Forge of Destiny(Xianxia Quest)

+shrugs+
Tokens are not my hill to die on, to follow the wordings of others, but I would like to see the two groups advance together.

They can be fragile, they can be envious, but they do want to advance. If we offer to conciliate, we might get some working relation out of the two. We don't need them to be actually sociable, yet, since we know Su Ling and Suyin are willing to accept Meizhen's patronage for security during their cultivation at the vents.

If we can leverage Ling Qi's.... I don't actually acknowledge these as debts per se, but it is in the genre. If we can leverage Ling Qi's debts to either side as her own motivation to improve the lot of both sides, I would couch my words on that front.

If Suyin breaks at this point, after all the hardships, then there's very little we can do anyway, since we won't be always available to prop her up.

If Han Jian & co. decide to push out Su Ling and Suyin, democraticly or otherwise, then they are not who I expect them to be and I'd personally vote for Ling Qi declare a grudge on them.

+shrugs+

My plan actually does what you're looking for, and has more votes.
 
Tokens are not my hill to die on, to follow the wordings of others, but I would like to see the two groups advance together.

I think the point that @1986ctcel was trying to make is that adding another one or two vote plan isn't going to help with that. As such, if you want to at least try to unify the groups you should vote for [] Plan A Cultivator is a Social Animal given that as far as I can tell it's the only one voting for it that even has a chance.
 
That's not a free action, that's a full action. In fact, that's multiple full actions.

We have about thirty turns until Thunderdome part 2. In that time we need to

Regular Commitments One Off Commitments

  • Max out AS.
  • Max out SCS.
  • Max out FVM
  • Learn another 2-3 arts.
  • - Open all the Medians required along the way.
  • Level Cap them.
  • Learn and Level Cap EPC.
  • Peak Spiritual.
  • Peak Physical.
  • Explore the Mountain more.
  • Get Custom Accessories that keep us competitive towards the end. Get A Spirit. Possibly more then one.
  • Earn Sect Points to help with a number of these tasks.

Send Money to Mom
Demonstrate Sable Crescent Step to Bai Meizhen.
Get Huang Da off our backs.
Do a unspecified favor for Bai Meizhen.
Help Suyin get her revenge at some unknown time.
Find out what the damn Tokens are.
We have maybe 15 fungible social actions between now and thunderdome mk. 2. We can spend maybe one more on Han Jian, but that's it, and after this turn I'll be opposed to even doing that. It's not worth it to throw good money after bad, and this situation has put that relationship on a timer until it explodes.

I guess I disagree with you on "relationship is on a timer until it explodes". It's unlikely to deepen - there's really only so many social commitments Ling Qi can maintain under the action economy - but there's no reason why it can't stay as a minor social link.

And I still don't see multiple actions out of "Ling Qi asking Han Jian if there's anything she could help him with" - she's not committing to actually doing something that's not helpful to her at that point.

On your commitments... first of all, you're just making a hazy assumption of "okay, we'll probably only have 15 social actions to spare". Second, there's quite a bit of uncertainly as to how much will be needed to do a number of the things on the list, and many are fairly open-ended.

* Argent Soul; needs 41 more successes. Gains 5 per week automatically. Total dice without drugs would be... 19, I would expect. Depending on how long waited on and how many stones spent for pills and elixirs, takes one or two actions to finish.
* Sable Crescent Step; unknown how many steps are available over the course of Yellow/Silver (or meridians, for that matter). Current one requires 40 successes. Total dice without drugs would be... 33, I believe. Three actions to finish.
* Forgotten Vale Melody; like SCS, unknown how many measures available in Yellow/Silver or additional meridians. One more action to get the Third Measure. Fourth Measure will probably require three actions.
* Eight Phase Cycle. Perhaps three actions to get the first level. If it boosts the ability to learn the two arts above, then delaying working on those until EPC goes up a level or two might be warranted.
* Additional combat arts. If chosen from those currently available (Zephyr's Breath level), probably won't take many actions to cap. I'd suggest Ling Qi take only one more on this level; it'd not take too many actions to cap, particularly if it's got a spine meridian at some point.
* Meridians. Ling Qi can probably open a pretty good-sized batch of them at once. +8 dice, +4 successes, -1 target number, whatever AS5 (and perhaps EPC) offers. The last Sable Light pill, a qi expansion pill, buying a Channel Cleansing Pill... one action per meridian, probably could hit five in a week to take care of all her meridian and qi pool increase needs.
* Spiritual/Physical. Major bonuses Ling Qi has for these now, between the vent (+8), stones (+8), +2 successes... plus whatever increased boost AS5 gives to cultivation spirit or physique. 120 successes to hit mid for each, some drugs applicable. Overflow from meridians and arts that hit a cap will help here as well.

Would the above take ~150 actions to accomplish? ... I'm thinking it'll take somewhat less, to be honest - particularly if Ling Qi successfully grasps opportunities on either exploration or quest actions, or accumulates money to continually splurge on pills and elixirs.

For example, Elder Jiao said Ling Qi is "not quite ready (for personal tutelage)... depend[ing] on how well she manages to take advantage of the good fortune she encountered". Well, Ling Qi has taken advantage of the pills for sure and has accomplished some of the arts she picked up from the slip. Once she learns a level or two of EPC, she might indeed be eligible for such teaching. Particularly if she knows some about formations (and perhaps has a moon-aligned spirit). Zhou's statement did hint that Jiao wouldn't need to wait for Ling Qi to become an inner disciple, after all.

Speaking of formations, there might well be a relatively simple formation that Ling Qi could create over the vent to focus the energies and speed up cultivation a bit more. Or she might come across fortune with something similar with Sable Light Pills, a place suitable for darkness arts cultivation, etc and so forth.
 
+rechecks tally to get a vlear understanding of plans+
+mourns tokens+
We'll get you, someday...

[X] Plan A Cultivator is a Social Animal​
 
Drawing plans back a little from "end of the year", this is kind of what I'd like Ling Qi to accomplish in, say, the next four weeks:
* Complete Argent Soul.
* Get the first level of Eight Phase Cycle.
* Get the third measure of Forgotten Vale Melody.
* Get the third step of Sable Crescent Step.
* Advance Formations to 3 dots; learn some practical applications and learn what the skill would be capable of in Ling Qi's hands at what level of additional investment.
* Learn the first level of a new art - the ideal one to my mind would perhaps be water/yin/spine+arm.
* Improve social attributes and skills; just some progress across the set will do.
* Improve physical attributes and skills; progress across the board, but also Dodge 3.
* Improve mental attributes and skills; again, just progress across the board is good enough - Wits 3 would be nice though.
* Investigate the tokens; if it unlocks an 'action chain', just the initial action is fine.
* Send money home to her mother, just to wrap that up and to satisfy Ling Qi's lingering guilt and minor "heart demon".
* At least maintain Ling Qi's existing social links; gaining new ones or advancing existing ones further is optional.

EDIT:

+rechecks tally to get a vlear understanding of plans+
+mourns tokens+
We'll get you, someday...

[X] Plan A Cultivator is a Social Animal

Errr... "Plan Backlog, Cultivation, & Helping" has the tokens, and it's only 4 behind the leader (social is behind by 9). I missed that too, first time around.
 
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I guess I disagree with you on "relationship is on a timer until it explodes". It's unlikely to deepen - there's really only so many social commitments Ling Qi can maintain under the action economy - but there's no reason why it can't stay as a minor social link.

And I still don't see multiple actions out of "Ling Qi asking Han Jian if there's anything she could help him with" - she's not committing to actually doing something that's not helpful to her at that point.

On your commitments... first of all, you're just making a hazy assumption of "okay, we'll probably only have 15 social actions to spare". Second, there's quite a bit of uncertainly as to how much will be needed to do a number of the things on the list, and many are fairly open-ended.

* Argent Soul; needs 41 more successes. Gains 5 per week automatically. Total dice without drugs would be... 19, I would expect. Depending on how long waited on and how many stones spent for pills and elixirs, takes one or two actions to finish.
* Sable Crescent Step; unknown how many steps are available over the course of Yellow/Silver (or meridians, for that matter). Current one requires 40 successes. Total dice without drugs would be... 33, I believe. Three actions to finish.
* Forgotten Vale Melody; like SCS, unknown how many measures available in Yellow/Silver or additional meridians. One more action to get the Third Measure. Fourth Measure will probably require three actions.
* Eight Phase Cycle. Perhaps three actions to get the first level. If it boosts the ability to learn the two arts above, then delaying working on those until EPC goes up a level or two might be warranted.
* Additional combat arts. If chosen from those currently available (Zephyr's Breath level), probably won't take many actions to cap. I'd suggest Ling Qi take only one more on this level; it'd not take too many actions to cap, particularly if it's got a spine meridian at some point.
* Meridians. Ling Qi can probably open a pretty good-sized batch of them at once. +8 dice, +4 successes, -1 target number, whatever AS5 (and perhaps EPC) offers. The last Sable Light pill, a qi expansion pill, buying a Channel Cleansing Pill... one action per meridian, probably could hit five in a week to take care of all her meridian and qi pool increase needs.
* Spiritual/Physical. Major bonuses Ling Qi has for these now, between the vent (+8), stones (+8), +2 successes... plus whatever increased boost AS5 gives to cultivation spirit or physique. 120 successes to hit mid for each, some drugs applicable. Overflow from meridians and arts that hit a cap will help here as well.

Would the above take ~150 actions to accomplish? ... I'm thinking it'll take somewhat less, to be honest - particularly if Ling Qi successfully grasps opportunities on either exploration or quest actions, or accumulates money to continually splurge on pills and elixirs.

For example, Elder Jiao said Ling Qi is "not quite ready (for personal tutelage)... depend[ing] on how well she manages to take advantage of the good fortune she encountered". Well, Ling Qi has taken advantage of the pills for sure and has accomplished some of the arts she picked up from the slip. Once she learns a level or two of EPC, she might indeed be eligible for such teaching. Particularly if she knows some about formations (and perhaps has a moon-aligned spirit). Zhou's statement did hint that Jiao wouldn't need to wait for Ling Qi to become an inner disciple, after all.

Speaking of formations, there might well be a relatively simple formation that Ling Qi could create over the vent to focus the energies and speed up cultivation a bit more. Or she might come across fortune with something similar with Sable Light Pills, a place suitable for darkness arts cultivation, etc and so forth.

We need one defensive art or else we're getting oneshotted by a lucky/unlukcy roll. We need an offensive art to play into our scout/assassin styling, and we can basically write off making it inner sect without one. We need one/two more support arts so that we have choices in how we help our allies - the action economy means that we can't really buff more, but more buff means we can chose which buffs to help our allies with better. We might need a debuff/dispell art - we're ran into them twice now, and if yrsillar hadn't been kind enough to end both fights the moment that happened, they would have sucked, and I want to share that suck with people fighting us.

Only one art is wildly optimistic.
 
We need one defensive art or else we're getting oneshotted by a lucky/unlukcy roll. We need an offensive art to play into our scout/assassin styling, and we can basically write off making it inner sect without one. We need one/two more support arts so that we have choices in how we help our allies - the action economy means that we can't really buff more, but more buff means we can chose which buffs to help our allies with better. We might need a debuff/dispell art - we're ran into them twice now, and if yrsillar hadn't been kind enough to end both fights the moment that happened, they would have sucked, and I want to share that suck with people fighting us.

Only one art is wildly optimistic.

Nah - one art among the ones Ling Qi has current access to. I don't want Ling Qi to spend time learning arts she's going to discard or trade out later on. I would like her to pick up, as I said, a water art - preferably one that's spine and arm (some offensive options and some defensive self-buff, perhaps). I think her ally buffing that she currently has available is sufficient, along with the enemy debuffing of FVM.

I would suggest that formations could provide some buff/debuff/dispel versatility - hard to say for sure, since Ling Qi hasn't got some practical formations yet, but I wouldn't be surprised if formations acted kind of like art-less techniques (that don't require meridians) - you progress towards learning a specific technique, effectively, rather than advancing an art and getting the techniques and passives from doing so.

EDIT: Another possibility is if Ling Qi chooses arts that'll have more advanced versions she can continue to learn later. I'd be fine with her picking up two additional combat arts from those currently available to her then.
 
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Speaking of spirit stone consumption, there is something that has been bugging me for a while. When we initially approached Bai Meizhen, we were rebuffed due to her allowance not being large enough to cover a maid's wages. This, coming from the girl who spent 120+ stones on medical treatment and then traded a hefty bag of stones for a house.

Just how much do Bai maids make???
 
Nah - one art among the ones Ling Qi has current access to. I don't want Ling Qi to spend time learning arts she's going to discard or trade out later on. I would like her to pick up, as I said, a water art - preferably one that's spine and arm (some offensive options and some defensive self-buff, perhaps). I think her ally buffing that she currently has available is sufficient, along with the enemy debuffing of FVM.

I would suggest that formations could provide some buff/debuff/dispel versatility - hard to say for sure, since Ling Qi hasn't got some practical formations yet, but I wouldn't be surprised if formations acted kind of like art-less techniques (that don't require meridians) - you progress towards learning a specific technique, effectively, rather than advancing an art and getting the techniques and passives from doing so.

Everything we've seen about them says they require prep-work rather then being something you can easily bust out in combat - they're preprepared traps and defenses, battlements and infrastructure, rather then spells. If we had production focus we might pick up technqieus for doing them faster, still might, but I suspect such things are arts themselves.
 
@TotallyNotEvil It's about fighting in* residential areas, isn't it? Leaving the hills and etc. to fight in?
Nah, gotta destroy them huts :V
Sorry, I just don't see the mechanical argument for this. Flavor, sure, but I've yet to see anyone lay out the logic for this sentiment in terms of mechanics.
Actually, back when talking with Yrsillar about the possibility of a battleflute, and how would it compared, how much DV we could get, what would we be losing out on using it when compared to actual weapons, etc, he did mention how at best, a battleflute would get similar stats to the throwing knives.

Now you look at the weapon's we've seen so far. The Staff, which had a comparable DV but was obviously an extraordinarily powerful caster weapon, while all the rest had significantly higher DV and not only that, but they had properties that made them intrisically better in their roles of being weapons in the forms of hefty Qi cost reductions, extra die, or special abilities, such as AP and sending flying slashes of wind.

From his statement we can conclude each weapon has a standard, a floor and a cap on how strong it is. From improvised weaponry, such as throwing knives and flutes, to legit swords, like the saber, to crushing, specialized high tier weapons, like the guais.

But it's not about the DV. Yeah, you are right, a DV of 100 doesn't really help fight a peer.

However, look at the Guais. Besides de fuck-off awesome support to two distinct elements, it ignored up to three points of armour.

The sabers gave more offensive dice and attacked from range.

It stands to reason there is only so much you can cram into a weapon, and that smaller or improvised stuff simply won't have the same performance as actual weapons for the same money.

So getting ourselves a longbow with, say, DV 8, AP 2, +3 offensive dice when equipping Wind arts, -2 Qi for Wind, would be a phenomenal increase in our power, and well bellow the top tier in what we've seen from weapons.

With a weapon such as our throwing knives, any amount of armour, for example, will seriously clockblock us. A lucky roll gets wasted on low DV. You can't really cram extra damage die. You risk losing them.

They are a improvised weapon at worst, back up at best.

Why spend resources raising the DV to equal what actual weapons have as standard? Those weapons would use the same money to get serious additional benefits.

And here's another thought: Getting a good perception art, maybe one that hooks up to our spine, and a longbow, would make hunting beasts much easier. And those give a lot of money for the more dangerous ones, besides XP. Anything would be dead before they got close to us, or almost there.

We have stealth and speed, and are naturally inclined towards ranged combat due to Wind nature. It's a winning combination that unfortunately doesn't work if we have to bust out mist and then knives in order to fight.
 
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Everything we've seen about them says they require prep-work rather then being something you can easily bust out in combat - they're preprepared traps and defenses, battlements and infrastructure, rather then spells. If we had production focus we might pick up technqieus for doing them faster, still might, but I suspect such things are arts themselves.

Actually, I take it back. If there's a "flying daggers" art in the archive (probably wind... maybe metal, and could be lung or arm), I'd be willing to have Ling Qi take that and a buff or offense art. That would allow her to use her daggers without needing to stop playing her flute.

Incidentally, I wouldn't be surprised if Forgotten Vale Melody has a single-target sonic offensive technique, resembling, say:

 
Regarding the whole Han Jian's group thing: honestly, the way I see it is that we either have to at least make an attempt to get them in on the Argent Vent in the next week or two at latest, or resign ourselves to a (probably fairly acrimonious) falling out when they discover that we'd been hiding it from them. I mean, a real life comparison would be something along the lines of having a way to make like a thousand dollars on the side of your main job every week, and not even bothering trying to get some of your first friends in on it because you were afraid of potential fallout. I know that in that position, I'd try to get them in on it anyway, and if something bad happened, at least I tried to do right by my friends.

On a different subject, am I right in concluding that every month has been four weeks? If so, @yrsillar, can I suggest alternating four and five week months, as two months is roughly nine weeks? To be clear, here's the numbers as far as I can see them:
A month is ~30 days (the majority are actually 31, but 30 is easier to calculate. Then there's February... seriously, what was the idea behind that?)
Two months is ~60 days (actually, generally 61 or 62, which plays into my main point even better)
A year is 365 days, or 52 weeks (with the number of weeks being the important bit here)
So, converting that to weeks:
Four weeks is 28 days (slightly shorter than a month (well, unless it's February), but not a big deal for just a single month)
Eight weeks, however, is 56 days (nearly a week short of two months)
As you get into longer time spans, it gets worse, to the point that twelve months of four weeks each would come out to only 336 days -- a whole four weeks short of a year.
Now, granted, alternating months of four and five weeks from the beginning would have come out to a total of 54 weeks, which is a couple more than there should be. However, given that we've had three months of four weeks already, and we're midway through a fourth month, starting this alternating pattern in month five would give us exactly 52 weeks -- (4x4 = 16) + ((4x4+4x5) = 36) = 52

As such, @yrsillar, I propose that after this month you start alternating four and five week months, most likely with the even months (months 6, 8, 10, and 12) having five weeks both to give you more time to adjust the system and so we have that extra week in the last month. You could, of course, come up with an explanation about why this world's year only has 336 days, but honestly I think all of us questers would appreciate an extra four weeks.

Also, to the rest of the questerbase (is that a word): what do you think -- good, bad, "You're crazy, Kyr'am," something else? I'd love some feedback given that I came up with this at 12:30AM.
 
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Social Animal attempts to work through both ends of the groups for conciliatory purposes, instead of holding it off for next week.

Well, take your pick which you want Ling Qi to try to accomplish, I guess. I feel like the write-in isn't actually going to really accomplish much, and is liable to cause yet *more* social linkage problems for Ling Qi to patch...

Regarding the whole Han Jian's group thing: honestly, the way I see it is that we either have to at least make an attempt to get them in on the Argent Vent in the next week or two at latest, or resign ourselves to a (probably fairly acrimonious) falling out when they discover that we'd been hiding it from them. I mean, a real life comparison would be something along the lines of having a way to make like a thousand dollars on the side of your main job every week, and not even bothering trying to get some of your first friends in on it because you were afraid of potential fallout. I know that in that position, I'd try to get them in on it anyway, and if something bad happened, at least I tried to do right by my friends.

Ummm... every cultivator has their fortunes and secrets that they don't share; that's standard for the genre. I mean, even close allies don't share their private cultivation and combat arts, and those are likewise things that wouldn't cost the owner anything to share. This one of Ling Qi's is one that's fairly easy to see she doesn't feel that it's hers to share. And she already tried once to bring the groups together - and it was mostly Han Jian's side (although not Han Jian himself) that wasn't all that hot for it.

That's not to say that I think it's not worth trying again - but if Ling Qi not sharing the vent (which, again, it's not really up to her, unless she wants to 'sacrifice' Li Suyin and Su Ling) broke the friendly relationship, then perhaps it should be broken. To be blunt, if you convinced me your reading was accurate, I will say now I'd be in full favor of Ling Qi simply breaking the relationship off herself (and would vote accordingly - and definitely *not* in favor of telling them anything about the vent). And I'm a big fan of the attribute/ability progress gotten from the group training and the social link in general.
 
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Nah, gotta destroy them huts :V

Actually, back when talking with Yrsillar about the possibility of a battleflute, and how would it compared, how much DV we could get, what would we be losing out on using it when compared to actual weapons, etc, he did mention how at best, a battleflute would get similar stats to the throwing knives.

Now you look at the weapon's we've seen so far. The Staff, which had a comparable DV but was obviously an extraordinarily powerful caster weapon, while all the rest had significantly higher DV and not only that, but they had properties that made them intrisically better in their roles of being weapons in the forms of hefty Qi cost reductions, extra die, or special abilities, such as AP and sending flying slashes of wind.

From his statement we can conclude each weapon has a standard, a floor and a cap on how strong it is. From improvised weaponry, such as throwing knives and flutes, to legit swords, like the saber, to crushing, specialized high tier weapons, like the guais.

But it's not about the DV. Yeah, you are right, a DV of 100 doesn't really help fight a peer.

However, look at the Guais. Besides de fuck-off awesome support to two distinct elements, it ignored up to three points of armour.

The sabers gave more offensive dice and attacked from range.

It stands to reason there is only so much you can cram into a weapon, and that smaller or improvised stuff simply won't have the same performance as actual weapons for the same money.

So getting ourselves a longbow with, say, DV 8, AP 2, +3 offensive dice when equipping Wind arts, -2 Qi for Wind, would be a phenomenal increase in our power, and well bellow the top tier in what we've seen from weapons.

With a weapon such as our throwing knives, any amount of armour, for example, will seriously clockblock us. A lucky roll gets wasted on low DV. You can't really cram extra damage die. You risk losing them.

They are a improvised weapon at worst, back up at best.

Why spend resources raising the DV to equal what actual weapons have as standard? Those weapons would use the same money to get serious additional benefits.

And here's another thought: Getting a good perception art, maybe one that hooks up to our spine, and a longbow, would make hunting beasts much easier. And those give a lot of money for the more dangerous ones, besides XP. Anything would be dead before they got close to us, or almost there.

We have stealth and speed, and are naturally inclined towards ranged combat due to Wind nature. It's a winning combination that unfortunately doesn't work if we have to bust out mist and then knives in order to fight.
Keep in mind even the knives we have right now are super cheap. We bought them for something like half the cheapest weapon talisman we looted sold for. They're barely talismans at all. I wouldn't jump to too many assumptions.

But yeah, having a bow for ranges outside FVM's range is sensible. It's only come up the one time so far, but it did suck not being able to return fire at the time.
 
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Keep in mind even the knives we have right now are super cheap. We bought them for something like half the cheapest weapon talisman we looted sold for. They're barely talismans at all. I wouldn't jump to too many assumptions.

But yeah, having a bow for ranges outside FVM's range is sensible. It's only come up the one time so far, but it did suck not being able to return fire at the time.

Ling Qi has an art that keeps her exact position hidden - especially from those outside the mist. She also has an art that allows her to cover ground very very quickly. And one that boosts the range of short-ranged projectiles. I don't really think that "range" is a big selling point for bows.

Plus, throwing weapons increase in power the stronger the muscles behind them. Meanwhile, bows... well, they increase in power the stronger the bow. Plus, it's a more cumbersome weapon - much harder to switch with, say, a flute.

Better to get higher-grade throwing weapons (optionally ones that fly), increase strength, get a superseding art for Zephyr's Breath that boosts the range even more, perhaps the hypothetical "flying daggers" art I've mentioned or the like than to pick up a new ranged weapon, start training it from 0 dots and so forth.
 
Basically, we'll have to do one high value mission a week at least. Possibly more some weeks.
Pretty much this, and spending one action/week on sect jobs means no social for that week. Gentle reminder that our average social/cultivation in a week have always been 1.5social/4.5cultivation (or rather, it was 1/5,2/4,1/5,0/7). And while that ratio meant we could more than keep up with scrubs, it still meant being slower than Ji Rong.
On your commitments... first of all, you're just making a hazy assumption of "okay, we'll probably only have 15 social actions to spare". Second, there's quite a bit of uncertainly as to how much will be needed to do a number of the things on the list, and many are fairly open-ended.

* Argent Soul; needs 41 more successes. Gains 5 per week automatically. Total dice without drugs would be... 19, I would expect. Depending on how long waited on and how many stones spent for pills and elixirs, takes one or two actions to finish.
* Sable Crescent Step; unknown how many steps are available over the course of Yellow/Silver (or meridians, for that matter). Current one requires 40 successes. Total dice without drugs would be... 33, I believe. Three actions to finish.
* Forgotten Vale Melody; like SCS, unknown how many measures available in Yellow/Silver or additional meridians. One more action to get the Third Measure. Fourth Measure will probably require three actions.
* Eight Phase Cycle. Perhaps three actions to get the first level. If it boosts the ability to learn the two arts above, then delaying working on those until EPC goes up a level or two might be warranted.
* Additional combat arts. If chosen from those currently available (Zephyr's Breath level), probably won't take many actions to cap. I'd suggest Ling Qi take only one more on this level; it'd not take too many actions to cap, particularly if it's got a spine meridian at some point.
* Meridians. Ling Qi can probably open a pretty good-sized batch of them at once. +8 dice, +4 successes, -1 target number, whatever AS5 (and perhaps EPC) offers. The last Sable Light pill, a qi expansion pill, buying a Channel Cleansing Pill... one action per meridian, probably could hit five in a week to take care of all her meridian and qi pool increase needs.
* Spiritual/Physical. Major bonuses Ling Qi has for these now, between the vent (+8), stones (+8), +2 successes... plus whatever increased boost AS5 gives to cultivation spirit or physique. 120 successes to hit mid for each, some drugs applicable. Overflow from meridians and arts that hit a cap will help here as well.

Would the above take ~150 actions to accomplish? ... I'm thinking it'll take somewhat less, to be honest - particularly if Ling Qi successfully grasps opportunities on either exploration or quest actions, or accumulates money to continually splurge on pills and elixirs.
That's because you are assuming we are settling down for very low achievements. We aren't. AS5 is going to be finished by next week, not 'nebulous time', and it's not representative of what we are aiming for:

Spiritual: 720 success needed just to reach peak, then another 720 if we want to hit mid green
Physical: same, 1040 for mid green
EPC: 20/50/100/200/500 for what we can get in Yellow, then possible 1000 for the first level in Green.
FVM+SCS+ZB+3 other arts: 80/160/240/320/400 I think for getting to peak on yellow/silver for one of them (modifiers not counted), so 1200*6=6600 success if we are settling down for 3 arts to peak yellow effectiveness.
Sect Jobs: 20+50 for archive second floor and third floor, times 3 as we want to aim for at least 3 arts to level three of the archive. so 210 points needed.
QI: we need 970? success for 50 base Qi.
Stats: We want Dex, manipulation, dodge, expression, throwing knives to 6, then 5+ stats to 5.
Spirit beasts: Possibly can do those while we are doing sect jobs, but we want at least 4 of them.

Basically, we can't afford to decide "we cleared the first checkpoints at 7th place, we can afford to take it easy". No. We can't. 7th place is not high enough to 'take it easy'.
Ling Qi has an art that keeps her exact position hidden - especially from those outside the mist. She also has an art that allows her to cover ground very very quickly. And one that boosts the range of short-ranged projectiles. I don't really think that "range" is a big selling point for bows.

Plus, throwing weapons increase in power the stronger the muscles behind them. Meanwhile, bows... well, they increase in power the stronger the bow. Plus, it's a more cumbersome weapon - much harder to switch with, say, a flute.

Better to get higher-grade throwing weapons (optionally ones that fly), increase strength, get a superseding art for Zephyr's Breath that boosts the range even more, perhaps the hypothetical "flying daggers" art I've mentioned or the like than to pick up a new ranged weapon, start training it from 0 dots and so forth.
No. throwing weapons are not based on strength. Not anymore than bows do, at least :(
 
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Ling Qi has an art that keeps her exact position hidden - especially from those outside the mist. She also has an art that allows her to cover ground very very quickly. And one that boosts the range of short-ranged projectiles. I don't really think that "range" is a big selling point for bows.

Plus, throwing weapons increase in power the stronger the muscles behind them. Meanwhile, bows... well, they increase in power the stronger the bow. Plus, it's a more cumbersome weapon - much harder to switch with, say, a flute.

Better to get higher-grade throwing weapons (optionally ones that fly), increase strength, get a superseding art for Zephyr's Breath that boosts the range even more, perhaps the hypothetical "flying daggers" art I've mentioned or the like than to pick up a new ranged weapon, start training it from 0 dots and so forth.
I appreciate the support for throwing knives, but strength has absolutely 0 impact on the damage they do. Nil, nadda. Not one ounce of effect mechanically. I still shake my head in bemusement at folks wanting to raise our Strength to fight the rock monster, so many updates ago.

Throwing knives use Dex and mastery, even in melee. Bows most certainly also use Dex and mastery. I mostly agree with your other points, except for range. Bows are just going to have longer range with equal supporting factors.
 
Damn it... I really want to at least try to give Han Jian access to the vent and Suyin/Su Ling access to more training/resources, but I absolutely refuse to vote for a plan that doesn't include us helping out Meizhen now that we've had our double breakthrough. Therefore, as much as I like a Cultivator is a Social Animal...

[X] Plan As Swift as a Coursing River

@Thor's Twin : ...Could you maybe put the subvote back in, under group training instead of the personal Han Jian SL?
Adhoc vote count started by Kai Merah on May 27, 2017 at 1:28 AM, finished with 9847 posts and 56 votes.

  • [X] Plan As Swift as a Coursing River
    -[X] Resources used: Argent Elixir, Argent Accumulation pill, 3 red spirit stones, Bear Marrow Elixir, Gushing Spring pill
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Try to spend some time with Han Jian, couch it as wanting to ask him about spirit binding
    -[X] Discuss with Meizhen what you can help her with
    -[X] Train with Han Jian and his group
    --[X] Physical
    -[X] Look into sending some money to mother
    -[X] Cultivate on your own
    --[X] FVM
    [X] Plan A Cultivator is a Social Animal
    -[X] 3 Red Stones, Bear Marrow Elixir, Argent Elixir
    -[X] Go out with Xiulan in your downtime, perhaps she can help you do something with your hair
    --[X] Ask about inviting Bai Meizhen
    -[X] Help Suyin train and cultivate at the vent
    --[X] Ask Su Ling and Li Suyin prior, and if they agree discuss trading access to a high quality Spirit Stone and Argent Soul vent in exchange for resources/talismans/training and being cordial to those who found it. Make it clear we don't need a cut.
    --[X] Cultivate Forgotten Vale Melody
    -[X] Try to spend some time with Han Jian, couch it as wanting to ask him about spirit binding
    --[X] If Su Ling and Li Suyin okayed it, tell him they found a vent, and are up for making a deal to share it's use. If he's interested, arrange the meeting.
    -[X] Train with Han Jian and his group
    --[X] If the above went well, bring Su Ling and Li Suyin.
    --[X] Cultivate Crescent Sable Step
    -[X] You are still worried about Suyin, perhaps the two of you could study formations together? It might get her mind off things
    -[X] Cultivate on your own
    --[X] Physical
    [X][stat] Dexterity
    [X] Plan Backlog, Cultivation, & Helping
    -[X] Resources: 3 Red Stones, Bear Marrow Elixir (Cost 4), Argent Accumulation (Cost 2), Argent Elixir (Cost 10)
    -[X] Try to puzzle out the tokens left from the test
    -[X] Look into sending some money to mother
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Train with Han Jian and his group
    --[X] FVM
    -[X] Cultivate on your own
    --[X] Physical
    -[X] Discuss with Meizhen what you can help her with
    [X][stat] Dexterity
    [X] Plan As Swift as a Coursing River
    -[X] Resources used: Argent Elixir, Argent Accumulation pill, 3 red spirit stones, Bear Marrow Elixir, Gushing Spring pill
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Try to spend some time with Han Jian, couch it as wanting to ask him about spirit binding
    -[X] Discuss with Meizhen what you can help her with
    -[X] Train with Han Jian and his group
    --[X] Physical
    -[X] Look into sending some money to mother
    -[X] Cultivate on your own
    --[X] FVM
    [X][stat] Dexterity
    [X] Plan Daughter of the Moon.
    -[X]Argent Elixir, 3 Red Stone, Bear Marrow Elixir, Gushing Spring Pill, Argent Accumulation Pill
    -[X] Try to spend some time with Han Jian, couch it as wanting to ask him about spirit binding
    -[X] You are still worried about Suyin, perhaps the two of you could study formations together? It might get her mind off things
    -[X] Train with Han Jian and his group
    --[X] FVM
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Cultivate on your own
    --[X] Physical
    -[X] Visit the Archive
    --[X] Search for a technique
    ---[X] any combination of Head/Heart/Spine arts that are wind, darkness or water aligned.
    [X] Plan Daughter of the Moon.
    -[X]Argent Elixir, 3 Red Stone, Bear Marrow Elixir, Gushing Spring Pill, Argent Accumulation Pill
    -[X] Try to spend some time with Han Jian, couch it as wanting to ask him about spirit binding
    -[X] You are still worried about Suyin, perhaps the two of you could study formations together? It might get her mind off things
    -[X] Train with Han Jian and his group
    --[X] FVM
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Cultivate on your own
    --[X] Physical
    -[X] Visit the Archive
    --[X] Search for a technique
    ---[X] any combination of Head/Heart/Spine arts that are wind, darkness or water aligned.
    [X] Plan Backlog, Cultivation, & Helping
    -[X] Resources: 3 Red Stones, Bear Marrow Elixir (Cost 4), Argent Accumulation (Cost 2), Argent Elixir (Cost 10)
    -[X] Try to puzzle out the tokens left from the test
    -[X] Look into sending some money to mother
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Train with Han Jian and his group
    --[X] FVM
    -[X] Cultivate on your own
    --[X] Physical
    -[X] Discuss with Meizhen what you can help her with
    [X][Stat] Stamina
    [X] Plan Backlog, Cultivation, & Helping
    -[X] Resources: 3 Red Stones, Bear Marrow Elixir (Cost 4), Argent Accumulation (Cost 2), Argent Elixir (Cost 10)
    -[X] Try to puzzle out the tokens left from the test
    -[X] Look into sending some money to mother
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Train with Han Jian and his group
    --[X] FVM
    -[X] Cultivate on your own
    --[X] Physical
    -[X] Discuss with Meizhen what you can help her with
    [X] Plan Steady Cultivation and taking care off tired friends
    -[X] Resources: 3 Red Stones, Bear Marrow Elixir (Cost 4), Argent Accumulation (Cost 2), Argent Elixir (Cost 10)
    -[X] Go out with Xiulan in your downtime, perhaps she can help you do something with your hair
    --[X] Ask about inviting Bai Meizhen
    -[X] You are still worried about Suyin, perhaps the two of you could study formations together? It might get her mind off things
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Train with Han Jian and his group
    --[X] Physical
    -[X] Cultivate on your own
    --[X] Spiritual
    -[X] Try to spend some time with Han Jian, couch it as wanting to ask him about spirit binding
    [X] Plan As Swift as a Coursing River
    -[X] Resources used: Argent Elixir, Argent Accumulation pill, 3 red spirit stones, Bear Marrow Elixir, Gushing Spring pill
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Try to spend some time with Han Jian, couch it as wanting to ask him about spirit binding
    -[X] Discuss with Meizhen what you can help her with
    -[X] Train with Han Jian and his group
    --[X] Physical
    -[X] Look into sending some money to mother
    -[X] Cultivate on your own
    --[X] FVM
    [X] Dexterity
    [X][stat] Dexterity
    [X] Plan Social
    -[X] Argent Elixir, 3 Red Stone, Bear Marrow Elixir, Argent Accumulation Pill
    -[X] Try to spend some time with Han Jian, couch it as wanting to ask him about spirit binding
    -[X] You are still worried about Suyin, perhaps the two of you could study formations together? It might get her mind off things
    -[X] Discuss with Meizhen what you can help her with
    -[X] Try to puzzle out the tokens left from the test
    -[X] Help Suyin train and cultivate at the vent
    --[X] Argent Soul
    -[X] Cultivate on your own
    --[X] Physical
 
Well, take your pick which you want Ling Qi to try to accomplish, I guess. I feel like the write-in isn't actually going to really accomplish much, and is liable to cause yet *more* social linkage problems for Ling Qi to patch...


Ummm... every cultivator has their fortunes and secrets that they don't share; that's standard for the genre. I mean, even close allies don't share their private cultivation and combat arts, and those are likewise things that wouldn't cost the owner anything to share. This one of Ling Qi's is one that's fairly easy to see she doesn't feel that it's hers to share. And she already tried once to bring the groups together - and it was mostly Han Jian's side (although not Han Jian himself) that wasn't all that hot for it.

That's not to say that I think it's not worth trying again - but if Ling Qi not sharing the vent (which, again, it's not really up to her, unless she wants to 'sacrifice' Li Suyin and Su Ling) broke the friendly relationship, then perhaps it should be broken. To be blunt, if you convinced me your reading was accurate, I will say now I'd be in full favor of Ling Qi simply breaking the relationship off herself (and would vote accordingly - and definitely *not* in favor of telling them anything about the vent). And I'm a big fan of the attribute/ability progress gotten from the group training and the social link in general.
To double back, the plan has Ling Qi trying on both ends to work on the matter, but if one side still breaks the relationship because of it, then as you said it yourself, 'then perhaps it should be broken'.

Also, I will note that Ling Qi took the chance to ask Meizhen about Xin's jade slip, and afterwards offer to share insights on SCS. But that might be attributed to her newness. :p
 
How I see Ling Qi's future combat style (and, to be honest, it's more or less her current one):
* She uses the flute to set up the battlefield and obstacles therein. Mist, keep opponents contained in it and constant attacks on said opponents.
** With later FVM or another musical art, sonic or sonic/wind hybrid attacks against individual targets.
** With some other water or darkness art, added debuffs, saps energy or more area attacks.
* She uses knives to hit single targets in the mist, either in melee or at range.
** Possible uses a wind (or metal) art or talismanic knives to attack with them without using her hands, allowing her to still play the flute.
* She maneuvers around like a shadow at high speed, attacking or evading attacks already made inaccurate by the mist.
* If she must, she can parry and attack unarmed.

In my opinion, future combat arts should enhance or be enhanced by the mist or it's advantages (like trapping enemies within it), use the flute as well, improve the use of knives (or take advantage of them in some way) or enhance or take advantage of the stealth or speed of Sable Crescent Steps, as an example.

I appreciate the support for throwing knives, but strength has absolutely 0 impact on the damage they do. Nil, nadda. Not one ounce of effect mechanically. I still shake my head in bemusement at folks wanting to raise our Strength to fight the rock monster, so many updates ago.

Throwing knives use Dex and mastery, even in melee. Bows most certainly also use Dex and mastery. I mostly agree with your other points, except for range. Bows are just going to have longer range with equal supporting factors.

I was more arguing from "real life", to be honest - but good point there.

On range... I'd argue that the extra range of bows is very unlikely to be used by Ling Qi. For one thing, if an opponent isn't within her mist, a lot of her other capabilities are inapplicable or weakened - so she's going to want to be closing to throwing knife range (that's 25 meters for her) *anyway*. And with Sable Crescent Step, she's quite capable of doing so. Really, most combat will either occur within the range of her knives or she'll be both motivated and capable to closing to under that range. Plus, the knives can be used in melee - a bow... cannot (and, again, switching between bow and flute is a lot harder).

EDIT: Plus, the bow is a primary weapon, often used early - because enemies will almost certainly close the distance against a bow themselves. Early in a fight, Ling Qi is going to want to set up her mist. If she delays doing so to shoot arrows, then she's not going to have a lot of time to do so when the enemy closes in. If she puts up the mist first, then enemies are probably well within knife throwing range anyway.

Really, a bow is only useful when:
* Ling Qi is ambushing from range.
* She's in an archery duel... probably with someone who specializes in the bow, while Ling Qi herself only dabbles. In which case, why on earth isn't she closing the distance and clouding their vision with mist?
 
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Damn it... I really want to at least try to give Han Jian access to the vent and Suyin/Su Ling access to more training/resources, but I absolutely refuse to vote for a plan that doesn't include us helping out Meizhen now that we've had our double breakthrough. Therefore, as much as I like a Cultivator is a Social Animal...

[X] Plan As Swift as a Coursing River

@Thor's Twin : ...Could you maybe put the subvote back in, under group training instead of the personal Han Jian SL?

The whole reason my plan exist was him dropping the subvotes. We've picked up a decent number of votes, and it hasn't come back.
 
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