I even pinged you
I might be entirely wrong but the way I read it means that both the victim and the buffer need to suceed.
Once again I might be wrong but I expected him to be able to build stacks while we fly and once we need it sweep down to him and get healed instantly.
That was FVM itself.
Elegy is to prevent her spirit from buffing her.
And lastly I believe that if we are about to down dharitri she will simply flee under earth.
I believe that my previous post and this answer your issues, if not I am sorry for missing them, please ask them again.
I am still wondering wether or not to use Cai card twice in succession to ensure we do remove her armor tho.
Ah I forgot that. Thank you.
I'll be clear, neither of these posts provide answers which I think are sufficiently backed up to be satisfying for my issues/concerns.
If both the buffer and target ally need to succeed, that'd be nice, though it doesn't make much sense when you think about what has to be going on between two characters trapped in this.
Dharitri diving into the earth would save her from some of our damage, and there's honestly not a whole lot we can do about it, though by all indications it denies the singing buffs Dharitri can provide since we haven't seen her do anything but the flowers while under the earth, and she always emerges after setting those up.
If it is the case that it is just FVM that blocks the qi flow to Sun, that'd be nice, because that means in your scenario of us damaging Dharitri enough to send her into the dirt but not defeat her she's rendered null except for prodding attacks in both of our plans because I specify using FVM in round 4.
As to flying high enough to be inconvenient and letting Zhengui build up stacks of Ashfall, it does not sound like a good plan to me for several reasons. The first is that it gives up Ashfall's defensive abilities. The second is that it actually leaves Zhengui and the Horror open as easy to attack options, without dangling Ling Qi as a more important target(which can also kinda survive her sustained attention if everyone works together, for a short time). Liling's easiest move then is to sweep the board of the Horror and then start whaling on Zhengui, and she's capable enough to realize that.
With regards to the flight, I think it's clear at this point that if we fly, we have to definitely stay within Zhengui's Ashfall anyway. Then it just becomes a question if the 3 Qi per turn we spend to be lowish in the air are more of an inconvenience to us than us being in the air is a cost and distraction to Sun Liling. Remember that with the gank Dhaltiri plan Sun Liling's hp bar is her Qi, and Ling Qi's hp bar is her health boxes (since we assume that Sun will be as good or better at perfect damage than Ji Rong was.)
I think it could go either way, really, but still I lean to pro-flying just because if Sun has a special response to it (rather than just jumping up high, and that itself may well cost 1 Qi or something) that would be nice to reveal. It's not actually clear that 3 of our Qi for 1 of Sun's is even a bad trade due to how this fight works. OTOH, if Sun actually is convinced to use ranged attacks because of it (maybe just due to her habits or narratives or what have you) then it is well worth it due to our FZ bonuses against ranged.
The increased ranged defenses are probably the most solid point in this section, because based on my read of how our opponents have styled their own trumps, is to support core elements of whatever Dao/Path they pursue to beat people up. Flying has never been one of those for Liling, because by all indications she hasn't needed it to do actionable damage to Cai in Redux and offscreen in Growing Pains, and her most hated enemy in Meizhen is to her view not capable of flight herself. Given those two things and Sun's own personality which puts a lot of stock in putting the hurt on her opponent, I can extrapolate that she doesn't have much to show in that field.
And given how Ashfall plus flying works, I don't expect the inconvenience for Sun to really even exist.
I don't have any further commentary on the rest.
If we want to go offensive, it seems to me the best bet we have is MotV+dissonance+GCD/TRD+twilight beauty into SEA+HC+GCD/TRD into PC/HRA+HC into more HC turns. DWV from the horror, Ashfall and heals from Zhengui.
I have a problem with this section very specifically, because it assumes that GCD and TRD are enough to survive the first exchange with Liling. It would be against Ji Rong, as we saw in our fight we only really needed TRD at first, but by all indications Rong is Liling's minimum due to her pedigree and further advancement along the path of facestabbing. It then moves into an action combo which is not possible in the turn order without being spread over multiple turns, unless you are just marking they are there.
The thing is here, is it actually
possible for Ling Qi to stay up till round 3, if we go with this option? By my read of it, it is not, based on the damage from the Princess Interrupt. If you are going for an idea of just having TRD and GCD in the first two rounds I have to question the validity of it extremely harshly. Meizhen kicked our ass explicitly when we had less than the full suite of TRF up and had Crescent Dancer hanging in there too, and she was holding back on the nastiest damage because she was doing bashing damage.
I figure it is thus even worse against Liling, because she is more offensively focused than Meizhen is, both by temperament and style of fighting.