Forge of Destiny(Xianxia Quest)

Thank you.

I still find it hilarious how we have never directly cultivated Qi, but we have a Qi level approaching the Monsters. Says good things about our path and optimization.

Is the Sable pill next week or in two weeks, or some time after that?

Some time after. We should max out the number of Meridians we have open, then use the Highsun pill, then the following week use the last Hightsun Pill and the Sable Pill.

That should get use 10 more meridians (or thereabouts) then we otherwise could.
 
Huh, just had a thought. This may be the first time Suyin's doing so well as to not need Ling Qi but after what happened with Meizhen this may be the time Ling Qi most needs a friend. Xiulan is great but can be quite socially aggressive and I wouldn't want to give her any hint that something is going on with Meizhen when she already hinted/teased at the idea before. I don't want it actually explained since we shouldn't do that to Meizhen but Suyin is probably the most stable/calming influence Ling Qi has available right now.
 
Some time after. We should max out the number of Meridians we have open, then use the Highsun pill, then the following week use the last Hightsun Pill and the Sable Pill.

That should get use 10 more meridians (or thereabouts) then we otherwise could.
Hmm... I'm actually trying to find the last time we used a Sable Light to re-familiarize myself with how the rolls involving it work. Can you point me to the last time?

Also if I understand correctly what you mean is that we eventually reach a point where we can't sling enough dice to open meridians without all the drugs, correct? And this is because we should/need to open them in one go right?

Slowly paging through every thing to catch back up on the mechanics is fun! Especially with help.
 
Hmm... I'm actually trying to find the last time we used a Sable Light to re-familiarize myself with how the rolls involving it work. Can you point me to the last time?

Also if I understand correctly what you mean is that we eventually reach a point where we can't sling enough dice to open meridians without all the drugs, correct? And this is because we should/need to open them in one go right?

Slowly paging through every thing to catch back up on the mechanics is fun! Especially with help.

That would be like... week nine or ten I think.

And yes. Meridians must be opened in one roll, they don't retain experience.
 
Thank you.

I still find it hilarious how we have never directly cultivated Qi, but we have a Qi level approaching the Monsters. Says good things about our path and optimization.
Agreed.

Is the Sable pill next week or in two weeks, or some time after that?
After that, I think. At the very least we would want to be in Late Yellow first.

It might be much later that that, though. One of the ideas for using the pill is to take advantage of the bonus to open meridians once we can't do so otherwise, which would put the pill use waaaaay in the future. However, at this point I think I'm a proponent of going for it soon after hitting Late Yellow, and then setting overflow to double-open meridians. We will immediately get 5-10 Qi, and open at least half a dozen meridians, which should set us up just fine for whatever arts we want to add next. That is a large enough benefit that I'd rather get it now than save the pill to be used slightly better but only get those benefits much later.

Basically, at least for me, here are the prerequisites for using the pill:
  1. Get to Late Yellow (+2 dice to all of our rolls and all the bonus Qi rolls as well)
  2. Have used our Elder tutoring (there is a good chances such tutorting will give us an art, and if so it should inform our choice of meridians to open).
  3. Have enough sect points to hire a tutor to help us open meridians, thus getting a 6th action (and therefore a 6th bonus roll).
  4. Cleared up a week where we don't have any major obligations, and can both use our major actions and convert two minor actions to a major for our 7th action (though we can take Yin arts and still get the Sable Light Pill bonus, so one or two of those instead of meridians is fine).
Once these are all set, I'd be happy to vote to use the Sable Light Pill any time.
 
So, what are people's thoughts on getting more music arts for our repertoire? They seem to be an area of effect art and take a while to set up but might have slightly stronger effects to outweigh those disadvantages.

On the other hand, all of that is speculation because we have only seen one music art which was crafted by a master, so the relative strengths and weaknesses are somewhat in question. We do, however, have a decent buff to learning other music arts and the more we learn those types of arts the bigger the advantage is.

At the moment, I am torn on the subject. I like FVM, and other musical arts have promise to be good support/debuff arts, but I don't know about the action economy and the length of our fights seem to indicate that it will be difficult to set up two melodies in the span of a battle. Later on, when fights take longer and longer, it might be viable, but at the moment I think that getting another musical art would be a major strain on our ability to actually finish a fight in a good amount of time. Although, a counter to that is that with another musical art, it could be possible to choose which one we would want depending on the circumstances. As we saw with the 2 Thunderdome fight, FVM has some difficulty in large scale fights, and a good musical support art could be better in those situations.
 
So, what are people's thoughts on getting more music arts for our repertoire? They seem to be an area of effect art and take a while to set up but might have slightly stronger effects to outweigh those disadvantages.

On the other hand, all of that is speculation because we have only seen one music art which was crafted by a master, so the relative strengths and weaknesses are somewhat in question. We do, however, have a decent buff to learning other music arts and the more we learn those types of arts the bigger the advantage is.

At the moment, I am torn on the subject. I like FVM, and other musical arts have promise to be good support/debuff arts, but I don't know about the action economy and the length of our fights seem to indicate that it will be difficult to set up two melodies in the span of a battle. Later on, when fights take longer and longer, it might be viable, but at the moment I think that getting another musical art would be a major strain on our ability to actually finish a fight in a good amount of time. Although, a counter to that is that with another musical art, it could be possible to choose which one we would want depending on the circumstances. As we saw with the 2 Thunderdome fight, FVM has some difficulty in large scale fights, and a good musical support art could be better in those situations.

It's a very good idea, frankly. There's basically two different ways this could go, and both make it useful.

Forgotten Vale Melody is normal for a music art, strong but basically what you would expect from one. That means music arts give powerful exotic passive bonuses.

Forgotten Vale Melody is weird for a music art. Most of them have bonuses more in line with other arts. That means picking up other music arts will give us expression bonuses, and possibly things like range bonuses to music.



Either way would make them a good choice.
 
We should at least take a look at them sometime, probably when we start to really focus on arts.
 
I've convinced myself that Ling Qi could do with a friend right now so Suyin action it is

[X] [name] Zhengui
[X] Plan Back to the Basics
Adhoc vote count started by Grigori on Jul 25, 2017 at 1:06 PM, finished with 26405 posts and 54 votes.

  • [X] Plan Focus on Fundamentals
    -[X] Use from inventory: 2 RSS, 1 YSS
    -[X] Buy and use: Soul Concentrating Elixir + Flowing Rivers Pill + Gushing Spring Pill + Clear Wind Pill + Bright Sky Pill + Soaring Spirits Pill (26 RSS)
    -[X] Direct overflow to Qi
    --[X] Spend time researching and rearing your new spirit.
    --[X] Visit the Archive
    ---[X] Research the moon element and the phase spirits(counts as cultivation of EPC)
    ----[X] Continue getting to know Xuan Shi, he was a helpful and reasonable sort
    --[X] Train by hunting with Han Jian and his group
    ---[X] FVM
    -[X] Train at the vent with Suyin and Su Ling
    ---[X] Spiritual
    --[X] Train with Bai Meizhen
    --[X] FSA
    ---[X] Gu Xiulan seems awfully smug about something, and has dropped hints that she wants to go out together, indulge her.
    ---[X] Han Jian seems to be planning something, perhaps you can see if you can help?
    ---[X] Cai Renxiang has put out notice for a proper second meeting to discuss the future
    [X] [name] Zhengui
    [X] Plan Back to the Basics
    -[X] Use from inventory: 2 RSS, 1 YSS
    -[X] Buy and use: Soul Concentrating Elixir (8) + Flowing Rivers Pill (6) + Gushing Spring Pill (2) (16 RSS)
    -[X] Direct overflow to Qi
    --[X] Spend time researching and rearing your new spirit.
    --[X] Visit the Archive
    ---[X] Research the moon element and the phase spirits(counts as cultivation of EPC)
    --[X] Train by hunting with Han Jian and his group
    ---[X] Han Jian seems to be planning something, perhaps you can see if you can help?
    ---[X] FVM
    -[X] Train at the vent with Suyin and Su Ling
    ---[X] Spiritual
    --[X] Train with Bai Meizhen
    --[X] SCS
    ---[X] Gu Xiulan seems awfully smug about something, and has dropped hints that she wants to go out together, indulge her.
    ---[X] Cai Renxiang has put out notice for a proper second meeting to discuss the future
    -[X] Continue swinging by the medicine hall to have lunch with Li Suyin, you'd like to make sure she's still doing well
    [X] Plan All-Encompassing Shadows
    -[X] Use from inventory: 2 RSS, 1 YSS
    -[X] Buy and use: Soul Concentrating Elixir + Flowing Rivers Pill + Gushing Spring Pill (16 RSS)
    --[X] Spend time researching and rearing your new spirit.
    --[X] Visit the Archive
    ---[X] Research the moon element and the phase spirits(counts as cultivation of EPC)
    --[X] Train by hunting with Han Jian and his group
    ---[X] FVM
    ---[X] Han Jian seems to be planning something, perhaps you can see if you can help?
    -[X] Train at the vent with Suyin and Su Ling
    ---[X] Spiritual
    --[X] Train with Bai Meizhen
    --[X] SCS
    ---[X] Gu Xiulan seems awfully smug about something, and has dropped hints that she wants to go out together, indulge her.
    -[X] Speak with Gan Guangli, it can't hurt to get to know him better, and you can see how things are going for Cai's group
    ---[X] Cai Renxiang has put out notice for a proper second meeting to discuss the future
    [X] [Name] Xìnlài
    [X][Name] Ling Wu
    [X] [Name] Ling Ling
    [X] Plan Adoratortoise needs hugs badly
    -[X] Use 2 Red Spirit stones, 1 Yellow Spirit Stone
    -[X] Buy and use Gushing Spring Pill (2 Red Spirit Stones), Soul Concentrating Elixir (8 Red Spirit Stones), Flowing Rivers Pill (6 Red Spirit Stones)
    -[X] Major Actions
    --[X] Visit the Archive
    ---[X] Research the moon element and the phase spirits(counts as cultivation of EPC)
    ----[X] Continue getting to know Xuan Shi, he was a helpful and reasonable sort
    ---[X] Search for a technique
    ----[X] Ideally fire-(Moon/Heaven/Sun) or wood-(Moon/Heaven/Sun). Just fire or wood is fine though.
    --[X] Train with Bai Meizhen
    ---[X] Spiritual
    --[X] Train by hunting with Han Jian and his group
    ---[X] FVM
    --[X] Spend time researching and rearing your new spirit.
    -[X] Minor Actions
    ---[X] Gu Xiulan seems awfully smug about something, and has dropped hints that she wants to go out together, indulge her.
    ---[X] Han Jian seems to be planning something, perhaps you can see if you can help?
    ---[X] Cai Renxiang has put out notice for a proper second meeting to discuss the future
    [X] [Name] Reliance
    [X] Babytortoise Must Grow Larger!
    --[X] Spend time researching and rearing your new spirit.
    -[X] Train at the vent with Suyin and Su Ling
    ---[X] Spiritual
    --[X] Train by hunting with Han Jian and his group
    ---[X] FVM
    ---[X] Han Jian seems to be planning something, perhaps you can see if you can help?
    --[X] Visit the Archive
    ---[X] Research the moon element and the phase spirits(counts as cultivation of EPC)
    -[X] Take a job
    --[X] Acquire Reagents:
    ---[X] Gu Xiulan seems awfully smug about something, and has dropped hints that she wants to go out together, indulge her.
    -[X] Speak with Gan Guangli, it can't hurt to get to know him better, and you can see how things are going for Cai's group
    ---[X] Cai Renxiang has put out notice for a proper second meeting to discuss the future
    [X] Babytortoise Must Grow Larger!
    [X] [name] Potato
    [X] [name] Méitàngūi
    [X] [Name] A'Tuin
    [X][Name] Ling Ko
    [X] [name] Dong Fu Junior
 
So, what are people's thoughts on getting more music arts for our repertoire? They seem to be an area of effect art and take a while to set up but might have slightly stronger effects to outweigh those disadvantages.

On the other hand, all of that is speculation because we have only seen one music art which was crafted by a master, so the relative strengths and weaknesses are somewhat in question. We do, however, have a decent buff to learning other music arts and the more we learn those types of arts the bigger the advantage is.

At the moment, I am torn on the subject. I like FVM, and other musical arts have promise to be good support/debuff arts, but I don't know about the action economy and the length of our fights seem to indicate that it will be difficult to set up two melodies in the span of a battle. Later on, when fights take longer and longer, it might be viable, but at the moment I think that getting another musical art would be a major strain on our ability to actually finish a fight in a good amount of time. Although, a counter to that is that with another musical art, it could be possible to choose which one we would want depending on the circumstances. As we saw with the 2 Thunderdome fight, FVM has some difficulty in large scale fights, and a good musical support art could be better in those situations.
I really like the idea. If I would choose one I'd go for something fire or wood related to start synergizing with the Adoraturtle. And we can see from Han Jian that fire type arts are really good at buffing allies first, which is probably FVM's biggest weakness right now as people have noted.

Really to me FVM looks like the art for a Combat Saboteur squad ambushing a larger group of equivalent level cultivators. Which is well... very Moon.

E: Actually I doubt it works like this but would we get +10 to learning a Fire + Wood art from the Adoraturtle?
 
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It's a very good idea, frankly. There's basically two different ways this could go, and both make it useful.

Forgotten Vale Melody is normal for a music art, strong but basically what you would expect from one. That means music arts give powerful exotic passive bonuses.

Forgotten Vale Melody is weird for a music art. Most of them have bonuses more in line with other arts. That means picking up other music arts will give us expression bonuses, and possibly things like range bonuses to music.

My opinion is that music arts are a bit stronger than normal arts in general because they have several disadvantages. For other arts it seems to be a fire and forget, but music arts seem to function fundamentally differently. In order to get the benefit, we need to keep playing, but they also can be kept up with out repaying the qi cost as long as you keep playing. However, it is easy to mess up the playing by dealing damage and getting up into the player's face.

So to me, music arts trade the more instantaneousness of other arts as well as the requirement of an instrument (making them more restrictive in fights) for a couple of benefits A) power, and B) Longer lasting effects. Of course, if FVM is different than other arts then it could be that other musical arts are fire and forget as well. Play a little diddy and something happens. However, I'm getting a gut feeling that this is not the case for music arts.

Music is about combining different tones with time and patterns in order to elicit an emotional reaction from a person, either passion, anger, melancholy, etc., and so I would think that fantasy music that affects the world itself through magic would require the same things. This means that it will take a time to set up and require a pattern in the music to bring out its full potential. A little diddy doesn't do that nearly as well as a good musical score.

This leads me to believe that music arts are focused on creating restrictions in a user (the time to play, the instrument to be used, and the concentration to keep playing) to bring forth a stronger effect at a possibly cheaper cost. However, the only example that I have to give is the masterwork of FVM, and a masterwork does not create a good analysis for what should be expected from a type of art.

Based on that, I would say that musical arts should also be pursued, I'm just worried about the action economy of a fight where we are using music. Although, our flute doesn't require that the only tune to be repeated is FVM, so any music art we get will also benefit from our flute. An interesting idea would be a fire/wind flute art for buffing people's damage and dodging ability. Fast to learn, very valuable in big team fights.
 
So, what are people's thoughts on getting more music arts for our repertoire?

I would vote for it.

Anyway, I feel sad that there isn't anyone that made a plan for calling differently each head. As giving them only one name would be the same as calling siamese people the same way no matter which you addressed to.

[X] [name] Turtle head : Xia | Dragon head : Long | Complete name : Xiaolong

Okay, their combined name is Xialong (little dragon) and that way each head has its own name.
 
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So, what are people's thoughts on getting more music arts for our repertoire? They seem to be an area of effect art and take a while to set up but might have slightly stronger effects to outweigh those disadvantages.

On the other hand, all of that is speculation because we have only seen one music art which was crafted by a master, so the relative strengths and weaknesses are somewhat in question. We do, however, have a decent buff to learning other music arts and the more we learn those types of arts the bigger the advantage is.

At the moment, I am torn on the subject. I like FVM, and other musical arts have promise to be good support/debuff arts, but I don't know about the action economy and the length of our fights seem to indicate that it will be difficult to set up two melodies in the span of a battle. Later on, when fights take longer and longer, it might be viable, but at the moment I think that getting another musical art would be a major strain on our ability to actually finish a fight in a good amount of time. Although, a counter to that is that with another musical art, it could be possible to choose which one we would want depending on the circumstances. As we saw with the 2 Thunderdome fight, FVM has some difficulty in large scale fights, and a good musical support art could be better in those situations.
I'd be up for looking into music arts in the same way I'd be up for looking into more archery arts; it is worth doing eventually, but probably not for a while. As it stands, we are better off either working on our own arts or looking to develop arts that don't compete with our current arts, which means that unless we are talking about a music art that is mostly used out of combat I don't see it being a good pick currently.
 
My opinion is that music arts are a bit stronger than normal arts in general because they have several disadvantages. For other arts it seems to be a fire and forget, but music arts seem to function fundamentally differently. In order to get the benefit, we need to keep playing, but they also can be kept up with out repaying the qi cost as long as you keep playing. However, it is easy to mess up the playing by dealing damage and getting up into the player's face.

So to me, music arts trade the more instantaneousness of other arts as well as the requirement of an instrument (making them more restrictive in fights) for a couple of benefits A) power, and B) Longer lasting effects. Of course, if FVM is different than other arts then it could be that other musical arts are fire and forget as well. Play a little diddy and something happens. However, I'm getting a gut feeling that this is not the case for music arts.

Music is about combining different tones with time and patterns in order to elicit an emotional reaction from a person, either passion, anger, melancholy, etc., and so I would think that fantasy music that affects the world itself through magic would require the same things. This means that it will take a time to set up and require a pattern in the music to bring out its full potential. A little diddy doesn't do that nearly as well as a good musical score.

This leads me to believe that music arts are focused on creating restrictions in a user (the time to play, the instrument to be used, and the concentration to keep playing) to bring forth a stronger effect at a possibly cheaper cost. However, the only example that I have to give is the masterwork of FVM, and a masterwork does not create a good analysis for what should be expected from a type of art.

Based on that, I would say that musical arts should also be pursued, I'm just worried about the action economy of a fight where we are using music. Although, our flute doesn't require that the only tune to be repeated is FVM, so any music art we get will also benefit from our flute. An interesting idea would be a fire/wind flute art for buffing people's damage and dodging ability. Fast to learn, very valuable in big team fights.
I might be jumping the gun by a lot with this question, but what would we want another musical art to do?

With our increasing Qi costs do we want it to be some kind of Vampiric drain art, similar to the thing Sun did but more acceptable? FVM sucks away Qi with the Elegy but does not siphon it to us, although that should have the big potential caveat of "not yet" unless I am reading it wrong.
On the possibility this hypothetical vampiric art can stack Qi drain with FVM and they can both feed us Qi that would be a little broken in my opinion, but very useful for knee capping all of those high Qi cost strategies.

Do we want it to buff our allies? This is especially useful now that we have Turtle out and about. Getting him buffed will become a key part of our battle strategy. It can also synergize well with FVM, by letting FVM conceal the buffer(us) from harm and acting as metaphorical lantern in the dark for our buddies.

Do we want it to cause direct damage a la Kung Fu Hustle? This seems feasible to pull off, and would kinda mitigate that dragging out of fights we keep running into. It's also different than what we have been doing up to now, especially since the flute can auto play it we'd have a theoretically powerful DoT pounding away at people.

Do we want it to be more of a grab bag like FVM but approaching from a different direction? This creates versatility but really cuts with FVM as a cost.

And as a final one, do we think we could find a music art that lets us do more actions in combat? I've been thinking that an art that gives Ling Qi more actions per turn, even just extra attacks, would be a godsend considering all the juggling we have to do.


Stuff to think about, as well as if we want that or want to focus more on what we already have.
 
OK, this is a post as to what I consider the differences between training SCS and FSA. I think that whether or not we train FSA or SCS right now mainly rest on when we think our next very difficult fight to be, and there is a few different scenarios there:

*Han Jian is preparing for a big push this week, and we are going in event time at the end of the week. Clearly while FSA3 probably won't be THE difference there, it might definitely help.
*Sun Liling COULD BE thrown out for a month, at the end of week 19. She COULD be coming back at the end of week 23, so right now. Either there is another big fight right now and it follow the above scenarios, or a big fight won't happen right now, hostilities are going to go high and a push from Cen Renxiang against Sun Liling's people on week 24 is in preparations. In this scenario we can still learn FSA3 week 24 as well as get FVM4 at the same time, so it doesn't matter either way.
*Any scenarios where it's week 25 or after for our major next fight (not talking about small fights we get in events) will have a great advantage for learning SCS this week. This is because those scenarios let us have SCS4 week 25 coinciding with EPC3/Late Yellow, letting us decide in an optimal manner where to go from there (FSA4, FVM5, SCS5, ZB+4 if we haven't begun it, etc).

Basically, SCS needing 3 weeks to learn means that If we expect our next major fight against green/etc people, or maybe against the whole of Kang Zihao's group, 'soon but not this week or the next', training SCS is vastly superior because it's not a low hanging fruit so needs a bit of effort but it is very strong.

SCS is our mobility/stealth/defense art, and having it at the next level fast means finally getting a combat-capable soak and maybe finally getting a good upgrade to trackless escape that will let us use it in combat. If we don't expect to need this before week 26+ it's not a BIG deal though it would be somewhat less optimal, and if we expect a fight this week I can see why getting FSA3 right now is so tempting.... but FSA3 can just as easily be getton next week when we can sacrifice two minors for a major, or if we don't have a turtle action, or something else.

That, and emotionally speaking SCS was the art we based the foundation of our training agreement with Meizhen, and I feel like it's a nice gesture to come back to it this week.
 
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My opinion is that music arts are a bit stronger than normal arts in general because they have several disadvantages. For other arts it seems to be a fire and forget, but music arts seem to function fundamentally differently. In order to get the benefit, we need to keep playing, but they also can be kept up with out repaying the qi cost as long as you keep playing. However, it is easy to mess up the playing by dealing damage and getting up into the player's face.

So to me, music arts trade the more instantaneousness of other arts as well as the requirement of an instrument (making them more restrictive in fights) for a couple of benefits A) power, and B) Longer lasting effects. Of course, if FVM is different than other arts then it could be that other musical arts are fire and forget as well. Play a little diddy and something happens. However, I'm getting a gut feeling that this is not the case for music arts.

Music is about combining different tones with time and patterns in order to elicit an emotional reaction from a person, either passion, anger, melancholy, etc., and so I would think that fantasy music that affects the world itself through magic would require the same things. This means that it will take a time to set up and require a pattern in the music to bring out its full potential. A little diddy doesn't do that nearly as well as a good musical score.

This leads me to believe that music arts are focused on creating restrictions in a user (the time to play, the instrument to be used, and the concentration to keep playing) to bring forth a stronger effect at a possibly cheaper cost. However, the only example that I have to give is the masterwork of FVM, and a masterwork does not create a good analysis for what should be expected from a type of art.

Based on that, I would say that musical arts should also be pursued, I'm just worried about the action economy of a fight where we are using music. Although, our flute doesn't require that the only tune to be repeated is FVM, so any music art we get will also benefit from our flute. An interesting idea would be a fire/wind flute art for buffing people's damage and dodging ability. Fast to learn, very valuable in big team fights.

One thing to think about is that fvm lasts for 4 turns after we stop playing it. So even if we switch to another melody there is still 4 turns of it left. We might be able to combine multiple songs for one super combat turn where the enemy is getting hit by four different area of effect arts. The qi cost would be insane but so would the effects of four different arts hitting a person at the same time.
 
So, I calculated how we could get 50 base Qi using the information we received this turn (Peak requiring half as much effort to achieve than we expected).

Currently, we need 662 Qi successes to reach 50 base qi (formula is 17+36+37+38+39+40...). Assuming we get a third of physical and spiritual successes:

We need 154 physical successes, that is equal to 51 qi successes.

We need 136+180=316 spiritual successes, that is equal to 105 qi successes.

So 662-(105+51)=506 qi successes needed.

Sable light round should have 7 qi rolls if we make it a six action week and use a tutor. It's been confirmed by yrsillar that the tutor doesn't give Qi die bonus, so this is the total amount of qi we get:
Talent 6+ RSS 5+ YSS 25+ Pills 25 (Darkmoon/Sable +regular pills)+Vent 8= 69 dice+5 auto (+2 from brekathrough and +3 from EPC)
That's 34 successes + the reroll from Qi Sea pill, which is 34 dice (= to no. of sux). That's 17 extra sux.

So 34+17+5= 56x7 (no. of actions)= 392 sux from Sable light week.

That's 506-392= 114 Qi sux left until 50 base qi.

Then there's EPC and FSA, both of which have 1/5 of their successes dedicated to Qi.

64 sux to reach EPC 3= 12 Qi sux. 20 sux to reach FSA 3= 4 Qi sux
200 sux to reach EPC 4= 40 Qi sux 50 sux to reach FSA 4 (probably)= 10 Qi sux
400 sux to reach EPC 5= 80 Qi sux 70 sux to reach FSA 5 (probably)= 14 Qi sux

EPC 3-4 and FSA 3-5 gives us 80 qi sux alone. If we reach EPC 5 then that's 160 qi successes, which allows us to get even more than 50 base qi.

This all doesn't count Qi overflow, as well as whatever bonuses EPC gives us at later levels. The analysis also assumes that we'd reach all the way to EPC 5, which might not be the case if it caps at EPC 4 or something like that. I'm also assuming that FSA increases by 20 successes every level after FSA 3, because I think FSA ends at Mid-Yellow, and I'm using FVM 4 as the basis for a Mid-Yellow art. It wouldn't make sense if FSA doubled every time since it's a first-floor art, which shouldn't have such steep jumps in difficulty every time.

I might have made a mistake, but I think the general gist here is that it is possible that we can get 50 base qi without cultivating qi at all.
 
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I might have made a mistake, but I think the general gist here is that it is possible that we can get 50 base qi without cultivating qi at all.
Crystal Dragon Jesus.

That's rather insane.

Anyway question for the people who care to speculate, what's the current running theory on how to boost our Talent to 7?
 
So, I calculated how we could get 50 base Qi using the information we received this turn (Peak requiring half as much effort to achieve than we expected).

Currently, we need 662 Qi successes to reach 50 base qi (formula is 17+36+37+38+39+40...). Assuming we get a third of physical and spiritual successes:

We need 154 physical successes, that is equal to 51 qi successes.

We need 136+180=316 spiritual successes, that is equal to 105 qi successes.

So 662-(105+51)=506 qi successes needed.

Sable light round should have 7 qi rolls if we make it a six action week and use a tutor. It's been confirmed by yrsillar that the tutor doesn't give Qi die bonus, so this is the total amount of qi we get:
Talent 6+ RSS 5+ YSS 25+ Pills 25 (Darkmoon/Sable +regular pills)+Vent 8= 69 dice+5 auto (+2 from brekathrough and +3 from EPC)
That's 34 successes + the reroll from Qi Sea pill, which is 34 dice (= to no. of sux). That's 17 extra sux.

So 34+17+5= 56x7 (no. of actions)= 392 sux from Sable light week.

That's 506-392= 114 Qi sux left until 50 base qi.

Then there's EPC and FSA, both of which have 1/5 of their successes dedicated to Qi.

64 sux to reach EPC 3= 12 Qi sux. 20 sux to reach FSA 3= 4 Qi sux
200 sux to reach EPC 4= 40 Qi sux 50 qi sux to reach FSA 4 (probably)= 10 Qi sux
400 sux to reach EPC 5= 80 Qi sux 70 qi sux to reach FSA 5 (probably)= 14 Qi sux

EPC 3-4 and FSA 3-5 gives us 80 qi sux alone. If we reach EPC 5 then that's 160 qi successes, which allows us to get even more than 50 base qi.

This all doesn't count Qi overflow, as well as whatever bonuses EPC gives us at later levels. The analysis also assumes that we'd reach all the way to EPC 5, which might not be the case if it caps at EPC 4 or something like that. I'm also assuming that FSA increases by 20 successes every level after FSA 3, because I think FSA ends at Mid-Yellow, and I'm using FVM 4 as the basis for a Mid-Yellow art. It wouldn't make sense if FSA doubled every time since it's a first-floor art, which shouldn't have such steep jumps in difficulty every time.

I might have made a mistake, but I think the general gist here is that it is possible that we can get 50 base qi without cultivating qi at all.

We could actually use three tutors on that week rather then just one. Each tutor would turn one minor into a major, for a total of eight rolls rather then nine. We can send the overflow from one Meridian to the next. Usually that's marginal - I think we did it the first or second sable week, but it's usually not a huge deal, but with three tutors each adding +15 dice to two rolls, we could probably opens another 3 meridians off of pure overflow.
 
Crystal Dragon Jesus.

That's rather insane.

Anyway question for the people who care to speculate, what's the current running theory on how to boost our Talent to 7?

We don't know. Don't have enough information. But people have speculated that Sun Shao, the King of the Western territories, managed to come into contact with the Great Blood Spirit of the jungle barbarians and through sacrificing a chunk of his army, he would have been able to increase the talent of all his soldiers and himself.

Mostly based off the fact that he went from like Indigo (5th realm) to White (8th realm) in a few years. And how he managed to kill the Bai patriarch despite Fuxi being much older and experienced than him. And due to the fact that his weakest soldiers were Green/Bronze.

So yeah, blood sacrifice to a horrible god is one method. I don't think we want that.
 
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One thing to think about is that fvm lasts for 4 turns after we stop playing it. So even if we switch to another melody there is still 4 turns of it left. We might be able to combine multiple songs for one super combat turn where the enemy is getting hit by four different area of effect arts. The qi cost would be insane but so would the effects of four different arts hitting a person at the same time.
This also makes music arts a lot more interesting for me in terms of how we deal with problems. A good FVM build up combined with another buff build up to have two turns of incredible stats against the opponents weakened defenses is appealing to me. As FVM and other music arts level up to last longer and longer, we can keep layering debuffs and buffs on the field resulting in a style of play where we always have something to do rather than simply stop playing and start fighting. If we get good enough with the other arts, then we could, hypothetically, have 5 - 7 techniques affecting the battle within 3 turns (1 turn = 3 techniques, 2 turn = 4th/5th technique, 3rd turn = 6th/7th techniques) which would be huge in terms of action economy in fights. Being able to have 5 techniques up and running that would last at least 3 more turns would give us plenty of room to finish a fight or keep playing.

Anyway question for the people who care to speculate, what's the current running theory on how to boost our Talent to 7?
I believe that we have gotten confirmation that certain cultivation arts are capable of increasing one's talent, but that they are extremely rare and closely guarded by great clans. I'm not sure if we would be able to get one of these fabled arts, or if we would be able to create our own much later in the quest, but it is something to think about.
 
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