Forge of Destiny(Xianxia Quest)

That aside, it's kinda besides the point, since the argument was likely directed towards the standard vassalage to a more standard noble in comparison to accepting CRX's offer.

Which make it even more insane. Normal vassalage is "you get a town". Protect it.

Compare this to having to work for Cai. Now tell us which give the most freedom.

The rest of you comment explained how Cai freedom is secured. Bot how ours is.
 
Nobody can prove nothing.

The "Terrified" thing is her breaking Yan Renshu's faction in a single fucking night

Speaking of, I'm getting a little... concerned about Sun Liling. Maybe we should take the scout action next turn? It's dangerous, but so is leaving Liling to her devices.
 
Passive Effects
-Adds two bonus die to all music based expression rolls
-Adds three bonus dice to all perception rolls
-User receives no penalties for acting in low light or darkness - Permanent
-User receives two bonus die on defense against sound and music based techniques
-Expression is used as Mastery when using this art(does not receive the previous passive bonus when used this way)
-Instruments wielded by the user may be used to make sound based attacks at up to ten meters range. These attacks may be used in conjunction with appropriate arts without interrupting the melody. DV equals manipulation or expression, whichever is higher.
-An additional three qi may be spent to 'hold' the arts effect for one turn as if playing had continued. Cannot be used if art is interrupted by hostile action.


Mist of the Vale: oo
Cost 5
The users melody causes a light mist to roll forth from their instrument. The mist is filled with deceptive shadows and sounds, and weakens the light within to low light. The mist can spread up to a thirty meter radius centered the user. An additional ten meters of radius may be added for two qi, up to a maximum radius of eighty meters. All single target techniques targeted at the user suffer a two three dice penalty. The user gains a two die bonus at stealth attempts within the mist. The user may spend an additional one qi for each of up to three allies, and two each additional ally. This technique persists as long as the user continues to play and up to four turns afterward, regardless of weather conditions.
--Diapason of the Lost Traveler
The mournful sound of the lost traveler is an integral part of the melody, no longer player separately. On activates, the user now clashes with all enemies within the mist. On success the targets perception rolls take a three die penalty, and attempts to leave the mist result in the target doubling back unless a 3 success perception test is passed. Additionally the target suffers a four die penalty to defense while under this effect. Lasts for as long as the target remains within the mist.

Dissonance in the Night: oo
Cost 4
Instant(If used the same turn as Mist of the Vale)
May only be used within Mist of the Vale. The users music grows low and eerie, punctuated by high, sharp notes, while the mists darken with indistinct and predatory shapes Enemies within the mist suffer from immaterial attacks of claw and fang every turn. These attacks are DV 1. Those damaged by the attacks suffer a two die penalty to their physical defense dice pools. This penalty stacks up to three times. This effect activates immediately after the users turn.

Starlight Elegy: ooo
Cost 7
The mournful and despairing tune saps the energy of those not insulated from the mist, making their limbs heavy and their thoughts clouded. Targets suffer a two die penalty on all clashes, and lose two three qi per turn spent in the mist. Affected targets must make a two success resolve test in order to act on their first turn after being affected.
--Despair of the Lost
Alternatively, the power of the Elegy may be focused on a single target, drowning them in the endless mist, leaving them to wander as if alone and far from from home. On a successful clash, the target receives the normal effects of the starlight Elegy. In addition, the user makes a stealth test roll. The target and their allies must surpass the users stealth in order to perceive one another. While under this affect, allies cannot target or affect the victim deliberately, nor may the victim target them.



Passive Effects
-Increases user's speed by 4 9
-Increases user's initiative by 3
-Add two dice to all stealth rolls
-Speed and initiative bonuses increase by two in low light, and three in darkness
-Stealth bonus becomes auto successes in darkness or low light
-User adds four five dice to their first offensive clash pool if attacking first
-User adds two three dice to all offensive clashes against unaware targets. Does not stack with first strike bonus
-User gains a one two die bonus to physical defense in darkness
-User cannot be tracked through mundane means, All other attempts suffer a three die penalty



Trackless Escape: o
Cost: 2 Qi
The user becomes as a shadow, leaving no sign of their passage for up to three minutes. For the duration the user's speed increases by five. Mundane tracking is impossible. Applies a three die penalty to all qi aided attempts to track the user.

Crescent's Grace: ooo
Cost 5 qi
Instant
The user adds four six dice to their defensive pool and increases their speed by 5. While active, the user ignores terrain penalties to speed and slopes of less than 45 ninety degrees. User may cross water or gaps freely as long as their movement ends on solid ground. Lasts four turns. When not activated in low light or darkness, this technique costs an additional two qi.

Formless Shade: ooo
Cost 8 qi
Instant
The user infuses their bodies with dark qi, and allows the edges of their existence to fray, blending with the night around them. Costs an additional three qi to use outside of low light or darkness. While active, the user gains a five die bonus to all attempts to escape from any effect that impedes mobility in any way, as well as attempts to bypass formations. In addition the user may move through spaces which would otherwise be too small for them, so long as they have line of sight to the destination. In addition the user gains one point of perfect defense. lasts four turns

One with Shadow: ooo
Cost 10 qi
The user merges with shadow and dark, dematerializing entirely to slip from shadow to shadow. The user gains a three die bonus to stealth in this form and may move from one shadow to another without interacting with any intervening terrain or obstacles. While in this form the user gains one point of perfect defense, but being damaged ends the technique. Distance between shadows must be less than the user's movement speed, and must be cast be at least roughly the size of an average human. If the shadow in question belongs to an animate target, the user must succeed on a clash to use it. On success, the target suffers a two die penalty on perception checks to notice the user. On failure the user is revealed. The user receives an additional five die bonus to their first attack against the target, this stacks with passive bonuses. Lasts four turns.






-Instruments wielded by the user may be used to make sound based attacks at up to ten meters range. These attacks may be used in conjunction with appropriate arts without interrupting the melody. DV equals manipulation or expression, whichever is higher.
Damn useful, but doesn't that kinda make the expensive new knife useless ?


In addition, the user makes a stealth test roll. The target and their allies must surpass the users stealth in order to perceive one another. While under this affect, allies cannot target or affect the victim deliberately, nor may the victim target them.
Ha! impose stealth on enemies. That one is pretty damn awesome, and would probably made the group fight in that last Trial a breeze!

Overall a VERY nice upgrade to both, more synergy, flute=weapon, frieking shadowstep(!), Passive trackless escape.

shadowstep + backstab makes a VERY nice addition to help fill in the rather lacking 1vs1 combat potential.
 
THese are the minors I definitely want:
[] Go on a trip to the spiders nest with Li Suyin
[] Training is nice, but you'd like to get to be better friends with Su Ling, perhaps you could see if she has any interest in music?
[] Trade techniques with Han Jian, you can help each other work out the basics.
[] You need to speak with Meizhen, about Cai's offer and the future in general

The last one is up in the air for me.
 
That was a great week. I'm looking at the miunors, now that we can choose five, and these are the ones I want:

[] Go on a trip to the spiders nest with Li Suyin - Because that seems like a thing Ling Qi would do.
[] Training is nice, but you'd like to get to be better friends with Su Ling, perhaps you could see if she has any interest in music? - I want Ling Qi to play more and it'd be a way to properly bond with Su Ling.
[] Trade techniques with Han Jian, you can help each other work out the basics. - His art seemed great and we want more spine arts. Having the full argent looks interesting as well.
[] You need to speak with Meizhen, about Cai's offer and the future in general - We need her input, IMO.

Not sure about the fifth. The shaman bag might be good, but getting to know Cai (one way or the other) is important too.
 
THese are the minors I definitely want:
[] Go on a trip to the spiders nest with Li Suyin
[] Training is nice, but you'd like to get to be better friends with Su Ling, perhaps you could see if she has any interest in music?
[] Trade techniques with Han Jian, you can help each other work out the basics.
[] You need to speak with Meizhen, about Cai's offer and the future in general

The last one is up in the air for me.

ninja'd. Great choice of minors though :V
 
Peak Yellow Boiz!

We're holding off on breaking through for a bit arn't we? Still, I wonder if we can get to Mid Green before the test.

Also, have we got a music meridian yet then? We should get on that if not.
 
Wooohoo, we got 54 base Qi (@yrsillar did 50 Qi twice). That means we get 67 total Qi, -9 from Zhengui. Niice.

FVM is basically everything I was hoping, as is SCS. Getting Trackless Escape as a passive is damn nice.
 
We had 26 Speed before this update, and with SCS5, we now have over 30 base speed not including techniques or talismans.
 
Peak Yellow Boiz!

We're holding off on breaking through for a bit arn't we? Still, I wonder if we can get to Mid Green before the test.

Also, have we got a music meridian yet then? We should get on that if not.
Yep, were holding off on getting to green until we have gotten the other arts up to snuff.

As for the music meridian... it does appear that we got it from the fluff of the text.
 
@Ompa60 @Waffle Nice minors, but I think I'd like at least one of our minors to be writing to Mother again. Let her know about the vassalage thing so we have time to receive last minute advice from her.
 
-The user regains one qi per combat turn as long as an enemy has been wounded that turn
Hell yeah! Qi leaching !!! Hopefully the next level(s) will remove the # limit so we can leach from a group of targets.

Arguably. However, the knives can be used in melee still. They will still have a purpose, and they will certainly help with getting FZ up and running should we choose to use them.
10m is melee, with Ling Qi base speed. I think it would lack the ability to parry/block ability of a dagger, but i have yet to see that in the quests' fighting mechanics so...
 
-Instruments wielded by the user may be used to make sound based attacks at up to ten meters range. These attacks may be used in conjunction with appropriate arts without interrupting the melody. DV equals manipulation or expression, whichever is higher.

This is valuable, and we should absolutely look for an archive art to exploit this ASAP if we don't find something first.

This turn, I'd probably rather vote for utility arts given meridians/etc and equipping everything we might want. We can/should hold off on AS/AC until Sable Light. This will also give us a reason to go see Future Ling Q.... crazy ice spirit lady next week, which is a good thing to do.
 
[X] Spend some time around Cai Renxiang, what does she actually do all day
-[x]Take her shopping. Her and Bai clearly get along, so it behooves you to as well. You'll make Cai your friend even if it kills you

Whatever happens I really want something like this in the plan.
 
-User adds four five dice to their first offensive clash pool if attacking first
-User adds two three dice to all offensive clashes against unaware targets. Does not stack with first strike bonus
It was already like that.
Damn useful, but doesn't that kinda make the expensive new knife useless ?
Not at all. Knives are 30m range, the range will increase, and they can be used with physical techs. This is basically a 'can needle people if we don't want to use Qi' passive. Fun, but not something we'll ever do in a fight we aren't already mostly controlling.
This turn, I'd probably rather vote for utility arts given meridians/etc and equipping everything we might want. We can/should hold off on AS/AC until Sable Light. This will also give us a reason to go see Future Ling Q.... crazy ice spirit lady next week, which is a good thing to do.
AC/AS don't work with sable light?
 
No. I doubt very much she can, currently, build, maintain and lead a spy network.
With what we're learning about Ossuary Scout and anything we learn about puppets from Yan Renshu we may not so much lead a spy network as be a spy network.

An other issue is that apparently the Sect doesn't give a damn about indirect rule breaking. Using puppets to go in the other-sex area hasn't been punished,
That didn't really break the letter or spirit of the rules though. The no boys/girls rule isn't there to provide military defense, it's prevent people from fucking. Unless the puppets can get people pregnant the sect has no reason to care.
Argent Peak Outer Disciples: oooo
-Fearful Respect
Excuse me, I need to go look for a good ManiacalLaughter.gif. :V
 
Not at all. Knives are 30m range, the range will increase, and they can be used with physical techs. This is basically a 'can needle people if we don't want to use Qi' passive. Fun, but not something we'll ever do in a fight we aren't already mostly controlling.

If we can use them with arts like FZ (Rather than dedicated music arts) then knives/bow are backups really.

@yrsillar: Is FVM's new attack option, as a ranged attack, compatible with FZ techniques, and does it benefit from FZ's passive if we have both? (e.g., 30m range)?
 
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