[X] Plan A Bit Of This And That
Free dice to allocate: 4 Dice
Infrastructure 8 Dice
[]Expand Western Rail Networks: With the current state of rail all over the Union, a general expansion would be prudent to ensure that every one of the small lines fully links into towns and factories. These new lines will significantly ease the areas of densest traffic on the network and will allow a steady stream of goods to flow all over the region. Still, such an effort will be a relatively large undertaking as the new lines to be laid down will be based on concrete ties and new superior grades of steel. Hopefully, resulting in a railway network that is far lower maintenance than the old wood-based ones. (20 Resources per dice (0/250))
-4 Infrastructure Dice (80 Resources)
[]White Sea-Baltic Canal: There has always been a need to connect the white sea to the baltic sea. Now, with a single large scale canal construction effort, such an endeavor will be possible. While the project itself will be challenging due to the cold and distance, it should be reasonably light on resources, only necessitating a large quantity of manpower. With heated trains and some limited heating for tents, the workforce casualties will also be kept to acceptable levels. (5 Party Influence upon completion, 10 Resources per dice (0/200))
-3 Infrastructure Dice (30 Resources)
Heavy Industry 12 Dice
[]Gorky Machine-building Plant(Stage 4): Now that the plant is in full production and can quickly meet the goals set out for it, the planned future expansion can be attempted. This expansion will massively expand the city. It is built-in along with considerably ramping up production. Such heavy machinery production will cause a massive amount of steel and coal use and allow mechanisms to be issued to construction crews. While this will make many construction efforts more expensive, it will considerably speed up constructive effort all over the Union and free up a considerable amount of manpower. (10 Party Influence upon completion, 35 Resources per dice (2/600))
-3 Heavy Industry Dice (105 Resources)
[]Power Production Campaigns(Stage 4): The next step is constructing yet more thermal power stations to power the Union. This stage of the effort will build a truly massive number of electric stations and use a similarly enormous quantity of coal. It will allow a good amount of grid redundancy and the introduction of central electric heating, as no longer will power under-production be able to cause people to freeze. This stage of the program will also ensure that most towns and segments of the grid have a similar redundancy level, hopefully relegating full blackouts to the past. (20 Resources per dice (52/500))
-4 Heavy Industry Dice (80 Resources)
[]Civilian Truck Plants: With the constant need to transport goods from the railhead towards and away from farms, the production of an additional number of civilian trucks is a prudent endeavor. These large scale plants will be focused on the production of a version of the military ZiS-6 truck. While these trucks will be built towards a slightly lower standard than the military models, they should be a good amount cheaper. They will allow many citizens of the Union to transport grain and livestock far more efficiently than before. As an added benefit, the far greater stocking speed will ensure that industrial products made in distant regions can reach remote towns. (20 Resources per dice (0/300))
-4 Heavy Industry Dice (80 Resources)
Light and Chemical Industry 6 Dice
[]Irkutsk Synthetic Rubber Plant: With the increase in both military and civilian usage of rubber, additional synthetic rubber plants are necessary. This plant will allow for a near-total decoupling of the internal rubber industry from that of the outside world, enabling true independence. Still, these plants will need further expansion if trucks and aircraft production is expanded to a massive extent. The technology can now be considered mature, with this plant set to have a considerably larger output than the previously constructed one. (5 Party Influence upon completion, 30 Resources per dice (0/250))
-2 Light & Chemical Dice (60 Resources)
[]Expanded Radio Plants Further: Given the significant coordination issues of military units in Spain, further radio production is needed. This current proposal for improving radio access will be targeted towards the company level, with a new standardized truck mounting a large scale radio unit made. The advantage of such a setup is that the truck can power its own radio-unit and haul the fuel needed to run the generator while providing a mobile platform for coordinating the infantry. The production of such a quantity of radio, especially with the degree of mobilization, will pose a massive challenge, but the challenge can be overcome with time and labor. (25 Resources per dice (131/400))
-4 Light & Chemical Dice (100 Resources)
Agriculture 4 Dice
None
Services 4 Dice
None
Military 8 Dice
[]Trial New Fighters: Despite the performance of the new I-180 aircraft, more fighters are needed for the Union, and there is also a new 14 cylinder engine that can easily be utilized. There are currently many bids from three separate OKB's necessitating extensive trails, but all of the models should be viable and possible to put into production. These new planes will also represent the actual second generation of airframes to secure air supremacy, featuring more advanced features and far more range and durability. (25 Resources per dice (0/40))
-1 Military Dice (25 Resources)
[]New Moscow Aviation Plant: With the new I-180 aircraft set to enter service, and the technical testing of the design proving it as sound, full production should rapidly start. While it would be relatively simple to convert the old plants making the I-16 to new standards, a new plant's construction will allow a new and dedicated factory to be made. Such a plant will also allow a dedicated manufacturing plant to be assigned to the Polycarpov OKB. With such a plant, future designs will be considerably improved (30 Resources per Dice 0/150)
-3 Military Dice (90 Resources)
[]Kulebaki Automotive Plant: The production of armored cars is necessary as they pose one of the only viable ground scouting assets. Despite the minor problems in the current chassis, it should be quick and cheap to rush into production so as to ensure that most units can be equipped with at least a scouting company of the cars. Any problems with the reliability of the cars can likely be fixed in later production as they can be replaced by far more updated models. (20 Resources per Dice 0/100)
-2 Military Dice (40 Resources)
[]Stalingrad Plant Retooling: Due to the massive improvements in the new T34 tank's performance over the old models of T28, a production shift is needed to secure enough tanks. The machinery for the construction and casting of turrets and internal systems is already there at the plant, easing conversion pressure. Instead, all that is needed to be built wholesale is the new suspension production line to ensure that a steady output of the new tank can be secured. (25 Resources per Dice 0/100)
-2 Military Dice (50 Resources)
[]Kharkiv Plant Retooling: With the notable improvement in both armor and firepower of the T34 over the BT series of tanks, a conversion of this plant will allow for the rapid construction of more modern armored assets. The plant is already equipped with the infrastructure to construct the suspension systems for the tanks. The plant's issue is that it is currently unused to cast large armor plates, possibly creating multiple manufacturing problems. (25 Resources per Dice 0/100)
-2 Free Dice (50 Resources)
[]Barricade Arms Plant Expansion(Stalingrad): The production of additional howitzers is a critical aspect of the army militarization program. While the bulk of the guns will be transferred into support units and attached at the army levels, there has been some talk of the formation of dedicated artillery divisions. Still, such formations have a massive need for many new long guns to ensure that enemy batteries can be quickly suppressed. (30 Resources per Dice (0/100))
-2 Free Dice (60 Resources)
Bureaucracy 2 Dice
[]Introduce Statistical Planning: The massive policy change that Bazarov has been advocating for all of this time. With the use of statistics and means in planning, a fair amount more progress could be made. While cooking the books will become far harder, this should allow for greater coordination and action through the plan, at the minor cost of necessitating an education to really get into planning aspects. (-10 Party Support if Attempted, DC 60)
-2 Bureaucracy Dice
Total cost: 850