Forge of Destiny(Xianxia Quest)

Somewhat cleaned up what I could learn from the successes about Ji Rong's defenses:
EW: 19s vs 10s -- win by 9s; DV capped to 7D, 3AP
- 3AP negates armor, 2D negated somehow; remaining 5 qi-blocked

Jun: 12s vs 8s -- win by 4s,+1EW; DV capped to 2D, 0AP?
- armor blocks all

Minion1: 9s vs 7s -- win by 2s,+2EW; 4D+2 bonus, 0AP?
- armor blocks 3, no extra negation, remaining 3 qi-blocked
- (bonus damage was likely blocked, otherwise qi-block may ignore 'unblockable')

Minion2: 11s vs 8s -- win by 3s,+3EW; 6D, 1AP?
- armor blocks 2 (1 point either broken or pierced), 4 qi-blocked

(all qi blocking so far seems to be at 2q/point)

GG: 12s vs 10s -- win by 2,+4EW; 6D+3 bonus, 2AP?
- armor blocks 1, rest of the 8 seems qi-blocked at 2q/point

Here's the conclsions as far as I can tell:
  • Ji Rong has a tech called Oneness Under Heaven as his go-to defensive instant.
  • His physical defense dice on turn 1 is around 28-31 (depending on how big the surprise bonus is).
  • With the tech on (and possibly without it) he has 3 regular armor.
  • The tech seems to negate the first 2 points of incoming damage, and just that (so not HRA-tier damage reduction).
  • Either GG's bonus damage is blockable, or the tech allows qi-blocking at 2qi/point even for that (better than TRD's rate).
  • Either he has a something that negates multi-attacker penalty or yrs forgot to include AC in there.

Also, lol at GG's this:
2 damage dealt to all enemies within fifteen meters
 
Actually, with this week's missing Meridian roll, we should get a bonus physical roll too. we're probably caped on physical cultivation.
We might use a major for a physical cultivation breakthrough instead, for a better chance of breakthrough next week.
 
Right now, I'm seeing our next turn look as follows:

[] Open Arm Meridian
[] Open ??? Meridian (maybe Leg, to let us train SCS6 after we break through.)
[] Train Argent Current
[] Train Thousand Ring Fortress
[] Investigate Dragon

[] Zhengui's pyre had begun to dim, shrinking no matter how much fuel you add. You should be there when he emerges
[] You never did get to go out have a night on the proverbial town with Xiulan, see if she's still up for that
[] Invite Su Ling to join in and spar with the Ma Sisters. She could use some partners closer to her level, and more friends besides
[] Work to unlock the Puzzle Box
[] Meizhen has been disappearing more often, she's even too busy to train this week. What is she up too?

Note that the extra meridian puts us at 25 meridians, which is a nice place to be at breakthrough as far as I am concerned.

You have my full support for this plan as long as you don't abandon the Su Ling option.

Also, it is my recommendation that the ??? meridian should be Leg so that we can train SCS6 immediately after breakthrough. We're going to be strapped for actions at the time so not spending a week opening a meridian to start training SCS is beneficial. I also recommend doing a mission and dedicating successes to either Physical or AE. Just so we have enough points to get an archive art immediately after breakthrough. We're getting AC3 through autos relatively soon anyway.

Otherwise I have no input other than to recommend Highsun so we max physical.
 
[] Open ??? Meridian (maybe Leg, to let us train SCS6 after we break through.)
Note that the extra meridian puts us at 25 meridians, which is a nice place to be at breakthrough as far as I am concerned.
Iirc we can train arts that don't have their next-stage meridians unlocked, we only need the extra Leg meridian when we actually get SCS6 and want to equip it.

Aside from that, yrs forgot the Heart meridian we should've opened so we're already at 24, so with the Arm for AC it puts us at 25 without a 2nd meridian next week.

EDIT:
A possible ??? action would be AS if we combine it with the Han Jian minor.
 
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We could also do a mission. We are going to want more sect points for tutoring and arts.
Whether that be something like the Wolf Pack clearance, or something more relaxing like Totem repair or Black Soil Worm culling.
 
[] Open ??? Meridian

heart for FVM6 ?

nvm it's for fvm7

Head would be useful for AM5 if we want to open a 3rd to make sure we do have at least 2 successes. Iirc we are starting to have a non-negligible chance to fail opening a meridian in a single action now...
 
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I think we should take the Golden Fields option as well. Not just for further insights on that Argent Art, but because it'll also give Zhengui something to do and give us a look at his current capabilities and appetite

Plus if we stumble on a Trial Site, that opens a month of potential Elder Training

Immediately after breakthrough
 
You have my full support for this plan as long as you don't abandon the Su Ling option.

Also, it is my recommendation that the ??? meridian should be Leg so that we can train SCS6 immediately after breakthrough. We're going to be strapped for actions at the time so not spending a week opening a meridian to start training SCS is beneficial. I also recommend doing a mission and dedicating successes to either Physical or AE. Just so we have enough points to get an archive art immediately after breakthrough. We're getting AC3 through autos relatively soon anyway.

Otherwise I have no input other than to recommend Highsun so we max physical.
I do not plan on dropping the Sun Ling option.

I don't object to missions in general, but I'm not sure where you want that fitted it. All five major actions in the plan are spoken for.
 
We can do a mission and EPC bonus it to Physical. As it is, we're at 129/180 so a bonus high sun roll will lead us on average to around 173/180 IIRC.
 
Iirc we can train arts that don't have their next-stage meridians unlocked, we only need the extra Leg meridian when we actually get SCS6 and want to equip it.

Aside from that, yrs forgot the Heart meridian we should've opened so we're already at 24, so with the Arm for AC it puts us at 25 without a 2nd meridian next week.

EDIT:
A possible ??? action would be AS if we combine it with the Han Jian minor.

We only have 2 leg meridians total right now, we need 3 leg meridians to train SCS 6. If we had 3 leg meridians, 2 dedicated to SCS and one to AS (if we had AS 3) we would be fine, we'd just be switching out AS when training SCS. But since we don't even have 3 leg meridians currently, we can't do such a thing. If that makes sense.
 
Aside from that, yrs forgot the Heart meridian we should've opened so we're already at 24, so with the Arm for AC it puts us at 25 without a 2nd meridian next week.
I counted the heart meridian. With it, we need 2 more to get to 25.

Iirc we can train arts that don't have their next-stage meridians unlocked, we only need the extra Leg meridian when we actually get SCS6 and want to equip it.
Not quite. If we had any other arts using Leg Meridians, we could temporarily disabled those to train, but we don't do we can't.

FVM6 does not require additional Meridians.
 
I'll express a little bewailment that Ling Qi's only gotten one pretty good first impression out of her three tutors. Archer Peng whatsit gave some advice but doesn't show up as even a Friendly Acquaintance like Ruan Shen, and fox-rider dispersal girl is even more socially removed than that, amounting mostly only to the mechanical benefits (and maybe some theoretical 'Wind as connection' influence on Ling Qi's way of thinking).

And Ling Qi didn't even use the Musician's Manual for anything except FVM, and FVM remains lonely as Ling Qi's only musical art at the moment.

suffering

'is it just a weapon to you'->'I don't want it to be' indeed
 
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We can do a mission and EPC bonus it to Physical. As it is, we're at 129/180 so a bonus high sun roll will lead us on average to around 173/180 IIRC.
Our highsun roll last turn was 88 dice + 2 autos. That's, on average, 50.4 successes. We should get an average of 7 overflow from capping TRF next turn (57 dice without any tutors, for 31.35 successes, and we only need 24). And we should get some overflow from Heart meridian this week and whatever meridian(s) we open next week. It's not a concern.
 
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Somewhat cleaned up what I could learn from the successes about Ji Rong's defenses:
EW: 19s vs 10s -- win by 9s; DV capped to 7D, 3AP
- 3AP negates armor, 2D negated somehow; remaining 5 qi-blocked

Jun: 12s vs 8s -- win by 4s,+1EW; DV capped to 2D, 0AP?
- armor blocks all

Minion1: 9s vs 7s -- win by 2s,+2EW; 4D+2 bonus, 0AP?
- armor blocks 3, no extra negation, remaining 3 qi-blocked
- (bonus damage was likely blocked, otherwise qi-block may ignore 'unblockable')

Minion2: 11s vs 8s -- win by 3s,+3EW; 6D, 1AP?
- armor blocks 2 (1 point either broken or pierced), 4 qi-blocked

(all qi blocking so far seems to be at 2q/point)

GG: 12s vs 10s -- win by 2,+4EW; 6D+3 bonus, 2AP?
- armor blocks 1, rest of the 8 seems qi-blocked at 2q/point

Here's the conclsions as far as I can tell:
  • Ji Rong has a tech called Oneness Under Heaven as his go-to defensive instant.
  • His physical defense dice on turn 1 is around 28-31 (depending on how big the surprise bonus is).
  • With the tech on (and possibly without it) he has 3 regular armor.
  • The tech seems to negate the first 2 points of incoming damage, and just that (so not HRA-tier damage reduction).
  • Either GG's bonus damage is blockable, or the tech allows qi-blocking at 2qi/point even for that (better than TRD's rate).
  • Either he has a something that negates multi-attacker penalty or yrs forgot to include AC in there.

Also, lol at GG's this:
His art negates multi attacker
 
I do not plan on dropping the Sun Ling option.

I don't object to missions in general, but I'm not sure where you want that fitted it. All five major actions in the plan are spoken for.

I was mostly considering swapping AC for a mission. Mostly because we're getting AC3 through autos and I place getting enough points for a spiritual buff art to be of higher priority than training AC. It is your choice, however, because really I'm not too attached to swapping AC for mission. Still gonna vote for your plan anyway.
 
I was mostly considering swapping AC for a mission. Mostly because we're getting AC3 through autos and I place getting enough points for a spiritual buff art to be of higher priority than training AC. It is your choice, however, because really I'm not too attached to swapping AC for mission. Still gonna vote for your plan anyway.
We are only going to be finished with AC via autos by turn 38. I think we wanted to finish breaking through before the end of turn 38, which means we probably want to put in an action there anyways.

That said, if it turns out that we failed our Heart roll this turn, I'll swap AC for an extra meridian roll to fix it.
 
His art negates multi attacker
Where the heck did he get that?

Because the multi attacker bonus always struck me as a fairly important part of the worldbuilding as being a big reason that the stronger couldn't simply stomp everyone into the ground and had to pay at least some sort of attention to the feelings of the people/their subordinates as a whole. Because a decently large group of (1 realm) lower levels could overwhealm a higher realm without making it virtually certain that all or most would die in the attempt.

If a mere late yellow can get an art to negate this basic building block of the world * a lot of the worldbuilding makes much less sense, and frankly makes this world a lot less interesting. Because we'd revert very quickly to traditional Xianxia where people can pay zero attention to anyone even slightl weaker than them.

*He hasn't even turned it into a 'must be the same realm, rather than a realm below as me to apply' he's just flat out negated it.
 
Where the heck did he get that?

Because the multi attacker bonus always struck me as a fairly important part of the worldbuilding as being a big reason that the stronger couldn't simply stomp everyone into the ground and had to pay at least some sort of attention to the feelings of the people/their subordinates as a whole. Because a decently large group of (1 realm) lower levels could overwhealm a higher realm without making it virtually certain that all or most would die in the attempt.

If a mere late yellow can get an art to negate this basic building block of the world * a lot of the worldbuilding makes much less sense, and frankly makes this world a lot less interesting. Because we'd revert very quickly to traditional Xianxia where people can pay zero attention to anyone even slightl weaker than them.

*He hasn't even turned it into a 'must be the same realm, rather than a realm below as me to apply' he's just flat out negated it.
He didn't flat out negate it. Look at the rolls, he was still taking a hit from the multi attacker penalty. It's just he wasn't taking as much of a hit as he should have given we have AC. This is because his art negated SOME but not ALL of the multi attacker penalty.
 
He didn't flat out negate it. Look at the rolls, he was still taking a hit from the multi attacker penalty. It's just he wasn't taking as much of a hit as he should have given we have AC. This is because his art negated SOME but not ALL of the multi attacker penalty.

That does make me wonder:

@yrsillar
When we looked at Ji Rong's Qi, did we sense the presence of Earth? Because I wouldn't be surprised if that art of his is the 4th Argent Art.
 
Where the heck did he get that?

Because the multi attacker bonus always struck me as a fairly important part of the worldbuilding as being a big reason that the stronger couldn't simply stomp everyone into the ground and had to pay at least some sort of attention to the feelings of the people/their subordinates as a whole. Because a decently large group of (1 realm) lower levels could overwhealm a higher realm without making it virtually certain that all or most would die in the attempt.

If a mere late yellow can get an art to negate this basic building block of the world * a lot of the worldbuilding makes much less sense, and frankly makes this world a lot less interesting. Because we'd revert very quickly to traditional Xianxia where people can pay zero attention to anyone even slightl weaker than them.

*He hasn't even turned it into a 'must be the same realm, rather than a realm below as me to apply' he's just flat out negated it.

Firstly, we, a mere Late Yellow, have an art that gives +1 to multi attacker penalty. Arts that affect the multi attacker penalty aren't super rare, whether it's reduction of the penalty or enhancing it.

Second, look at the dice. Our attack should have give -3 multi penalty, it only gave him -1 penalty. Each consecutive attack should have had -3 multi penalty (because of AC passive), yet each successive attacker only gave -2 penalty.

So essentially what his art does is reduce first attack's penalty by 2, and each consecutive attack by 1. It's completely reasonable, albeit quite powerful. Equivalent to the Argent Arts at our disposal.
 
Poor Ji Rong. Still, that's what you get when you stir shit up and then fail to keep your head down.

Anyway, Sun Liling's gone turtle mode, so we really want to do our breakthrough before she gets out--because she's going to be ripshit when she bursts out, and has a lot of resources she can draw upon to do so.

As for Majors. I'd say something along the lines of TRF, AC, Leg Meridian, Arm Meridian, and finally get our Favor out of the way. We've put it off long enough as it is, and the option's liable to disappear soon. The Dragon option is something we can investigate more closely once we do our Breakthrough.

Minors... Zhengui, Xiulan, MaSuMa, Puzzle Box, and then one more I think.
 
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