Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
my opinion the two most underutilized members of Batman's rogues gallery are Clayface (who everyone makes a generic mud monster while dropping the horror aspect of him being able to be anyone at anytime) and Mad Hatter (who tends to get saddled with pedophilia instead of the far more interesting exploration of unhealthy escapism)


My god yes! Clayface's powerset what with him being almost impossible to contain or truly stop along with his insane ability to be anyone (and many objects depending on the continuity) makes him potentially a incredibly deadly assassin, a god teir thief, and considering his malleability one hell of a fighter. Imagine fighting a smart gigantic hunk of clay that can change shape at will, use faces and voices of your loved ones to make you hesitate and cannot be harmed by anything less than a ton of ice or by being blown up (and even being blown up won't really stick).


As for the mad hatter I agree as well but am not well versed in his lore so I cant really contribute more than my agreement
 
My god yes! Clayface's powerset what with him being almost impossible to contain or truly stop along with his insane ability to be anyone (and many objects depending on the continuity) makes him potentially a incredibly deadly assassin, a god teir thief, and considering his malleability one hell of a fighter. Imagine fighting a smart gigantic hunk of clay that can change shape at will, use faces and voices of your loved ones to make you hesitate and cannot be harmed by anything less than a ton of ice or by being blown up (and even being blown up won't really stick).


As for the mad hatter I agree as well but am not well versed in his lore so I cant really contribute more than my agreement
The thing for me that really sold how scary Clayface is was a personal experience I had. I watched an episode of The Batman that starred Clayface (the one where he tries to kill the police chief) with my younger brother and he was terrified by it to the point that he was unable to sleep and refused to stay alone in a room with just one person since he was terrified of them actually being Clayface in disguise. His own childish terror made me consider just how scary that must be to people when that's real and it isn't childish imagination run away but is actually a real threat of happening and a logical fear.

Mad Hatter consistently got the best episodes in BTAS so you can watch that to get a better perspective on what I'm talking about. He isn't a pedophile like the comics like to make him and he consistently delivers great stories.
The episode Perchance to Dream is one of the best Batman stories of all time in my opinion
 
Then there's the fact Clayface can straight up create intelligent living beings, such as Annie from the DCAU and Katherine Karlo from Gotham Academy. So he doesn't even have to do stuff directly to do all the terrifying shapeshifter stuff, plus the inherent horror and philosophical questioning when he tries to re-assimilate his creations.

@King crimson: Huh, how would Annie match up to the mechanics behind souls in this setting? Given how quickly she developed as an individual, that means we could use Clayface powers to create a Soul Farm or at least produce artificial humans at a rapid rate.
 
Really Zsasz has more kills then Joker, what are you doing Joker you got to catch up. Also not surprised with Vandel being Richer
I'm kinda surprised Drakul Karfang is richer. The guy is what? A medieval dragon that's been sleeping on a horde of gold for centuries? As impressive as that is, it doesn't really compete with the amount of wealth a modern major mega corporation or major country can possess. it's just more physical since it's in the form of gold and jewels rather then modern currency and digital 1's and 0's.
 
I'm kinda surprised Drakul Karfang is richer. The guy is what? A medieval dragon that's been sleeping on a horde of gold for centuries? As impressive as that is, it doesn't really compete with the amount of wealth a modern major mega corporation or major country can possess. it's just more physical since it's in the form of gold and jewels rather then modern currency and digital 1's and 0's.
So obviously once Diana Prince kills her (Drakul is female), we loot the hoard.
 
@King crimson: Huh, how would Annie match up to the mechanics behind souls in this setting? Given how quickly she developed as an individual, that means we could use Clayface powers to create a Soul Farm or at least produce artificial humans at a rapid rate.
Annie can develop a soul (and would relatively rapidly). She is kind of similar to a homunculus on that she doesn't start with one bit can develop one once sufficiently conceptually distanced from her progenator. Clayface powers could be used to make a soul farm.
Didn't one of the Clayfaces become a hero in the comics
Prime Earth continuity yes and their explanation for his change was kind of poorly executed. It isn't really relevant for this quest.
I'm kinda surprised Drakul Karfang is richer. The guy is what? A medieval dragon that's been sleeping on a horde of gold for centuries? As impressive as that is, it doesn't really compete with the amount of wealth a modern major mega corporation or major country can possess. it's just more physical since it's in the form of gold and jewels rather then modern currency and digital 1's and 0's.
Drakul has been sitting on some really valuable stuff and has been collecting things for a while. As such a lot of it is valuable for historical or magical reasons. Hell Drakul's own body and scales are valuable commodities. Drakul is richer because of the scarcity of some of the objects she has collected.
 
So obviously once Diana Prince kills her (Drakul is female), we loot the hoard.
It's just a shame that Drakul is such a dick who's stuck in the medieval mindset rather then being like the dragons in Shadowrun. Running corporations and playing politics to gain wealth the modern way rather then just attacking randomly and hording what loot survives.
 
[ ] Surreptitiously collect the materials the police have taken from Whale's dead bodyguards
DC 6 While the weapons employed by Whale's bodyguards are not as efficient as some of the other things you have found and their powered armor had quite a few flaws it is still something that is potentially worth collecting. You just don't want anyone to know that you are collecting them right now.

This has potential. It's shit tech but may lower the DCs for our own exosuit development by a few points.
 
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Im enthustiatic about the idea because it allows us to ensure less casulties when cutting enemy supply lines, ensuring civilians dont get caught in the crossfire. Its basically atom bomb vs Operation Downfall situation, It ultimately means less casaulties. Its simple.

If there isnt food in enemy territories civilians will move to ur territory, which means they will be safer AND it allows Army to use more firepower as there is less risk of collateral damage with fewer civilians around. guerillas can only steal a fraction of food that is not going to be enought to replace what was burned, This security for food is why i wanted to bring Eilang into this and coordinate with USA army.)
Dude.

Guerillas and armies always manage to steal food, even when civilians are starving. Firstly, because guerillas generally have the support of a sizeable chunk of the populace who are willing to share a few percent of their food. Secondly, because guerillas have guns and shit, and are present among the populace at all times, and can simply steal food from "traitors" who oppose them.

Inflicting a famine on a country will never, ever be a reliable way to stop the armed forces from getting food, because armed forces are armed.

...

Furthermore, remember that crops in a field aren't just plucked randomly and eaten. They have to be harvested and processed. There is, always, a distribution chain. If you can control the population's access to the rations you distribute, you can control the access to that distribution chain, which makes trying to control the food supply pointless.

No, the main reason to burn the crops is to force all the little villages in the countryside to become refugees and flee towards the cities where you have food distribution centers and prison internment concentration camps set up. Except that this is still a massive human rights abuse, so you aren't actually being humane this way.

Eh AMAZO's a lot more important than teaching Cassy to speak tbh. But w/e.
Cassandra's inability to speak is crippling her education and also making her significantly less useful as a hero unit, when we've basically adopted her as our heir.

A.M.A.Z.O. just produces random techs like "voice recognition software" and "AI about as smart as a dog," which are nice and all, and if the project completes then a really obnoxious guy who hates most of our staff gets a super-powerful robot body.

Uh... yeah. About that being super important...

@King crimson: What exactly would the title changes for Carl and Felicity do? I'm honestly not sure why we're changing it outright, instead of just adding on to their current ones... Can we even merely add on?

Besides that, I'm surprised nobody wants Lex on Improve Phones. His Cellphone King Trait would make the DC -3, and honestly Cassandra's lack of speech is barely an issue already. Put Lex and Cass on Phones, we'll probably get an option to improve her interface anyways.
Alternatively, we can put them on that same action a turn or two from now when Lex+Cass is a +66 collaboration before traits, even assuming Cassandra's Learning doesn't increase.

Emily Rice is a physics professor.
Wait, shit.

No wonder she wanted to teach math to the kid.

...

@King crimson , can we have an action option to hire Dr. Rice as a regular researcher and get a different tutor? We're actually kind of short on hard science types compared to biomedical researchers,

I mean, Rice is right there, she's already on our payroll, so

[] Hire Emily Rice as a LexCorp researcher

shouldn't be particularly hard. And Rice has good stats so I have every reason to think she's competent, she's just out of her depth because she's teaching a 12-year-old child instead of physics undergrads with several college classes and an SAT score in the 1400s under their belt. Having done both, you bet your ass there's a big jump in required mindset.

Amongst the characters I listed to be picked from at the beginning of the game a few were initially planned but scrapped. These individuals included Circe (scrapped for not having a clear endgoal beyond petty revenge)...
Huh.

Um, is this you confirming that Cerise Orielle is NOT the mythological Circe being as how the mythological Circe does not exist? Or, oh, wait, this is talking about Circe as a character at game start. Never mind.

With that said, I'm pretty sure that the playerbase, playing Circe, would have developed an agenda- world conquest or somehow usurping the power of the Greek gods or something.

Eris is the Greek deity most changed from her source material. Unlike in classical mythology Eris is the daughter of Ares and is the twin sister of Harmonia (I always found it a bit weird that Discord was Ares' sister while Concord is his daughter).
Oh that's easy to explain.

The Greek gods are personifications of abstract concepts, and their parentage is often symbolic of cause and effect or the extent to which a concept is primal. This is why "Chaos" and "Night" are among the oldest divine entities, while "Earth" and "Sky" are younger, and so on.

Discord is something that can happen before, during, or after War. Discord can cause war, or be caused by war, or coexist with war. So Discord is conceptually of the same generation as War. Thus, Discord is a sibling of War.

Harmony is something you only (sometimes) get after War, when everyone is tired of fighting. Harmony will never immediately precede a war, nor exist during a war, and in the Greek conception of the universe Harmony is not some primordial state of nature that was disrupted by War, because the primordial gods were at war with each other almost from the beginning. Thus, Harmony is part of a younger generation than War. Since, in the Greek experience, concord and harmony tend to be an aftereffect of someone beating the snot out of a bunch of fractious little factions and making them play nice, but also a product of good-feeling between comrades, Harmonia is the bastard daughter of Ares and Aphrodite.

Simple.

Ares is Hippolyta's father
Canon. The first generation Amazons were, in at least one iteration of the myths, fathered by Ares upon a nymph who dwelled near the town of Themyscira (named Harmonia, just to confuse issues).

Lex Luthor is currently the fifth richest individual on earth and is the second richest public figure (He is currently outdone by Bruce Wayne despite LexCorp having larger profit margins than Wayne Enterprises and is steadily catching up). The other three characters with more money than him are the king of Atlantis, Vandal Savage and Drakul Karfang.
Huh. Good to know. Guy we're overtaking, guy who's had like a zillion years to accrue compound interest, guy who has the royal treasury of a kingdom that rules roughly 3/4 of the Earth's surface, and gal (?) who is literally a fucking dragon.

I can live with that. :)
 
The Metropolitan Clan Interlude: The Overland Campaign Part 3
The Metropolitan Clan Interlude:
The Overland Campaign, Part 3


Shell Shock

The fighting in the Bloody Angle was so terrible that an operational pause ensued as both armies tried to recover. The losses were particularly frightful for the Confederates.

During the fighting of the past week, Lee had done everything possible to avoid the necessity to attack directly into the fire of Union machine guns. Rough terrain, night attacks, and use of shellfire to force the enemy out of positions had all served as a substitute for daytime fighting. But in the Bloody Angle, Grant had forced a direct, full-on clash of the two armies' strongest units in broad daylight across comparatively open terrain- and pressed those attacks home, gaining ground too close to Lee's lines to be ignored or left until later. Nor could Lee simply remove his army from the vicinity; the crossroads at Spotsylvania Court House was too important to be left undefended while there was any hope at all of holding it. But to stop Union regiments from consolidating positions that would allow them to shred his army with artillery fire, Lee had been forced to launch counterattacks under almost exactly the terms he had hoped to avoid.

Here, Union forces first got an opportunity to fully put to the test the doctrine Meade had developed for integrating supporting machine gun units along with the infantry. While Luthor gun batteries were not portable enough to keep up with an offensive storming a position, machine gun teams with good training and horses could keep up with many infantry field maneuvers and operate closer to the front lines than most artillery. Hundreds if not thousands of Confederate soldiers fell to the Luthor gun, either directly or indirectly as a result of Union troops being free to seize more advantageous positions and entrench in them under cover of the machine guns' threat.

To make matters worse for the Army of Northern Virginia, Lee had a smaller army and a lesser ability to replace his losses. Grant's strategy had been vindicated; by forcing battle on roughly equal terms, in terrain where Lee could not entirely neutralize his firepower advantage, he inflicted at least slightly disproportionate losses on the enemy. And while Grant could expect sizeable reinforcements, the Confederates could not. Not with Sherman on the march in Georgia.

However, the price paid by the Army of the Potomac had been very high. Night fighting and close quarters combat in entrenchments limited the effectiveness of Luthor guns and artillery. The army had neglected to develop a robust system for resupplying frontline troops with cartridges during prolonged fighting, there were several occasions on which units ran too low on ammunition to use the new quick-firing weapons freely.

Shifting Lines

With the Union having gained ground in the trench-warfare battles of the Bloody Angle, both sides repositioned their lines. Grant showed no inclination to fall back. He began moving corps from the east end of his lines to the west, and Lee was forced to do the same, effectively rotating 'clockwise' around the town of Spotsylvania Court House. Over four days from May 13th to 16th, the battlelines shifted until much of Lee's army was deployed north and east of the crossroads, rather than almost entirely northwest of it.

These maneuvers took place in heavy rainfall, which disrupted the movement of troops and supplies and created problems for soldiers trying to entrench. Weather delayed any effort by Grant to launch a third assault on the Confederate lines until the 17th. At this point, Grant, reasoning that Lee must have withdrawn men from the Mule Shoe positions, decided to launch another attack on the area.

Unfortunately, his deductions and intelligence sources proved faulty. Lee had not only not weakened the defenses of the Mule Shoe, he had reinforced the area of the Bloody Angle fighting with a great quantity of artillery. This included the heavy guns that had been absent during the earlier combat on the 12th. Hancock's corps suffered a devastating barrage from long range and was smashed back before even getting into rifle range of the Confederate positions; other army corps had little better luck.

Disengagement

The armies had been in contact around Spotsylvania Court House for ten days now, most of its spent in brutal and indecisive trench warfare. The Confederates had taken the worst of it, but the Union firepower advantage simply didn't make enough of a difference in assaults on Lee's fortifications. In an infantry battle, Grant's men had to bring up and deploy Luthor guns, then rely on the enemy choosing to attack, to gain significantly favorable exchange rates in casualties. And that was a rare circumstance, with most Army of Northern Virginia commanders being cautious about the prospect. The Bloody Angle fighting had been unusual in that the Union had gotten much success at all out of the tactic, and that had come at a high price in Union casualties suffered to take the positions that would then be entrenched and turned into machine gun nests.

Grant decided that further trench warfare would no longer be advantageous, and resolved to try conclusions with Lee on the open field once again. His plan was to march Hancock's corps in the direction of Fredericksburg, hoping to bait Lee into pouncing on the isolated corps so that he could fall upon Lee with his own larger army.

However, this plan was delayed by the need to react to a reconnaissance in force by Ewell's corps, which had been told to march west and north in an attempt to find Grant's northern flank. Grant successfully maneuvered enough troops to drive Ewell back with approximately 1,100 casualties; Ewell's infantry struggled to disengage and suffered heavily when the 1st Maryland Regiment, which had recently been gifted with a second battery of Luthor guns, marched into position to reinforce the troops they had been entangled with.

Lee had been forced to undertake this ill-advised reconnaissance using infantry, easily entrapped and put under heavy fire when pushing into enemy territory, because his cavalry arm had been effectively broken as an operational unit.

Yellow Tavern

As discussed, Sheridan asked permission early in the battle to hunt the Confederate cavalry preferentially. Grant, convinced of the need to grind down the Army of Northern Virginia through aggressive fighting, strongly approved; Meade, pleased by Sheridan's successes on the march south at blunting the advantage Lee had gained by stealing a march on him during the trip from the Wilderness, agreed.

On May 9th, Sheridan rode south for Richmond with over 10,000 troopers, 32 cannons, and approximately 48 Luthor guns- a horde of blueclad horsemen and heavy weaponry that stretched for up to thirteen miles along the narrow roads of Virginia. En route, they assaulted the Confederate forward supply base at Beaver Dam Station, ripped up the Virginia Central Railroad's tracks, rescued nearly 400 Union prisoners captured in the Wilderness, and forced the Confederates themselves to destroy many of the supplies at Beaver Dam Station to keep them out of Sheridan's hands.

J.E.B. Stuart rode to meet them, with over four thousand of his own cavalry- all he had. Sheridan outnumbered him nearly three to one, had troopers individually better armed with Spencer repeaters, and had a tremendous advantage in heavy weapons. The two forces met six miles north of Richmond, at an abandoned inn called Yellow Tavern, on May 11th, 1864. The Confederates dismounted and fought along a low ridgeline, barring Sheridan's advance on Richmond, and held the ridge for three hours.

In the face of the Union's weight of numbers and firepower, Stuart's men could only hold on for so long. Sheridan managed to convincingly feign weakness, creating the appearance of an opening in his deployment. This baited the Confederates into a fatal trap. An ambitious counter-charge by the 1st Virginia Cavalry was broken up almost immediately by long range barrage fire from over a dozen Luthor guns, with over a hundred horses and scores of men being cut down from among the unit's 320-man ranks. Moreover, General Stuart, who had been atop his horse, waving his plumed hat and shouting encouragement to his men until the trap was sprung, came under fire from a Luthor gun of the 10th Massachusetts Light Artillery, at a range of roughly 500 yards.

In rapid succession, three bullets struck his horse, General, a fourth tore into Stuart's left forearm, and a fifth tore a furrow along the general's back as he began to fall. Stuart was fortunate in that his horse fell away from rather than on top of him, but as he lay wounded, Gustavus W. Dorsey, one of his captains, ran to him. Stuart was said to have moaned, "Dorsey… save your men…" Dorsey, refusing to leave Stuart behind, took him to the rear. Stuart, in great pain, was taken back to Richmond in an ambulance wagon, shouting to retreating men whom he saw, "Go back, go back and do your duty!" Stuart was taken to the home of Dr. Charles Brewer, his brother-in-law, to have his injuries tended.

Meanwhile, Sheridan pushed his men forward, exploiting the disruption of the Confederate command and using the covering fire of Luthor gun batteries to suppress rebel positions along the ridge, finally routing the Confederates. The U.S. cavalry suffered over 500 casualties, but cost the Confederates at least 600 casualties of their own, rescued several hundred Union prisoners, and killed or captured enough Confederate horses to leave the remaining cavalry of the Army of Northern Virginia in a parlous state for the rest of the campaign.

Lacking heavy artillery, Sheridan could not break through the fortresses protecting Richmond, and broke away from the city, striking south to link up with General Butler and the U.S. Navy ironclad squadron on the James River, pushing at the Confederate capital from the south and east. There, they resupplied, returning to rejoin the Army of the Potomac on May 24th.

The raid was a mixed success. It inflicted devastating losses on the Confederate cavalry, and deprived Lee of the services of his best cavalry commander for several months, while Stuart recovered from the amputation of his left hand. However, it equally deprived Grant of his own powerful cavalry arm during the Battle of Spotsylvania Court House; Grant had sorely missed the information that Sheridan's troopers could have given him by reconnoitering the Confederate lines and probing around their flanks.
 
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Huh.

Um, is this you confirming that Cerise Orielle is NOT the mythological Circe being as how the mythological Circe does not exist? Or, oh, wait, this is talking about Circe as a character at game start. Never mind.

With that said, I'm pretty sure that the playerbase, playing Circe, would have developed an agenda- world conquest or somehow usurping the power of the Greek gods or something.
If all Circe wants is petty revenge, we give her better PR than Diana Prince? Release Ozzy's shows next action?

EDIT: If we expand Lightyear Entertainment, we give her a daytime talkshow like Oprah and have her interview various Heroes/Villains/Monsters of Myth & Legend?
 
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I mean I was only counting "kills" as when an individual personally takes actions to end someone else's life.

Joker targets Batman and likes to make a spectacle.
I understand but its still surprising considering the Joker does blow up schools because a guy stole his joker toxin to make a party drug and how man of his henchman he kills
 
So rather than transplanting organs into ivo how about we just don't and let him die I mean he is already halfway towards finishing amazo and we know he has brain scans of himself or maybe install a kill switch in his body so just when he is about to complete amazo he suffers a stroke or something.
 
Eris, Phobos and Deimos give no shits about people fighting. They are fear, terror and discord. Literally starving a group of desperate hostile militants would give them just as much to work off of if not more for some of them. Plus they can always just show up and drive people into a frenzy.
....Almost. I am almost tempted to hire them and make them Executives of Lightyear Entertainment's News Network and make Lex DCQU's Roger Ailes. But no. We don't need that kind of shit PR.
 
@King crimson , can we have an action option to hire Dr. Rice as a regular researcher and get a different tutor? We're actually kind of short on hard science types compared to biomedical researchers,

I mean, Rice is right there, she's already on our payroll, so

[] Hire Emily Rice as a LexCorp researcher

shouldn't be particularly hard. And Rice has good stats so I have every reason to think she's competent, she's just out of her depth because she's teaching a 12-year-old child instead of physics undergrads with several college classes and an SAT score in the 1400s under their belt. Having done both, you bet your ass there's a big jump in required mindset.
I'll make it an option next turn. I will also be including an option that allows you to shift her to being a consultant for you (Emily wants to remain in academia but works for you due to it paying really well)

I suppose you've earned 100 exp for this as after rereading all of my notes, I did not have this planned as an option weirdly enough.
Oh that's easy to explain.

The Greek gods are personifications of abstract concepts, and their parentage is often symbolic of cause and effect or the extent to which a concept is primal. This is why "Chaos" and "Night" are among the oldest divine entities, while "Earth" and "Sky" are younger, and so on.

Discord is something that can happen before, during, or after War. Discord can cause war, or be caused by war, or coexist with war. So Discord is conceptually of the same generation as War. Thus, Discord is a sibling of War.

Harmony is something you only (sometimes) get after War, when everyone is tired of fighting. Harmony will never immediately precede a war, nor exist during a war, and in the Greek conception of the universe Harmony is not some primordial state of nature that was disrupted by War, because the primordial gods were at war with each other almost from the beginning. Thus, Harmony is part of a younger generation than War. Since, in the Greek experience, concord and harmony tend to be an aftereffect of someone beating the snot out of a bunch of fractious little factions and making them play nice, but also a product of good-feeling between comrades, Harmonia is the bastard daughter of Ares and Aphrodite.

Simple.
I did not know that. I will say that the history of Eris is still really weird. Like according to Hessiod I believe there are two different entities named Eris who hold similar domains but fall into massively different places in the family tree, then on top of that sometimes she is conflated with Enyo (meaning either Ares has two different sisters whose names start with E or its one sister with two different names) then on top of that Enyo sometimes has a kid with Ares whose name is used interchangeably with Ares sometimes. The whole thing is an absolute mind screw.

I'm still keeping the whole Eris is Harmonia's twin thing and keeping her as Ares' daughter because it gives me some fun stuff to play with and I've kind of committed to the twist of having Eris actively making her own myth as confusing as possible to make sure mortals get lots of it wrong, especially since it would help highlight her character. It's a bit of creative liberty I'm taking but I think it will aid in the story I want to tell

The meta-construction of familial lineage in Greek Mythology is interesting to learn about though.
The first generation Amazons were, in at least one iteration of the myths, fathered by Ares upon a nymph who dwelled near the town of Themyscira (named Harmonia, just to confuse issues).
In comics though Amazons if I'm remembering right were created from the souls of unjustly killed women making the issue slightly different. Ares is specifically the father of just Hippolyta rather than all Amazons.
The Metropolitan Clan Interlude:
The Overland Campaign, Part 3


Shell Shock

The fighting in the Bloody Angle was so terrible that an operational pause ensued as both armies tried to recover. The losses were particularly frightful for the Confederates.

During the fighting of the past week, Lee had done everything possible to avoid the necessity to attack directly into the fire of Union machine guns. Rough terrain, night attacks, and use of shellfire to force the enemy out of positions had all served as a substitute for daytime fighting. But in the Bloody Angle, Grant had forced a direct, full-on clash of the two armies' strongest units in broad daylight across comparatively open terrain- and pressed those attacks home, gaining round too close to Lee's lines to be ignored or left until later. Nor could Lee simply remove his army from the vicinity; the crossroads at Spotsylvania Court House was too important to be left undefended while there was any hope at all of holding it. But to stop Union regiments from consolidating positions that would allow them to shred his army with artillery fire, Lee had been forced to launch counterattacks under almost exactly the terms he had hoped to avoid.

Here, Union forces first got an opportunity to fully put to the test the doctrine Meade had developed for integrating supporting machine gun units along with the infantry. While Luthor gun batteries were not portable enough to keep up with an offensive storming a position, machine gun teams with good training and horses could keep up with many infantry field maneuvers and operate closer to the front lines than most artillery. Hundreds if not thousands of Confederate soldiers fell to the Luthor gun, either directly or indirectly as a result of Union troops being free to seize more advantageous positions and entrench in them under cover of the machine guns' threat.

To make matters worse for the Army of Northern Virginia, Lee had a smaller army and a lesser ability to replace his losses. Grant's strategy had been vindicated; by forcing battle on roughly equal terms, in terrain where Lee could not entirely neutralize his firepower advantage, he inflicted at least slightly disproportionate losses on the enemy. And while Grant could expect sizeable reinforcements, the Confederates could not. Not with Sherman on the march in Georgia.

However, the price paid by the Army of the Potomac had been very high. Night fighting and close quarters combat in entrenchments limited the effectiveness of Luthor guns and artillery. The army had neglected to develop a robust system for resupplying frontline troops with cartridges during prolonged fighting, there were several occasions on which units ran too low on ammunition to use the new quick-firing weapons freely.

Shifting Lines

With the Union having gained ground in the trench-warfare battles of the Bloody Angle, both sides repositioned their lines. Grant showed no inclination to fall back. He began moving corps from the east end of his lines to the west, and Lee was forced to do the same, effectively rotating 'clockwise' around the town of Spotsylvania Court House. Over four days from May 13th to 16th, the battlelines shifted until much of Lee's army was deployed north and east of the crossroads, rather than almost entirely northwest of it.

These maneuvers took place in heavy rainfall, which disrupted the movement of troops and supplies and created problems for soldiers trying to entrench. Weather delayed any effort by Grant to launch a third assault on the Confederate lines until the 17th. At this point, Grant, reasoning that Lee must have withdrawn men from the Mule Shoe positions, decided to launch another attack on the area.

Unfortunately, his deductions and intelligence sources proved faulty. Lee had not only not weakened the defenses of the Mule Shoe, he had reinforced the area of the Bloody Angle fighting with a great quantity of artillery. This included the heavy guns that had been absent during the earlier combat on the 12th. Hancock's corps suffered a devastating barrage from long range and was smashed back before even getting into rifle range of the Confederate positions; other army corps had little better luck.

Disengagement

The armies had been in contact around Spotsylvania Court House for ten days now, most of its spent in brutal and indecisive trench warfare. The Confederates had taken the worst of it, but the Union firepower advantage simply didn't make enough of a difference in assaults on Lee's fortifications. In an infantry battle, Grant's men had to bring up and deploy Luthor guns, then rely on the enemy choosing to attack, to gain significantly favorable exchange rates in casualties. And that was a rare circumstance, with most Army of Northern Virginia commanders being cautious about the prospect. The Bloody Angle fighting had been unusual in that the Union had gotten much success at all out of the tactic, and that had come at a high price in Union casualties suffered to take the positions that would then be entrenched and turned into machine gun nests.

Grant decided that further trench warfare would no longer be advantageous, and resolved to try conclusions with Lee on the open field once again. His plan was to march Hancock's corps in the direction of Fredericksburg, hoping to bait Lee into pouncing on the isolated corps so that he could fall upon Lee with his own larger army.

However, this plan was delayed by the need to react to a reconnaissance in force by Ewell's corps, which had been told to march west and north in an attempt to find Grant's northern flank. Grant successfully maneuvered enough troops to drive Ewell back with approximately 1,100 casualties; Ewell's infantry struggled to disengage and suffered heavily when the 1st Maryland Regiment, which had recently been gifted with a second battery of Luthor guns, marched into position to reinforce the troops they had been entangled with.

Lee had been forced to undertake this ill-advised reconnaissance using infantry, easily entrapped and put under heavy fire when pushing into enemy territory, because his cavalry arm had been effectively broken as an operational unit.

Yellow Tavern

As discussed, Sheridan asked permission early in the battle to hunt the Confederate cavalry preferentially. Grant, convinced of the need to grind down the Army of Northern Virginia through aggressive fighting, strongly approved; Meade, pleased by Sheridan's successes on the march south at blunting the advantage Lee had gained by stealing a march on him during the trip from the Wilderness, agreed.

On May 9th, Sheridan rode south for Richmond with over 10,000 troopers, 32 cannons, and approximately 48 Luthor guns- a horde of blueclad horsemen and heavy weaponry that stretched for up to thirteen miles along the narrow roads of Virginia. En route, they assaulted the Confederate forward supply base at Beaver Dam Station, ripped up the Virginia Central Railroad's tracks, rescued nearly 400 Union prisoners captured in the Wilderness, and forced the Confederates themselves to destroy many of the supplies at Beaver Dam Station to keep them out of Sheridan's hands.

J.E.B. Stuart rode to meet them, with over four thousand of his own cavalry- all he had. Sheridan outnumbered him nearly three to one, had troopers individually better armed with Spencer repeaters, and had a tremendous advantage in heavy weapons. The two forces met six miles north of Richmond, at an abandoned inn called Yellow Tavern, on May 11th, 1864. The Confederates dismounted and fought along a low ridgeline, barring Sheridan's advance on Richmond, and held the ridge for three hours.

In the face of the Union's weight of numbers and firepower, Stuart's men could only hold on for so long. Sheridan managed to convincingly feign weakness, creating the appearance of an opening in his deployment. This baited the Confederates into a fatal trap. An ambitious counter-charge by the 1st Virginia Cavalry was broken up almost immediately by long range barrage fire from over a dozen Luthor guns, with over a hundred horses and scores of men being cut down from among the unit's 320-man ranks. Moreover, General Stuart, who had been atop his horse, waving his plumed hat and shouting encouragement to his men until the trap was sprung, came under fire from a Luthor gun of the 10th Massachusetts Light Artillery, at a range of roughly 500 yards.

In rapid succession, three bullets struck his horse, General, a fourth tore into Stuart's left forearm, and a fifth tore a furrow along the general's back as he began to fall. Stuart was fortunate in that his horse fell away from rather than on top of him, but as he lay wounded, Gustavus W. Dorsey, one of his captains, ran to him. Stuart was said to have moaned, "Dorsey… save your men…" Dorsey, refusing to leave Stuart behind, took him to the rear. Stuart, in great pain, was taken back to Richmond in an ambulance wagon, shouting to retreating men whom he saw, "Go back, go back and do your duty!" Stuart was taken to the home of Dr. Charles Brewer, his brother-in-law, to have his injuries tended.

Meanwhile, Sheridan pushed his men forward, exploiting the disruption of the Confederate command and using the covering fire of Luthor gun batteries to suppress rebel positions along the ridge, finally routing the Confederates. The U.S. cavalry suffered over 500 casualties, but cost the Confederates at least 600 casualties of their own, rescued several hundred Union prisoners, and killed or captured enough Confederate horses to leave the remaining cavalry of the Army of Northern Virginia in a parlous state for the rest of the campaign.

Lacking heavy artillery, Sheridan could not break through the fortresses protecting Richmond, and broke away from the city, striking south to link up with General Butler and the U.S. Navy ironclad squadron on the James River, pushing at the Confederate capital from the south and east. There, they resupplied, returning to rejoin the Army of the Potomac on May 24th.

The raid was a mixed success. It inflicted devastating losses on the Confederate cavalry, and deprived Lee of the services of his best cavalry commander for several months, while Stuart recovered from the amputation of his left hand. However, it equally deprived Grant of his own powerful cavalry arm during the Battle of Spotsylvania Court House; Grant had sorely missed the information that Sheridan's troopers could have given him by reconnoitering the Confederate lines and probing around their flanks.
I've heaped lots of praise on this series and it continues to deliver. I think this series has hit around thirty chapters now and it keeps on consistently delivering. For reference about a quarter of all of the posts in sidestories are from this series. I continue to be amazed at how consistently these come out at such a good level of quality.

Once again 500 exp to Simon Jester
I understand but its still surprising considering the Joker does blow up schools because a guy stole his joker toxin to make a party drug and how man of his henchman he kills
The Joker tends to only kill people when others will know about it. I've personally moved away a little bit from the idea that Joker is the most evil to ever evil (which is my biggest complaint about him in comics at this point).

If you actually look at his comic book appearances you find that more often than not when he shows up he doesn't kill anyone (and its even less common for him to personally kill someone). In contrast to this Zsasz consistently murders someone in every appearance he has had.

Joker is estimated to have a body count of at least 560 or so individuals across all of comics (and he has been around an immensely large time to accrue such a huge list of victims). Zsasz has at least that much (which is evident from how he tallies them on his body) if one counts his actually tally marks. Joker tends to leave Batman a way to save some of his victims, Zsasz does not. Joker will blow up schools if he is provoked to do so to send a message (he generally does not out of his way to do so) and kidnap babies to make it easier to murder Sarah Essen or something like that but there is always consistently a message he is sending. Murder is not his endgame merely a way to achieve it and center attention on himself. By contrast Zsasz does things like run a club where orphans beat each other to death every night break into an all-girls school to kill as many people as possible and so on and so forth. For Zsasz the end goal is murder every single time.

Also while Joker does kill henchmen a good amount of times its not something he does at the drop of a hat (he usually has a reason even if it is messed up) and he doesn't do it all that often. His minion kill count is only considered high because most people don't kill individuals on their own side. There is a good argument that Poison Ivy more regularly kills her "henchmen" then Joker does and I think Mr. Freeze kills people who work with him about as consistently but because neither of the two are as sadistic as the Joker they tend to get overlooked in that aspect.

Basically the Joker is the most sadistic of Batman's foes but he does not have the highest kill count or even the highest minion kill count. People tend to remember the Joker's actions though far better than over criminals so this has created a false impression over time that the Joker does these things more than any other villain (both in universe and out).

TLDR: Lots of villains have higher kill counts then the Joker but Joker makes sure his kills are always memorable which creates the illusion of him having a far higher kill count then he actually does.

Edit: Keep in mind that I am discounting Emperor Joker as that has not happened in quest and the concept of killing becomes immensely bizarre in that scenario as he does things like repeatedly kill individuals only to revive them again and again which makes it immensely difficult to count.
 
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So I figured I'd mix things up a little. I've got four other songs on the backburner but I wanted to try my hand at a duet for once and a song that is less of an obvious character piece. For those curious as to the notation B is lines Batman says and R is lines the Red Hood says. I'm curious for reactions to this as it is significantly different from the other stuff I have.

One Rule
I see someone has seen the Death Note musical. That first part is directly out of one of the musical numbers
 
I see someone has seen the Death Note musical. That first part is directly out of one of the musical numbers
Heard rather than seen but yes. It's a lot easier to tweak an existing song then to come up with something entirely from scratch.

I could try and make songs that are completely original but that is far more time consuming and exhausting. And if a song is good and I can have it work for the intent of conveying an idea or emotion while having it be different from the original then I'm happy to use it. Essentially my rule on using other songs is that the work has to be transformative in some way (I have to change multiple lines and alter the meaning of the song in some way).
 
@King crimson: Now I'm curious what you would do with video game music and/or songs without lyrics. Like, Dancing Mad from Final Fantasy VI for example, could probably do a (Emperor) Joker song. Admittedly cause Kefka and Joker are both crazy murder clowns...

Though a song for Jason Blood and a Dark Reprise for when he's cursed would be cool... The normal version is about the hero, then the corrupt version to reflect on his mistakes and impending fall.
 
Should we develop Police Drones with facial recognition that can issue Fines for loitering, littering, illegal parking etc?

When Supes arrives and does his "hovering in the air & looking down upon Metropolis" thing we can have a drone fly up to him and issue him a Fine for [Loitering] & [Posing a Flight Risk for Air Traffic].
 
@King crimson: Now I'm curious what you would do with video game music and/or songs without lyrics. Like, Dancing Mad from Final Fantasy VI for example, could probably do a (Emperor) Joker song. Admittedly cause Kefka and Joker are both crazy murder clowns...

Though a song for Jason Blood and a Dark Reprise for when he's cursed would be cool... The normal version is about the hero, then the corrupt version to reflect on his mistakes and impending fall.
The first thing to do is listen to the songs a long time over and over again. From there I figure out the general speed and cadence of the piece and break it up into sections I count as "lines". Then start I start messing around with syllable counts for each section to see what could work. What I do from there is workshop the narrative I want to tell. The step after that is to develop a general rhyme scheme for the chorus (the bit that repeats the most). Once the chorus has a frame work I begin to start writing out the verses. From there it's constant editing and tweaking until I get a product I am happy with.

That's my process with songs without lyrics.

Dancing Mad would be hell to do because that would end up being a miniature opera. Like the songs I write tend to be a minute to four minutes in length. Dancing Mad is about 6 minutes if I'm remembering right with 3 different distinct sections.

I do have a some drafts of GO in soul, Don't you have eyes in the back of your head, Rigid Paradise and Marx's theme I could try and finish up.
 
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Obviously, we need to brush up Lex's Diplo stat to prepare him to play International Diplomat. Playing straight with Arthur looks to be the most profitable & sensible action.
Lex is actually pretty close to maximally effective for diplomacy as a human being can go, in that his Diplomacy is 31 compared to a normal human cap of 35, and in that he has multiple assistant hero units with very high co-op scores that are themselves strong negotiators.

Like, if we really want to succeed at diplomacy, we try Lex+Pamela+Roxy. We get 31+(1.75*25)+(1.7*14) = 31+44+24 = +99 on the die roll, effectively assured of getting a double reroll if I understand the system correctly, followed by an extra +10 for Lex's trait.

Which means we pass a Diplomacy DC of 308+3d100, I think.

We've never really tried Diplomacy.

By the way, I think we may want to consider Lex+somebody on some hero recruitment rolls; we'll probably get a much better class of hero unit, or much higher co-op and loyalty from those heroes, than we get when we entrust the task to flunkies. Just because Learning is Lex's greatest stat doesn't mean it's his only one, or the only one he should be using. We very rarely use Lex on non-Learning actions, and quite honestly I'm coming to believe that may be a mistake. We're getting into a situation where we have a lot of super-science that is just fucking extreme (force fields, antigravity, everything we ultimately need to create a soft-SF utopia). But we're suffering in our ability to implement it for lack of high-Stewardship corporate executives, high-Learning physics specialists to finish the work we've already done, and so on.

Plus, we're Lex Luthor and we had a chance to get a guy made of kryptonite on payroll and we're so hard up for high-Stewardship high-Diplomacy types that we blew our first chance.

If I were to change the qualification of "kills" to include ordering someone else to end someone's life then Ra's wins so stupidly easily you could combine the five individuals below him and it still wouldn't match his numbers.
Well, as long as we restrict the count to 'supervillain' killings, as opposed to genocides ordered by a head of state or whatever.

Like, I'm pretty sure Hitler has a body count higher than Ra's, simply because Hitler ordered entire categories of people exterminated by a huge bureaucracy, whereas Ra's orders specific people killed by specific individual murderers whose chain of command only stretches like... I dunno, 3-4 layers deep, tops.

Vandal Savage would have a pretty high body count on that regard because he's been a head of state or a warlord lots of times, and often a bloody-handed one. But it's very hard to credibly estimate his body count.

Alright next action, Felicity makes FaceBook.
No. Amazon.

I mean come on. Who's more like Lex Luthor, Mark Zuckerberg or Jeff Bezos? Jeff Bezos even LOOKS like Lex Luthor.

It's just a shame that Drakul is such a dick who's stuck in the medieval mindset rather then being like the dragons in Shadowrun. Running corporations and playing politics to gain wealth the modern way rather then just attacking randomly and hording what loot survives.
I mean, then we'd be competing with her. I don't think I want that.

ONE implausibly powerful and nigh-invincible flying being to have as a rival is bad enough, and at least we can be reasonably confident Superman will lack the business savvy to attempt a hostile takeover.

[ ] Surreptitiously collect the materials the police have taken from Whale's dead bodyguards
DC 6 While the weapons employed by Whale's bodyguards are not as efficient as some of the other things you have found and their powered armor had quite a few flaws it is still something that is potentially worth collecting. You just don't want anyone to know that you are collecting them right now.

This has potential. It's shit tech but may lower the DCs for our own exosuit development by a few points.
Yeah. The only reason I ever oppose actions like that is that they're potentially a waste of time (like, spending an AP on something that lowers the DC of a two or three future actions by 3 points would be kind of marginal for return on investment). It's why I want us to build lots of new HQs and figure out how to increase some of our co-op scores past 1.0; it means we get more action points and can afford to take more low-DC small but profitable actions.

So rather than transplanting organs into ivo how about we just don't and let him die I mean he is already halfway towards finishing amazo and we know he has brain scans of himself or maybe install a kill switch in his body so just when he is about to complete amazo he suffers a stroke or something.
Hey, @King crimson , how does

[] Establish a contingency to quickly kill Dr. Ivo on short notice

sound?

If you choose to make that a write-in option, by the way, the XP should got to @Reader of all , not me.

Now, to address your actual suggestion, Reader, I think we should at least try to milk Ivo's genius and traits for a while longer. He's still only halfway or so to success, and we may get a LOT of spinoff tech out of him. It's also entirely possible that letting him succeed wouldn't be so bad.

He might be less of a dick if he weren't dying and trapped in a horribly deformed body and working against the clock to do something nigh-impossible in a desperate attempt to save his life. And he might actually show gratitude.

Then again, he might not.

Hm. I wonder how he'd get along with The Brain. They have very similar problems. :p

I'll make it an option next turn. I will also be including an option that allows you to shift her to being a consultant for you (Emily wants to remain in academia but works for you due to it paying really well)
Well, given how many cool things any given scientist character of ours invents if we keep them at it for more than a few turns, we can easily afford to make her a fucking millionaire if it's money she wants.

How would making her a consultant work, mechanically? Would she just have a restricted list of actions we could have her take?

I did not know that. I will say that the history of Eris is still really weird. Like according to Hessiod I believe there are two different entities named Eris who hold similar domains but fall into massively different places in the family tree, then on top of that sometimes she is conflated with Enyo (meaning either Ares has two different sisters whose names start with E or its one sister with two different names) then on top of that Enyo sometimes has a kid with Ares whose name is used interchangeably with Ares sometimes. The whole thing is an absolute mind screw.

I'm still keeping the whole Eris is Harmonia's twin thing and keeping her as Ares' daughter because it gives me some fun stuff to play with and I've kind of committed to the twist of having Eris actively making her own myth as confusing as possible to make sure mortals get lots of it wrong, especially since it would help highlight her character. It's a bit of creative liberty I'm taking but I think it will aid in the story I want to tell

The meta-construction of familial lineage in Greek Mythology is interesting to learn about though.
Well, you have good reasons to keep things the way that you're doing them. To expand on the meta-construction a bit, it's not the only factor in their mythology, but it's a big one. It's part of why there's sort of a 'big to small' hierarchy of status among the gods.

Like, Apollo is in many ways the god of the arts of civilization (as distinct from the crafts or the knowledge or whatever), and quite appropriately he had sons who were demigods of medicine and music. These are things that are conceptually related to and descended from the supra-concept of "the arts of civilization." Ares and Aphrodite, "Love and War" have children like Fear and Terror and Rebellion and Passion and so on.

And you've got a generational hierarchy between the primordial gods and the titans, who are about things so old and cosmic that they're not really even accessible conceptually to humans, versus the gods of Zeus' generation, who are in a very real sense about human things and whose affairs are entangled with humans.

The Joker tends to only kill people when others will know about it. I've personally moved away a little bit from the idea that Joker is the most evil to ever evil (which is my biggest complaint about him in comics at this point).
Yeah. His schtick isn't that he's maximally evil, it's that he's maximally crazy. Almost all of Batman's rogues' gallery is crazy, but they're mostly crazy in ways that make sense on human terms. Joker? Not so much; the closest he has to a comprehensible motive is to pull down the Batman's idea of an ordered world and a civilized human nature worthy of defending.

Also while Joker does kill henchmen a good amount of times its not something he does at the drop of a hat (he usually has a reason even if it is messed up) and he doesn't do it all that often. His minion kill count is only considered high because most people don't kill individuals on their own side. There is a good argument that Poison Ivy more regularly kills her "henchmen" then Joker does and I think Mr. Freeze kills people who work with him about as consistently but because neither of the two are as sadistic as the Joker they tend to get overlooked in that aspect.
To be fair, Poison Ivy's 'henchmen' don't really work for her; they're cannon fodder she enslaves with her powers, as a rule. Or that's what I think you mean.

I'm pretty sure that while working for the Joker gets you a paycheck, being Poison Ivy's mind thrall doesn't.

Basically the Joker is the most sadistic of Batman's foes but he does not have the highest kill count or even the highest minion kill count. People tend to remember the Joker's actions though far better than over criminals so this has created a false impression over time that the Joker does these things more than any other villain (both in universe and out).
Yeah, I think that's a part of it. Zsasz is kind of... well, he doesn't have much of a profile out of the comic fandom, I guess.
 
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