Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
[X] Plan Investigation, Magical Plants, and Exciting guns
-[X] Investigate Sasha Glynul - Lex + Mercy + Talia
-[X] Research Botany - Pamela + Rebecca
-[X] The A.M.A.Z.O. project - Ivo
-[X] Hire more LexCorp security forces - Katherine
-[X] Improve weapons - Roxanne
-[X] Design and produce self-flying planes - Carol

The momentarium passed. I can feel the wind~ (no, I will never stop doing that. I just love that song)
 
The momentarium passed. I can feel the wind~ (no, I will never stop doing that. I just love that song)
*Sheepishly, guiltily, looks behind me …. lowers leg to firmly plant foot on ground*

Um... sorry. Didn't realize anyone was behind me, or you know, there.

*Ahem* So, what was that about a vote? Oh... uh. Okay, yeah sure, looks like a good choice.


[X] Plan Investigation, Magical Plants, and Exciting guns
 
Seems too much to dump 3 peeps on the investigate action.

There's a very high chance that we're going to have a - to the roll given the fact that ??? has been extensively trying to cover up any evidence of their involvment in stirring a war between us and the Shadow League (provided that Sasha is the ???), so no, it is not too much to put 3 heroes on the investigation. This quote is the reason why I so strongly believe that we will have a - to the roll (just like with fortification efforts last turn):

??? has four actions they can use per turn. ??? tends to use at least three per turn burying evidence and hiding who they are since they know that if they get caught their death will be slow painful and final.
 
Seems too much to dump 3 peeps on the investigate action.
No

1) It is a very important action with moderately high DC and almost guaranteed "-" to the roll
2) Rate of success matters
3) 1.35 coop score with Mercy makes her noticeably better in a team with Luthor than alone. We now have a good backup for her, allowing us taking her away from a martial action and putting her where she works best. Also we want her as a bodyguard for Luthor
4) It is a bad idea to send Talia + Luthor alone. Who knows, maybe she'll change her mind and decide to please her father?

I actually considered going 5 heroes for the investigation- Lex, Mercy, Rebecca, Roxanne, Talia but decided against it to hide our alliance with Talia better. Neither Rebecca nor Roxanne are trustworthy enough.
 
Achron of Ghost's Johann Friederich Günther von Aerner for Earth 27
My own submission for Earth-27.

A flash of light, wards glowing as they fed the weakened strike to the younger of the two, causing him to spasm as his nerves felt the sting of the electric surge.
The child looked at his elder brother, his eyes betraying the envy he felt for his brother's talent, but also his promised inheri-

"Karl!" Your aged voice, dry if still holding the authority you maintained, called out your grandson, causing him to swerve his eyes your way, "Show me that this was not all that my blood has given you."

You knew what your voice, in its unflinching and demanding tone, would do to your youngest grandson. You saw the way his teeth were grit, you noticed the sharpening of his gaze. But he wasn't the only issue amongst the latest brothers of the von Aerner line. Christian too, held himself in pride, evident in his features. His stance was not one prepared to attack or defend in a duel between mages, but one where he purposefully left himself open. You would be disappointed in him, were he not as talented, nor as driven in his studies as he was. His pride was justified, but you worried where it would lead him.

You awaited for both of your grandsons to acknowledge each other and resume their training duels, and you signed the beginning of this bout.

"Father, I would like to once more attempt to reconcile my children."

"Alexander, you know as well as I that they will begrudge each other." I answer my eldest son coldly, my tone lower and resigned.

I see his mouth twist in an ugly grimace. "It will be my progeny then?"

"It is too early to tell." Yes, it will be them. "Our ancestor's writings are quite nebulous, after all." Not in this case. Not when it came to fratricide.

What curse did my ancestor take in exchange for a mere spark of the Old Gods' power? Was this the cost for potent magecraft? Or was this but retribution for Adalwolf the Æðelric's hubris?

For more than a millennium, the sons of Adalwolf bore the curse of knowing that every couple hundred years, the family would split, and brother would turn against brother. The founder had, in claiming magecraft from the Pagan Deity Odin, stolen not just some of his mystical might, but a shred of his eternal wisdom as well. More clearly than any of his descendants that might get brief trances of preternatural wisdom, he learned the crippling cost of his theft.

He saw himself slay his brother, and he saw the ideological shadows of his descendants do the same.

The Grief to Hartmut, the bloody prophecy of human leather, made by a brother from a brother. This is the most macabre, mystical, and final legacy to his sons. The book, and it is a book, details each of the brotherly pairs that would split the family in two. Despite seeming to be at most a good fifty pages, one can keep turning until they fall of exhaustion. Some might consider this to be a sign of prosperity to the dynasty. That was disproven following the second schism. The ancient domains our family had made their home in were torched, and only the twin sons of Bjorn would survive in poverty, hunted by the agents of the New God, one their descendants would eventually follow alongside most of Europe. The dynasty will live on, be it in prosperity or poverty, in power or in slavery, the bloodline of the Æðelric would continue to times unknown.

I had hoped that the next schism would be long after my generation, once we had time to re-establish ourselves amongst the old nobility and other sorcerers. But the Schism of the Prideful Conqueror and the Envious Prince would haunt the future. I would not live to see it, but my eldest son will worry about it for the rest of his life, much like I worried about the future of the dynasty upon the death of my father.

The world wars had not been kind to us. Our investments in Lothringen were confiscated, more than half of our Prussian domains were stolen, and my grandfather's industrial experiment slowly died until the depression finally pushed it into a grave. My father's hope in the promises of the damned National Socialists had only led us to further ruin, and the Slavs denied us our domains, and captured the emissaries we sent when we offered information in exchange for many of our relics, never to be seen again. Those pitying stares, the mocking younger dynasties, the new money. They revolt me. Only tradition has not led us astray, and tradition shall bring us back to glory. My grandchildren will fight and kill each other, dragging the dynasty and the few cadet branches that remain into a fight that will prune the tree of the generation, leaving only the ruthless, the smart, the lucky, and the meek. A sacrifice I wish our dynasty would not need, but one that has been forced upon us.

I can feel my old bones and aching muscles, eager at the reminder of combat. It has been too long since I hunted those behind the Masquerade. I feel a cruel grin blossom on my face as Alexander concerns himself with the intensifying duel between his young children, and cover it behind my right hand. Perhaps hunting Changelings or some of the Lesser Daemonic Cults would prove a suitable challenge for my great-nephews, under my supervision of course. It would also remind the uppity fools that flaunt themselves as sorcerers what true magecraft is. The battle-tested, ruthless rituals at the disposal of the ancient houses, the enchantments and body reinforcements to prevent the tearing of flesh from channelling the might of ancient forces, and the true breadth of knowledge that comes from centuries of research. They can flaunt their parlour tricks and petty spells around, selling their freak shows to the public for a pittance.

True sorcerers shall always stand above them. And it was time that Johann Friederich Günther von Aerner reminded them of this.
 
[X] Plan Investigation, Magical Plants, and Exciting guns

[X] Plan Investigation, Magical Plants, and Exciting guns

frankly we have too many Hero units.

I disagree, IMO it's great to have more hero units, especially enough units to cover all actions and have team-ups because that what the superhero genre is all about - extraordinary individuals doing extraordinary things!
 
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I disagree, IMO it's great to have more hero units, especially enough units to cover all actions and have team-ups because that what the superhero genre is all about - extraordinary individuals doing extraordinary things!
then I would say the DC requirements or the rewards need a nerf or rework. Because we've already started to snowball, and more will just add to the breaking of the quest.

Maybe a few more unsuspected maluses from other characters plans, which can then be incentive to create a 'villain group' to coordinate and not hamper each other unecessarily.
 
[X] Plan Investigation, Magical Plants, and Exciting guns

Whatever, if we don't get Rebecca & Carol Cooperation 1.0 this turn, we always have next turn.
 
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