Blood, Sweat, and Tears (WH40k Design Bureau)

It's 12:42 for me so I'll catch up on the discussion when I wake up, but I do want to remind people we really should put some defense stations up at the 'front line' so we can consolidate our forces without leaving areas uncovered such that even a minor enemy task force can realistically knock them over/invade.
 
It would also be good if someone could come up with an idea for improved armour for our ships for the next design phase, all defence ideas lately have been for shields and PD.
 
Depending on the attitude of the knight pilots (can't remember the proper term right now) they may consider our knock off knights a huge insult.

I'd agree if they weren't so damn good. The Levy practically is a Knight, just one built with inferior materials and requiring cybernetic implants to control. There really isn't much to be insulted by.

And since the Levy practically is a Knight, they should be organized, trained and led according to the principles that have served the Knightly Houses well since before the Great Crusade.
 
I'd agree if they weren't so damn good. The Levy practically is a Knight, just one built with inferior materials and requiring cybernetic implants to control. There really isn't much to be insulted by.

And since the Levy practically is a Knight, they should be organized, trained and led according to the principles that have served the Knightly Houses well since before the Great Crusade.
You may think that but someone coming from a tens of thousands of years old martial tradition of mechanised nobles may instead see it as a bunch of jumped up peasants crudely aping the ancient and storied weapons of your house (which contain personality traces from your predecessors).
 
Isn't our local knight a freelancer? Wouldn't that mean that he is acting on his own?

Besides, our Levys are just that, levys. They can't contend with a knight, nor can they replace them. But what they can, and will do, is to support the knight.
 
If we do not go all in on the dockyard this is the updated Langley:
[] Bulk Hauler Frame Langley 75M 3A + 12 strikecraft
-Hull: Rebuilt Bulk Hauler (3U,1W,1D,1E,1O)
- Utility: 1x broadside Cargo Hangar (2x3=6M)
- Utility: 1x broadside Cargo Hangar (2x3=6M)
- Utility: 1x Troop Deck (2x3=6M)
- Weapon: Farstrike Lance (3x3=9M 1x3A=3A)
- Defense: Bubble-type Rapid Shield 6x3=18M
- Omni: Scaffold Armor (Armor 1.5) (2x3=6M)
- Engine: Tuned Merchant Thrusters 1x4M
- Bridge: Merchant (1x4M)
- Sensors: Sensors: T-150 (4x4=16M)
- Life Support: Expansive
- Housing: Barracks
- Warp: Merchant

With the new shield providing more armor we might want to replace the Scaffold armor for a second weapon but a ship with hangars and no armor might suffer from that. With the dockyard expanding to 50M next turn we could spend as little as 25M and complete it next turn, but should spend a bit over that in case we design better, more expensive armor next turn. I am thinking we should build the sensors and the shields this turn for 18+16=34 if we do not go all in on the dockyard.
 
It would also be good if someone could come up with an idea for improved armour for our ships for the next design phase, all defence ideas lately have been for shields and PD.
If you look at the thread's Apocrypha section there is the "A Buncha Fings Wot Playurz Fot Uv" which lists all of the research proposals this thread had come up with. There are a few that deals with upgrading our armor.

You may think that but someone coming from a tens of thousands of years old martial tradition of mechanised nobles may instead see it as a bunch of jumped up peasants crudely aping the ancient and storied weapons of your house (which contain personality traces from your predecessors).
We could just have our own Calivan Nobles pilot it if it becomes an issue.
 
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Isn't our local knight a freelancer? Wouldn't that mean that he is acting on his own?

Besides, our Levys are just that, levys. They can't contend with a knight, nor can they replace them. But what they can, and will do, is to support the knight.
Even Freeblades are part of long noble lineages and subsequently very prideful he could be okay with it he might decide this is an unforgivable offence I don't know just don't expect things to be easy when dealing with gothic space fantasy knights in giant robots.

If you look at the thread's Apocrypha section there is the "A Buncha Fings Wot Playurz Fot Uv" which lists all of the research proposals this thread had come up with. There are a few that deals with upgrading our armor.


We could just have our own Calivan Nobles pilot it if it becomes an issue.
I looked in there and only found two dealing with armour before making that post and wasn't sure if they where good ideas or not so I thought to ask people for ideas.
 
I looked in there and only found two dealing with armour before making that post and wasn't sure if they where good ideas or not so I thought to ask people for ideas.

The Advanced Composite Armor seems like a pretty good idea. Can't really think of a clever way to make better armor, we need better materials. Perhaps we should first make a project to research mass production of more advanced materials.
 
I looked in there and only found two dealing with armour before making that post and wasn't sure if they where good ideas or not so I thought to ask people for ideas.
The Advanced Composite Armor seems like a pretty good idea. Can't really think of a clever way to make better armor, we need better materials. Perhaps we should first make a project to research mass production of more advanced materials.
The Metal Foam armor should provide extra benefits against thermal weapons as the air pockets act like insulators. For Kinetic weapons, the armor will crumble instead of crack, which would also help absorb most of the kinetic energy from damaging the hull frame.
 
The Metal Foam armor should provide extra benefits against thermal weapons as the air pockets act like insulators. For Kinetic weapons, the armor will crumble instead of crack, which would also help absorb most of the kinetic energy from damaging the hull frame.

Yeah sure, but Metal Foam is like the definition of a more advanced material.
 
Yeah sure, but Metal Foam is like the definition of a more advanced material.
Actually, it is more of a molding process where liquid metals are pumped with air bubbled before solidifying (I think that is how it works) and the resulting block is now much lighter than a solid block, can handle thermal energy much better due to lots of air bubbles absorbing the heat, and also crumble instead of shattering when hit with a large kinetic impact. We could make a block of Ceramite Foam armor and it will be lighter and more resistant to thermal and kinetic damage than a solid block.

@DaLintyGuy was the Mk1 Macrocannon a double barrel or a single barrel? I thought it was a single barrel. The Current Technologies Tab haven't been updated yet.
 
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[Standard Macrocannon Battery MkII: With the lessons from Uniary in hand the demand for increased military firepower formed the foundation of the Mark II. A reduced number of barrels and more advanced components distinguish it from its predecessor though it retains much of the support architecture. Damage 3, Short Range. (5M,1A)]

This is the most expensive weapon so far in the quest. Compare it to the Farstrike Lance, which has Lance 3, Long Range, and costs 3M, 1A. I think a design action to reduce the cost might be warranted.
 
It's 12:42 for me so I'll catch up on the discussion when I wake up, but I do want to remind people we really should put some defense stations up at the 'front line' so we can consolidate our forces without leaving areas uncovered such that even a minor enemy task force can realistically knock them over/invade.
Most of our frontline consist of groups of planets so defense stations will cover only a small part of the frontline, maybe Uniary could use one as there is a lot of production at that single system.
 
Assuming I am reading your question right, half a dozen in single turrets. The MkII has four in single turrets.
Shouldn't that be four in single turrets for the MkI? Seeing as the Resolute Corvette Profile art had eight in single turrets for 2x Batteries, so hald would be four. Then the MkII would be, IDK, two in single turrets?

Getting there. Only needs to be beaten down to two in a double turret and we'll have arrived at Imperial Navy standard turret amounts.
 
Shouldn't that be four in single turrets for the MkI? Seeing as the Resolute Corvette Profile art had eight in single turrets for 2x Batteries, so hald would be four. Then the MkII would be, IDK, two in single turrets?

Getting there. Only needs to be beaten down to two in a double turret and we'll have arrived at Imperial Navy standard turret amounts.
Was it four? My bad then, for some reason I thought I had said it was more than that.
 
I have been thinking about it and decided to go all in on the dockyard, that way we get +90M next turn from the dockyard and do not have to spend anymore on the dockyard next turn.
We are going to complete the drydock in any case and the sooner we do the sooner we get the increased production form it.
This also gives another round of designs actions to improve the ships before we build them.
[] Plan complete the drydock
-[] complete the drydock 180M
-[] repairs and replacements 98M
-[] add 2 broadside hangers to the bulk cruiser hull 12M
-[] 1st Calavar Armored Army add elite Infantry and Engineers
-[] The Ashen Legion add elite Infantry
 
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Most of our frontline consist of groups of planets so defense stations will cover only a small part of the frontline, maybe Uniary could use one as there is a lot of production at that single system.
And when exactly has that mattered to any of our battles? Our areas live and die on control of their central strong points, and right now our defenses are stretched enough we've been being forced to use a Torpedo Squadron as a Patrol Squadron for lack of coverage. In order to keep being able to concentrate our forces, we need more defenses, and a good defense station or two on the front lines has already been stated to be a non-minor hinderance to enemy actions.
 
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