Sir_Travelsalot
Never wakes up tired.
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And added onto my plan.That would be accepted. Just, all that you have of them rather than one or two.
And added onto my plan.That would be accepted. Just, all that you have of them rather than one or two.
On another point, @Sir_Travelsalot you do know we have two 'functional' lances right now, not one, right? Because we did get a working lightning lance from that design action even if it's not currently really worth building, as well as the scavenged normal lance we got earlier. You might want to clarify which of those this action is supposed to look at working at, because I was assuming it was meant to allow us to make lower grade copies of the imperial lance but 'resolve the pitiful range and firepower' sounds like its supposed to be a refinement of the lightning lance instead.While the Thunderclap pattern has made new avenues of research available, a functional Lance armament for ship to ship combat is clamored for by the Admiralty. Study the working example of a Lance that we possess and see what can be done to resolve the pitiful range and firepower.
Can we make the Imperial Lance? Or do we need to go through the trouble of reverse engineering it?On another point, @Sir_Travelsalot you do know we have two 'functional' lances right now, not one, right? Because we did get a working lightning lance from that design action even if it's not currently really worth building, as well as the scavenged normal lance we got earlier. You might want to clarify which of those this action is supposed to look at working at, because I was assuming it was the imperial lance but 'resolve the pitiful range and firepower' sounds like its supposed to be a refinement of the lightning lance instead.
We need to reverse engineer it, we can put it on a ship if we want.Can we make the Imperial Lance? Or do we need to go through the trouble of reverse engineering it?
We 100% can't make copies of it right now, we'd need to spend an action on reverse engineering it. That's why I was suggesting you clarify which of our current lances your 'take our current lance and make a working version of it' is referencing, because it is not clear which of them it is looking at.Can we make the Imperial Lance? Or do we need to go through the trouble of reverse engineering it?
Done, it now says to study the salvaged Lance we possess.We 100% can't make copies of it right now, we'd need to spend an action on reverse engineering it. That's why I was suggesting you clarify which of our current lances your 'take our current lance and make a working version of it' is referencing, because it is not clear which of them it is looking at.
Err...Study the salvaged Lance that we possess and see what can be done to resolve the pitiful range and firepower.
'Pitiful range and firepower'.1x IN Lance (Damage 3, Long Range)(5M,2A) (+1 to designing your own)(Escort)
As in of the Lance we can make, by studying the one we salvaged.Err...
'Pitiful range and firepower'.
'Damage 3 and Long range'.
This is the kind of thing that was making me wonder if you meant the 'Lance 2 (Very Short Range)-1 (Short Range)' Lightning Lance we currently have, because it's the one with pitiful range and firepower.
There is the question of if this would even work, in the sense of how nine women can't give birth to a baby in one month kind of deal. I'm unsure how exactly frigate yards would even 'combine' to become cruiser yards.
The parts come in from an external foundry, the shipyard have the tools to assemble it. If this is on top of a Hive World, they could make the Cruiser parts. Depending on what we need, we can configure the shipyard to make Frigates or Cruisers and just have the parts be made from the Liberated Hive World transported up. We don't have the parts to make a full cruiser but when we do, we can quickly combine the Frigate shipyards into a Cruiser shipyard instead of making a Cruiser sized ship yard, which will be expensive to build. For the moment having more Frigate shipyards that can potentially become a Cruiser shipyard is what this design is for.I can see what the idea is, scaffolds with integrated machinery that can be reconfigured to shield a single hull. I don't think it is strictly speaking allowable, as Cruiser parts are not Escort parts.
...So, basically, you're trying to take the lightning lance and, by studying the imperial lance, make it better? Instead of doing the 'take the imperial lance and make a knockoff of it' that I took the action as trying to do? I'm trying to make sure I actually understand the action here, because it sounds like I've been not understanding it for two rounds in a row.As in of the Lance we can make, by studying the one we salvaged.
That's the thing though, we don't have a Hive World.The parts come in from an external foundry, the shipyard have the tools to assemble it. If this is on top of a Hive World, they could make the Cruiser parts.
The Thunderclap and IN Lances use entirely different principles. Minimal design similarities outside of the capacitor stacks. Which, I suppose, counts for something.As in of the Lance we can make, by studying the one we salvaged.
Okay, so something you build to stack onto a single hull for Build Cap independent of your Calavar dockyard?The parts come in from an external foundry, the shipyard have the tools to assemble it. If this is on top of a Hive World, they could make the Cruiser parts.
1) Study Imperial Navy grade Lance. 2) Figure out how to make a lance that doesn't suffer from the lacklustre range and firepower of the Lance we have....So, basically, you're trying to take the lightning lance and, by studying the imperial lance, make it better? Instead of doing the 'take the imperial lance and make a knockoff of it' that I took the action as trying to do? I'm trying to make sure I actually understand the action here, because it sounds like I've been not understanding it for two rounds in a row.
Yet. We are currently clearing one and this design could be shelved until we get one anyway so it isn't in a rush.
eh could you clarifyOkay, so something you build to stack onto a single hull for Build Cap independent of your Calavar dockyard?
I'm guessing @DaLintyGuy means we assign it during the construction phase to a Cruiser and it increases the build cap for that cruiser? That about right?Yet. We are currently clearing one and this design could be shelved until we get one anyway so it isn't in a rush.
eh could you clarify
You build each one using Manufacturing, nominate a Hull to use these rather than your Dockyard, and the number applied to that Hull determines the amount of Manufacturing Capacity that can be spent on the cost of the Hull every turn.
Pretty much.I'm guessing @DaLintyGuy means we assign it during the construction phase to a Cruiser and it increases the build cap for that cruiser? That about right?
We have the superheavy plasma we can trade with them for that, which are less valuable.[Cruiser Plasma Broadside available for trade with Lexicalum.]
what do you all think about this deal?
They have mostly IG ground gear and strike craft for trade so if we trade with them it should be for something like that.
I do not think we should put them on the bulk carrier, it has only 1 defense slot, 1 universal, 1 weapon slot and 3 utility slots and its engines are Locked to Merchant
that makes it a great carrier but lacking the needed slots for a brawler.
Given I'm pretty sure these are the ones blowing up ork ships near the shrine world, which means that they're currently bullying low class orks without any real leadership, I think they're going to have a nasty surprise sooner then later if they keep using that classification for orks.Food had been found. Poorly protected, not hidden, and filling.
The attack commenced in full not long after.