I feel like we are getting a pretty shit deal. We gain nothing besides the US giving us a token concession while the French get reparations and we have to sack our admiral. All while the French get to continue genociding the Algerians. As a global superpower, I feel we need to delay and negotiate for better terms.
I think there's a very tight limit on how much better the terms can get before our risk of losing a LOT more and worse starts to far outstrip the gains.
I also feel like many people are being safe because they want the quest to continue as it's been running for a while. Not in the way the real Soviet Union should react. But I might be wrong/biased on that though since I can't read minds.
Arguably, the USSR
should react by wanting things to go on as they have been. The last two decades have seen the Soviets nearly close the technological gap with the West, vastly improve standards of living, and integrate an enormous economic zone across most of Eurasia. Gambling with a risk of nuclear war in exchange for the opportunity to set up a few more avowedly communist proxy states in Africa (we're never going to turn
the whole continent red from our starting position in the foreseeable future) seems... questionable.
Marx was a big believer in sweeping world revolutions, and so were some other thinkers. Most of them had never heard of the atomic bomb, which makes the game rather nervous.
He, uh, pretty explicitly did.
Klim is a conservative hawk to the conservative end of Romanov, he has literally always been this way. There is a reason you have had several options to undermine Romanov from the hawkish and conservative end.
Blackstar, not gonna lie, part of the problem here is that you tend to use bureaucrat-speak words like "several" to mean everything from "about three people think this" to "the overwhelming majority of experts think this but the player character doesn't want to admit they're wrong."
I think you need to be a
little clearer in your descriptive language sometimes, because you wind up taking fairly basic pieces of information that the character would at least be
aware of and fuzzing them out behind two or three levels of euphemisms until the voters can't tell the difference between "this" and "more or less the opposite of this."
If so, that's nice for you. For me, there is no way to get "minister of foreign affairs" from several unnamed diplomats. For all I know solely based on the description, Babkov could have been absent during the meeting due to a stomach ulcer. Or those three options could have been his ideas. If he is never mentioned by name, I can only take vague guess what he's doing during the meeting.
Yeah, that's important. I agree with Red. Having to treat
everything as "we need to constantly deconstruct a puzzle because every piece of pertinent basic information is padded with two or three layers of obfuscation and euphemism" is too fucking exhausting for a game.
Wasn't that done in the first post / turn 0 post of the thread?
Yep.
That doesn't address this specific situation, though. Here, the big problem is that the main character isn't distinguishing between "this one guy and several diplomats" and "this one guy and the Foreign Minister." That's
kind of important.
Maybe it wouldn't have made a difference, but at least we'd have had more of a clue that we were specifically ignoring the advice of the Foreign Ministry because our guy thinks they're wrong.