Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
At King crimson. Are you almost finishing the chapter? no rush though, I'm so excited about it?
I'm struggling immensely with the conclusion and where to place a certain big reveal/twist. I've got like about 90% of it done I'm just struggling with the last really important 10% and constantly rewriting and reordering things. I am trying to finish but I'm also struggling with it (not that I'm helped by other stuff IRL making it harder to write).
 
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I'm struggling immensely with the conclusion and where to place a certain big reveal/twist. I've got like about 90% of it done I'm just struggling with the last really important 10% and constantly rewriting and reordering things. I am trying to finish but I'm also struggling with it (not that I'm helped by other stuff IRL making it harder to write).
,
You are a good writer man. whatever you do it's good.
 
Hard Science vs Humanities.

Maths vs Music....this may be easier since our Lex is proficient in music.
In many countries, math professors are outright expected to also play musical instruments. "Math vs Music" isn't the dichotomy you think it is.

I guess, we need to keep trying to have random roll of a dice. After all magic is powerful.
Or we could harness that power much more easily by acquiring a series of magic-wielding subordinates... just as we have done and are continuing to do. Having Lex himself specifically know magic doesn't significantly increase our ability to do things in the world.

It's also potentially problematic. There are some issues with learning magic. It tends to make some of your successes far less replicable.

...and that's not counting the level of hero support we have to throw in every time we want to try.
 
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Having Lex himself specifically know magic doesn't significantly increase our ability to do things in the world.
It kinda does because not only does it allow Lex to defend himself even against Superman without a suit but it also allows us to apply Lex's significant intelligence to an entirely new field
It's also potentially problematic. There are some issues with learning magic. It tends to make some of your successes far less replicable.
I can't really agree with that, it might unlock more magic based options when we spend points but Lex is first and foremost a technological genius and I find it very unlikely that he'd suddenly put aside decades of relying on the scientific method in order to create something dependent on magic that isn't replicable unless it was literally the only way to do it
...and that's not counting the level of hero support we have to throw in every time we want to try.
Which isn't any more than a lot of other actions, literally the only reason it failed the first time is because of a really crappy roll

No offence but every time the subject of Lex learning magic comes up you bring up these same, rather flawed, arguments and it ultimately comes down to you just not liking the idea, which is fair but not a good argument
 
It kinda does because not only does it allow Lex to defend himself even against Superman without a suit but it also allows us to apply Lex's significant intelligence to an entirely new field

I can't really agree with that, it might unlock more magic based options when we spend points but Lex is first and foremost a technological genius and I find it very unlikely that he'd suddenly put aside decades of relying on the scientific method in order to create something dependent on magic that isn't replicable unless it was literally the only way to do it

Which isn't any more than a lot of other actions, literally the only reason it failed the first time is because of a really crappy roll

No offence but every time the subject of Lex learning magic comes up you bring up these same, rather flawed, arguments and it ultimately comes down to you just not liking the idea, which is fair but not a good argument

I agree with all of this. And also we need to get a better defense of magic for ourselves too.
 
Also, I wonder how we going to fix our Central City, especially with all the criminals are out. We need to expand even more to our Construction Company.
 
I agree with all of this. And also we need to get a better defense of magic for ourselves too.

Also, I wonder how we going to fix our Central City, especially with all the criminals are out. We need to expand even more to our Construction Company.
Please do not double post, it is against forum rules. If nobody has posted since your last post you can edit it with whatever you want to add to it.
 
It kinda does because not only does it allow Lex to defend himself even against Superman without a suit but it also allows us to apply Lex's significant intelligence to an entirely new field
Lex never goes into battle himself anyway, and with our strategy, if he's in a direct fight with Superman, we're doing it wrong. We're fully capable of arranging megastacks to do magical things as it is (and thus apply Lex's significant intelligence to those fields). All we have to do is assign one or more existing magic heroes to the job alongside Lex, and we're starting to get a decent number of those to work with. Indeed, we've doe it before.

I can't really agree with that, it might unlock more magic based options when we spend points but Lex is first and foremost a technological genius and I find it very unlikely that he'd suddenly put aside decades of relying on the scientific method in order to create something dependent on magic that isn't replicable unless it was literally the only way to do it
If affects outcomes. It affects where result points are spent, and that's not something we have direct control over. Magic heroes, when they create things, are more likely to get "this is awesome, but you can't really replicate it." That's a thing that magic heroes do, sometimes even when they don't mean to. I don't want that for Lex.

Which isn't any more than a lot of other actions, literally the only reason it failed the first time is because of a really crappy roll
It isn't more than a lot of other "reshape the world in your own image" megastack rolls. Those things aren't cheap, and when we do roll them out, they can do awesome things. The fact that we can do it does not make the price trivial.

No offence but every time the subject of Lex learning magic comes up you bring up these same, rather flawed, arguments and it ultimately comes down to you just not liking the idea, which is fair but not a good argument
I bring them up because they are true. I also bring them up because I don't like the idea... and you dismiss them because you do like the idea, and you want it anyway, not because my arguments are actually flawed.

...or if they are so flawed, then give me a counterexample. What Awesome Project could we do with Magic Lex that we simply cannot do with a megastack that include both non-magic Lex and one or more magic heroes? So far as I understand the game system, there isn't one.
 
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Lex never goes into battle himself anyway, and with our strategy, if he's in a direct fight with Superman, we're doing it wrong.
Yes ideally he'll never be in a fight but we can't guarantee that every time and magic would be a good way to keep him safe
We're fully capable of arranging megastacks to do magical things as it is (and thus apply Lex's significant intelligence to those fields).
Yes but Lex learning magic would allow us to do magic actions with less of a mega collaboration which would mean more hero units to be assigned elsewhere
All we have to do is assign one or more existing magic heroes to the job alongside Lex, and we're starting to get a decent number of those to work with. Indeed, we've doe it before.
Yes that works but Lex knowing magic allows us to cut out the middle man with no real downsides

Plus we don't actually have that many options with magic, Sam and Mari both barely understand it which would doubtlessly effect our potential rewards, Jinx has a good understanding of magic but poor Learning stat and co-op with Lex and all three are better off used elsewhere. That basically just leaves Rebecca who has poor co-op with most of our other researchers
If affects outcomes. It affects where result points are spent, and that's not something we have direct control over. Magic heroes, when they create things, are more likely to get "this is awesome, but you can't really replicate it." That's a thing that magic heroes do, sometimes even when they don't mean to. I don't want that for Lex.
Firstly we do have direct control over where points are spent

And secondly, and @King crimson can correct me if I'm wrong here but, just because Lex knows magic wouldn't suddenly mean he becomes a primarily magic hero unit, he is literally one of if not the smartest people on the planet and arguably it's greatest inventor who has literally dedicated his entire life to securing his legacy through the invention of new revolutionary technologies

He isn't just going to throw all of that away because he learned magic, it would just be another field in the laundry list of ones he's mastered and he'd no more allow it to interfere in his work in other fields than any of the others
It isn't more than a lot of other "reshape the world in your own image" megastack rolls. Those things aren't cheap, and when we do roll them out, they can do awesome things. The fact that we can do it does not make the price trivial.
Except learning magic doesn't need a huge collaboration, literally just Lex, Rebecca and Pamela were enough last time even without a double down, the only reason we failed is because we got spectacularly unlucky with the rolls

We rolled an eight for the initial roll and a two for the crit roll for gods sakes!
I bring them up because they are true. I also bring them up because I don't like the idea... and you dismiss them because you do like the idea, and you want it anyway, not because my arguments are actually flawed.
Again you not liking the idea is perfectly fair but your two main arguments against it are that Lex would allow magic to effect everything he does afterwards, which just isn't true, and that we can theoretically do all the same things with a large enough team, which is true but the argument "We can still do it just with more difficulty and having to spend more resources" isn't particularly convincing IMO
...or if they are so flawed, then give me a counterexample. What Awesome Project could we do with Magic Lex that we simply cannot do with a megastack that include both non-magic Lex and one or more magic heroes? So far as I understand the game system, there isn't one.
No there isn't one that absolutely requires Lex to know magic but nobody ever claimed that there was, just that Lex knowing magic makes building a team to accomplish whatever we want easier, it cuts out the middle man and there not being any real reason not to
 
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Yes ideally he'll never be in a fight but we can't guarantee that every time and magic would be a good way to keep him safe
He is almost never in a fight, and there are lots and lots of better ways to keep him safe in a fight, many of which we are already using... and that's even leaving aside the Major Character Protection, which is in full force for him. So... "Lex needs magic to protect himself" is an inefficient solution to an edge-case scenario that already has solid-gold plot protection. It's not a thing.

Yes but Lex learning magic would allow us to do magic actions with less of a mega collaboration which would mean more hero units to be assigned elsewhere
When are we ever going to want to assign Lex solo to anything? His whole schtick is that he's awesome at doing things with subordinates.

For that matter, if we want one-hero magic actions, we have a few magic heroes to do them with already, and we're working on getting more. I am entirely in support of hiring more magic-users.

Yes that works but Lex knowing magic allows us to cut out the middle man with no real downsides

Plus we don't actually have that many options with magic, Sam and Mari both barely understand it which would doubtlessly effect our potential rewards, Jinx has a good understanding of magic but poor Learning stat and co-op with Lex and all three are better off used elsewhere. That basically just leaves Rebecca who has poor co-op with most of our other researchers
I've talked about the downsides. You have to teach him magic, which is an achievable but still exorbitantly high DC. Also, the aforementioned bit about how his payoffs start to be magic-themed, which, for the things we want Lex to do, is often not ideal.

Firstly we do have direct control over where points are spent
For certain kinds of actions - the grab-bags? Yes. For many of them, though, no. We throw in the heroes, a result is generated, and then we find out what we got for it - heavily biased by the specific heroes involved. As those heroes change, their result pools change. It's been that way the entire quest. Even for the grab-bags, it biases what is available to be bought.

And secondly, and @King crimson can correct me if I'm wrong here but, just because Lex knows magic wouldn't suddenly mean he becomes a primarily magic hero unit, he is literally one of if not the smartest people on the planet and arguably it's greatest inventor who has literally dedicated his entire life to securing his legacy through the invention of new revolutionary technologies

He isn't just going to throw all of that away because he learned magic, it would just be another field in the laundry list of ones he's mastered and he'd no more allow it to interfere in his work in other fields than any of the others
That's not how it works, though. Becoming magic-capable fundamentally requires bending your brain and internalizing illogical things. That's why he finds it so hard. It's not like all of the other fields. It's far more personal, and requires significant mindset shifts in ways that nothing else would for him.

Now, is it going to ruin him forever? No. Of course not... but warping his outlook in a way that would permit him to use magic will change him, and the treasures he brings back from that place are fundamentally ones that he cannot share. The more magical he becomes, the less scientific he remains. It's possible that we'll luck out, and whatever compromise he comes to in his soul won't be particularly strong, and he'll still be able to consistently do science the old-fashioned way with the reproducible results. There's a good chance, though, that at least some of the time when he sits down to produce new wonders, when he stands up again he'll discover that no one else can duplicate them. To me, the question isn't "if", it's "how frequently". It probably won't be "every time", but it probably also won't be "none of the time". If we were a solo superhero, or running a small superteam, then having our "putter around in the lab" action become "putter around in the lab with magic" would be very nearly al upside no downside... but LexCorp gets a lot of value out of being able to reproduce its results.

Except learning magic doesn't need a huge collaboration, literally just Lex, Rebecca and Pamela were enough last time even without a double down, the only reason we failed is because we got spectacularly unlucky with the rolls

We rolled an eight for the initial roll and a two for the crit roll for gods sakes!
It's a DC of over 200. That's not trivial however you slice it. Yes, if we stack Pamela and Lex and also another strong hero on it, we can start to hit those numbers, but that doesn't make it cheap.

Again you not liking the idea is perfectly fair but your two main arguments against it are that Lex would allow magic to effect everything he does afterwards, which just isn't true, and that we can theoretically do all the same things with a large enough team, which is true but the argument "We can still do it just with more difficulty and having to spend more resources" isn't particularly convincing IMO

Don't strawman me. I never said it would affect everything he does. I said that it was an issue, that it was a downside, that it was a meaningful cost. It is. There's a space that exists between "it'll affect everything he does" and "it's not a factor and we don't have to even think about it." Having refuted the first (a thing I never claimed) doesn't let you live in a world where the second is true.

No there isn't one that absolutely requires Lex to know magic but nobody ever claimed that there was, just that Lex knowing magic makes building a team to accomplish whatever we want easier, it cuts out the middle man and there not being any real reason not to
...and here you go again. You go straight from "We can afford the cost with notable hero investment" and "it won't cripple him" to "not being any real reason not to." That's a heck of a leap. And the real gain is... we can assign Lex as our hero to magic actions without other magic heroes. That's basically it. For anything other than a megacollab, it's not really better than having another decent magical hero or two (something that would take similar or lower levels of investment and also be more useful elsewhere). For megacollabs, sticking a magic-user into the pile just isn't that hard. Additional convenience? Sure - but situational, not all that significant, and manageable in other ways. If that's your main argument for, you're really not bringing much to the "pro" side of the argument.
 
He is almost never in a fight, and there are lots and lots of better ways to keep him safe in a fight, many of which we are already using... and that's even leaving aside the Major Character Protection, which is in full force for him. So... "Lex needs magic to protect himself" is an inefficient solution to an edge-case scenario that already has solid-gold plot protection. It's not a thing.
We cannot rely entirely on the idea that Lex will never be caught by surprise or have his security overwhelmed due to plot armour because even if he isn't at risk of dying he could be kidnapped or injured in a way that takes him out of commission for a few turns or brainwashed

Lex Learning magic would allow him to protect himself no matter the situation and costs us nothing
When are we ever going to want to assign Lex solo to anything? His whole schtick is that he's awesome at doing things with subordinates.
You're twisting my words, I never said solo actions I said it would allow us to put less people on the action and get the same or similar results, letting the spared hero be used elsewhere
For that matter, if we want one-hero magic actions, we have a few magic heroes to do them with already, and we're working on getting more. I am entirely in support of hiring more magic-users.
Again Rebecca is our only real magic hero for anything Learning related and while I also want other ones it's been pretty solidly established that capable, trustworthy magicians are few and far between
I've talked about the downsides. You have to teach him magic, which is an achievable but still exorbitantly high DC.
Not really, again a team of him, Pamela and Rebecca would have easily accomplished it if it weren't for really shit rolls
Also, the aforementioned bit about how his payoffs start to be magic-themed, which, for the things we want Lex to do, is often not ideal.
Only if we buy into the idea that Lex will suddenly abandon all of his scientific knowledge and the fundamental core of who he is, which is a possibility you made up
For certain kinds of actions - the grab-bags? Yes. For many of them, though, no. We throw in the heroes, a result is generated, and then we find out what we got for it - heavily biased by the specific heroes involved. As those heroes change, their result pools change. It's been that way the entire quest.
Again you are entirely basing this off of the idea that Lex will fundamentally change who he is as a result of learning magic which just isn't true
Even for the grab-bags, it biases what is available to be bought.
Yes it may allow us to spend points on some magic options but it's extremely unlikely that those will be in place of better scientific ones
That's not how it works, though. Becoming magic-capable fundamentally requires bending your brain and internalizing illogical things. That's why he finds it so hard. It's not like all of the other fields. It's far more personal, and requires significant mindset shifts in ways that nothing else would for him.
You have to keep in mind that magic works how the user thinks it works so if Lex learns magic he would be operating off of the belief that it works along the lines of rigid, self created laws because that is who Lex is

He is looking for the laws that govern magic so he would create his own, he doesn't change to suit the magic the magic changes to suit him
Now, is it going to ruin him forever? No. Of course not... but warping his outlook in a way that would permit him to use magic will change him, and the treasures he brings back from that place are fundamentally ones that he cannot share. The more magical he becomes, the less scientific he remains. It's possible that we'll luck out, and whatever compromise he comes to in his soul won't be particularly strong, and he'll still be able to consistently do science the old-fashioned way with the reproducible results. There's a good chance, though, that at least some of the time when he sits down to produce new wonders, when he stands up again he'll discover that no one else can duplicate them. To me, the question isn't "if", it's "how frequently". It probably won't be "every time", but it probably also won't be "none of the time". If we were a solo superhero, or running a small superteam, then having our "putter around in the lab" action become "putter around in the lab with magic" would be very nearly al upside no downside... but LexCorp gets a lot of value out of being able to reproduce its results.
Okay let's just simplify this

@King crimson can you please weigh in here? Would Lex learning magic be as fundamentally changing to his character and the results he would provide as Sirrocco thinks it would be or would it just be another field he has a good understanding of?
It's a DC of over 200. That's not trivial however you slice it. Yes, if we stack Pamela and Lex and also another strong hero on it, we can start to hit those numbers, but that doesn't make it cheap.
It's not trivial no but it's not really a risk either and potentially opens a lot of useful doors
Don't strawman me. I never said it would affect everything he does. I said that it was an issue, that it was a downside, that it was a meaningful cost. It is. There's a space that exists between "it'll affect everything he does" and "it's not a factor and we don't have to even think about it." Having refuted the first (a thing I never claimed) doesn't let you live in a world where the second is true.
Okay I apologise for exaggerating what you said but I still disagree that it's true

Lex's whole schtick is scientific progress and being a successful businessman, he isn't going to just start jamming magic into places where science can work just as well or it's lack of replicability is a problem
And the real gain is... we can assign Lex as our hero to magic actions without other magic heroes. That's basically it.
And the increased ability to defend himself, potentially new research unlocked as a result of Lex's unique form of magic, the possibility of getting along better with other magic users, the personal benefits of him knowing magic himself rather than being dependent on other people for it and the fact that it's possible that Lex's more scientific approach to magic would allow for more advanced study of magical objects or anomalies
For anything other than a megacollab, it's not really better than having another decent magical hero or two (something that would take similar or lower levels of investment and also be more useful elsewhere). For megacollabs, sticking a magic-user into the pile just isn't that hard. Additional convenience? Sure - but situational, not all that significant,
Putting together a megacollab isn't as simple as you're making it out to be, not only does it take away several hero units from actions they would arguably be better spent on but we also have to carefully chose specific hero units and keep their co-op scores in mind, plan around the existence of the megacollab for that turn, the crit rolls for them are strictly limited and the actions that need them often end up getting delayed because we don't want to put that many people on one action

They definitely have their place and are useful but if we can make it easier to avoid needing them why wouldn't we?
If that's your main argument for, you're really not bringing much to the "pro" side of the argument.
Putting aside your questioning the legitimacy of what's on the pro side, which I do disagree with, the con side consists almost entirely of your belief that Lex would allow knowing magic to corrupt his other projects which we have no prof of or anything to suggest it's true

If KC corrects me and says you're right then you'll have my deepest apologies but until then the entire argument against Lex learning magic is built on a fiction you've seemingly created
 
Lex Learning magic would allow him to protect himself no matter the situation and costs us nothing
Lex learning magic is not a get out of jail free card and would not be nessarily let you protect yourself with no cost.

Beyond the fact that magic isn't always combat oriented, throwing around magic when you're in danger can actually end up making the situation worse by causing you to ping on someone else's radar (entities like Nabu, Felix Faust and Morgaine le Fay cannot throw around their full power without risking detection by another entity that might show up to fight them and cause more problems).
@King crimson can you please weigh in here? Would Lex learning magic be as fundamentally changing to his character and the results he would provide as Sirrocco thinks it would be or would it just be another field he has a good understanding of?
I mean the answer is both yes and no. Lex learning magic would be a very significant change to his character but that's neither good nor bad just different (for comparison adopting a child is also a big character shift that is neither good nor bad but different).

As for it changing results, that's a lot more complicated. Firstly it depends on the type of magic you get (how applicable is Lex's magic to the task taken?). Secondly while it won't necessarily be anything more than another tool in his arsenal, that in and of itself would change the results. I'd feel obligated to include an option that's magic related where magic is applicable and in results where reward options are limited it won't dominate all options but it might displace one or two.

That sufficiently explain things? IMO both you and Sirrocco aren't exactly right in your statements on how I'd approach that alteration
 
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Lex learning magic is not a get out of jail free card and would not be nessarily let you protect yourself with no cost.

Beyond the fact that magic isn't always combat oriented, throwing around magic when you're in danger can actually end up making the situation worse by causing you to ping on someone else's radar (entities like Nabu, Felix Faust and Morgaine le Fay cannot throw around their full power without risking detection by another entity that might show up to fight them and cause more problems).
Oh absolutely, I never expected it to be an "I win" button or anything but it's better than being defenceless when we're caught unawares
I mean the answer is both yes and no. Lex learning magic would be a very significant change to his character but that's neither good nor bad just different (for comparison adopting a child is also a big character shift that is neither good nor bad but different).

As for it changing results, that's a lot more complicated. Firstly it depends on the type of magic you get (how applicable is Lex's magic to the task taken?). Secondly while it won't necessarily be anything more than another tool in his arsenal, that in and of itself would change the results. I'd feel obligated to include an option that's magic related where magic is applicable and in results where reward options are limited it won't dominate all options but it might displace one or two.

That sufficiently explain things? IMO both you and Sirrocco aren't exactly right in your statements on how I'd approach that alteration
That's basically exactly what I was expecting, on actions that are already magic related or course he's going to use magic and a couple of options in a point spend being magic based make sense

For a little bit of clarification if Lex's magic allows him to teleport and we put him on a Learning action to invent teleportation what are the odds that he would rely on magic for it? And what are the odds in general of magic finding it's way into a project we assign him to that has nothing to do with it and harming it's replicability?
 
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For a little bit of clarification if Lex's magic allows him to teleport and we put him on a Learning action to invent teleportation what are the odds that he would rely on magic for it? And what are the odds in general of magic finding it's way into a project we assign him to that has nothing to do with it and harming it's replicability?
Depends on the roll. If you roll low, magic finding it's way into the project to make it harder to replicate sounds like something I would do, but if the roll is high enough I'd probably give you a choice between a non-magic replicable option and a magic option that has some other advantage but keeps the difficulty in replication.

It's not a 1 to 1 binary as it's dependent on the degree of success
 
Depends on the roll. If you roll low, magic finding it's way into the project to make it harder to replicate sounds like something I would do, but if the roll is high enough I'd probably give you a choice between a non-magic replicable option and a magic option that has some other advantage but keeps the difficulty in replication.

It's not a 1 to 1 binary as it's dependent on the degree of success
So basically a bare failure or success might end up giving us something that works but aren't replicable and on normal successes and higher we'd be given an option between a superior magic version that can't be replicated and a somewhat inferior, in comparison, purely technological one that can be replicated

That sounds good to me
 
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By the way @King crimson something I just learned is that apparently it was revealed in a book by Paul Dini that Marie's condition could have been cured through hormone treatments when she was younger but her parents and agent intentionally didn't tell her that because they wanted to keep her as a child star

Is that true in quest and if so does she know?
 
By the way @King crimson something I just learned is that apparently it was revealed in a book by Paul Dini that Marie's condition could have been cured through hormone treatments when she was younger but her parents and agent intentionally didn't tell her that because they wanted to keep her as a child star

Is that true in quest and if so does she know?
Huh, that's new information I didn't know, thanks for sharing it.

Suffice to say that is not the case in quest. I definitely didn't plan around it and I'm not exactly fond of making Marie's parents and agents both malicious, stupid and directly responsible for all of her problems. I prefer to have her condition be something that they could not fix when they learned of it.

I am probably going to make the alteration that Marie's condition nowadays could be "cured" through insanely expensive hormone treatments in a child now but that said treatments were not available when Marie was a child and that as an adult she cannot safely undergo those same treatments though.
 
That's basically exactly what I was expecting, on actions that are already magic related or course he's going to use magic and a couple of options in a point spend being magic based make sense
If it was exactly what you were expecting...
Yes it may allow us to spend points on some magic options but it's extremely unlikely that those will be in place of better scientific ones
then it wasn't exactly what you were saying.

Oh absolutely, I never expected it to be an "I win" button or anything but it's better than being defenceless when we're caught unawares
Who's defenseless? Lex has *never* been defenseless. He's a moderately capable combatant himself, he has a bodyguard with him everywhere he goes, and he wears low-profile armor basically at all times. Then, too, it would be dependent on what kind of magic he gets. If Lex's magic is the kind that requires three hours, a lodge, and the right kind of weed to get going, then it's not going to do him a lot of good if a firefight breaks out.

It's not trivial no but it's not really a risk either and potentially opens a lot of useful doors
It doesn't though. "Simplifies hero assignment a little" isn't at all the same thing as "opens a lot of doors"... unless you're referring to some other benefit that I'm not aware of.

(Not that we need open doors. We have way too many open doors as it is. We can't manage to give enough attention to all of the open doors we already have.)

no, wait. You did speak to this.
And the increased ability to defend himself, potentially new research unlocked as a result of Lex's unique form of magic, the possibility of getting along better with other magic users, the personal benefits of him knowing magic himself rather than being dependent on other people for it and the fact that it's possible that Lex's more scientific approach to magic would allow for more advanced study of magical objects or anomalies
So let's look at this.

The "increased ability to defend himself" is a ribbon. It's pretty to look at, but it's not particularly meaningful on a practical level. Again, we don't want him getting into fights anyway, he already has significant protections in a number of ways, and getting him more isn't hard.

It's not likely that he'll get significant improvements in his ability to get along with people. Even if he is a mage, he's not going to be a powerful one, because you don't get "powerful mage" out of a basis like that. Those who would respect him for his intellect, power, or wealth, still will. Those who only respect personal magical power? He's not going to have a lot of it. That's good, because "tremendous magical power" is exactly the sort of major mind-affecting thing we don't want over on the "biases outcomes" side of the ledger, but it limits his ability to impress people in this particular way.

As far as improving coop scores? Well, if we do well enough on it, it's possible that improved coop scores could be one of the things we get from the reward box, but I don't think we'll get them for free... or if we do, it would be at the cost of losing points in other coop scores elsewhere.

As far as new research, or advanced study - we won't unlock new actions. That's not how that works. Instead, at best we could pick a standard "research this magic" action, and assign Lex to it, and have his take on magic bias the results... but we wouldn't be able to look at the probable results first. We'd just have to say "Oh, I think Lex's approach might be good for this one". So... the only way that pays off is if we decide that we want to assign Lex specifically to a bunch of magic actions in the hopes of getting lucky, and even there, the total gains are just going to be whatever number-based gains it is. It's just that the Lexness changes what form they're in. Add to that the fact that we don't even know now what kind of magic he'd get? Not hugely compelling as an argument.

Putting aside your questioning the legitimacy of what's on the pro side, which I do disagree with, the con side consists almost entirely of your belief that Lex would allow knowing magic to corrupt his other projects which we have no prof of or anything to suggest it's true
For the record, @King crimson's response on this has basically been "probably not much, but a bit." So, down towards the low end of what I'd been looking at, which I'm glad of, but still not zero.

The practical con side consists of that, and of having to line up a success on something that's DC 200+. For the most part, DCs that high are the sort of thing that make us run screaming in the other direction.

On the one side, I continue to admit that, yes, I prefer Lex aesthetically as a pure science hero, rather than cramming magic onto him just because it's there. It... feels like bad writing. Like, it feels like those stories where the MC has to have every single one of the awesome powers so they keep cramming them on. Magic simply doesn't fit him as a character - and that's reflected in-game, too, given how hard it is to teach the man. (To be fair, we haven't gone for every such shiny dangled in front of us. No one is trying to give him superpowers, we didn't build him a personalized combat suit, and we didn't run for president. The talk about cramming him into an AMAZO body has remained relatively low-key. We're actually doing better than canon on that front for the moment. That still doesn't make me want to take this dive.)

Even past that, though, this really does feel like an ego purchase. If it weren't for the shiny, I find it hard to believe you'd be going for it anything like this strongly. The actual benefits aren't that great.

Lex learning magic as support or crafting unique gear like the Hellraiser is still cool
We have magical artifacts. They sit in desk drawers for years on end and we never actually use them. Admittedly, we're now at a point where we're fielding superheroes, so if we were crafting some in-house it might make sense to outfit them... but even there I'd rather have it be someone other than Lex doing it. It's not like we're short on things we want Lex to do.
 
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If it was exactly what you were expecting...

then it wasn't exactly what you were saying.
Firstly that's why I said that it was basically exactly what I was thinking

Also that's not really much of a contradiction, what I said that it was unlikely to replace better technological options not that it would never replace any
Who's defenseless? Lex has *never* been defenseless. He's a moderately capable combatant himself, he has a bodyguard with him everywhere he goes, and he wears low-profile armor basically at all times
Once again just because Lex has always had security so far doesn't mean that will always be the case and just about anyone with a gun is a threat to his life
If Lex's magic is the kind that requires three hours, a lodge, and the right kind of weed to get going, then it's not going to do him a lot of good if a firefight breaks out.
Yes if it's a type of magic that requires those very specific things it won't be useful to defend himself but there's also the dozens of other types of magic it could be where it would be useful
The "increased ability to defend himself" is a ribbon. It's pretty to look at, but it's not particularly meaningful on a practical level. Again, we don't want him getting into fights anyway, he already has significant protections in a number of ways, and getting him more isn't hard.
Just because we don't want to be in a situation where we'd need it for that doesn't mean we should dismiss it as a potential benefit, by that same logic we should never give Lex armour or a weapon because ideally he'll never need them
It's not likely that he'll get significant improvements in his ability to get along with people. Even if he is a mage, he's not going to be a powerful one, because you don't get "powerful mage" out of a basis like that. Those who would respect him for his intellect, power, or wealth, still will. Those who only respect personal magical power? He's not going to have a lot of it.
I would argue that there are several characters that would respect Lex more if he had an at least decent understanding of magic in his repertoire, for example Tala, Zatanna and Circe
That's good, because "tremendous magical power" is exactly the sort of major mind-affecting thing we don't want over on the "biases outcomes" side of the ledger, but it limits his ability to impress people in this particular way.
I feel like this is debatable because the structure of Lex's magic is decided by his mindset so rather than obeying esoteric rules h has to change to understand it's far more likely to have strict laws that a scientific mind can easily understand

That being said yes there will always be some people who aren't impressed by Lex no matter how much he understands magic and I don't intend to argue that he should become some sort of archmage
As far as improving coop scores? Well, if we do well enough on it, it's possible that improved coop scores could be one of the things we get from the reward box, but I don't think we'll get them for free... or if we do, it would be at the cost of losing points in other coop scores elsewhere.
Not necessarily, at the very least having his own magic would ease some of Lex's fears of Rebecca, it would allow him to understand Jinx better and get over his slight annoyance at Sam

I can't really think of anyone it would negatively effect his co-op with who would know about it, but I could be wrong
As far as new research, or advanced study - we won't unlock new actions. That's not how that works. Instead, at best we could pick a standard "research this magic" action, and assign Lex to it, and have his take on magic bias the results... but we wouldn't be able to look at the probable results first. We'd just have to say "Oh, I think Lex's approach might be good for this one". So... the only way that pays off is if we decide that we want to assign Lex specifically to a bunch of magic actions in the hopes of getting lucky, and even there, the total gains are just going to be whatever number-based gains it is. It's just that the Lexness changes what form they're in. Add to that the fact that we don't even know now what kind of magic he'd get? Not hugely compelling as an argument.
Realistically we can't really argue this point until we know what form Lex's magic would actually take so let's just agree to disagree on this one for now
The practical con side consists of that, and of having to line up a success on something that's DC 200+. For the most part, DCs that high are the sort of thing that make us run screaming in the other direction.
Usually I get that but in this case we don't really need a big group for this, though admittedly we would need a small one of important hero units
On the one side, I continue to admit that, yes, I prefer Lex aesthetically as a pure science hero, rather than cramming magic onto him just because it's there. It... feels like bad writing. Like, it feels like those stories where the MC has to have every single one of the awesome powers so they keep cramming them on. Magic simply doesn't fit him as a character - and that's reflected in-game, too, given how hard it is to teach the man. (To be fair, we haven't gone for every such shiny dangled in front of us. No one is trying to give him superpowers, we didn't build him a personalized combat suit, and we didn't run for president. The talk about cramming him into an AMAZO body has remained relatively low-key. We're actually doing better than canon on that front for the moment. That still doesn't make me want to take this dive.)

Even past that, though, this really does feel like an ego purchase. If it weren't for the shiny, I find it hard to believe you'd be going for it anything like this strongly. The actual benefits aren't that great.
And that's completely fine, I disagree with you and personally believe it just makes sense for Lex to want to know magic because he couldn't stand not knowing something that major and being reliant on other for it but I completely understand just not liking the idea
 
Okay. It seems like we're coming to, if not agreement, then somethign resembling not arguing too hard ont eh facts fo the case. I personally am getting tired. I do have one last point to make, though.

Once again just because Lex has always had security so far doesn't mean that will always be the case and just about anyone with a gun is a threat to his life
This isn't true, though, in a few different ways. First, we have a hero unit who's officially assigned as his bodyguard. So... he pretty much always *will* have security. In general, he'll have more than that, but at bare minimum, he'll have Lady Vic. In general, though, he pretty much only ever goes to places that are LexCorp property and places that are under the control of nominal friendlies. Almost invariably, if a firefight breaks out, he's going to have at least some of the bystanders be on his side.

Second, he's constantly wearing high-end bulletproof formalwear, which mean that "rando with a gun" is actually pretty low-threat as far as he's concerned. He also carries a firearm of his own. At 16, Martial is his lowest score, but it's still not terrible. We've happily hired heroes with 16 as their high score before. He's not amazing, but he does okay... and if we are truly worried about this, there are much cheaper, easier, and more certain ways to increase his "available at all times" level of personal protection. We basically haven't bothered with them, because we haven't been interested. Still, if you want to improve his walking-around gear as far as combat-effectiveness is concerned (please after we're done with the initial desperate rushing about to handle the post-brainiac issues) I'm willing to support you on that. There might even be a few where we could get away with trying it without hero support.

Third, like I said, he has plot armor. so even if he does get attacked, and we roll really poorly, the outcome isn't going to be "Lex dies". Whatever it is that does happen is almost certain to be recoverable in some fashion. Like, literally, Lois Lane was laid up in the hospital, and we didn't take a shot because we didn't believe that it could kill her, and Lex is another tier up in terms of Major Character from her. If things go quite poorly, I could see having him in the hospital (and thus unavailable) for a turn, or something like that. That would suck, but it wouldn't be the kind of "prevent at all costs" existential threat that we need to worry about even or small chances within small chances within small chances.

Specifically, the following would have to happen.
- Lex is outside of his heavily protected zones. This happens, but is not common
- He didn't bring significant security with him (other than Lady Vic), and does not have significant allied security on site. This *could* happen, but would be quite rare
- Lex specifically is attacked while there. this is necessary, because otherwise Plot Armor will trivially route their success thresholds away form harming Lex. It's also going to be pretty rare. Lex is actually quite good at not drawing personal ire of the kind that becomes physical threat.
- The attacker rolls well. Lex and Lady Vic roll poorly. This can happen, but it's certainly a meaningful filter.

That's all the stuff that's required to plausibly have a violence-based attack have a direct impact on Lex himself... and with that kind of stacked rarity filters, the potential downside really is manageable.

And that's completely fine, I disagree with you and personally believe it just makes sense for Lex to want to know magic because he couldn't stand not knowing something that major and being reliant on other for it but I completely understand just not liking the idea
Oh, I think it's fine that he wants it. That makes perfect sense. I just think that he's a better character if he doesn't have it. I mean, this is Lex Luthor. Having relatively petty reasons to feel envious and aggrieved is perfectly in character.

I wouldn't even mind that much if he got a very thin level of magic - enough to understand it a bit better, and interact with it meaningfully, but still cleaving pretty close to the scientific paradigm, and correspondingly weak. I mean, I think it would be a waste of the kind of hero team that can pull a 200+ DC, but I wouldn't hate it, because it would mean that the magic was still a relatively unimportant part of the character... but the more powerful the magic is, the more it starts to change things. A Lex that can fly effortlessly at will is a Lex that would fly effortlessly at will, just to quietly show off all the time... and that kind of thing makes "I am a mage" more and more of his identity. I don't want him to be redefined like that.
 
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Still, if you want to improve his walking-around gear as far as combat-effectiveness is concerned (please after we're done with the initial desperate rushing about to handle the post-brainiac issues) I'm willing to support you on that. There might even be a few where we could get away with trying it without hero support
I do also want to do this yes
Specifically, the following would have to happen.
- Lex is outside of his heavily protected zones. This happens, but is not common
- He didn't bring significant security with him (other than Lady Vic), and does not have significant allied security on site. This *could* happen, but would be quite rare
- Lex specifically is attacked while there. this is necessary, because otherwise Plot Armor will trivially route their success thresholds away form harming Lex. It's also going to be pretty rare. Lex is actually quite good at not drawing personal ire of the kind that becomes physical threat.
- The attacker rolls well. Lex and Lady Vic roll poorly. This can happen, but it's certainly a meaningful filter.

That's all the stuff that's required to plausibly have a violence-based attack have a direct impact on Lex himself... and with that kind of stacked rarity filters, the potential downside really is manageable.
I feel like there's one major aspect that you're forgetting, how strong the attacker is

There's plenty of people who are strong enough that having Mercy and/or Lady Vic with us won't be enough to guarantee Lex's safety and having magic could theoretically help tip the scales in our favour there
Oh, I think it's fine that he wants it. That makes perfect sense. I just think that he's a better character if he doesn't have it. I mean, this is Lex Luthor. Having relatively petty reasons to feel envious and aggrieved is perfectly in character.

I wouldn't even mind that much if he got a very thin level of magic - enough to understand it a bit better, and interact with it meaningfully, but still cleaving pretty close to the scientific paradigm, and correspondingly weak. I mean, I think it would be a waste of the kind of hero team that can pull a 200+ DC, but I wouldn't hate it, because it would mean that the magic was still a relatively unimportant part of the character... but the more powerful the magic is, the more it starts to change things. A Lex that can fly effortlessly at will is a Lex that would fly effortlessly at will, just to quietly show off all the time... and that kind of thing makes "I am a mage" more and more of his identity. I don't want him to be redefined like that.
That's completely fair, I also don't really want Lex to be some master archmage but I personally feel like the benefits of him getting some personal grasp on magic outweighs the potential negatives
 
I think to some extent we as a thread (not everyone, but many) would like for Lex to be a magician because we're jealous of Doctor Doom. I know that's a motivating factor for me. :p
 
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