Attempting to Fulfill the Plan MNKh Edition

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These plans are solid, but I still have a question.
Do we have to commit 3 agriculture dice to banana cooperatives? With 2 there should still be a respectable chance to finish (less than 50%, but noticeable still), and resources freed up could either be thrown at something else - like getting started on grapes, or, in case of plans with cars, throwing 2 dice at universities (I know, not the priority, but still) - or reserved, and it's not like we're gonna scream for agriculture dice in the near future.
 
Do we have to commit 3 agriculture dice to banana cooperatives? With 2 there should still be a respectable chance to finish (less than 50%, but noticeable still), and resources freed up could either be thrown at something else - like getting started on grapes, or, in case of plans with cars, throwing 2 dice at universities (I know, not the priority, but still) - or reserved, and it's not like we're gonna scream for agriculture dice in the near future.
We want them to finish sooner rather than later because it'll take time to learn how best to grow them, and bananas take a while to grow.

The sooner they finish, the sooner we have a reliable food source far away from the frontlines.

If there's a strong movement from voters for reducing 3 dice to 2 to save resources though, I'll make the switch.
 
[ ] Plan No Frills Gorky
Infrastructure 8 Dice (8 idle)
Heavy Industry 12 Dice
-[ ] Magnitogorsk Barracks, 2 HI Dice (20 Resources)
-[ ] Gorky Machine-building Plant(Stage 4): 10 Hi Dice (350 resources)
Light and Chemical Industry 6 Dice
-[ ] High Octane Experiments, 1 LCI Dice (20 Resources)
-[ ] Bakelite Production(Army), 1 LCI Dice (25 Resources)
-[ ] Large Scale Synthetic Rubber, 1 LCI Dice (30 Resources)
Agriculture 4 Dice (4 idle)
Services 4 Dice (3 idle)
-[ ] Nursing Academies, 1 Services Dice (10 Resources)
Military 8 Dice (+4 Free Dice)
-[ ] Trial New Armored Cars, 1 Military Dice (20 Resources)
-[ ] Trial New Medium Tanks, 2 Military Dice (50 Resources)
-[ ] Leningrad Tank Plant, 4 Military Dice (120 Resources)
-[ ] Chelyabinsk Tank Plant, 4 Free Dice (120 Resources)
-[ ] Expand Degtyaryov Arms Plant, 1 Military Dice (15 Resources)
Bureaucracy 2 Dice (2 idle)
-[ ] Nothing
Resources : 780 out of 795

Okay, so this plan focusses entirely on getting the Gorky next stage. It cuts out a few things to make room

1) All Heavy industry projects to make room for the dice
2) Infrastructure : I know people want to do this because trolley's let us convince th eparty that we want rails, but why cater to the party. Just wait for rail shortage to be a problem again and they will budge.
3) Agriculture: Much as I like the artic banana, it's a luxury good, not a meaningfull source of food production
4) Synthetic rubber : Going slower here than I'd like, but we simply don't have the resources.

The big advantage of getting Gorky is that it allows us to build faster with the same amount of dice. Gorky gets us construction machinery, which we need because in both Heavy Industry and Military we're capped by the amount of available dice, not the amount of available resources. With Gorky opperational, we can build new factories much faster, and have dice free for trials.
 
[X] Plan Trollys & Cars
Our ground scout game is bad that's for sure, but an armored car isn't going to fix it. I'm kinda unsure why the trial is even an option, the Soviets had an armored car they didn't replace from 1936-1945 in the BA-20.
This is ignorance of historical material. In the end, if we are talking about the use of Wikipedia, then it is quite logical to just take a different language and compare information. БА-20 — Википедия and БА-64 — Википедия are quite different in filling from BA-64 - Wikipedia and BA-20 - Wikipedia. Who is too lazy to read - BA-20 was discontinued in 1942, the wiki in English simply indicates the years of use of the remnants of equipment in the army. The USSR had a pretty good reconnaissance armored car on which the whole war took place - the BA-64 based on the GAZ-64 car. Produced since 1942, 2 seats, rational armor angles, one machine gun. As a result, it will be produced in the amount of 9063 versus 2144 for the BA-20.

This is where the USSR is really cursed, as it is in the semi-track tractors. They simply weren't in armored form like the M3 or the Ganomag. There were several thousand pieces ЗИС-42 — Википедия, but it was an unarmored modification and as a result, reconnaissance units often relied on lend-lease equipment, which was very concentrated in their hands, even if on the scale of the entire army was not so weighty. Also, a number of imported vehicles covered the problem of the USSR in the absence of good air defense vehicles.
Coal is cheaper and oil is needed all over the place/only comes out of one location in the Union.
It is worth clarifying several directions that exist in geological exploration in the direction of oil in the USSR. The most important thing is, of course, Baku, the oldest production and the corresponding pros and cons.
The second thing is that the USSR already in the 30s popularizes and knows. Moreover, we are lagging behind the IRL. On May 16, 1932, drilling of well number 702 in the vicinity of the village of Ishimbaevo led to the appearance of the first oil fountain, which hit from a depth of 680 meters. It was this well, the initial daily flow rate of which was approximately 11.5 tons, and became the first oil-producing industrial well to produce oil in Bashkiria. In 1935, the Ishimbaevskoye field gave the Soviet country more than four hundred thousand tons of this most valuable energy resource, and in 1939 this figure generally increased to 1 million 600 thousand tons of black gold. This is Ufa, Bashkiria, the territory to the west of the Urals. If we want to increase oil production, this is the most convenient option. Ишимбайское нефтяное месторождение — Википедия

There is a very inconvenient for production, but perhaps the largest in the world Samotlor field. Not quite familiar even for the Russian language led to the fact that even the name was delimited by the local peoples. Samotlor Field - Wikipedia
Mining is already taking place in western Siberia, which consists of forests and swamps. And in the far north. Not the best place to live, work there was carried out on a rotational basis.

And here's the last thing. Sakhalin, an island in the Far East, already has its own oil. And for a long time. However, in bringing the situation to the point of absurdity, the existence of oil concessions ... of Japan on the territory of the USSR on Sakhalin became. In any case, not a very large field played an even bigger share for the Soviet Far East, giving them its oil. Японские нефтяные концессии на Северном Сахалине в годы Великой Отечественной войны — Википедия

I also found some information about peat. Here is a brief summary of who and how worked in peat work in the USSR "In those years, the conditions for recruitment were almost ideal. First, the command system reigned. A directive came to the appropriate district committee, then to the village council, they lined up in even rows of boys or girls and sent Secondly, people on collective farms worked practically free of charge, and they could earn at least some penny "on peat", and thirdly, recruitment gave a chance to escape from the collective farm, get a passport and become a full citizen. extended to logging, mines and other organizations where male labor was required, the share of peat enterprises remained mainly women. "
In any case, most of the mining was carried out by the peasantry out of a desire to break out into the city. To do this, you need to become a proletarian and get a passport (the villagers do not have it in the USSR at that time and will not have it for a long time). And for this you need to earn a seniority and a certain amount of funds or get an education (which, thanks to Comrade Stalin, is a plant, albeit not very expensive, 1 month's salary of an average laborer = annual payment of a university). Торфяная отрасль в годы Великой Отечественной войны (к 70-летию Великой Победы) и Торфушки или русалки. Забытая субкультура торфоразработок | Ярославский...
As a result, a system was formed where the peat extraction teams were volunteers, despite the difficult working conditions, I wanted to get more money from such a job to return home with them.
Edit: Corrected links
 
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Yes, there is not much difference, just like the word "peat" was taught at school, I use it. For this, I came here for a discussion to tighten my language. But I realized, I will continue to use torf.
UPD:
As for the use of peat, in the rest of the world, in all countries taken together, peat is 1.5 times less than in the USSR alone. Most large forest cities, such as Moscow, Tula or Vladimir, have large reserves nearby.

The basic workflow went something like this. First, they clear the place of trees and even build temporary roads, including railways. Then the workers pull out the hoses and wash the peat in liquid, pump it out with pumps and put it to dry in long ditches. Then a tractor with special tracks drives by from above and squeezes out bricks along the entire length of the ditch. They are manually laid out for drying, after which the finished peat bricks are delivered around the country.

The two main uses for peat are agriculture and combustion. With the second, everything is clear, but for the first, peat is used as a shelter for the soil from frost and decomposable fertilizer. Also, already in the 30s, biodegradable seedling pots were made from it, so that after planting it becomes a fertilizer for the plant. As a result, peat-peat becomes humus under the influence of moisture and microorganisms.

I don't know, BlackStar was told that Vorkuta was not founded due to the abandonment of the miners. However, here I gave information that most of the peat was mined by volunteers and local workers, so I think that this does not apply to Vorkuta.

P.S. An attempt to fix a couple of errors in a browser with an embedded translator made the entire text in Russian. Corrected everything back.
 
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[X] Plan Trollys & Planes

[X] Plan All The Trials

Free dice to allocate: 4 Dice
Infrastructure 8 Dice
[]Create Trolly Lines:
With the current expansion of bus-transit in many urban areas, it will be prudent to start the expansion of a massive electric trolly system all over the Union. While this will take a fair degree of electric power, it will allow workers to move around cities far easier. Simultaneously, the bulk of this effort will be focused on Moscow, renovating the home of the revolution to a new standard in ease of movement and quality of life. These will be all-electric and should also help to reduce the amount of smog inside of cities. (15 Resources per dice (0/300))
-5 Infrastructure Dice (75 Resources)

Heavy Industry 12 Dice
[]Magnitogorsk Barracks:
Due to the multiple rushed components of the Magnitogorsk city complex and the current lack of housing for the workers, it is prudent to rapidly finish out proper apartment blocks. While these will need some bulldozing and creative budgeting to fit into the budget, they are functional and will at least allow everyone working at the plant to have a heated apartment. (-5 Party Influence upon completion, 10 Resources per dice (0/100))
-2 Heavy Industry Dice (20 Resources)
[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably more significant amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (205/700))
-8 Heavy Industry Dice (120 Resources)
[]Kuznetsk Basin Mine Expansion(Stage 4): With the current mining expansion stage, a further ramp-up of open-pit mines is necessary to increase significantly the amount of coal pulled from the earth. While such an expansion will only take a bit more labor, it will substantially increase diesel use in the coal mines due to heavy transportation and mining equipment. Still, progress must be made, and with the constant mechanization effort, far more coal can be extracted per worker. (15 Resources per dice (324/500))
-2 Heavy Industry Dice (30 Resources)

Light and Chemical Industry 6 Dice
[]High Octane Experiments:
The current fuel production in the Union is of a decidedly lower octane than fuel made from other sources. While there is currently a lack of specific industrial and chemical processes to improve the octane beyond adding tetraethyl lead, there have to be other additives capable of enhancing the anti-knocking effect of fuel. While the results from such an attempt are unlikely to be dramatic, it should allow an increase in engine compression ratios. (20 Resources Per dice (84/100))
-1 Light & Chemical Dice (20 Resources)
[]Large Scale Synthetic Rubber: Given the great success and progress that has occurred with the initial synthetic rubber experiments, a larger follow-on facility is recommended. While this plant will not substitute the entirety of the Union's rubber use, it will considerably reduce the dependence on foreign imports. This plant will use a considerable amount of feedstock, but that is unavoidable when ensuring independence from the vulnerable rubber trade. (5 Party Influence upon completion, 30 Resources per dice (0/250))
-4 Light & Chemical Dice (120 Resources)
[]Bakelite Production(Army): The army has a desperate need to produce more resin for various applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. However, the quantity of the material needed has caused some delays as the future needs seem to be quite massive. (25 Resources per dice (279/300))
-1 Light & Chemical Dice (25 Resources)

Agriculture 4 Dice
[]Banana Farming Cooperatives:
With the banana tree's caloric yields and the multitude of good climatic zones for its cultivation, it would be prudent to start new large cooperatives growing it. While these installations will provide a good amount of fruit for the Union, the bulk of the product will be treated as a luxury good and supplied as a bonus for well-performing workers. Simultaneously, the plant's sweet flavor can be used in other ways as a viable addition to flavor dishes. (15 Resources per dice (0/150))
-2 Agriculture Dice (30 Resources)

Services 4 Dice
[]Nursing Academies:
With the current need for nurses all over the Union and in the army, a new cadre of Nurses needs to be trained far faster to allow for them to fill the roles needed. Despite the far shorter training time than full doctors, there is still an inadequate supply of trained nurses, necessitating a large scale program to improve personnel supply. The majority of these nurses will likely need multiple years to gain experience in the field under more senior practitioners, but they should provide decent care for most. (10 Resources per dice (207/250))
-1 Service Dice (10 Resources)

Military 8 Dice
[]Trial New Armored Cars:
Due to the light tank program's failure, some form of land-based scouting assets are still needed. These designs' focus will be a simple light car with MG or autocannon and enough armor to protect against small arms. Another focus of the design is creating a new periscope system to allow for the commander inside of the armored car to see all around. With these combined features and a simple suspension system, the cars should be able to provide a cheap and viable scouting asset. (20 Resources per dice (0/40))
-1 Military Dice (20 Resources)
[]Trial New Medium Tanks: With the failures in the light tanks' production and the considerable successes demonstrated in the heavy tank trials, it will be highly prudent to trial a new mid-weight tank. The bulk of these designs will be based on a simplified suspension system incorporated from the BT-7 for the cheapness of production and a simple single plate cast plate from the KV. So far, due to the lack of better guns for selection, the venerable 76mm AA gun will be requested as standard to ensure the commonality of shells with the KV series of tanks. (25 Resources per dice (0/40))
-2 Military Dice (50 Resources)
[]Trial New Fighters: Despite the performance of the new I-180 aircraft, more fighters are needed for the Union, and there is also a new 14 cylinder engine that can easily be utilized. There are currently many bids from three separate OKB's necessitating extensive trails, but all of the models should be viable and possible to put into production. These new planes will also represent the actual second generation of airframes to secure air supremacy, featuring more advanced features and far more range and durability. (25 Resources per dice (0/40))
-1 Military Dice (25 Resources)
[]Leningrad Tank Plant: The new KV tank's production necessitates the large scale construction of novel tank factories. The tank's size and the new methods needed to make such a large turret have necessitated whole new factory lines to be constructed to produce it quickly and efficiently. While the supply of 76mm guns lasts, the production will be a good amount cheaper, as there is an enormous surplus of cheap guns. This new plant will also be able to more easily link into the Western networks and have more experienced staff as multiple local metal casting plants can be tapped for workers. (30 Resources per Dice 0/200)
-4 Military Dice (120 Resources)
[]Chelyabinsk Tank Plant: The new KV tank's production necessitates the large scale construction of novel tank factories. The tank's size and the new methods needed to make such a large turret have necessitated whole new factory lines to be constructed to produce it quickly and efficiently. While the supply of 76mm guns lasts, the production will be a good amount cheaper, as there is an enormous surplus of cheap guns. This new plant will also acquire far less expensive steel due to the close proximity to the center of the Union's steel and machinery production, allowing the tanks that are made to be more affordable. (30 Resources per Dice 0/200)
-3 Free Dice (90 Resources)
[]Expand Degtyaryov Arms Plant: With the need for the SMG expressed by a multitude of light infantry and sapper units, it would be prudent to produce a good quantity to equip them. While the general army does not necessitate a large number of these guns, there are multiple proposals to equip entire companies with SMGs for assault duty. For all of these, though, the production of thousands of guns will be necessary. (15 Resources per Dice 61/100)
-1 Free Dice (15 Resources)

Bureaucracy 2 Dice
None

Total cost: 770
 
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We want them to finish sooner rather than later because it'll take time to learn how best to grow them, and bananas take a while to grow.

The sooner they finish, the sooner we have a reliable food source far away from the frontlines.

If there's a strong movement from voters for reducing 3 dice to 2 to save resources though, I'll make the switch.

How much difference would it make finishing banana cooperatives a turn later?
As my logic for going down to 2 dice is that we still would have some ~30% chance of finishing it this turn, and should it not finish, next turn we can finish it with a third die. In comparison to 3 dice straight approach gives us a reasonable if not very big chance of conserving some resources, and if it fails, we can throw that third die in and end up only at a single turn loss of potential production.

By the way, what happened to that nat1 Moscow Tank Factory? Since we had a lot of people to trial, it probably didn't explode to smithereens.
Are they still piecing together those wrecks of scout vehicles?
 
By the way, what happened to that nat1 Moscow Tank Factory? Since we had a lot of people to trial, it probably didn't explode to smithereens.
Are they still piecing together those wrecks of scout vehicles?

They decided that since creating a production line for a modern scouting tank is apparently all but impossible, the entire concept of a scouting/light tank is deader than dead and the military is better off without one.
 
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