ConfusedCanuck
Where did it all go wrong?
- Location
- Neverland
[X] Plan Torpedoes and Invasion Gear Revised
I have no problem with that, what I am also curious is that are we on the edges or inside the Imperium(we can't be in Solar, too close to Holy Terra and Battlefleet Solar, not to mention we curiously 'participated' in the War of the Beast' and we would have much more importance and depending of the Segmentum we can be close to terrible things such as the Eye of Terror or in the way of future Hive Fleets).I never specified a Segmentum, even in my notes (so don't expect Swarm Fleets, Tau, or other mostly localized threats), and the period is mid-M.40. So a little pre-canon.
Closer to the edges then Terra. Space is big, and with the way I put that reference in it could have been a double handful of Orkoid detachments launching spoiler attacks in/through the region.I have no problem with that, what I am also curious is that are we on the edges or inside the Imperium(we can't be in Solar, too close to Holy Terra and Battlefleet Solar, not to mention we curiously 'participated' in the War of the Beast' and we would have much more importance and depending of the Segmentum we can be close to terrible things such as the Eye of Terror or in the way of future Hive Fleets).
Here's a thought. We could be on the edge of Imperial space on the vertical axis, as it were, so we could be in any Segmentum and still be on the far reaches of the Imperium's territory.Closer to the edges then Terra. Space is big, and with the way I put that reference in it could have been a double handful of Orkoid detachments launching spoiler attacks in/through the region.
Hm. Actually, this game is set a good amount of time before the Tyranids even arrived, so no problem there.
I mean here's the thing, even if we super strictly obey Imperial regulations on combined arms we can absolutely still have fully combined arms on the level of the actual ground armies we have. Seeing as the limitations on combined arms generally only apply to Regiment and smaller sized formations (although 40k regiments are often notably bigger than their IRL equivalent) while the smallest unit we're tracking is the Army.I just want to state that I will support armies with combined arms because not doing so on account of silly legal beliefs is just silly.
"A little" in this case meaning 1500 years.I never specified a Segmentum, even in my notes (so don't expect Swarm Fleets, Tau, or other mostly localized threats), and the period is mid-M.40. So a little pre-canon.
You did, for your variation of Travels' plan IIRC.[X] Plan: C4 (Command, Control & Colossal Cannons)
Damndable thing is i thought id voted earlier. Nearly done with the verical view should be up in 10-20 minutes.
Really? 'Cause Warer's not showing up on the last tally.
Huh. Confused him with someone else then. My bad.
For the benefit of the audience, what do you see as the difference between your plan and Happerry's plan of having more soldiery to defend the vessel?
In the case of boarding deterrent, Happerry's plan involves a conventional solution to the problem, but one that will take up space and resources, whereas my plan involves something a bit more experimental, though still based on known processes, that is meant to achieve equivalent results in a more economically efficient manner.For the benefit of the audience, what do you see as the difference between your plan and Happerry's plan of having more soldiery to defend the vessel?
My one regret is that I cannot like a post more than once.
Thank you. I'll start work on the front view later its 40 past midnight here.My one regret is that I cannot like a post more than once.
Nice work.
To be fair, this also depends on keeping the enemy from just shooting through the walls, being vulnerable to big explosions, and not being able to hack or otherwise disrupt the remote control stuff needed to remotely do that to people or the sensors that detect where the enemy boarding crew actually is, and so on. Both of our defenses will probably be good against, say, swarms of chaos slaves, ye average ork mob, or such, but both will also probably have significant issues if, say, a kommando mob shows up, a proper chaos demon shows up, chaos marines show up, the Dark Mechanicum starts dumping their own combat servitors in which can probably take the explosions anyway even if the stuff doesn't get hacked, and so on.Like, combat servitors are a tried and true method of augmenting troops with cheap heavy weapon support, but there are plenty of things in the future that will go through them like nothing, requiring us to further improve them. Whereas with my plan, if we can get it to work there's not that many things that will be able to shrug off the sort of explosive force being harnessed, and even fewer of those are able to fit in ship corridors to begin with. Plus the firestorm aspect of the defense will be useful in case of more Nurglite boarders.
Bearing in mind, of course, that DaLintyGuy has already said we can assign the auxiliary squadron to different theatres simultaneously.So don't choose your vote based on the interior defenses, because the significant different between our plans is probably the bridge verses the invasion landers. Vote for the not-mine plan if you want better ships, and vote for my plan if you think we probably want to put armies into two defended targets this turn.
Yeah. I thought it up as a "just in case" system if the onboard armsmen complement aren't sufficient to repel the enemy troops.There actually is a difference in the counter-boarding modules, in a sense. Happerry's is soldiers that can keep systems from being invaded and push enemies out of ones they have, while Travels' is better at killing enemies once they are inside the area of effect (there is no taking cover or outflanking a firestorm) but damages internal systems doing so.
As I've said before, long term we probably want both, want both upgraded, and might want to stack some more and different defenses on top, because top level boarding enemies can be krazy. And in all honesty, even mid level ones could probably go through either of the currently proposed defensive parts like a chainsword through a git.There actually is a difference in the counter-boarding modules, in a sense. Happerry's is soldiers that can keep systems from being invaded and push enemies out of ones they have, while Travels' is better at killing enemies once they are inside the area of effect (there is no taking cover or outflanking a firestorm) but damages internal systems doing so.
If we're going to invade something with actual defenses, we very much probably want the proper landers. The Auxillary serves verses stuff like pox marsh with no anti-landing stuff, but I'd be a lot more hesitant to deploy them to board ork rock fortresses.Bearing in mind, of course, that DaLintyGuy has already said we can assign the auxiliary squadron to different theatres simultaneously.
Why would we board Ork rock (asteroid) fortresses? We're building torpedoes and bombardment cannons so we can blow them up, aren't we?If we're going to invade something with actual defenses, we very much probably want the proper landers. The Auxillary serves verses stuff like pox marsh with no anti-landing stuff, but I'd be a lot more hesitant to deploy them to board ork rock fortresses.