Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
Mean Volunteer feedback: 61.2.
Mean Spanish Republic performance: 50
Mean Spanish Fascist performance: 49.4
Mean soviet volunteer performance: 101.75
Mean German Volunteer perfomrance: 80.8
Mean Italian Volunteer performance: 53.8
 
Well, the Spanish Republican rolls, aside from that -5, were surprisingly pretty good.

FrancoDice are far less impressive than previously thought, and actually looks like the Nationalists spent the later parts of the war being propped up by Axis volunteers.

Our Volunteers did great, consistently beating out the Nationalists and Italian Volunteers, and only being beaten by the German Volunteers twice (and even then, only by <= 20.)

German Volunteers look like they got mulched when we first came in, then did a very heavy escalation in response when they realized the Soviets were sending in volunteer units. Other than that, it was pretty much a back and forth between us, with the Soviets getting higher rolls on average but the Germans having a larger bonus.

Italians seesawed between doing really good and doing very poorly. 1936 2nd half, the Spanish Republicans beat them even with a -30 penalty. 1937 was their best performance, but there and everywhere else they got beaten by Soviet Volunteers. In fact, 1937 first half is the only time where the Italians did better than the Spanish Republicans.
 
So what does this mean overall?
Basically, Condor Legion vs Orlov's Divisions had the most fiercest of clashes throughout the war, and our smashing performance on the first half of 1937 is what made the fascists up their resource commitments and prevented OTL's rout of the Republicans.

Each and every one of our soldiers deployed in Spain deserves a medal because holy frak they pulled their weight, and the one time we rolled like shit, the Republicans rolled a 99 and held the line for us.

More importantly, we held long enough for France to get tired of the squabbling on their backyard and start installing a friendly regime. Step one, shoot the most destabilizing potential pretenders. That means our Republican allies but more importantly, Franco. This deprives Germany of some of its tungsten supply OTL until they roll over Spain and shoot the French puppets... whereupon when WW2 starts proper, the WAllies are going to shoot the Nazi puppets.

In essence, we kinda turned Spain into an early 'nam with all that entails. And the Union is likely to come out smelling like roses for the most part.
 
So what does this mean overall?

Spanish Republic and Fascists both do poorly, but the fascists do worse - advantage republic, foreign impact magnified.

Our boys and the Germans do well, Germans do better but the Italians get mulched, advantage fascists overall.

Altogether, probably a continued stalemate. If I was putting it together into a narrative then I might do something like CCCP + republic mulches Spanish+Italian Fascists, German fascists mulch republic forces.

Unfortunately we got awful volunteer feedback, since I think a 2 is in "we get actively counterproductive advice" territory, so it looks like our forces learned the wrong lessons from this latest round of fighting.
 
OOC: Thank you all for the clarifications. So to me the lesson is that with proper logistic and equipment support we can fight one of the best militaries in Europe. Our volunteers should receive medals, promotions and start teaching the new recruits how to survive.
 
Vote Called for
[X] Plan Trollys & Cars
Infrastructure 8 Dice (3 idle)
-[ ] Create Trolly Lines, 5 Infra Dice (75 Resources)
Heavy Industry 12 Dice
-[ ] Magnitogorsk Barracks, 2 HI Dice (20 Resources)
-[ ] Kuznetsk Basin Coal Mine Expansion(Stage 4), 3 HI Dice (45 Resources)
-[ ] Zlatoust Planned City(Stage 4), 7 HI Dice (105 Resources)
Light and Chemical Industry 6 Dice
-[ ] High Octane Experiments, 1 LCI Dice (20 Resources)
-[ ] Bakelite Production(Army), 1 LCI Dice (25 Resources)
-[ ] Large Scale Synthetic Rubber, 4 LCI Dice (120 Resources)
Agriculture 4 Dice (1 idle)
-[ ] Banana Farming Cooperatives, 3 Agriculture Dice (45 Resources)
Services 4 Dice (3 idle)
-[ ] Nursing Academies, 1 Services Dice (10 Resources)
Military 8 Dice (+4 Free Dice)
-[ ] Trial New Armored Cars, 1 Military Dice (20 Resources)
-[ ] Trial New Medium Tanks, 2 Military Dice (50 Resources)
-[ ] Leningrad Tank Plant, 4 Military Dice (120 Resources)
-[ ] Chelyabinsk Tank Plant, 4 Free Dice (120 Resources)
-[ ] Expand Degtyaryov Arms Plant, 1 Military Dice (15 Resources)
Bureaucracy 2 Dice (2 idle)
-[ ] Nothing

Resources Used: 790
Resources Remaining: 5

Rolls inbound for the Glory of Lenin
Blackstar threw 12 100-faced dice. Reason: Lenin bless these rolls Total: 608
9 9 31 31 81 81 11 11 44 44 92 92 87 87 63 63 13 13 32 32 80 80 65 65
Blackstar threw 12 100-faced dice. Reason: Lenin bless these rolls Total: 807
63 63 68 68 78 78 72 72 68 68 84 84 60 60 43 43 66 66 13 13 100 100 92 92
Blackstar threw 12 100-faced dice. Reason: Lenin bless these rolls Total: 591
22 22 6 6 78 78 30 30 18 18 13 13 47 47 84 84 79 79 44 44 72 72 98 98
Blackstar threw 3 100-faced dice. Reason: Lenin bless these rolls Total: 164
87 87 53 53 24 24
Blackstar threw 5 100-faced dice. Reason: Military Dice Total: 171
22 22 60 60 25 25 18 18 46 46
 
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Military Quality: 22 Armored Car, 60 T-34, 25 and 18 KV Plants, and 46 SMG.

Not great, but not absolutely terrible either.
 
Frak. Rushed Leningrad, 18 quality Chelyabinsk...

We're going to spend quite a bit of time working the kinks out of our brand-new KVs.
Can we solve the problem by building more KV factories? Enough to go "Nah, we don't need those 26-ton mediums after all"?

EDIT: Nevermind, misremembered the options. Ignore this post.
 
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Infrastructure 8 Dice (3 idle)
-[ ] Create Trolly Lines, 5 Infra Dice 9, 31, 81, 11 , 44
Heavy Industry 12 Dice
-[ ] Magnitogorsk Barracks, 2 HI Dice 92, 87
-[ ] Kuznetsk Basin Coal Mine Expansion(Stage 4), 3 HI Dice 63, 13, 32
-[ ] Zlatoust Planned City(Stage 4), 7 HI Dice 80,65,63, 68, 72, 68 ,84
Light and Chemical Industry 6 Dice
-[ ] High Octane Experiments, 1 LCI Dice (20 Resources) 60
-[ ] Bakelite Production(Army), 1 LCI Dice (25 Resources) 43
-[ ] Large Scale Synthetic Rubber, 4 LCI Dice (120 Resources) 66, 13, 100, 92
Agriculture 4 Dice (1 idle)
-[ ] Banana Farming Cooperatives, 3 Agriculture Dice (45 Resources) 22, 6 , 78
Services 4 Dice (3 idle)
-[ ] Nursing Academies, 1 Services Dice (10 Resources) 30
Military 8 Dice (+4 Free Dice)
-[ ] Trial New Armored Cars, 1 Military Dice (20 Resources) 18
-[ ] Trial New Medium Tanks, 2 Military Dice (50 Resources) 13, 47
-[ ] Leningrad Tank Plant, 4 Military Dice (120 Resources) 84, 79, 44, 72
-[ ] Chelyabinsk Tank Plant, 4 Free Dice (120 Resources) 98, 87, 53, 24
-[ ] Expand Degtyaryov Arms Plant, 1 Military Dice (15 Resources)
Bureaucracy 2 Dice (2 idle)
-[ ] Nothing


Is there a die short?


Calcs are wrong ,and so is order.

For the Convenience of counting, it would be great if people preserved the order of options. Arrange the plan in the exact same order that options are presented.
 
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Infrastructure 8 Dice (3 idle)
-[ ] Create Trolly Lines, 9, 31,81,11,44 0/ 300 => 236/300
Heavy Industry 12 Dice
-[ ] Magnitogorsk Barracks, 92, 87 0/ 100 203/100
-[ ] Zlatoust Planned City(Stage 4), 63,12,32,80,65,63,68 205/700 => 671/700
-[ ] Kuznetsk Basin Coal Mine Expansion(Stage 4) 78,72,68 324/500 578/500
Light and Chemical Industry 6 Dice
-[ ] High Octane Experiments, 84 84/100 180/100
-[ ] Large Scale Synthetic Rubber, 60/43/66/13 0/250 230/250
-[ ] Bakelite Production(Army), 100 279/300 391/300
Agriculture 4 Dice (1 idle)
-[ ] Banana Farming Cooperatives, 3 Agriculture Dice (45 Resources) 92,22,6 0/150 156/150
Services 4 Dice (3 idle)
-[ ] Nursing Academies, 1 Services Dice (10 Resources) 78 207/250 297/250
Military 8 Dice (+4 Free Dice)
-[ ] Trial New Armored Cars, 1 Military Dice (20 Resources) 30 0/40 42/40
-[ ] Trial New Medium Tanks, 2 Military Dice (50 Resources) 18, 13 0/40 55/40
-[ ] Leningrad Tank Plant, 4 Military Dice (120 Resources) 47, 84, 79, 44 0/200 302/200
-[ ] Chelyabinsk Tank Plant, 4 Free Dice (120 Resources) 72, 98, 87, 53 0/200 358/200
-[ ] Expand Degtyaryov Arms Plant, 1 Military Dice (15 Resources) 24 61/100 97/100
Bureaucracy 2 Dice (2 idle)
-[ ] Nothing
 
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Trolleys: 236/300 (9 + 31 + 81 + 11 + 44 + 5x12)
Magnitogorsk: 203/100 (97 + 87 + 2x12)
Novokuznetsk coal basin: 468/500 (324 + 63 + 13 + 32 + 3x12)
Zlatoust: 783/700 -> Stage 5 83/???(?) (205 + 80 + 65 + 63 + 68 + 78 + 72 + 68 + 7x12)
High-Octane fuels: 180/100 (84 + 84 + 12)
Bakelite (army): 351/300 (279 + 60 + 12)
Synthetic rubber: 270/250 (43 + 66 + 13 + 100 + 4x12)
Banana farming: 156/100 (92 + 22 + 6 + 3x12)
Nursing academies: 297/250 (207 + 78 + 12)
Armored car trial: 42/40, quality 22 (30 + 12)
Medium tank trial: 55/40, quality 60 (18 + 13 + 2x12)
Leningrad tank plant: 302/200, quality 25 (47 + 84 + 79 + 44 + 4x12)
Chelyabinsk tank plant: 358/200, quality 18 (72 + 98 + 87 + 53 + 4x12)
Degtyarev plant: 97/100, quality 46 (61 + 24 + 12)
That's by my count. It diverges for from Ebbor's, in HI and LCI due to the question of order (Which is correct? I calculated according to one spoilered in the post with the rolls), and in military on medium tanks and Degtyarev plant for some other reason.
 
That's by my count. It diverges for from Ebbor's, in HI and LCI due to the question of order (Which is correct? I calculated according to one spoilered in the post with the rolls), and in military on medium tanks and Degtyarev plant for some other reason.
The order must be identical to the order of the options in the turn post.

The other differences are me miscounting.
 
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Do you guys think the Soviet Union is going to be less alcoholic this time around?
On the one hand, with a softer policy on the issue of farms and artels, there will be more alcohol variation. On the other hand, the quality of life is clearly higher and therefore alcoholism is likely to be less. You should also avoid marginal cultural phenomena like AUE (Prisoner Culture).

Here is an article in Russian, but briefly - the USSR drank very little during the NEP, as soon as money was needed, it began to slightly twist alcohol taxes and began to drink more than 2 liters of pure alcohol per year per person (this is still quite a bit). Before the war, numbers jumped, but in general we are talking about small numbers around 1.9 or so.

And then the problems started. With the beginning of the war, consumption even fell even more, but by 1944-1945, when the war went beyond the borders of the USSR, it went up tightly, especially after 1965, not stopping, in fact, right up to 1985 with a peak of 14 liters per person. Then, against the backdrop of the optimism of Perestroika, it will fall to 1988, and then on a new one to a peak in the mid-90s of 18 liters per person, which is an anti-record. Then it will begin to quickly fall to the modern, not the highest rates.
The reasons:
- Alcoholism in the army, especially in Europe.
- Growth in prosperity, because the poverty in the USSR of the 30s is such that there is no money for any alcohol. There is no middle class either. As a result, by the mid-60s, even an ordinary poor man began to have enough money for alcohol in his salary so as not to die of hunger at the same time, choosing what to do, drink or eat.
- Weak government control of the alcohol market due to "drunken money". The country needs taxes and alcohol has always been a convenient means of obtaining them.
- Caught in the flywheel of the big purge "drug addiction" as a direction of medical research. Also alcohol sales and the number of alcoholics dropped out of statistics.
people.onliner.by

Как спился Советский Союз? Известный исследователь о корнях «пьянства испокон веков» и о том, так ли глубоки эти корни - Люди Onlíner

Вопрос знатокам: что вам скажут следующие даты и примечания? 1965—1984 годы — вверх, после, 1985—1988, — вниз. С 1988 по 1994 год опять вверх, а уже 1994—1998 — снова снижение. Затем 1998—2003 годы — вверх, наконец, с 2003 года и до настоящего времени — вниз. Не будем долго держать драматическую...
 
I would imagine that moral as a whole is higher than in OTL, the life of the average person is actually improving as a result of the Soviet system. But, what does that mean? Will the current regime be less insecure in its interaction with other countries?
 
The Nat 100 on Bakelite Production is nice. I do wonder what will come out of that though, better uniforms? Though it looks like we fell a bit short on Rubber, which hurts because we need some PI right now.
 
The Nat 100 on Bakelite Production is nice. I do wonder what will come out of that though, better uniforms? Though it looks like we fell a bit short on Rubber, which hurts because we need some PI right now.
PVC is the planned result of the critical success. Nothing too fancy, just y'know... the most commonly used piping and electrical insulating material.
 
Turn 23(1939 1st Half): To Have More, we Must Produce More Results
Turn 23(1939 1st Half): To Have More, we Must Produce More Results
Resources per turn 735+10+30+10+5+ULAG=790+ULAG with 5 in storage
Party Support 35-5+10+5=45
Current Status of ULAG:

Population: 1,084,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -82.5 Resources Per Turn
Guard State: Intensive Monitoring, -27.5 Resources Per Turn
Resource Income: Construction focused, 165 Resources Per Turn, Additional Actions

Infrastructure

Create Trolly Lines:
With the current expansion of bus-transit in many urban areas, it will be prudent to start the expansion of a massive electric trolly system all over the Union. While this will take a fair degree of electric power, it will allow workers to move around cities far easier. Simultaneously, the bulk of this effort will be focused on Moscow, renovating the home of the revolution to a new standard in ease of movement and quality of life. These will be all-electric and should also help to reduce the amount of smog inside of cities. (15 Resources per dice (236/300))

Despite the effort allocated to the construction and the truly massive number of laborers transferred into cities to construct additional tracks, multiple technical challenges have delayed the project. The new first attempts at electrification have raised many technical issues with numerous different proposals made to solve them. A simple over-head wire is adopted for the trolly's due to ease of manufacture and an improvement of line safety in cities. Still, the construction has been delayed as many new technological problems had to be solved on a massive scale before the lines could be constructed.

Heavy Industry

Magnitogorsk Barracks:
Due to the multiple rushed components of the Magnitogorsk city complex and the current lack of housing for the workers, it is prudent to rapidly finish out proper apartment blocks. While these will need some bulldozing and creative budgeting to fit into the budget, they are functional and will at least allow everyone working at the plant to have a heated apartment. (-5 Party Influence) (203/100) (Completed)

Most of the planners saw the construction of the barracks as an effort that just was not needed for an already completed project, still, with some minor bureaucratic pushes and a bit of a diversion towards the construction of more apartments in the city. These new apartments are constructed far in excess of the minimal requirements, providing a large amount of habitation to families moving into the city. The building programs also include some new amenities with multiple new hospitals constructed and a large pool and a series of football fields.

After I lost two fingers, the party man finally called my name to move me into a new apartment. After freezing my ass off for almost two months in a tent, how could I not take the offer? There's now central heating, an electric stove, and even an electric washing machine downstairs. Whenever you come to visit, maybe move over here? The place is nice, growing, and perfect for a family.
-Letter, Vsevolod Kozlov

Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably more significant amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence) (671+10(Omake Bonus)/700) (Close Enough, Completed) (+30 Resources Per Turn)

The six months' shock construction effort is almost exclusively focused on completing a single project as fast as it can be completed. Sixty-four NKPS labor divisions and many engineering attachments are directed towards expanding the new mining and metal processing center. Most of the actual industrial effort needed is focused on the city itself, increasing the number of small scale smelters and electrolyzers to ensure the steady production and refinement of rarer metals that are now needed all over the Union. However, the bulk of the labor goes into the mines to construct and dig out the massive mine-shafts for easy access to the great Siberian mineral bed. The work is done in the middle of the bitter cold and deep underground, but the pace does not let up. By the start of the spring, most mining networks are already well dug into the earth, and by June, the first large shipments of ore are delivered by train to the large central facility. Worker casualties have so far been considerable and higher than most other projects, but infrastructure has been constructed for easy use by future far more valuable work crews.

As we all found out we were going to Zlatoust, there was almost a palpable sense of relief amongst the crew. At least we were building in a city this time. Such gains in morale rapidly fell away as the train passed the city and went deeper into the cold mountains. The engineers told us that there was tungsten under us, and it was our duty to the Union to dig it out. Fucking bastards all of them. Still, we got our winter coats and our old worn picks and started digging. Despite the cave-ins, despite the cold, despite the constant shitty dynamite, all I lost was a few fingers from frostbite. Half of my friends weren't so lucky. Those poor, poor bastards lost in the dark and cold.
-Journal, Sergei Mikhailov

I am loyal, I support Stalin, I'm not a Trotskyite, please, I was forced to confess.
-Confession of Inmate Found Guilty of Evading his Duty, Shot

Mine construction casualties have been notable despite warm clothing and the utilization of anti-biotic medications. Most of the losses have been from replaceable, unskilled categories of prisoners. Only minimal manpower additions are needed towards the competition of the mining projects. Categorization of prisoners has proven to be the greatest asset in proper labor usage, as those that are unskilled can be assigned to specialized units representing their capabilities.
-NKPS Engineering Comisariat Report (Classified)

Kuznetsk Basin Mine Expansion(Stage 4): With the current mining expansion stage, a further ramp-up of open-pit mines is necessary to significantly increase the amount of coal pulled from the earth. While such an expansion will only take a bit more labor, it will substantially increase diesel use in the coal mines due to heavy transportation and mining equipment. Still, progress must be made, and with the constant mechanization effort, far more coal can be extracted per worker. (578/500, Stage 4 Completed) (78/600 Stage 5) (+10 Resources Per Turn)

Expansion of the basin occurs rapidly, with the rest of the enormous open-pit mines dug out one after another. Despite the general lack of construction equipment, the thousands of laborers with shovels and trucks dig deeply into the earth. The bulk of these workers are only there to dig out the mines themselves, with bulldozers made for supporting actual mining steadily arriving and helping to speed up construction. Due to this, the project goals are finished slightly before the deadline, allowing some time to construct shaft mines. Despite the equipment being slightly sub-optimal for their construction, a fair few tentative shafts are dug into the earth.

Light and Chemical Industry

High Octane Experiments:
The current fuel production in the Union is of a decidedly lower octane than fuel made from other sources. While there is currently a lack of specific industrial and chemical processes to improve the octane beyond adding tetraethyl lead, there have to be other additives capable of enhancing the anti-knocking effect of fuel. While the results from such an attempt are unlikely to be dramatic, it should allow an increase in engine compression ratios. (180/100) (Completed)

Progress on improving fuel octane number goes reasonably well with new additives tested and pioneered. The use of Alkylites in fuel has so far shown great promise, as when combined with tetraethyl lead, almost 100 octanes could be achieved in the lab. Without additives, though, other alternative methods are also pioneered and obtained from many published US patents. So far, the catalytic processing of oil seems to be a highly promising methodology for the production of yet higher octane fuels that can also be combined with additives to further raise octane numbers. However, such improvements will take a considerable amount of resources and necessitate the re-construction of the refineries.

Large Scale Synthetic Rubber: Given the great success and progress that has occurred with the initial synthetic rubber experiments, a larger follow-on facility is recommended. While this plant will not substitute the entirety of the Union's rubber use, it will considerably reduce the dependence on foreign imports. This plant will use a considerable amount of feedstock, but that is unavoidable when ensuring independence from the vulnerable rubber trade. (5 Party Influence) (230+10 (Omake Bonus)/250) (Close Enough, Completed) (+10 Resources per Turn)

The new plants for the mass production of synthetic rubber have outlived their original creator by a few years, but still, the plants have opened domestic rubber production. While so far, these plants are only producing some of the rubber needed by the Union, a considerable amount of progress has been made on the technology, allowing further plants to be constructed with more efficient catalysts. The bulk of this new rubber is going to the production of trucks, but even with current production, the domestic supply is barely enough to maintain current levels of military production alone. Necessitating far more production of rubber.

Bakelite Production(Army): The army has a desperate need to produce more resin for various applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. However, the quantity of the material needed has caused some delays as the future needs seem to be quite massive. (391/300) (Nat 100) (Completed) (91/300 PVC Production)

The production of the remaining bakelizers has gone well, with the factory complex entering full production towards the summer. The bulk of these new plastics have replaced the old covers for radios, multiple parts for aircraft, uniforms, and personal items. The field of polymer chemistry has never before seen such progress, however, as many new resins are made viable through the use of novel additives. While the bulk of long strand plastics have been known for decades, with new additives, they have become feasible for production and incorporation into the industrial and military framework of the Union.

Agriculture

Banana Farming Cooperatives:
With the banana tree's caloric yields and the multitude of good climatic zones for its cultivation, it would be prudent to start new large cooperatives growing it. While these installations will provide a good amount of fruit for the Union, the bulk of the product will be treated as a luxury good and supplied as a bonus for well-performing workers. Simultaneously, the plant's sweet flavor can be used in other ways as a viable addition to flavor dishes. (156/150) (Completed) (+5 Resources per Turn)

With the large quantity of land capable of plantain cultivation located in Kazhakstan, the Caucus republics, and multiple areas to the South of Rostov, it is prudent to start the mass cultivation. Numerous new cooperatives are set up for the farming of many imported banana trees. While it will take some time for the trees to fully grow, the climate is compatible with them, and food yields should significantly improve the utilization of previously marginal land. Given the number of calories produced by these crops per acre, the plantains should be viable as both a luxury and food good in the Union's warmer zones.

Services

Nursing Academies:
With the current need for nurses all over the Union and in the army, a new cadre of Nurses needs to be trained far faster to allow for them to fill the roles needed. Despite the far shorter training time than full doctors, there is still an inadequate supply of trained nurses, necessitating a large scale program to improve personnel supply. The majority of these nurses will likely need multiple years to gain experience in the field under more senior practitioners, but they should provide decent care for most. (297/250) (Completed)

With a bit of additional effort, many instructors are moved into the newly constructed schools. It will take a few years before the first classes of new nurses graduate, but now actually experienced nurses with standardized training can be trained and put to work. With time, further expansions may allow for proper and more extensive staff for many hospitals to minimize the work required of far more costly to train doctors.

Military
(Authors note: Most military efforts will have quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

Trial New Armored Cars: Due to the light tank program's failure, some form of land-based scouting assets is still needed. These designs' focus will be a simple light car with MG or autocannon and enough armor to protect against small arms. Another focus of the design is creating a new periscope system to allow for the commander inside of the armored car to see all around. With these combined features and a simple suspension system, the cars should be able to provide a cheap and viable scouting asset. (42/40) (Completed) (Military Roll: 22)

The new armored car trials are done at a reasonably slow pace, as no one wants to repeat what happened to the scouting tank. Despite this, a mostly acceptable design does manage to get through and into production. It's a simple armored car based on the design of a 4x4 chassis with enough armor to be generally resistant to rifle caliber rounds. It also has a crew of three people, a driver, a commander, and a gunner. In terms of armament and recon, though, the relatively heavy car falls short, only mounting a single Berezin and a rotating periscope to allow the commander to easily view the situation outside. While fuel consumption is high, and the engine does have problems on hills, the design is still approved for production due to the need for land recon assets.

New Actions
Kulebaki Automotive Plant (20 Resources per Dice 0/100)

Trial New Medium Tanks:
With the failures in the light tanks' production and the considerable successes demonstrated in the heavy tank trials, it will be highly prudent to trial a new mid-weight tank. The bulk of these designs will be based on a simplified suspension system incorporated from the BT-7 for the cheapness of production and a simple single plate cast plate from the KV. So far, due to the lack of better guns for selection, the venerable 76mm AA gun will be requested as standard to ensure the commonality of shells with the KV series of tanks. (55/40) (Completed) (Military Roll: 60)

With the success of heavier armor and the current manufacturing issues of the larger KV tanks, the military considered it prudent to open up the trials for the next generation of medium weight armor. The gun and turret selection is already obvious even as the trial begins, as the KV based turret is well-liked by crews, and far more importantly, is already in production. A standard three-man turret with an S-54 gun( M1931 AA) is mounted onto a christie suspension based hull with a heavily sloped 45mm frontal plate. While the tank itself is a divergence from the two previously made types of tanks, it does represent a massive leap in capability. Though, the conversions needed to enter full production are considerable, as it is an altogether new design.

New Actions
Stalingrad Plant Re-tooling (25 Resources per Dice 0/100)
Kharkiv Plant Re-tooling (25 Resources per Dice 0/100)
Gorky Tank Plant (25 Resources per Dice 0/200)
Nizhniy Tagil Plant (25 Resources per Dice 0/200)

Leningrad Tank Plant:
The new KV tank's production necessitates the large scale construction of novel tank factories. The tank's size and the new methods needed to make such a large turret have necessitated whole new factory lines to be constructed to produce it quickly and efficiently. While the supply of 76mm guns lasts, the production will be a good amount cheaper, as there is an enormous surplus of cheap guns. This new plant will also be able to more easily link into the Western networks and have more experienced staff as multiple local metal casting plants can be tapped for workers. (302/200) (Completed) (Military Roll: 25)

The construction of the new tank plant suffers a few delays as the production of thick cast armored plates encounters many issues. Despite the plates' relative industrial simplicity, the molds needed and the methods to harden them are mostly in engineers' minds, creating a constant stream of problems for the inexperienced work crews. Still, though, the workers persevere, starting production of the tanks as rapidly as possible. While these early tanks will have armor hardening issues and be a bit more vulnerable, they are still an order of magnitude of improvement over the protection of the old T28 series of tanks.

Chelyabinsk Tank Plant: The new KV tank's production necessitates the large scale construction of novel tank factories. The tank's size and the new methods needed to make such a large turret have necessitated whole new factory lines to be constructed to produce it quickly and efficiently. While the supply of 76mm guns lasts, the production will be a good amount cheaper, as there is an enormous surplus of cheap guns. This new plant will also acquire far less expensive steel due to the close proximity to the center of the Union's steel and machinery production, allowing the tanks that are made to be more affordable. (358/200) (Completed) (Military Roll: 18)

The next tank plant's construction suffers similar issues with casting, with the staff experienced in the production of the plates few and far between. Despite this, and constant problems with improper welds though, the lines start-up by the end of the season, producing a steady stream of tanks for the military. While the Chelyabinsk plant's tanks get a poor reputation with the units they are issued due to a mixture of superstition and the far less comfortable seats used, they perform acceptably in exercises.

Expand Degtyaryov Arms Plant: With the need for the SMG expressed by a multitude of light infantry and sapper units, it would be prudent to produce a good quantity to equip them. While the general army does not necessitate a large number of these guns, there are multiple proposals to equip entire companies with SMGs for assault duty. For all of these, though, the production of thousands of guns will be necessary. (97/100) (Close Enough, Completed) (Military Roll: 46)

The new standard Soviet SMG production goes well, with the plants starting the gun's production as rapidly as possible. There are some minor issues with fitting magazines to guns that they are not precisely designed for. So far, such problems are minimal, and production is already enough to equip multiple units of sappers with the weapons. In exercises, the bulk of the weapon's value has come from urban fighting rather than fighting in the field. Still, already a multitude of upgrades are in trials to improve accuracy and reduce recoil.

Bureaucracy

No Options Taken

Current Economic Issues:

Rail: Meeting Demand
Coal: Major Surplus
Aluminum: Major Surplus
Steel: Major Surplus
Energy: Minor Shortage (Large Surplus on the Angara)
Food: Major Surplus
Labor: Meeting Demand
 
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Not too bad. We had to finish Magni barracks, oh well.
Power plants next turn? We are in a shortage now.
 
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