Blood, Sweat, and Tears (WH40k Design Bureau)

We lost shockingly few ships in all that. Wage of Dissent's looting by Orks stings, but that loss is materially not so severe, given how old the thing was.
 
I am reminded of the LSTs of D-Day - Landing Ship Tanks. They didn't get names, just hull numbers, much like that carrier. And the crews called them "Large Stationary Targets".
 
We lost shockingly few ships in all that. Wage of Dissent's looting by Orks stings, but that loss is materially not so severe, given how old the thing was.
I've admitted to being nice to you a few times, to be fair. Though again, a total loss of a ship is somewhat difficult to do unless you cede the field to enemy scuttling or salvage parties.
And the majority of your ships have integral moderate self repair abilities.
 
I've admitted to being nice to you a few times, to be fair. Though again, a total loss of a ship is somewhat difficult to do unless you cede the field to enemy scuttling or salvage parties.
And the majority of your ships have integral moderate self repair abilities.
Still, we only lost 3 ships in that four-way clusterfuck. Meanwhile everyone else lost ships in the double digits. Even if we lost the reputation of having little or no losses, that's going to be a good feather in our cap.
 
Rest easy, fallen soldiers, you did your duty, and those who killed you will face Justice soon enough.

That said, aside from what we can repair, what can be safely salvaged, or at least, denied to enemy forces? Like a Battletech army, we exist on what we can produce, but can only grow stronger with salvage from our defeated enemies.
 
[GM Notes: My lack of Ossum strikes again. Still an interesting battle with how everyone kept showing up, and the Kommando Boss showing why he exists and why you should be scared. Though, now Legcutta has a bunch of hulks looted from Uniary orbit...
Small bits will be done as I do them. Design phase Soon(TM), with a few diplomacy options.
Thermo-Cav shells were of use, especially against the Nurgle Leviathan (because fire-ish).]
Looks like there weren't a lot of good hulks to loot, though. Assuming the Claymore losses listed are the same ship being captured from the Nurglites and then destroyed while under Khornate control, only two actual military ships were lost (not counting the Sharp Retort, which is confirmed not-looted). I don't know what he can do with all the wrecked freighters and raiders he made off with, but it cost him two looted Imperial ships to do it.

On a related note, the Chaos forces aren't actually looking all that crippled. They lost a ton of garbage, but their real warships mostly made it out okay.
 
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Khornates (Under command of "Lord" Tellis):
-14x Captured Freighter Gunships
-19x Captured Freighter
-5x Armed Freighters
-2x Bulk Haulers (CVL)
-2x Claymore Corvette
-4x Incleon Raiders
-1x Idolator Escort

Combined Chaos:
-5x Incleon Raiders
-4x Incleon Flatpack
-1x Firestorm Frigate (Nurglite)
-2x Claymore Corvettes (Nurglite)
-2x Civilian Freighters (Tzeentchian)
-1x Bulk Hauler (Tzeentchian)
Legcutta
-1x Ended-Effort Lite Krooza
-2x Bigzzappa Attakk Ship
-1x Choppa Attakk Ship
-9x Onslaught Frigate
-4x Ravager Frigate
-15x Attakk Ship]
Enemy Losses:

Khornate
10 Captured Freighter Gunships
19 Captured Freighter
3 Armed Freighters
2 Bulk Haulers
1 Claymore Corvette
3 Incleon Raiders

Chaos Undivided
3 Incleon Raiders
1 Claymore Corvette
Nurgle Leviathan?
2 Captured Freighter
5 Civilian Freighters

Legcutta
1x Bigzzappa Attakk Ship
1x Choppa Attakk Ship
5x Onslaught Frigate
3x Ravager Frigate
12x Attakk Ship]
Surviving ships for the three enemy forces:

Khornates:
-4 Captured Freighter Gunships
-2 Armed Freighters
-1 Claymore Corvette
-1 Incleon Raider
-1 Idolator Escort

Chaos Undivided (Tzeentch & Nurgle, 1 Sword & 1 Cobra reinforced mid-battle, so it's messy):
-2 Incleon Raiders
-4 Incleon Flatpacks
-1 Claymore Corvette (Nurglite)
-1 Firestorm Frigate (Nurglite)
-1 Sword Frigate (Nurglite)
-1 Cobra Destroyer (Nurglite)
-1 Bulk Hauler (Tzeentchian)

Legcutta
-1 Ended-Effort Lite Krooza
-1 Bigzzappa Attakk Ship (captured Firestorm)
-4 Onslaught Frigates
-1 Ravager Frigate
-3 Attakk Ships

Out of the various hostile factions, it looks to me like the Nurglites came out of this the most intact. Not surprising, considering they're the ones with all the former Imperial Navy ships.

Though, I'm not sure where the extra Tzeentch-Nurglite Civilian Freighters came from for their losses. Also, huh, none of the Incleon Flatpacks died.
 
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Surviving ships for the three enemy forces:

Khornates:
-4 Captured Freighter Gunships
-2 Armed Freighters
-1 Claymore Corvette
-1 Incleon Raider
-1 Idolator Escort

Chaos Undivided (Tzeentch & Nurgle, 1 Sword & 1 Cobra reinforced mid-battle, so it's messy):
-2 Incleon Raiders
-4 Incleon Flakpacks
-1 Claymore Corvette (Nurglite)
-1 Firestorm Frigate (Nurglite)
-1 Sword Frigate (Nurglite)
-1 Cobra Destroyer (Nurglite)
-1 Bulk Hauler (Tzeentchian)

Legcutta
-1 Ended-Effort Lite Krooza
-1 Bigzzappa Attakk Ship (captured Firestorm)
-4 Onslaught Frigates
-1 Ravager Frigate
-3 Attakk Ships

Out of the various hostile factions, it looks to me like the Nurglites came out of this the most intact. Not surprising, considering they're the ones with all the former Imperial Navy ships.
The Khornates might have two Claymores, actually, given that they captured one in the first stage of the battle. I'm not sure if the Claymore listed under their losses means one was destroyed or if it means they left with one fewer than they came in with. @DaLintyGuy?
 
The Khornates might have two Claymores, actually, given that they captured one in the first stage of the battle. I'm not sure if the Claymore listed under their losses means one was destroyed or if it means they left with one fewer than they came in with. @DaLintyGuy?
My first thought was they didn't take the Claymore, but rather crippled it for lack of skilled crew and it being a Nurgle ship of some level of corruption in the middle of an ongoing fight. They'd have salvaged it after the battle but seeing as they lost...
 
My first thought was they didn't take the Claymore, but rather crippled it for lack of skilled crew and it being a Nurgle ship of some level of corruption in the middle of an ongoing fight. They'd have salvaged it after the battle but seeing as they lost...
Huh, I thought I saw their Claymore count go up by 1 between the first and second stages of the battle, but I guess I must have mixed it up with the raiders on the next line.

Looks like 98M worth of repairs and resupply, which is... about what I expected. We should have at least 300M this turn total, so if we put another 60 into the drydock and 40 into starting a refit on the bulk carrier, we'll have at least 102 for other stuff. That's... not a whole lot, but if we're taking a turn to consolidate anyway I think we can work with it.

Also, if we're going to be building orbital defense platforms, it looks like sensors and a lance range upgrade may be necessary. It wouldn't do if someone with a long-range lance could just hang back and poke at them with impunity. On the other hand, if the plan is to also have ships in the defended systems, that's much less of an issue.
 
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Also, apparently Legcutta got the shit kicked out of him by the Fallen Astarte but lived? Not sure if that means he'll be looking for payback, or that was more Khornate speak for 'I made a tactical withdrawal.'
 
Hey @DaLintyGuy quick question would Point Defences count as a defence slot or add on?
Normally it's a defense slot, but one that can double as (weak) ship weaponry like the Hashim pulse lasers would be a weapon.

Considering how our ships are designed for firepower, it might be best to try for a similar PD Weapon slot. We'd have an easier time fitting it in.
 
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Normally it's a defense slot, but one that can double as (weak) ship weaponry like the Hashim pulse lasers would be a weapon.

Considering how our ships are designed for firepower, it might be best to try for a similar PD Weapon slot. We'd have an easier time fitting it in.
There was the design for Seekershard shells that lets us use our regular guns for PD when needed, especially if paired with the Vault magazine design, which would let us have specialty munitions without dedicating an entire gun battery to them.
 
There was the design for Seekershard shells that lets us use our regular guns for PD when needed, especially if paired with the Vault magazine design, which would let us have specialty munitions without dedicating an entire gun battery to them.
Yeah, but I'm skeptical on how well they'd work compared to dedicated PD, since point defense is probably way faster firing that big macrocannons.
 
Yeah, but I'm skeptical on how well they'd work compared to dedicated PD, since point defense is probably way faster firing that big macrocannons.
Yeah they'd probably be about as effective as the quote-unquote anti-fighter shells the IJN made for the Yamato's main guns (and other ships). Been a while but from what I recall the sum total of thier effect on USN planes were 'pretty fireworks'.
 
Yeah they'd probably be about as effective as the quote-unquote anti-fighter shells the IJN made for the Yamato's main guns (and other ships). Been a while but from what I recall the sum total of thier effect on USN planes were 'pretty fireworks'.
IIRC those were neither radar fused nor directed. Unlike the ubiquitous American dual purpose 5in guns.

Yeah, but I'm skeptical on how well they'd work compared to dedicated PD, since point defense is probably way faster firing that big macrocannons.
As the Seekershard shells were basically missile packs they'd be active rather than passive defense (that is to say, engaging targets in the ranges of Very Short to Short rather than Very Short to Contact), they'd "work" but be different in scope. Taking the above analogue, being DP 5in rather than 40mm Oerlikon. Breaking up formations rather than engaging in the attack run itself.
 
Yeah, but I'm skeptical on how well they'd work compared to dedicated PD, since point defense is probably way faster firing that big macrocannons.
Yeah they'd probably be about as effective as the quote-unquote anti-fighter shells the IJN made for the Yamato's main guns (and other ships). Been a while but from what I recall the sum total of thier effect on USN planes were 'pretty fireworks'.
The proposed design of the Seekershards isn't as much flak as it is a SAM battery that gets launched into range by the macrocannon.
 
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