Her lab improves her learning for all actions actions without a condition of it being magic or solo. And even if it wasn't the case, it is never a good idea to impose a strict limit on ourselves just because we have bonus for something.
Her lab improves her learning for all actions actions without a condition of it being magic or solo. And even if it wasn't the case, it is never a good idea to impose a strict limit on ourselves just because we have bonus for something.
Yes, but asking a informal agreement to ban research this next turn to pursue research from sketchy source( woodrue's journal) doesn't jive well with me. To easy to fall into the trap of pushing an action back to deal with an immediate crisis. Hell, Luthor still has not set up a scholarship of Lucius Fox's son, let alone talk with the young man.
Yes, but asking a informal agreement to ban research this next turn to pursue research from sketchy source( woodrue's journal) doesn't jive well with me. To easy to fall into the trap of pushing an action back to deal with an immediate crisis. Hell, Luthor still has not set up a scholarship of Lucius Fox's son, let alone talk with the young man.
Sketchy source? This quest uses OOC knowledge a lot. And we know that Woodrue actually managed to do it in canon. Don't say that we aren't guaranteed to get something from beating 100DC
And Lucius Fox son doesn't get action because almost no one sees much value in this not because we just happen to have urgent stuff to do. I'll never even consider spending an action on him. Even if we'll have 40 of those, there will be better ones. Magic is not the same case here. We all agree that it useful
Yes, but asking a informal agreement to ban research this next turn to pursue research from sketchy source( woodrue's journal) doesn't jive well with me. To easy to fall into the trap of pushing an action back to deal with an immediate crisis. Hell, Luthor still has not set up a scholarship of Lucius Fox's son, let alone talk with the young man.
We did set up the scholarship for Lucas Fox, the only thing we haven't done yet is to get around talking to him (here's the description of the Speak with Lucas Fox action):
"Speaking with the boy whose college degree you've agreed to fund should be an easy matter. The boy ultimately convinced Lucius to take your deal despite both of their distrust of your sudden generosity. With enough time you could slowly turn him to your side and maybe use him as a hook to get Lucius to jump ships and work at LexCorp"
Sketchy source? This quest uses OOC knowledge a lot. And we know that Woodrue actually managed to do it in canon. Don't say that we aren't guaranteed to get something from beating 100DC
And Lucius Fox son doesn't get action because almost no one sees much value in this not because we just happen to have urgent stuff to do. I'll never even consider spending an action on him. Even if we'll have 40 of those, there will be better ones. Magic is not the same case here. We all agree that it useful
That's the rub though, it's out of universe knowledge not in-universe knowledge. This leaves a situation where Luthor or Pam or whoever gets the,'bright' idea to look into Woodrue, and decide this might be worth something. This outcome is partial difficult to stomach when it seems like the ravings of a mad scientist. Just the DC alone implies serious effort to jump from Woodrue's research to something viable/ interesting.
I would rather Luthor doesn't flake out on a promise when we have time to do said promise.
We did set up the scholarship for Lucas Fox, the only thing we haven't done yet is to get around talking to him (here's the description of the Speak with Lucas Fox action):
"Speaking with the boy whose college degree you've agreed to fund should be an easy matter. The boy ultimately convinced Lucius to take your deal despite both of their distrust of your sudden generosity. With enough time you could slowly turn him to your side and maybe use him as a hook to get Lucius to jump ships and work at LexCorp"
Hm, the action doesn't explicitly say ,'Luthor just funded Lucius' son tuition.' In fact, my take is that Lucas Fox heard about Luthor's offer from his dad, talked about it, and then Lucas convinced his father it's a good idea. Luthor has not yet transferred the money in a usable form, nor have we actually talked with Lucas directly.
Alright, but why this action over say the pheromone cure which would need 2 heroes, doable dc, and provides a more solid defense then a transhumanist experiment?
Alright, but why this action over say the pheromone cure which would need 2 heroes, doable dc, and provides a more solid defense then a transhumanist experiment?
Because it is a huge breakthrough and a game-changer (and also it is fun). Pheromone antidote is just a nice little thing to have with a very limited effect of making Woodrue less dangerous.
Because it is a huge breakthrough and a game-changer (and also it is fun). Pheromone antidote is just a nice little thing to have with a very limited effect of making Woodrue less dangerous.
[ ] Improve armor (preferably we design some heavy combat armor for Katherine and Mercy)
[ ] Plug the leaks
[ ] Fortify LexCorp tower
[ ] Renovate LexCorp Tower
[ ] Build Katherine Kane living quarters in LexCorp towers
[ ] Hire Lady Vic for a job (either for killing Woodrue or for killing Sackett and framing Intergang for it)
[ ] Learn about computers
[ ] Learn about biology
[ ] Hire Ex-Cons
[ ] Give bonuses to employees
[ ] Have an interview with Vicki Vale
[ ] The A.M.A.Z.O. project
[ ] Improve weapons
EDIT: Turn out that Rovos is indeed right and we should 13 actions.
[ ] Improve armor (preferably we design some heavy combat armor for Katherine and Mercy)
[ ] Plug the leaks
[ ] Fortify LexCorp tower
[ ] Renovate LexCorp Tower
[ ] Build Katherine Kane living quarters in LexCorp towers
[ ] Hire Lady Vic for a job (either for killing Woodrue or for killing Sackett and framing Intergang for it)
[ ] Learn about computers
[ ] Learn about biology
[ ] Hire Ex-Cons
[ ] Give bonuses to employees
[ ] Have an interview with Vicki Vale
[ ] The A.M.A.Z.O. project
Or I actually do not intend to go for human plant integration and want to double down on another action. (but I would be fine with replacing Improve armor with human plant integration if we all agree we want to do human plant integration next turn)
Or I actually do not intend to go for human plant integration and want to double down on another action. (but I would be fine with replacing Improve armor with human plant integration if we all agree we want to do human plant integration next turn)
[ ] Steal 40 cakes
DC 0 LexCorp plans on breaking into the food production market as they already have several patents on genetically modified food. However you want to make sure your entrance into this market is perfect. Thus you plan to steal forty cakes from Metropolis' most successful bakery. That's as many as four tens. And that's terrible.
-[ ] While disguised as Superman.
Whoo sorry this is so late (it was way too many extra options). I look forward to seeing how this vote progresses since there is a ton of new information to be parsed.
Turn 10 Action Vote
Select up to thirteen actions Please remember that there is a half hour moratorium on voting and that all votes in plan format will be rejected. Please note that the extra action with Cassandra will only be available during the hero vote.
The revelations from the files have been game changers. All this time you thought the emergence of meta-human abilities was a relatively new phenomenon but now you have received evidence that this has been going on for decades. Furthermore you've learned that powers can be induced in people and that there is a level of tech out there utterly unimaginable to the modern mind. There is so much interesting data that it's almost hard to remember that you still have a few loose ends to tie up. Still LexCorp will push on and persevere in spite of every new obstacle thrown in its way. Nothing will truly manage to stop you from achieving your goals.
Martial: The amount of force needed to control things has just gotten higher. You have learned that superpowered individuals have existed since World War two and that the US government has attempted to replicate them. This casts Russia and China's silence in a very disturbing light. In order to remain relevant in modern conflicts LexCorp needs to start upping its martial capabilities
[ ] Hire more LexCorp security forces
DC 15 You can never go wrong with having more men. Increasing the amount of combat capable workers you have is always a good thing.
[ ] Train up LexCorp forces
DC 20 Your forces could probably do with some better drilling. If your forces are trained enough eventually they will be able to take on threats more evenly rather than relying on technology and numbers like they do now.
[ ] Train up the police
DC 10 While the police aren't directly working for you they still are under your control. Ensuring that they are all capable and competent will help improve how useful the police are to you.
[ ] Improve LexCorp forces equipment
DC 50 Your forces are equipped with the best equipment money can buy. However you can go even further. By customizing the individuals equipment to suit their needs you can further improve their equipment.
[ ] Fortify LexCorp tower
DC 30 While your security system has effortlessly stopped the assassination attempt the fact still remains that assassins managed to get into your tower.With the hidden weapons systems you have recently discovered how to make you can further improve the security of the building while decreasing the obtrusiveness of your current defenses. Furthermore with your newly created construction company it is easier than ever to build up defenses
[ ] Enchant LexCorp tower
DC 36 Rebecca Carstairs had proven that "magic" exists in some form or another. Your building has virtually zero defenses against a magic user. Having Carstairs enchant the building so as to improve security and repel intruders could prove useful despite Rebecca's relative inexperience at this form of magic
[ ] Fortify Metropolis
DC 46 You have effectively made Metropolis more secure than ever before. However with Intergang riled up is may be best to further fortify Metropolis to ensure that your city remains perfectly safe.
[ ] Erect wards around Metropolis
DC 64 Rebecca has offered to create mystic wards around Metropolis to prevent another attack. While she has professed to not be skilled at this type of magic you are absolutely sure that the League of Shadows doesn't have a hard counter to actual magical defenses
[ ] Patrol Metropolis with security forces
DC 2 Your forces are incredibly powerful and have unmatched capability. However they have very little field experience. Why not give your forces some field experience? Sure this will probably increase resentment amongst the police but you can essentially supplant them in every way since your own forces are vastly superior. Furthermore this will let you catch any of the League of Shadows who are hiding in your city.
[ ] Crush all criminals
DC 38 Metropolis is your city and you refuse to let it be infested by rats. Purge the city of all crime and crack down on groups like Intergang. There is no room in your perfect world for parasites
[ ] Attempt to take Falcone's Batman bounty
DC ??? While the money is chump change for you the reputation being able to take down this mysterious vigilante would earn you would be well worth it and you would earn the goodwill of the man who currently controls Gotham. Falcone has recently upped the bounty to 50,000 due to the Batman continuedly successfully interfering in his operations
[ ] Summon demons
DC 19 Carstairs apparently has significant knowledge in demonology and can evidently summon demons with a little bit of prep time. Demons could make useful minions and they tend to be physically powerful although you'd have to be wary as not only would revealing that you are working with demons probably turn people against you but demons are notorious for trying to make things worse for everyone who gets involved with them
[ ] Overthrow Qurac
DC 58 Qurac is an unstable middle eastern country with numerous violent insurgent groups attempting to overthrow the government. Sounds like the perfect place to test your weapons and get your forces combat experience. Who knows you may even succeed in taking over the place
[ ] Overthrow Santa Prisca
DC 121 Santa Prisca is a Central American country ruled by a dictatorship. It is ideally situated for smuggling various goods through the Americas. Lois Lane's article has confirmed that there are secret prison facilities and ongoing human experimentation in the country. However due to the world learning of their indiscretions the Priscian government has doubled down on security and is actively gearing up for a defensive war.
[ ] Overthrow Markovia
DC 92 Markovia is a small european country that is absolutely rich in resources. However it is ruled by a benevolent monarch who is beloved by the people. This monarch is extremely restrictive of outsiders ability to enter the country. Thus if you want access to all of their resources the monarchy must be toppled
[ ] Overthrow Bhutran
DC 34 With the diplomatic incident the prince caused in China before his banishment the country has been in turmoil. Most of its neighbors do not truly care if this small nation were to fall tomorrow. Bhutran does have a gang problem but you can easily solve that and being able to operate so close to China might help you pierce the veil as to what exactly they are doing there
[ ] Overthrow Zambesi
DC 25 The country is still in turmoil from Mustapha Maksai's hostile takeover. Now would be the perfect time to take him down before his power solidifies and earn Mari's loyalty for avenging her adoptive father. It might get you some odd looks in the international community when you overthrow a country but you doubt that anyone will act on Maksai's defense.
[ ] Attack Nanda Parbat
DC 45 You have learned from the assassins you interrogated that they came from Nanda Parbat. After researching it a little you have learned that Nanda Parbat is a small isolated city in the mountains of Nepal. Attacking the city may get you into a bit of a diplomatic snafu but the opportunity to completely destroy the League of Shadows might be worth it. If you can get the US military to back you up then you the assault should be significantly easier than it would have been if you were alone. You are no longer at war with the League but attacking early could prevent some unfortunate surprises.
[ ] Train your body
DC 50 Your body is a temple so it should be perfect. True there often is less of a need for direct physical confrontation when you have all the resources of LexCorp at your disposal and you've only got so much time in the day but who knows maybe a hobby will do you some good (If this option is selected a hero must be assigned to it)
[ ] Build an orbital weapon
DC 36 The space race may be over but the final frontier is still a goldmine of various opportunities. Constructing an orbital weapon will give you firepower that virtually no one else has.
[ ] Begin development of combat exosuit
DC 44 A combat exosuit is an idea you've been floating around for a while. This exosuit would enhance the wearers strength and agility while providing an excellent defense. It may end up being too expensive for mass distribution but it will undoubtedly pave the way for things like private powered armor.
[ ] Equip your forces with improved weapons
DC 10 Your numerous advances in weapons while semi-unconventional could prove useful for your men. Arming them with your newest tech will increase your forces fighting skills.
[ ] Equip your forces with improved armor
DC 12 (DC 79 if you want to give armor with all of the qualities) Dr. Isley has created new organic armors that have either increased defensive capabilities or can be easily hidden under normal clothes. It only makes sense to equip your forces with the armor you have made.
[ ] Arm the US Government with your tech
DC 16 The US government has begun interceding in the conflict with the League of Shadows. Giving the government access to cutting edge weapons armor and vehicles will allow them to end the conflict more efficiently but it will keep certain secrets no longer entirely in your hands
[ ] Create another advanced armor
DC 43 Both you and Pamela have new advanced armor. Perhaps it is necessary to give your other important LexCorp employees access to this armor. While production might be difficult keeping your employees safe from the League of Shadows and other threats is a positive benefit.
[ ] Integrate advances in armor into exosuits
DC 35 You have not yet begun production of the exosuits. As such you can find a way to integrate your advances in armor design into the final exosuit product in order to increase its defensive capabilities.
[ ] Integrate flight units into exosuits
DC 23 Your exosuits aren't being produced yet. As such you can find a way to integrate your flight units into the final project allowing them increased mobility. This will give you a leg up on everyone else who are still primarily used to combat on a two dimensional plane
[ ] Integrate hidden weapons system into exosuits
DC 5 Your exosuits lack an immediate offensive potential. The hidden weapons system you've developed will help cover this oversight while still keeping the armors friendly looking to the casual observer.
[ ] The note 7 special
DC 4 Cell phones are rather ubiquitous and people don't think much of them. However if built the right way cell phones can be rigged as surprisingly powerful explosives. With your genius you could easily come up with a design that would allow you to remotely detonate your cell phones. Sure you might earn some bad publicity from having your exploding phone kill someone but the ability to surreptitiously assassinate someone is too nice to pass up.
[ ] Begin a PMC
DC 34 LexCorp has some of the best weapons and gear on the market. However your forces while well trained do not have the experience and skill you desire for them to have. Armed conflict is a global ongoing trend and numerous individuals would pay plenty of money for a well armed group joining their forces. Creating a PMC allows you to exploit this demand and have people pay you to train your troops.
[ ] Tighten security
DC 58 Security has already been increased but it has only been improved to adequate levels. Taking the opportunity to go even further with your defensive measures is only a good thing in your book.
Diplomacy: As the world opens up, your list of possible allies of possible allies opens up as well. It is crucial that you manage to maintain a good standing with all the relevant parties. After all as the history of the JSA shows if people cannot cooperate with you then you will not get things done.
[ ] Meet with the League of Shadows
DC 10 Somehow after the conclusion of your war you have managed to end on good terms with the League of Shadows. Meeting with them and getting a better understanding could prove vital in helping you incorporate the group into your plans.
[ ] Donate to the public
DC 35 Everyone loves a good charity event and you've got the resources to spare to donate to the cause of your choice. When the public adores you the masses will be easy to lead in whichever direction you want them to go. An empire lives and dies by its people and your empire will be the greatest of all time. People are currently quite happy with your actions. At this point donating the same amount would only have diminishing returns making it much harder to increase your public image
[ ] Donate to the police
DC 3 You've still got plenty of things the police want. In the wake of the disaster they are likely eager to feel safe again now that order has been restored to the city. Perhaps now you can finally turn local law enforcement onto your side. Furthermore with the police now secretly working for you giving them better things will more directly benefit you and will bind them tighter to your organization.
[ ] Donate to the DEO
DC 33 The DEO is a shadowy organization meant to deal with unnatural events and individuals. Recently it has been receiving increased funding but the organization has a history of being understaffed and underfunded. Perhaps donating something to them could cause this notoriously closed off agency to open up to you a little bit. After having met with them you can't say you trust them but they have been buying what you've been selling. Perhaps more business will get them to turn to your side.
[ ] Donate to guns rights groups
DC 9 The move might be controversial but the damage to Metropolis has created climate in which people want to own guns. Selling your weapons and donating them to guns rights activists will help get them to support you in turn even if such a move may alienate more liberal individuals.
[ ] Not a Bribe
DC 10 There are many unelected positions in America that provides large amount of sway over government policy and purchases. It wouldn't be inappropriate to arrange few private lunches with generals, bureaucrats, and scientists here and there to voice the interests of the business world namely your own
[ ] Push for green legislature
DC 32 With the public now on your side there is more pressure than ever on congress to make laws to protect the environment. Pushing for these laws now will capitalize on the wave of publicity this issue has gotten and will likely earn you respect from Pamela and Mari.
[ ] Meet with the president
DC 54 With every switch in regime comes an opportunity for outsiders to gain power. Meeting with the newly elected president of the United States will give you an opportunity to push your own agenda and find allies on capitol hill
[ ] Offer to consult with Russia
DC 197 Russia has been recruiting as many talented scientists as possible. LexCorp has many brilliant scientists. You could easily offer them your expertise in whatever they are attempting to make and thus gain information you can use to your own ends.
[ ] Offer to consult on Project Atom
DC 16 This project personally intrigues you and you could see the value in consulting on it. General Eiling is a practical man and would likely welcome your help in his little project.
[ ] Speak with Lucas Fox
DC 28 Speaking with the boy whose college degree you've agreed to fund should be an easy matter. The boy ultimately convinced Lucius to take your deal despite both of their distrust of your sudden generosity. With enough time you could slowly turn him to your side and maybe use him as a hook to get Lucius to jump ships and work at LexCorp
[ ] Speak with Lucius Fox
DC 89 On the other hand you could always speak to Lucius directly. It'll be hard to convince the man of anything considering he doesn't particularly trust you and is rather set in his ways but perhaps a personal meeting might work in your favor. Stealing one of Wayne Enterprises most brilliant workers out from under their noses during your last collaboration probably hasn't earned you too many points with him though.
[ ] Have an interview with Vicki Vale
DC 10 Vicki Vale has agreed to let you vet both her questions and the article she publishes in exchange for getting exclusive information. Conducting an interview with her would give you a good platform to build on your support in Gotham and would allow you to present yourself in a good way in a manner that seems unbiased to the average observer.
[ ] Take a trip to Gotham
DC 0 (How high the roll does indicates how well the trip goes and who you can meet with) The welcome home party for Wayne brought out a bevy of interesting opportunities. Perhaps the city can offer you more? By meeting with major figures of Gotham and touring the city you can look to see if there are any more opportunities you would like to take. Who knows perhaps you can discover more about this mysterious Batman who crashed the party.
[ ] Meet with Talia
DC 25 Getting a read on the daughter of Ra's al Ghul would be useful if you want to understand her better. Perhaps if things go well you could convince the mysterious woman to give you more information and even potentially join your side. She has expressed a willingness to work with you and competent allies and underlings are nothing if not useful.
[ ] Meet with the Queens
DC 45 You didn't attend Oliver's party but meeting with the family after the death of Robert Queen should allow you to gauge where they are. Perhaps if you are lucky you might be able to begin twisting things to your advantage
[ ] Meet with Daniel Garret in Egypt
DC 12 You are very interested in what Dr. Garret could have uncovered. Meeting with him will give you a first hand look and will allow you to get at anything you might want that isn't being too closely observed
[ ] Meet with Dinah Drake Lance in Star City
DC 12 As a part of the JSA Dinah drake can provide you with invaluable insight into superpowered individuals throughout history and clue you into the network as a whole. On top of that if there is a correlation between genetics and the development of meta-human powers then it might be worth speaking to her children and grandchildren as well.
[ ] Meet with Al Pratt
DC 47 As the member who had the most issues with the JSA and as the only one who was imprisoned by the DEO Al Pratt has some valuable information as to how the community became what it is today. The trouble is the man has become rather paranoid and while his location is listed as living in Ivy Town the man refuses to speak about his past.
[ ] Meet with Charles McNider
DC 53 Meeting with the founder of the DEO will almost certainly put you on watchlists but the opportunity to get at the secrets he knows may well be worth the increased scrutiny.
[ ] Attempt to recruit the Wilson children
DC 20 for Rose DC 60 for Grant. These two are currently employed by the US military and the file on their father has noted that they seem to have some sort of meta-human ability. Studying these two siblings could be the key to cracking open a genetic correlation between powers and genetics. Alternatively even if they do not crack the code to powers and they do join you they are still two highly trained soldiers you would have on your payroll
[ ] Create your own political party
DC 45 Historically creating a new political party has not gone too well for American politicians but with your resources and intelligence you are sure that you can use it as a platform to meet like minded people and boost the success of your own campaign
[ ] Run for Public Office
DC ??? (Dependent on who you are running against and what position you are running for. The two available positions are Metropolis Mayor which has a DC of 12 and Maryland Congress which has a DC of 34. Picking these options will lock the hero selected for the action into it for a set amount of turns until the new position is elected. Cassandra Cain cannot run for any position and Mari cannot run for Congress) Running for public office might not be the most glamorous thing in the world but the soft power these positions can give you is nothing to sneeze at. You can easily see how subverting these things to your own ends would provide you with massive benefits
[ ] Meet with Roman Sionis
DC 36 You know an act of patricide when you see one and the Sionis' death reeks of one. With Roman Sionis now taking the helm of Janus Cosmetics it might be worthwhile to get the measure of the man. It might be worthwhile to see if you can form an alliance of some kind with him
[ ] Offer Lady Vic a loan
DC 10 You have a banking service and Lady Vic has numerous debt problems. You could offer to lend her money at a lower interest rate than what she currently owes the bank of england and have her end up owing you money instead. You can think of worse things than having a world class assassin in your debt.
[ ] Lexpo
DC 0 (the higher the roll the better the expo). LexCorp is one of the most powerful companies in the state and can be felt on an international level. You routinely revolutionize multiple scientific fields and yet outside of Metropolis you aren't all that well known. While there is a benefit to being relatively anonymous a man of your greatness deserves to be recognized for his genius. The Lexpo event not only will show the world your genius but it will also attract countless individuals interested in your work to you. (Throw a party and Lexpo cannot occur on the same turn)
[ ] Throw a party
DC 0 (the higher the roll the better the party). There is a hebrew proverb that roughly translates to "you only know a man when you have seen him in his joy, in his anger and in his cups". Parties bring out all three in people. Throwing a party is an opportunity to rub elbows with the people of your choice and get them to agree with your way of thinking. (Throw a party and Lexpo cannot occur on the same turn)
[ ] Teach your valuable employees
DC ??? (depends on hero unit selected to teach and be taught and what you want to teach them) Teaching your most valuable employees might end up paying off in the long run. Making Mercy able to complete scientific endeavors or teaching Dr. Isley business management will only make them more useful to you in the long run (This option must have two hero units assigned to it but if successfully completed it will lead to a stat boost in one of the characters given stats)
[ ] Throw a company party
DC 0 (the higher the roll the better the party). If you want to help the internal moral of the company a monthly company party might not be a bad idea. Getting your workers to view your company as a sort of extended family buys loyalty and hard work in a way financial compensation just can't quite match.
[ ] Collaborate with a rival company
DC 32 for Stagg Enterprises, DC 1 for S.T.A.R. Labs, 67 for Wayne Enterprises, DC 59 for Kord Communications. Sometimes it's better to work with the enemy rather than against them. That said you fully intend to use any information learned to destroy your rivals with later.
[ ] Establish friendly relations with Quarac
DC 82 Quarac doesn't like americans but if you could get into an alliance with the leadership the tumultuous country could serve as an excellent testing ground for your weapons
[ ] Establish friendly relations with Santa Prisca
DC 25 Santa Prisca is desperate for any allies after Lois' article has made them repugnant in the world's eyes. Working with them could help you out but you don't want the world to learn of this alliance
[ ] Establish friendly relations with Markovia
DC 283 Markovia is incredibly isolationist. Still if you could somehow convince them to give you access to their natural resources it would be a major boon for LexCorp.
[ ] Establish friendly relationships with Bhutran
DC 38 This is a small country that lives in terror of the nearby China. If you can get passed the fears that working with an American capitalist might draw the ire of China then you can very easily convince Bhutran to work however you want it to.
[ ] Buy a sports team
DC 25 Admittedly you don't have much interest in sports but this will make you a more public figure in a positive way and will give you a status symbol to flaunt your rivals with
[ ] Buy art
DC 0 As a man of wealth and taste it is only right that you be able to tastefully display your wealth and taste by buying art and displaying it for all to see. More seriously, art is a very easy way to launder money and diversifying your wealth can only be a good thing especially when arts limited availability only causes the price to spike higher with time.
[ ] Subsume all crime
DC 50 Crime is an inevitability and no man can truly stop it on his own. However by taking control of all crime you can regulate it and make sure it doesn't negatively impact your city.
[ ] Create a guideline for crime in Metropolis
DC 23 Currently the criminals in Metropolis aren't very useful to you and actively bring down the city. By establishing a system of benefits for criminals who follow your rules while cracking down on individuals who refuse to cooperate you can bring the cities criminal element somewhat under control and direct them to more useful purposes.
[ ] Hire Zatana for a show
DC 37 Zatana Zatara is apparently a rather skilled magician and her shows are consistently sold out. Having her perform a show for your employees will keep up moral and allow you to see just how she does her tricks in person.
[ ] Recruit skilled criminals
DC 20 The vast majority of criminals are useless to a man such as yourself. However every so often you need people eliminated or companies sabotaged. Recruiting skilled criminals criminals could help fill this need and give you someone to delegate less savory activities and a scapegoat if worst comes to worst
[ ] Recruit talented scientists
DC 56 You've already expanded the amount of key scientists working at LexCorp but more cannot hope. LexCorp can only grow at an exponential rate if constant upkeep and new blood is brought in. There is a slight risk that something might collapse due to the company becoming too bloated in one section with very little results to back it up so far but you're sure you can handle it
[ ] Recruit competent assistants
DC 55 It's so hard to find good help. Mercy is a blessing in her competence but she cannot do everything. Finding someone to help fill in the gaps and take care of things you can't personally oversee would help everything run a lot smoother
[ ] Recruit unusual individuals
DC 56 The world is filled with strange and unfathomable things. As such one must always be on the lookout for a rare opportunity. Unique abilities under your leadership could lead humanity into a new golden age.
[ ] Recruit more occultists
DC 47 Rebecca Carstairs has proven that there is some truth to "magic" being a real thing. Finding more people with supernatural abilities and convincing to work for you can only pay off in the long run.
[ ] Recruit from injured veterans
DC 31 There are numerous veterans who would be glad to work for you and have skills LexCorp could make use of. While there is only a small pool who you feel would be truly dedicated to the company there is no sense in just ignoring a resource
[ ] Make a PR statement
DC ??? (depends on what the message is. A speech vote is rolled if this is selected). You've decided to take care of PR yourself. What happened in your interview with Lois was a fluke that you will not allow to happen again. You can use your position to make any sort of declaration that might help boost your image in any groups eyes.
[ ] Start advertising your construction company
DC 21 Your construction company needs work in order to stay in business. Advertising your services can potentially get you contracts elsewhere. Being able to build more with this company sounds like a good idea to you.
[ ] Look into hiring a PR representative
DC 24 Your role as the head of LexCorp's PR was always intended to be temporary. While none of the individuals attempting to get the job last time were adequate perhaps now you'll be able to find someone willing to take the job.
[ ] Give bonuses to employees
DC 0 (the higher the roll the more effective the bonus is) Your employees have done excellent work despite all of the stresses and messes of the past year. Rewarding them will help ensure that everyone knows you reward excellence and hard work in the face of adversity.
[ ] Sell close to home
DC 9 The United States government likes having shiny new toys and LexCorp sells only the best. Sell some of your newest stock to make some money and earn some friends in the military.
[ ] Sell to foreign governments
DC 45 On the other hand we live in a global world. LexCorp can try and make some foreign friends by selling to non-american countries. You'll still make a profit and it will set you up for more relations later on down the line.
[ ] Sell to criminals
DC 15 Selling to criminals is playing the long game. The criminals will be indebted to you for allowing them to compete with the actual authorities and the authorities will need to buy from you in order to keep up and remain able to compete.
[ ] Recruit Lucy Lane as a personal lawyer
DC 60 Right now Lucy works for a form that is in the employ of LexCorp not Lex Luthor. The distinction is rather pedantic but if you want to get her under your thumb it's best to have her working for you personally. Sure it might be rather unorthodox and the young lawyer was surprisingly recalcitrant to meet with you but you are sure that if you just sit down and explain things to her she will see the benefits of working for you personally.
[ ] Meet with Lucy Lane to talk about her family
DC 33 Lucy Lane is related to your third biggest problem right now. Granted the reporter is a minor nuisance right now compared to the League and whoever framed you but you didn't get as far as you have by ignoring problems and letting them grow larger. A conversation with Lucy about her family could prove insightful.
[ ] Schedule an interview with Lois Lane
DC 30 Lois Lane has published an article containing lots of information about several prominent members of the League including Miranda Tate. You are unsure of how she got this information. Scheduling a meeting with her can let you get out a statement and possibly get a better read on this reporter who has repeatedly surprised you with her competence
[ ] Public speaking tour
DC 15 With the massive shift in the way people communicate thanks to your communications network several prestigious universities and institutions have asked you to give a lecture. There is a slight risk of being attacked by more assassins while on tour but you refuse to be cowed into hiding
[ ] Call the DEO
DC 48 You've met with the DEO and you now know how to contact them. While they seem to be overly paranoid government spooks they are the sort of people you could easily subvert if you get them to start listening to you. Perhaps ignoring Director Bones' rather glib comment of "Don't call us we'll call you" would prove beneficial in the long run.
[ ] Hand the DEO Woodrue's journal
DC 26 Clearly this journal contains a lot of information that might interest the DEO. While it might be dangerous giving a shady government organization access to the pheromone spray, they'll certainly take care of any potential problems Woodrue might cause you and it would earn you good will with the organization
[ ] Meet with General Eiling
DC 16 The good general has been buying massive amounts of your product. Finding out why could prove very useful. If the general is very open to negotiation you may make a friend very high up the military chain of command.
[ ] Meet with the Metropolis police force
DC 4 The Metropolis police now indirectly work for you. Meeting them to get a better read on who they are could prove useful to directing and managing them in the long run.
Stewardship: LexCorp has opened up yet another new arm with your recent acquisitions. Expansion should always keep you moving forward and LexCorp has numerous opportunities to grow bigger and larger
[ ] Build a new LexCorp building
DC ??? (dependent on the location the building is being built in. For example Central City has a DC of 45, Boston has a DC of 65 and Gotham has a DC of 54) Expansion is always a good thing as it opens up even more opportunities. Building a building in a new city will let you get your foot in the door for affecting that location.
[ ] Invest in small businesses
DC ??? (dependent on city you choose to invest in. Small businesses can only be invested in cities with a LexCorp building). While LexCorp is gigantic and monolithic as a company perhaps you might want to start investing in local businesses as well. After all if you make LexCorp into a part of the community your company will be even further entrenched in the city.
[ ] Purchase Galaxy Communications
DC 128 Rather than creating your own media company you can simply purchase an existing one in Metropolis. The company doesn't have much pull on a national level but it is heavily accepted in Metropolis. For some strange reason the CEO of Galaxy Communications Morgan Edge has refused to be bought out by other businesses in the past. Still you are sure that with your vast amounts of wealth you will be able to find some deal that appeases him.
[ ] Hire a private investigator
DC 58 Too many mysteries have cropped up around you that you can't solve due to constantly having to put out fires. Hiring a private investigator to personally look into these things will ease off the workload from you and will allow you to make more informed decisions.
[ ] Build a new public transportation system
DC 45 Creating a new public transportation will not only generate you some goodwill but it will also give you control over how the city moves.
[ ] Create a charity
DC 0 (the higher you roll the more successful the charity) Creating a charity not only nets you some positive press but it allows you to more easily move around money and get tax breaks. Creating a charity can help cement your legacy and get others to truly believe that you are a good man
[ ] Create an online storefront
DC 45 You have had yet another revolutionary idea. By creating an online website through which people could purchase things (with LexCorp making a small amount of profit on each transaction) you could easily revolutionize how shopping works. If you include having LexCorp do the delivery then you can be sure people will flock to this idea.
[ ] Develop a ride sharing service
DC 24 Your phones are still new enough that everyone is still talking about them. You can capitalize on the hype by releasing a ride sharing service that will revolutionize how people use transportation.
[ ] Improve banking and payment service on phone
DC 36 Your service has slowly been improving over time. While you have managed to improve the service the user interface is still not very good and your initial lackluster launch has led to not a lot of people getting interested in the service. Perhaps you need to overhaul the whole design in order to get the numbers you were expecting and make this service up to the quality LexCorp usually delivers.
[ ] Create a grant
DC 0 (how high you roll determines how effective the grant is) Money is not an issue for you but it certainly is for many other brilliant minds. By giving others the resources they need you will improve your image and possibly be able to recruit bright minds early.
[ ] Buy the Daily Planet
DC 68 Control of the media allows you to spin the narrative in your favor. The Daily Planet is a reputable newspaper that is a fixture of Metropolis. If you can control it your image can be effortlessly maintained. Now if only the owners were more willing to sell
[ ] Buy Kord Communications
DC 156 Kord Communications is currently riding high and dominating the computer market. While it is very expensive and the CEO looks to have no interest in selling you are sure you could buy it out and make some of the profit for yourself
[ ] Buy out Mockridge Games
DC 55 Mockridge seems to be breaking into a relatively untapped market right now and the man is too greedy to not be swayed by money eventually. However the man has a shrewd business sense and will attempt to fleece you for as much money as he can get.
[ ] Purchase the Earthmover 1 drill
DC 23 Faulkner has more than proved his drills viability. You can see numerous benefits of being able to easily drill past the earth's crust to more effectively mine things.
[ ] Buy up Quixium
DC 77 Quixium is a newly discovered substance that has bizarre properties. It is currently the next big thing in the scientific community. Purchasing some can ensure that you remain on the cutting edge of science but there is a high demand for the material.
[ ] Expand Ferris Aerospace
DC 22 Ferris Aerospace has repeatedly proven to be a wise investment able to make good on their promises. Perhaps expanding the company can lead to even more impressive results. Plus this option would most certainly remind Carol of the benefits of being owned by LexCorp.
[ ] Expand Future Construction
DC 27 There are still plenty of people looking for a job in Metropolis and Future Construction is still relatively new. Hiring more people would help you get things done more efficiently and cement Future Construction as a major Metropolis employer.
[ ] Expand McCabe Fashion
DC 5 You can further expand this company and land Mari further into your debt. The woman has proven to not be able to tell how you are manipulating her and she'll probably thank you for the opportunity to prove herself and feel more indebted to you and thus work harder for you while in actuality she will owe you more than ever.
[ ] Expand LexCorp
DC 39 While LexCorp has been succeeding and has been growing there has been very little increase in the amount of workers working directly under you. You have bought out several companies to expand your company but you have no intention of ignoring your main legacy to support all of the new additions. A nice booster shot of new workers could prove just the thing to push LexCorp even further beyond.
[ ] Improve your dedicated lab space
DC 24 While you have your own lab space it isn't anything all that impressive and it certainly isn't capable of doing the science you wished you could with it. This is obviously a mistake that you intend to rectify immediately.
[ ] Improve Pamela Isley's lab space
DC 40 Dr. Isley has access to the standard LexCorp labs which are already state of the art. However as very important LexCorp employee you want to be able to exploit her potential to its fullest. Improving her lab space would only increase the wonders she will make for you
[ ] Improve Karl Helfern's lab space
DC 40 Likewise while Karl has proven to be successful with the standard lab upgrading his lab could give you even more successes on his end since he'll have specialized equipment for his projects
[ ] Build Isley living quarters in LexCorp towers
DC 16 Perhaps Ivo had the right idea. You and Mercy certainly already practically live in LexCorp tower despite your ownership of numerous other houses and the tower is the most secure place in all of Metropolis. Building a place for Dr. Isley to live in the tower will keep her safe from those who would seek to harm her and will allow you to keep a closer eye on her.
[ ] Build Katherine Kane living quarters in LexCorp towers
DC 9 Katherine Kane is the head of an elite squad of LexCorp security and is an important new acquisition. Having her live in the tower would ensure that she is onsite to deal with any immediate threats and would allow you to monitor her and look for more ways to secure her loyalty
[ ] Build Cassandra Cain her own living quarters in LexCorp towers
DC 6 If you are going to raise a child you are going to do it right. No rooms in LexCorp tower were designed to have children in them. Giving Cassandra her own room might earn further loyalty from her and will most certainly look good to any investigators who stick their noses where they don't belong.
[ ] Improve the magic research lab
DC 96 Currently Rebecca's lab is excellent but you can make it even better. This will likely be very costly and tricky to maintain but the benefits of an even better way to research magic could be worth it
[ ] Build a Sewer System
DC 15 The construction of sewers is a rather thankless task but it would provide numerous benefits for you. Not only would it generate more income for future construction but it would most certainly give you a lot of of the books places for you to hide things and store materials
[ ] Build a sports stadium
DC 23 If you want to get your name out while maintaining some anonymity perhaps constructing a sports stadium is the way to go. On top of the benefits buying a sports team would give you it would also get you a lot of public pride as you have paid out of pocket for the facilities in which the home team trains and plays.
[ ] Build a monument
DC 24 Metropolis is your city, what better way to mark that by making a monument to claim it as your own. A monument not only would proclaim your own greatness to the world but would also allow you to hide things in plain sight. Furthermore a monument could be a rallying point after the troubling times Metropolis has gone through recently.
[ ] Build a shopping mall
DC 12 Capitalism is a beautiful thing. Building a shopping mall would allow you to make some money with Future Construction and rent out space to the companies of your choice.
[ ] Build a university
DC 19 Building a university will allow you to gather young minds in one place. Granted you won't be in control of the curriculum but as the founder of the university you will get a good deal of recognition.
[ ] Build a supermarket
DC 6 A lot of infrastructure in Metropolis was damaged. Creating a place where a lot of people can go and buy essential goods seems like a way to make money and generate goodwill
[ ] Build a Casino
DC 3 People can sometimes have problems with gambling. Making a casino is a way to exploit those kinds of people. Sure Nevada is the only state that has legalized gambling but you are sure you can make some money off of it and aren't afraid to broaden your horizons.This will most certainly earn you some bad reputation with the most morally uptight of individuals but honestly they'd likely hate you anyways.
[ ] Build an animal shelter
DC 6 Very few people think about animals in the wake of a tragedy like the League of Shadows bombing. Creating an animal shelter will allow you to preemptively curb any problems of strays and will provide you easy access to animal test subjects.
[ ] Restore old buildings
DC 21 Make use of your knowledge of architecture to renovate old crumbling houses. After having rebuilt them all you can make a tidy profit off of having others live there. Alternatively you could restore historical sites for the good PR.
[ ] Build a panic room
DC 16 A panic room would give you a place to hide if worst comes to worst and someone breaches LexCorp tower. You run into all sorts of unsavory people in this business and you can never be too prepared. This option would keep you safe even if your tower is somehow breached and an intruder gets past the defenses.
[ ] Build mining operations
DC 10 A chance for you to seize the means of production. By buying up all of the materials you need to make your tech projects you can mess with their pricing and the business synergy is sure to drive up profits
[ ] Begin mining Kryptonite
DC 20 You have recently acquired large amounts of Kryptonite in both Nebraska and Nova Scotia. You can begin mining your Kryptonite to start figuring out how to turn a profit on the material.
[ ] Build production facilities
DC 9 By making more production facilities you can make more products and thus make more profit. With your newfound knowledge of automated assembly you can vastly increase the speed of these production facilities and cut down on the need to hire more people. This option would be very profitable and would allow you to produce things at a yet unmatched speed.
[ ] Build a space building
DC 23 You can construct a building solely dedicated to ensuring Ferris Aerospace, and by extension LexCorp, conquers the stars before anyone else. THis building would be used to test rockets, simulate missions and develop the necessary materials for space exploration.
[ ] Create robot animals
DC 20 You have already learned how to make animal like AI with the information gleaned from Ivo's pet project. Now you can start making robotic animals. With this advance will come numerous opportunities to show LexCorp's dominance of the fields of computing and robotics.
[ ] Create combat planes
DC 12 Ferris Aerospace which you have recently acquired and expanded is capable of making state of the art combat planes. Having your company begin producing what they excel at is only good business sense
[ ] Create commercial airplanes
DC 7 Ferris Aerospace never really had the resources to enter this field as Ferris Aircraft but with your backing Ferris Aerospace could easily enter the market and make a killing.
[ ] Build a factory dedicated to the production of unmanned combat craft
DC 17 You are at war with the League of Shadows. Despite the US government's intervention you intend to solve this problem yourself. Bulking up your forces in a manner that won't cost you any more lives or significant manpower seems like an excellent way to increase your forces strength
[ ] Design and produce small combat drones
DC 30 not quite planes but using your flight units, animal-like AI and hidden weapons system you can design semi-small autonomous flight drones that can be used for combat. This advance will reduce the amount of lives lost in conflict and naturally secure the safety of yourself and LexCorp to a greater degree
[ ] Design and produce spy drones
DC 24 Using your cell phone network, your animal-like AI and your flight units you can create small drones that take picture and video of certain activities and stream it back to you. These drones can be designed to look and act like birds or bats enabling you to spy on others without being noticed.
[ ] Create a media company
DC 18 With the Lex-Phone you have created a platform from which you can easily deliver and distribute messages. Creating a media company will allow you to shape the course of how society thinks and make a tidy profit doing so. Both Carstairs and Sutton have experience in this industry so they can help you get things set up.
[ ] Build food production facilities
DC 15 While LexCorp doesn't make food itself it does have patents to several genetically modified plants. Because of this LexCorp could easily go into business in this field. By creating these production facilities you will show a willingness to step up to the plate and expand LexCorp in new directions
[ ] Restore damaged environments
DC 21 With your rapid plant growth formula you can restore forests and jungles that were damaged by human hands. Not only will this earn you good will but Pamela will appreciate you doing your best to help save the environment from the excesses of humanity.
[ ] Build a supercomputer
DC 45 LexCorp has obtained the ability to make supercomputers. Making one for your company's, or your own, private use seems like a smart long term investment.
[ ] Build a hospital
DC 40 Taking a move from an old rival of yours (Wayne Enterprises) LexCorp could build a hospital. While you want to make sure it could compete with the Wayne's hospital (a daunting task considering their companies specialization) you are sure it could be done. On top of that a hospital would give you easy access to human test subjects to use for less ethical experiments.
[ ] Build an airport
DC 56 Metropolis already has an airport but you are sure someone somewhere could use another one being built somewhere else. This option would also act as a sort of dry run for the building of various compounds you'll need if your space program ever gets off the ground.
[ ] Build an orphanage
DC 34 If you want a safe move to boost PR you can build an orphanage to house youths with no parents. Not only would this option synergize well with an announcement of your adoption of Cassandra Cain to the public but it would also provide you a possible source of human test subjects that people wouldn't go searching for.
[ ] Build affordable housing
DC 24 Even with the damage to Metropolis repaired there are still many homeless people. Building affordable housing would allow you to make a killing off of this demand for housing and would possibly allow you to get your foot in the door for the real estate buisiness
[ ] Build your own custom vehicle
DC ??? (Depends on the type of vehicle made. If a car DC 23, if a boat DC 34 and if a plane DC 26) Having your own personal vehicle is an incredibly useful thing if you need to get around. Sure anything you use for yourself is likely too expensive to be brought to market but the numerous features and the convenience of this option still makes it a useful investment
[ ] Go greener
DC 42 You have only further improved with your capabilities to revolutionize the business world. Going greener will not only earn you good publicity and force your rivals to attempt to match you or look like bad people but it will also demonstrate how far ahead your technology is from everyone elses
[ ] Create Vegan meat substitute
DC 10 A rather niche development but a rather safe one that might lead to some interesting results.
[ ] Create farmland
DC 15 LexCorp has slowly begun edging into the food market and Dr. Isley's research has shown the benefit of being able to grow materials for use in your other projects. Purchasing farmland to make your more expensive organic materials yourself might prove useful.
[ ] Compost
DC 28 One man's trash is another man's treasure. Admittedly a rather cliche phrase but with a new composting program you can use other people's trash to grow things that others treasure and thus make more money. Plus this is a good PR move
[ ] Begin producing pheromone spray
DC 72 The pheromone spray is too useful a tool to allow to go to waste. Creating a secret facility to produce the spray for your own use seems like an excellent way to utilize this newfound discovery to its fullest potential. Getting caught however is very dangerous and you might have to explain why you are suddenly importing rare plants.
[ ] Purchase real estate
DC 0 (I'm going to roll a d100 and how good the land you bought is dependent on how high the roll is) Land is always something that is useful to have. When you own the land you can set the rules on what goes down there
[ ] Invest in a startup company
DC 0 (I'm going to roll a d100 and how good the tech company is and how much it benefits from the investment is dependent on how high the roll is) Sometimes startups can surprise you. By buying up interesting startups early you can expand LexCorp and begin to break into new markets
[ ] Create a specialized lab
DC 34 LexCorp's labs are absolutely state of the art. However as of right now the labs are rather generalized. Constructing specialized labs might make it so that your new discoveries come even faster in certain fields.
[ ] Use rapid growth formula to increase speed of testing cycles
DC 12 One of the biggest issues in testing things is going to be the need to wait for multiple rounds of testing to occur. With your rapid growth formula you can speed up the testing cycle for any test involving plants.
[ ] Create shell companies
DC 50 A rather expensive investment and one that is slightly illegal but if successful will allow you to secretly funnel money and materials without anyone else being the wiser.
[ ] Create and sell bulletproof formalwear
DC 24 There is a market amongst the rich and powerful for stylish bulletproof clothes. The market is niche but you could certainly make use of it and your advances in armor make it feasible. You likely won't be able to sell bulletproof clothes to everyone at a reasonable price but you most certainly can sell it to those who can afford it.
[ ] Develop and sell high fashion clothing
DC 32 High fashion clothing is mostly sold towards the wealthy and is stylish and frankly rather expensive. Committing to this area of fashion design will likely earn McCabe Fashion a degree of clout and status although you will make less money than what you would if you sold clothing everyone could afford. This is likely what Mari intended to do when she decided to pay you back by starting a fashion company
[ ] Develop and sell low fashion clothing
DC 12 Low fashion clothing is what the man on the street would buy and wear. Breaking into this market can earn you a lot of money and the material costs are rather low. This will make you a household name but could annoy Mari if she feels you are interfering too much with the business she was given to run
[ ] Develop and produce a new uniform for LexCorp employees
DC 15 There is something to be said for the unity a uniform can bring to an organization. Designing and producing a new uniform for LexCorp employees can really help encourage the group think that causes others to view you as the leader who knows everything and should never be questioned
[ ] Develop and sell a new police uniform
DC 21 The police could also benefit from a subtle little nudge in how they think. Studies show dressing differently cause people to behave slightly differently as well. Perhaps you could influence how the police thinks in a rather unobtrusive manner. On top of that an improved uniform could help save more lives if it is properly upgraded.
[ ] Develop and produce Costumes
DC 54 The history of the JSA has caught fire in your mind. A paramilitary unit like that was a marketing dream and might very well be the future of personal security with the new developments surfacing in the world. You are not quite sure how to sell it to the world but you feel developing costumes to catch the public's eye and turn individuals into larger than life symbols is necessary. Granted these costumes need to be of the highest expense if they are going to see use in combat against various otherworldly sources but money is no object to someone like you.
[ ] Hire Ex-Cons
DC 11 Oftentimes people who are caught breaking the law are utterly unable to get work. This would make them extremely devoted to you if you were to offer them jobs at LexCorp since it would beat every other option they have. On top of that hiring ex-cons may give you good PR and change societal views on certain crimes. Sounds like a win-win-win to you. And you like winning. (Note if this option is selected a sub-vote on the type of ex-con's you hire will occur).
[ ] Renovate your office
DC 14 Your office is what everyone sees when they walk in to meet you. Currently it's not dissimilar from what your father had. It's adequate but for someone as important as yourself more impressive lodgings are needed.
[ ] Buy a house
DC ??? (I'm going to roll a D100 and then that will trigger a list of options which you can then select which each have their own "DC cost" that you can spend the roll to buy). While you may be the face brains and head of LexCorp you are not the company. You need your own private place to live. Finding a suitable place should be easy enough.
[ ] Purchase Risk Management Firm
DC 43 There are quite a few PI and Risk Management Firms whose job it is to minimize the risk of various investments through pro-active investigation. With the recent attack on LexCorp and the industry disruption that Lex plans on doing, it's not a bad idea to buy the largest and most prestigious of these firms for LexCorp's own use. The in-house attorneys at Siegel and Shuster would appreciate it, at least.
[ ] Construct servers
DC 26 Constructing additional servers will allow you to better optimize your phones and will possibly open up other fields like being an internet service provider. More servers means you can handle a larger load of data rushing in all at once
[ ] Construct off the books servers
DC 42 If LexCorp needs a place to store sensitive data that they most certainly do not want anyone poking around in constructing off the books servers seems like the ideal way to accomplish that task as unlike paper records digital ones can be destroyed with a few keystrokes and no physical evidence.
[ ] Renovate LexCorp Tower
DC 0 (the higher the roll the more stuff you can add and change. Future Construction gives an automatic +10 to the roll) Your tower could use some improvements. By modifying the layout and decor of the building you can change how people are affected by the environment. Furthermore renovations would allow you to insert numerous things that previously were not possible to have.
[ ] Develop a social media platform
DC 54 The internet is still rather new in its current state and isn't thoroughly organized. By creating a revolutionary new type of site in which people would interact with each other and use it to manage interpersonal relationships would allow you to gain a lot of metrics on a lot of people and possibly make a ton of money in advertising.
[ ] Begin production of auto-kitchen
DC 22 Automated assembly is not just useful for production you can introduce a limited version of it into the consumers home in the hopes of making a profit. Revolutionizing things people already do has made LexCorp a lot of money before so you see no reason not to attempt it once more.
[ ] Lead an expedition to find rare plants and animals
DC 30 Dr. Isley has pointed out that there are numerous plants animals that could have beneficial effects that the world has not yet discovered. Leading an expedition to find these things could enable you to have a monopoly on some vastly successful new product.
[ ] Pressure S.T.A.R. labs to go in a certain direction
DC ??? By exerting your controlling interest you can guide the future of S.T.A.R. labs however you want to. They are currently working on Promethium (slowly but surely), a perpetual motion machine (which caused an explosion which damaged the companies reputation) and cloning (with which they have failed to make progress beyond cloning sheep).
[ ] Purchase more S.T.A.R. labs stock
DC 58 You already have control of S.T.A.R. labs but you lack the majority to push through all decisions on your own. Buying more stock can quickly solve that problem for you and make the company yours in all but name.
Intrigue: The amount of secrets merely grows as time goes on. The world is much stranger than you thought it was. No matter. With the proper intelligence you can overcome any obstacle that comes your way.
[ ] Investigate inside the company
DC 76 You can never be too paranoid. Investigating inside the company would let you root out spies and figure out if anyone is siphoning money away from where it is supposed to go
[ ] Investigate Russia
DC 108 Russia has been recruiting as many talented scientists as they possibly can. It is ominous that they are gearing up for something but if you can find out what it is that the country is trying to make then you can develop a countermeasure of some kind.
[ ] Investigate Oolong Island
DC 112 Oolong Island is a mysterious place which hasn't even been confirmed to exist. The Chinese government has actively denied the island's existence. Maybe there is some truth to this rumor despite the evidence to the contrary.
[ ] Investigate Galaxy Communications
DC 74 Galaxy Communications has begun a campaign of slandering you and you don't know why they have chosen now of all times to do it. Something fishy is going on. Investigating the company might shed some light on their odd behavior
[ ] Bribe Bradford Sackett
DC 15 The man is easily led and has virtually zero compunctions against taking money. Having the mayor of Metropolis firmly in your pocket sounds like a good use of money to you.
[ ] Blackmail Bradford Sackett
DC 43 Bradford Sackett took your money and then promptly ignored you. You can probably threaten him with some kind of embezzlement charge but you have to be very careful not to implicate yourself as having bribed him
[ ] Assassinate Bradford Sackett
DC 25 Alternatively you could just kill the mayor. He is scum who hasn't made many friends and only made it as far as he did by being less unlikeable than the other candidates. He is easy to gain access to and you are sure you could have him killed
[ ] Investigate the DEO
DC 244 The DEO is a shadowy government arm that notoriously deals in extranormal affairs. It has recently received extra funding. You want to know why as well as who is working for the organization.
[ ] Investigate Director Bones
DC 46 You have met with the mysterious head of the DEO. While he hasn't revealed much you can now start looking into who exactly he is to try and get a better understanding of the DEO.
[ ] Investigate Diana Prince
DC 58 On the other hand you could also investigate Diana Prince. This agent is apparently being groomed to be Director Bones' replacement. You have since learned that she is an Amazon and has powers that dwarf anything you have seen so far. Being able to learn more about her could prove very useful to you
[ ] Attempt to locate Themyscira
DC ??? Alternatively if you don't want to deal with Diana Prince you could try and find the Amazons themselves. You know Themyscira is off the coast of Greece but you are unsure of where specifically and you are aware that there are likely magical safeguards. It would likely be a crapshoot but if it succeeds the result might be well worth it.
[ ] Investigate the vanished town
DC 46 It would be far easier however to investigate the vanished town and the bizarre animal tracks left outside. Perhaps by unravelling this mystery you can learn more about the DEO without directly involving the organization
[ ] Investigate the disappearing submarines
DC 26 Something is causing submarines to go missing in the area near the oil spill. Figuring out what's causing these mysterious disappearances could lead to some very interesting opportunities
[ ] Investigate what Faulkner hit in his demonstration
DC 21 With all of the hubbub over Quixium very few people have noticed that something was off in the tunnel that Faulkner was digging in. The discrepancy didn't pass you by and you intend to figure out what's going on. After all if something as relatively revolutionary as Quixium is left out in the open then what people can't find is likely even more valuable
[ ] Spy on Mustapha Maksai
DC 3 Mustapha Maksai is currently the dictator of Zambesi and is searching for the Tantu totem which is currently in Mari's possession. Listening in to Mustapha's phone calls could provide you with an excellent understanding of how to counteract any moves he might make.
[ ] Bribe the police
DC 47 You could attempt to directly bribe the police to get them directly on your payroll. This method isn't subtle and some of them might blow the whistle on corruption if you engage in this action.
[ ] Hide evidence of control of the police
DC 99 There is a trail people could follow to figure out you've got control of the police. Muddying the waters and covering your tracks could help ensure that no one can link you to the police. Still you must be careful that your attempts to hide evidence doesn't create more evidence. The trail is already likely buried but you could bury it even further
[ ] Hire Lady Vic for a job
DC 8 Lady Vic is a talented assassin with very few morals and a strong desire for money. You could easily get her to do a few jobs for you and the benefits having an assassin doing your dirty work for you are rather obvious.
[ ] Hire Deathstroke for a job
DC 32 Slade Wilson AKA Deathstroke is one of the deadliest mercenaries on the globe right now and is constantly in high demand. Hiring him for a job will be very expensive but the man boasts and impressive resume and he always gets the job done once he takes it.
[ ] Investigate the history of the League of Shadows
DC 79 A group as powerful as the League of Shadows couldn't have sprung up out of nowhere. By investigating the groups past perhaps you can find more clues as to how they organization works, who Ra's al Ghul really is and who the person who framed you could be.
[ ] Investigate Nanda Parbat
DC 64 Nanda Parbat is a small isolated Tibetian city but if what the assassins said about it is true there is much more about it than meets the eye. You intend on finding out as much as you can if you intend to retaliate against the League of Shadows for the attempt on your life.
[ ] Locate the Sword of Beowulf
DC 28 This sword allegedly has mystical properties that will make whoever wields it into an invincible warrior. THat sounds like a very interesting artifact if the legends are true. Locating the sword should be fairly easy and would be a valuable asset.
[ ] Locate Jason Woodrue
DC 116 After you destroyed the man's reputation and career Jason Woodrue has dropped off the grid. Perhaps you should find him to ensure he gets no foolish ideas about revenge and ensure the man suffers for the slights committed against you.
[ ] Investigate Red Tornado
DC 190 A superpowered android that has been around since the sixties is something definitely worth checking out. Unfortunately there has been little trace of the android on public record. If you can locate it or learn more about it you can use this to revolutionize the whole world.
[ ] Locate T.O. Morrow
DC 67 Alternatively you could track down the androids creator and get your information directly from the source. T.O. Morrow is notably paranoid so you'll have to be careful in how you approach him but if you can get him to work for you it will be a very good day for LexCorp indeed
[ ] Investigate the Blackhawk Squadron
DC 456 There were mentions of the government liason of the JSA, Blackwing, having been the leader of the Blackhawk squadron. As far as you could tell from your research there was no such unit under this name operating for the allies. Something odd is going on and the mystery might be well worth uncovering
[ ] Investigate Ted Grant
DC 177 Ted Grant is a member of the JSA whose current location is not known. Investigating more into his past could reveal valuable data
[ ] Investigate Theodore Knight
DC 62 Theodore Knight retired from the JSA and moved to Opal City. From there he has worked with the DEO but his address is not listed in any sources you could find. It might be worth looking into the Starman
[ ] Investigate Rex Tyler
DC 295 Rex Tyler has completely and utterly vanished from history and you can find no record of his existence past the year 1967. Something must be going on there and if you can get to the bottom of this mystery you might learn of some very valuable secrets.
[ ] Investigate Charles McNider
DC 365 Investigating the first head of the DEO (and allegedly the most paranoid of the bunch) would be a difficult undertaking but if you do it well you can avoid arousing the DEO's suspicion and learn more about both them and the JSA.
[ ] Investigate Adeline Kane and the middle child
DC 96 Adeline Kane has retreated entirely from public life and she took her mute son with her. It is unknown if Joseph Kane has any powers but you want to get to the bottom of this mystery. Investigating what is going on there could give you some critical insight as to what's going on.
[ ] Investigate Rose Wilson
DC 13 Investigating Rose Wilson would help you understand what kind of person she is making it easier to recruit her and it would allow you to gain a little more knowledge of what her powers are
[ ] Investigate Grant Wilson
DC ??? Investigating Grant Wilson would help you understand what kind of person he is making it easier to recruit him and it would allow you to gain a little more knowledge of what his powers are
[ ] Break out Silver Monkey
DC 30 Silver Monkey the assassin who tried to kill you at Wayne's party has been apprehended by the GCPD and is currently in Blackgate Penitentiary. Breaking him out could earn his loyalty and get the League of Shadows to owe you a favor. Alternatively you could just hire him yourself.
[ ] Break out Murmur
DC 49 Murmur has recovered from his injuries at Katherine's hands and is now also in Blackgate Penitentiary. You could find some use for the individual if you can direct him after he escapes.
[ ] Investigate the Seven Men of Death
DC 101 This group of elite assassins has a rotating membership. The current seven members of the group have been outed by Lois Lane's article. Figuring out more about them could help you deal with them as you'll most likely come into contact with them.
[ ] Investigate David Cain
DC 54 David Cain is one of the high ranking League of Shadows members who was outed by Lois Lane's article. The man shot the agents who came after him but was eventually forced to abandon his daughter. David Cain is a skilled assassin who has apparently been looking for a way to create the perfect warrior. Finding out more about him could be beneficial.
[ ] Investigate David Cain's other children
DC 74 it is likely that David Cain had other children in his attempts to create a super assassin. Finding them could give you more useful easily manipulatable pawns like Cassandra.
[ ] Investigate Lady Shiva
DC 28 Lady Shiva was another member of the League of Shadows outed by Lois Lane's article. Unlike the other members she didn't run once outed with the government hunting her down. Instead Shiva promptly murdered absolutely everyone who came after her with ruthless efficiency before slinking off into some hiding place. People have caught her on video extensively and her martial arts skills are terrifying. Perhaps by researching her you could find some kind of weakness to exploit?
[ ] Compile a blackmail file
DC ??? (dependent on hero unit selected for this, Mercy DC 354, Pamela DC 47, Ivo DC 16, Katherine DC 60, Rebecca DC 51, Roxanne DC 201, Carol Ferris DC 144, Karl Helfern DC 25, Mari McCabe DC 123, Lois Lane 379, Lucy Lane DC 75, Talia al Ghul 534, Bruce Wayne 633, Sapphire Stagg 19, General Eiling 2. If any hero unit discovers you have a blackmail file on them their trust in you will be severely damaged and they will do their best to destroy the file) People often say things that they really shouldn't over the phone. By compiling the best bits of the various things people say over the phone you can create a blackmail file in case you need to coerce someone to do your bidding. Granted people don't like getting blackmailed so if it is discovered you are doing this people might come to distrust and despise you but you can see the contingency as well worth having earned a little scorn.
[ ] Plug the leaks
DC 42 You have discovered that many workers in your company are too loose-lipped about the details of what LexCorp gets up to and a few even outright give journalists any information they are looking for. Ensuring that your employees know to keep LexCorp's secrets and plugging the leaks will make sure that this never develops into a problem.
[ ] Terminate an employee
DC ??? (Dependent on the hero unit you attempt to terminate) Unfortunately sometimes people no longer manage to remain worthwhile investments. LexCorp refuses to commit to the sunk-cost fallacy. As such dead weight must be removed from the company. You intend to give your no longer useful employee their final severance package.
[ ] Steal Art
DC 32 You are a man of wealth and taste. However art is subjective and many people would deliberately raise the price on you knowing that you are rich. Stealing art though, enables you to acquire interesting pieces for your collection without paying a cent. If you get caught though things might not be so great.
[ ] Sabotage a rival company
DC 3 for Stagg Enterprises, DC 3 for S.T.A.R. Labs DC 95 for Wayne Enterprises, DC 127 for Kord Communications. Everything is fair play in the corporate world and making sure your rivals can't compete with you through unsavory means is fair play. You're sure everyone else would like to do the same to you. You're just so much better at it than them.
[ ] Purchase controlling stock from a rival company
DC 62 for Stagg Enterprises, 70 for Wayne Enterprises. There is no need to sabotage your competition if you simply buy them out. Using your vast wealth you can buy up these companies and turn them to your own ends. It is a fitting end to your opposition for them to only make you stronger.
[ ] Commit tax fraud
DC 23 A relatively easy way to make money is to commit tax fraud. Sure it's illegal and it might get the IRS to investigate you but it is a very low effort way to make a lot of money for yourself
[ ] Create a cult of personality
DC 36 Creating a cult of personality around yourself is something you can do to heavily indoctrinate those working under you to comply with your every wish and whim. However those outside of the cult are likely to view you far more suspiciously afterwards.
[ ] Bribe politicians
DC 5 There is a joke that states that the word politics is derived from the latin prefix poly meaning many and ticks a type of bloodsucking insect. Most politicians can be swayed by generous "campaign donations" to write policy favoring you. However there is no guarantee that the motion would pass and it wouldn't be a long term investment since politicians are often facing reelection and so shift their stances to match what they think will keep them in office. They'd need constant reminders that you not the people are what determines their policy making
[ ] Build surveillance satellites
DC 54 Spy satellites are not a new concept. However with your recent uptick in security they seem like a wise investment on your part. Having your own spy satellites not linked to the government seems like an ideal after all the law hasn't really had to deal with a private citizen using this technology to monitor others so legally you are in the clear
[ ] Upgrade the surveillance system in LexCorp
DC 62 there is no such thing as too paranoid. Being able to plant even more bugs and cameras can only help you in the long run, especially now that the tower has been breached once. You do not want a repeat incident. Furthermore most of your surveillance is focused inwards. Perhaps you should focus on outwards surveillance as well
[ ] Infiltrate the government
DC 46 The government is one of LexCorp's biggest business partners but they refuse to share much of their intel with you as it is "need to know". Plant spies in their organizations and bugs in their products. That way you'll know exactly what the US government wants to keep in the dark.
[ ] Create a worldwide spy network
DC 72 LexCorp is rather in the dark about the internal affairs of countries outside of the US. While you do get the big news you still are unaware of what lies in the dark. This will not stand. Establishing an international spy network will help fill you in on details you otherwise wouldn't have been aware of
[ ] Investigate the vanishing Lex-Phone
DC 36 One of your Lex-Phones in Central City has been sending bizarre signals as apparently it vanishes from one side of the city to the next. Investigating this strange phenomena could yield some pretty interesting results.
[ ] Dirty Deeds Done Dirt Cheap
DC 55 Hiring a skilled mercenary team will allow you to carry out covert operations more easily. However they will charge more money the harder the job is and you don't expect mercenaries to stick around to get the job done. Hiring mercenaries does give you a level of plausible deniability when conducting these covert operations
[ ] Run background checks
DC ??? (DC 10 for Pamela Isley, DC 12 for Lois and Lucy Lane, DC 32 for Ivo, DC 16 for Katherine Kane) Information is important. Not knowing your employees history almost cost you in your interview with Lois. While it didn't this time you want to avoid making the same mistake twice. A simple background check can verify if a person is on the level.
[ ] Acquire test subjects for Helfern
DC 25 Dr. Helfern needs test subjects for his experiments to rapidly make progress. You are sure you can find some living creatures no one will miss for the good of science. You just have to make sure that people remain unaware of this testing.
[ ] Investigate Intergang
DC 51 You have no intention of getting caught by surprise by some two bit criminals in your city. Finding out everything you can about Intergang should allow you to dominate the conflict with them in it.
[ ] Locate Karl Helfern's son
DC 96 Karl's son is a soldier for the United States military in the middle east. Locating him would earn you some good will from Dr. Helfern. However, with Kobra destabilizing the whole region that is easier said then done.
[ ] Investigate Kobra
DC 10 Learning who Kobra is what their motives are and where they are located will allow you to overcome any threat they might pose to you. You can easily make use of your LexPhone network to gather the necessary data and if Kobra continues to make things unstable then this information will become very valuable to those who want to establish their own order.
[ ] Steal 40 cakes
DC 0 LexCorp plans on breaking into the food production market as they already have several patents on genetically modified food. However you want to make sure your entrance into this market is perfect. Thus you plan to steal forty cakes from Metropolis' most successful bakery. That's as many as four tens. And that's terrible.
Learning: The might of the mind is not to be trifled with. LexCorp is making steady progress on advancing humanity into the future. Many of your early promises are now being achieved and you intend to take LexCorp even further into the future.
[ ] Learn about biology
DC 30 Learning about biology would give you a greater understanding of how life works the secrets of our genome and so much more. You will be able to build a better human cure diseases and improve the frailties of flesh.
[ ] Learn more about cybernetics
DC 23 On the other hand if you want to improve humanity an easier solution would be to replace the hardware altogether. Cybernetics is the field of integrating machinery into living creatures. The avenues this opens up is incredible and you can't wait to see what lies down that road
[ ] Learn about chemistry
DC 36 Chemistry is a practical field. The science of substances will allow you to create new polymers and metals to build your products with. You can also develop chemical weapons with this knowledge although you would have to do so in secret
[ ] Learn about physics
DC 74 Physics is the study of the fundamental forces of the universe. By applying the greatest mind in the world (your own) to this particular endeavor you could fundamentally alter the way the world is understood. Pursuing this realm of knowledge would lead to things straight out of a science fiction novel like disintegration rays, teleporters and force fields.
[ ] Learn about Kryptonite
DC 14 Kryptonite is a strange semi-stable material that gives off a unique form of radiation not found in any other material on earth. You believe that by analyzing Kryptonite you could possibly find the next great power source. Who knows maybe you could even weaponize it the same way people weaponized nuclear power
[ ] Learn about robotics
DC 35 Robotics is the field of constructing automatons to help make tasks easier for humanity. There is a great deal of potential in this field especially in military fields
[ ] Learn about psychology
DC 56 While not a hard science like what you normally prefer psychology is still very useful for you to learn. Learning psychology will allow you to pick apart how others think and thus twist them to your own ends.
[ ] Learn about sociology
DC 42 Gives a lot of the same advantages as psychology but instead allows you better understanding of the masses. An individual can be smart but people as a collective are easily lead by someone who knows what they are doing
[ ] Learn more about engineering
DC 18 A general all purpose field of study that can yield results in a variety of different fields. It's always nice to go back to what you know
[ ] Learn about military strategy
DC 14 Business is much like war. You excel at business strategy so it stands to reason that you'll excel at war strategy. The conflict with the League of Shadows has demonstrated that there is a need for you to understand warfare. You refuse to let this hole in your knowledge remain unaddressed.
[ ] Learn more about space
DC 10 Additional research is required before the SpaceLex program can truly get off the ground. Being able to understand how to navigate space and construct things for that harsh environment offers numerous opportunities and benefits for oneself. On top of that you do rather like the idea of being the man who conquered the final frontier.
[ ] Learn about the ocean
DC 28 Equally as mysterious as space but much more easily accessible is the depths of the ocean. Studying the deep could provide insight into our planet and open up new avenues for technology. Also if you want to get into the shipping industry it might be best to get a leg up on the competition
[ ] Learn about computers
DC 13 Computers are a relatively new field that tends to have an increasingly large amount of influence in how the world is run. With the internet in its fledgling state it may be worthwhile to learn as much as you can to dominate this relatively young field.
[ ] Learn about magic
DC 35 Rebecca Carstairs proves that something supernatural does exist. However if you can figure out how magic works despite Rebecca's complete and utter lack of teaching ability then you could crack the code on how magic works. After all any sufficiently analyzed magic is indistinguishable from science and you excel at science.
[ ] Learn about Demonology
DC 50 (30 if Carstairs is assigned) Rebecca Carstairs has some knowledge on how to summon demons. You'd like to know a little bit more about the subject before dealing with them. Demons are notorious for harming those who summon them in some way and knowledge of something previously unknown to you can only help.
[ ] Learn about the Tantu Totem
DC 170 (DC 70 if Mari is assigned) Mari McCabe has brought with her a mystical artifact known as the Tantu totem which she claims gives anyone of a specific bloodline the ability to take on the traits of any animal. This seems like an immensely interesting artifact and researching it could lead to some very interesting results
[ ] Improve phones
DC 29 If you want to dominate the cell phone market you need your product to blow every competitors' out of the water. You're sure if you devote a little bit of time to this relatively minor task then you can easily revolutionize the whole market and thus dominate the field. Only the best for LexCorp
[ ] Improve prosthetics
DC 64 Your have been improved even further with the collaboration with Wayne industries but it is still not enough. Going in further on this might allow you to end up making your prosthetics far superior to basic human limbs.
[ ] Develop a working decoy bot
DC 26 With your false flesh and your knowledge of technology you could construct a robot that looks like a person. It won't fool anyone up close and can't do much more than walk in a predetermined or random pattern but being able to fool snipers is still very valuable.
[ ] Improve bone growth formula
DC 75 (DC 65 if Helfern assigned) Dr. Helfern's current version of the formula is highly lethal and it is difficult to figure out how to improve it without testing it on other creatures. Still you are sure some progress can be made on this project without needing to get test subjects involved
[ ] Improve poisons
DC 23 You touch based poison is rather useful but you can see a need to alter and experiment with it a bit. The poison is potent but still rather obvious. Improving it will boost your own assassination capabilities
[ ] Improve rapid growth formula
DC 56 Your rapid growth formula will vastly increase crop yield and make you rich. However you believe that you can further improve the formula. It might be a bit of a longshot but you can easily see this investment becoming well worth it.
[ ] Improve learning program
DC 72 Your learning program is rather inefficient right now compared to what it could be. Improving upon it would likely allow your AI and computers to become that much more effective.
[ ] Improve weapons
DC 7 LexCorp is at its heart a weapons company. As such it would be remiss of you to ignore the cornerstone with which it was built. Improving your weapons is likely to improve your companies stock as a whole and make your regulars very happy.
[ ] Improve missiles
DC 24 Your tracking missiles were a significant achievement. You can now build on that achievement even further to ensure that LexCorp missiles are hands down the best in the world.
[ ] Improve Lasers
DC 38 Your company has made numerous advancements into laser weaponry. While this is ahead of the world it is not significantly so. Improving upon your lasers could push you forward even farther than before.
[ ] Improve armor
DC 21 Defense is as important as offense in warfare. LexCorp is the leader in weaponry so should also be able to produce the world's greatest armor to completely dominate the military market. On top of that armor would be very useful at stopping further assassination attempts.
[ ] Improve Exosuits
DC 46 Your exosuits are still rather rudimentary. Perhaps by looking for ways to improve them you can gain even greater rewards and improve on the concept as a whole.
[ ] Improve AI
DC 78 Your current AI only manages to reach the level of animals. By researching more heavily into AI you can develop all sorts of products that will help LexCorp dominate countless markets and push humanity to the future
[ ] Improve Planes
DC 28 Ferris Aerospace has a history of innovating airplane design. Putting some more research into the matter might help them make a big discovery that will let them revolutionize the industry
[ ] Improve solar panels
DC 35 Right now solar panels are the best source of green energy you have. Improving them even further can help make it easier for you to go green and will likely have a positive impact on the environment
[ ] Improve tracking chips
DC 17 Right now your tracking chips are a little too fragile for your tastes and they can't survive being immersed in water. Improving these chips should make them a little more practical to implement
[ ] Develop facial recognition program
DC 26 Your animal like AI would benefit greatly from being able to recognize faces and it would greatly improve security. Figuring out how to make this seems like a solid continuation of what the base the AI already gives you.
[ ] Develop Space Station
DC 156 With your advances in spacefaring tech and your knowledge of advanced architecture you could likely set up your own personal space station. It most certainly will be costly but the bragging rights alone make this an option well worth it.
[ ] Develop space shuttle
DC 43 You can also possibly develop a vessel designed solely for traveling through space. Once you manage to achieve manned space flight numerous other options in the stars will open up for you.
[ ] Improve spacefaring plane
DC 36 Alternatively you could stay a little more grounded and focus on improving what you've already got
[ ] Develop better auto-correct
DC 46 Auto-correct is something that is already used across the globe. By improving it you can once again demonstrate the superiority of LexCorp projects. While the project is naturally difficult due to having to understand the many numerous complexities of language it would eventually allow you to develop speech to text program, auto cyphers and advanced decoders.
[ ] Develop combat robots
DC 21 You now have all of the parts needed to develop a combat robot which can easily prevent lives from being lost in global conflicts. Pursuing this will allow you to integrate multiple technologies together and possibly revolutionize the industry.
[ ] Develop service robots
DC 10 A bit easier but you can begin to develop service robots now. Service robots would fulfill basic day to day functions and complete minor tasks. This would revolutionize the robotics industry and would give you another foothold going forward to increase LexCorp's power
[ ] Design a ration package utilizing the rapid growth formula
DC 9 The capability to quickly grow food is always useful. You could quite easily design a ration pack that would allow food to be grown in emergency situations thereby saving a lot of lives. A bit of a niche tech but still something that could prove useful
[ ] Design an indoor farm
DC 54 With your knowledge you can easily figure out ways to work around one of the biggest problems of farming which is space. While the problem is relatively complex you have no doubt that your mind can easily find a solution to this problem and completely revolutionize yet another new field
[ ] Improve pheromone spray
DC 80 (DC 40 if Pamela Isley assigned) The pheromone spray is an immensely useful tool. The current version was based off of an incomplete paper Pamela wrote in graduate school. You are sure if Pamela is able to work on the formula she will be able to greatly improve it from its current state.
[ ] Research integrating human and plant biology
DC 100 Another thing mentioned in Woodrue's journals. While the vast majority of it seems like the ravings of a complete lunatic if this integration is actually possible it could be completely revolutionary as it would be the first true step towards transhumanism. It's a longshot but if it backfires it's not like it'll cost you too much.
[ ] Research botany
DC 60 (DC 20 if Pamela Isley assigned) Dr. Isley has an in-depth knowledge of plant life and has given numerous suggestions as to how they can be used to create products that will make LexCorp money. Looking into this field may net you numerous bonuses
[ ] Research Hydroponics
DC 35 A new way to farm sounds like an excellent way to support LexCorp's image and make a lot of money in the process. If it truly is successful perhaps you can further expand your synergistic businesses in the food sector.
[ ] Create the automobile of tomorrow
DC 27 By reinventing the phone LexCorp was able to make a mint and expand in a hitherto unseen way. Perhaps by redefining another machine that everyone uses (the automobile) you will be to replicate the success.
[ ] Attempt to recreate the experiment that enhanced Slade Wilson
DC ??? You are not sure if the experiment can be properly replicated but if it can be then you have access to a replicable super soldier formula which people would pay exorbitant sums for not to mention it would allow LexCorp far more military might than ever before
[ ] The A.M.A.Z.O. project
DC 120 (DC 70 if Ivo assigned) This is Dr. Ives personal obsession. The A.M.A.Z.O. project is a project to create the perfect machine body that a human mind can be uploaded to. While not likely to prove useful immediately the side benefits could be significant. If Dr. Ives is not assigned to this he will be displeased. (This option must be successfully cleared 23 times before being completed).
[ ] Meditate
DC ??? Some introspection and insight can lead to interesting results and thought processes. Perhaps this is needed for you to break into completely unheard of heights? (a hero must be assigned to this action).
[ ] Research alternative medicine
DC 46 You don't personally put much stock into alternative medicine but you don't see any reason to leave a single stone unturned. If you do find something successful with this then you can laugh at everyone who might mock you for this seemingly ridiculous enterprise.
[ ] Create a hair formula
DC 102 Numerous people have been creating "Hair grow sprays" to scam people out of their money. If you can successfully create an actual hair growth formula then you will outright kill the market and have tons of insecure men lining up to buy your product.
[ ] External education reform
DC 45 Begin teaching the youth of Metropolis by building schools and instituting a new educational program. By cultivating the next generation you will be able to begin cultivating more resources for yourself to use later on. Plus it never hurts to slip in a little more propaganda
[ ] Develop countermeasures to pheromone spray
DC 80 (DC 40 if Pamela is assigned) the pheromone spray is a useful tool but as it is right now it is too powerful. Developing countermeasures will ensure that it could never be used against you.
[ ] Develop something to clean up the oil spill
DC 36 The damage Stagg has done to the environment is massive but this is a very good opportunity for you. Being able to clean up his mess will earn you lots of goodwill and patent money. Now you just have to find a solution.
[ ] Develop Melting Weapons
DC 33 Honestly this just seems like an interesting project to get started on. This sort of weaponry would undoubtedly violate the Geneva convention but you are sure the government or even your own forces would appreciate having this in their back pocket.
[ ] Study Mythology
DC 23 Normally you'd have dismissed mythology as stories made up by primitive people that got proved as outdated and incorrect but with the existence of magic you have to reconsider that stance. Perhaps there is some small element of truth to these tales. Either way researching mythology certainly can't hurt.
[ ] Learn about the Sword of Beowulf
DC 18 Despite Rebecca's research into the matter things about this magical artifact just don't add up. A little more research into the subject certainly wouldn't hurt.
[ ] Write-in
All write-ins are subject to QM approval. Upon being approved the option will be sorted into a category and given a DC. It will then be inserted into the options for this vote and the next few votes going forward. On top of that successful write-ins will give 100 exp which can be donated to any stat.
[ ] Donate to the public - Better PR and Undercuts Intergangs ability to recruit from the poor.
[ ] Investigate Intergang - They're disorganized right now, but they will comeback and will try to blindside us. It's better to get rid of them now instead of allowing them time the catch their breath.
I think we should deal with intergang before they can regroup.
I also counted up your options and unless I'm mistaken you have just a bit over 290 options this turn. And this is with me having massively condensed things and not including the Cassandra unique options until the hero selection phase.
I also counted up your options and unless I'm mistaken you have just a bit over 290 options this turn. And this is with me having massively condensed things and not including the Cassandra unique options until the hero selection phase.
[ ] Hire Deathstroke for a job
[ ] Investigate Intergang
[ ] Have an interview with Vicki Vale
[ ] Learn about biology
[ ] Learn more about engineering
[ ] Learn about chemistry
[ ] Learn about robotics
[ ] Learn about computers
[ ] The A.M.A.Z.O. project
[ ] Build Cassandra Cain her own living quarters in LexCorp towers
[ ] Build mining operations
[ ] Build production facilities
[ ] Build a supercomputer
this what i want to do this turn, prep luthor and the company for improving/making new products next turn to have enough cash to do more stuff
get death stroke to deal with jason woodrue and investigate intergang so we can prep militarily appropriately
and get cass her own room