Leave them as is, I think. They are scraped together and using under par weaponry that makes up for it with Moar Dakka.
I suspect that compared to the venerable laser-based weapons batteries used by the Sword Frigate, the Calvar-Pattern Macro-Cannons in use here suffer from inferior damage per shot, accuracy, resistance to damage, and endurance (ammunition concerns yo.)
On the other hand, yes, there are a lot more of them. Taking the art literally, a Sword's batteries are one gun each while a Calvar Pattern is four, and so as both ships have two weapons a Sword has two turrets while a Resoulte has an astounding eight! Although again, not sure how many shots really hit the target. And that's
after a trend towards fewer and larger turrets. I think I know how the Merchant cannons have VS Range now, they're borderline PD.
Speaking of, our current hull is very offensively biased. As I said, a Sword has two weapon slots traditionally, but in this game I'd say three or so Defensive slots. Seeing as it manages to have shields, armour, and point defense in one package. It's very useful lemme tell ya.
(Also said Sword-turrets are double-barreled for superior pew pew compared to the single-barrel turrets of the Cobra or Resolute, at least in the video game. The video game also depicts the Sword's turrets as cannons and not lasers. Take all that as you will.)
That is typically the role of Torpedoes.
Well, yes, although if you look at the video game specifically you'll find that long range (although no longer than the equivalent weight macro-cannons) guided missiles
are a thing... in the hands of the navies of Chaos. Not so much the fleets of the Imperium.
But the video game also has Nova Cannons on a swivel mount for AdMech Cruisers, as well as the Falchion having the same number of torpedo tubes as the Cobra despite clearly having half the tubes in both art of tabletop and game and tabletop mechanics, so take that as you will.