Because I'm crazy, I already went ahead and assembled a plan for next turn.
[]Nuker Prelim
2715 (Assumed) Resources + 30 In Storage = 2,745 Total, Dice Rolled: 46
Infrastructure, 10 Dice + 4 Free (980 R)
-[]Secondary City Metro Lines(Stage 1), 2 Dice (160 R)
-[]New Housing Developments (Stage 8), 2 Dice (120 R)
-[]Water Distribution Systems(Stage 4), 2 Dice (120 R)
-[]Western Soviet Union Double Tracking, 3 Dice (180 R)
-[]Passenger Rail Network(Western SU), 2 Dice (120 R)
-[]Construction of the Paved Road Network(Stage 3), 1 Dice (60 R)
-[]Rural Electrification Campaign(Stage 4), 2 Dice (150 R)
Heavy Industry, 10 Dice (780 R)
-[]Ordzhokinidzemash Modernization, 2 Dice (280 R)
-[]Kuznetsk Basin Coal Mines (Stage 6), 4 Dice (240 R)
-[]Automotive Plants(Volga), 1 Dice (80 R)
-[]Automotive Plants(Kirovabad), 3 Dice (240 R)
Rocketry, 4 Dice (190 R)
-[]Long Duration Storable Fuels, 1 Dice (40 R)
-[]R7M Program, 1 Dice (50 R)
-[]Sputnik-Mission Program, 1 Dice (40 R)
-[]Dnepropetrovsk Rocket Construction Plants(Stage 2), 1 Dice (60 R)
LCI, 6 Dice (550 R)
-[]Power Production Campaigns(Oil and Gas), 4 Dice (400 R)
-[]Refrigerator Plants, 1 Dice (80 R)
-[]Plastic Production(Stage 3), 1 Dice (70 R)
Agriculture, 1 Dice (50 R, 5 Idle Dice)
-[]Fish Farming(Stage 4), 1 Dice (50 R)
Services, 6 Dice (190 R)
-[]Library Programs, 2 Dice (60 R)
-[]Child-Care Systems(Stage 2), 3 Dice, (90 R)
-[]Expand Medical University Systems, 1 Dice (40 R)
[]Bureaucracy 3 Dice + 2 Free
-[]Loosen Primary Price Controls
-[]Service Cost Optimizations
-[]Scrap the Bonus System
-[]Publish Limited Health-Information
-[]Strengthen Laws around Alcoholism
- Resources Spent: 2,740, 5 Left
EXPLANATION!
Infrastructure:
With double-tracking the Western USSR at 942/1050 progress, we merely need three dice to get a 99% of finishing it. Both water stage 3 and housing is at 3/4ths chance of completion with two dice on 'em. That frees up four dice for other projects. And the most urgent on that list are rural electrification and metros. Metros because, duh, we need the workers to get around better. Rural electrification, because it's necessary for Water Stage 4 and it's actually part of the promise we made for the resource boost a few turns back. Problem is, both of those projects are more expensive, so the resource price has gone up and that's influenced the rest of this plan. OTOH, we're looking at using less labor in construction, which is... good, given that we're tight there.
HCI: Oh god, Ordz, why are you so expensive. Anything more than 2 dice on Ordz totally ruins the price ranging on this plan, so that's all I can justify. Kuznetsk Coal was started last turn and we have good reasons to finish it. First, shuts down a death pit. Second, the coal from there is cleaner and hence will help firm up the smog problems some. Third, and most importantly, it frees up a buncha workers. Then there's a dice to finish the car factory, because ya know, we need consumer goods, and to maybe finish the last one.
Oh, and if you are wondering "why not finish Mega-Mag Conversion?" Blackstar has agreed to apply my recently generated omake bonus too it.
Rocketry:
Basically, a continuation of the previously planned out stuff. Three R&D projects, including Sputnik at long last, and finishing Dnepr just in time for the R-7 (Vanilla) to finish testing, so we can mass produce and launch/test the hell out of it and it's successors.
LCI:
Oil and Gas is needed for the electricity. Unfortunately it's also pricey as fuuuuuuck and absorbs practically all of our dice to get 80% odds of completion. Beyond that, we only need one dice to finish fridges. With nothing else out there, I put a dice just to get some progress on oil cracking, because that's useful, but let's face it: it's numero dos to be cut if resource intake is lower than expected.
Agriculture:
My main resource sink. Though admittedly, this is because we don't have anything (fully known) left there at the moment except fish and appliances and the thread has already agreed that rural electrification plus the consumer goods production will resolve that. So all that's left is a little bit more progress on the fish. And that may get cut if next turns resource intake is lower than assumed. Fortunately, we've probably secured this plans food quota. If not... well, then this whole plan is probably gonna have to be torn up at the roots.
Service:
Largely finishing off what we were aiming for last turn. Child-Care is needed for the extra workers. Medical Universities are a dice from completion anyway. And libraries... have been begun.
Bureaucracy:
Publishing Limited Health-Information will put pressure on the SupSov to continue backing reforms, while alcohol laws help strengthen support because it's popular. IDK what economic reforms to put in there.
EDIT: On Discord suggestion, swapped cracking out to continue making progress on Plastics 3. Chances of finishing are still non-existant, but meh, it'll help in the next plan. I also incorporated a economics reform package using the additional free dice Notgreat pointed out I have, though I don't know how well the SupSov will react to us trying to push five reforms through.