Forge of Destiny(Xianxia Quest)

That would basically mean all the younger siblings would have argent vent by week 3 though. There is no reason outer sect disciples can't get them there, after all, and most lower nobles come in as mid-reds, so even if the siblings are not allowed to help them kill the golem, they can still give them a Qi card or something.

And then there are trial sites.
They could know where it was and lose to the traps and guards protecting the sites. Bai was turned away from the argent vent due to the illusions iirc. Or at least she was turned away from something because of that. If you can't fight the golem and can't pass the tests to pierce illusions or the defenses you can know where something is and never manage to reach it.
 
Another possible answer is that they simply don't know about the cultivation sites simply because they were taken over by the strong diciples in their year or factions that formed.

Remember our year is unique in its ways ....

So if we assume the year was spent preparing for tournament , multiple faction fights and protecting their recourses.

It makes sense the older siblings only know of so many sites.

Also factor in that some sites could be found and be absolutely useless for a disciple , possibly because of location, benifits, or danger ( wild spirits ) makes it more trouble then it's worth to go to.

(Plot holes semi filled)
 
Other cultivators presumably don't need as many sites as we have, simply because they stick to only 2 or 3 elements at most, unless they find a site like the Meadow, Pool or Vent which have non-element bonii.
 
Weren't the first years isolated from everyone at the start of the year ?
First years are not allowed to go to the village, but are allowed to go to the market, and are not separated from the older disciples. We see a few of them week 1 actually, and then in our first visit to the market (before thunderdom) Ling Qi notes that it was strange to be surrounded by older disciples that weren't looking down on her.
 
That would basically mean all the younger siblings would have argent vent by week 3 though. There is no reason outer sect disciples can't get them there, after all, and most lower nobles come in as mid-reds, so even if the siblings are not allowed to help them kill the golem, they can still give them a Qi card or something.

And then there are trial sites.
Trial sites close themselves off to anyone in their second year so I'm betting that there's something of a rotation of entrances where one entrance is concealed beyond the ability of any Green or below cultivator to find as the other reveals itself. Remember, nobody is there for more than two years.

And on the Argent Vent-it's a vent. I imagine that the silver liquid is either run-off or actually produces the vent's effects. Regardless, that mean that there's something under there that it's venting. Given that moving entire mountains is something that is entirely possible per QM, I imagine it's fairly easy to fill the vent with stone and crack open a new one elsewhere. That honestly isn't even all that difficult in the modern day-farmers do it with natural springs quite often.

And finally, on the terrain features. First, I doubt that they're all natural. It doesn't seem like such a broad variety of cultivator biomes would be possible, much less likely, to just form on their own. More, most of the sites only help with arts cultivation, which is exactly the sort of thing the Elders want to encourage-gaining arts before advancing and laying a proper foundation. Which in turn means that they wouldn't mind older siblings giving hints and tips, especially since we've been straight up told that the sect cares more about the noble students than raising the common cultivators. More, I don't think that the more powerful noble families would even send their children to a place where they couldn't find cultivation sites that are suited to their arts, since they likely have similar sites of their own.
 
Also take into account that sites an areas most likely change with spirit migration due to the actions of elders as well as the actions of the outer sect students from the prior year doing missions and such.
 
We could also take into account that it's a story and that yrsillar might not have planned for everything that could have happened?
 
We could also take into account that it's a story and that yrsillar might not have planned for everything that could have happened?

Where's the fun in that? But I do wonder how much of it exists in the form of real mechanics and how much is narrative fluff. I mean, how complete are the character sheets for all the named characters in the Outer Sect? I'd assume that Elders and even Zeqing doing anything is just waved off as part of the narrative but what about the spirit beasts and the like that Ling Qi now routinely hunts and kills without any game mechanics being involved?
 
Where's the fun in that? But I do wonder how much of it exists in the form of real mechanics and how much is narrative fluff. I mean, how complete are the character sheets for all the named characters in the Outer Sect? I'd assume that Elders and even Zeqing doing anything is just waved off as part of the narrative but what about the spirit beasts and the like that Ling Qi now routinely hunts and kills without any game mechanics being involved?

I asked Yrsillar if he had character sheets for other characters and he said he didn't have updated weekly character sheets for named characters because it would kill him to do so, but he has an idea of how their dice looks like. He also mentions that while rolls are involved for NPCs in situations, narrative also plays a bigger role. So when it comes to non Ling Qi centric events dice are rolled but narrative is king.

Unless it's a Heavenly Tribulation type of event. That was determined mostly by dice rolls.
 
Although it'd be kinda neat for there to be a trial geared towards larger groups - give Ling Qi's 'support' techniques and passives a real chance to shine. And see just how hideous a group using Argent Current can get :p
If this is actually Elder Zhao's trial, that would make a lot of sense, since as a military man he is all about teamwork.

That said, I wouldn't be surprised if AS was actually Zhao's trial; a "body strengthening" art seems like it fits right up his alley.
 
If this is actually Elder Zhao's trial, that would make a lot of sense, since as a military man he is all about teamwork.

That said, I wouldn't be surprised if AS was actually Zhao's trial; a "body strengthening" art seems like it fits right up his alley.

Didn't Elder Zhou go back to the border though? I don't think he'd have a trial, since it would require him to stay on the Argent Peak (unless the border is a lot closer than I thought or he has some kind of relatively cheap long range travel art, although even then he'd have to spend a significant amount of time here to teach whoever won the trial - Han Jian in this case).
 
Yeah, like with our trial, I'm pretty sure Zhou won't be the elder in charge (assuming this is a trial). As well as being typically involved in the army, and so rarely in sect, he also had enough of his time wasted on us brats. Su's also provided classes as well as being the head of the medical department so I'd imagine the other trials will be unknown elders.
 
We can easily see that where Luminescent Star is meant as a lower quality tech, and FSA as a lower quality art, they have rough dice parity in the actual bonus given per their most basic 'attack'.

If we're going to compare attacks we would be best off to compare a single-target attack to a multi-target attack. The best example we have is Meteoric Shower. At FSA3 Meteoric Shower is a group attack for up to four targets and it has a penalty of four dice, while Luminescent Star gives plus three dice. Despite Meteoric Shower having both a higher technique level and a higher cost it has worse dice. This would suggest that multi-target abilities suffer a severe penalty compared to single-target abilities.


Comparing a single-target ranged attack to a single-target melee attack won't tell us much about the difference between a single-target buff and multi-target buff, even disregarding differences in art and technique level.

TRF/SCS also are going that way (TRF gives slightly less dice and armour as a physical tank, and SCS gives more dice and spiritual defence as a dodge tank).
If SCS (single-target) gives better dice than TRF (multi-target) how does that support your argument? When I analyze them I concluded that the techniques were just fundamentally too different to really compare whose bonuses were stronger.
 
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Comparing a single-target ranged attack to a single-target melee attack won't tell us much about the difference between a single-target buff and multi-target buff, even disregarding differences in art and technique level.

If we're going to compare attacks we need to compare a single-target attack to a multi-target attack. The best example we have is Meteoric Shower. At FSA3 Meteoric Shower is a group attack for up to four targets and it has a penalty of four dice, while Luminescent Star gives plus three dice. Despite Meteoric Shower having both a higher technique level and a higher cost it has worse dice. This would suggest that multi-target abilities suffer a severe penalty compared to single-target abilities.
Yes, multi-attacks suffer a severe penalty compared to single ones. What is your point?
If SCS (single-target) gives better dice than TRF (multi-target) I don't see how that supports your argument. When I analyze them I concluded that the techniques were just fundamentally too different to really compare whose bonuses were stronger.
SCS isn't single target, though. SCS is spiritual/physical dodge, while TRF is Physical + AoE armour. SCS has more dice because it's dodge, while TRF instead has armour.
 
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Yes, multi-attacks suffer a severe penalty compared to single ones. What is your point?
You're the one that decided to compare attack arts to determine whether or not group buffs would have worse dice than single-target buffs. Well it turns out that group attacks have worse dice then single-target attacks. If comparing attacks was a valid choice in the first place that means group buffs will have worse dice than single-target buffs.

SCS isn't single target, though. SCS is spiritual/physical dodge, while TRF is Physical + AoE armour. SCS has more dice because it's dodge, while TRF instead has armour.
Temporarily ignoring the fact that SCS is a purely single-target self-buff, arguing that since the two of them give different types of bonuses the dice totals don't matter still does nothing to advance your claim that group buffs get the same bonus dice as single-target buffs.
 
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You're the one that decided to compare attack arts to determine whether or not group buffs would have worse dice than single-target buffs. Well it turns out that group attacks have worse dice then single-target attacks. If comparing attacks was a valid choice in the first place that means group buffs will have worse dice than single-target buffs.


Temporarily ignoring the fact that SCS is a purely single-target self-buff, arguing that since the two of them give different types of bonuses the dice totals don't matter still does nothing to advance your claim that group buffs get the same bonus dice as single-target buffs.
I am sorry, but you are the one who argued that self support art have higher dice than area art, then tried to compare two single target techs and ignored the comparison between area art and single target art.

Given you changed your argument midway through, I assumed you were honest and then compared the buff in their entirety. Are you back to arguing that self-art have higher dice than area-art, and then we can go back to comparing area-art dice to single-character art?

Or are you going to keep pretending that a multi-attack from a single-target art is the same as a 'group attack', which would somehow translate to area arts? There are multiple examples of area arts here, and they all have comparable/better dice than single character arts, and single techs have comparable dice to area techs.

Please actually tell me what is your current argument: is it about area arts, about multiple-attacks techs, about group attacks, what is it? If it's about Area art, please compare area art to non-area art, and if it's about multiple attacks... well, we only have two examples of multiple attacks (Liling's dancing blade and Meteor shower) and I am not sure what that has to do with buff arts?

Show a minimum of good faith, and don't lie, please.
 
Seriously, the fact that people are still assuming that the propaganda of our enemies means that "Oh we shouldn't get in with CRX", while ignoring the fact that the propaganda against the Bai is arguably worse--including the fact that our friend from that House is telling us that there's a fair amount of truth in it, but "But Meizhen's our friend so we should ignore all of that anyway."
So I'm still not set on the future and we're not at a place I want to make a decision but I do feel the need to mention why I disagree with the above.

First off, fear of Shenhua is most certainly not due to the propaganda of our enemies. This is what's been said by yrsillar:

Brutal and unforgiving huh...

Yeah that describes Cai Shenhua alright.

This is the impression of Shenhua we've gotten from Renxiang:

What would Mother think?

Cold fingers, harder than diamond dug into her small shoulders, drawing blood, and she trembled. The terrible inhuman radiance of Mother's eyes made her heart seize in her chest. Babbled apologies fell from her lips, but there was no mercy. Only Mother's hands and pain.
There was very little plotting in Mother's court, because mother knew. She always knew, and the miserable pigs who bowed and scraped and danced for her amusement knew that she did.

By the time of her birth, none dared plot against the duchess. The Chu had been her first example, their refusal to accept the new order and the curbing of their rights ending in single handed erasure of all save their youngest generation, who had been crippled instead.

On the other hand. We're being offered a fast track to power. This is an offer to be in the inner circle of a Ducal heir. For reference, I think the best equivalent we know of is Meizhen's aunt Suzhen. Equal political power is questionable since personal power and reputation is a facet but still above Han Jian's father, in at least one sense, as he's only heir to a marqis family.

Also of note is the (probably unlikely) possibility of personal attention from a white cultivator or even ending up ruling our home province. yrsillar's said that passing CRX by two realms could get us groomed by Shenhua, apprentice sort of thing I'm thinking, though I guess could possibly be in the sense of an heir. Plus, if we pass CRX by enough and Shenhua ascends, we could be backed to take over the province.

Yeah, if only because if you managed to get two full realms on her daughter Shenhua would almost certainly see you as someone worth.... grooming.
You would probably be looking at a coup if renxiang was low enough that you were out leveling her significantly when that happened. Not even necessarily a violent one, or one orchestrated by you. Could just be a bunch of count level guys petitioning the empress about their duke no longer being suited to hold the position.

Pretty much, I think CRX is the most promising option in terms of political influence. Pragmatically speaking, in those terms, it's our best option. We just shouldn't go for it due to the false hope that scary nobles aren't scary.
 
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