Blood, Sweat, and Tears (WH40k Design Bureau)

There's no way we're not losing anything. I just hope we can avoid losing anything too important.

It might have been a good idea to take down Metalrenda last turn to chip away at Legcutta's available strength, though of course then we wouldn't have the industrial platform.


Of course, that'd work better if we'd spent more on Gehault repairs...

Well, Bagalog at least we might get something good out of.
 
There's no way we're not losing anything. I just hope we can avoid losing anything too important.

It might have been a good idea to take down Metalrenda last turn to chip away at Legcutta's available strength, though of course then we wouldn't have the industrial platform.


Of course, that'd work better if we'd spent more on Gehault repairs...
Too many priorities, not enough resources.

I'm hoping to at least finish Yttreum repairs next turn and get a number of their raiders and privateers to counter Chaos aligned raiders attacking our shipping. That'll also help lower tension with Gehault since every raider we hire to protect our shipping is a raider that's not starting shit with Gehault.

Then we can focus on repairing Gehault the turn after.

*laughs in three kinda sorta united WAAAGH!!s you've ignored for several turns and allowed to grow and tech up*
Yeah, I was afraid of that. This is going to be a expensive fight. Of course the problem is that even if we break Legcutta the Chaos boys are waiting on the wings to exploit our temporary weakness.

Edit: We probably should have started raiding Legcutta's holdings to weaken him to make the conflict go on longer a couple turns ago. But oh well. Time to see how bad things got.
 
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Too many priorities, not enough resources.

I'm hoping to at least finish Yttreum repairs next turn and get a number of their raiders and privateers to counter Chaos aligned raiders attacking our shipping. That'll also help lower tension with Gehault since every raider we hire to protect our shipping is a raider that's not starting shit with Gehault.

Then, if need be, we can throw all of our Resultes at the meat grinder if there is need. Gosh darn it, we really are never going to get rid of those Armed Merchants!
 
On the one hand, I like how lore heavy Good Friends is. As in, it reflects the Ant's POV that we tend to forget when talking about ships filled to the brim with people. It's, I don't know, heart warming?

But yes, the last one would definitely be the better option, politically speaking. It's honestly just too logical.
Personally my advice for omake awards is to take the one you like the most rather then trying to worship the gods of efficency.

Edit : Also, i once again want to push for, once we get this light cruiser done, taking at least a turn before we start another and doing a mass build of frigates as the primary thing in it. We need the small ships.
 
Personally my advice for omake awards is to take the one you like the most rather then trying to worship the gods of efficency.
True! But in this case, having actual normalized diplomacy with our fellow polities was something I had always wanted. Besides, that was just the beggining of a ten year stint, after this turn is over I should be able to write the end to officer's reports.
 
Could I get a full conversion of the army list so I can just copy paste it into the spot?

Other than that, could I get a confirmation that I updated the Registry correctly?
Full conversion of the army list? I'm pretty sure I put all the ground units in. I've finished filling out the details for the void armies and the Ashen legion.

Ground Forces
1st Garrison Army Group
-1st Orbital Defense Army
--Foot Infantry, Strategic Command, Anti-Air, Heavy Artillery

-1st Crusade Defense Army
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--raised turn five, liberated Liawei turn five, took a trip out to Oprechna turn seven

-2nd Crusade Defense Army
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six



1st Mobile Army Group
-1st Calavar Armored Army (IG Standard w/ Malcador Defender detachment) (2/5 XP)(Experienced)
--Raised second turn, expunged Khornate cultists from Bailafax turn three, participated in the purge of Uniary turn four, participated in the purge and defense of Uniary turn five-six, took a trip out to Oprechna turn seven
--Core: Guard Armored
--Attachments: Calavan Defenders, Medium Walkers, Heavy Artillery

-1st Crusade Assault Army
--Mechanized Infantry (6M), Armor (1M), Mechanized Cavalry (1M), Elite Infantry (0M)
--raised turn five, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven

-2nd Crusade Assault Army
--Mechanized Infantry (6M), Armor (1M), Mechanized Cavalry (1M), Elite Infantry (0M)
--raised turn five, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven



2nd Mobile Army Group
-4th Calavar Armored Army
--IG Armored Core/Mechanized Infantry, Heavy Artillery, Anti-air
--Acquired turn eight from the Dark Stars, reinforced Lativa

-2nd Calavar Armored Army
--Armored core, Baneblades, engineers, elite infantry
--Raised turn eight



1st Combined Army Group
-1st Aerial Combat Army
-Fighter (5M)/Savior Multirole, Foot Infantry, Engineers, Military Police
-raised turn five, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven

-Holy Calavar Shield Army
--Mechanized Infantry (6M), Sisters of Battle (0M), Engineers (0M), Elite Infantry (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six, took a trip out to Oprechna turn seven

-3rd Calavan Armored Army
--IG Armored Core/Mechanized Infantry, Heavy Artillery, Anti-air
--Acquired turn eight from the Dark Stars, reinforced Lativa



1st Line Army Group
-1st Calavar Infantry Army (1/5 XP)(Experienced)
--Raised first turn, performed support actions near Lexicanum, helped secure technology from the Ork asteroid base turn two, participated in the relief of the Homnans turn three and four alongside Dark Star forces, liberated Liawei turn five, took a trip out to Oprechna turn seven
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-2nd Calavar Infantry Army (2/5 XP)(Experienced)
--Raised first turn, performed the Purge of Pox Marsh, helped secure technology from the Ork asteroid base turn two, expunged Khornate cultists from Bailafax turn three, participated in the purge of Uniary turn four, participated in the purge and defense of Uniary turn five-six
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-1st Crusade Bridgehead Army (2/3 XP)
--Foot Infantry (2M), Heavy Artillery (0M), Engineer (0M), Elite Infantry (0M)
--raised turn five, liberated Liawei turn five, took a trip out to Oprechna turn seven

-1st Crusade Siege Army
--Foot Infantry (2M), Heavy Artillery (0M), Sappers (0M), Additional Foot Infantry (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six

-9th Calavar Infantry Army
--Elite Infantry Core/Mechanized Infantry, Armor, Air Support
--Acquired turn eight, reinforced Lativa



2nd Line Army Group
-3rd Calavar Infantry Army (2/5 XP)(Experienced)
--Raised first turn, performed the Purge of Pox Marsh, defended Bailafax from Cultist marauders second turn, expunged Khornate cultists from Bailafax turn three, liberated Liawei turn five
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-4th Calavar Infantry Army
--Raised first turn, partook in the centralization of power near Calavar first turn, assigned to Central garrison duty second turn
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-7th Crusade Infantry Army
--Raised Turn Three/active Turn Four, made contact with Shrine World Lativa turn four, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven
--Core: Guard Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-2nd Crusade Bridgehead Army (2/3 XP)
--Foot Infantry (2M), Heavy Artillery (0M), Engineer (0M), Elite Infantry (0M)
--raised turn five, liberated Liawei turn five, took a trip out to Oprechna turn seven

-2nd Crusade Siege Army
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six

-2nd Orbital Defense Army
-Foot Infantry, Strategic Command, Anti-Air, Heavy Artillery



3rd Line Army Group
-5th Bailafax Infantry Army "Survivors" (4/5 XP) (Experienced, Preferred Enemy: Chaos)
--Raised second turn from Loyalist survivors of Bailafax, defended Bailafax from Cultist maruaders second turn, expunged Khornate cultists from Bailafax turn three, participated in the purge of Uniary turn four, participated in the purge and defense of Uniary turn five-six
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-6th Crusade Infantry Army
--Raised second turn from volunteers among all of Calavar's holdings, helped secure technology from the Ork asteroid base turn two, participated in the relief of the Homnans turn three and four alongside Dark Star forces, liberated Liawei turn five, took a trip out to Oprechna turn seven
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-3rd Crusade Bridgehead Army
-Foot Infantry core, heavy artillery, engineers, elite infantry
-Raised turn eight



Independent Formations
-'The Ashen Legion' (1/5 XP)(Experienced) : On Permanent garrison duty on Bailafax
--Made up of Feudal Worlders with inconsistent weaponry, ranging from swords to Guard issue lasguns to xenotech recovered from the Hashim that pushed them off their home worlds. Led by the Star Knight, a nameless woman clad in dark armor bearing the names of her many fallen comrades and carrying a shining power lance that can double as a long sword.
--Guarded refugees recovered from Ungaunt turn three, settling with them on Bailafax.
--Core: Feudal Levies
--Attachments: Xenotech, Cavalry

-8th Crusade Guard Infantry Army: On Permanent garrison duty on Lativa
--Raised Turn Three/active Turn Four, made contact with Shrine World Lativa turn four, permanently detached for protection to Shrine World Lativa turn five, defended against Locroft ground forces turn seven
--Core: Guard Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-1st Calavar Void Army (1/3 XP)
--Void Infantry (8M), House Noctris and auxiliaries, Engineers, Combat Exoskeletons (2M)
--Raised turn five, began their mission by rescuing the Knight Scion Dervaius Noctris from a Space Hulk near Calavar, went hunting Hulks turn seven

-2nd Calavar Void Army (0/3 XP)
--Void Infantry core, elite infantry, engineers, combat exoskeletons
--Raised turn eight,

As for the ship registry. Looks okay. Oh, you forgot to take out the experience points from Aegis Immortal.

Other than that it looks okay.

Edit:

also, add this to the army list:

2nd Garrison Army Group
-3rd Orbital Defense Army (5M)
--Foot Infantry (2M), Strategic Command (2M), Anti-Air (1M), Heavy Artillery
--Raised Turn 9
-3rd Crusade Defense Army (2M)
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--Raised Turn 9
-4th Crusade Defense Army (2M)
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--Raised Turn 9
-10th Calavar Infantry Army (3M)
--Foot Infantry (2M), Elite Infantry (0M), Armor (1M), Heavy Artillery (0M)
--Raised Turn 9
 
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Could I get a full conversion of the army list so I can just copy paste it into the spot?

Other than that, could I get a confirmation that I updated the Registry correctly?

In the 1st Squadron, you call one of the Warriors a Frigate when it should be a Corvette.

1st Naval Squadron
CO: Captain Ajra Kelaman
Ships:

KV-11 Warrior (Warrior-class Corvette) (0/5 XP)(Experienced)
-built turn five, participated in the battle of Uniary turn five, was part of the hopefully decisive Relief of Uniary during turn six, partook in the overall successful operation against Oprechna during turn seven, joined the raid against Octan turn eight, reassigned from Second to First Squadron turn nine
KV-10 Blade of Justice (Resolute-A Corvette) (0/5 XP to next crew rating)
-Built turn three, defeated Jawbreaka in the fallen Homnan League turn three, floated around feeling useless over Khornate occupied Hive World Uniary turn four, made contact with Gehault turn five, refit with ESB turn six, was part of the hopefully decisive Relief of Uniary during turn six, aggressively patrolled turn seven, was part of the diplomatic fleet to Gehault turn eight
CVBL-1 Courante (Courante-class Light Carrier)(1x Fury Interceptors, 1x Savior multirole)
-Built turn eight, was part of the diplomatic fleet to Gehault turn eight
FF-3 Unnamed Long Arm-B-class Heavy Frigate (2/3 XP / 2/5)
-Built turn nine with crew from KV-1 Resolute
KV-14 Unnamed Warrior-A-class Frigate (0/5 XP / 3/5)(Experienced)
-Built turn nine with crew from the Aegis Immortal,

Other then that, it looks good.

also, add this to the army list:


Looking at the army registry....I think we are going to have to make changes again next turn, lol.

The Warrior-A that's in the 4th Naval Squadron could have it's job done by the Indomitable in 2nd. Like, 2 MK.II Gun sets do a total of 6 damage and that's as much as 3 MK.I. Meanwhile, the Long arm in 1st does not have the speed to fulfill the Squadron's purpose of being a "Hunter-Killer" Squad. Yes, long range Lances make the speed less of a factor, but that DPS could easily be placed in the 2nd Squadron to make up for the loss of the Indomitable and then some.

The Courante is fine because the fighters move and fly quicker then the ships themselves.

Obviously though, none of that is going to be a real issue this turn because we are going to throw everything and the kitchen sink at the Orks.
 
Turn Nine Construction Results, Strategy Phase Begins
The first Gehault ships to be rotated through the Calavan yards are in varying states of functionality but are on the higher end of their reported range of combat effectiveness. Triage? Favoritism? The construction crews are not paid to ask questions. Degraded auspex masts are augmented with Calavan blisters, hull damage was made good as best as possible, and a dozen and one other minor issues were repaired and tweaked.

Of far greater import was the shakeup the Crusade Navy. New vessels were birthed from the Calavan yards, Warriors and another lance armed frigate, to join in a grand reshuffling of the ranks of the various squadrons. The Resolutes, redoubtable vesses that they were, were stripped of their veteran crews and concentrated. For any sailor, leaving their ship was a major burden. Many had been born to the previous crews and been trained as apprentices under the older generation and while shore leave was an occasional thing their ship was still their home.

To the Admiralty it was a mere shifting of resources as the situation changed. The Navy held significant numbers of outdated ships that could no longer be fully trusted to survive on the modern battlefield. Concentrating them into a single force let the risks be more measured as even outdated hulls were still of use. As convoy escorts, as bodies to sacrifice in favor of more expensive vessels.

=====


Lord Admiral: News. Fresh from the latest couriers. The Orks are massing, and the more overzealous are already prodding at our shipping and worlds. Legcutta has cut orders to his subordinates, so they will be mounting as simultaneous an attack as their small minds can manage all across the Northern boundaries of Human space.

Bagalog will be affirming it's investments into Uniary and so have deployed a squadron of Escorts to support our effort in that theater. A good thing for us as we expect that to be where Legcutta strikes with his main force.
The Orks of Octan have been stirred up by the taste of combat we gave them. Our experts think it likely for them to go through a brief period of intense infighting before emerging as yet another threat for us to have to fight off.

With the fighting in the East halted and seemingly nullified, it is uncertain which way Yttreum and Gehault will jump at this junction. Yttreum could send ships to support our combats in order to pay back the development aid we are providing them or they could continue hunting pirate vessels. Essentially the same goes for Gehault.

And then there is a new threat. Whatever they are are jumping into worlds near the Trade Triangle and looking systems over before leaving once more. They are not obviously Traitors nor do they approach the inner system or the usual transit routes and so have only been monitored. Gehault may take concerted action against them for us, so it is not necessary for us to interfere just yet until we have better intelligence from our... Friend, the Rear Admiral.


Whatever the result of the next few years it is going to have consequences.






Central: The immediate vicinity of Calavar.
-Calavar: Homeworld and critical production center. If this is lost, you lose. Even successful defenses can result in a loss of production and morale. Current Defenses are estimated as "Light". [Owned by Calavar]
-Surrounding Calavar: Similarly cast adrift but not as well blessed by their leadership these worlds needed an affirmation of order and hope so that we could profit from their manufacturing capacity. [Owned by Calavar, provides 60M] [Currently Assigned: 1st Patrol Squadron]

-Space Hulks: Present throughout the Subsector by now these masses represent threats and mild opportunity. [Requires the Void Army to be assigned here, as it represents going out of your way to hunt down the agglomerates in order to take their Stuff. Provides Loot rolls in proportion to the allocation of assets in order to determine gains. Armies other than the Void can be assigned though it is slightly riskier.]


North: The core of what was once and what may again be Lativa. Overrun by a myriad of small Ork forces in the wake of the final defeat after centuries of encroachment.
-Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is somewhat pure once more as liberated slaves attempt to rebuild their lives in the shape of what is too often only stories to them. Under concerted attack from WAAAGH!! Metalrenda. [Crusade]
-Dark Star Alignment (20LY): Followers of a heretical version of the Imperial Cult based around the former Imperial Guard depot on the Feudal World of Calsum. Their ground forces and marines are well equipped, but they lack a true shipyard for the Adeptus Mechanicus in their territory refuse to aid them. Their military is recovering from the devastating war in defense of the Homnan worlds, building proper ships from the hulks taken en masse from the Orks. [Nominally Traitor]
-WAAAGH!! Gutrippa (40LY): A splinter of the destroyed WAAAGH!! Jawbreaka. Made up of the brutal enforcers left at "home" by the late Warboss. Under attack by elements of the Locroft now that the warfleet is away. [Legcutta]
-WAAAGH!! Metalrenda (40LY): A splinter of the destroyed WAAAGH!! Jawbreaka. Lead and kept in line by the most promising Mekboy, now Mek Boss, of the horde. Under attack by elements of the Locroft now that the warfleet is away. [Legcutta]
-The Husk (40LY): A Hive World that had fallen to starvation and, subsequently, a Warp entity outside of the Four Powers. Now it has been consumed in turn by a race of psychically active predators, bodies and Warp taint alike. Refined raw materials are now pulled from it's surface as the Hives are dismantled, fueling the construction of new warships in spindly orbital construction slips. Defensive installations shepherd the shipwombs from harm as great batteries puncture their way from the planet's crust. [Locroft]
-WAAAGH!! Legcutta (40LY): An Ork force that is said to use such "unOrky" tactics as ambushes, bombs, and regular Kommando forces and has been claiming poorly defended worlds among the southern portion of the core worlds from rivals and Humans alike. [Legcutta]
-Minor Xenos (40LY): Heavily built ships with severe appearances have clawed out a few systems for their own purposes. [Locroft]
-Shrine World Lativa (60LY): Remembered as the first world colonized by Imperial citizens in the region this is the center of worship for the southern half of the Subsector. It's Adeptus Sororitas have held back any Ork forces that made landfall but all worlds nearby have been overrun by leaderless Ork hordes. Now the Shrine is once again invaded, by the Orks of WAAAGH!! Gutrippa. [Crusade]
-Hive World Octan (60LY): Notable for the manufacturing platforms in orbit, now being actively exploited by the rapid and bloody wars between the hopeful Warbosses of the world. [Ork]
-Forge World Laskin (80LY): The home Forge of Lexicalum and one of two "proper" Forge Worlds in the Subsector. The orbitals are lost to the Orks but the forge-cities still stand under cover of voids and arms. [Mechanicus]
-Forge World Grudan (80LY): The older of Lativa's Forge's, Grudan traces it's history back to the Long Night that sundered the galaxy before the Great Crusade reunited Humanity. The System Defense Force yet holds on, welcoming the sight of Calavan scouts as the rabble that surrounds them attempts to break their holy works. [Mechanicus]
-Hive World Narran (80LY): Once the capital of the Subsector. Now a cautionary tale. With the Defense Forces run ragged those with the most to lose paid all that they were in dark bargains and now pay the price in the flesh of their inferiors to hold back the occasional green tide. [Traitor]
-Core Worlds (80LY): A catch all term for those prosperous worlds that once were the pillars of Lativa and now are mostly ground under a green heel. Scrapships of the Orks are sometimes seen being destroyed by white, black, or yellow ships as some sort of campaign is being waged.


West: A string of fallen worlds shows the interest of the Ruinous Powers in the Subsector, surrounded by worlds they plunder for slaves and material as their corruption deepens.
-Civilized World Oprechna (20LY): Once a backwater off the shipping lanes and now an uninhabited and partly ruined world after the scouring by the Crusade at heavy cost. A handful of Bailafax Warrens have been established by volunteers to the world and are engaged in closer surveys of industrial zones while fighting off intermittent raids by Warpspawn and Traitor vessels. [Crusade-ish]
-Kalvan (20LY): Once lost to the fools who placed their faith in blasphemous beings these worlds have been seized by Orks spilling off the sides of WAAAGH!! Legcutta. [Ork]
-Bailafax (20LY): Once conquered and once besieged, Bailafax resolutely stands in defiance of the tide of frothing madmen. With the addition of Calavan granted weapons and fortresses, may she never falter in her vigil. [Owned by Calavar] [Forces Present: The Ashen Legion]
-Uniary (40LY): Sprinkled with dead ships and with active Traitor leftovers rutting in the wastes between the Hives, Uniary turns to the task of reactivating the industry secreted into the bottoms of it's arcologies with the aid of the hardened survivors and new labor shipped in from elsewhere in the Crusade. Now the focus of the WAAAGH!! Legcutta for the second time in living memory. Numerous squadrons of Escorts and two Light Cruisers are reported. [Crusade]
-Tzeentchian Cult (40LY): A rare example of the people in the Subsector who were most vulnerable to the temptations of Tzeentch. Defenses are judged to be "Moderate", mostly through the use of sorcery. It is believed to have been the first target of the remaining Khornate forces and likely subjugated by them. [Traitor]
-Nurglish Cult (60LY): Previously a Civilized World, this group has at least one Squadron of Imperial Navy classes in good repair and use them to aggressively patrol their territory, regularly clashing with their red neighbors. Defenses are judged to be "Light", but with quality mobile forces. The growing Warband of the Traitor Astartes Tellis seems to be in this area, as Khornate sorcerors duel with Nurglish ones to take worlds and vessels. [Traitor]
-Forge World Incleon (60LY): To call this a true Forge World does the Mechanicus a disservice, but it was one of their distribution and lesser production nodes in the Southwestern portion of the Subsector. Now it sees regular visits from the lesser cults in the vicinity in order to buy bulk produced small transports and bears defenses in excess of what it previously did under Imperial authority, estimated at at least "Moderate". Semi-living hulls have been seen fighting back Orkish raids, infecting attackers with the same nonliving contagion that has overtaken them and protecting the comparatively pristine defense stations and minefields that cloak the approaches to the planet and it's shipyards specifically. Activity has picked up some as of late, with several Escorts in unknown markings departing alongside a number of transports. [Traitor]
-Fleet Bastion Kandahar (60LY): Once supporting the actions of Navy vessels rooting out piracy this minor fortress has been overtaken by Nurglish cultists. Defenses and mobile forces are not well understood, though the former should be at least "Medium" from repurposing existing defenses. It is expected that the Leviathan previously fought at Uniary is here, ready to fight once more. [Traitor]


South: This is the shortest route to Imperial territory from Calavar, in terms of objective distance.
-Bagalog (20LY): An opportunistic warlord has risen to power over the Civilized World of Bagalog. Nearby worlds have been yoked or willingly come to the banner of it's leader, the new leader of a middling merchant cartel by the name of Loree Mulyran. The central location and continued pleas for assistance have attracted an Explorator to the region, providing technology and manufacturing to the upcoming merchant lord for oaths of power and riches. Defenses are judged to be "Light" with a small number of newly built hulls coming from a recently operational construction dock in orbit. [Allied]
-Outpost Station Lexicalum (20LY): An Adeptus Mechanicus outpost that is supplying and organizing a small stretch of Loyalist worlds against attack. Orkish raiders and Traitors threaten their shipping in hopes of acquiring war material for their own designs. [Allied with Calavar] [Currently Assigned: 2nd Patrol Squadron]
-Feral World Jurgenz (40LY): Taken by WAAAGH!! Gunbreaka this is now a fortress world. At least by Orkish standards. Current Defenses are judged to be "Moderate" (a double handful of small defense platforms anchoring a minefield and what are probably monitors of some description and overlooked by a trio of Light Cruiser scale defense platforms in low orbit). [Held by WAAAGH!! Gunbreaka] [Sits on the Warp Current leading towards Imperial space and deeper into Gunbreaka territory]
-Minor Xenos (40LY): Smooth and flowing ships have emerged, wresting a handful of frontier worlds from Human and Ork alike. [Hashim]
-Civilized World Ungaunt (40LY): Once a lone beacon of civilization amidst a string of Feudal and Feral Worlds, Ungaunt is under siege as alien warships fly with impunity over the worlds of Humanity. The Hashim have clamped down on the region, fending off random Ork raiders and possessing control over at least a large portion of Ungaunt's surface. The fate of the Human inhabitants are as of now unknown. [Hashim]
-Civilized World Allient (40LY): Fallen to the perfidious greenskins Allient now provides for the raiding fleets sent out by it's barbarous overlords despite the outright destruction of it's maintenance platform at the hands of the Hashim. Defenses are judged to be "Light" and increasing slowly, but with mobile elements returning from attacks at unpredictable intervals. [Held by WAAAGH!! Gunbreaka]
-Agri World Blackim (60LY): Once feeding the Human residents of the Subsector this world now provides fodder for the biological monsters of the Orkish horde. [Held by WAAAGH!! Gunbreaka]

East: The least affected portion of the Subsector due to distance from the main threats.
-Civilized World Yttreum (20LY): Having taken the lead over several Agri and Mining Worlds Yttreum eyes the Imperial deserters at Gehault with increasing hostility and began a crash industrialization program on their allied worlds. Currently rebuilding with the aid of Calavar materials and prefabricated stations. [Independent]
-Stream Trade Triangle (20LY): A collection of worlds bound by trade ties and pacts into a rough oligarchy. Under increasing pressure from their militarized neighbors they have acquiesced to the demands, allowing the Navy deserters of Gehault access to their fueling and repair network and tactical command of what few combat ships they have. Both have taken damage from Bagalog and Yttreum raiders seeking to curtail the movement of their foes and now a new potential threat has been seen in the region. [Gehault]
-Fleet Bastion Gehault (40LY): Several squadrons of the Imperial Navy continue their protection of their homeworlds where the Sector battlefleets do not out of the logistical base at Gehault. Several vicious punishments against rebellious worlds have been reported by local shipping, including at least one life eater bombardment, but they commonly range outside of their nominal territory in order to destroy Traitor raiders and collaborators. They have been stirred to action by the actions of their neighbors, seeing themselves as just in reestablishing the Pax Imperialis. With the newfound aid being rendered by Calavar their next actions are unclear. [Gehault]
-Silent Stars (40LY): Rare is the Human ship, Loyalist, Secessionist, or Traitor, that returns from this region. Entry is unthinkable during these times.


GM: Due to the ground force reorganization ground force movements will be considered retroactive in large part. Twelve hour moratorium to encourage discussion.
 
Hoo boy. All along the northern border would be, what, Uniary, Bagalog, Lativa and Homna? Or are some of those behind each other?
 
Hmm. So Uniary, Lativa, and Homna. What about the Dark Stars? If they're not getting attacked directly, we can try and get some help from them.
 
Bagalog is not quite you and is to the south. Bailafax is not under attack simply due to each WAAAGH!! concentrating it's forces on a single target.
This...is good. Had they split their forces more, we would have been undecisive as to how to split ours and could have under or overestimated things. This at least makes things simple.

Let's see, we have one Watchtower Uninary and a bunch of defenses at Bailax, so we at least have the equivalent of a Heavy Frigate in each place even if they are immobile. Should be enough for "spill over".

Should we deploy our 3rd here as well? It's what we were going to send to keep the peace between Gehault and Yttreum but presumably this balls to the wall situation should convince them to to abstain from conflict for now.
 
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Right, so we've got:

-Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is somewhat pure once more as liberated slaves attempt to rebuild their lives in the shape of what is too often only stories to them. Under concerted attack from WAAAGH!! Metalrenda. [Crusade]
-Shrine World Lativa (60LY): Remembered as the first world colonized by Imperial citizens in the region this is the center of worship for the southern half of the Subsector. It's Adeptus Sororitas have held back any Ork forces that made landfall but all worlds nearby have been overrun by leaderless Ork hordes. Now the Shrine is once again invaded, by the Orks of WAAAGH!! Gutrippa. [Crusade]
-Uniary (40LY): Sprinkled with dead ships and with active Traitor leftovers rutting in the wastes between the Hives, Uniary turns to the task of reactivating the industry secreted into the bottoms of it's arcologies with the aid of the hardened survivors and new labor shipped in from elsewhere in the Crusade. Now the focus of the WAAAGH!! Legcutta for the second time in living memory. Numerous squadrons of Escorts and two Light Cruisers are reported. [Crusade]

Three areas that are the priority.

Uniary has to be where we send 1st and 2nd squadrons and the torpedo squadrons. To at least weaken Legcutta's fleet.

Homna and Lativa has to have ground forces garrisoning there to slow down the Orks and occupy their attention while we fight Legcutta's main thrust.
 
How many M of maintenance/repairs did Gehault want in total, and how many did we provide just this turn?
 
Right, so we've got:

-Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is somewhat pure once more as liberated slaves attempt to rebuild their lives in the shape of what is too often only stories to them. Under concerted attack from WAAAGH!! Metalrenda. [Crusade]
-Shrine World Lativa (60LY): Remembered as the first world colonized by Imperial citizens in the region this is the center of worship for the southern half of the Subsector. It's Adeptus Sororitas have held back any Ork forces that made landfall but all worlds nearby have been overrun by leaderless Ork hordes. Now the Shrine is once again invaded, by the Orks of WAAAGH!! Gutrippa. [Crusade]
-Uniary (40LY): Sprinkled with dead ships and with active Traitor leftovers rutting in the wastes between the Hives, Uniary turns to the task of reactivating the industry secreted into the bottoms of it's arcologies with the aid of the hardened survivors and new labor shipped in from elsewhere in the Crusade. Now the focus of the WAAAGH!! Legcutta for the second time in living memory. Numerous squadrons of Escorts and two Light Cruisers are reported. [Crusade]

Three areas that are the priority.

Uniary has to be where we send 1st and 2nd squadrons and the torpedo squadrons. To at least weaken Legcutta's fleet.

Homna and Lativa has to have ground forces garrisoning there to slow down the Orks and occupy their attention while we fight Legcutta's main thrust.

Homna is going to be helped by Dark Star up to a certain degree, sooooo....maybe send the 3rd to Lativa to contest the space in Lativa?
 
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Yeah, that's helping but not really going to fix their problems in the short term.

Maybe we want that. Maybe we don't want Gehault to be at full strength.
 
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