That is a weird analogy to be using here. I mean, if we are going with a cereal analogy, then there would be three types of cereal: lucky charms (pure offensive buffs/defensive debuffs), Honey nut cheerios (solid defense buffs/offensive debuffs), and Mini-wheats (offensive and defensive buffs). Why do you buy all three? Because you like all three. Trying to say that in order to combine offensive buffs and defensive buffs is like combining Lucky charms and Honey Nut Cheerios is silly, as there is a perfectly acceptable cereal right in the middle. A combination of buffs is not a combination of different cereals, it is its own thing.Because there is basically no situation where such an option offers a meaningful improvement over our other options.
It is the same way people who like two different cereals don't worry about buying cereal that consists 50% of one thing and 50% of another.
Hell, to a first order, buying both cereals at all is unnecessary; you like 'em both, so just stick to one! Still, sometimes you are in the mood for one thing or another; whatever. But needing to buy a mix is unnecessary even to a second order. Most of the time a choice of the cereals will do, but if it isn't just dump some of one out, then some of the other. Caring about precise measurements is really missing the point.
Especially if instead of paying power box of cereal, you pay for TYPE of cereal.
I believe I saw Alectei bring this question up earlier, but I'm not sure it got posed directly:
@yrsillar If we vote to acquire ZB+, will we have a minivote to choose among several ZB successor arts, or is ZB+ a single art?
[X] Plan everything and sharing
My shopping wish list is pretty short:
-New knives
-Formations tools
@yrsillar Can Ling Qi keep an eye out for Formations tools while she's shopping? Preferably useful for breaking them, like a cultivator's version of lockpicks, but even some fancy brushes would be neat as an option.
That head meridian was for AM3 I thought? So now we should be using Head/spine/head... We shouldn't have any open now that we've learnt am3.Looked into the AM meridian thing. Looks to me like you have a head one open still. I may have made a book keeping error somewhere though? AM should take up two head meridians as of the next level though, which you have
Ah, I got my notes mixed up then. Yeah should still be head/spine/head, let me just knock that off
good to know!No meridian for level four. You'll need a second spine for five tho, Which is the second realm cap
No meridian for level four. You'll need a second spine for five tho, Which is the second realm cap
So AM is harder to level than FVM and SCS?No meridian for level four. You'll need a second spine for five tho, Which is the second realm cap
So AM is harder to level than FVM and SCS?
Aaaaaaaaaaaaaaa
Our fears of ~150 successes + meridian for cap have been realised.
We know that these are the beginning of the Sect's arts, which means that they are probably geared towards early yellow/mid yellow and go up all the way to late yellow for an extremely powerful base. Then the next branch of the arts moves from green onwards. It makes sense that the core arts of a major sect are extremely powerful and potent and just build up from there.Huh, were the Argent Arts starting in red then? Or are they just particularly powerful Second Realm exclusive Arts?
Or are they on par with SCS/FVM and that they go into Green? The fact they need as many Meridians as FVM does suggests the this.
We should seriously consider trading AC or AM to Han Jian for whatever Argent Art they got, if they got one. These arts are looking like they are going to be monsters in terms of capabilities and power. The problem is that we are tight on time already and these arts are going to take a lot of time to train and get ready
The other thing to think about there is what purpose such arts would have.Honestly, I don't think we need any more Argent Arts. If we should find more, wonderful, but it's not something we should go out of our way and take unneeded risks for. It's bad enough that Bai Meizhen has it, but we don't really have much of a chance against her anyway
That is a weird analogy to be using here. I mean, if we are going with a cereal analogy, then there would be three types of cereal: lucky charms (pure offensive buffs/defensive debuffs), Honey nut cheerios (solid defense buffs/offensive debuffs), and Mini-wheats (offensive and defensive buffs). Why do you buy all three? Because you like all three. Trying to say that in order to combine offensive buffs and defensive buffs is like combining Lucky charms and Honey Nut Cheerios is silly, as there is a perfectly acceptable cereal right in the middle. A combination of buffs is not a combination of different cereals, it is its own thing.
As for situations where a slight boost to defense and offense is better than a pure defensive boost or a pure offensive boost, there are a bunch of them.
We are fighting a group of mooks who are already debuffed to Timbuktu but are still able to reliably hit you. You want to, however, deal with them quicker and still not get hit. You pop Guiding Zypher so that FVM dissonance can hit more reliably and they lose what little chance they had to hit you. A specific example where this may come up is during the current heist we are planning on doing against 15 crafters.
Another example is where we are already winning and we want to win faster but not give up on our melody or defense. Pop Guiding Zypher for that little extra hit chance for Dissonance while remaining safe behind a wall of mists.
Another example is when we are fighting against a higher level opponent and we have already popped our defensive buffs, but we need to do a little bit more with dissonance to even the odds. Guiding Zypher helps keep us safe while also helping Dissonance hit more reliably. (this is perfectly feasible, as we can pop all TRF related buffs in a single turn and against Sun Liling, who doesn't use spiritual attacks it seems, adding a little bit extra to our defense and offense would be a much-needed boost).
The prior example against peers and mooks as well.
When we run against an opponent who is heavily armored against debuffs (for instance they have AM). Buffing ourselves evens the odds against them.
A buff to protect our more important buffs against something like disruptive star from FSA.
These are some examples of where Guiding Zypher, as it is right now, would be a better use of qi then TRF or AM, or it stacks the odds in our favor to add GZ to the mix as well. And GZ is arguably the weakest of ZB's techniques.
Also, battles aren't determined by how slow we take damage, its the difference between the amount of damage we are doing to them and the amount of damage they are doing to us. Having a technique that is an offensive and defensive buff helps us on both sides of the equation.
We haven't gotten wind qi reduction gear because we've not had many actives that use it. But it's stupid to ignore Ling's innate talent at wind because of gear.And of course the real kicker: ZB+ doesn't actually synergize with Ling Qi. It's a wind art and all of Ling Qi reducers are for either Darkness water and one heaven. So even if ZB+ against all expectations will turn out to be amazing, Ling still wouldn't use it overly much because it would drain too much Qi. We saw how battles are mostly decided by who runs out of Qi first, so doing more with less is king, ZB bonuses will require too much Qi to be worth it.
Also, yrsillar keeps writing wind fluff about us, and right now it honestly feels kind of silly, since ZB in its current state is unusable, and we're generally focused on FVM/SCS instead of any wind action.We haven't gotten wind qi reduction gear because we've not had many actives that use it. But it's stupid to ignore Ling's innate talent at wind because of gear.
Lack of wind actives -> no wind qi reductions -> don't get wind arts as there are no wind qi reductions -> lack of wind actives -> etc
That's ignoring the longterm for the short.
...Basically if we don't need to trade AM and we have time I would be all for a wind/thunder leg/lung movement art. Our speed is actually stagnating lately and I've been thinking we need more of that.
We haven't gotten wind qi reduction gear because we've not had many actives that use it. But it's stupid to ignore Ling's innate talent at wind because of gear.
Lack of wind actives -> no wind qi reductions -> don't get wind arts as there are no wind qi reductions -> lack of wind actives -> etc
That's ignoring the longterm for the short.