Turn 17(1936 1st Half): Our Strength is Without Number
- Location
- The United States
- Pronouns
- She/Her
Turn 17(1936 1st Half): Our Strength is Without Number
Resources per turn 615+ULAG with 30 in storage.
Party Support 50
Vladimir Bazarov Economic Report, 1936
The current counter-productive state of the peasantry and their strange desires are both an esoteric and frustrating problem. They do not wish to move when it is clearly to their benefit, but with a small amount of uncertainty, they are running about as if their homes are on fire. Given this utterly irrational and suboptimal behavior, the only possible conclusion when looking at the peasants is that they must lack the information or be somehow deceived into making these decisions. What sane person would give up the opportunity for advancement and far improved position for the sake of frivolities and tradition?
It would be my by far greatest recommendation to start the proper education of peasants at the youngest possible level so that they can properly prioritize efficiency. While such a change would take decades to fully implement, the engineering of their way of life and patterns of thought would create the new Soviet farmer. One that is properly focused on things that actually matter and capable of ignoring the frivolities. Such a change will also enhance grain yields as the proper information and focus will be taught on all levels.
Current Status of ULAG:
Population: 452,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -37.5 Resources Per Turn
Guard State: Intensive Monitoring, -12.5 Resources Per Turn
Resource Income: Construction focused, 75 Resources Per Turn
Free dice to allocate: 6 Dice
Infrastructure 6 Dice
[]Buildup of Rail Stock (Diesel, Urals): With the continuous dieselification of the rail lines, it has come time to finally replace the infrastructure all over the mountains and their industrial districts. After such an improvement, over half of the trains in the Union will be powered by the new fuel of the future, improving efficiency considerably and minimizing additional infrastructure. However, such a changeover will cause an issue with needing to do something with all of the old coal locomotives, as more track needs to be laid to exploit the new quantity of trains properly. (15 Resources per dice (0/400))
[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. Currently, the electrification of the Western Region is a high priority, as it will link a considerable number of core industrial cities. (Select a region from: Far East, Siberia, and the Western Region) (15 Resources per dice (0/300))
[]Bitumen Road Programs(Stage 1): The construction of newly updated roads to better traverse multiple regions of the Union would be a massive military asset. It would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))
[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be challenging due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))
Heavy Industry 8 Dice
[]Magnitogorsk Planned City(Stage 5): The further expansion of the planned city will be one of the largest efforts undertaken by the Union. The complex will nearly double in size and become the premier steel production installation in the world. The alloying vats will be further expanded with more steel blends tested out to improve quality, and another metallurgical university will be constructed. The goal of this final level of expansion would be to create an industrial complex nearly half a million strong focused on the production of steel for the Union, creating a true paragon city for industrialization. (15 Party Influence upon completion, 20 Resources per dice (92/1200))
[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (139/700))
[]Donbas Coal Basin Mine Expansion(Stage 4): The expansion of the basin any further will be an impractical endeavor as the bulk of the easily reachable coal is already underutilization. Still, further efforts can be invested to produce more coal yet from the region. However, such material will be far harder to ship to the Urals, where the bulk of the coal use is occurring. (15 Resources per dice (65/400))
[]Kuznetsk Basin Mine Expansion(Stage 3): Where there is currently no metallurgical need for the additional coal, it will not go amiss. There are a considerable number of opportunities to use it for both energy and commerce, securing yet more resources for the Union. The current phase of expansion will focus on deep-shaft coal mines so as to ensure a steady supply of coal in the future from the massive deposit. (15 Resources per dice (84/400))
[]Gorky Machine-building Plant(Stage 3): The expansion of the machine-building plant is critical for producing a full domestic series of large industrial machinery. While the planned city itself is already producing many goods, further expansion is easily in the books, allowing a further massive production ramp-up. The steel shortage has passed for now, and while there is insufficient domestic steel to maintain the full planned production of the plant, minor imports will combine well with it, making the facility one of the largest machine production plants in the world. (10 Party Influence upon completion, 35 Resources per dice (60/400))
[]Leningrad Metallurgical Plant: With more aluminum needed for a multitude of new possible projects and engines, more production cannot go amiss. While this plant will be inherently smaller than that constructed in Stalingrad, it will still produce a truly massive quantity of material. The plant would mostly use local hydroelectric power along with some of the thermal plants. Still, such an effort will represent a good quantity of additional capacity and is highly recommended. (5 Party Influence upon completion, 30 Resources per dice (0/150))
[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))
[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is relatively far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))
Light and Chemical Industry 5 Dice
[]Baku Oil Extraction(Stage 3): The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (106/300))
[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))
[]Bakelite Production(Army): The army has a desperate need to produce more resin for various applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. However, the quantity of the material needed has caused some delays as the prospective needs seem to be quite massive. (25 Resources per dice (0/400))
[]Pharmaceutical Plants(Sulfa): With the newly published paper in Germany about the wonder drug capable of easily fighting Bacteria, mass production must be rapidly initiated. Prospects for it would allow the bulk of the people in the Union to fight off infection far more easily, a considerable improvement to military capabilities, and yield improvements in factory farms. The necessity to get production of these wondrous new classes of medications cannot be overstated as they shall revolutionize medicine. (40 Resources per dice (46/100))
[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))
Agriculture 6 Dice
[]Voluntary Cooperative Construction(Stage 4): With the current massive flood of peasants to new installations, the cooperative farm program does not lack for labor. With the new plans and food targets needed of the people, these large installations will allow for a considerable production increase. Despite being less popular with the average peasant, these cooperatives represent a far more integrated and more efficient approach to improving grain yields. However, they do cause considerable lifestyle changes to the average peasant and may cause some issues in their conversion to rural proletariat. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (Will have a Stage 6 if NST stage 4 is not done) (15 Resources per dice (14/300))
[]New Socialist Towns(Stage 4): The construction of new models of socialist towns is needed to accommodate the steady flood of peasants that are abandoning their previous homes in favor of transferring to new agriculture. While the peasants will happily go to either system, they are far more enthusiastic about the town model. While such a setup would inherently have lower production efficiency, it allows more workers to stay on the land and considerably modernize the small-town life without massive alterations. Thus, allowing a minimally interventionist hand in the lives of the newly made rural proletariat. (5 Party Influence upon completion) (Think Moshav with more propaganda) (Will have a Stage 6 if VCC stage 4 is not done) (10 Resources per dice (243/300))
[]Expand Pacific Fishing: The initial attempts at fishing on the Pacific ocean have supplied a truly massive catch for the quantity of resources invested. Thus, it would be prudent to begin massive fishing operations in the waters around the Union, and in the nearby international waters. While it is still challenging to get that much fish across the nation, the far east will be more than happy to eat most of the production. (15 Resources per dice (0/150))
Services 5 Dice
[]Creation of the State Hospital System(Stage 3): With most people in the Union now having access to at least some form of doctors, a good quantity of specialized healthcare is needed. Thus, multiple large specialized hospitals need to be constructed, one for each major urban center, so that high-quality care can be provided to the most severe of cases and injuries. (10 Resources per dice (69/300))
[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))
[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (271/300))
Military 6 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information) (ABM points are a thing that most factory actions will cost while you have them, but while you have them, all will be around ¼ cheaper. Currently, you will have 400 after the end of this turn.)
[]Trial New Sub-Machine Guns: With multiple foreign armies creating new fully automatic pistol-caliber weapons, it would be a shame for the Union to not join in on the trend. The new gun trials will open up for all engineers to design a new gun model suitable to the Union's needs in the reliable Tokarev cartridge. (10 Resources per dice (0/40))
[]Trial New Machine Guns: With the prevalence of the old maxim, and the current lack of any option better than it, a new series of infantry portable machine guns must be considered. While there is a multitude of designs, the current favorite is a modernization of the PV-1. But, the design faces stiff competition from multiple OKB's, each wanting the honor of designing a gun for the Union. (10 Resources per dice (0/40))
[]Trial New Aircraft Weapons: With the prevalence of the old rifle caliber weapons and the lack of a proper heavier MG, the union desperately needs some new form of gun to use in the air. Thus, the testing and refining of Berezin's currently promising gun should allow the Union to have a new standard gun in the air. As a benefit, the current heavy cartridge shows some viability towards being up-calibered to 20mm. (15 Resources per dice (0/40))
[]Trial New Divisional Guns: The army's current expansion needs some form of new mid-velocity divisional gun as a semi-universal gun for the anti-tank and long-range direct fire role. While the gun will be reasonably expensive, it will offer a considerable improvement in capabilities. The gun will also be viable for use in a tank when the next generation of armor designs starts. (20 Resources per dice (0/40))
[]Perm Engine Plant Expansion and Upgrade(ASh-62): With the need for a steady development of new engine systems and the desire to no longer rely on American engines, a new series of upgrades are possible to implement for the M-25 engine. Overall this should increase the horsepower considerably while cutting costs due to no-longer needing to pay licensing fees. The effort will also start the steady improvement of 9 cylinder engines, possibly yielding future results. (20 Resources per dice (0/50)) (-25 ABM) (Currently ahead of time)
[]Stalino Artillery Plant: With the new models of howitzer that have been developed in the Union, it would be prudent to construct a series of new assembly lines to make more guns and ensure that the troops have a steady supply of new devices. While such a plant would be a major industrial undertaking, it will allow a steady stream of production of both howitzers, ensuring that in a few years, each infantry corps and army will have its full accompaniment of guns. (25 Resources per dice (0/150)) (-50 ABM)
[]Gorky Artillery Plant: The production of new anti-tank guns and other high-pressure guns necessitates high-quality steel and a large industrial complex. Thus, by creating a new secondary plant to the Gorky Machine-building plant must be constructed to make specialized, high-quality guns. While current production is sufficient for the current army, the planned expansion will require a large scale ramp-up. (25 Resources per dice (0/100)) (-50 ABM)
[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow easy transport of troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/150)) (-50 ABM)
[]Construct Officer academies (Stage 4): With the massive recruitment of more personnel that is planned yet more officer training is needed. With the current reserve of officers already starting to thin with the need for instructors, some commanders will be transferred over to teach the next generation how to lead correctly. The effort will involve constructing an additional twenty universities to educate officer candidates into competent individuals capable of managing the army's complexity. (15 Resources per dice (158/300))
Bureaucracy 2 Dice
[]Scapegoat Passively Resisting Priests: Due to the effort of various religious personnel in the creation of the community centers, the project was delayed considerably. While the bulk of them are likely to be entirely innocent, with the issue instead occurring due to mismanagement, there is an opportunity for easy political gains to be made. With the bulk of them tried, a good amount of influence can be recouped in the party for acting with its goals. (10 Party Support if completed, DC 20)
[]Trial Production Staff: The poor state of military production must have someone be at fault for the disrepair and low standards. While they were likely supplied with poorly made domestic machinery older than a portion of the workers, that is no excuse for the degree of slack exhibited. Thus, with a large trial of the personnel, a considerable amount of progress can be made. (20 Party Support if completed, DC 20)
[]Encourage Sales: With the Japanese desire for more oil and specialize industrial material, there is a decent trade opportunity. Despite their ideological opposition, it would only make sense to offer them some fuel and metal exports to allow some degree of local influence. At the same time, this would help obtain a good quantity of foreign currency for further industrialization at only some minor political cost. (-10 Party Support if completed, DC 40) (Resource Gain)
[]Attempt Trade Agreements(USA): There are currently some opportunities to open far more friendly relations with the United States through an expansion of trade. The current president in power is moderately friendly and should be able to sign a fairly reasonable deal so that some income can be gained from US markets, at the same time as securing more favorable machinery imports. (-5 Party Support if attempted, DC 40/60) (Resource Gain)
Moratorium 4 Hours
Resources per turn 615+ULAG with 30 in storage.
Party Support 50
Vladimir Bazarov Economic Report, 1936
The current counter-productive state of the peasantry and their strange desires are both an esoteric and frustrating problem. They do not wish to move when it is clearly to their benefit, but with a small amount of uncertainty, they are running about as if their homes are on fire. Given this utterly irrational and suboptimal behavior, the only possible conclusion when looking at the peasants is that they must lack the information or be somehow deceived into making these decisions. What sane person would give up the opportunity for advancement and far improved position for the sake of frivolities and tradition?
It would be my by far greatest recommendation to start the proper education of peasants at the youngest possible level so that they can properly prioritize efficiency. While such a change would take decades to fully implement, the engineering of their way of life and patterns of thought would create the new Soviet farmer. One that is properly focused on things that actually matter and capable of ignoring the frivolities. Such a change will also enhance grain yields as the proper information and focus will be taught on all levels.
Current Status of ULAG:
Population: 452,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -37.5 Resources Per Turn
Guard State: Intensive Monitoring, -12.5 Resources Per Turn
Resource Income: Construction focused, 75 Resources Per Turn
Free dice to allocate: 6 Dice
Infrastructure 6 Dice
[]Buildup of Rail Stock (Diesel, Urals): With the continuous dieselification of the rail lines, it has come time to finally replace the infrastructure all over the mountains and their industrial districts. After such an improvement, over half of the trains in the Union will be powered by the new fuel of the future, improving efficiency considerably and minimizing additional infrastructure. However, such a changeover will cause an issue with needing to do something with all of the old coal locomotives, as more track needs to be laid to exploit the new quantity of trains properly. (15 Resources per dice (0/400))
[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. Currently, the electrification of the Western Region is a high priority, as it will link a considerable number of core industrial cities. (Select a region from: Far East, Siberia, and the Western Region) (15 Resources per dice (0/300))
[]Bitumen Road Programs(Stage 1): The construction of newly updated roads to better traverse multiple regions of the Union would be a massive military asset. It would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))
[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be challenging due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))
Heavy Industry 8 Dice
[]Magnitogorsk Planned City(Stage 5): The further expansion of the planned city will be one of the largest efforts undertaken by the Union. The complex will nearly double in size and become the premier steel production installation in the world. The alloying vats will be further expanded with more steel blends tested out to improve quality, and another metallurgical university will be constructed. The goal of this final level of expansion would be to create an industrial complex nearly half a million strong focused on the production of steel for the Union, creating a true paragon city for industrialization. (15 Party Influence upon completion, 20 Resources per dice (92/1200))
[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (139/700))
[]Donbas Coal Basin Mine Expansion(Stage 4): The expansion of the basin any further will be an impractical endeavor as the bulk of the easily reachable coal is already underutilization. Still, further efforts can be invested to produce more coal yet from the region. However, such material will be far harder to ship to the Urals, where the bulk of the coal use is occurring. (15 Resources per dice (65/400))
[]Kuznetsk Basin Mine Expansion(Stage 3): Where there is currently no metallurgical need for the additional coal, it will not go amiss. There are a considerable number of opportunities to use it for both energy and commerce, securing yet more resources for the Union. The current phase of expansion will focus on deep-shaft coal mines so as to ensure a steady supply of coal in the future from the massive deposit. (15 Resources per dice (84/400))
[]Gorky Machine-building Plant(Stage 3): The expansion of the machine-building plant is critical for producing a full domestic series of large industrial machinery. While the planned city itself is already producing many goods, further expansion is easily in the books, allowing a further massive production ramp-up. The steel shortage has passed for now, and while there is insufficient domestic steel to maintain the full planned production of the plant, minor imports will combine well with it, making the facility one of the largest machine production plants in the world. (10 Party Influence upon completion, 35 Resources per dice (60/400))
[]Leningrad Metallurgical Plant: With more aluminum needed for a multitude of new possible projects and engines, more production cannot go amiss. While this plant will be inherently smaller than that constructed in Stalingrad, it will still produce a truly massive quantity of material. The plant would mostly use local hydroelectric power along with some of the thermal plants. Still, such an effort will represent a good quantity of additional capacity and is highly recommended. (5 Party Influence upon completion, 30 Resources per dice (0/150))
[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))
[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is relatively far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))
Light and Chemical Industry 5 Dice
[]Baku Oil Extraction(Stage 3): The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (106/300))
[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))
[]Bakelite Production(Army): The army has a desperate need to produce more resin for various applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. However, the quantity of the material needed has caused some delays as the prospective needs seem to be quite massive. (25 Resources per dice (0/400))
[]Pharmaceutical Plants(Sulfa): With the newly published paper in Germany about the wonder drug capable of easily fighting Bacteria, mass production must be rapidly initiated. Prospects for it would allow the bulk of the people in the Union to fight off infection far more easily, a considerable improvement to military capabilities, and yield improvements in factory farms. The necessity to get production of these wondrous new classes of medications cannot be overstated as they shall revolutionize medicine. (40 Resources per dice (46/100))
[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))
Agriculture 6 Dice
[]Voluntary Cooperative Construction(Stage 4): With the current massive flood of peasants to new installations, the cooperative farm program does not lack for labor. With the new plans and food targets needed of the people, these large installations will allow for a considerable production increase. Despite being less popular with the average peasant, these cooperatives represent a far more integrated and more efficient approach to improving grain yields. However, they do cause considerable lifestyle changes to the average peasant and may cause some issues in their conversion to rural proletariat. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (Will have a Stage 6 if NST stage 4 is not done) (15 Resources per dice (14/300))
[]New Socialist Towns(Stage 4): The construction of new models of socialist towns is needed to accommodate the steady flood of peasants that are abandoning their previous homes in favor of transferring to new agriculture. While the peasants will happily go to either system, they are far more enthusiastic about the town model. While such a setup would inherently have lower production efficiency, it allows more workers to stay on the land and considerably modernize the small-town life without massive alterations. Thus, allowing a minimally interventionist hand in the lives of the newly made rural proletariat. (5 Party Influence upon completion) (Think Moshav with more propaganda) (Will have a Stage 6 if VCC stage 4 is not done) (10 Resources per dice (243/300))
[]Expand Pacific Fishing: The initial attempts at fishing on the Pacific ocean have supplied a truly massive catch for the quantity of resources invested. Thus, it would be prudent to begin massive fishing operations in the waters around the Union, and in the nearby international waters. While it is still challenging to get that much fish across the nation, the far east will be more than happy to eat most of the production. (15 Resources per dice (0/150))
Services 5 Dice
[]Creation of the State Hospital System(Stage 3): With most people in the Union now having access to at least some form of doctors, a good quantity of specialized healthcare is needed. Thus, multiple large specialized hospitals need to be constructed, one for each major urban center, so that high-quality care can be provided to the most severe of cases and injuries. (10 Resources per dice (69/300))
[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))
[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (271/300))
Military 6 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information) (ABM points are a thing that most factory actions will cost while you have them, but while you have them, all will be around ¼ cheaper. Currently, you will have 400 after the end of this turn.)
[]Trial New Sub-Machine Guns: With multiple foreign armies creating new fully automatic pistol-caliber weapons, it would be a shame for the Union to not join in on the trend. The new gun trials will open up for all engineers to design a new gun model suitable to the Union's needs in the reliable Tokarev cartridge. (10 Resources per dice (0/40))
[]Trial New Machine Guns: With the prevalence of the old maxim, and the current lack of any option better than it, a new series of infantry portable machine guns must be considered. While there is a multitude of designs, the current favorite is a modernization of the PV-1. But, the design faces stiff competition from multiple OKB's, each wanting the honor of designing a gun for the Union. (10 Resources per dice (0/40))
[]Trial New Aircraft Weapons: With the prevalence of the old rifle caliber weapons and the lack of a proper heavier MG, the union desperately needs some new form of gun to use in the air. Thus, the testing and refining of Berezin's currently promising gun should allow the Union to have a new standard gun in the air. As a benefit, the current heavy cartridge shows some viability towards being up-calibered to 20mm. (15 Resources per dice (0/40))
[]Trial New Divisional Guns: The army's current expansion needs some form of new mid-velocity divisional gun as a semi-universal gun for the anti-tank and long-range direct fire role. While the gun will be reasonably expensive, it will offer a considerable improvement in capabilities. The gun will also be viable for use in a tank when the next generation of armor designs starts. (20 Resources per dice (0/40))
[]Perm Engine Plant Expansion and Upgrade(ASh-62): With the need for a steady development of new engine systems and the desire to no longer rely on American engines, a new series of upgrades are possible to implement for the M-25 engine. Overall this should increase the horsepower considerably while cutting costs due to no-longer needing to pay licensing fees. The effort will also start the steady improvement of 9 cylinder engines, possibly yielding future results. (20 Resources per dice (0/50)) (-25 ABM) (Currently ahead of time)
[]Stalino Artillery Plant: With the new models of howitzer that have been developed in the Union, it would be prudent to construct a series of new assembly lines to make more guns and ensure that the troops have a steady supply of new devices. While such a plant would be a major industrial undertaking, it will allow a steady stream of production of both howitzers, ensuring that in a few years, each infantry corps and army will have its full accompaniment of guns. (25 Resources per dice (0/150)) (-50 ABM)
[]Gorky Artillery Plant: The production of new anti-tank guns and other high-pressure guns necessitates high-quality steel and a large industrial complex. Thus, by creating a new secondary plant to the Gorky Machine-building plant must be constructed to make specialized, high-quality guns. While current production is sufficient for the current army, the planned expansion will require a large scale ramp-up. (25 Resources per dice (0/100)) (-50 ABM)
[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow easy transport of troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/150)) (-50 ABM)
[]Construct Officer academies (Stage 4): With the massive recruitment of more personnel that is planned yet more officer training is needed. With the current reserve of officers already starting to thin with the need for instructors, some commanders will be transferred over to teach the next generation how to lead correctly. The effort will involve constructing an additional twenty universities to educate officer candidates into competent individuals capable of managing the army's complexity. (15 Resources per dice (158/300))
Bureaucracy 2 Dice
[]Scapegoat Passively Resisting Priests: Due to the effort of various religious personnel in the creation of the community centers, the project was delayed considerably. While the bulk of them are likely to be entirely innocent, with the issue instead occurring due to mismanagement, there is an opportunity for easy political gains to be made. With the bulk of them tried, a good amount of influence can be recouped in the party for acting with its goals. (10 Party Support if completed, DC 20)
[]Trial Production Staff: The poor state of military production must have someone be at fault for the disrepair and low standards. While they were likely supplied with poorly made domestic machinery older than a portion of the workers, that is no excuse for the degree of slack exhibited. Thus, with a large trial of the personnel, a considerable amount of progress can be made. (20 Party Support if completed, DC 20)
[]Encourage Sales: With the Japanese desire for more oil and specialize industrial material, there is a decent trade opportunity. Despite their ideological opposition, it would only make sense to offer them some fuel and metal exports to allow some degree of local influence. At the same time, this would help obtain a good quantity of foreign currency for further industrialization at only some minor political cost. (-10 Party Support if completed, DC 40) (Resource Gain)
[]Attempt Trade Agreements(USA): There are currently some opportunities to open far more friendly relations with the United States through an expansion of trade. The current president in power is moderately friendly and should be able to sign a fairly reasonable deal so that some income can be gained from US markets, at the same time as securing more favorable machinery imports. (-5 Party Support if attempted, DC 40/60) (Resource Gain)
Moratorium 4 Hours
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