'll have to find a thoroughly vetted expert (nothing but the best for your child) but it could prove a decent investment
[ ] [Cass] Buy Cassandra a pet
DC 4 (Stewardship) A pet of some kind might help Cassandra learn to become less dependent on human body language and will help socialize her to an extent.
[ ] [Cain] Teach Cassandra how to handle weaponry
DC 2 (Cassandra must be assigned to this option for it to be taken) (Martial) Cassandra Cain is a skilled fighter but doesn't have much training in the use of weaponry like guns. Teaching her could prove very useful for rounding out her skills as an assassin (Can be overlapped with teaching Jinx to handle weaponry. If overlapped Jinx must be assigned to either this or her equivalent).
[ ] [Cass] Desensitize Cassandra to death
DC 44 (Cassandra Cain must be assigned to this option for it to be taken) (Intrigue) David Cain did not take the final step in teaching his daughter to become a weapon by teaching her how to deal with death. Death is a natural part of life and you have no intention of letting the child in your care be traumatized by something as meaningless as it. Finishing her training as an assassin and removing a weakness seems like a good idea to you but it must be handled carefully
[ ] [Cass] Educate Cassandra on science
DC 68 (Cassandra must be assigned to this option for it to be taken) (Learning) You have no intention of allowing Cassandra Cain to remain ignorant as to science. While you don't expect her to be as smart as you as your daughter there are standards she must reach
[ ] [Cass] Have Cassandra learn to invent
DC 80 (Cassandra must be assigned to this option for it to be taken) (Learning) Cassandra has a basic grasp of the fundamentals of most things in science. Now all that is left is to teach her how to do these things in the real world in a practical setting.
[ ] [Cass] Educate Cassandra more on Mathematics
DC 42 (Cassandra must be assigned to this option for it to be taken) (Learning) Cassandra has already learned the basics of math. You hope that by further expanding her abilities to do math you will set her up nicely in the future. After all the language of math is nearly universal
[ ] [Cass] Educate Cassandra on behavior and diplomacy
DC 13 (Cassandra must be assigned to this option for it to be taken (Learning)) As your adopted daughter Cassandra Cain will be thrust into the spotlight when the media learns of her. You have no intention of leaving her to be exploited by those vultures. Teaching Cassandra how to act in set situations will increase her ability to deal with others and will teach her the ever important trait of manipulation. Being able to twist others to your own ends is something you excel at and it will open up doors for Cassandra later in life.
[ ] [Cass] Teach Cassandra language
DC ??? (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Cassandra is currently mute and unable to talk to others or read letters. You aren't sure what it'll take to fix the damage David Cain has done to her but attempting to fix it will leave Cassandra so much more well adjusted
[ ] [Cass] Teach Cassandra to draw
DC 26 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Alternatively if you cannot solve the language problem teaching Cassandra how to draw could prove useful. She can recognize images so being able to draw while slow will allow her to communicate with others without speaking.
[ ] [Cass] Teach Cassandra more about basic biology
DC 10 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Assassination and surgery have a lot of overlap in the knowledge needed and the skills that are valuable. Cassandra could prove to be quite the talented surgeon in the future. Teaching her some basic biology should ensure that you cover any gaps in her knowledge of anatomy before you can set her on the path of becoming a world renowned surgeon.
[ ] [Cass] Teach Cassandra ballet
DC 34 (Cassandra Luthor must be assign to this option for it to be taken) (Learning) Ballet is an excellent way to help teach Cassandra coordination and would give her a positive social outlet and would allow her to refine her skillset. Teaching her how to go through the forms might be a bit tricky but you are sure she can handle it.
[ ] [Cass] Socialize Cassandra with children
DC ??? (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Isolation has not been good for Cassandra's mental health. Allowing her to interact with peers her age might give her a bit more of a normal childhood and help her adjust from thinking of herself as nothing but a weapon to thinking of herself as a person.
[ ] [Cass] Socialize Cassandra with adults
DC ??? (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Children are beneath both you and your daughter. You intend for her to learn amongst adults how to behave and interact. While it will be more difficult for her it will get her to understand the position she is in and hopefully teach her to start thinking like a Luthor
[ ] [Cass] Debut Cassandra to the public
DC 0 (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Debuting Cassandra Cain to the public will allow you to take control of whatever narrative forms around her. It will keep her firmly in the spotlight and ensure she never gets to experience a "normal" childhood but if she can withstand the pressure she will grow stronger for it and her introduction to the world will be marked free of scandal
[ ] [Cass] Teach Cassandra to fly a plane
DC 48 (Cassandra Luthor must be assigned to this action for it to be taken) (Learning) Teaching your daughter some kind of talent might be useful in the short term and something like flying a plane would give her a highly versatile skill to use later on in life.
[ ] [Cass] Teach Cassandra more about chess
DC 18 (Cassandra must be assigned to this action for it to be taken) (Learning) Cassandra Luthor has proven to be quite a talented chess player in your games to teach her the weight of obligations. Perhaps there is the spark of a potential grandmaster in your daughter. Nurturing this talent could earn her more prestige in certain circles and it would help develop her strategic thinking
[ ] [Cass] Learn to read a cat's body language
DC ??? (Cassandra must be assigned to this action for it to be taken) (Learning) Cassandra has spent a lot of time playing with Janus. As time passes she has grown better and better at reading Janus' body language. Perhaps given enough time she can apply her knowledge of body language to non-human creatures eventually concluding in her being able to read all animals body language. For now you'll stick to cats but this could be the first step to a very interesting development
Jinx Unique actions
One of these actions can be undertaken during this turn but doesn't require it to be taken. Jinx must be assigned to some of these actions. A hero unit must be assigned to the action for it to be undertaken. Please include the Jinx unique action in your plan if you want to take it. Some actions can be overlapped with Cassandra Cain's unique actions. If this occurs it will be counted as a single action rather than two different ones.
[ ] [Jinx] Hire a martial arts instructor for Jinx
DC 24 (Stewardship) Jinx lacks much in the way of physical development. She can run decently fast but relies on her power too much for combat. If you wish to cultivate her as an asset it may be best to shore up that gap in the girls knowledge
[ ] [Jinx] Enroll Jinx in a school
DC 0 (Stewardship) Alternatively you could enroll Jinx in a school of some kind. Not only will this ensure that Jinx gets taught but it will also help Jinx learn to socialize with peers in her age group.
[ ] [Jinx] Train Jinx on more effectively utilizing her powers
DC ??? (Learning) (Jinx must be assigned to this option) Jinx originally caught your eye because of her powers. Having her learn to more effectively utilize them will make her into a more valuable asset later on down the line.
[ ] [Jinx] Buy Jinx a pet
DC 2 (Stewardship) While you aren't overly fond of Jinx buying her a pet of some kind could cause her to become more closely endeared to you. And a loyal minion is far more useful than a resentful minion
[ ] [Jinx] Teach Jinx how to handle weaponry
DC 2 (Martial) (Jinx must be assigned to this option) Teaching Jinx how to use weaponry could improve her combat capabilities to make her even more dangerous (This action can be overlapped with teaching Cassandra how to handle weaponry.)
[ ] [Jinx] Desensitize Jinx to death
DC 32 (Intrigue) (Jinx must be assigned to this option) Teaching Jinx to overcome death could prove a valuable lesson for her. Making her resistant to phycological trauma will make her so much more useful as a weapon later on down the line
[ ] [Jinx] Teach Jinx LexCorp propaganda
DC 25 (Intrigue) (Jinx must be assigned to this option) Children are easily molded and for all of Jinx's differences from the norm she is still a child. Using this critical period of development to mold the girl to your liking is an excellent long term investment.
[ ] [Jinx] Educate Jinx about science
DC 30 (Learning) (Jinx must be assigned to this option) Jinx is still a child and can still learn a thing or two about science. The more you teach her the more useful she will become.
[ ] [Jinx] Educate Jinx about writing and literature
DC 23 (Learning) (Jinx must be assigned to this option) Jinx has enjoyed learning about writing and literature and is actively attempting to expand her mind on such subjects. As such you may want to foster this trait in her.
[ ] [Jinx] Educate Jinx on acting
DC 23 (Learning) (Jinx must be assigned to this action) Teaching Jinx how to act and by extension how to lie effectively will give her a creative outlet and will make her a more useful tool later on down the line
[ ] [Jinx] Educate Jinx on etiquette
DC 79 (Learning) (Jinx must be assigned to this action) Jinx is stubborn and likes to flout social norms but given that she is a LexCorp ward a certain level of decorum is necessary. Ensuring that she knows how not to embarrass your company in public could prove necessary
[ ] [Jinx] Teach Jinx magic
DC ??? (DC 13 if Rebecca is assigned, DC 10 if Cerise is assigned) (Learning) (Jinx must be assigned to this action) Rebecca is a more mature and powerful magic user than Jinx. Perhaps Jinx could learn a thing or two from Rebecca. More powerful people indebted to you seems like it can only be beneficial
[ ] [Jinx] Teach Jinx leadership
DC 46 (Learning) (Jinx must be assigned to this action) Jinx has shown some basic talent for leadership. Expanding upon this could prove beneficial in the long run even if you are unsure of how the girl will take to instruction
[ ] [Jinx] Influence Jinx to become Cassandra's right hand woman
DC 53 (Diplomacy) (Jinx must be assigned to this action) Mercy has proven an absolute godsend for you throughout your life as your one true confidante for most of your life. Raising an equivalent right hand for your daughter might enable her to succeed very well. Jinx has all the makings of a very useful second in command. Perhaps you ought to start guiding her down the path that will best ensure Cassandra's success
Bane Special Actions
By continuing to take actions that assist the US government's war effort in Santa Prisca you can take Bane special actions. Up to two Bane special actions can be taken per turn although no hero units can be assigned to them (Bane and the hero units under him will assign themselves to the actions as they see fit). Please include the two Bane special actions you wish to take in your plan
[ ] [Bane] Sell Venom to the US government
DC 15 Having Bane sell the compound he already has could give the US military a new in and potentially ingratiate you to them for allowing them to acquire it somewhat covertly
[ ] [Bane] Sell Venom to LexCorp
DC 20 You could always take Venom, which is a fascinating chemical, for yourself although you would have to be discrete about it
[ ] [Bane] Give captured Intergang weapons to the US government
DC 5 Bane cares little for Intergang weapons he has and will happily sell them to the US government and act as a proxy for them to take them
[ ] [Bane] Wipe out villages in search of Intergang
DC 7 Bane is already ruthlessly doing this now you'll merely direct him to be a little more efficient about it
[ ] [Bane] Burn down fields to starve the Santa Priscan army
DC 18 In exchange for rations Bane is happy to let the whole country starve which will make winning any conflict there far easier
[ ] [Bane] Search for Metahumans amongst the Santa Priscan population
DC ??? Bane is unaware of Metahumans but he is quite happy to search for any unusual individuals he comes across and then turn them over to someone who will pay him for it
[ ] [Bane] Capture and torture government officials and pass on information to the US military
DC ??? Bane can act as an excellent way to gather information about what is going on in a deniable way. The man has no compunctions against torture and is quite happy to sell out the country that locked him up
[ ] [Bane] Search for secret bunkers
DC 60 Santa Prisca has secret bunkers and as a local Bane can cut some time on the search down by narrowing the areas they could be in while the US military concentrates on winning the war
[ ] [Bane] Sack the capitol
DC 100 The capitol is defended but Bane knows ways around it. He could sack the capitol of Santa Prisca. Admittedly such an action is risky and would put him on the world's radar making him no longer as covert as he once was but he does claim he could do it
[ ] [Bane] Unleash chemical weapons on Santa Priscan cities to force Intergang out into the open
DC 60 Bane has chemical weapons at his disposal and he knows how to use them. He will not use them unless he receives and assurance that he will not be prosecuted for war crimes and someone else will be blamed. The moment he acquires those he is quite happy to do the dirty work to ensure a swifter victory
[ ] [Bane] Attack the PMC Sire, Hopsob and Iemdso
DC ??? This PMC with an unusual name has been causing the US military a lot of problems. Bane can go behind enemy lines and attempt to wipe them all off the face of the earth.
[ ] [Bane] Look for secret weapons
DC 53 Intergang may be hiding secret weapons in the country. Bane is more than happy to go looking for any such objects.
[ ] [Bane] Test experimental technology on captured Santa Priscan soldiers
DC 18 You, Bane and Eiling all have obtained experimental tech derived from Intergang's devices. Bane is more than happy to test these devices on a few "volunteers" he can round up from the men he captures instead of killing.
Restructuring LexCorp
This is a subvote on if you want to move around and/or change some of your hero units official titles and positions. Some hero units will react highly aversely to having their position and title changed. This vote will then trigger yet another subvote if you do want to mess with things. The current positions and titles are as follows
- Lex Luthor: Head of LexCorp, CEO of LexCorp, CFO of LexCorp, Chief PR Rep for LexCorp
- Mercy Graves: Head of LexCorp Security, Lex Luthor's Personal Bodyguard, Lex Luthor's Personal Assistant
- Cassandra Luthor: Holds no official title or position
- Pamela Isley: Head of Botanical Research at LexCorp, Head of LexCorp's Green Initiative
- Professor Ivo: Senior Scientist, Head of the A.M.A.Z.O. project
- Katherine Kane: Head of an elite squad of LexCorp security forces
- Rebecca Carstairs: Head of Extranormal research, LexCorp Representative
- Roxanne Sutton: Official Ferris Aerospace Test Pilot, LexCorp Representative
- Carol Ferris: Head of Ferris Aerospace
- Mari McCabe: Head of McCabe Fashion
- Karl Helfern: Head of Medical Research
- Oswald Loomis: Head of television programming at Lightspeed Entertainment
- Jinx: No official title, is a LexCorp ward
- Carl Draper: Construction Specialist
- Felicity Smoak: Computer Specialist
- Marie Louise Dahl: PR Representative
- Edward Nygma: Freelance Investigator and Acquisitions Expert
- Rose Wilson: Assistant to the Head of LexCorp Security
- Cerise Orielle: Consultant on supernatural and historical matters
- Dr. Moon: LexCorp Medical Researcher
- Lisa Snart: Lightyear Entertainment Actress, Human Relations consultant for LexCorp
- Leonard Snart: LexCorp security force Captain
- Samuel Scudder: LexCorp security force specialist
- Janus the two-headed lion cub: Mascot
[ ] [Jobs] Keep titles and positions the same
[ ] [Jobs] Change some titles and positions