Forge of Destiny(Xianxia Quest)

Most definitely not. No way we invest in a weapon before having an art for it.
............................................We had the choice of the throwing knives or bow back then because they were both weapons that worked with Zephyr's Breath. It's a projectile weapon art not a throwing knife art.
The Elder bat auto-pass it, the lesser ones needs 3 success.
It specifically says a one success Resolve test.

Needles are cheaper than giant arrows, yet just as versatile. You can make them from silver, bronze, steel, bamboo, bone, iron, whatever you can sharpen to a point and put a cluster of feathers on the end of. And you can carry way more of them. AND you can fire them just as fast and far as a bow can fire arrows, because they're magic.
Tiny-ass low velocity darts that depend on our ability to breathe out really hard aren't going to match up to large arrows that have way more KE behind them just from the sheer weight. They're also going to suck at penetrating armor compared to the bow.
 
Since we have a pocket dimension ring, a bow is no longer out of the question.

Still, we have to train a bow Mastery to get good at one. The DV is probably good, though I am unsure if we'd get compound bows in this setting...
 
Bows are pretty good in the sense that while we can already reliably finish a fight within the four rounds before our mist disappears right now, bows probably can let us do that against multiple opponents of the same level as us. Likewise, they can let us attack from afar without too much issues.

The main reason we chose Knives and not Bows at first was because ZB's first level was 10m, which is riducously short, so we had to be in melee range to even use ZB with a bow. Well, the secondary reason was that we had no one to support reliably then, so it was better to use a weapon we could use in both melee and range.

Things are different now. While bows are still clashing with FVM, when it comes down to it 4 turns is more than enough to end a fight once the terrain is set up, and we'll probably be able to 'pick up' our mist again without repaying everything by late Yellow or so.
It specifically says a one success Resolve test.
The same way diapason says 2 success on perception, but clash rules still apply.
 
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While I'm in favor of having a real weapon for a long time...
Most definitely not. No way we invest in a weapon before having an art for it.

...this is going to be the case for thread sentiment until we actually pick up arts that do attacking as more than a secondary rider.

I want one too.

Probably something blunt and heavy, to compensate for the penetration-type traits bows usually have. Those Rock Guardian type of opponents. While longbows are great at punching through armour, better than just about anything melee with a sharp edge, nothing beats blunt trauma for tough cookies.

Back-up, highly specialized weapons are an adventurer tradition for a good reason. The classic +1 Ghost-touch Cold Iron Morningstar. It's not the best weapon in the world, but damn doesn't it work against just about anything.
God Kicking Boot!

Being semiserious here. Word we got was:
-Weapons with one role are better weapons. All their bonuses go into one thing
-Weapons with multiple roles are crappy weapons. This is why the knives/battleflutes are crappy, because they fill two roles and thus suck at both.

So gauntlets and boots work just fine if you have arts to make them flourish and pick a dedicated asskicking boot.
 
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One concern about bows that I have is that it will take more resources to get the arrows.
If the cost of arrows are measures in spirit stones, they will be reuseable or come in enormous amounts.

If it follows the usual rule of "the bow enchants the arrows as it fires", then we have no problem.
I'm personally growing fond of a naginata type weapon to capitalize on our height and arm span. Some type of polearm that can be used to keep people away.
That too.

Get a halberd, we already have blue armour.
The main reason we chose Knives and not Bows at first was because ZB's first level was 10m, which is riducously short, so we had to be in melee range to even use ZB with a bow. Well, the secondary reason was that we had no one to support reliably then, so it was better to use a weapon we could use in both melee and range.
ZB is the very weakest art on the archive for its type, tho.

A cheap Arm only art dedicated for bows would be an interesting pick.

More importantly, a good bow comes with inherent damage enhancers, any decent one should be better than our best knive attacks without spending Qi. That's one of the greatest draws for me, when spending a modicum of Qi, we should be dealing damage enough to finish fights well before the mist dissolves.

Or perhaps before they even close in and we have to use it in the first place.
 
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More importantly, a good bow comes with inherent damage enhancers, any decent one should be better than our best knive attacks without spending Qi. That's one of the greatest draws for me, when spending a modicum of Qi, we should be dealing damage enough to finish fights well before the mist dissolves.
For me one of the main draws of daggers over other weapons is the greater ability to re-equip. With a bow, it takes an entire action to stow our flute and draw it; what are your feelings on this?
 
Well, yes. If we are going to be picking up an Arm art, we should do that before picking a weapon. Why would we do anything else? :confused:
Because we don't want to be stuck using knives forever instead of upgrading just because of sunk-cost? If we wind up witg mystical super knives fair enough but I'm not gonna stay with them if it means turning down a new strong useful weapon simply because it's not a perfect fit?
 
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For me one of the main draws of daggers over other weapons is the greater ability to re-equip. With a bow, it takes an entire action to stow our flute and draw it; what are your feelings on this?
It doesn't.

Storing a weapon is a free action. So is drawing the knives or flute if they are already at hand, such as tucked in our sleeves or on a string around our neck.

It takes one action to switch an item on the ring with another one.
 
If the cost of arrows are measures in spirit stones, they will be reuseable or come in enormous amounts.

If it follows the usual rule of "the bow enchants the arrows as it fires", then we have no problem.

I agree that if the arrows cost anything they will come in large amounts or be reuseable. However arrows will break. That is what arrows do. The main thing is that I have a terrible habit of worrying a massive amount about expenses and budgets. So right now an additional expense to me is really hurtful because we don't have a steady budget yet. That doesn't mean I won't support it I will just support in my corner while I cry.
 
Mmmh. Actually I have a question about Diapason and Elegy for @yrsillar.

So, when we are fully set up without against the wind, enemies have -1 from low light (or -3 from darkness), -3 perception from Diapason, -2 Defence from diapason, -1 physical defence from dissonance, -2 multiple attacker defence from dissonance, and -2 to all clash from Elegy.

Now, when they try to leave the mist, what penalties apply? Is it only low light + Diapason perception + Elegy clash penalties, so -6? or is it considered a defensive roll to be able to leave the mist, so -2 multiple attacker and -2 defence from diapason also applies, for -10?

Likewise, what exactly apply for the resolve test for their first action turn for Elegy? Just -2 defence diapason? -2 defence diapason + -2 multiple attacker? Elegy itself counts?
 
I agree that if the arrows cost anything they will come in large amounts or be reuseable. However arrows will break. That is what arrows do. The main thing is that I have a terrible habit of worrying a massive amount about expenses and budgets. So right now an additional expense to me is really hurtful because we don't have a steady budget yet. That doesn't mean I won't support it I will just support in my corner while I cry.
Knives are the same and we only have five of them, well four now thanks to that Formation trap.
 
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While I'm in favor of having a real weapon for a long time...


...this is going to be the case for thread sentiment until we actually pick up arts that do attacking as more than a secondary rider.


God Kicking Boot!

Being semiserious here. Word we got was:
-Weapons with one role are better weapons. All their bonuses go into one thing
-Weapons with multiple roles are crappy weapons. This is why the knives/battleflutes are crappy, because they fill two roles and thus suck at both.

So gauntlets and boots work just fine if you have arts to make them flourish and pick a dedicated asskicking boot.
hey it could work! I was actually curious if we could get some type of art with kicks in it so we could have something for melee while still playing the flute. Even better if it's something something like capoeira to go with expression
 
Being semiserious here. Word we got was:
-Weapons with one role are better weapons. All their bonuses go into one thing
-Weapons with multiple roles are crappy weapons. This is why the knives/battleflutes are crappy, because they fill two roles and thus suck at both.

So gauntlets and boots work just fine if you have arts to make them flourish and pick a dedicated asskicking boot.
Well, Ji Rong has a gauntlet that enhances his punching ability.

So a boot would just mean we fight with our Unarmed combat.

Pretty neat, actually.
I will be amused if it ends up not being a turtle that spawns from that egg, but rather whatever species Kohatu was.
I suspect it will take some Wood aspects from Kohatu, given the green stripes and how it seemed like a bug-type when alive, besides insane regeneration taht works even after he is dead. Sounds like Wood things to me.
 
I imagine this has been asked already, but just to be on the safe side; was it ever clarified if it'd be possible to get the mist-technique to a level where it's no longer necessary to play the flute to use it?
Seems like that'd solve most of the issues with the current build.
 
I imagine this has been asked already, but just to be on the safe side; was it ever clarified if it'd be possible to get the mist-technique to a level where it's no longer necessary to play the flute to use it?
Seems like that'd solve most of the issues with the current build.
We need an instrument. The instrument does not NEED to use hands, as long as it can play a range of sounds wide enough to encompass the melody. Wearing different sized bells works just fine for instance, but requires more freedom of movement to keep playing unless you could, I dunno, control the wind?
 
Because we don't want to be stuck using knives forever instead of upgrading just because of sunk-cost? If we wind up witg mystical super knives fair enough but I'm not gonna stay with them if it means turning down a strong new useful weapon simply because it's not a perfect fit?
We aren't looking at a situation where a great set of weapons fell into our lap, and we are turning them down because they aren't a perfect fit. We are dealing with a case where we can but an addition weapon, at full price, all without knowing what our attack art is likely to proc off of. I'm saying that is silly, in much the same way that buying expensive drugs to help e.g. Fire art cultivation right now would be silly; we can do it after picking up the art without risking the benefit we bought not working with the art we choose.
 
Mmmh. Actually I have a question about Diapason and Elegy for @yrsillar.

So, when we are fully set up without against the wind, enemies have -1 from low light (or -3 from darkness), -3 perception from Diapason, -2 Defence from diapason, -1 physical defence from dissonance, -2 multiple attacker defence from dissonance, and -2 to all clash from Elegy.

Now, when they try to leave the mist, what penalties apply? Is it only low light + Diapason perception + Elegy clash penalties, so -6? or is it considered a defensive roll to be able to leave the mist, so -2 multiple attacker and -2 defence from diapason also applies, for -10?

Likewise, what exactly apply for the resolve test for their first action turn for Elegy? Just -2 defence diapason? -2 defence diapason + -2 multiple attacker? Elegy itself counts?

Test =/ clashes. So its just the Light+Diapason

Same for Elegy its just a straight resolve test. It would be impossible with all those penalties for anyone who doesnt outright outclass you in cultivation otherwise.
 
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