Forge of Destiny(Xianxia Quest)

Hm, is the plan meant to breakthrough to yellow twice? I only see four actions
Yeah, the plan looks like this:

[X] Plan With All the Strength of a Raging Fire
[X] Resources used
---[X] Two Red Spirit Stones, Argent Accumulation pill, Qi Foundation Pill
[X] Look into how Su Ling and Li Suyin are doing and cultivate at the vent
---[X] Spiritual
---[X] Give your gifts to them, they deserve it
[X] Go House hunting with Bai Meizhen
---[X] Talk about the politics of the last battle
[X] Breakthrough Yellow
[X] Breakthrough Yellow
---[X] If not Peak Red, cultivate spiritual
[X] Cultivate on your own
---[X] Argent Soul
 
Hm, is the plan meant to breakthrough to yellow twice? I only see four actions

Yep, here we go, original vote from Thor's Twin

[X] Plan With All the Strength of a Raging Fire
[X] Resources used
---[X] Two Red Spirit Stones, Argent Accumulation pill, Qi Foundation Pill
[X] Look into how Su Ling and Li Suyin are doing and cultivate at the vent
---[X] Spiritual
---[X] Give your gifts to them, they deserve it
[X] Go House hunting with Bai Meizhen
---[X] Talk about the politics of the last battle
[X] Breakthrough Yellow
[X] Breakthrough Yellow
---[X] If not Peak Red, cultivate spiritual
[X] Cultivate on your own
---[X] Argent Soul

EDIT: Oops, ninja'ed!
 
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Well, it appears that me falling asleep is the key to my plan winning, who da thunk.

could you add something in to indicate what should happen if we break through with the first action?
Well, the plan has us working on the second breakthrough that is needed if we break through with the first action.

Now that we have a course of action all that's left is to toss the die!
 
@yrsillar the tally counter skips repeat lines, so it makes for weird things. Also, the plan doesn't make it completely clear I guess but it should be obvious @Thor's Twin meant to cultivate Argent Soul before the second breakthrough, given we are using a Qi foundation Pill.
 
Given @ysrillar's question, I don't know if that's how it works exactly.
To my understanding, the question primarily revolved around the issue of the tally system not picking up my vote appropriately and only displaying one breakthrough action.

Also, the plan doesn't make it completely clear I guess but it should be obvious @Thor's Twin meant to cultivate Argent Soul before the second breakthrough
This would be correct. I fell asleep before the vote was called and was unable to change the structure of the vote. I don't think its that big of a deal as the vote is for what we do during the week, but not the exact order of when we do it. I could be wrong on that but I hope not.
 
Yeah not exact order, intent was pretty obvious. Narrative structure makes it more sensible to have Ling Qi go into seclusion at the end of the week anyway given the social focus of the other actions
 
Sorry about that. I had just copied from the tally into a spoiler tag.

Anyways to fix that for plan makers in the future I propose doing something like

[] Breakthrough Yellow
[] Yellow Breakthrough

As long as the wording is different slightly.
 
Looking at how the quest has gone so far I think we definitely made the right character background choice, leaving aside any mechanical benefits we got from it, it placed the character in a similar position to the players, as a relative outsider discovering how this world works ,how to interact with its members and looking to make friends. This has made it much easier to get engaged in the story.
 
Sorry about that. I had just copied from the tally into a spoiler tag.

Anyways to fix that for plan makers in the future I propose doing something like

[] Breakthrough Yellow
[] Yellow Breakthrough

As long as the wording is different slightly.
That's how you mangle it up even worse and of course get people helpfully fixing the error and splitting it thirty ways. Just use numbers to distinguish how many times a given action is taken
 
Looking at how the quest has gone so far I think we definitely made the right character background choice, leaving aside any mechanical benefits we got from it, it placed the character in a similar position to the players, as a relative outsider discovering how this world works ,how to interact with its members and looking to make friends. This has made it much easier to get engaged in the story.
And we don't need to know any information outside of that which has been portrayed in the Quest. It helps with keeping information relevant because if it hasn't appeared in the quest, then we probably don't know about it.

Also, it is a lot more interesting watching and playing a character that is struggling to find their place in the world than a character whose place is already been predetermined.
 
So, huh.

Looking at the latest update, I'm trying to wrap my head around how Meizhen could have been touched by only four attackers. Even assuming that three of the four were yellow (highly doubtful) as we know at least one was not, That still doesn't quite explain it by itself.

The 'leader' actually didn't attack but boosted the other three, so she only got 3 attacks on that turn, one of the three was red/gold, and if I'm reading it right the known red/gold disciple was the second one, so the stacking debuff should have been at most -3. If the person who touched her was yellow/silver, this does mean he himself only had to go through 2 auto-success to touch her, and he 'only' had -5 dice penalty to his attack (-Mist, -Eye from Meizhen), while she had -3 to her defense (stacking debuff), discounting her wounds/etc.

So we basically have, in what I consider to be a best-case scenario for the enemy set up, yellow/silver attacker with 10 dice (15 without debuffs) against Meizhen with -3 penalty to her dice pool and 2 auto-success. The only way I could see him touching her at all would be either him getting 10 success or some such and her being unlucky on her dice, or the wound penalties to be much greater than what I had assumed.

Basically, here is what I had thought Meizhen's defensive pool to be: Dex 6 + Dodge 6+ Mantle Tech 4+ Art 3 + Robe 3 -multiple attacker bonus 3 -wounds 3, so 16 dice after the penalties.

Assuming that she wasn't just ridiculously unlucky where 10dice of yellow/silver opponent beat her 16+ 2 auto-success, then I am thinking @yrsillar either has aggravated wounds give a wound penalty no matter how many healthboxes one has, or that Sun Liling's technique gives stacking penalty to every wounds she deals.

I'm thinking the latter, as I'm even doubting the attackers were yellow/silver except for the one we happened to target. In a case where her dice pool was reduced to 0, then the stacking debuff could instead get her to 3 auto-success +1 dice, which would not be unlikely to beat.
 
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So, huh.

Looking at the latest update, I'm trying to wrap my head around how Meizhen could have been touched by only four attackers. Even assuming that three of the four were yellow (highly doubtful) as we know at least one was not, That still doesn't quite explain it by itself.

The 'leader' actually didn't attack but boosted the other three, so she only got 3 attacks on that turn, one of the three was red/gold, and if I'm reading it right the known red/gold disciple was the second one, so the stacking debuff should have been at most -3. If the person who touched her was yellow/silver, this does mean he himself only had to go through 2 auto-success to touch her, and he 'only' had -5 dice penalty to his attack (-Mist, -Eye from Meizhen), while she had -3 to her defense (stacking debuff), discounting her wounds/etc.

So we basically have, in what I consider to be a best-case scenario for the enemy set up, yellow/silver attacker with 10 dice (15 without debuffs) against Meizhen with -3 penalty to her dice pool and 2 auto-success. The only way I could see him touching her at all would be either him getting 10 success or some such and her being unlucky on her dice, or the wound penalties to be much greater than what I had assumed.

Basically, here is what I had thought Meizhen's defensive pool to be: Dex 6 + Dodge 6+ Mantle Tech 4+ Art 3 + Robe 3 -multiple attacker bonus 3 -wounds 3, so 16 dice after the penalties.

Assuming that she wasn't just ridiculously unlucky where 10dice of yellow/silver opponent beat her 16+ 2 auto-success, then I am thinking @yrsillar either has aggravated wounds give a wound penalty no matter how many healthboxes one has, or that Sun Liling's technique gives stacking penalty to every wounds she deals.

I'm thinking the latter, as I'm even doubting the attackers were yellow/silver except for the one we happened to target. In a case where her dice pool was reduced to 0, then the stacking debuff could instead get her to 3 auto-success +1 dice, which would not be unlikely to beat.

Yes, my guess was that Meizhen had heavy debuffs, due to being low on health, but also because of the kind of wounds she received.

She literally had difficulties moving - and while she was able to mitigate it in the battle somewhat, I still think the negative modifiers were severe.

We were also told that Liling's chi she used in the attack was toxic, so I guess she caused aggravated wounds, probably with extra healing and movement impeding debuffs.
 
@Thor's Twin, could you add something in to indicate what should happen if we break through with the first action?
To breakthrough to yellow we need to perform 2 separate actions, and succeed on both. (although a failure does not reset it)

So, let's say we breakthrough to yellow. roll, success!
We are now 1/2 breakthroughs needed to yellow.

Now it's next week and we try again. roll was a failure by 13 points, we lose 13 points from progress, but did not lose the breakthrough point. we are now at 47/60 peak red soul (1/2 breakthroughs)

we can't try again until we are at max again. So week 3 we perform spirit cultivation and are now at 60/60 peak red soul (1/2 BT) again

Week 4 we do a breakthrough attempt again... success. We are now at 2/2 BT and as such have successfully become early yellow soul.
 
The only way I could see him touching her at all would be either him getting 10 success or some such and her being unlucky on her dice, or the wound penalties to be much greater than what I had assumed.
We also don't know exactly what art the leader used and its effect on the amount of dice pool of his allies. Considering that these individuals are nobles, and nobles from the capital most likely due to their connection with Zhao, the chances that the leader had a good art to increase the amount of dice to his comrades' pool is probably a good bet.

That art, as well as the injuries that Meizhen had sustained, is probably why she was able to be struck.
 
We also don't know exactly what art the leader used and its effect on the amount of dice pool of his allies. Considering that these individuals are nobles, and nobles from the capital most likely due to their connection with Zhao, the chances that the leader had a good art to increase the amount of dice to his comrades' pool is probably a good bet.

That art, as well as the injuries that Meizhen had sustained, is probably why she was able to be struck.
I had already included both of those :p
 
I had already included both of those
My bad, I didn't see that.

On a more relevant note about that battle, we finally see just how good SCS actually is in battle. We weren't able to truly appreciate how good it was in the Hong Lin fight because of how Hong Lin dominated the early fight with her movement art, but here we had three turns of almost immunity against the archers that were firing at us, even when there were teaming up against us. That is a pretty good for a movement/defensive art, especially since it will only get better.
 
My bad, I didn't see that.

On a more relevant note about that battle, we finally see just how good SCS actually is in battle. We weren't able to truly appreciate how good it was in the Hong Lin fight because of how Hong Lin dominated the early fight with her movement art, but here we had three turns of almost immunity against the archers that were firing at us, even when there were teaming up against us. That is a pretty good for a movement/defensive art, especially since it will only get better.
Yrsillar also mechanically changed it the way we were talking of: Crescent Grace now gives +3 for three turns and dot value dice (3) for the clash it's activated on. So we get +6 on that first clash. It's delicious.

I was actually a bit surprised we used it and not Gale Shield while trying to push back the people around Meizhen, but I guess the reasoning was that the archers were targeting us, not Meizhen.
 
This is the first time I'm actively waiting for an update. How long does it usually take after voting is over for an update anyway?
 
BE ATTITUDE FOR GAINS:
1: BE PRAYING
2: BE PRAYING
3: BE PRAYING

Seriously though, this is the moneyshot.
 
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