Blood, Sweat, and Tears (WH40k Design Bureau)

I haven't even had the time to read the current plan, honestly, so...

Stuff will come as people find the spare time to read and think.
 
So no one else has any ideas on deployments?
Your war plan green looks good, but here are some suggestions:
1. Equip the Indomitable, the Warrior, and the Blade of Justice with thermo-cavitation shells. We have 3 units of shells in storage, we should use them.
2. Assign the 4th naval squadron to Lativa, it's a major planet in terms of morale and we have both a Balagog squadron and the defense platform to help us at Uniary, while Lativa only has a single missile battery and no other reinforcements.

edit: @DaLintyGuy In the naval registry the entry for our shipyard isn't updated, didn't we finish the upgrades to the shipyard?
 
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Hm... Oh right.

@DaLintyGuy can you tell us roughly what sorts of forces are hitting each of the three major battlegrounds?

Uniary I know is the focus of Legcutta complete with both his light cruisers, but we know nothing about what sorts of dangers are hitting Homna String and Lativa.

Are the Orks attacking with squadrons of proper (for Orks) warships or are they largely scrapships with the bulk of Legcutta's fleet gathering against Uniary
 
@DaLintyGuy can you tell us roughly what sorts of forces are hitting each of the three major battlegrounds?
Blobs of Escorts, a few Roks to bring in ground forces. Metalrenda has more ships than Gutrippa but decided frigates were boring and has instead done SCIENCE.

Ballpark intelligence numbers would be one or two squadrons of frigates and two or three of corvettes for Gutrippa and six or so squadrons of corvettes for Metalrenda. Both possess numerous ground forces.

Legcutta is the most successful Warboss in the area and... He has ships, very few of them corvettes, a sizable number of frigates, and the pair of Lite Kroozas.
 
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Oof. Wish I'd gone for more ground defenses for Uniary and Lativa in the construction phase. Ah well.

So, reading through the intelligence, Gutrippa is the Waaagh with shields. The other two groups rely entirely on armor for the bulk of their ships. So lances should rip giant holes in them.

Our ships can generally out maneuver them.

Given this... I'm tempted to send 4th squadron to Homna String to whittle down the Orks there.

[] War Plan Green Revised
-Homna String Defense League (20LY): 1st Garrison Army Group, 2nd Garrison Army Group, 2nd Line Army Group
--In conjunction with the Dark Star Alignment the ground forces will do their best to hold the line against the Ork invasion. They must hold WAAAGH!! Metalrenda's attention for as long as possible.
-Shrine World Lativa (60LY): 3rd Naval Squadron, 1st Patrol Squadron, 2nd Patrol Squadron, 4th Patrol Squadron, 2nd Mobile Army Group, 3rd Line Army Group, 1st Combined Army Group, 2nd Support Squadron
--Lativa will hold the line as best possible. Naval forces will attempt to whittle down the Orkish fleet. They are to avoid decisive battle as much as possible.
-Uniary (40LY): 1st Naval Squadron, 2nd Naval Squadron, 4th Naval Squadron, 1st Torpedo Squadron, 2nd Torpedo Squadron, 1st Line Army Group, 1st Calavar Void Army, 2nd Calavar Void Army, 1st Mobile Army Group, 1st Support Squadron
--The bulk of the Calavar fleet will fight to hold Uniary against the Ork onslaught.
-Calavar: Sacred Legacy (Detached from 3rd Naval Squadron)
-Escort Bulk Hauler: Yttreum Auxiliaries
 
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Our ships can generally out maneuver them.
Our ships can outmaneuver ork ships, but they can't outrun ork ships. 4th squadron is our fastest squadron, but ork ships still have a 0.5 acceleration advantage over our warrior corvettes. Given this, our ships won't be able to disengage well if they are cornered by orks.

Still, I do agree that this is probably the best we can do since we don't want to outright cede areas.
 
Blobs of Escorts, a few Roks to bring in ground forces. Metalrenda has more ships than Gutrippa but decided frigates were boring and has instead done SCIENCE.

Ballpark intelligence numbers would be one or two squadrons of frigates and two or three of corvettes for Gutrippa and six or so squadrons of corvettes for Metalrenda. Both possess numerous ground forces.

Legcutta is the most successful Warboss in the area and... He has ships, very few of them corvettes, a sizable number of frigates, and the pair of Lite Kroozas.
Hey DaLintyGuy, it's our fault for kind of not naming the ships to begin with, but could you change the names of the ships in the Registry to this?

Name of the ships in 1st Squadron said:
1st Naval Squadron
CO: Captain Ajra Kelaman
Ships:

KV-11 Warrior (Warrior-class Corvette) (0/5 XP)(Experienced)
-built turn five, participated in the battle of Uniary turn five, was part of the hopefully decisive Relief of Uniary during turn six, partook in the overall successful operation against Oprechna during turn seven, joined the raid against Octan turn eight, reassigned from Second to First Squadron turn nine
KV-10 Blade of Justice (Resolute-A Corvette) (0/5 XP to next crew rating)
-Built turn three, defeated Jawbreaka in the fallen Homnan League turn three, floated around feeling useless over Khornate occupied Hive World Uniary turn four, made contact with Gehault turn five, refit with ESB turn six, was part of the hopefully decisive Relief of Uniary during turn six, aggressively patrolled turn seven, was part of the diplomatic fleet to Gehault turn eight
CVBL-1 Courante (Courante-class Light Carrier)(1x Fury Interceptors, 1x Savior multirole)
-Built turn eight, was part of the diplomatic fleet to Gehault turn eight
FF-3 Light Fall (Long Arm-B-class Heavy Frigate) (2/3 XP / 2/5)
-Built turn nine with crew from KV-1 Resolute
KV-14 Hunter In the Void (Warrior-A-class Corvette) (0/5 XP / 3/5)(Experienced)
-Built turn nine with crew from the Aegis Immortal.

Name of ship in 4th Squadron said:
4th Naval Squadron
CO: Unspecified
Ships:
KV-12 Herald (Herald-Ia-class Corvette) (2/3 XP)
-built turn six, was part of the hopefully decisive Relief of Uniary during turn six, skirmished with Locroft craft in support of Lativa turn seven, returned turn eight to fully repulse them
KV-13 Stormherald (Herald-Ib-class Corvette) (2/3 XP)
-built turn six, was part of the hopefully decisive Relief of Uniary during turn six, skirmished with Locroft craft in support of Lativa turn seven, returned turn eight to fully repulse them
KV-15 Justice Armed (Warrior-A-class Corvette) (1/3 XP / 1/5 XP)
-Built turn nine with crew from the Undaunted,

It's the names I suggested and after a few days I don't see anyone objecting to them. Formatting is already done so just copy and paste.

Anyway,

Oof. Wish I'd gone for more ground defenses for Uniary and Lativa in the construction phase. Ah well.

So, reading through the intelligence, Gutrippa is the Waaagh with shields. The other two groups rely entirely on armor for the bulk of their ships. So lances should rip giant holes in them.

Our ships can generally out maneuver them.

Given this... I'm tempted to send 4th squadron to Homna String to whittle down the Orks there.

[] War Plan Green Revised
-Homna String Defense League (20LY): 4th Naval Squadron, 1st Patrol Squadron, 4th Patrol Squadron, 1st Garrison Army Group, 2nd Line Army Group, 2nd Mobile Army Group, 1st Auxiliary Squadron
--In conjunction with the Dark Star Alignment the ground forces will do their best to hold the line against the Ork invasion. Patrol squadron's job is not to engage the Orks offensively. They are to support the landing of troops and otherwise avoid combat and preserve their ships. The 4th Naval Squadron will seek to whittle down the Orkish fleet bit by bit and harass them. They are not to get 'stuck in'.
-Shrine World Lativa (60LY): 3rd Naval Squadron, 3rd Line Army Group, 1st Combined Army Group, 2nd Support Squadron
--Naval units will ferry in ground reinforcements to Lativa to hold the planet until relieved. Warships will bleed the Orks as best possible but preservation of the 3rd squadron as a combatant force is a high priority.
-Uniary (40LY): 1st Naval Squadron, 2nd Naval Squadron, 1st Torpedo Squadron, 2nd Torpedo Squadron, 1st Line Army Group, 1st Calavar Void Army, 2nd Calavar Void Army, 1st Mobile Army Group, 1st Support Squadron
--The bulk of the Calavar fleet will fight to hold Uniary against the Ork onslaught.
-Surrounding Calavar: 2nd Garrison Army Group
-Calavar: Sacred Legacy (Detached from 3rd Naval Squadron)
-Lexicalum: 3rd Patrol Squadron

He who protects everything, protects nothing. You are spreading our forces evenly and that is precisely the problem. The Dark Star Forces are going to be given token resistance in the Homna league and...that is going to have to be good enough, IMOH. It's fine to have forces that contest space, but the places that would do the most damage to us if they were roughly struck are Lativa and Uniary given that they actually provide us with Manufacturing and legitimacy.

Send the 4th Squadron to Uniary and send the rest of the Homan task force to Lativa. If we can but beat one of these fronts then we can coalese and strike against the other ones.
 
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Hey DaLintyGuy, it's our fault for kind of not naming the ships to begin with, but could you change the names of the ships in the Registry to this?





It's the names I suggested and after a few days I don't see anyone objecting to them. Formatting is already done so just copy and paste.

Anyway,



He who protects everything, protects nothing. You are spreading our forces evenly and that is precisely the problem. The Dark Star Forces are going to be given token resistance in the Homna league and...that is going to have to be good enough, IMOH. It's fine to have forces that contest space, but the places that would do the most damage to us if they were roughly struck are Lativa and Uniary given that they actually provide us with Manufacturing and legitimacy.

Send the 4th Squadron to Uniary and send the rest of the Homan task force to Lativa. If we can but beat one of these fronts then we can coalese and strike against the other ones.
Hm. Thats fair.

@DaLintyGuy how much do the Homna string worlds provide in terms of resources?
 
Ugh. As bad as it feels to abandon them the logic of coming back later fits. Though... if we put ground forces on Homna String worlds could they at least delay the Orks for a turn?

The Orks aren't probably going to be able to ruin everything and drive all human life to extinction in one turn even if everyone just dropped their weapons and bowed before them, though.
 
A determined ground defense of at least two Army Groups with anti-orbital capability has the chance, at least.
Hm... 1st and 2nd Garrison army groups as well as 2nd line army group has orbital defenses.

What do people think? Should we use the above armies to try to hold Homna worlds for a turn and hopefully keep Metalhead there or should we abandon Homna entirely?
 
Hm... 1st and 2nd Garrison army groups as well as 2nd line army group has orbital defenses.

What do people think? Should we use the above armies to try to hold Homna worlds for a turn and hopefully keep Metalhead there or should we abandon Homna entirely?
Do we NEED those armies? If not, it's worth the effort. If so, it's not.

As I see it, they would be welcomed in Lativa but....they are not necessary there.
 
Do we NEED those armies? If not, it's worth the effort. If so, it's not.

As I see it, they would be welcomed in Lativa but....they are not necessary there.
Lativa has the sisters and they should have a ton of exoskeleton using levies. And we'll also be contributing defense. It also has a ground defense. As anemic as it is compared to the Orkish horde.

I think we should try to do it. At worst we'll lose... oh 40M worth of armies max. We probably want to pump out 100M worth of armies one of these days anyways.
 
Lativa has the sisters and they should have a ton of exoskeleton using levies. And we'll also be contributing defense. It also has a ground defense. As anemic as it is compared to the Orkish horde.

I think we should try to do it. At worst we'll lose... oh 40M worth of armies max. We probably want to pump out 100M worth of armies one of these days anyways.
Yes, preferably with Levy's in them. >=(
 
@DaLintyGuy sorry for the constant questions, but if we do have army groups be stationed in Homna would we have to send transports to carry them there or will they be considered to have been already deployed there?
 
For this reorganization, already deployed. Otherwise they will need transports and possibly escorts to get them to their destination alive depending on the theater situation.
Got it. Oh and do we still have the Yttreum privateers? And can we make requests of Yttreum and Gehault? Or at least try to influence them towards one way or another? Because having a number of Yttreum privateers keeping our trade lanes safe would be really useful.
 
Got it. Oh and do we still have the Yttreum privateers? And can we make requests of Yttreum and Gehault? Or at least try to influence them towards one way or another? Because having a number of Yttreum privateers keeping our trade lanes safe would be really useful.
Gehault is kind of doing it's own thing and poking the unknowns that are cropping up in their area of space, but it would be relatively simple to get Yttreum privateers. You'd just have to promise favors instead of being able to pay them up front.
 
Hm. Okay.

[] War Plan Green Revised version 2
-Homna String Defense League (20LY): 1st Garrison Army Group, 2nd Garrison Army Group, 2nd Line Army Group
--In conjunction with the Dark Star Alignment the ground forces will do their best to hold the line against the Ork invasion. They must hold WAAAGH!! Metalrenda's attention for as long as possible.
-Shrine World Lativa (60LY): 3rd Naval Squadron, 1st Patrol Squadron, 2nd Patrol Squadron, 4th Patrol Squadron, 2nd Mobile Army Group, 3rd Line Army Group, 1st Combined Army Group, 2nd Support Squadron
--Lativa will hold the line as best possible. Naval forces will attempt to whittle down the Orkish fleet. They are to avoid decisive battle as much as possible.
-Uniary (40LY): 1st Naval Squadron, 2nd Naval Squadron, 4th Naval Squadron, 1st Torpedo Squadron, 2nd Torpedo Squadron, 1st Line Army Group, 1st Calavar Void Army, 2nd Calavar Void Army, 1st Mobile Army Group, 1st Support Squadron
--The bulk of the Calavar fleet will fight to hold Uniary against the Ork onslaught.
-Calavar: Sacred Legacy (Detached from 3rd Naval Squadron)
-Shipping protection: Yttreum Auxiliaries
-Promise Yttreum a warship hull next turn in exchange for additional privateers defending Calavar shipping

Any opinions on this?
 
Gehault is kind of doing it's own thing and poking the unknowns that are cropping up in their area of space, but it would be relatively simple to get Yttreum privateers. You'd just have to promise favors instead of being able to pay them up front.
Doesn't Yttreum already owe us for the help we've been giving them? A favor of continuing to repair their stuff at the low end and perhaps some technology?
 
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I am thinking of the following deployment:
1st patrol squadron around Calavar
2nd patrol squadron protects the bulk carrier
everything else fights at Uniary
Lativa and Homna get 1/2 of our ground forces each.

as fighting two cruisers and multiple escort squadrons with less then our entire fleet invited defeat in detail where we lose what we send now and are lest with to few ships to counterattack next turn.
-Uniary (40LY): Sprinkled with dead ships and with active Traitor leftovers rutting in the wastes between the Hives, Uniary turns to the task of reactivating the industry secreted into the bottoms of it's arcologies with the aid of the hardened survivors and new labor shipped in from elsewhere in the Crusade. Now the focus of the WAAAGH!! Legcutta for the second time in living memory. Numerous squadrons of Escorts and two Light Cruisers are reported. [Crusade]
 
Hm. Okay.

[] War Plan Green Revised version 2
-Homna String Defense League (20LY): 1st Garrison Army Group, 2nd Garrison Army Group, 2nd Line Army Group
--In conjunction with the Dark Star Alignment the ground forces will do their best to hold the line against the Ork invasion. They must hold WAAAGH!! Metalrenda's attention for as long as possible.
-Shrine World Lativa (60LY): 3rd Naval Squadron, 1st Patrol Squadron, 2nd Patrol Squadron, 4th Patrol Squadron, 2nd Mobile Army Group, 3rd Line Army Group, 1st Combined Army Group, 2nd Support Squadron
--Lativa will hold the line as best possible. Naval forces will attempt to whittle down the Orkish fleet. They are to avoid decisive battle as much as possible.
-Uniary (40LY): 1st Naval Squadron, 2nd Naval Squadron, 4th Naval Squadron, 1st Torpedo Squadron, 2nd Torpedo Squadron, 1st Line Army Group, 1st Calavar Void Army, 2nd Calavar Void Army, 1st Mobile Army Group, 1st Support Squadron
--The bulk of the Calavar fleet will fight to hold Uniary against the Ork onslaught.
-Calavar: Sacred Legacy (Detached from 3rd Naval Squadron)
-Shipping protection: Yttreum Auxiliaries
-Promise Yttreum a warship hull next turn in exchange for additional privateers defending Calavar shipping

Any opinions on this?
Don't forget to equip thermo-cavitation shells on some of 1st and 2nd ships. Considering the forces against us, we should use the 3 we have in storage.
 
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