Blood, Sweat, and Tears (WH40k Design Bureau)

Seems a bit optimistic, but we'll see I suppose.
how many savior squadrons does it take to beat a Fury squadron?

While not a bad idea in and of itself, this doesn't actually address the issue of 'we need a dedicated part for boarding if we're going to make boarding shuttles', because my issue and complaint isn't troop quality, it's having enough troops to go send them out to board other ships when we're already having defense issues when we get boarded before we strip the onboard garrisons to go board someone else.
We have troop decks and i assume the shuttles itself will be based in a cove hanger.
 
While not a bad idea in and of itself, this doesn't actually address the issue of 'we need a dedicated part for boarding troops if we're going to make boarding shuttles', because my issue and complaint isn't troop quality, it's having enough troops to go send them out to board other ships when we're already having defense issues when we get boarded before we strip the onboard garrisons to go board someone else.

Whether it's a utility part full of murder servitors or a living quarters part that explicitly sets aside space for 'boarding other ships' troops, I'm 100% sure we need one of those if we want to go board other people.
Looking at your Fundamental plan, this gives me an idea then.

-[ ] (Housing) 'Bastion' 'Mess" housing complex. Further experience with ship building has allowed for more effective placement of ratings and deckhands living space; giving better 'elbow room' while keeping mass and space costs low. You are not going to do that. Instead, you are going to use this new efficiency to cram in a small Navy garrison.

If you like, we can pretend that in fluff a more traditional Tech Priest looked at the Bastion plan and furiously scribbled up something more "properly" conservative, where ratings and deckhands are still somewhat uncomfortable.

As they should be. >=(
 
Last edited:
Hey, @DaLintyGuy
I could not find anything to tell me how our barracks/housing for the crew is done. Is it like in canon where they create the essential components and let the crew just cram their houses into the nook and crannies and wherever or are they purpose build?

Cause if not i have an idea for that.
 
We have troop decks and i assume the shuttles itself will be based in a cove hanger.
...Troop decks are for transporting ground armies, not naval armsmen. There's important differences in training and equipment there.

how many savior squadrons does it take to beat a Fury squadron?
We also should remember that all the Fury squadrons we've seen are using homegrown munitions, not navy standard weapons, so are shittier then they'd normally be because no one around here can support them correctly.

Looking at your Fundamental plan, this gives me an idea then.

-[ ] (Housing) 'Bastion' 'Mess" housing complex. Further experience with ship building has allowed for more effective placement of ratings and deckhands living space; giving better 'elbow room' while keeping mass and space costs low. You are not going to do that. Instead, you are going to use this new efficiency to cram in a small Navy garrison.
Something like this, yes, or the Naval Armsmen Garrison utility part I suggested earlier.

I could not find anything to tell me how our barracks/housing for the crew is done. Is it like in canon where they create the essential components and let the crew just cram their houses into the nook and crannies and wherever or are they purpose build?
You can find the current ship components in the Current Technology post.

Barracks (1M): Minimal amounts of space and mass go into maintaining the morale of the ratings and deckhands, with high density housing made the norm.
 
true but we have the void army, expensive but they will make great boarders.

Hmmm, not quite? Boarding can be liken to amphibious assaults now adays, and a ship carrying soldiers but not marines would never dream of doing it simply because amphibious assaults is this whole different type of assault that the former are not trained for.

In a boarding action, where are the troops going to set up their siege engines? Their commanding hub? Their lines and troop concentrations?
 
Hmmm, not quite? Boarding can be liken to amphibious assaults now adays, and a ship carrying soldiers but not marines would never dream of doing it simply because amphibious assaults is this whole different type of assault that the former are not trained for.

In a boarding action, where are the troops going to set up their siege engines? Their commanding hub? Their lines and troop concentrations?
Eh... I'm going to need to throw some doubt on that as boarding is but also isn't like that, as you don't know how many soldiers will reach the target and so each assault boat load of troops is treated as if independent.
 
Hmmm, not quite? Boarding can be liken to amphibious assaults now adays, and a ship carrying soldiers but not marines would never dream of doing it simply because amphibious assaults is this whole different type of assault that the former are not trained for.

In a boarding action, where are the troops going to set up their siege engines? Their commanding hub? Their lines and troop concentrations?
But that's literally what Void Infantry are trained to do, to act as marines. They were the ones sent to deal with the Space Hulk.
 
Eh... I'm going to need to throw some doubt on that as boarding is but also isn't like that, as you don't know how many soldiers will reach the target and so each assault boat load of troops is treated as if independent.
Fair enough.
But that's literally what Void Infantry are trained to do, to act as marines. They were the ones sent to deal with the Space Hulk.

Then wouldn't that only work IF all the troops being transported are Void infantry? You know, no tanks or troop transports or whatever.
 
How's this for a module for boarding actions?

(Utility) Respite-pattern Naval Garrison: In many ways much the same as the regular expanded housing and life support for ground armies being conveyed from one theatre to another, the Respite-pattern diverges in replacing the space allotments for transporting a motor pool with expanded medicae facilities and armories able to maintain a greater stock of Preserver and Shelter armors. While this makes the housing unsuited for housing units with logistical needs that differ from Void Infantry, it allows for the presence of a dedicated boarding force, as well as improved longevity for the ship's Armsman complement.
 
Last edited:
I'd like to propose this:

-[ ] (Housing) Logicator Housing Complex
Experience with streamlining logistics and just how much space a human needs before the morale-loss is offset by the gains, has allowed an enterprising Mechanicus-Adept to propose this streamlining of the housing in our honorable ships. Bunks and cabins of the crew are replaced by honey-comb styled tubes that are stacked atop each other, with the inside just large enough to allow for sleep and not much else, though the posibility to combine two or three is there. Canteens, recreational spaces, armories and other needed facilitys are similarily placed in positions conductive to increased travel-speed, defensibility and will allow the defenders to seal off portions of it to increase crew-survival-rates due to enemy action. While an increase in cost is predicted, the increase in both crew-number and survival is deemed as justifiable.

TLDR; the basic housing upgraded to allow for more people (about double the armsmen) and a last ditch sealing of damaged/taken sections without anything fancy.
 
We could set up a ship for boarding this turn even without design actions:
take a Spatha-class Hull, add 2 cove hangers one with harbringers and the others with savior fighter bombers.
Add a troop deck and fill it with a void army.
The saviors serve as escorts for the harbringers and create holes in the hull for the boarding.
Once we have proper boarding shuttles we replace the harbringers with those.
i think it comes to 39M+cost for the strikecraft and the army, due the 4M per cove hanger.
 
How's this for a module for boarding actions?
Inferior, because it needs us to actually assign an army to it instead of having troops integrated in from the start.

Verses the Armsmen Garrison or the Killbot one which, you know, comes with troops natively.

(Utility) Naval Armsmen Garrison
By dedicating an utility component's worth of space to housing Naval Armsmen and associated gear, as well as the needed equipment to maintain and repair frame armor such as Shelters, it is possible to maintain a substantial amount of them on board in both the deck itself and across the ship to supplement already existing security stations. This vastly increases both the quantity of trained manpower for shipboard combat operations and the amount of Shelter type Frame Armor available given the continual maintenance and repair issues such assets face. With this increased manpower, a ship so equipped can expect consistently superior results for onboard combat, both defensively or, if paired with an appropriate delivery system, offensively.

-[ ] (Housing) Logicator Housing Complex
I'm not sure about this one. I really suspect such minimal living quarters would lead to nasty morale issues given that the standard type is already stripped down.
 
Inferior, because it needs us to actually assign an army to it instead of having troops integrated in from the start.

Verses the Armsmen Garrison or the Killbot one which, you know, comes with troops natively.

Sure, but wouldn't it still be situationally very good? It basically provides the biggest bang for our buck in the boarding business side of things, even if it requires us to assign a dedicated army to it. Or more specifically, specially because it does as the army is going to have more assets then a native troop integrated from the start would.

Long term, it might not jam in with our evolving military paragrim, but having a very specialized module might be just the thing we need for, saaaaaaaay, hard-to-crack nuts like Bagalog? It would make us play a little bit like the Eldars with their specializations I suppose, but fuck it's not unworkable.
 
we could adapt the industrial mech suits for our heavy weapon squands on the ground
Hmmm, you mean like this?

(Ground Army Core/Attachment) Lapis Signum-Pattern Shelter Armor: With the success of the Shelter Armor, many a techpriest has wondered how to upend the table on this discovery. The Lapsi Signum-Pattern Shelter Armor is the answer. By upscaling the armor instead of trying to fit technology that the Calavar Mechanicus does not have in a fitting size, the Lapis Signum aims to provide a 5-meter tall "micro knight" to carry multiple heavy armaments and anti-tank as well as anti-infantry weapons in the righteous fight. Due to the fact that this enhancement of the Shelter Armor is intended to play the role of super-heavy tank hunter and bunker-buster to aid in speedy reclamation of fallen worlds, heavy armor is utilized. Several plans for specialized versions to operate in Hives or onboard ships have already been tentatively planned, though they have been deemed as a non-priority to getting the Lapis Signum funtional and in the field.

TLDR; mini-mechas like the ones in X-Com, but around 5-7 meters high with customizable loadout depending on the situation. Should be able to carry a Atrapos Lascutter (should we have any), a Lightning Cannon (same deal), a Volcano Lance (same), a Magma Cannon (i am just puttin out names now), a Turbo Laser Destructor, a Whirlwind Launcher or Inferno Cannon. Just, a mini-mecha BFG.

I am not even remotly qualified to put those guns on that thing, so take it with a grain of salt.
 
Last edited:
I 100% prefer generalist solutions before specialist ones, because we don't have enough stuff to always put the specialist onto the specific problem they were designed for, so I'd still prefer something baked in first, so, say, we can put it on boarding specialist ships to board and on other ships to resist boarding instead of having one really good special snowflake.

Also, why are you using Bagalog as an example? They're probably the closest we have to actual allies, even as dodgy as they are, but even beyond that, as another human power, they're probably on the easier side to board. You know, compared to ork ships full of orks, chaos ships full of cultists and daemons, and so on.

That kind of example is the kind that gives me flashbacks to sunrise trying to get us to go raid the Dark Star League in the middle of working with them to stabilize the Homan Defense String.
 
Back
Top