Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
For people who are interested I briefly updated the Fan Art Contest Attempt post to include, Helena Bertinelli, Jimmy Olsen, Lois Lane, Mr. Bones and Penny Dreadful. Feel free to take a shot at drawing them and claiming the new entries off the bounty board.
 
Hi everybody.

The vote will be closing tonight at midnight PST unless people request more time to vote. The vote is close so if you want to shake up the outcome you and a few friends can upend the results on your lonesome.
 
Adhoc vote count started by Negation on Oct 5, 2021 at 2:14 PM, finished with 154 posts and 12 votes.
 
So I did start to work on this yesterday but I figured people would like to know my general inspirations for various Teen Titans cartoon villains. I won't be going too into depth with them but I do think it's interesting to note. I'll be avoiding spoilers and going for more general information about the character and what my own take on them likely will be.
  • Slade/Deathstroke: So the version of Deathstroke who's appearing in this quest is going to be fairly different from the version of the cartoon. This version isn't really a mastermind and is nowhere near as ambitious as he is in the show itself. Furthermore his use of weapons (guns, swords staves etc.) is way more prominent as is the fact that he's technically a super-soldier. I draw most heavily on some of the early comics for Deathstroke but many elements of his characterization come from other depictions as well. The most relevant point of comparison between Deathstroke in quest and in the cartoon is that I imagine that Deathstroke speaks a lot like how Ron Perlman voiced Slade giving him a fairly distinctive creepy monotone voice that he only occasionally drops when things have been turned on their head.
  • Trigon: Trigon has actually been kept fairly similar to his cartoon counterpart but by that same token he's also very similar to his comic book counterpart as well. Big monstrous demon lord that wants to exterminate all life isn't exactly a new or nuanced characterization for him and if anything the biggest changes to his depiction in quest would come in how he's more connected to the forces of hell, particularly his brother Belial, even if Hell wants nothing to do with him and he's specifically kept out of there as well.
  • Brother Blood: Brother Blood is significantly different than his cartoon counterpart. Whilst he keeps the cartoon version's appearance, interest in young metahumans and general demeanor, in quest I chose to give Brother Blood the magic and patricidal history and ties to the fictional country of Zandia that he has in the comics but not the show. He also lacks inherent ties to H.I.V.E. even if he may end up ultimately coming to take charge of it. Brother Blood's a fairly different operator than he was in the show and so he's focused on different things and his ultimate ambition is much greater in the grand scheme of things.
  • The Brain: As an extension of the Doom Patrol being different from what it was in the Teen Titans cartoon, the Brotherhood of Evil and by extension the Brain are different as well. The quest's take on the Brain keeps the design and the voice of the cartoon but he's significantly more emotionally manipulative and willing to cut down and mess with his own subordinates, is less capable of leading large groups and is less likely to rigidly conform to a plan. The Brain is a mix of influences but the cartoon whilst being present in the gestalt that makes him up isn't really the defining factor. The Brain in quest is a lot more philosophical and works with others a lot more than the one in the cartoon.
  • Jinx: Jinx is an interesting case because on the surface she appears to be the cartoon's Jinx with some original flavor tossed on. Obviously her characterization has diverged significantly since then but while the cartoon is her primary influence it is not her only influence. Jinx's appearance, powers and basic personality are all derived from the Teen Titans cartoon but she's also got ever so slight influence from a minor Supergirl villain known as Satan Girl. This influence only extends as far as her birth name which she no longer uses (Dolores Pratchet) and the fact that if Supergirl shows up in a similar form to what she traditionally does, Jinx is going to hate her a lot. It's not a big thing but it is slightly present.
  • Mammoth: Mammoth draws heavily from his cartoon version as I like that version much more than his comic book and Young Justice counterparts and so his primary influence comes from there but his nationality (Australian) and his sister Shimmer are both more accurate to the comics than the show. He's still a simplistic brute but his dynamic with his sister shows a more compassionate side of him that really wasn't present in the cartoon.
  • Gizmo: Gizmo similarly draws most heavily from his cartoon version with him being a very short kid (as opposed to an adult with dwarfism) but his real name is derived from the comics (Mikron O'Jeneus). Gizmo's still a mouthy brat who hurls around made-up insults like it's going out of style and his general arrogance and enjoyment of kicking people while they are down remain as well.
  • Billy Numerous: Billy Numerous is pretty much exactly his comic book counterpart as while he has appeared in comics he's drawing almost entirely from the show. The only real difference that he has in characterization that I can think off of the top of my head is that he's explicitly a metahuman in quest. He's still the loud southern accented self-duplicating braggadocio who commits crimes out of a sense of delinquency.
  • See-More: See-More is another case of not really appearing in any media besides the cartoon show, hence his personality and characterization are mostly derived from there as well. The main original invention for him is that he's explicitly a metahuman using supertech to get his powers. See-More is generally characterized as a calmer and more thoughtful kind of criminal but not one who is incapable of getting caught up in others stupidity. He's a bit cautious and sensitive but at the same time he's also more than happy to break the law or fight others due to seeing himself as superior to others.
  • Kyd Wykyd: Kyd Wykyd is yet another character who exists in quest but doesn't really appear in any media besides the Teen Titans cartoon. Kyd Wykyd is explicitly a magic user and he remains a stoic silent operator with a willingness to follow others lead while also being unwilling to turn away from his life of crime
  • Blackfire: Blackfire in quest is characterized in a mix of her comic and cartoon version. She keeps the appearance and general confident and cunning personality (as opposed to the comics more angrily psychotic version) and has the same powers as the cartoon version (comics Blackfire was born powerless and had to cut a deal with alien invaders to get them) but the version of Blackfire in quest does differ from the cartoon version. Quest Blackfire was born weaker than Starfire and was passed up in succession because of it. Quest Blackfire is also responsible for selling off Starfire to the Gordanians but unlike in the comics, she didn't become ruler of Tamaran and instead fled into space herself. Quest Blackfire hates and resents Starfire immensely and when sufficiently pushed into a corner she drops the cool confident facade she puts up and becomes almost animalistically mind-bendingly furious. Blackfire's experience with being passed up in succession for being too weak has caused her to fixate on being powerful and gaining more power which often causes her to come into conflict with others especially since she views Starfire as a threat to any security she might gain.
  • Puppet King: I've detailed a bit of some proposed characterization for Puppet King in the "Adapting Stringleshanks" apocryphal post. In essence I've combined the two characters to create a singular entity for this quest. As such Puppet King in quest is a murderous magician trapped inside a puppet body after a battle gone wrong, who specializes in magic involving souls and who wishes to make use of superpowered minions to get revenge on those who stopped his killing spree whilst he was still human.
  • Kitten: So I've also detailed some thoughts regarding characterization for Kitten in the apocryphal post "Adapting Tiger Moth" (although I incorrectly stated her name was "Kitty" in that post). Admittedly that has very little to do with who she is currently or how she'll come into play in the quest itself. Katherine "Kitten" Walker is actually a character in Gotham as of right now. She'll likely be portrayed very similar to how she was in the show, being a spoiled materialistic brat who does genuinely like bugs and is close to her father but if she ever does take on the Tiger Moth persona she'll likely mature a bit as well.
  • Kardiak: Kardiak will show up in quest and as he has next to no characterization in the cartoon (which is the only place he's ever appeared) any characterization he gets will be entirely original. Kardiak is basically an example of mad science gone wrong.
  • Cinderblock: Cinderblock is pretty much just a metahuman criminal and whilst he will retain his gimmick of not talking, he will be capable of communicating through sign language
  • Trident: Trident in quest is an immensely arrogant Atlantean from Tritonis who believes that he ought to be king instead of Aquaman and who actively rebels against his rule. He's not very important in the grand scheme of things, being little more than a pirate with an inflated sense of self-worth but he does exist and do things in quest.
  • The Source: The Source is renamed in quest to "the Newfu Supreme Creator", so as to not cause unnecessary confusion, and retains its personality as an arrogant overconfident alien invader that seeks to abduct cows in order to try and conquer the universe. It is supremely out of its depth and while it is dangerous it's nothing in the grand scheme of things.
  • Red X: I cannot go too in depth with Red X but suffice to say if he shows up he'll have broadly the same character and appearance as in the show. I've combined him with an existing character (not Jason Todd) and I believe his real name in quest has actually been dropped without any fanfare already so eagle eyed readers who want to delve through every threadmarked post might be able to narrow down who he is ahead of time.
  • Plasmus: Plasmus in quest retains the powerset of the cartoon version of the character (turning into a rampaging muck monster whenever he wakes up, but his real name and nationality (he's German) come from the comics.
  • Overload: Overload hasn't been created just yet. I do intend to characterize it as surprisingly intelligent despite being unable to speak and having a constant craving to incorporate more electricity into itself
  • Control Freak: Control Freak doesn't have any ties to the somewhat conceptually similar villains "Film Freak" or "Joy Stick" and is instead a separate entity from them. He retains his general personality from the show but I'll also be giving him some unique touches as a particularly loony fan of the Teen Titans and of Impulse
  • Cheshire: Cheshire draws most heavily from the Young Justice version of her character and so won't take much from her silent portrayal in the Teen Titans cartoon.
  • The Amazing Mumbo: Mumbo, who goes by many names, keeps his appearance and personality from the cartoon. Unlike in that continuity, no external sources drove Mumbo crazy or pushed him towards crime. Furthermore Mumbo's dependence on his hat and wand for his magic, as well as his blue skin, are derived from his psychosomatic belief that this is how magic should be. Willingly wearing Mumbo's hat without protection similarly would drive someone to act like him due to Mumbo himself unknowingly enchanting it that way. In quest Mumbo is emphasized as a sort of idiot-savant magician, incredibly powerful and capable of reality warping, but incapable of ever making use of it effectively or mastering his powers or teaching others what he is doing at all.
  • Fixit: Fixit retains his cartoon characterization and personality but he is given the additional ambition to cast off biology entirely and to eventually become nothing more than an AI.
  • Mother Mae-Eye: Mother Mae-Eye exists in quest although I've taken a slightly different approach to her characterization. I've dropped a lot of the psychic vampire that feeds on joy elements of her characterization and instead decided to make her a twisted fairy that eats "children" (anyone who's not an adult) foolish enough to eat her pies. As a fairy Mother Mae-Eye operates on strict rules that she doesn't deviate from.
  • Mad Mod: Mad Mod is primarily characterized based off of how he appeared in the cartoon but he keeps his real name (Neil Richards) and his sartorial sense from his comic book incarnation. Mad Mod is still a deranged Anglophilic villain with a penchant for mind control and an increasing awareness that he's becoming a relic of the past, leading him to hate more youthful villains and heroes.
  • Andre Le Blanc: Andre Le Blanc keeps his cartoon appearance but he draws more heavily on his comic book counterpart. Instead of being a complete joke, Andre is instead an incredibly talented thief who often ends up failing because he feels a compulsion to leave calling cards of what he is going to steal well before he is going to steal it in order to have a challenge and that in turn causes him a lot of problems. If he shows up in quest he's probably going to be on semi-amicable terms with the Titans as he's not even really that bad of a guy in the grand scheme of things.
  • Malchior: Malchior has been altered from his cartoon incarnation and has instead been given ties to Gemworld. He serves as one of Dark Opal's advisors, though not a trusted one, and he has some kind of history with House Emerald even though he's made comments that there is no real House Emerald.
  • Adonis: Adonis is mostly based on his cartoon counterpart although he's more explicitly tied to a car company in Jump City.
  • Atlas: Atlas has not been created yet and if he is he'll be the robotic creation of the individual known only as "Spike". He'll retain largely the same arrogant blustering personality

Let me know if there's some other Titan's villain you'd like me to talk about or if there's any one of these that you'd like me to expand on.
 
Slade/Deathstroke: So the version of Deathstroke who's appearing in this quest is going to be fairly different from the version of the cartoon. This version isn't really a mastermind and is nowhere near as ambitious as he is in the show itself. Furthermore his use of weapons (guns, swords staves etc.) is way more prominent as is the fact that he's technically a super-soldier. I draw most heavily on some of the early comics for Deathstroke but many elements of his characterization come from other depictions as well. The most relevant point of comparison between Deathstroke in quest and in the cartoon is that I imagine that Deathstroke speaks a lot like how Ron Perlman voiced Slade giving him a fairly distinctive creepy monotone voice that he only occasionally drops when things have been turned on their head.
Makes sense, as much as I love Slade from the cartoon the inclusion of his kids alone kind of prevents him from going down that same path
He also lacks inherent ties to H.I.V.E. even if he may end up ultimately coming to take charge of it.
Assuming that Queen Bee doesn't beat him to it
  • Mammoth: Mammoth draws heavily from his cartoon version as I like that version much more than his comic book and Young Justice counterparts and so his primary influence comes from there but his nationality (Australian) and his sister Shimmer are both more accurate to the comics than the show. He's still a simplistic brute but his dynamic with his sister shows a more compassionate side of him that really wasn't present in the cartoon.
  • Gizmo: Gizmo similarly draws most heavily from his cartoon version with him being a very short kid (as opposed to an adult with dwarfism) but his real name is derived from the comics (Mikron O'Jeneus). Gizmo's still a mouthy brat who hurls around made-up insults like it's going out of style and his general arrogance and enjoyment of kicking people while they are down remain as well.
  • Billy Numerous: Billy Numerous is pretty much exactly his comic book counterpart as while he has appeared in comics he's drawing almost entirely from the show. The only real difference that he has in characterization that I can think off of the top of my head is that he's explicitly a metahuman in quest. He's still the loud southern accented self-duplicating braggadocio who commits crimes out of a sense of delinquency.
  • See-More: See-More is another case of not really appearing in any media besides the cartoon show, hence his personality and characterization are mostly derived from there as well. The main original invention for him is that he's explicitly a metahuman using supertech to get his powers. See-More is generally characterized as a calmer and more thoughtful kind of criminal but not one who is incapable of getting caught up in others stupidity. He's a bit cautious and sensitive but at the same time he's also more than happy to break the law or fight others due to seeing himself as superior to others.
  • Kyd Wykyd: Kyd Wykyd is yet another character who exists in quest but doesn't really appear in any media besides the Teen Titans cartoon. Kyd Wykyd is explicitly a magic user and he remains a stoic silent operator with a willingness to follow others lead while also being unwilling to turn away from his life of crime
I kinda want to recruit all of these people at some point but that might just be nostalgia, also what are the odds of these guys attending the Charles McNider school?

Well, we already know where Billy Numerous is though I'm still not clear if Queen Bee is keeping him or sending him to us
Blackfire: Blackfire in quest is characterized in a mix of her comic and cartoon version. She keeps the appearance and general confident and cunning personality (as opposed to the comics more angrily psychotic version) and has the same powers as the cartoon version (comics Blackfire was born powerless and had to cut a deal with alien invaders to get them) but the version of Blackfire in quest does differ from the cartoon version. Quest Blackfire was born weaker than Starfire and was passed up in succession because of it. Quest Blackfire is also responsible for selling off Starfire to the Gordanians but unlike in the comics, she didn't become ruler of Tamaran and instead fled into space herself. Quest Blackfire hates and resents Starfire immensely and when sufficiently pushed into a corner she drops the cool confident facade she puts up and becomes almost animalistically mind-bendingly furious. Blackfire's experience with being passed up in succession for being too weak has caused her to fixate on being powerful and gaining more power which often causes her to come into conflict with others especially since she views Starfire as a threat to any security she might gain.
I also kinda want to recruit Blackfire but only if we can't get Starfire first
Kardiak: Kardiak will show up in quest and as he has next to no characterization in the cartoon (which is the only place he's ever appeared) any characterization he gets will be entirely original. Kardiak is basically an example of mad science gone wrong.
I'd honestly be shocked if he ended up as anything but a monster of the week, he's literally just a giant heart robot that kidnaps
Red X: I cannot go too in depth with Red X but suffice to say if he shows up he'll have broadly the same character and appearance as in the show. I've combined him with an existing character (not Jason Todd) and I believe his real name in quest has actually been dropped without any fanfare already so eagle eyed readers who want to delve through every threadmarked post might be able to narrow down who he is ahead of time.
Clearly he's a bionic monkey

Honestly though Red X is probably one of my favourite DC characters despite him only being in the show, and kind of in a recent comic
Fixit: Fixit retains his cartoon characterization and personality but he is given the additional ambition to cast off biology entirely and to eventually become nothing more than an AI.
I would really like to get Fixit, especially if we want to pursue robotics or AI research

That alone is arguably worth investing into Jump City
Mad Mod: Mad Mod is primarily characterized based off of how he appeared in the cartoon but he keeps his real name (Neil Richards) and his sartorial sense from his comic book incarnation. Mad Mod is still a deranged Anglophilic villain with a penchant for mind control and an increasing awareness that he's becoming a relic of the past, leading him to hate more youthful villains and heroes.
I stand by that Mad Mod and Carl would get along, he might also get along with Nygma and Elaine

But Oswald would hate him

As for other characters you've clearly forgotten the greatest Teen Titans, Ding Dong Daddy!

Seriously though I'm curious which version of Doctor Light you're going with and I imagine Terra will be the princess of Markovia?
 
Mammoth and Shimmer may be easy recruits since Jinx is Handshake pals with Shimmer.

I still cannot pick up who Red X is.

Seriously though I'm curious which version of Doctor Light you're going with and I imagine Terra will be the princess of Markovia?
We already squished Doctor Light before he got infamous. The only Doctor Light now is Dr Hoshi
 
I kinda want to recruit all of these people at some point but that might just be nostalgia, also what are the odds of these guys attending the Charles McNider school?

Well, we already know where Billy Numerous is though I'm still not clear if Queen Bee is keeping him or sending him to us
If you don't get Shimmer then you can't get Mammoth and both Shimmer and Mammoth aren't big fans of being law abiding citizens. Gizmo and Kyd Wykyd don't qualify as metahumans (one's "just" a brilliant roboticist and the other's a magic user). See-More could work but his abilities work best with technological enhancement. Still out of all of them See-More is the one most likely to be capable of attending the Charles McNider school. None of them will do it without prompting though.

Queen Bee is keeping Billy Numerous for her own use.
I also kinda want to recruit Blackfire but only if we can't get Starfire first
I will say that I personally find this statement kind of funny because a lot of Blackfire's issues stem from her feeling inferior to Starfire and here you've basically stated that Blackfire's your second pick after Blackfire. There's nothing wrong with the statement but in a meta-sense this would enrage Blackfire to no end.
Clearly he's a bionic monkey

Honestly though Red X is probably one of my favourite DC characters despite him only being in the show, and kind of in a recent comic
Well there go my plans to secretly merge him with Robo-Octo-Ape.

A lot of great characters don't make the jump from medium to medium. Everywhere Man (The Batman), Luminous (DCAU), Equinox (Batman the Brave and the Bold and more are all great characters who haven't really appeared outside of their original series and so I'm more than happy to make use of them.
As for other characters you've clearly forgotten the greatest Teen Titans, Ding Dong Daddy!

Seriously though I'm curious which version of Doctor Light you're going with and I imagine Terra will be the princess of Markovia?
Ding Dong Daddy is a weird case where I honestly feel like he works better as a villain taking on a single teenage superhero still in high school. In his comic book incarnation he was recruiting high schoolers as part of his gang and while I love that his episode is basically "Teen Titans but Mariokart" it feels a bit more impactful to put him somewhere else. I didn't forget him but he's a character I'll probably be placing into a different rogues gallery. Whacky 70's car criminal will probably show up to harass Stargirl or Impulse. As such I don't quite have the characterization for him down even if I do have ideas so I left him off the list.

Dr. Light is tricky because there are a lot of Dr. Lights. First of all I've already included the female Dr. Light Kimiyo Hoshi so that's a thing. I probably won't be making Arthur Light a rapist (I do not feel qualified to cover said topic in depth and I refuse to use it for shock value) and I also probably won't make him as needlessly edgy as he got in comics. I'll probably make him a bit of a mix of the comic and cartoon versions, a slimy cowardly snake whose surprisingly dangerous when backed into a corner but is otherwise a megalomaniacal grandstander. Arthur Light would stay a scientist and keep his connection to Jacob Finlay who would be the original inventor of the technology that Light then further refined. Jacob Finlay was also Dr. Light for a time and he may become Dr. Light or some equivalent identity in quest as well. Arthur Light is going to stay a villain though.

Terra's a princess of Markovia although she's due to run away at some point where she'll head to the United States where she'll pick up a bit of the cartoon Terra's traits but will largely stay closer to other takes on the character.
 
If you don't get Shimmer then you can't get Mammoth and both Shimmer and Mammoth aren't big fans of being law abiding citizens. Gizmo and Kyd Wykyd don't qualify as metahumans (one's "just" a brilliant roboticist and the other's a magic user). See-More could work but his abilities work best with technological enhancement. Still out of all of them See-More is the one most likely to be capable of attending the Charles McNider school. None of them will do it without prompting though.

Queen Bee is keeping Billy Numerous for her own use.
Good to know, though now I'm curious how we could meet them though I suppose the first step would be expand into Jump City more
I will say that I personally find this statement kind of funny because a lot of Blackfire's issues stem from her feeling inferior to Starfire and here you've basically stated that Blackfire's your second pick after Blackfire. There's nothing wrong with the statement but in a meta-sense this would enrage Blackfire to no end.
That's true, honestly the main reason I'm hoping for Starfire over Blackfyre is that she's arguably easier to control and will demand less from us

Though I suppose that depends which version we get, if we get genuinely good person Starfire from the show then we'd be very limited on what we could have her do even if we can control her perception of humanity whereas if we got Outlaw's Starfire that's willing to kill people we'd have more options
Well there go my plans to secretly merge him with Robo-Octo-Ape.

A lot of great characters don't make the jump from medium to medium. Everywhere Man (The Batman), Luminous (DCAU), Equinox (Batman the Brave and the Bold and more are all great characters who haven't really appeared outside of their original series and so I'm more than happy to make use of them.
Unfortunately not every character can be a Harley Quinn
Ding Dong Daddy is a weird case where I honestly feel like he works better as a villain taking on a single teenage superhero still in high school. In his comic book incarnation he was recruiting high schoolers as part of his gang and while I love that his episode is basically "Teen Titans but Mariokart" it feels a bit more impactful to put him somewhere else. I didn't forget him but he's a character I'll probably be placing into a different rogues gallery. Whacky 70's car criminal will probably show up to harass Stargirl or Impulse. As such I don't quite have the characterization for him down even if I do have ideas so I left him off the list.
Fair, though the Stargirl bit reminds me that we still own a ton of land around Blue Valley which I want to use for farmland at some point
Terra's a princess of Markovia although she's due to run away at some point where she'll head to the United States where she'll pick up a bit of the cartoon Terra's traits but will largely stay closer to other takes on the character.
Now that would be a good find, though we'd have to make sure to keep our connections with Vertigo a secret

Though that does remind me, weren't we supposed to get a bunch of Quixium from Vertigo that just never turned up?
 
Though that does remind me, weren't we supposed to get a bunch of Quixium from Vertigo that just never turned up?
If you were I don't remember it. If you can find evidence for the fact that you were supposed to get Quixium from Vertigo I'll ensure you get it belatedly. From what I remember you only bargained to get the data Vertigo has on Quixium but I could be misremembering things.
 
So Ding Dong Daddy got me thinking about a DCU Mariokart. Me being the impulsive individual I was had to go and expand it further (especially since I'd probably enjoy such a game even if just for the novelty value). Here's what I've got so far but do keep in mind that none of this is realistic in the slightest. Feel free to suggest your own stuff or expand on the details.

Racers/Karts
  • Batman and the Batmobile
  • Joker and the Jokermobile
  • Lex Luthor and the Kryptonite Cruiser
  • The Flash and the Cosmic Treadmill Traverser
  • Superman and the El Family Spaceship
  • Gorilla Grodd and the Quadromobile
  • Wonder Woman and the Invisible Jet-Car
  • Green Lantern and the Construct Carrier
  • Sinestro and the Nightmare Monster Truck
  • Circe and the Enchanted Creature Chariot
  • Green Arrow and the Arrowcar
  • Poison Ivy and the Mean Green Machine
  • Cyborg and the T-Car
  • Parasite and the Parasite Prowler
  • Space Cabbie and the Space Cab
  • Lobo and the Spazfragg 666 Spacehog
  • Captain Cold and the Rogue's Roadster
  • Roxy Rocket and the Roxy Rocket
  • Toyman and his Classic Kart
  • Dr. Poison and the Fumehood
  • Orion and the Astro-Harness
  • Harley Quinn and the Harley Hot-Rod
  • Catwoman and the Catmobile
  • Atrocitus and the Rage Rider
  • Etrigan and the Hell on Wheels
  • Booster Gold and the Wave Rider
  • General Zod and the General's Tank
  • Robin and the Redbird Racer
  • Dr. Magnus and the Metal Men Motor
  • Blue Beetle and the Battle Buggy
Tracks
  • Apokolips Now: A race across the surface of Apokolips. Players must dodge pillars of fire, dive bombing parademons and Darkseid's own Omega Beams. Kalibak, Granny Goodness and the Female Furies can be found on this track but don't affect the race
  • Bottled City of Kandor: A race across the futuristic city of Kandor where players must occasionally weave past various Kryptonian hovercars. A relatively easy and simple course
  • Themyscira Circuit: A straightforward figure eight raceway. Hippolyta, Artemis and Wondergirl can all be seen on this track though they don't affect the race itself
  • Gotham Narrows: A tight turn based course through the bad parts of Gotham. Players must deal with Two-Face and Penguin's constant escalating conflict as well as the sections of the road Mr. Freeze iced over. Riddler, Scarecrow and Clayface (who shifts forms between Batgirl, Comissioner Gordon, Harvey Bullock, Carmine Falcone and Black Mask as well as his own base form) can be seen but don't affect the race itself.
  • Metropolis Motorway: A race with a wide open path that passes by many of Metropolis' most remarkable landmarks including LexCorp tower, the Daily Planet and Centennial Park. In the center of Centennial Park Supergirl and Superboy are battling Livewire and Metallo. Players must dodge stray attacks in this area. Lois Lane, Jimmy Olsen and Mercy Graves can be found on this track although they don't affect the race itself
  • Across the 4th dimension: A chaotic trippy race through a complicated ever changing track where both Mr. Mxyzptlk and Batmite are constantly spawning in new obstacles utterly at random. This is one of the most difficult tracks in the game though there are a lot of characters who can show up here depending on what occurs with Mxyzptlk and Batmite's RNG.
  • Titans Island: A simple race around Titan's Island a basic course where the most complicated addition is that sometimes Raven or Terra will create ramps or barricades in the path at set areas. Starfire, Beast Boy, Aqualad and Kid Flash can be seen on this stage as well but they don't affect the race at all
  • Gorilla City Raceway: A tricky jungle track with numerous ravines and boulders that ends in a climb up a ziggurat. Jay Garrick, Impulse and Solivar can be seen on this stage but they don't affect the race itself
  • Gemworld: A race where players must weave through the crystalline fields of Gemworld, avoiding the occasional passing dragon's fire breath and culminating with heading through a castle with swinging traps that leads to a climactic battle between Dark Opal and Amethyst. Other Gemworld characters like Citrina, Lord Sardonyx, Citrina and more can be seen on this track though none of them affect the race itself
  • Oa Spaceport: A tricky race around Oa where players must avoid a few constructs that get in the way as well as deal with quite a few twists and turns. The Guardians of the Universe and many Green Lanterns can be seen on this stage but none of them really affect the race itself
  • Qwardian Colosseum: A simple circular track where occasionally a Yellow Lantern will create a construct to attack racers while Ranx looms overhead. Many Yellow Lanterns can be seen on this track and its simplicity makes it among the easier courses in the game.
  • Skartaris Speedway: A race where players must make their way through the courses of Skartaris where they must weave their way past various dinosaurs that have ambled their way onto the track.
  • Amusement Mile: A chaotic course where madness is in full swing. Players must dodge spinning teacups, exploding jack-in-the-boxes and avoid falling off into the waters below. Mad Hatter and the Wonderland Gang as well as Killer Croc can be seen in parts of this track but they do not affect the race itself.
  • Arkham Asylum Circuit: Arkham Asylum Circuit is a race where players must navigate around the asylum, avoiding the electrified fences, Firefly's flames, Maxie Zeus' lightning blasts and leftover traps from Calendar Man while Lockdown angrily shouts over the radio.
  • Speedforce Straightaway: A race that does not loop around with no special gimmicks. Straightforward and easy to navigate through though you can occasionally spot the Max Mercury and the Reverse-Flash battling it out in the background.
  • All Along the Watchtower: A long race through the various facilities of the Watchtower that's fairly straightforward but will test the players competency. Martian Manhunter, Hawkgirl, Fire and Ice, Mr. Terrific, Steel, Dr. Fate, Captain Marvel and more can all be seen in this race but don't affect the proceedings.
  • Meanwhile at the Legion of Doom: A long race through the swamp and the building of the legion of doom. Players must dodge around the security system throughout the level meaning here's constantly something to avoid. Solomon Grundy, Dr. Polaris, Bizarro, Giganta, Mirror Master, Black Manta and the Atomic Skull are all visible in this track but don't affect the race directly
  • The Fortress of Solitude: A simple race across the icy areas of the Fortress of Solitude where recordings of Zor-El can occasionally be seen. The track is slippery and as such it can be a bit tricky
  • Urzkartaga's Abandoned Temple: A race through a jungle ruin where players must bladed traps, boulders and at the very end eldritch blasts from an enraged god. This is a difficult claustrophobic race. Cheetah can be seen in this race but she doesn't affect the race itself.
  • Central City Circuit: A race across the Central City Motorway where players must avoid the various vehicles they weave around and avoid Heatwace and Captain Boomerang's errant attacks as pair of them are attempting to get away with robbing a bank. Additionally towards the end Red Tornado battles the Top and so players must then endeavor to avoid the ensuing cyclones.
 
In this enraged state Superman had blown up Brainiac's ship and killed the alien.
Oh clark. After getting your ass kicked by Lobo you somehow still haven't realised that some things are a lot harder to kill than your familiar with.
Results: Lois Lane earns a lot of acclaim as a journalist, the world learns that Lobo is the last Czarnian, the world learns of the United Planets and the "Legion of Superheroes" of which Superman has met Lightning Lad, Saturn Girl and Cosmic Boy, the world learns of the alien collector
--[] [Design] Cold Kryptonite suit (62 points)
The cold kryptonite suit is a compromise between power and comfort. Gauntlets, boots and a chest piece each with a kryptonite based heating system installed in them make up the bulk of costume and provide it with most of its weight. However Caitlin's head, shoulders and fingers are all exposed so that she may freely use her power and draw heat from the environment around her. This suit is essentially equivalent to walking around with multiple bombs strapped to her but one advantage it does have is that Caitlin can modify the energy being put into the kryptonite in her suit enabling her to ratchet up her power to be even more devastating for short periods of time. This costume is one Caitlin would be comfortable wearing and would let her effectively interact with others

Brainiac who Superman believes he killed when he blew up his ship, the world receives confirmation that the Green Lantern corps is an interstellar organization and that they are currently at war with a "Yellow Lantern corps", Nemesis guage +20, new options opened up
Multi-turn effort to pass laws to restrict superman is equivically as good as a single well written article by lois lane? Feels reaching. I could accept 14-16 point gain to nemesis, Lane is broken lie that, but 20 feels excessive for whats occuring.
[] [SCU] Allow LexCorp to plant spyware in the SCU headquarters (30 points)
Given there amazing loyalty to us spending 30 points on bugging there headquarters feels Redundant. This is our loyal second army. Practically lexcorp security 2nd Devision. We need to improve them, not monitor, especially with brainiac making his move.
- [ ] [Design] Cold Kryptonite suit (62 points)
The cold kryptonite suit is a compromise between power and comfort. Gauntlets, boots and a chest piece each with a kryptonite based heating system installed in them make up the bulk of costume and provide it with most of its weight. However Caitlin's head, shoulders and fingers are all exposed so that she may freely use her power and draw heat from the environment around her. This suit is essentially equivalent to walking around with multiple bombs strapped to her but one advantage it does have is that Caitlin can modify the energy being put into the kryptonite in her suit enabling her to ratchet up her power to be even more devastating for short periods of time. This costume is one Caitlin would be comfortable wearing and would let her effectively interact with others
This feels a bit excessive. Dumping all the points into a very recently transformed metahuman who still hasn't come fully to terms with her transerformation, and passing over various employees with a longer period of history and more feild experience just before a major combat event seems foolish. The kryptonight is also a bit, obsessive? By all means lets screw over Superman, but lets do so on a different costumes turn when we aren't under imminent threat from an alian who can actually fight strategically and knows how to leverage his advantages.
 
My issue with that is that I very much doubt Nebraska has the necessary environment to gro Gingo fruit and if we're having to use greenhouses then we might as well grow them elsewhere and use the fertile soil for something else
The Count offered us a castle in Marcovia, maybe we can scout out one with suitable farming land.
Lobo and the Spazfragg 666 Spacehog
Can his ultimate be shooting superman out of the air so he crashes into the highest placed rider besides Lobo?
 
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Multi-turn effort to pass laws to restrict superman is equivically as good as a single well written article by lois lane? Feels reaching. I could accept 14-16 point gain to nemesis, Lane is broken lie that, but 20 feels excessive for whats occuring.
So to elaborate, one turn of the multi-turn effort to pass laws is equivalent to an absolutely groundbreaking article in terms of the subject matter covered (I think learning that interstellar democracies and peacekeeping organizations exist is kind of a big deal). You're doing false equivalence here where you saw that one turn of a thing as equivalent to a one turn action and then came to the conclusion that the entirety of the thing was equivalent to that one turn. Yes you haven't gotten nemesis gauge reductions from the action before but that was because Superman was offworld and the gauge was frozen meaning for a time it was much harder to move it up or down (and the thread knew that when they chose the action).

I personally don't feel it's excessive considering how much more public it is and how much more immediate the impact is felt (IRL national laws take about four years minimum to finish being drafted and go to the president to be put into effect and the public doesn't often hear an incredible amount about it during that time period). For a metaphorical comparison Superman wandered into a damage over time effect and the first tick of damage was equivalent to Lois' full bore attempt to hit back directly. I think that's more than fair and is reasonable.
The kryptonight is also a bit, obsessive? By all means lets screw over Superman, but lets do so on a different costumes turn when we aren't under imminent threat from an alian who can actually fight strategically and knows how to leverage his advantages.
The kryptonite inclusion there is actually because it ended up being the best material for the job. The properties I gave kryptonite made it really good to use as a battery, and the thread further refined Kryptonite batteries so that they were a good option to use and so having the heating system be powered by kryptonite ended up occurring as a natural out-stemming of it simply being the best tech for the job. Even if Superman wasn't your nemesis, a kryptonite powered suit would be better for Caitlin than one heated by a more traditional battery type.
Can his ultimate be shooting superman out of the air so he crashes into the highest placed rider besides Lobo?
I mean in this hypothetical racing game Superman is a racer so it's a little weird to have Lobo shoot Superman out of the air to hit Superman. It also would need to be a big Superman or else it wouldn't really be impactful (if the object is smaller than the kart it might be really underwhelming as an ultimate since it's relatively easy to avoid and would only affect one player) and so you might end up with more wonkiness where a bigger than the kart Superman hits a smaller than the kart Superman. Again not unsolvable or something people wouldn't necessarily be willing to suspend disbelief for but it's odd to say the least.

I think that if you were to give Lobo an "ultimate" in this vein it would be better off as having Lobo shooting a Khund spacecraft out of the air, just so that the blast radius and the impact of the ultimate can feel a lot bigger and more impactful than a human sized object.
 
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And now I have completed this piece which is tied to the "Helmetless Hoplite Circe" fanart. I'm not the happiest with it as I could have stretched out the transformation sequence a little bit longer to make the main character's mental alteration a little less abrupt and I do think the outfit could be emphasized a little more but I think the overall story is pretty solid and entertaining and I need to not be a perfectionist with my own writing. It shows a pretty unique side of Circe and the two little twists regarding parts of the outfit in the original image (the spear and the helmet) are pretty neat in my opinion. I'm rather curious as to what people think of the final result of this omake. I think this is a fun short piece that doesn't outstay its welcome even though it could have very quickly devolved into gratuitous gore and body horror and my favorite part of the piece is that it shows the absolute folly of solely relying on moly to defeat Circe while also at the same time making Odysseus more impressive with his feat of defeating and outsmarting Circe. The original twist of the story (where Circe was going to turn the main character into a tortoise in order to grant him a long and prosperous life) was scrapped but I do think that the evolution of the narrative to what it currently is, is a lot more interesting by comparison. Also for people unaware of the term pilium is a type of Roman spear. Circe doesn't actually have a pilium in this story but as the main character is an ancient Roman he incorrectly calls her spear a pilium so the two terms are interchangeable in this story if not in real life. Hope you all enjoy.
Great work! Personally, I would have probably gone for a "final tomato in the mirror approach", where instead of the narration and Circe personally establishing the character's status as a beastiomorf, we at first get just the beastial rage/grunts/silence, and then the final sentence is something like him oinking in delight as he marches with hairy, pig-like legs in the name of Circe. Thank you for the story in any case, just my personal musings.
 
Great work! Personally, I would have probably gone for a "final tomato in the mirror approach", where instead of the narration and Circe personally establishing the character's status as a beastiomorf, we at first get just the beastial rage/grunts/silence, and then the final sentence is something like him oinking in delight as he marches with hairy, pig-like legs in the name of Circe. Thank you for the story in any case, just my personal musings.
I did initially consider that approach before scrapping it. The problems I ran into was that when I attempted to extend his transition to make it a little more like what you're suggesting it ended up making the fight scene really drag and some of the internal thoughts would get oddly stilted and confusing. I ultimately simplified the transition to beastiamorph in order to retain clarity and not drag out the fight scene unnecessarily.

I do like the "final tomato in the mirror approach" but I chose not to do so due to wanting to place the emphasis in a different place. If I were going for a straight Metamorphosis-style story and character study of Quintus then I likely would have gone with something more along the lines of what you described but because the emphasis of the story was a lot more focused on the external actor of Circe, I chose to have the final line end be about her and her actions. I suppose you can see the last line being a result of me seeing it more as a story about how Circe manipulates, misleads and makes use of people to fulfill her own goals with and without magic, as opposed to the story of Quintus' tragic transformation into a monster in the pursuit of saving his family. Because of the different focus I emphasized different things.

Thank you for the kind words regardless I enjoy hearing your feedback!
 
So I've gotten through most of the character updates (all of the character information stats and coop scores as well as the nemesis gauge should be updated properly). Feel free to let me know if I've missed something.
 
I find your portrayal of Helena delightful. Can we ask Talia to take her as an apprentice for a couple of turns when we meet her? Would it fulfill our end of the deal to help Huntress (fr the time being)? We negotiated with Ras to take our employee before our relationship soured, if I recall correctly.
 
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