1st Garrison Army Group
-1st Orbital Defense Army
--Foot Infantry, Strategic Command, Anti-Air, Heavy Artillery
-1st Crusade Defense Army
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--raised turn five, liberated Liawei turn five, took a trip out to Oprechna turn seven
-2nd Crusade Defense Army
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six
1st Mobile Army Group
-1st Calavar Armored Army (IG Standard w/ Malcador Defender detachment) (2/5 XP)(Experienced)
--Raised second turn, expunged Khornate cultists from Bailafax turn three, participated in the purge of Uniary turn four, participated in the purge and defense of Uniary turn five-six, took a trip out to Oprechna turn seven
--Core: Guard Armored
--Attachments: Calavan Defenders, Medium Walkers, Heavy Artillery
-1st Crusade Assault Army
--Mechanized Infantry (6M), Armor (1M), Mechanized Cavalry (1M), Elite Infantry (0M)
--raised turn five, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven
-2nd Crusade Assault Army
--Mechanized Infantry (6M), Armor (1M), Mechanized Cavalry (1M), Elite Infantry (0M)
--raised turn five, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven
2nd Mobile Army Group
-4th Calavar Armored Army
--IG Armored Core/Mechanized Infantry, Heavy Artillery, Anti-air
--Acquired turn eight from the Dark Stars, reinforced Lativa
-2nd Calavar Armored Army
--Armored core, Baneblades, engineers, elite infantry
--Raised turn eight
1st Combined Army Group
-1st Aerial Combat Army
-Fighter (5M)/Savior Multirole, Foot Infantry, Engineers, Military Police
-raised turn five, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven
-Holy Calavar Shield Army
--Mechanized Infantry (6M), Sisters of Battle (0M), Engineers (0M), Elite Infantry (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six, took a trip out to Oprechna turn seven
-3rd Calavan Armored Army
--IG Armored Core/Mechanized Infantry, Heavy Artillery, Anti-air
--Acquired turn eight from the Dark Stars, reinforced Lativa
1st Line Army Group
-1st Calavar Infantry Army (1/5 XP)(Experienced)
--Raised first turn, performed support actions near Lexicanum, helped secure technology from the Ork asteroid base turn two, participated in the relief of the Homnans turn three and four alongside Dark Star forces, liberated Liawei turn five, took a trip out to Oprechna turn seven
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor
-2nd Calavar Infantry Army (2/5 XP)(Experienced)
--Raised first turn, performed the Purge of Pox Marsh, helped secure technology from the Ork asteroid base turn two, expunged Khornate cultists from Bailafax turn three, participated in the purge of Uniary turn four, participated in the purge and defense of Uniary turn five-six
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor
-1st Crusade Bridgehead Army (2/3 XP)
--Foot Infantry (2M), Heavy Artillery (0M), Engineer (0M), Elite Infantry (0M)
--raised turn five, liberated Liawei turn five, took a trip out to Oprechna turn seven
-1st Crusade Siege Army
--Foot Infantry (2M), Heavy Artillery (0M), Sappers (0M), Additional Foot Infantry (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six
-9th Calavar Infantry Army
--Elite Infantry Core/Mechanized Infantry, Armor, Air Support
--Acquired turn eight, reinforced Lativa
2nd Line Army Group
-3rd Calavar Infantry Army (2/5 XP)(Experienced)
--Raised first turn, performed the Purge of Pox Marsh, defended Bailafax from Cultist marauders second turn, expunged Khornate cultists from Bailafax turn three, liberated Liawei turn five
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor
-4th Calavar Infantry Army
--Raised first turn, partook in the centralization of power near Calavar first turn, assigned to Central garrison duty second turn
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor
-7th Crusade Infantry Army
--Raised Turn Three/active Turn Four, made contact with Shrine World Lativa turn four, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven
--Core: Guard Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor
-2nd Crusade Bridgehead Army (2/3 XP)
--Foot Infantry (2M), Heavy Artillery (0M), Engineer (0M), Elite Infantry (0M)
--raised turn five, liberated Liawei turn five, took a trip out to Oprechna turn seven
-2nd Crusade Siege Army
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six
-2nd Orbital Defense Army
-Foot Infantry, Strategic Command, Anti-Air, Heavy Artillery
3rd Line Army Group
-5th Bailafax Infantry Army "Survivors" (4/5 XP) (Experienced, Preferred Enemy: Chaos)
--Raised second turn from Loyalist survivors of Bailafax, defended Bailafax from Cultist maruaders second turn, expunged Khornate cultists from Bailafax turn three, participated in the purge of Uniary turn four, participated in the purge and defense of Uniary turn five-six
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor
-6th Crusade Infantry Army
--Raised second turn from volunteers among all of Calavar's holdings, helped secure technology from the Ork asteroid base turn two, participated in the relief of the Homnans turn three and four alongside Dark Star forces, liberated Liawei turn five, took a trip out to Oprechna turn seven
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor
-3rd Crusade Bridgehead Army
-Foot Infantry core, heavy artillery, engineers, elite infantry
-Raised turn eight
Independent Formations
-'The Ashen Legion' (1/5 XP)(Experienced) : On Permanent garrison duty on Bailafax
--Made up of Feudal Worlders with inconsistent weaponry, ranging from swords to Guard issue lasguns to xenotech recovered from the Hashim that pushed them off their home worlds. Led by the Star Knight, a nameless woman clad in dark armor bearing the names of her many fallen comrades and carrying a shining power lance that can double as a long sword.
--Guarded refugees recovered from Ungaunt turn three, settling with them on Bailafax.
--Core: Feudal Levies
--Attachments: Xenotech, Cavalry
-8th Crusade Guard Infantry Army: On Permanent garrison duty on Lativa
--Raised Turn Three/active Turn Four, made contact with Shrine World Lativa turn four, permanently detached for protection to Shrine World Lativa turn five, defended against Locroft ground forces turn seven
--Core: Guard Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor
-1st Calavar Void Army (1/3 XP)
--Void Infantry (8M), House Noctris and auxiliaries, Engineers, Combat Exoskeletons (2M)
--Raised turn five, began their mission by rescuing the Knight Scion Dervaius Noctris from a Space Hulk near Calavar, went hunting Hulks turn seven
-2nd Calavar Void Army (0/3 XP)
--Void Infantry core, elite infantry, engineers, combat exoskeletons
--Raised turn eight,