Why not?we can't fall below four training actions a week with regularity.
Why not?we can't fall below four training actions a week with regularity.
Source?Because that was the 'treading water' level of cultivation during the first thirteen weeks.
This assumes that other actions do nothing for us, which is silly. Taking less cultivation actions to go explore or do sect missions means we find locations or gain resources; that in turn lets us advance faster. It is like the parable about sharpening the saw - if you ignore actions that let you work faster in favor of simply working more, you are hardly getting ahead.@yrsillar advances all the other characters, and if he doesn't slow everyone else's advances we need that minimum to stay afloat, not to actually push ahead.
Source?
This assumes that other actions do nothing for us, which is silly. Taking less cultivation actions to go explore or do sect missions means we find locations or gain resources; that in turn lets us advance faster. It is like the parable about sharpening the saw - if you ignore actions that let you work faster in favor of simply working more, you are hardly getting ahead.
So, I ask again - why do we need four cultivation actions a week?
This doesn't assume the other actons do nothing for us. It assumes the other actions do thing for us, but in order to take full advantage of them we need a minimum of 4 cultivations actions a week, hence why it's so problematic.This assumes that other actions do nothing for us, which is silly. Taking less cultivation actions to go explore or do sect missions means we find locations or gain resources; that in turn lets us advance faster. It is like the parable about sharpening the saw - if you ignore actions that let you work faster in favor of simply working more, you are hardly getting ahead.
So, I ask again - why do we need four cultivation actions a week?
Sure, if we don't mind losing speed and be considered one of the disciples without a future we can slow down.@TheLastOne How do you purpose to gain resources that help us cultivate? Cultivating without any drugs seems like a way to slow down quite a bit. Yah it feels bad to not take a cultivation action but it has got us an argent vent. If we do three cultivation action and a quest or explore the mountain one week then 4 cultivation actions the next week I see no problems with our cultivation. We can't base our cultivation speed on others or what they say. After all cultivation is a very personal pursuit. We simply need to be at a point where Linq qi feels comfortable for what ever she wants to achieve.
Yes, that would be the "Source" I spoke of. If you would be so kind as to link it, I'd be happy to go over the arguments therein on my own.Do we really need to do this again? Because we've worked it out in the past a number of times, worked out what our averages were, seen where other characters started commenting on our progress slowing down, and so on.
@TheLastOne How do you purpose to gain resources that help us cultivate? Cultivating without any drugs seems like a way to slow down quite a bit. Yah it feels bad to not take a cultivation action but it has got us an argent vent. If we do three cultivation action and a quest or explore the mountain one week then 4 cultivation actions the next week I see no problems with our cultivation. We can't base our cultivation speed on others or what they say. After all cultivation is a very personal pursuit. We simply need to be at a point where Linq qi feels comfortable for what ever she wants to achieve.
Huh... Talent is more important the more dice we have, not the less dice we have. Someone like Ji Rong is much, much scarier now than before because he is only beginning to pick up speed. Likewise we are super scary to people like Han Jian with 4/5 talent because our advantages compared to him are only growing.Personally I would expect to slow down soon even with our talent. One of the things we need to do is build up our base of resources . This was what the character creation was about. We choose a character that would advance fast when multipliers were not building up quickly and talent was reigning supreme because of the low dice numbers. Now that we need more and more success we need more and more resources. This means that we need to reassign our actions to fit a new paradigm. A new action system means that any debate about about how to spend actions from before is a questionable citation. As much as you might not want too if we get a new action system we will need to revisit how we want to spend actions.
Yes, that would be the "Source" I spoke of. If you would be so kind as to link it, I'd be happy to go over the arguments therein on my own.
Also, you replied to literally one word of my post and ignored everything else. I don't suppose you'd be interested in addressing the actual meat of my post?
Huh... Talent is more important the more dice we have, not the less dice we have. Someone like Ji Rong is much, much scarier now than before because he is only beginning to pick up speed. Likewise we are super scary to people like Han Jian with 4/5 talent because our advantages compared to him are only growing.
He had a huge advantage in speed at first, but now we do.
https://forums.sufficientvelocity.com/posts/8596291/
Start here for the last time this blew up into numbers.
Edit:
Worth noting that the numbers have gotten worse since we discovered four arts master/eight arts total is where we need to aim at minimum for late. We have one art mastered, and it's a shallow one that certainly falls short of the standard Meizhen learned.
Could you explain why this is the case, please? As I see it, we need one cultivation action a week to take advantage of the Argent Vent. Furthermore, there are some medicines that require multiple cultivation actions for full advantage (e.g. Argent Elixir), and others that get better the more medicines we use (e.g. Sable Light Pill). But none of that comes close to an average of 4 cultivation actions a week.This doesn't assume the other actons do nothing for us. It assumes the other actions do thing for us, but in order to take full advantage of them we need a minimum of 4 cultivations actions a week
A multiplier is useless if there is nothing to multiply, absolutely. But I think it is pretty clear that we aren't going to be going with "nothing" for any aspect of our cultivation. Obviously, the more actions we take that benefit from a given multiplier, the more benefit we get from that multiplier in total; but how do you get from that to us NEEDING 4 cultivation actions a week? The way I see it, it is all a trade-off between more immediate cultivation with our current multipliers and improvements to said multipliers for future actions; so it confuses me when people say we NEED certain amounts of cultivation actions instead of talking about how the benefits for said actions compares to the benefit from e.g. exploring.Things that improves cultivation speeds, be it resources or friends or sites, are multipliers. The issue is that a multiplier is useless if there is nothing to multiply, and spiritual, physical, cultivation art, combat arts, meridians, Qi are all competing for each others when it comes to wanting those multipliers.
People keep saying this, but I've yet to see any actual evidence. In fact, I've seen the opposite. We've been shooting ahead of our peers, even though we started much lower then them - and we certainly haven't been using more than 4 -5 cultivation actions a week on average.However, even with all the maximal multipliers around 'below 4 cultivations' is where we are assured to be losing speed.
I totally agree with you that talent does get better and better with the more dice we have. I probably made my thoughts confusing. You are right in that we are scary to everyone with less talent than us. However the only to increase our dice pool is resources. The only way to get resources right now is through actions. By slowly building up our resources pool we are able to cultivate at a good clip. We don't need to sprint ahead right now like we did before the thunderdome. We have a network of allies and have shown to be respectful to the higher ups. The only ones that would want to challenge us are ji Rong (to get an archive pass) or those below us. We have a month of pure progress head of ji rong and as long as we keep cultivating at an even semi decent clip we will out strip those below us with our comparative talent advantage. Resources however are the great equalizer. If some one has three times as many dice as we do then they will advance quicker than us. No matter how many cultivation actions we take. However if we can get those same resources then it doesn't matter how much they rail at the heavens. Ling Qi will simply be better then them because her talent will allow her to use those resources better.Huh... Talent is more important the more dice we have, not the less dice we have. Someone like Ji Rong is much, much scarier now than before because he is only beginning to pick up speed. Likewise we are super scary to people like Han Jian with 4/5 talent because our advantages compared to him are only growing.
I scanned the next page and a half from where you linked, but couldn't find anything suggesting that four actions "was the 'treading water' level of cultivation during the first thirteen weeks".https://forums.sufficientvelocity.com/posts/8596291/
Start here for the last time this blew up into numbers.
Hah. Statues Ji Rong is best Ji Rong though!Ji Rong is scarier now than he was earlier? He just got turned into a statue for a month! How can he be growing faster than Ling Qi in that kind of state? Sounds like you're just catastrophising about this.
We have, actually. We have been using 5/5.5 a week on average. Moreover, we haven't been shooting ahead of our peers. We have managed not to be scrub-ified, which is good, but we aren't beyond our peers.Could you explain why this is the case, please? As I see it, we need one cultivation action a week to take advantage of the Argent Vent. Furthermore, there are some medicines that require multiple cultivation actions for full advantage (e.g. Argent Elixir), and others that get better the more medicines we use (e.g. Sable Light Pill). But none of that comes close to an average of 4 cultivation actions a week.
A multiplier is useless if there is nothing to multiply, absolutely. But I think it is pretty clear that we aren't going to be going with "nothing" for any aspect of our cultivation. Obviously, the more actions we take that benefit from a given multiplier, the more benefit we get from that multiplier in total; but how do you get from that to us NEEDING 4 cultivation actions a week? The way I see it, it is all a trade-off between more immediate cultivation with our current multipliers and improvements to said multipliers for future actions; so it confuses me when people say we NEED certain amounts of cultivation actions instead of talking about how the benefits for said actions compares to the benefit from e.g. exploring.
People keep saying this, but I've yet to see any actual evidence. In fact, I've seen the opposite. We've been shooting ahead of our peers, even though we started much lower then them - and we certainly haven't been using more than 4 -5 cultivation actions a week on average.
The problem is we already have those same resources currently, but we plan on not using them. The whole point is to try and arrange things so we always use close to the ceiling of possible resources while taking as many cultivation actions.... But that we have seen that even with maximal possible resources, less than 4 cultivation/week only means treading water, not getting ahead .Resources however are the great equalizer. If some one has three times as many dice as we do then they will advance quicker than us. No matter how many cultivation actions we take. However if we can get those same resources then it doesn't matter how much they rail at the heavens. Ling Qi will simply be better then them because her talent will allow her to use those resources better.
One thing to think about is we might be able to use a minor action to duel people for resources. That might be risky but could work. Especially if we made it a bet where we state before hand what each party would get for victory.
That's a link to someone's personal ideal for what actions to get done. There's not even any calculation there.
Well this is true that we haven't shot ahead of our peers we have at least matched them. In three months . Even if we take less straight up cultivation actions we will still be able to advance quicker than them. We are after all in the top percentile of cultivators in the first year since we have gotten through to yellow and silver. We don't need to feel rushed right now. Our next huge test is in 40 or so weeks. That is a massive amount of time. Resources don't have to be used to maximum efficiency to be effective. So even if we use a resources and don't use four cultivation actions for maximum efficiency that is ok because it still helped us.
It's the start one where people start taking numbers, those numbers get challenged, other numbers get brought in. Like, this is would I and @Arkeus are getting a little annoyed about. There isn't 'a post'. There's fifteen some odd pages of discussion that I just linked to, and people get tired of it after two. Which is why we keep having this. People tune it out or skip over it, and then we end up here again.
I understand that this conversation may be frustrating because it has already been beaten dead. However if a new action system is created then it has to be gone over again because all of the actions now have new values.