BungieONI
Seven gremlins in a trench coat
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I remember that stuff from when I was looking through the old posts for quotes to support my assumptions. Truth be told though I actually just straight up forgot that Cai's card even did damage as part of its dispel when I was coming up with my version of the plan.@BungieONI
From Thunderdome Redux after she had Dharitri turn into full Field of Flowers mode.
Thats why i think it's highly unlikely for any half hearted damage to stick to Liling while Dharitri is in play. She can heal herself. Dharitri may be able to as well. Honestly, even if Liling still has an absurd amount of Qi no matter what, our best bet is to go for the sustain game that is Ling Qi's strong suite. Of course it'll still be difficult, and Liling will have avenues to turn things around and knock Ling Qi out before then.
But, and here's the really big thing:
It gives us an avenue to victory, and if Liling is capable of realizing that she'll have to use her full strength to deny it to Ling Qi once it becomes apparent. It turns a wild stab in the dark to maybe get lucky into a legitimate threat, and makes all of this much more weighty. What's more, it'll be clear to the onlookers that setting up the fight in that manner was intentional on Ling Qis end, a deliberate and calculated effort to punch up.
It'll look way, way better than just tossing out stuff and hoping it sticks, imo
And you're right, the damage ain't gonna do anything to Liling, if it even hits to begin with.
Which is a good point.Well, you're right on that mark. But as I explained a bit later one point of Perfect Damage isnt really going to do much to Liling when we know for a fact that she can heal her wounds with a personal healing art.
Whereas with Dharitri we don't know that for a fact, since Dharitri never really healed from Cuis attacks in Thunderdome Redux, nor did we see Dharitri heal up the wound that Shen Hu dealt to her in the most recent update.
With one it definitely wont stick, whereas with the other it might and also ups our odds of taking out Dharitri with a single application of HC rather than using it multiple times against her.
So it sort of turns the question into something like:
What would we want to dispel on Dharitri? The art specifies defensive arts, so it won't touch her singing buff stuff, which is what I think makes her dangerous for the whole fight beyond just her personal fighting ability with them claw woods. Meh, at that point its basically a case of "Hope it hits something useful" I think, which it should because creatures at this level of play have some kind of defensive buffs in play even if we don't know what they are.
*scratches chin* Yeah I'd be fine using the card on Dharitri.
It does have three charges so if we get really really silly lucky and don't have to spend all three of them, we can use them on Sun after the disengage and return phase of things. (Same if we use it on Sun actually, as I originally intended, but that's basically stating the obvious)