Forge of Destiny(Xianxia Quest)

One free turn when battles are decided in 4/5 turns is pretty dang awesome.

[X] Stalking Horror, Hidden Senses
-[X] Open Door
-[X] EPC: AE; Vent: AM; Overflow: Qi
-[X] White Room Access: Lanlan, Li Suyin
-[X] Pills: 1 YSS (3 Virtual), 10 Dark, 5 Music/Water/Mountain/Lake/Earth (10+40+15+10*4=105 RSS)
--[X] Tutoring: AE/AM; Using Special Senses: Earth Sense & Qi Sense
--[X] Train Music arts with Zeqing: FVM
--[X] Train with Meizhen: SCS
--[X] Study Formations with Li Suyin (Ossuary Horror & Li Silk Guard)
--[X] Build Ossuary Horror: 21 Scouts (or max # Scouts, if that changes) (Techs: Scalding Stream, Deepwood Vitality, cost 21*8 = 168 RSS)
-[X] Buy Flaming Frond Sash. This small sash is made from a single tropical leaf, and covered with enticing fire artwork that seems to dance as it moves. Physically worn by Zhen. The wearer's Fire and Wood Arts cost 2 less Qi, reducing them to a minimum cost of 1. They also gain a +3 bonus on offensive clashes with Fire and Wood Arts. (cost should be ~200 for speed order)
-[X] Buy Ashen Branch Necklace. This thick necklace is shaped like a tangle of roots and vines, but on inspection is actually composed entirely of fused ash. A trace of it rubs off when you touch it, but it never seems to wear down. Physically worn by Gui. The wearer's Fire and Wood Arts cost 2 less Qi, reducing them to a minimum cost of 1. They also gain a +3 bonus on defensive clashes when a Fire or Wood Art is active. (cost should be ~200 for speed order)
-[X] Buy Fleeting Moonlight Shawl. It's hard to tell the color of this thin gossamer fabric. From some angles it seems like a pale white and from others a shiny black. Gives a +3 bonus to offensive clashes with Dark and Moon Arts. Perception checks against the wearer have an X dice penalty in low light or darkness. (max X while still keeping cost at 200 for speed order)
-[X] Total RSS expenditure: 873 RSS
It's not a free turn because we're spending an action (and 10 qi) on it. That's just achieving action parity while expending more qi than whatever the enemy used to destroy it, assuming the enemy doesn't do the job with an AoE in which case we haven't even ablated the action.
 
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Yes, looking towards the future now rather than something that does nothing.

Well, I suppose formations also technically are looking towards the future as well since I do support their future investment.
Like, does nothing additional to the tournament. I'm also making an argument that it actually does nothing for the future, but that is irrespective towards what should be done for the tournament.

It's not a free turn because we're spending an action (and 10 qi) on it. That's just achieving action parity while expending more qi than whatever the enemy used to destroy it.
Unless we use it before the battle is joined and then recoup the cost with the EPC battery we have. Like, I'm not sure how the tournament will work out and if we have the time, but it could simply be spending 10 qi for an additional body for the beginning of the fight. Might not even take an action before the Fight is engaged.
 
I'm not going to plan around things we don't know, not in terms of assuming the best case anyway, and you shouldn't either.
Aren't you one of the people that advocates for citing asspulled statistics with no basis under some kind of nonsensical justification that it's a reasonable way to discuss unknowns when speculating their potential advantages?
 
@Arkeus, @DeAnno, @Killer_Whale and all planners take note:
  • AE needs EPC bonus a lot more than FVM (95.7% success vs 99.9%), on top of that maybe get 10-dice Earth pills to raise minimum odds to 98.4%.
  • Consider directing overflow to Spiritual, we can expect to get 87 xp from mastered or softcapped arts and a full week off getting to Appraisal is worth losing 1 Qi over.
 
Ballad of the Forgotten Vale
Well, it's done @yrsillar . Hope you like it.

Ballad of the Forgotten Vale

The bubbling brook announces spring,
tree and beast shed winter coats,
high peaks awash in light motes,
in low vale mists wellspring.

Fog and Shadow gaily dance,
amidst the river meadow,
in mountains shade grotto,
a formless, unseen romance.

Lonely hut among the mist,
folk who raised you gone
yet on and on, hang on,
long past due, persist.

Broken are the panes,
lost are the doors,
long since empty stores,
not a soul remains.

Never to recover,
what was lost,
long cold the trail.

None shall discover,
at any cost,
this forgotten vale.

Blue skies and mild rain,
warm winds play between
gentle white clouds unseen,
birdsong fills the domain.

No witness to deface
natures great wonder,
The vales grandeur,
this blessed holy place.

Wild beasts hunt and breed,
in the mountains shade,
amidst green forest glade,
garden overgrown with weed.

Oh, by path and lane,
so lovingly planted,
brickwork now slanted,
lost garden strain, oh strain!

Crush the weed
cleans the filth,
mend the walls
heal the tilth,
cleanse the falls;
despite it all succeed!

Rain falls heavy
from darkened sky
swollen river rushes by,
past, over, old levee.

Flooded the river plain,
struck low golden grain,
hills struggle to contain,
natures wrath played in refrain.

Heavy patter suffocates animal cries,
Darkening the forest with phantoms
Both real and imagined, lies,
Singing summer's death anthems.

Fallen leaves, blood red and gold
Carpet the churned up muddy earth,
Their death feeding, giving birth,
To new life, once death has come for old.

Endless is the cycle,
What rises must fall,
And from death comes life.
Nor beast or plant is idle,
Dedicated to service all,
To departed, man and wife.

Snow descends from high peaks,
Enshrouding in silence Hill and Vale.
Frozen streams and fields pale,
Among bare trees nothing speaks.

Tiny tracks among the roots
Trail of rare winter hare,
Passing down ancient routes,
Yet ye not of blood, beware.

Long since bound guardian,
Watcher of the path,
But be thee found unworthy,
Will face mountains wrath.

Hidden deep beneath the ice,
Master, Mistress and Heir,
They did their line bequeath
Dominion righteous and fair.

Yet lost are the legends,
Forgotten olden rites.
Distant, pauper children,
No more proper nobles,
Forsaken heritage sites,
No one to claim the past.

Never to recover,
what was lost,
long cold the trail.

None shall discover,
at any cost,
this forgotten vale.

No witness to deface
natures great wonder,
The vales grandeur,
this blessed holy place.

Endless is the cycle,
What rises must fall,
And from death comes life.
Nor beast or plant is idle,
Dedicated to service all,
To departed, man and wife.

Yet lost are the legends,
Forgotten olden rites.
Distant, pauper children,
No more proper nobles,
Forsaken heritage sites.
No one to claim the past.​
 
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I'm not going to plan around things we don't know, not in terms of assuming the best case anyway, and you shouldn't either.
But we do know the information, or there is enough evidence that allows us to assume a situation that does not demand immediate confrontation when trying to get into the top 8.

We had an archery instructor. There is no evidence or facts given to us to create the assumption that he was able to get to the inner sect outside of the tournament, which means that it is reasonable to infer he was able to get into the top 8 of the tournament.

As an archer, it would be reasonable to assume, and indeed I believe he was specifically a longer range archer, that he would value distance in the arena. Enough distance, that he could gain an insurmountable edge when melee conflict began. He would not have done as well should the conflict have started immediately. Maybe he was able to win, but it seems safe to assume that he won by leveraging distance over his opponent.

If there is distance between the opponents when the fights starts, then it is safe to assume that there will be time to prepare. Maybe not 5 minutes, but certainly an action or two to set up the Horror and then consume a refillable. Which would mean that every single argument against action economy wouldn't apply. It would take an action outside of combat, not in one. So we start with three free instances for 10 qi, or less depending on if we deem it acceptable to take a consumable to top ourselves off. A consumable which would take an action inside of combat, and thus apply to all the action economy issues as well.
 
One free turn when battles are decided in 4/5 turns is pretty dang awesome.

[X] Stalking Horror, Hidden Senses
-[X] Open Door
-[X] EPC: AE; Vent: AM; Overflow: Qi
-[X] White Room Access: Lanlan, Li Suyin
-[X] Pills: 1 YSS (3 Virtual), 10 Dark, 5 Music/Water/Mountain/Lake/Earth (10+40+15+10*4=105 RSS)
--[X] Tutoring: AE/AM; Using Special Senses: Earth Sense & Qi Sense
--[X] Train Music arts with Zeqing: FVM
--[X] Train with Meizhen: SCS
--[X] Study Formations with Li Suyin (Ossuary Horror & Li Silk Guard)
--[X] Build Ossuary Horror: 21 Scouts (or max # Scouts, if that changes) (Techs: Scalding Stream, Deepwood Vitality, cost 21*8 = 168 RSS)
-[X] Buy Flaming Frond Sash. This small sash is made from a single tropical leaf, and covered with enticing fire artwork that seems to dance as it moves. Physically worn by Zhen. The wearer's Fire and Wood Arts cost 2 less Qi, reducing them to a minimum cost of 1. They also gain a +3 bonus on offensive clashes with Fire and Wood Arts. (cost should be ~200 for speed order)
-[X] Buy Ashen Branch Necklace. This thick necklace is shaped like a tangle of roots and vines, but on inspection is actually composed entirely of fused ash. A trace of it rubs off when you touch it, but it never seems to wear down. Physically worn by Gui. The wearer's Fire and Wood Arts cost 2 less Qi, reducing them to a minimum cost of 1. They also gain a +3 bonus on defensive clashes when a Fire or Wood Art is active. (cost should be ~200 for speed order)
-[X] Buy Fleeting Moonlight Shawl. It's hard to tell the color of this thin gossamer fabric. From some angles it seems like a pale white and from others a shiny black. Gives a +3 bonus to offensive clashes with Dark and Moon Arts. Perception checks against the wearer have an X dice penalty in low light or darkness. (max X while still keeping cost at 200 for speed order)
-[X] Total RSS expenditure: 873 RSS
Why scalding stream? Wouldn't Springs End Aria be more useful as the -4 to spiritual defense is automatic?
 
AE needs EPC bonus a lot more than FVM (95.7% success vs 99.9%), on top of that maybe get 10-dice Earth pills to raise minimum odds to 98.4%.

Because of tutoring, I expect AE to get 102 dice + 5 autos. It currently needs 49 successes to level. That means a pool of 102 dice must roll 44 successes. According to my eldritch monstrosity of a formula, that's already 98.4% success chance. I also have EPC aiming at AE. Effectively this means with no EPC it would take an amazing botch to fail, and with any token EPC at all failure becomes essentially impossible (A meager 5 EPC raises us to 99.8%.) Even without a job I'm pretty sure we will manage 5 EPC somehow over the course of a week.

Consider directing overflow to Spiritual, we can expect to get 87 xp from mastered or softcapped arts and a full week off getting to Appraisal is worth losing 1 Qi over.

I did consider this, but with the tourney literally next week I think this is the only time I would prefer to dump into Qi, just in case that last Qi point is actually relevant in a fight. Even if points in Spiritual are normally twice or three times as good I think it's important to be the absolute best fighter we can be for this.

I think this is especially relevant for me considering my plan is already spending an action on building the Horror, so it's clearly the "prep for tourney at all costs" plan right now. I totally agree that in the Inner Sect plans, should overflow even still be a mechanic, we should switch it over to Spiritual.

Why scalding stream? Wouldn't Springs End Aria be more useful as the -4 to spiritual defense is automatic?

I don't think anyone wants to hear the Horror sing. On a more serious note, I'm not entirely sure Yrs would push the bounds of credulity to actually let that work (I'd also considered trying to give the Horror a bow and a FSA tech and discarded the idea for similar reasons.) Even if he did, the Horror seems relatively likely to be off fighting with Zhengui against a Spirit Beast, in which case an actual attack tech is probably going to do more good.

All that being said, if a lot of people want me switch over to SEA and give it a college try I will.
 
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[X] Han Jian might not be your closest friend, but he was still one of your first, even if you've drifted apart. See if he has some free time to chat
[X] Stalking Horror, Hidden Senses


Something else that the tutor option might give would be what kind of special senses are common. Not just using the ones that Ling Qi has, but also what could be reasonable to encounter. For a stealth character that seems like the kind of thing she would want to know ASAP.
 
But we do know the information, or there is enough evidence that allows us to assume a situation that does not demand immediate confrontation when trying to get into the top 8.

We had an archery instructor. There is no evidence or facts given to us to create the assumption that he was able to get to the inner sect outside of the tournament, which means that it is reasonable to infer he was able to get into the top 8 of the tournament.

As an archer, it would be reasonable to assume, and indeed I believe he was specifically a longer range archer, that he would value distance in the arena. Enough distance, that he could gain an insurmountable edge when melee conflict began. He would not have done as well should the conflict have started immediately. Maybe he was able to win, but it seems safe to assume that he won by leveraging distance over his opponent.

If there is distance between the opponents when the fights starts, then it is safe to assume that there will be time to prepare. Maybe not 5 minutes, but certainly an action or two to set up the Horror and then consume a refillable. Which would mean that every single argument against action economy wouldn't apply. It would take an action outside of combat, not in one. So we start with three free instances for 10 qi, or less depending on if we deem it acceptable to take a consumable to top ourselves off. A consumable which would take an action inside of combat, and thus apply to all the action economy issues as well.
Actions immediately before combat are still part of action economy calculus. Illustrious Phantasmal Festival is perfect for setting up before a fight: standard action with a long duration and cheap instant refresh. If we're taking a couple rounds to start the buff train, there's plenty of potent things to spend out time on.
 
Actions immediately before combat are still part of action economy calculus. Illustrious Phantasmal Festival is perfect for setting up before a fight: standard action with a long duration and cheap instant refresh. If we're taking a couple rounds to start the buff train, there's plenty of potent things to spend out time on.
I mean... sure? But that ruins our first strike bonus because they won't be hitting anything and our opponents will know where we are. It seems very silly to start off PLR and Forgotten Melody if we aren't going to be actually using our abilities to hit a person.

And since our defensive techniques are mostly instants or responses, that doesn't really play into taking an action to do something. Furthermore, if we spend the actions on defensive buffs and they don't arrive within the 5 actions, then it would be a waste and we would need to redo it. In fact, it would still be a waste for every action that we weren't in combat.

Also... how exactly are we going to calculate how valuable an action is before combat and integrate actions before combat into the whole scheme of action economy calculus? It seems very strange to equate outside of combat actions to inside of combat actions as if they are equal.

All in all, if we want to waste any chance of stealth and first strike we can go for FVM and PLR right away before combat is joined or before we even know where the opponent is. And it would be difficult or impossible to judge how many actions we have before combat is joined before the actual battle so how many of these outside of combat actions do we have and is there more than we need?
 
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I responded to that here. I am leery of it myself for the reasons stated but willing to try it if the idea gathers a lot of support.
I'm confident that those who pay attention to the conversation in thread will be willing to support that over Scalding Stream, but drive-by voters may not get the opportunity to make their own opinions known.

Since this is crunch time in terms of combat effectiveness, if there was one time to relax those kinds of standards in the name of optimization I don't think anyone will mind all that much.
 
I'm confident that those who pay attention to the conversation in thread will be willing to support that over Scalding Stream, but drive-by voters may not get the opportunity to make their own opinions known.

Since this is crunch time in terms of combat effectiveness, if there was one time to relax those kinds of standards in the name of optimization I don't think anyone will mind all that much.
Ehhh.... I don't particularly support Spring End's Aria over Scalding Stream.

Spring End's Aria is nice in theory, but when we really need it most is right when the debuff train is starting, as that is when the action economy is going to be the tightest. However, if it goes before our FVM, then we lose the first strike bonus, which would be a net of -1 to our dice pool.

All in all, I believe that the offensive capabilities of the Horror are more beneficial, and are supported better by Scalding Stream than Spring End's Aria.
 
It's not a free turn because we're spending an action (and 10 qi) on it. That's just achieving action parity while expending more qi than whatever the enemy used to destroy it, assuming the enemy doesn't do the job with an AoE in which case we haven't even ablated the action.

Why would we spend an action on it ?

Please quote where exactly on the formation it said that 1) it cost one action 2) we can't bring it as is in the tournament.
 
I am very serious, I would like to discuss it. So let's go through this. You claimed, and I quote:


So, let's not move the goal posts and discuss this.

I have provided citations that Yrs said cultivation will change, that the format will change and that it will increase to a longer time-scale actions. In light of that, spending an action now to advance our cultivation goals won't meaningful decrease the time spent in the Inner Sect on those cultivation goals. Quoting your post on the matter:
You have provided no citation that Yrs said that cultivation will change. You have provided citation with Yrs saying it won't change while using language that lets him have a way to have minor changes if he wishes to.

I will go look up other quotes saying the same later.

In order for spending two actions on formations to "[set] us back significantly," the two actions on spiritual cultivation and EPC cultivation would have to meaningfully advance the spiritual cultivation and EPC cultivation. I will even go so far to say that since formation work won't decrease our exp in spiritual cultivation and EPC cultivation for formation work to set us back significantly in those areas cultivating those things would have to significantly advance them.

However, it seems seriously disingenuous to say that an action now, which does not achieve any of the benchmarks, is significantly advancing spiritual and EPC cultivation when we don't know what an action will mean in the next quest. In fact, it seems disingenuous to say that an action now is meaningfully advancing those goals when there is evidence that an action now will be worth only a fraction of an action later. Is an action in the next quest going to be 4x as powerful (4-week time frame) or 8x as powerful? In other words, what fraction of an effort is a current action now worth in the next quest? A 1/4? A 1/8? It certainly won't be a one for one, as per the citations listed in my previous post.

Unfortunately for everyone involved, we typically don't deal with fractions of an action unless we can stack those fractions to equate to a full action. So for EPC, it will either take a full action, 2 actions, or 3 actions and I can't see how doing an action now will change any of those. They will be set, fundamentally, in what an action means. The same applies to spiritual cultivation. We can't see the numbers that will apply, and I don't think even Yrs knows what those numbers will be.

The reason why this is important is that the plan "Eye for the Future" has two of its actions in spiritual and EPC cultivation. Actions which, at least to me, serve no functional purpose in advancing EPC and Spiritual Cultivation to save actions in the future because it will be a fraction of an action in the next quest and as mentioned before we don't typically deal in fractions until they reach enough to make an action. And if they don't save actions in the future, then the actions are functionally a waste. A waste when we are approaching the most important milestone in Ling Qi's Sect career.

And I am very serious about finding information and sources that say that cultivation will remain similar enough that we can equate an action now to an action in the next quest. Because as it is, I consider plan "Eye for the Future" to waste 33% of its actions, which is a terrible shame. If people want other options outside of ASA and Horror, then there needs to be an actual good plan that is purposed. And it seems like people want options outside of those two, which makes it a shame that "Eye for the Future" is the only other option.
That you are making huge assumption about the next quest when we are being told the opposite is all that can be said about the matter. Yes has regularly said cultivation will largely stay the same, and when we switched to multiple weeks per turns he also said that it being 2 weeks and not 3 (iirc?) is so it's halfway to the format for next year.

Even under your assumption being correct even though Yrs has multiple time said the opposite, it still doesn't actually matter because time also matters and getting to Appraisal/EPC a week earlier has significant changes on the rest of the turns.

Not only that, but we are likely to lose the Mystic Vale next thread, and as such it's possible that this might be worth more than one action.
It can actually help Zhengui though? Like having another offensive attacker battling Zhengui's opponent helps Zhengui beat his opponent faster. It's not like Zhengui is going to beat his opponent and then stay out of the main fight, that would be silly. So the sooner that Zhengui can come to the main fight and help us, even if it is only with his Ashfields, the more help Zhengui is to us.

And the Horror may very well survive that multidude of AoE's the opponent decides to engage in because Zhengui's engagement with the spirit beast may take place outside of that AoE's zone. Like, if we do decide to use the Horror in a battle, it may very well be beneficial to plan on AoE's and simply move the main fight further than 40m away from Zhengui's fight. Maybe even closer to 80m to the outskirts of TRF's range. Zhengui would lose the benefits of AC, but the Horror could very well provide the additional damage and debuffs to make that negligible.

So, if we assume that Zhengui can win against a spirit beast, then the Horror will make him win harder which will be beneficial to us because that is sooner he can come to our aid. If we assume that Zhengui can't win against a spirit beast, then the Horror would probably delay that inevitability even longer because it would be another target for the opposing spirit beast to deal with and crunch through before coming to help the main fight.
It can technically help Zhengui win a fight faster if it somehow manages to hit an opponent with SS its single turn of being alive and then that helping Zhengui beating the opposing spirit beast a turn earlier. It can't, however, help Zhengui win a fight, and even the help it could thereotically have on the fight if it gets very lucky is a low shot.

As stated before, Ossuary Horror does not have the dice to be useful (low 30s) and is not likely to be able to gain 10 dice in 2 actions, as none of our arts could have gained that amount of dice in so few actions (e.g. from week 45 onwards [first time we could work on OH] we have had constant actions on FVM and FSS to bring it from low 30s to mid 40s, or constant actions on FSS to bring it from high 30s to high 40s). I would have supported a plan back then that focused formations when we actually had the time to upgrade it into something useful.

We have so many other things we could choose to use in a fight that would be better, to what degree they are better depends on full action vs instant vs response status of OH but nonetheless every action slot has something.

However, I don't recall how leveling formations is supposed to work now, but do we think that with 2 actions, we could both learn (6/9 right now) and upgrade (?/x required) OH one level? With that level, the only thing that would make OH immediately useful (other than somehow gaining 10 dice) is to upgrade it to allow use of dot 3 techniques for slotting in pressure crack from AC. Do we think that could happen? If not, I choose to do anything else.
One action is to learn the formation, and one action is to prepare the scouts. So, it would be in a single action. Iirc, we roll Int + Formation (successes 7 and above) for learning them. So, not happening.
@Arkeus, @DeAnno, @Killer_Whale and all planners take note:
  • AE needs EPC bonus a lot more than FVM (95.7% success vs 99.9%), on top of that maybe get 10-dice Earth pills to raise minimum odds to 98.4%.
  • Consider directing overflow to Spiritual, we can expect to get 87 xp from mastered or softcapped arts and a full week off getting to Appraisal is worth losing 1 Qi over.
Mmmh, good point about overflow. That's a lot of overflow there and we need appraisal as fast as possible.
I did consider this, but with the tourney literally next week I think this is the only time I would prefer to dump into Qi, just in case that last Qi point is actually relevant in a fight. Even if points in Spiritual are normally twice or three times as good I think it's important to be the absolute best fighter we can be for this.

I think this is especially relevant for me considering my plan is already spending an action on building the Horror, so it's clearly the "prep for tourney at all costs" plan right now. I totally agree that in the Inner Sect plans, should overflow even still be a mechanic, we should switch it over to Spiritual.
Can I convince you otherwise? 1Qi is very, very unlikely to decide victory for us (maybe someone else can think of a scenario it could, but I can't). Getting 87 to spiritual is OTOH a huge deal.
 
I responded to that here. I am leery of it myself for the reasons stated but willing to try it if the idea gathers a lot of support.
I don't support the Horror at all, but realistically it's never going to land a hit on anything, so filling the Arm slot with something that doesn't need to is the smarter move.

Why would we spend an action on it ?

Please quote where exactly on the formation it said that 1) it cost one action 2) we can't bring it as is in the tournament.
The few times we've seen formations in combat, they've required actions. The qi cards require an action. Activating the Horror definitely takes an action. As for bringing it in assembled, it's an obvious breach of conduct. You don't enter a duel with techniques already active. If we start at a sufficient distance, then we can deploy whatever, but there's no way we can walk onto the field with the Horror active, just the same as Sun Liling won't be walking onto the field with her armor in place. There's also the matter of how long the Horror lasts. There's no explicit time frame given, but it's an assemblage of other constructs that takes additional qi to fuel, not a resting state; it doesn't last forever.
 
You have provided no citation that Yrs said that cultivation will change. You have provided citation with Yrs saying it won't change while using language that lets him have a way to have minor changes if he wishes to.

I will go look up other quotes saying the same later.
Look, clearly you didn't see the citations I provided in the previous post:
So, here they are... again.
I agree that the moon quest scene was kind of lacking. That is another reason why I want to change up the format after this year ends. I really do feel that these week turns packed full of concurrent events are wearing at my ability to construct good scenes without slowing the progress rate to even more of a crawl.
Yeah, I'll say now, cultivation level ups will go up dramatically in requirements as they go through green. Don't expect to get to fourth realm before nineteen or twenty.

And thats not just because I'll be moving to longer timescales in the sequal quest.
Yes, the tournament will be the end of this quest. I will then start a sequal once I;ve figured out how I want to handle the mechanics. Not going to lie, I'm probably going to draw back on the granularity somewhat at this point and move toward a more narrative base, though the growth and advancement mechanics are likely to remain closer to intact.

So, I'm not sure how you are going to argue away that Yrs said
  1. That is another reason why I want to change up the format after this year ends
  2. I'll be moving to longer timescales in the sequel quest
  3. The growth and advancement mechanics are likely to remain closer to intact.
When he said it. Taken in aggregate, it seems clear that the growth and advancement mechanics are going to change, that they will change to fit a longer time scale, and that the format will be different. In light of that, what evidence is there that provides an example that an action now will be worth an action in the next quest when the format and timescale are going to be different?

And if there is no evidence to support that an action now equates to an action then, how in the world is it possible to say that it will save an action later, when we don't even know the value of said later action?
 
Not right now, it isn't.
I did consider this, but with the tourney literally next week I think this is the only time I would prefer to dump into Qi, just in case that last Qi point is actually relevant in a fight.
We're gonna have a usable total of 79/110. While it's possible that last 1 extra point would somehow matter (a very dubious prospect), to actually outweigh a full action and a week early saved from Appraisal that 1 extra point of Qi would need to matter on the fight that decides if we get into inner sect or not; the 16 playoffs.

There's probably a name to this fallacy but like, the odds I'd bet on that are a lot lower than 1:3.
 
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