Blood, Sweat, and Tears (WH40k Design Bureau)

I could well be remembering wrong then. But my original point of 'we do have cargo holds and there is good reasons to want cargo holds available' still stands.
 
Wouldn't that technically have been the original liberation of Pox Marsh?
Point. The Khornates then.
@DaLintyGuy, Can we just make an upscaled Lascannon and just call it turreted Lance to be put on our ships for our next design phase? Also ask our Mechanicus buddies for help in conventional upgrade research like better armor or better macrocannons?
Making a las-based Lance weapon would still be a Design action.
Lexicalum Mechanicus aid in developing new/old Stuff would be a Favor, akin to buying blueprints off them.

@DaLintyGuy said that Hellhounds are part of an IG standard Armored Army.
At least some, although the Army rework will allow you to tailor your Armies to include more of different unit categories, or add new ones.
 
Tossing some ideas to augment our ground forces a bit.


(Bridge) Invasion Bridge: Intended to be mounted aboard troopships or bombardment ships intended to orbit in support of ground troops for extended periods, the Invasion Bridge functions as both a standard ship bridge and a flag command bridge for ground force headquarters, giving generals a orbital picture of the planetary battlespace and able to attune starship sensors to assess planetary conditions and relay tactical information. With this, our generals may command without risking themselves close to the battlelines on planet, though they depend upon orbital superiority to remain in low orbit to support their troops.
(Intention: Ground Troop force-multiplier as Generals get a HQ on the orbital high ground)

(Utility) Tank Hold: A purpose-built troop deck made for the specific requirements of supporting formations of armored vehicles. Besides standard barracks and housing, it features dedicated manufactorium and workshops to produce spare parts and ammunition, simulators for tank crew training, and loading bays configured with heavy-load systems to accomodate tank hauler landers. The Tank Hold is not suited for hosting masses of infantry due to lacking facilities for bulk masses of grunts.
(Intention: A dedicated tank-focused troop deck that bolsters their strength and helps recover their losses. Penalties to basic infantry stored within is acceptable early penalty)

(Utility) Drop Pod Deck: Escape pods are a known technology, as is the knowledge that the Emperor's holy Astartes descend into combat by assault drop pod. While we are unlikely to reproduce the extreme velocities endured by the Space Marines, similar drop pod systems would allow us to insert assault and beachhead troops into hostile warzones quickly and through defense grids intended to stop conventional landers. A significant portion of the ship's keel is taken up by arrays of drop pod launchers and their storage and maintenance bays. During planetary invasion, elite infantry will be deployed as spearhead units to key installations and defense clusters to clear the way for bulk landers.
(Intention: Force multiplier for deploying elite infantry units)
 
I was thinking about improved armor for our troops that allows them to work in space, it does not have to be up to power armor but keeping the air in and some better protection should be possible.
Can our current fighters/bombers work on planets if not maybe design one that can do both space and ground operations.
With the orcs using torpedo and fighters it is time to start on point defense, probably based on laser cannons.
The 4th action for some long term project like improving the frigate hull, better or cheaper strikecarft or starting work on a cruiser hull(we can build them if we accept that they take multiple turns to build).
 
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(Utility) Drop Pod Deck: Escape pods are a known technology, as is the knowledge that the Emperor's holy Astartes descend into combat by assault drop pod. While we are unlikely to reproduce the extreme velocities endured by the Space Marines, similar drop pod systems would allow us to insert assault and beachhead troops into hostile warzones quickly and through defense grids intended to stop conventional landers. A significant portion of the ship's keel is taken up by arrays of drop pod launchers and their storage and maintenance bays. During planetary invasion, elite infantry will be deployed as spearhead units to key installations and defense clusters to clear the way for bulk landers.
(Intention: Force multiplier for deploying elite infantry units)

We have transports equipped with:
- Omni: [Utility] Cargo Bay Hangar (1M) + Harbinger Heavy Transport (PD2, Military Transport) (3M)
- Omni: [Utility] Troop Deck (2M)
I thikn those serve the same role
 
(Utility) Drop Pod Deck: Escape pods are a known technology, as is the knowledge that the Emperor's holy Astartes descend into combat by assault drop pod. While we are unlikely to reproduce the extreme velocities endured by the Space Marines, similar drop pod systems would allow us to insert assault and beachhead troops into hostile warzones quickly and through defense grids intended to stop conventional landers. A significant portion of the ship's keel is taken up by arrays of drop pod launchers and their storage and maintenance bays. During planetary invasion, elite infantry will be deployed as spearhead units to key installations and defense clusters to clear the way for bulk landers.
(Intention: Force multiplier for deploying elite infantry units)
I'll tell you, there's a variation of this we could also use. Our own version of the Deathstorm Drop Pod, which slams into the ground and opens up to reveal a Terminator Squad's worth of firepower fired at the enemy before the ground troops land.
 
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We have transports equipped with:
- Omni: [Utility] Cargo Bay Hangar (1M) + Harbinger Heavy Transport (PD2, Military Transport) (3M)
- Omni: [Utility] Troop Deck (2M)
I thikn those serve the same role
They do not, for much the same reason that Space Marines have drop pods even though they already have the excellent Thunderhawk.

I mean it even explains exactly how it has a different role from said bulk landers in the description I'm unsure how you missed that.
 
Good news everyone, Version 1.2 "All That I Can Give" has gone live for Blood, Sweat, and Tears. Included are rules for Cruiser construction, vast warships with power unmatched by any Escort, and increased flexibility for Ground Force elements where a central Core is modified by a limited number of Attachments in order to get specific capabilities on the field of battle.
A hearty thanks to everyone who has made this experience possible.

(New rules are located in the "Current Technology" Informational)


How do we ask them for a favor?
You have ships in the area so it would be an attachment to a plan (at any phase probably, but most usefully during the Design phase) where you trade something they want, such as your recovered Plasma Broadside, for something you want, typically technical expertise in setting up production lines for specific things.
 
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Included are rules for Cruiser construction, vast warships with power unmatched by any Escort
Necron Jackal looking at our inevitable shitty knock-off Light Cruiser design: Are you sure about that?

But yeah, generally we'll see 1 BW on LCs, 2 on Cruisers, 2 and a Dorsal Weapon on BCs, 3 and a Dorsal on BBs, and like 2 extra beefy ones on GCs but with no non-broadside weapons (Grand Cruisers are weird) with a varying level of Prow Weapons throughout (for instance the Dauntless hull has one but the Voss Trio hull actually has two, used for either torpedoes and weapon batteries or double-strength Lance turrets.)
and increased flexibility for Ground Force elements where a central Core is modified by a limited number of Attachments in order to get specific capabilities on the field of battle.
For those wondering, we already have full attachments to most of our forces. Not our Armoured Army or the Ashen Legion though, they only have two and one respectively. And there is still a difference between home-grown gear and shelling out for Guard stuff.
You have ships in the area so it would be an attachment to a plan (at any phase probably, but most usefully during the Design phase) where you trade something they want, such as your recovered Plasma Broadside, for something you want, typically technical expertise in setting up production lines for specific things.
The ultimate test: Will SV give up shinies, even ones they don't have plans to use, to the Mechanicus? This is the true battle of the century.
 
Turn Five Design Phase
The Crusade had struck many a mighty blow over the course of this last campaign season. A murderous Ork leader had been brought to justice, contact had been established with the leading Adeptus Ministorum presence in the south of Lativa, and Human citizens saved from the depredations of those who had gone mad from unholy power while simultaneously choking off reinforcements to their fellow cults; particularly the one under attack by Legcutta, who have seen widespread reversals against the greenskins. Things in Lativa were changing for the better, everyone in the Crusade could agree, though tidings remained dark in absolute terms.
Yet such a widespread reversal for the enemies of Humanity gave hope to the common person.

With the sudden rash of ground fronts opening up the Admiralty has had to reevaluate their position on Ground Force armies. Continuing the centralized approach would be untenable and so contracting for newly raised formations has been opened to civilian companies. The eagerness of the response was at first startling, but war profiteering has ever been a respected business decision.

=====​

Lord Admiral: We have bogged down on all fronts. With all our armies deployed it falls to slow, grinding campaigns to liberate the targeted worlds while our Navy ships are forced to keep close watch over space nearby to ensure the vast quantities of food and supplies needed by an army on the march are delivered without interruption. Until we can start closing fronts we will be hard pressed to take any more offensive actions.
Our "allies" continue to be strangely cooperative, so at least they will shoulder some of the burden in the Homnan worlds.
Observational data of the Dark Star Baneblade chassis' has opened research into Superheavy armor, if that seems like a useful field to spend our attention on.

As always we need more hulls to cover all of our commitments. And now we need more Armies to speed up our campaigns and attempt to steal a march on the Dark Stars and their legions of fanatics.
The Navy standard strike craft have more than proven themselves, causing High Command to clamor for the development of our own domestically producible combat craft even if they are not as effective. Their bleating is to the point that they are considering releasing the technical information onto the general market, bringing in a number of engineering companies to develop the first generation fighter-bomber. While it would get us a potentially usable result faster it will clutter our space with frames that will in part be turned to piracy. Eventually.
The Sororitas of Lativa have asked for reinforcements to secure their weary population against the depredations of the Orks growing in their soil. If we can relieve the pressure on them and their people they will send a detachment of their Order Militant to join with our own forces. Which is of limited use of course, but the Sisters of Battle of the Ecclesiarchy are symbols first and foremost. Their presence will give heart to any army they join and provide a response to enemy champions as they, are, superior to our own soldiery.




Current Technology available in the matching Informational Threadmark.
Current ship classes are present in the Naval Registry Threadmark.


[You have four (4) Design actions available.]

[Do you allow the engineering information for strike craft to be released to the military-industrial complex, gaining an effective Design action that will only gain the salvage booster and not the omake bonus?]
[Do you allow the Shrine World of Lativa to keep one of your armies on an effectively permanent basis? Doing so would give an Adepta Sororitas Attachment for the Construction phase for attachment to one of your Armies.]

[Cruiser Plasma Broadside available for trade with Lexicalum.]
 
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Design actions I'd like to see, just brainstorming:
  • Refined War Hawk hull
  • Prototype Cruiser hull
  • Improved Lances
  • Torpedo boat expanded magazine module
  • Dedicated ground support strike craft
  • Infantry weapons/vehicles improvements
  • Fusion warheads (improvement to simple atomic payloads for bombers/bombardment cannon)
  • Void suits for shipboard Marines and possibly special-forces armies
  • Study/replicate the Bulk Hauler frame
  • Get the Mechanicus to help us make IN grade shields
  • Get the Mechanicus to help us make IN grade armor
  • Rapid reload/refuel module for a fleet tender ship maybe?
 
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[Cruiser Plasma Broadside available for trade with Lexicalum.] Trade it for the ability to build the Fury Interceptor Squadron
If we do this will they cost the same or less as logistics would be easier?
 
  • Fusion warheads (improvement to simple atomic payloads for bombers/bombardment cannon)
  • Void suits for shipboard Marines and possibly special-forces armies
You already use pure fusion warheads.
I've relented and Void troops can be created and used without a Design action, although they might not be the "best".

[Cruiser Plasma Broadside available for trade with Lexicalum.] Trade it for the ability to build the Fury Interceptor Squadron
If we do this will they cost the same or less as logistics would be easier?
Total cost would go down, and you could freely mess with the design (within reason, some things might offend the sensibilities of the Orthodox Lexicalum Mechanicus; such as putting Hashim originating plasma weapons on them even if they can't "prove" they came from there).
This would be one way of getting the ability to rebuild the proven internals of the Fury into a superheavy atmospheric interceptor, for example.
 
[Cruiser Plasma Broadside available for trade with Lexicalum.] Trade it for the ability to build the Fury Interceptor Squadron
Are we even able to mount a crusier plasma broadside? Our biggest vessel is a frigate.

Also, the Maruader class-bomber is a bomber that we could base our design for a space to ground bomber. In fact...
 
Suppose we have to settle for a single lance, then.

Do we have Maruader bombers? if so, we could use those to design a ground and space bomber.
 
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