Blood, Sweat, and Tears (WH40k Design Bureau)

And when it comes to dealing with swarms of small craft, volume of fire being thrown up in a given amount of time is nearly as important as proper aiming.
Alternatively you can go entirely the other direction and use nuclear ordnance in the air defense role. While of limited use against above average airframes it does give the ability to destroy an entire attack wave with a handful of simultaneous launches.
 
While Chaos is inherently self destructive, it's mostly unique to Khornates to give absolutely no thought to force preservation. After all, every dead one of their soldiers increases the Favor of the group.
I'd say Khorne does not look upon with favor those that get their ass kick.

He'll still accept the blood and the skulls, but he will be very judgemantel if it's mostly your blood and skulls.
 
I'd say Khorne does not look upon with favor those that get their ass kick.

He'll still accept the blood and the skulls, but he will be very judgemantel if it's mostly your blood and skulls.
You aren't wrong... Khorne itself (to use the more strictly correct reference as the Chaos Gods aren't even truly individuals) won't judge you, it's daemons and servants will.
 
Alternatively you can go entirely the other direction and use nuclear ordnance in the air defense role. While of limited use against above average airframes it does give the ability to destroy an entire attack wave with a handful of simultaneous launches.
I suppose this would also be an option for redesigning our Atomic Warheads?
Atomic Warheads (Very Short Range, Damage 1.5) (2M): Broadside mounted tubes launching volleys of fusion warheads on short burn missile bodies.
Don't think it'd be worth the action and how much ship redesign we'd have to do to make it fit though.
 
I suppose this would also be an option for redesigning our Atomic Warheads?

Don't think it'd be worth the action and how much ship redesign we'd have to do to make it fit.
They're nuclear in nature, even if they are ICBMs rather than SRBMs or heavy SAMs, so they could be used as such I suppose. Realistically the best way to get these would be AA and Strategic Command on a ground army.

Unless you mean in space, in which case they are mostly useless as the way nuclear devices work as AA in atmosphere is by blast/pressure waves. Radiation, even if you built a neutron or other hard radiation device, dissipates too quickly within the scales of naval combat to effectively engage entire squadrons at once.
Unless you used bomb pumped lasers I suppose.
 
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Well, that battle went a lot better then I expected it to.

I do still want to get some fixed defenses up, because being able to concentrate our forces like this for things like this without leaving us open to casual attack would be a good thing.

I also wouldn't mind getting a proper 4th Naval Squadron up and running before we get too aggressive again, but I suspect that the playerbase (and events) will overrule me on that.

Realistically the best way to get these would be AA and Strategic Command on a ground army.
Didn't you mention earlier that combination was also the way to get limited anti-shipping assets down into our armies hands too? We've mostly needed direct fighting forces so far, but part of the 'I would like to build up before we start something else new and big' I'm suggesting is the desire to get a few armies of that type out and, like, maybe some air armies too and the old 'heavy arty+strat command+sappers' combo that's been mentioned as allowing for major earthmoving efforts. We also could just use some more armies if we're going to keep invading things.
 
I also wouldn't mind getting a proper 4th Naval Squadron up and running before we get too aggressive again, but I suspect that the playerbase (and events) will overrule me on that.
In fairness, a lot of that aggressiveness was because we were having to rush around, putting out fires. And that aggressive stance has ultimately paid off in dividends. But yes, some time to refit, rearm and get ready for the next wave would be nice. Apart from Legcutta, we're mostly in such a state of strength that we could probably spare a turn to just build up our forces again.
 
Yah, I'm not thinking we did something wrong, well, ok, honestly I do think we could have done stuff better but that's along the lines of 'looking back, we probably should have attacked some different stuff' more then 'we should not have attacked'.

I just think if we keep doing it we're going to overstretch as of now, and I want to spend this turn and the next turn not starting anything major.

If nothing else, as I've said before I expect the whole thing with the navy deserters to explode sooner then later and I'd really hate to have something like the current events happening right when we find we really really want to make a major deployment in that direction.
 
Didn't you mention earlier that combination was also the way to get limited anti-shipping assets down into our armies hands too? We've mostly needed direct fighting forces so far, but part of the 'I would like to build up before we start something else new and big' I'm suggesting is the desire to get a few armies of that type out and, like, maybe some air armies too and the old 'heavy arty+strat command+sappers' combo that's been mentioned as allowing for major earthmoving efforts. We also could just use some more armies if we're going to keep invading things.
Anti-orbital missiles are specialized enough that that'd be HeavyArt+AA+StratCom if you want to do more than threaten ships in orbit. But you can get away with just the latter two if all you want is to discourage them away from your zones of control.

Speaking of armies I will be instituting Army Groups like with Naval Squadrons for ease of command.
 
Yah, I'm not thinking we did something wrong, well, ok, honestly I do think we could have done stuff better but that's along the lines of 'looking back, we probably should have attacked some different stuff' more then 'we should not have attacked'.

I just think if we keep doing it we're going to overstretch as of now, and I want to spend this turn and the next turn not starting anything major.

If nothing else, as I've said before I expect the whole thing with the navy deserters to explode sooner then later and I'd really hate to have something like the current events happening right when we find we really really want to make a major deployment in that direction.
If we had a chance for a redo, I find myself wishing we hadn't attacked turn 1 and had instead gone to Oprechna or Homna early. Seems like there was some low-hanging fruit we missed out on.

As for this turn, I'm thinking we go stomp on Oprechna with our existing forces, contact Grudan, maybe send an envoy to Bagalog, and otherwise focus on consolidation and scouting.
 
If we had a chance for a redo, I find myself wishing we hadn't attacked turn 1 and had instead gone to Oprechna or Homna early. Seems like there was some low-hanging fruit we missed out on.
Stuff like that, yah. And also I wish we'd hit the ork planet with the orbital platforms instead of the rok base and stolen one, and so on, but on the other hand we didn't actually do bad. Things could be a lot worse right now then then they currently are even if they could also be better.

And hindsight is always taunty like that anyway.

As for this turn, I'm thinking we go stomp on Oprechna with our existing forces, contact Grudan, maybe send an envoy to Bagalog, and otherwise focus on consolidation and scouting.
Sounds good to me, as long as we don't open another big front.
 
Hindsight is worthless unless it's converted into actionable advice for the present or future. Anything else is coulda woulda shoulda.

Agreeing with the "consolidate" mindset. We may not have lost much, but we have a lot of repairs to do.

The main reason we've not been losing ships is we've been winning the field, so we haven't had to abandon damaged or near-destroyed ships.

Point Defence might start becoming an issue with Legcutta on the horizon. The main damage he and his did was infiltration. Besides that one escort that got caught out by a cruiser. Man, three Defence slots to cover all the bases... that's going to be rough on our designs. Unless we half-half it with a Weapons slot.
 
So thinking about how to improve Point Defence I came up with this

(Defence add-on) "Thunder Snow" Point Defence Battery
These Batteries use electromagnetic rails to launch munitions that have more in common with executioner shells then normal bullets, the machine brains of these munitions are programmed to either seek out targets or travel a set distance before detonating in a hail of hypersonic shrapnel and multi spectrum chaff.

If anyone can think of a better version please let me know.
 
Point Defence might start becoming an issue with Legcutta on the horizon. The main damage he and his did was infiltration. Besides that one escort that got caught out by a cruiser. Man, three Defence slots to cover all the bases... that's going to be rough on our designs. Unless we half-half it with a Weapons slot.

This honestly sounds like something better solved by better training the ratings to look out for that sort of things, or by upgrading our sensors to the point that his boarding craft can't easily sneak up on us.
 
(Defence add-on) "Thunder Snow" Point Defence Battery
These Batteries use electromagnetic rails to launch munitions that have more in common with executioner shells then normal bullets, the machine brains of these munitions are programmed to either seek out targets or travel a set distance before detonating in a hail of hypersonic shrapnel and multi spectrum chaff.
I am not sure about this, can its machine spirit survive getting shot out of a railgun that had loads of electricity flowing through it? how does it steer itself once it is fired? If it the machine spirit can be guided into the enemy strike craft, why not just make it into a HEAT round and potentially cause a detonation of the strikecraft's engine/fuel/munitions rather than hypersonic flak?
 
I am not sure about this, can its machine spirit survive getting shot out of a railgun that had loads of electricity flowing through it? how does it steer itself once it is fired? If it the machine spirit can be guided into the enemy strike craft, why not just make it into a HEAT round and potentially cause a detonation of the strikecraft's engine/fuel/munitions rather than hypersonic flak?
Going to let you in on a couple of secrets:
1. I wrote that at 3AM then posted it not long before I went to work after way to little sleep.
2. I'm not the most knowledgeable when it comes to the sciences so I'm technobabbleing a little when it comes to this one, not to the extent of say Star Trek but it's still there.

So in order Don't know I'm thinking of removing the mention of railguns there, no idea there was no description of how executioner shells guide themselves to their targets in the document (A PDF copy of the rules for the Adeptus Arbites in Necromunda, 2nd ed I think), more likely to hit the target (I could be wrong on that point) and can potentially hit multiple targets while the chaff confuses guidance systems and maybe causes premature detonation of ordnance like torpedoes, plus we mustn't forget that without any atmosphere to slow it down even small objects (such as a thumbnail sized piece of shrapnel) can cause a lot of damage when they hit.

If people think that HEAT rounds would work better then hypersonic flak then I'll revise it.

Also can we add my last pair of suggestions to Da Big List of research suggestions or do those need editing as well?
 
Going to let you in on a couple of secrets:
1. I wrote that at 3AM then posted it not long before I went to work after way to little sleep.
2. I'm not the most knowledgeable when it comes to the sciences so I'm technobabbleing a little when it comes to this one, not to the extent of say Star Trek but it's still there.
As someone who also have made designs at 3 am and only have a beginner level of understanding in most sciences that can be used in weapons because "sci-fi weapons are cool and I want to know more about them" I know how you feel.

So in order Don't know I'm thinking of removing the mention of railguns there, no idea there was no description of how executioner shells guide themselves to their targets in the document (A PDF copy of the rules for the Adeptus Arbites in Necromunda, 2nd ed I think), more likely to hit the target (I could be wrong on that point) and can potentially hit multiple targets while the chaff confuses guidance systems and maybe causes premature detonation of ordnance like torpedoes, plus we mustn't forget that without any atmosphere to slow it down even small objects (such as a thumbnail sized piece of shrapnel) can cause a lot of damage when they hit.
I guess if the Thunder Snow fired sabot rounds that are actually guided missiles, it could work. The sabot would insulate the missile from the huge voltage. I think this is how the Seeker Macro-round is going to work too because Macro-cannons are railguns as plenty of members have mentioned. So it being a saboted missile could be a possible way for your batteries to work. Yes, while a thumbnail sized piece of shrapnel is dangerous, 40k stuff is Really well armored as a rule so just hypersonic shrapnel isn't really going to literally cut it. You are gonna need to have a bigger punch and a HEAT round would give that punch.

Also can we add my last pair of suggestions to Da Big List of research suggestions or do those need editing as well?
I'm the guy who adds the research suggestions to the list so I'll add it if you feel like you don't need any more changes, I usually wait to see if anyone argues and offers suggestions first before adding it in. If you can quote them for me, it would make it easier to find.
 
As someone who also have made designs at 3 am and only have a beginner level of understanding in most sciences that can be used in weapons because "sci-fi weapons are cool and I want to know more about them" I know how you feel.
Ah insomnia the source of and doom for so much inspiration.

I guess if the Thunder Snow fired sabot rounds that are actually guided missiles, it could work. The sabot would insulate the missile from the huge voltage. I think this is how the Seeker Macro-round is going to work too because Macro-cannons are railguns as plenty of members have mentioned. So it being a saboted missile could be a possible way for your batteries to work. Yes, while a thumbnail sized piece of shrapnel is dangerous, 40k stuff is Really well armored as a rule so just hypersonic shrapnel isn't really going to literally cut it. You are gonna need to have a bigger punch and a HEAT round would give that punch.
Point and a nice idea, I was under the impression that we weren't dealing with the well armoured stuff and that numbers and ordnance where the bigger threats, though pumping out large numbers of anti-armour rounds may work just as well for us, I'll try to get it rewritten by the next research phase.

If anyone has suggestions for a best of both worlds approach please speak up.

I'm the guy who adds the research suggestions to the list so I'll add it if you feel like you don't need any more changes, I usually wait to see if anyone argues and offers suggestions first before adding it in. If you can quote them for me, it would make it easier to find.
Here you go
(Life Support add-on) "oubliette" emergency supply caches
Scattered throughout the ship these caches of void suits, repair tools and emergency supplies have their own independent life support systems and air locks allowing them to act as emergency shelters in the case of hull breaches or similar atmospheric hazards.

(Life Support add-on) "Saviour" medicae posts
Located in key areas throughout the ship these facilities are little more the fortified field hospitals but can mean all the difference between life and death when dealing with the many dangers of life in the void, while also acting as a rallying point for the crew during the times the ship is boarded.
 
Ah, I remember these ones. I'll add that to the list.

Edit: @F0lkL0re I renamed the Saviour to Hospitaller (from Knights Hospitaller) instead because we already have the Saviour Interceptor and it is bound to get confusing if 2 different things have the same name.
Thank you, I only realised that the name was taken while at work and had yet to think of a new name so thanks for that.
 
Okay attempt 2 lets see if this one is an improvement.

(Defence add-on) "Thunder Snow" Point Defence Battery
These Batteries use electromagnetic rails to launch discharging sabot seeker munitions inspired by the executioner shells used by the Adeptus Arbites, once impact is achieved, through the guidance of the munitions murderous machine spirit, the ancient Munroe effect is used to penetrate and if not destroy then seriously damage the target, alternately the munitions machine brain can be programmed to detonate it's duel-purpose warhead a set distance from the ship releasing a spray of hyper-velocity shrapnel and multi spectrum chaff.

Is this better @Warmach1ne32 ?

I've got to admit that I'm not 100% happy with the wording but it does seem to be a better version of what I was aiming for.
 
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