Forge of Destiny(Xianxia Quest)

So my question is would it be worthwhile to go for the stalking lion boots for more stealth, and then just go steal drugs from everyone around us instead of buying them? We know theft isn't covered under the truce, considering how many people have tried to rob us literally outside the class room so far, so it won't violate that. We already have 3 stealth, this would push us to 4, and we would still be able to teleport if we did it at night. We can steal drugs, and just as importantly valuable equipment that we can sell or trade, to make up for the stones we spend on the boots.

Even if we don't buy the boots I don't see why this wasn't done earlier anyways, once the other kids started trying to rob us in public.
 
White Hail Knives: DV 4 | 10 Red Spirit Stones
White Hart Vest: Armor 1. Durability 5 | 8 Red Spirit stones
Stalking Lion Boots: +1 Speed, +1 Stealth. 12 Red Spirit Stones

I am in favor of getting any of these. Knives and Vest because we need actual combat power and defense respectively. The boots to help us thieve better. I'd also be willing to gamble on a custom item as well.
 
One thing to consider is that getting the sash and picking up Crimson Flowing Art later will at least somewhat cover the role of armor. We don't know what the wound mitigation looks like, and it'd probably cost Qi to use, but it should be cheaper than the 2-to-1 damage reduction and doesn't break.
 
White Hail Knives: DV 4 | 10 Red Spirit Stones
White Hart Vest: Armor 1. Durability 5 | 8 Red Spirit stones
Stalking Lion Boots: +1 Speed, +1 Stealth. 12 Red Spirit Stones

I am in favor of getting any of these. Knives and Vest because we need actual combat power and defense respectively. The boots to help us thieve better. I'd also be willing to gamble on a custom item as well.

Well, that's thirty red stones right there, so if we go for that we don't that the resources to be something custom.
 
Ah, so our budget (If we're selling) is 45 Spirit Stones. Leaving us 4 for the next two weeks (Last truce week + one afterwards)

A custom job'll take too long though when we need to be ready for the truce breaking.

So, one possibility would be Vest, Knives, Boots, and we'd have 3 left over.
 
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It pains me to say it, but we could do Knives, Armguards, Boots for 42 Stones and just forego the armor. Armor is nice if we're actually getting into a real fight, but in theory Qi makes it rather superfluous once you have enough.
 
It pains me to say it, but we could do Knives, Armguards, Boots for 42 Stones and just forego the armor. Armor is nice if we're actually getting into a real fight, but in theory Qi makes it rather superfluous once you have enough.

That's also a legitimate pick!

That would make us quite formidable indeed, and suit us well for a hit-and-fade style. We'd be fast enough to control the range against most melee fighters this way with all of our speed buffs, and we'd have an advantage at range with our Art being able to interfere with enemy ranged attacks.
 
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It pains me to say it, but we could do Knives, Armguards, Boots for 42 Stones and just forego the armor. Armor is nice if we're actually getting into a real fight, but in theory Qi makes it rather superfluous once you have enough.

That wouldn't leave enough stones to get both the Channel Cleansing Pill and Qi Expansion Pill, which combined are going to be super valuable next week.
 
I'm not convinced that the boots are worth the price, compared to other items. They are nice, but they do the least to directly contribute to a fight, and we have an Art upgrade in the pipes offering us equal or greater gains in those areas. I want the boots, because stacking dice is great, but I just don't think we have the stones for it at the moment.

Total speculation, but I also feel like they're one of the more likely items to sit on the market for a while.
 
In fact, the more I think about it, the more I come around to Knives/Armguards/Boots. We basically make all but the most stupidly fast attackers unable to control the distance against us, and the stealth buffs make it easier for us to gain the initative that we need to put our enemy speed and accuracy debuff in place. Couple that with the Wind Shield if we can pump that before the truce ends, and we'll have a solid combat suite in place.
 
Personally I dislike the idea of paying for armor which is essentially temporary health points.
I also much prefer buying permanent bonuses over pills that cost more than 4.
One +10 qi refill pill might be nice or three +5 qi refill pills.
 
You literally nicked a public use set from the training yard and sharpened them up.

Get what you pay for I guess.

Note that while defensibility is important, it's not super urgent as people are depicting it. Huang Da won't have the leeway to take a risk, and we don't intend to go off somewhere an ambush might be able to get done until we breakthrough at least.
The entire meeting earlier was protective posturing. That he did it at all indicates his inablility to attack us, because if he could he would have already done it.

Also I disagree with selling the staff, as we were explicitly told thats the worst possible value we could have gotten for it previously.

The Sash is extremely powerful with FVM, and more useful than the staff so...

[X] Plan Don't Panic Good Value
-[X] Buy White Hart Vest
-[X] Trade Azure Sea Sash for Staff

Grab the best value swap instead of basically halving it's value in a panic.
 
So, this is the sash:
Azure Sea Sash: A brilliant blue sash crafted entirely of the finest silk and the essence of water spirits, patterned with stylized waves. Provides an additional two dice when using water arts and reduces the cost of such arts by one to a minimum of one. 75 Red Spirit Stones(Or trade for staff)
Our staff:
Life Spring Staff: A powerful talisman that adds three dice to the users pool when used to channel wood element arts. Reduces the qi cost of wood element arts by 2, to a minimum of 1. Functions as a bo staff. DV 4

I think the Azure Sash is way overblown in price, if something comparable to the Staff is selling at 60. The staff is much more powerful, one extra dice to the pool and, more importantly, reduces the cost by another one Qi. And serves as a DV4 weapon.

I think we should trade the staff for a upgrade to our flute.
 
Hrm, If we had to get something along with the sash, we can just barely afford the knives.

EDIT: The sash is an accessory, the staff is two handed weapon. It's natural that the Staff is better, you can only have one of those equipped, while the sash doesn't interfere with anything.
 
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perhaps asking our learned and cultured friend Gu Xuilun or Bei Meizhen would be good to get more accurate price evaluations on the azure sash.
@angelofwhim To my knowledge that is correct.
 
Just to put this in perspective... we're planning on having seven qi rolls next week. The qi expansion pill adds three dice to each, or 21 dice for two stones. We're also going to have between three and four meridian next week, for 9 to 12 dice for two stones. These actions will cascade into permanent bonuses of various sorts, either next turn or over the next several weeks.

So four stones for 33 dice is a huge thing to throw away, which how expensive every action is.
 
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[X] Plan Better Living Through Chemistry
[X] Sell the staff
[X] Buy White Hail Knives
[X] Buy Hawk Talon Armguards
[X] Buy 3 Qi Expansion Pills
[X] Buy 2 Channel Cleansing Pills
[X] Buy 2 Argent Accumulation Pills

This sets us up nicely for the next little while. We've got plenty of work left in Argent Soul, we'll definitely use the pills, and we're going to be expanding Qi and clearing meridians for a good long while as well.

The boots are nice... But we don't really need the speed, and the stealth is likely to be also sorta meh once we up Sable Crescent Step. It's just not a combat advantage like the Knives and Armguards are. The armor is okay, but not vital. The pills are actually really good, and as stated they really do make a huge difference in how well we'll progress.
 
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We have another week from the truce, I would say buy some pills and see if the azure sash is overpriced.
 
EDIT: The sash is an accessory, the staff is two handed weapon. It's natural that the Staff is better, you can only have one of those equipped, while the sash doesn't interfere with anything.
The staff is even more valuable, then. Weapons always are.

But seriously, that's like, a whole tier in difference. Yet another dice? Yet another point in reduction? A strong weapon on top of that? On the verge of awakening?

I don't think it's a good trade, and selling it for half value or less isn't either.

Trade-in for a custom talisman sounds like the better alternative.
They want to train an Art during his class.
Would that impede actual Physical Cultivation? Or just Skill Gainz?
 
[X] Sell the staff
[X] Buy White Hail Knives
[X] Buy Hawk Talon Armguards
[X] Buy 3 Qi Expansion Pills
[X] Buy 2 Channel Cleansing Pills
[X] Buy 2 Argent Accumulation Pills

This sets us up nicely for the next little while. We've got plenty of work left in Argent Soul, we'll definitely use the pills, and we're going to be expanding Qi and clearing meridians for a good long while as well.

The boots are nice... But we don't really need the speed, and the stealth is likely to be also sorta meh once we up Sable Crescent Step. It's just not a combat advantage like the Knives and Armguards are. The armor is okay, but not vital. The pills are actually really good, and as stated they really do make a huge difference in how well we'll progress.

I don't think we should load up on pills. We're going to try and break through soon, and a bunch of these pills will stop working, and we'll have a chance to buy new yellow rank pills. Just get what we need for next week.
 
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