Blood, Sweat, and Tears (WH40k Design Bureau)

While the Thunderclap pattern has made new avenues of research available, a functional Lance armament for ship to ship combat is clamored for by the Admiralty. Study the working example of a Lance that we possess and see what can be done to resolve the pitiful range and firepower.
On another point, @Sir_Travelsalot you do know we have two 'functional' lances right now, not one, right? Because we did get a working lightning lance from that design action even if it's not currently really worth building, as well as the scavenged normal lance we got earlier. You might want to clarify which of those this action is supposed to look at working at, because I was assuming it was meant to allow us to make lower grade copies of the imperial lance but 'resolve the pitiful range and firepower' sounds like its supposed to be a refinement of the lightning lance instead.
 
On another point, @Sir_Travelsalot you do know we have two 'functional' lances right now, not one, right? Because we did get a working lightning lance from that design action even if it's not currently really worth building, as well as the scavenged normal lance we got earlier. You might want to clarify which of those this action is supposed to look at working at, because I was assuming it was the imperial lance but 'resolve the pitiful range and firepower' sounds like its supposed to be a refinement of the lightning lance instead.
Can we make the Imperial Lance? Or do we need to go through the trouble of reverse engineering it?
 
Can we make the Imperial Lance? Or do we need to go through the trouble of reverse engineering it?
We 100% can't make copies of it right now, we'd need to spend an action on reverse engineering it. That's why I was suggesting you clarify which of our current lances your 'take our current lance and make a working version of it' is referencing, because it is not clear which of them it is looking at.
 
We 100% can't make copies of it right now, we'd need to spend an action on reverse engineering it. That's why I was suggesting you clarify which of our current lances your 'take our current lance and make a working version of it' is referencing, because it is not clear which of them it is looking at.
Done, it now says to study the salvaged Lance we possess.
 
[X] Plan Guns and Fighters

I do wonder if the particle cannons cause significant bremsstrahlung. If it does, it means we have a weapon that can bypass armor to some degree.
That's probably worth investigating.
 
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Study the salvaged Lance that we possess and see what can be done to resolve the pitiful range and firepower.
Err...
1x IN Lance (Damage 3, Long Range)(5M,2A) (+1 to designing your own)(Escort)
'Pitiful range and firepower'.
'Damage 3 and Long range'.

This is the kind of thing that was making me wonder if you meant the 'Lance 2 (Very Short Range)-1 (Short Range)' Lightning Lance we currently have, because it's the one with pitiful range and firepower.
 
Err...

'Pitiful range and firepower'.
'Damage 3 and Long range'.

This is the kind of thing that was making me wonder if you meant the 'Lance 2 (Very Short Range)-1 (Short Range)' Lightning Lance we currently have, because it's the one with pitiful range and firepower.
As in of the Lance we can make, by studying the one we salvaged.
 
There is the question of if this would even work, in the sense of how nine women can't give birth to a baby in one month kind of deal. I'm unsure how exactly frigate yards would even 'combine' to become cruiser yards.
I can see what the idea is, scaffolds with integrated machinery that can be reconfigured to shield a single hull. I don't think it is strictly speaking allowable, as Cruiser parts are not Escort parts.
The parts come in from an external foundry, the shipyard have the tools to assemble it. If this is on top of a Hive World, they could make the Cruiser parts. Depending on what we need, we can configure the shipyard to make Frigates or Cruisers and just have the parts be made from the Liberated Hive World transported up. We don't have the parts to make a full cruiser but when we do, we can quickly combine the Frigate shipyards into a Cruiser shipyard instead of making a Cruiser sized ship yard, which will be expensive to build. For the moment having more Frigate shipyards that can potentially become a Cruiser shipyard is what this design is for.
 
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As in of the Lance we can make, by studying the one we salvaged.
...So, basically, you're trying to take the lightning lance and, by studying the imperial lance, make it better? Instead of doing the 'take the imperial lance and make a knockoff of it' that I took the action as trying to do? I'm trying to make sure I actually understand the action here, because it sounds like I've been not understanding it for two rounds in a row.
 
As in of the Lance we can make, by studying the one we salvaged.
The Thunderclap and IN Lances use entirely different principles. Minimal design similarities outside of the capacitor stacks. Which, I suppose, counts for something.

The parts come in from an external foundry, the shipyard have the tools to assemble it. If this is on top of a Hive World, they could make the Cruiser parts.
Okay, so something you build to stack onto a single hull for Build Cap independent of your Calavar dockyard?
 
...So, basically, you're trying to take the lightning lance and, by studying the imperial lance, make it better? Instead of doing the 'take the imperial lance and make a knockoff of it' that I took the action as trying to do? I'm trying to make sure I actually understand the action here, because it sounds like I've been not understanding it for two rounds in a row.
1) Study Imperial Navy grade Lance. 2) Figure out how to make a lance that doesn't suffer from the lacklustre range and firepower of the Lance we have.
 
eh could you clarify
You build each one using Manufacturing, nominate a Hull to use these rather than your Dockyard, and the number applied to that Hull determines the amount of Manufacturing Capacity that can be spent on the cost of the Hull every turn.

I'm guessing @DaLintyGuy means we assign it during the construction phase to a Cruiser and it increases the build cap for that cruiser? That about right?
Pretty much.
 
I replaced the improved sensors with
-[] lascannon defense batteries
With the increasing amount of fighters and torpedoes in use by our enemies its time to develop a defense system against them based on the lascannon.
in my plan as we have no point defense vs bombers/torpedoes outside our fighters.
 
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[Cruiser Plasma Broadside available for trade with Lexicalum.]
what do you all think about this deal?
They have mostly IG ground gear and strike craft for trade so if we trade with them it should be for something like that.

I do not think we should put them on the bulk carrier, it has only 1 defense slot, 1 universal, 1 weapon slot and 3 utility slots and its engines are Locked to Merchant
that makes it a great carrier but lacking the needed slots for a brawler.
 
[Cruiser Plasma Broadside available for trade with Lexicalum.]
what do you all think about this deal?
They have mostly IG ground gear and strike craft for trade so if we trade with them it should be for something like that.

I do not think we should put them on the bulk carrier, it has only 1 defense slot, 1 universal, 1 weapon slot and 3 utility slots and its engines are Locked to Merchant
that makes it a great carrier but lacking the needed slots for a brawler.
We have the superheavy plasma we can trade with them for that, which are less valuable.
 
@DaLintyGuy, yes. Making a cruiser is a long way off, but with this we could get to a cruiser out faster by not needing to make an entire cruiser shipyard and just convert a few Frigate shipyards into a Cruiser shipyard. The drawback of this design is that doesn't have an independent foundry to make the parts it needs to make ships so this Needs to be near a planet that can supply it.
 
The Rising Swarm (Set Turn 3/4)
Their ancestors would have been classified as insect analogues by Imperial survey teams. Small bodies, exoskeletons, and a reproduction scheme that relied on outbreeding the damage done to the population by predators. Yet their method of reproduction granted them an advantage over most forms of life in the galaxy for the primitive organisms cloned their offspring, body... And soul.

With each body possessing the "same" soul these creatures began to grow more complex in spirit rather than body as a simple touch expanded the soul of the collective. This collective will then recursively drove the evolution of the bodies that formed it, splitting off new strains. Increased intelligence led to the dominion over land as tactics and tools were made to magnify the abilities of the swarms of bodies.

As more and more of the planetary surface was tamed the myriad eyes of these collectives turned to each other and from there to the stars. The planet was limited in it's stores of organic substances and even extensive cultivation would soon be unfit for the continuing growth of the species. The discovery of a long lost shuttle craft gave the means to overcome the gravity well of their world and paved the way for exploitation of their system.

The first steps outside of their system were eye opening. The void itself was malevolent, with foes appearing with little warning to destroy slower than light surveyors and colony ships. Yet the capture of a defenseless Voiceless vessel and the study of its systems allowed for copies to be made that infinitely sped up the ability of the Whole to travel to not only the nearby stars but especially those locations that had existing biospheres to exploit. Principles learned from the Voiceless vessel quickly formed the next generation of craft which were sent out to quickly study nearby stellar systems.

Wrapped in armor, bristling with cannon, and engines capable of turning to self defense, the Whole vessels routed the few Connected scrapships that orbited worlds of the Voiceless and claimed them for themselves with mechanized shells controlled by Whole bodies.

Then new creatures were detected and studied. These entities were subsets of a Whole, but... Wrong. Yet when a Whole ship disabled and boarded one of the Wrong the Whole could feed on the presence that connected the bodies of the Wrong. More filling than that of the Connected, the Whole communed with their other selves:
Food had been found. Poorly protected, not hidden, and filling.

The attack commenced in full not long after.


[GM Note: The connection to Lekgolo was not immediately seen during inception. :/ Still, I like them.]
 
Food had been found. Poorly protected, not hidden, and filling.

The attack commenced in full not long after.
Given I'm pretty sure these are the ones blowing up ork ships near the shrine world, which means that they're currently bullying low class orks without any real leadership, I think they're going to have a nasty surprise sooner then later if they keep using that classification for orks.
 
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