Forge of Destiny(Xianxia Quest)

That sets of all sorts of alarm bells in my mind. If there is one lesson you should learn from Xianxia stories, it is to NEVER aggro the protag.
WE are the protagonist though. Ji Ring is just one of the other could-have-been PCs, just like Han Jian. Or Li Suyin.

Though in that vein, I am worried about someone trying to pull a fast one on us or our friends just before the tournament.
 
But starting breakthrough attempts week 38 - 40 and only committing 3-4 actions a week to it instead of 5-6 is unconscionable. Once we have the all the prereqs sorted out, it is in our interest to break though as soon as possible. We'll have better Arts, cultivation bonuses, automatic successes to every action, a boost to our attributes, a higher cap to skills and attributes and possibly even more actions. It's a a real step change and the sooner we get to it the better.
And in return, we lose minor actions (and not even on a pill week!), lose the chance to improve our breakthrough via arts and conceivably maxed attributes, lose the ability to take actions that may not be available later, and have to give CRX some sorry of reply.

We should get to it when we are good and ready, no earlier and no later.
 
And in return, we lose minor actions (and not even on a pill week!), lose the chance to improve our breakthrough via arts and conceivably maxed attributes, lose the ability to take actions that may not be available later, and have to give CRX some sorry of reply.

We should get to it when we are good and ready, no earlier and no later.
But starting breakthrough attempts week 38 - 40 and only committing 3-4 actions a week to it instead of 5-6 is unconscionable. Once we have the all the prereqs sorted out, it is in our interest to break though as soon as possible. We'll have better Arts, cultivation bonuses, automatic successes to every action, a boost to our attributes, a higher cap to skills and attributes and possibly even more actions. It's a a real step change and the sooner we get to it the better.

And as for
CRX some sorry of reply.

 
And in return, we lose minor actions (and not even on a pill week!), lose the chance to improve our breakthrough via arts and conceivably maxed attributes, lose the ability to take actions that may not be available later, and have to give CRX some sorry of reply.

We should get to it when we are good and ready, no earlier and no later.
In reference to frontloading breakthrough attempts, we can and SHOULD start stacking up the first two breakthrough portions even before everything is set up so that we need minimal time after hitting all our requirements for our final burst.

We have QM confirmation that this has no negative effects. It only counts when we finally breach Green for real. We're not going to overachieve and breakthrough accidentally


As for kicking down rivals, with Ling Qi's Talent, kicking down rivals is a waste of time, she gets more out of spending the same amount of time training than kicking.

I view valid offensive actions as falling under one of three categories:
-Personally/morally offensive - Like the barbarian shaman, or the binding contracts. Rarely a planned action through.

-Protecting/aiding allies - Like someone going after SuSu/Meizhen/Xiulan, we're going to help. Cai...mostly falls under the next category for now.

-Gaining advantages - Looting, sect missions, looting, gaining favor with Cai and looting.
 
-Personally/morally offensive - Like the barbarian shaman, or the binding contracts. Rarely a planned action through.
Neither of those had anything to do with personal/moral offense. We were getting paid in sect points/moon patronage.

The thing about Cai is, Bai is going to help Cai. So unless we're willing to abandon best snek, we've hitched our wagon to this star. You can bet that when Sun strikes, we'll be one of the ones to bear the brunt of it. We're too important not to be targeted, even if we don't willingly jump into the fray. If we wanted to sit this out, we had our chance when Chu Song made her offer.
 
@Yeangst - there is no "once we have all the prereqs sorted out". There is only whatever point we choose to stop at.

In reference to frontloading breakthrough attempts, we can and SHOULD start stacking up the first two breakthrough portions even before everything is set up so that we need minimal time after hitting all our requirements for our final burst.

We have QM confirmation that this has no negative effects. It only counts when we finally breach Green for real. We're not going to overachieve and breakthrough accidentally
Sure. We treat breakthroughs the same way we treat any other multi-turn project - so time it such that we finish breaking through whenever we decided we want to do that.

The erroneous part is when one also argues that if we DON'T do this extra prepwork in advanced, we should start spending our time doing nothing but breaking through.
 
Neither of those had anything to do with personal/moral offense. We were getting paid in sect points/moon patronage.

The thing about Cai is, Bai is going to help Cai. So unless we're willing to abandon best snek, we've hitched our wagon to this star. You can bet that when Sun strikes, we'll be one of the ones to bear the brunt of it. We're too important not to be targeted, even if we don't willingly jump into the fray. If we wanted to sit this out, we had our chance when Chu Song made her offer.
There's active support and passive support. We can defend orselves and our friends without conducting risky scouting missions for not much reward.
@Yeangst - there is no "once we have all the prereqs sorted out". There is only whatever point we choose to stop at.
whatever point we decide to stop at is when all prerequisite are sorted out.

If we've decided we're mostly done, but maybe another level of FZ would be nice, then we get that level of FZ before attempting breakthroughs. If that last level is on an odd week, then I could see an argument for doing breakthrough and art cultivation, but we could also use that odd week to get our affairs in order.

Also breakthrough attempts for cost resources. If we have a majority breakthrough week paired with a week where we use pills for cultivation, then that's a waste of pills. If we keep it to pure breakthrough or spiritual/physical cultivation, then then we'll only be using stones and relatively common pills.
 
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If we've decided we're mostly done, but maybe another level of FZ would be nice, then we get that level of FZ before attempting breakthroughs. If that last level is on an odd week, then I could see an argument for doing breakthrough and art cultivation, but we could also use that odd week to get our affairs in order.
One minute you are arguing for doing anything we can to break through earlier, the next you casually say that "we could also use that odd week to get our affairs in order".

That doesn't make sense at all. How does the breakthrough go from something that needs to be rushed to something that we can take afull week to wait on?

There is absolutely no reason to have an "all or nothing" transition involved anywhere.
 
In reference to frontloading breakthrough attempts, we can and SHOULD start stacking up the first two breakthrough portions even before everything is set up so that we need minimal time after hitting all our requirements for our final burst.
Actions will be less valuable when we aren't overloaded with Arts to train.
Right now we have more Arts than actions to train them. once we max a few more we will logically reach a point where we will have more Actions than Arts that need to be raised. Making the Breakthrough rolls actions at that point is more efficient.
 
There's active support and passive support. We can defend orselves and our friends without conducting risky scouting missions for not much reward.
Allowing your enemy as much time as they want to build up their strength, and waiting for them to attack you until they feel ready just means you are more likely to get hurt or lose when they do attack. Better to prevent them from gaining too much advantage.
 
Ok, for all the people arguing in favor of breakthrough actions earlier: what exactly is your plan? What actions are you going to bump to make room for cultivation? What are the consequences of this? How does it improve things?

Because honestly? There's a lot of weeks where we don't actually have that much freedom due to things we want to synergise or set up. Like, we don't really have room in the next two weeks for a start.

Here: you can take these calcs as a starting point:

Anyways, estimates. I think we should be looking to go hard into breakthrough at week 38.

Meridian-wise, for the rest of our arts we need to get:
  • Spine - AM (we have this)
  • Spine - AS (get next week)
  • Arm - AC (get next week)
  • ? - AS (get with Eightfold)
  • ? - FZ
  • Arm - FSA
  • Spine? - TRF
So, with our current (best) plan of doing something like EPC/Meridian/Meridian/Zhengui/Job next week to set up for Eightfold week 33, we should after that "need" 3 more meridians.

After Week 33 (eightfold), with any luck we should have EPC4, and not need to go any further.
We'll also have AS2, AC2, AM4, TRF3, FZ3, FSA3 (almost 4), and AE1.

Now, we still need two more Physical rolls as well as our 2 Highsun to reach peak. So with our meridians that's 5 actions there.

FZ should (hopefully), just need 1 more action with our Skyblood to reach FZ4 (should be fine as long as FZ4 is ~80 or less). FSA5 will probably need 3 more actions. AM5 should (assuming we've trained it in eightfold week and don't roll badly) require 2 more actions if we want it to finish ~38-39. TRF4 will, assuming it's 120, require 4 actions. This is doable by week 37, assuming we don't skimp on cultivation.

Basically, starting from 34, we have to do TRF every week to get it by 37.
So, something like:
Week 34 - Physical/Meridian/Meridian/TRF
Week 35 - FSA/FZ/AM/TRF
Week 36 - Physical/Meridian/FSA/TRF
Week 37 - FSA/AM/TRF

Should allow us to go into breakthrough in Week 38, and have EPC4, FVM5, SCS5, FZ4, FSA5, TRF4, AM5, AC2, AS2, AE1... Which is pretty good.

It's difficult to do things earlier than this unless we want to forget about TRF4..., and getting Arts actually capped before this point is challenging.

(if we get a music art from Shaman bag or Zeqing though, our lives get more complicated :p)
 
One minute you are arguing for doing anything we can to break through earlier, the next you casually say that "we could also use that odd week to get our affairs in order".

That doesn't make sense at all. How does the breakthrough go from something that needs to be rushed to something that we can take afull week to wait on?

There is absolutely no reason to have an "all or nothing" transition involved anywhere.

You're right, the 'get your affairs in order" week would be suboptimal. I was musing about what to do if we end up with a weird week where we have only one art left that we want to cultivate.

Allowing your enemy as much time as they want to build up their strength, and waiting for them to attack you until they feel ready just means you are more likely to get hurt or lose when they do attack. Better to prevent them from gaining too much advantage.
Cai has already built up a significant advantage. There's no reason to risk ourself to marginally increase that advantage.

I mean maybe she could pay us, but she's already offered us the highest payment possible- a vassalship(hood?) should we hit Green.

Risky scouting missions are fun to read about and have provided tangible benefits every time we have done them. Why would we stop?

Well, last time it was to get the patron bonus for EPC and a high-ish level art. There's no such bonus this time or guarantee of an art this time. The risk is arguably higher as well since it's the stomping ground of three Third Realm cultivators and a bunch of seconds, as opposed to one Third Realm cultivator and his production-focused minions.
 
Is getting all the argent arts, including the one we will hopefully find soon, to at least lvl 1 possible? Before the breakthrough that is.

Or are we too limited by meridians to get them all?

Also arent we going to go scouting anyways? The winning vote had it. No use arguing now
 
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Is getting all the argent arts, including the one we will hopefully find soon, to at least lvl 1 possible? Before the breakthrough that is.

Or are we too limited by meridians to get them all?
I don't know where the assumption that we'd find the fourth one soon came from. Are people expecting someone to have left the jade slip on a table somewhere?
 
HOnestly, I'd aim for level 3 Argent Arts myself, but we'll see--the idea of investigating the Argent Vent is one worthy of following up on for instance. It absolutely would fit the trolling nature of elders to hide a goody inside of a goody.
 
...I'm rather dubious as to the accuracy of projected dice averages in the future. History has tended to show that it's hard to account for things like advancing a level in a cultivation art- yes, the next level of Eight Phase Ceremony might not be a big deal, but chances aren't bad it will skew the averages for various forms of cultivation drastically.

It's not a bad way to look at options, but any kind of five-week plan tends to make me roll my eyes.

...Why on earth wouldn't we just use Sect Points to request a tutor teach us the 'fourth' Argent art if it comes to that? We know teaching Argent Genesis is restricted, but I doubt the counterpart to Argent Mirror or whatever is.
 
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Like who? Who is going to break into the home of bai meizhen and a member of cais leading council?

Sun and her people are gunning for us anyway, with or without the art.

I mean who would and could be able to do it AND be motivated by an argent art to do so?
 
Cai has already built up a significant advantage. There's no reason to risk ourself to marginally increase that advantage.
You have a source for what the power of Sun Liling's forces is? Because this action is what will tell us if that advantage is true or not.
Invites people to try and just take it from us.
I doubt it:
-Argent Peak Outer Disciples: oooo
-Fearful Respect
And that's not counting Bai. Or the fact that anyone who tries to take it opens themselves up to retaliation. They wouldn't accomplish anything other than giving us an excuse to rob them blind. Besides, if they aren't already robbing us to steal the gift we got from the moon, they're not going to do it for a mere argent art.
 
You're right, the 'get your affairs in order" week would be suboptimal. I was musing about what to do if we end up with a weird week where we have only one art left that we want to cultivate.

Get more arts. Never hurts. We're unlikely to master all our arts as it is...and theres always piling up sect points for a spate of Fresh Green tutoring
 
Get more arts. Never hurts. We're unlikely to master all our arts as it is...and theres always piling up sect points for a spate of Fresh Green tutoring
Yeah, just of the top of my head, the "arts that it would be nice to have if we ever had time" include

Stealth art
Art for stealing from storage rings
Healing art
Art that specializes in high passive bonuses so that it doesn't compete for actions during combat
Better music attack art

And that's just the "nice to haves" rather than core arts, like upgrading nova damage, or finding a counterattack art.
 
Ok, for all the people arguing in favor of breakthrough actions earlier: what exactly is your plan? What actions are you going to bump to make room for cultivation? What are the consequences of this? How does it improve things?

Because honestly? There's a lot of weeks where we don't actually have that much freedom due to things we want to synergise or set up. Like, we don't really have room in the next two weeks for a start.

Here: you can take these calcs as a starting point:
Assuming that each breakthrough roll takes one action, my recommendation would be to replace FSA or TRF with a breakthrough attempt on a week where we aren't using one of our mega pills. The reason for it is that it saves us an action if we have a modest failure.

Think of it this way. In order to make green properly we need to:
  1. Finish cultivating our Arts to our target point.
  2. Succeed on two breakthrough rolls.
  3. Succeed on the final breakthrough roll.
If we do all of (1) before we start on (2), then any failure on (2) means we need to spend an action on spiritual cultivation in order to get back to peak yellow. If we interweave (1) and (2), then after a failure we can just go back to our cultivation of our Arts and let our various bonuses work us back up to peak yellow. This also lets us micromanage the breakthrough process somewhat without submitting massive logic trees as votes.

The big payoff for efficiency here would be if we could turbo through early green. If the tournament is seeded by cultivation level that would pretty much guarantee we wouldn't face another green until the round of 8, and we'd give ourselves a good chance to make the top 4.
 
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