Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
Turn 13(1934 1st Half): Fulfillment is the People’s Duty
[X]Price Cuts Only: There is no need to do anything too radical. A simple set of price cuts will change the peasants' quality of life sufficiently to encourage changes to more efficient systems. (-10 Party Influence) (Stage 4 available in a year) (+10 Resources per Turn)
[X] Push the Reform: It would be a shame for the bulk of the newly trained personnel to be called down when their service is up, and it would atrophy their skills. Thus, it is time for reform to strengthen the Union. (-15 Party Influence)

Turn 13(1934 1st Half): Fulfillment is the People's Duty
Resources per turn 505+10+ULAG=515+ULAG with 0 in storage.
Party Support 55-15-10=30
Pravda, March 1934


With the new shifts in the prices of grain and staple food items, interior city food prices have been cut down considerably. Now, workers' wages can purchase far more agricultural goods, creating a steady rise in demand for consumer goods and meat. With this great success of the party, every home can have a regular few loaves of bread, a few fish, and three staple meals a day, demonstrating to the worker and to the world the supremacy of the Soviet system and the guiding hand of the General Secretary. With the steady improvements in agricultural efficiency brought about by engineers' heroic effort, anything is possible in the Union. Maybe eventually, food will become free for the proletarian mass, showing that we have genuinely achieved communism.

On the front of production, there has been an endless series of successes with the large new planned city of Gorky opening to act as a central hub of machinery production for the Union. With every day of the plan and with every workday, the Union is more and more industrialized and more ready to provide the benefits of socialism to the workers. Across all metrics, we are catching up with the West. With time, we can overtake them with ease.

Current Status of ULAG:
Population: 356,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -30 Resources Per Turn
Guard State: Intensive Monitoring, -10 Resources Per Turn
Resource Income: Construction focused, 60 Resources Per Turn

Free dice to allocate: 5 Dice
Infrastructure 6 Dice

[]Buildup of Rail Stock (Diesel, North Siberia):
Further modernizations of the rail network must be continued to ensure that trains can more easily operate all across the system at greater velocities. While the Diesels are still going to take a considerable amount of time and effort to roll out for most lines. Every region transferred to the new locomotives will allow a further transition to more modern transport methods of both goods and passengers. (15 Resources per dice (0/400))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, Ural(260/300), Caucasus/Black Sea, and the Western Region) (15 Resources per dice (0/300))

[]Bitumen Road Programs(Stage 1): The construction of new updated systems of roads to better traverse multiple regions of the Union would be a massive military asset, as it would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be challenging due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))

Heavy Industry 6 Dice

[]Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (10 Party Influence upon completion, 20 Resources per dice (328/800))

[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (76/700))

[]Donbas Coal Basin Mine Expansion(Stage 4): The expansion of the basin any further will be an impractical endeavor as the bulk of the easily reachable coal is already underutilization. Still, further efforts can be invested to produce more coal yet from the region. However, such material will be far harder to ship to the Urals where the bulk of the coal use is occurring. (15 Resources per dice (65/400))

[]Kuznetsk Basin Mine Expansion(Stage 1): The construction of another mechanized center of coal production near the massive industrial cities of the Urals would allow a far better-integrated network of additional fuel production. Such an effort would involve a significant effort in digging in the bitter cold, but progress can be made here to allow for a protected and dependable coal supply. Another benefit would be the mechanization of the effort at the very start, ensuring a lower ratio of casualties than mines in the Donbas still needing the last of their mechanization. (15 Resources per dice (0/200))

[]Gorky Machine-building Plant(Stage 3): The expansion of the machine-building plant is critical for the production of a full domestic series of large industrial machinery. While the planned city itself is already producing a good number of goods, further expansion is easily in the books, allowing a further massive production ramp-up. This production, however, has already exacerbated the steel shortage experienced by the Union, and more steel needs to be produced for the expansion in the machinery plant to be truly effective. (10 Party Influence upon completion, 35 Resources per dice (60/400))

[]Stalingrad Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, and reasonably effective, with a current severe need for more aluminum. (5 Party Influence upon completion, 30 Resources per dice (0/200))

[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))

[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is relatively far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

[]Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. Also, additional lines will reduce congestion in the network, allowing for far faster general running speeds. (20 Resources per dice (0/200))

Light and Chemical Industry 6 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (10/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Bakelite Production(Army): The army has a desperate need to produce more resin for a variety of applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. The quantity of the material needed, however, has caused some delays as the prospective needs seem to be quite massive. (25 Resources per dice (0/400))

[]Large Nitrogen-Fixing Plants: The production of a considerable amount of ammonia is critical for both the production of explosives and fertilizer production. With the massive quantity of power made in Stalingrad, it would be prudent to ensure that the production of supply of fertilizer enough for the entire Union can be secured. Such a plant should make a truly massive quantity of ammonia, which can be later transferred over towards explosives production. (20 Resources per dice (127/150))

[]Pharmaceutical Plants: The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (40 Resources per dice (0/80))

[]Radio Plants: Through the use of licensed American technology, a new series of radios can be built so that the workers of the Union know the latest news and happenings. These radios are also limited to proper frequencies to ensure that foreign propaganda can easily penetrate the Union, allowing us to broadcast the workers' truth. Due to the work's precision and the need for new technology, such an effort would be quite expensive to start. (5 Party Influence upon completion, 30 Resources per dice (0/80))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))

Agriculture 5 Dice

[]Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (146/200))

[]Set up Fertilizer Distribution Systems: With the soon to occur construction of the fertilizer plant, it is prudent to construct a series of distribution systems to ensure the material's steady spread. While most of the effort would be setting up a department to manage fertilizer distribution, some of the efforts will be the purchase of a considerable number of trucks. With such a change, fertilizer can truly reach every farm in the Union, allowing yields to be further improved. (15 Resources per dice (0/200))

[]Statistical Land Management: The creation of an official department to manage the Union's land and assess it for its ability to support farms would be an essential measure to predict crops and measure the relative state of farming. While this would take a considerable number of new graduates, it should allow for far more scientific management of the land all over the Union. (15 Resources per dice (0/100))

[]Set up a Weather Bureau: Due to the great importance that weather plays in optimum farming and land utilization, it would be prudent to create an organization to predict it. Due to lacking forecasts, a portion of the farmers' crops is lost every year in an entirely avoidable fashion. With a good few personnel and scientific instruments assigned to a new department, most of these losses can be prevented. The department itself will be fairly inexperienced, but with time it can manage to make considerable improvements to agriculture. (20 Resources per dice (0/150))

[]Modernization of Animal Farming: By creating large factory-farming complexes for the production of meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all of the transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (10 Resources per dice (0/150))

Services 5 Dice

[]Creation of the State Hospital System(Stage 2):
The construction of the rural clinic network poses a critical need for the Union, as healthcare access will ensure the Union's population's steady growth. The next focus of this effort will be on the rural villages, ensuring that at least a trained nurse can be in every small town to allow for prompt medical care, or at the minimum, stabilization for transport to a larger urban hospital. (10 Resources per dice (82/200))

[]Creation of new Medical Universities: The current shortage of trained doctors has caused a considerable problem in expanding healthcare to many small communities over the Union. Thus, it is a high priority to expand medical education to as many as possible to ensure the steady improvement of doctors' quantity and quality. These universities will pull trained doctors from positions of treating patients, but such a move is necessary to train the next generation of doctors. (10 Resources per dice (75/150))

[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))

[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (176/300))

[]Create new Community Centers: With the planned redistribution of the churches, many towns and cities will need new community centers to hold gatherings and social events. While this would not have much of an effect, the new parks and recreation for the workers will allow them to experience socialism benefits. Simultaneously, many of those who go towards centers of worship for the community can be brought to proper modes of thought. (5 Party Influence, 10 Resources per dice (76/150))

[]Adult Education Centers: Due to the current massive amounts of illiteracy and backwardness in the general population, a rotating and constant educational program is needed across the nation. This will involve multiple teams of teachers setting up lessons for the bulk of the population. While such an effort will take most of a decade to truly eradicate most illiteracy, it should allow considerable improvements in the population's education, allowing them to adapt more easily to industrial labor. (5 Party Influence, 5 Resources per dice (0/250))

Military 3 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

[]Transfer State Management Assets: With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice, 5 Resources per dice (0/40))

[]Start of new Rifle Trials: With the utter obsolescence of the bulk of the current rifles, it would be prudent to start trials for new updated weapons. While most of the infrastructure and funds are not there for larger projects, a simple rifle program would be a good test for the department. As an added benefit, such early modernization will allow improvements to be made steadily at a far lower cost. (Rifle Vote, 10 Resources per dice (0/40))

[]New Uniform and Infantry Equipment Trials: It has long been time to modernize what the average soldier in the infantry receives to fight with. Thus, it is necessary to considerably improve the uniforms and other small items. Most of the trials will be focused on the new uniform, but a considerable effort will be dedicated to new grenades, cooking equipment, and shovels. (10 Resources per dice (0/40))

[]Start of new Mortar Trials: As the current mortar does not exist from a design perspective, it is time to design a new one. While such a design will likely have some teething issues, it would allow new models to be rushed into production to cheaply make up for current infantry guns' obsolescence. Such a buildup of lighter guns will also pose a key factor towards the modernization of the infantry divisions, cheaply providing them with a good quantity of strike power. (Mortar Vote, 15 Resources per dice (0/40))

[]Expansion of the Tula Arms plant: The military's current industrial needs are vast and necessitate the constant production of new small arms and new heavier guns. With the modernization of the Tula Arms Plant, a considerable amount of progress can be made on equipping the army. While the expansion would still have it produce mostly obsolete equipment, it would produce a steady stream. (20 Resources per dice (0/100))

[]Expansion of the Stalingrad Tractor Plant: Through considerable developments in technology and the newly developed T28 model of tank, it should be possible to rapidly put it into full production. While the tank itself is good enough, such experience will also allow the steady buildup of experience working on armor, and greatly enhance the overall production of heavier armored vehicles in the Union. (25 Resources per dice (0/100))

[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow for easy transport of troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/200))

[]Construction of the Perm Engine plant: The Union has a great need for aircraft engines, and with the current program of licensing from the West has yielded an American Wasp engine. The engine can rapidly go into production under a new designation and be easily fit to the bulk of new aircraft models, allowing a considerable improvement in horsepower and a new generation of aircraft to be produced. This radial engine would be one of the first produced in the Union and would represent a considerable jump forward in technology. (25 Resources per dice (0/150))

[]Construction of the Rybinsk Engine plant: The Union has a great need for aircraft engines, and with the current program of licensing from the West has yielded a French Hispano-Suiza 12Y. The engine can rapidly go into production under a new designation and be easily fit to the bulk of new aircraft models, allowing a considerable improvement in horsepower and a new generation of aircraft to be produced. As a large advantage of this engine, it is fairly powerful and extremely light and cheap, allowing notable cost savings. (20 Resources per dice (0/100))

[]Formalize Minimal Equipment Standards: The old factories producing military equipment for the Union have had many quality issues as they have been producing. With a steady effort, it will be possible to ensure that minimum standards are enforced on the factory level to ensure military equipment reliability. While such a measure will cause a considerable amount of immediate production issues and need many resources to stabilize production at new higher standards, setting it now would allow future production to be done with experienced crews. (Production quality improvements, 30 Resources per dice (0/150))

[]Construct Officer academies (Stage 2): Despite the great successes made in the last six months, far more officers are needed to properly manage the military. While the schools' further expansions would not get nearly as high quality of candidates as the initial ones, there are still many excited pioneers who wish to go into the program. So far, even the first few classes have been scoring well and are set to become exemplary officers. (15 Resources per dice (163/200))

Bureaucracy 2 Dice

[]Implement Educational Minimums for Workers:
It would be a poor decision to continue to hire personnel that is utterly unqualified for their jobs in the VSNKh. This would be a new requirement for minimal standards in the department, with degrees now being required for new middle management hires. While improvements would not be seen in the near term, such efforts should ensure steady progress in the department in the long term. (-10 Party Support if completed, DC 50, new options in the future)

[]Scapegoat Passively Resisting Priests: Due to the effort of a variety of religious personnel in the creation of the community centers, the project was delayed considerably. While the bulk of them are likely to be entirely innocent, with the issue instead occurring due to mismanagement, there is an opportunity for easy political gains to be made. With the bulk of them tried, a good amount of influence can be recouped in the party for acting with its goals. (10 Party Support if completed, DC 20)

[]Hire Additional Engineers: With the current stream of new graduates coming in from the multitude of education institutions, it would be prudent to hire them en mass. While they are all inexperienced and raw, they are far better prepared for their jobs than any other new hires that are available, and they should be far more capable of managing more complex projects. However, these hires will take a considerable quantity of resources away from other areas of the plan in the form of human resources. (Many Additional Actions, -10 Resources Per Turn, DC 20)

Moratorium for 4 Hours
 
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Turn 13(1934 1st Half): Fulfillment is the People’s Duty Results
Turn 13(1934 1st Half): Fulfillment is the People's Duty Results
Resources per turn 515+5+10-10+ULAG=520+ULAG with 0 in storage.
Party Support 30+5+5=40

Current Status of ULAG:

Population: 356,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -30 Resources Per Turn
Guard State: Intensive Monitoring, -10 Resources Per Turn
Resource Income: Construction focused, 60 Resources Per Turn

Infrastructure

Regional Interlinked Grids:
The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, Ural(308/300 Complete), Caucuses/Black Sea(277/300, Nat 100, Complete), and the Western Region) (15 Resources per dice (0/300))

With a full twelve NKPS labor divisions assigned to constructing the power lines, the construction starts rapidly all over the Union. Despite the cold of the winter and the utilization of the older coal-powered trains for much of the effort, power lines go up one by one across the Caucasus. The large steel electric lines for high voltage transmission go up first with their substations closely following after, ensuring that power can be supplied all over the region from the massive Stalingrad hydroelectric station. In the Urals, though, the work is far different, necessitating the construction of a large amount of small regional hookups to the multitude of small towns scattered all over the region. These hookups take a considerable amount of time and are done in the bitter cold of multiple rural locations, incurring a substantial cost due to a lack of supporting infrastructure. Still, though, the work is done, and now towns and cities all over the Union have a steady stream of electric power.


Each of us was assigned to a work train for how long the party did not say, and at this point, everyone knew better than to ask. As the weather around us got colder and colder, a lot of the experienced hands started getting worried, as cold weather and trains were a clear sign of a new "high casualty" task. Still, no-one tried to jump off this time. The guards were watching for that. Boris even managed to sweet-talk the guard into some nice cherry varenya!
-Lazar Borisov, Journal

When we arrived on the site, it was just a small village, in the middle of nowhere, with a steady snowfall. Everyone knew what was going to happen when we were ordered to put up tents. Still, we did our task and built a small little camp as the substation components arrived. While it was cold, it could be so much worse.
-Lazar Borisov, Journal

Forgive me, mama and papa, I just can't take this cold anymore.
-Vikentiy Kuzmin, Note

Heavy Industry

Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (10 Party Influence upon completion, 20 Resources per dice (665/800)) (5 Resources per turn)

With the assignment of seven NKPS divisions and two engineering brigades, the most delicate part of the complex's expansion begins. As the halls for the production of steel are already constructed, the bulk of the work comes down to the installation of machinery. Such development involves fitting a multitude of blast furnaces into the complex to bring up steel production. Their installation is also followed by installing multiple alloying vats to ensure that a steady stream of moderate quality steel can be produced in the Union. In this instance, the labor units have taken some of the lowest numbers of casualties taken yet during the winter, as the bulk of their labor was done under covered buildings.

Light and Chemical Industry

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (106/300))

After the previous mistakes and false starts, a new improvement package is created from the factories to avoid past mistakes. Due to this, the effort to improve oil extraction at Baku goes well, with new modern oil drilling equipment made and installed all over the field. The new equipment is all domestic produced, and now has a bit of reliability to it, and is far less finicky than that deployed to the field before. While the quality is still under the listed top of the line American equipment, it does the job just fine.

Large Nitrogen-Fixing Plants: The production of a considerable amount of ammonia is critical for both the production of explosives and fertilizer production. With the massive quantity of power made in Stalingrad, it would be prudent to ensure that the production of the supply of fertilizer enough for the entire Union can be secured. Such a plant should make a truly massive quantity of ammonia, which can be later transferred over towards explosives production. (156/150) (Completed) (+10 Resources per turn)

The construction of the large-scale factory wraps up at a steady pace through the months. The initial reaction vessels are replaced with considerably improved ones that are sourced from Gorky. The staff also has multiple new talented hires come in from the university system, allowing them to improve production considerably as proper procedure is written and followed. Further improvements to production will be slow going, but the massive facility is now online and producing massive quantities of ammonia.

The staff's relief was almost palpable when the new reaction vessels came in, the old ones kept leaking heat, and one of them was consistently finicky. But, now we have something that can at least do the job on most days.
-Rodion Borisov, Head Engineer

Pharmaceutical Plants: The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (40 Resources per dice (55/80))

The initial work starts with a crew of NKPS laborers constructing the large industrial hall for the production machinery. And while the effort is relatively slow, it still proceeds almost exactly as planned. At the same time, steady progress is made with the translation and adaptation of a multitude of German chemical production instructions to Russian. The multitude of organic chemists available also manages to ensure that the processes are viable, with the information sent off to Gorky to produce new machinery and piping capable of being utilized.

Radio Plants: Through the use of licensed American technology, a new series of radios can be built so that the workers of the Union know the latest news and happenings. These radios are also limited to proper frequencies to ensure that foreign propaganda can easily penetrate the Union, allowing us to broadcast the workers' truth. Due to the work's precision and the need for new technology, such an effort would be quite expensive to start. (5 Party Influence) (168/80) (Completed)

The production of a new set of civilian radios goes far further than expected. Instead of the small factory making a few radios for the Union, the plant receives sufficient resources to open up many lines making a steady output of radio receivers. While the units themselves are not exceptional and are just a fairly standard and boring radio by foreign standards, they are cheap to produce and easy to make in bulk. By the end of the first month of operation of the plant, the production of new sets is already up to thousands, with far more on the way as the work crews settle in and gain experience. Ensuring that, with time, every worker in the Union may have a radio to listen to the news and to music at home.

Agriculture

Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (167/200))

The cooperatives' construction goes fairly slow due to tractors' allocation to other purposes in the Union. Still, there is no shortage of volunteers who want to join up with a sudden flow of far more willing peasants. But, there are multiple complaints about the cooperatives' personnel, with many non-corporatized peasants heavily disliking them. Still, the integration goes well with another few installations made on land abandoned by others as they moved to new socialist towns or volunteered to go onto other cooperatives.

When I sold my grain, I at least expected more than a pittance for it. But, the state now has a surplus with the new farmers. My family used to be well-off working this land, and now? I can barely afford to buy some toys for my daughter for Christmas. Much less being able to pay someone to renovate the house. Still, this is where I grew up, and I want to at least give my daughter that. Evgeniy, could you lend me some money, please? I at least want to celebrate Christmas with my family. I'll pay you back in the spring, please.
-Patya Zakharov, Letter

Set up Fertilizer Distribution Systems: With the soon to occur construction of the fertilizer plant, it is prudent to construct a series of distribution systems to ensure the material's steady spread. While most of the effort would be setting up a department to manage fertilizer distribution, some of the efforts will be purchasing a considerable number of trucks. With such a change, fertilizer can truly reach every farm in the Union, allowing yields to be further improved. (15 Resources per dice (101/200))

A multitude of new warehouses is constructed with them rapidly filled up with fertilizer to act as local storage of the material and ensure that farmers can easily access it. While the truck distribution network has not yet started to be produced at any scale, many farmers are using their tractors to transport the fertilizer to their farms, with improvised carrying systems. Thus, in regions with a warehouse set up, and all around it, farmers are experiencing a considerably improved yield all across the Cooperatives and Socialist Towns of the union.

Modernization of Animal Farming: By creating large factory-farming complexes for meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all of the transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (10 Resources per dice (136/150))

The construction of a set of massive feed-lot industrial animal processing facilities has started to ensure that animals can be most optimally fed and processed. So far, the bulk of the system has only created the farming warehouses themselves instead of setting up the new meat processing infrastructure. But, already with a mass of chickens moved into the completed structures, feed efficiency per kg of meat has almost doubled, as the chickens have stopped wasting their energy on walking around. Instead, they are now optimally standing in the same place to ensure that they are as fat and nutritious as possible.

Services

Creation of the State Hospital System(Stage 2):
The construction of the rural clinic network poses a critical need for the Union, as healthcare access will ensure the Union's population's steady growth. The next focus of this effort will be on the rural villages, ensuring that at least a trained nurse can be in every small town to allow for prompt medical care, or at the minimum, stabilization for transport to a larger urban hospital. (269/200) (Stage 2 Complete) (69/300 Stage 3)

With a good quantity of effort allocated to the great rural clinic program, many small clinics with nurses have been constructed in the bulk of villages. These clinics mostly contain a single trained nurse and a few helping workers, but they are capable of providing medical treatments and assisting in childbirth. While incapable of treating truly severe cases far away from a hospital, the system can at least treat small injuries in the small, poorly connected towns of the Union. As a sign of true progress and the victories of socialism, the bulk of the population now has access to medical care.

Creation of new Medical Universities: The current shortage of trained doctors has caused a considerable problem in expanding healthcare to many small communities over the Union. Thus, it is a high priority to expand medical education to as many as possible to ensure the steady improvement of doctors' quantity and quality. These universities will pull trained doctors from positions of treating patients, but such a move is necessary to train the next generation of doctors. (152/150) (Completed)

A multitude of new large academies is constructed to ensure that there is no shortage of campuses. Still, there is a considerable shortage of qualified doctors, necessitating alternative sources of professionals. Thus the new medical schools have received a steady transfer of old doctors that have already retired but are still willing to offer their services to the Union. With a massive new class of doctors and nurses recruited into the academies, in a few years, a new talented core of doctors will be ready to serve the Union.

Create new Community Centers: With the planned redistribution, many towns and cities will need new community centers to hold gatherings and social events. While this would not have much of an effect, the new parks and recreation for the workers will allow them to experience socialism benefits. Simultaneously, many of those who go towards centers of worship for the community can be brought to proper modes of thought. (5 Party Influence) (193/150) (Completed)

With many old churches replaced with community centers, the people can now enjoy socialist culture instead of the opiate of the masses. The effort has so far proved fairly popular in cities with multiple parks, pools, and gymnasiums constructed so that the workers can enjoy the fruits of their labor. While the churches in the cities have yet to be fully bulldozed down, the new centers have already demonstrated more popularity than the old decrepit buildings. Still, a continuous effort is still needed to ensure the steady conversion of people away from the opiate of the masses

Military
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

Transfer State Management Assets: With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice, 5 Resources per dice (27/40))

A few administrators are transferred over from other departments, but so far, only a few officials have volunteered, with the bulk of them poorly educated. Still, the foundation of paper pushers has been transferred to the army, ensuring that slowly and steadily, the personnel will be ready to manage a further army buildup. They are currently in training and will soon be available with just a bit more effort.

Start of new Rifle Trials: With the bulk of the current rifles' utter obsolescence, it would be prudent to start trials for new updated weapons. While most of the infrastructure and funds are not there for larger projects, a simple rifle program would be a good test for the department. As an added benefit, such early modernization will allow improvements to be made steadily at a far lower cost. (97/40) (Military Roll 92)

The new rifle trials start well with many engineering departments sending in a new series of rifles and update packages for the old Mosins that can be considered competitive. Still, though, only a few of the rifles make it through the initial trials, as the generals near-universally want to keep the old 7.62x54r round and would prefer something affordable. Thus, the offerings are a simple modernized Mosin M1891, a semiautomatic rifle made by Tokarev, and a select-fire design made by Simonov. Each of the designs has several advantages and disadvantages, with the bulk of the general staff recommending adopting the Tokarev semi-automatic design. However, some notable proponents for the other two still do exist.

[]Mosin Nagant M1891/34: A general modernization package for the old Mosin rifles with a new updated sighting system in metric and a far more clear sight, a new circular receiver, and a slightly shortened barrel for weight and ergonomics. This would be the by far cheapest choice and would not involve a considerable re-tooling. Its adoption will also step on a good number of party toes due to the bulk of the staff wanting something better. (-5 Party Influence)

[]SVT-34: A new semi-automatic rifle compatible with the old loading system utilizing cheap to produce clips. While the prototypes gas mechanism had minor issues with the occasional need to manually cycle the rifle, the cycling in such a way is still far faster than the use of the Mosin's Bolt. The improved standards the rifle is designed with have also offered a considerable accuracy improvement to the Mosin. The design and production change, however, will necessitate a decent effort to modernize arms production plants. (20 Resources per dice 0/200 project)

[]AVS-34: A new radical upgraded design with the ability to choose between automatic and semiautomatic fire. While the mode for automatic fire does work well, its use with the prescribed round causes significant issues and an inability to use it outside of the closest ranges. Such a project also has a considerable number of technical challenges, with the rifle being far more expensive to manufacture, and considerably more delicate in field testing. The mechanism is also not resistant to mud, creating considerable problems. Still, it is a radical leap forward in small arms design. (30 Resources per dice 0/350 project)

New Uniform and Infantry Equipment Trials: It has long been time to modernize what the average soldier in the infantry receives to fight with. Thus, it is necessary to considerably improve the uniforms and other small items. Most of the trials will be focused on the new uniform, but a considerable effort will be dedicated to new grenades, cooking equipment, and shovels. (105/40) (Nat 100) (Military Roll 30)

With the tender put out, a new standard uniform is offered out with an improvement to a new muted dying pattern and some minor cost savings over old models. While it is not much of an improvement, it offers better comfort with soldiers overall, preferring it statistically. A new steel helmet with an updated liner and easier production is also designed and steadily issued out. The American Mk.2 grenade is fully adopted, with it being an improvement to the old stick grenades in every way. The other kit is modernized a small amount with a new series of ration tins, and a new entrenching shovel made. While overall, the effort has only made some small upgrades, they are liked by the troops. The most notable thing, however, occurs not in updating equipment, but when two engineers who participated in the boot design trials, Boris Byzov and Sergei Lebedev, are hired to pursue pioneering work in the field of synthetic rubber.

Start of new Mortar Trials: As the current mortar does not exist from a design perspective, it is time to design a new one. While such a design will likely have some teething issues, it would allow new models to be rushed into production to cheaply make up for current infantry guns' obsolescence. Such a buildup of lighter guns will also pose a key factor towards the modernization of the infantry divisions, cheaply providing them with the right quantity of striking power. (36/40) (Close Enough) (Military Roll 83)

The first mortar trial starts with three separate OKB's bringing in a variety of designs for a new series of 50mm, 82mm, and 120mm mortars for the army's improvement. They are also accompanied by an old cavalry officer who managed to bring in an M1927 76mm gun from somewhere. In testing, though, the new 120mm mortar has managed to considerably outperform and out range the old regimental gun. At the same time, the mortar is significantly lighter and outperforms the old gun in every way. Thus, leading to a general retirement and cut from production of the regimental gun, in favor of a greater number of 120mm mortars. On the lower levels, the smaller mortars are set to be issued out in mass, as with coordination, they will be a considerable improvement to infantry support.

Formalize Minimal Equipment Standards: The old factories producing military equipment for the Union have had many quality issues as they have been producing. With a steady effort, it will be possible to ensure that minimum standards are enforced on the factory level to ensure military equipment reliability. While such a measure will cause a considerable amount of immediate production issues and need many resources to stabilize production at new higher standards, setting it now would allow future production to be done with experienced crews. (Production quality improvements, 30 Resources per dice (53/150))

The first overview of the industrial plants across every single sector has demonstrated an utter lack of quality and tolerances for the bulk of the production. When the report first arrives, it could be seen as a reason to purge the entire administration of the industry due to gross negligence, but that would be a massive waste of experienced personnel. With the resources allocated, considerable amounts of new training and modernizations are offered across the board, with a few factories fully brought to a new standard. The new set of tolerances for rifles, guns, and engines are nothing exceptional, but they are an acceptable minimum. With a full set of upgrades, the military industry will be able to produce to a steady quality and at least ensure the bulk of devices are more functional.

Construct Officer academies (Stage 2): Despite the great successes made in the last six months, far more officers are needed to properly manage the military. While the schools' further expansions would not get nearly as high quality of candidates as the initial ones, there are still many excited pioneers who wish to go into the program. So far, even the first few classes have been scoring well and are set to become exemplary officers. (325/200) (Stage 2 Complete) (125/250 Stage 3) (Military Roll 83)

A further dozen new large military training schools are constructed, with the bulk of the output of the pioneer camps now able to be utilized for officer training. While the current candidates are considerably less able than the previous ones, they are still talented and committed to the party. These new candidates are being taught by the old officer candidates, with a good amount of experience passed on to the younger generations of commissioned and noncommissioned officers. The current program has also mobilized a multitude of older officers for the instruction of younger officers, as a good quantity of leadership is needed in the field.

Bureaucracy

Hire Additional Engineers:
With the current stream of new graduates coming in from the multitude of education institutions, it would be prudent to hire them en mass. While they are all inexperienced and raw, they are far better prepared for their jobs than any other new hires that are available, and they should be far more capable of managing more complex projects. However, these hires will take a considerable quantity of resources away from other areas of the plan in the form of human resources. (Many Additional Actions) (-10 Resources Per Turn) (DC 20/Passed) (Completed)

The hiring of new engineers goes well with multiple promising new candidates hired into the department right as they graduate. The majority of them were not expecting a job focused on managing papers and the system around then, but still, most are happy to work at such a prestigious post. With the steadily growing amount of experienced candidates, it should be possible to implement the minimal educational standards with little harm as the next few far larger classes graduate.

Current Economic Issues:
Rail: Moderate Shortage
Coal: Meeting Demand
Steel: Moderate Shortage
Energy: Minor and Major Local surpluses
Food: Minor Surplus
Labor: Moderate Surplus
 
Turn 14(1934 2nd Half): Overfulfillment is Honor
Vote Called [X]SVT-34

Turn 14(1934 2nd Half): Overfulfillment is Honor
Resources per turn 520+ULAG with 0 in storage.
Party Support 40
Daily Mail, September 1934 Edition


After some of our reporters managed to cross into the reclusive Soviet Union to see what crimes were going on inside of the state, little was found beyond a mass of underdeveloped countryside. Still, when our guides ushered us into the interior on one of their new trains currently in production, a diesel model with far less horsepower than the current British locomotives in common use, they showed us to their cities. In Stalingrad's urban center, an incredibly large hydroelectric installation was located in a massive river. Such an installation must have cost a truly enormous number of poor Russian lives and causes many further casualties. While the size is likely due to the Soviet Dictator's personal desires, the work is still impressive and does demonstrate that some progress is being made.

However, the backwardness of the nation was demonstrated when we managed to convince our guide to tour the countryside. There were still small homes with peasants living near them and harking back to feudal times. The Union may be slowly moving forward, but it is beset by poverty and corruption, as can be clearly seen in the countryside. Thus, the British socialists' recommendation would be to tour the Union and see what our country would become under their foul ideology.

In terms of foreign relations, a shocking turn of events has occurred with the Soviet Union joining the league of nations after being sponsored by France. Such a betrayal of Western values by the French should not be forgotten, but there are still some benefits of such a pact. The Soviets have joined a unilateral council for peace, likely to attract massive quantities of derision when inevitably broken. While such a move may indicate a desire for trade and peace for the more optimistic amongst us. Readers should not be deluded about their true intent to spread communism all across the globe. Behind this facade of Soviet peaceful intentions is a waiting bear, ready to catch all of Europa off guard with aggression.

Current Status of ULAG:
Population: 356,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -30 Resources Per Turn
Guard State: Intensive Monitoring, -10 Resources Per Turn
Resource Income: Construction focused, 60 Resources Per Turn

Free dice to allocate: 6 Dice
Infrastructure 6 Dice

[]Buildup of Rail Stock (Diesel, North Siberia):
Further modernizations of the rail network must be continued to ensure that trains can more easily operate all across the system at greater velocities. While the Diesels are still going to take a considerable amount of time and effort to roll out for most lines. Every region transferred to the new locomotives will allow a further transition to more modern transport methods of both goods and passengers. (15 Resources per dice (0/400))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, and the Western Region) (15 Resources per dice (0/300))

[]Bitumen Road Programs(Stage 1): The construction of new updated systems of roads to better traverse multiple regions of the Union would be a massive military asset, as it would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be challenging due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))

Heavy Industry 8 Dice

[]Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (10 Party Influence upon completion, 20 Resources per dice (665/800))

[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (76/700))

[]Donbas Coal Basin Mine Expansion(Stage 4): The expansion of the basin any further will be an impractical endeavor as the bulk of the easily reachable coal is already underutilization. Still, further efforts can be invested to produce more coal yet from the region. However, such material will be far harder to ship to the Urals, where the bulk of the coal use is occurring. (15 Resources per dice (65/400))

[]Kuznetsk Basin Mine Expansion(Stage 1): The construction of another mechanized center of coal production near the massive industrial cities of the Urals would allow a far better-integrated network of additional fuel production. Such an effort would involve a significant effort in digging in the bitter cold, but progress can be made here to allow for a protected and dependable coal supply. Another benefit would be the mechanization of the effort at the very start, ensuring a lower ratio of casualties than mines in the Donbas still needing the last of their mechanization. (15 Resources per dice (0/200))

[]Gorky Machine-building Plant(Stage 3): The expansion of the machine-building plant is critical for producing a full domestic series of large industrial machinery. While the planned city itself is already producing many goods, further expansion is easily in the books, allowing a further massive production ramp-up. However, this production has already exacerbated the steel shortage experienced by the Union, and more steel needs to be produced for the expansion in the machinery plant to be truly effective. (10 Party Influence upon completion, 35 Resources per dice (60/400))

[]Stalingrad Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, reasonably effective, with a current severe need for more aluminum. (5 Party Influence upon completion, 30 Resources per dice (0/200))

[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))

[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is relatively far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

[]Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. Also, additional lines will reduce congestion in the network, allowing for far faster general running speeds. (20 Resources per dice (0/200))

Light and Chemical Industry 6 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (106/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Synthetic Rubber(Small Scale): With the pioneering work of two scientists, it should be possible to create a new type of factory producing rubber. For a long time, there has been a need to import rubber into the Union at high prices and through vulnerable routes. Instead, with the steady production of synthetic rubber, the bulk of the need can be replaced. This first facility will be a small scale production technological demonstrator that, if all goes well, will be used as the basis for far larger industrial plants. (40 Resources per dice (0/60))

[]Bakelite Production(Army): The army has a desperate need to produce more resin for various applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. However, the quantity of the material needed has caused some delays as the prospective needs seem to be quite massive. (25 Resources per dice (0/400))

[]Pharmaceutical Plants: The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (40 Resources per dice (55/80))

[]Radio Plants(Military): The production of an additional number of radios for their use in military applications poses an important hurdle in improving the army. While the effort needed for such a large upgrade would be truly vast, setting up the production infrastructure will ensure that a steady supply of the units is made. This current step of the production would supply field commands and rear-line units with a standardized signal set, allowing for communication and coordination. Still, future efforts can allow every aircraft and tank to be integrated into the radio command. (5 Party Influence upon completion, 30 Resources per dice (0/200))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))

Agriculture 6 Dice

[]Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (167/200))

[]Set up Fertilizer Distribution Systems: With the soon to occur construction of the fertilizer plant, it is prudent to construct a series of distribution systems to ensure the material's steady spread. While most of the effort would be setting up a department to manage fertilizer distribution, some of the efforts will be the purchase of a considerable number of trucks. With such a change, fertilizer can truly reach every farm in the Union, allowing yields to be further improved. (15 Resources per dice (101/200))

[]Statistical Land Management: The creation of an official department to manage the Union's land and assess it for its ability to support farms would be an essential measure to predict crops and measure the relative state of farming. While this would take a considerable number of new graduates, it should allow for far more scientific management of the land all over the Union. (15 Resources per dice (0/100))

[]Set up a Weather Bureau: Due to the great importance that weather plays in optimum farming and land utilization, it would be prudent to create an organization to predict it. Due to lacking forecasts, a portion of the farmers' crops is lost every year in an entirely avoidable fashion. With a good few personnel and scientific instruments assigned to a new department, most of these losses can be prevented. The department itself will be fairly inexperienced, but with time it can manage to make considerable improvements to agriculture. (20 Resources per dice (0/150))

[]Modernization of Animal Farming: By creating large factory-farming complexes for the production of meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all of the transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (10 Resources per dice (136/150))

Services 6 Dice

[]Creation of the State Hospital System(Stage 3):
With most people in the Union now having access to at least some form of doctors, a good quantity of specialized healthcare is needed. Thus, multiple large specialized hospitals need to be constructed, one for each major urban center, so that high-quality care can be provided to the most severe of cases and injuries. (10 Resources per dice (69/300))

[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))

[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (176/300))

[]Construct Additional Anti-Religious Education Facilities: The current campaign by the state intelligence apparatus against the opium of the people has run into some minor issues. Due to the quantity of those tied up in religion and religious services, there are constant issues with reforming them. Thus, additional facilities are needed for their education to become model citizens of the Union. (-10 Party Influence if not started) (5 Party Influence, 5 Resources per dice (0/150))

[]Adult Education Centers: Due to the current massive amounts of illiteracy and backwardness in the general population, a rotating and constant educational program is needed across the nation. This will involve multiple teams of teachers setting up lessons for the bulk of the population. While such an effort will take most of a decade to truly eradicate most illiteracy, it should allow considerable improvements in the population's education, allowing them to adapt more easily to industrial labor. (5 Party Influence, 5 Resources per dice (0/250))

Military 4 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

[]Transfer State Management Assets: With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice, 5 Resources per dice (27/40))

[]Trial New Anti-Tank Guns: There is currently a need for a more modern AT gun than the old 45mm price. Thus, a new trial is needed to ensure that the Union has an updated and functional gun that can deal with the future tanks. So far, a multitude of engineers and proponents have suggested a variety of calibers and barrel lengths, all with the goal of defeating as much armor as possible. (20 Resources per dice (0/40))

[]Trial New Light Howitzer: With the current divisional level guns all being constructed before the great war, modernization is desperately needed. While the bulk of the old guns are still functional and in good condition, a new, more modern gun is needed. Most of the designers have settled on a 122mm howitzer. Still, a large modernization package is needed to bring it up to the standard of the day and make the carrying system considerably lighter. (20 Resources per dice (0/40))

[]Trial New Heavy Howitzer: With combat extending into further ranges, and a need to supply a larger gun to the front to replace the old czarist heavy batteries, a new gun must be created. The steel needed to make a truly long range gun, however, would be immense. Thus the bulk of the commission wants a mid-range 152mm gun. Still, there are multiple entrants and improvements to the weapon, with many different OKB's sending in their designs. (25 Resources per dice (0/40))

[]Production Line-Shift to SVT-34: With the greenlighting of the new rifle, it is time to shift production over to it on all levels. While the bulk of current rifles are made all over the nation with a far older mechanism, such an effort will be the example by which other modernization programs with similar goals occur. With the tooling transfer, this effort will change up a considerable number of rifle factories to the new rifle, creating a small period of vulnerability as production ramps up. (20 Resources per dice 0/200 project)

[]Expansion of the Tula Arms plant: The military's current industrial needs are vast and necessitate constant new small arms and new heavier guns. With the modernization of the Tula Arms Plant, a considerable amount of progress can be made on equipping the army. The expansion would also modernize the bulk of the plant to the new small arms, ensuring that some progress is made on general modernizations. (20 Resources per dice (0/100))

[]Expansion of the Stalingrad Tractor Plant: Through considerable developments in technology and the newly developed T28 model of tank, it should be possible to rapidly put it into full production. While the tank itself is good enough, such experience will also allow the steady buildup of experience working on armor, and greatly enhance the overall production of heavier armored vehicles in the Union. (30 Resources per dice (0/100))

[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow for easy transport troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/200))

[]Construction of the Perm Engine plant: The Union has a great need for aircraft engines, and with the current program of licensing from the West has yielded an American Wasp engine. The engine can rapidly go into production under a new designation and be easily fit to the bulk of new aircraft models, allowing a considerable improvement in horsepower and a new generation of aircraft to be produced. This radial engine would be one of the first produced in the Union and would represent a considerable jump forward in technology. (25 Resources per dice (0/150))

[]Construction of the Rybinsk Engine plant: The Union has a great need for aircraft engines, and with the current program of licensing from the West has yielded a French Hispano-Suiza 12Y. The engine can rapidly go into production under a new designation and be easily fit to the bulk of new aircraft models, allowing a considerable improvement in horsepower and a new generation of aircraft to be produced. As a large advantage of this engine, it is fairly powerful and extremely light and cheap, allowing notable cost savings. (20 Resources per dice (0/100))

[]Formalize Minimal Equipment Standards: The old factories producing military equipment for the Union have had many quality issues as they have been producing. With a steady effort, it will be possible to ensure that minimum standards are enforced on the factory level to ensure military equipment reliability. While such a measure will cause a considerable amount of immediate production issues and need many resources to stabilize production at new higher standards, setting it now would allow future production to be done with experienced crews. (Production quality improvements, 30 Resources per dice (53/150))

[]Construct Officer academies (Stage 3): The need for more officer training is still immense if the target mobilization numbers for the third plan can be reached. With the steady effort of the Union, larger and larger training centers are built to ensure a steady flow of officers. Another two dozen of these training centers will be built for this step, allowing the new recruits to be trained to a far higher standard and educated in the art of command. Due to lacking military experience, they will be taught the slowly aging lessons of the revolution, but these still should be mostly applicable to combat. (15 Resources per dice (125/250))

Bureaucracy 2 Dice

[]Implement Educational Minimums for Workers:
It would be a poor decision to continue to hire personnel that is utterly unqualified for their jobs in the VSNKh. This would be a new requirement for minimal standards in the department, with degrees now being required for new middle management hires. While improvements would not be seen in the near term, such efforts should ensure steady progress in the department in the long term. (-10 Party Support if completed, DC 50, new options in the future)

[]Scapegoat Passively Resisting Priests: Due to the effort of various religious personnel in the creation of the community centers, the project was delayed considerably. While the bulk of them are likely to be entirely innocent, with the issue instead occurring due to mismanagement, there is an opportunity for easy political gains to be made. With the bulk of them tried, a good amount of influence can be recouped in the party for acting with its goals. (10 Party Support if completed, DC 20)

[]Trial Military Production Staff: The poor state of military production must have someone be at fault for the disrepair and low standards. While they were likely supplied with poorly made domestic machinery older than a portion of the workers, that is no excuse for the degree of slack exhibited. Thus, with a large trial of the personnel, a considerable amount of progress can be made. (20 Party Support if completed, DC 20)

Moratorium 4 Hours
 
Turn 14(1934 2nd Half): Overfulfillment is Honor Results
Turn 14(1934 2nd Half): Overfulfillment is Honor Results
Resources per turn 520+20+10+5+10+ULAG=565+ULAG with 5 in storage.
Party Support 40+10+5+5-10=50

Current Status of ULAG:

Population: 378,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -30 Resources Per Turn
Guard State: Intensive Monitoring, -10 Resources Per Turn
Resource Income: Construction focused, 60 Resources Per Turn

Infrastructure

Buildup of Rail Stock (Diesel, North Siberia):
Further modernizations of the rail network must be continued to ensure that trains can more easily operate all across the system at greater velocities. While the Diesels are still going to take a considerable amount of time and effort to roll out for most lines. Every region transferred to the new locomotives will allow a further transition to more modern transport methods for both goods and passengers. (405/400) (Complete)

With the summer months, the modernization of the northern infrastructure occurs at a rapid pace. Multiple older coaling and water supply stations are rapidly replaced with far more updated, simple bulk fuel oil storage tanks. Simultaneously, many small towns set up in the region to more easily refuel trains simply have their purpose, with just a few staying. Still, though, a mass of locomotives that were previously committed to the northern line sections are free for other tasks, with the start of a surplus of old steam locomotives forming. While only the oldest and least reliable models have been retired, more will soon come as more 1200 HP standard diesels are made.

Heavy Industry

Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this buildup stage will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (10 Party Influence) (892/800 Stage 4 Complete) (92/1200 Stage 5) (+20 Resources per Turn)

With the commitment of eight NKPS units and a considerable number of engineering attachments, the work on the next stage of the ever-growing plant is complete. The current season's job primarily focused on the installation of massive blast-furnace alloying complexes for the production of new, more exotic grades of steel. At the same time, a small university is established near the complex specializing in the study of steel and its alloys, with an experienced faculty constantly touring the plant. The city has already grown to nearly two hundred thousand workers, with more set to arrive on the regular trains shipping in new labor and new raw materials to turn into steel for the Union. The amount of coal being burned in the city has so far exceeded that of all of Moscow, with further expansion of the massive metallurgical complex still planned.

When my family first moved into the city it was just a small single building steel foundry and some small apartments, but now the city is busier and larger than ever. My grocery has just had more and more people show up as a far larger work staff comes to the mill. Now, the city is a true city with thousands of employees constantly digging up tons of iron and forging it into steel. The constant sheet of ash falling is a bit annoying to live around, and occasionally causes me to cough, but the facilities and people here are amazing! You should come to visit!
-Naida Koroleva, letter

Kuznetsk Basin Mine Expansion(Stage 1): The construction of another mechanized center of coal production near the massive industrial cities of the Urals would allow a far better-integrated network of additional fuel production. Such an effort would involve a significant effort in digging in the bitter cold, but progress can be made here to allow for a protected and dependable coal supply. Another benefit would be the mechanization of the effort at the very start, ensuring a lower ratio of casualties than mines in the Donbas still needing the last of their mechanization. (240/200) (Complete)

The expansion of the new far larger coal basin goes well with a considerable ramp-up of mining staff in the region. While the coal here is of slightly worse quality, it still far exceeds most foreign coal quality, allowing for good exploitation. This effort is also unique because the mine has started to be exploited with mechanization, unlike the hand-ming starts of the Donetsk deposits, allowing considerable savings on workers. While these first stages have so far only opened up a few small pit and shaft mines, further work on the deposit should allow for far more coal to be extracted.

When I went to the city to try and find a job, something amazing happened! I managed to find a job in one of the new mines up north that was just opening up that was willing to hire untrained staff. While they were saying that the job would be hard, the pay looked amazing and the position seemed decent. Wish my luck on my first day, I'll be back to visit when I get some vacation time!
-Kostya Nikitin, Letter, Assumed dead in a cave-in

Light and Chemical Industry

Pharmaceutical Plants:
The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (137/80) (Complete) (+10 Resources per Turn)

With the multitude of obtained resources and information of the proprietary German medicine industry, a considerable amount of progress is made to create large-scale domestic alternatives. So far, the production of many medications and their feed-stocks has started, ensuring that the Union now has a domestic supply of common low-cost medications that are available to most clinics in some amount. While such an effort has not created a massive surplus for sale, it has allowed improvements to domestic medicine and major cost savings.

Agriculture

Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence) (214/200) (Complete) (+5 Resources per Turn)

With the steadily increasing number of peasants that are willing to re-organize, the construction of the cooperatives accelerates. Due to these workers leaving their farms for the cities for work and the newly freed-up land, more fields are found to construct new cooperatives for utilization by the proletariat. With the construction of these on actually prime land that is not secondary, the projected output should be massive, especially as a supply of fertilizer is moved to them to allow for the soil's optimal exploitation.

Modernization of Animal Farming: By creating large factory-farming complexes to produce meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (209/150) (Complete) (+10 Resources per Turn)

The large-scale factory farms are further built up to improve the energy efficiency of many meat varieties. While the bulk of the Focus has been on chickens for their relative usefulness and eggs, other animals are also moved to new farming warehouses for more optimal handling. A new massive number of pigs and cows are moved to allow for meat and pork's industrial production, at a far greater efficiency per ton of fodder. These facilities have also been accompanied by multiple meatpacking and processing plants, steadily turning the meat into a packaged product that is then refrigerated and sent by a cold-car diesel train all over the Union. Cheese has also seen an explosion in popularity as bulk produced cheap factory-made cheese has become available and affordable for most workers.

Services

Construct Additional Anti-Religious Education Facilities:
The current campaign by the state intelligence apparatus against the opium of the people has run into some minor issues. Due to the quantity of those tied up in religion and religious services, there are constant issues with reforming them. Thus, additional facilities are needed for their education to become model citizens of the Union. (-10 Party Influence if not started) (5 Party Influence when complete) (5 Resources per dice (62/150))

Multiple additional camps are created to ensure plenty of new spots for personnel rounded up by the NKVD. While so far, the bulk of them have had instructors assigned to them, a good number has necessitated the transfer of some of the more ideologically fanatical graduates of party schools to make reform and education easy and possible. So far, though, the effort has not yielded the desired results, with most of those who have completed a full year still recanting when under monitoring.

The party official for the town just came to my door and asked for dad to come with him. It's been four days since I've seen him and I'm so worried, you are in Moscow, you can help me find out what happened? Please? My dad just taught some religion in a little school during the czarist days, they can't have taken him for that? Please, could you get in touch with someone to find out what happened?
Esfir Sergeeva, Letter, Intercepted by NKVD

So far an additional twenty thousand previously record religious teachers have been arrested in the campaign and sent to be educated on proper doctrine. Most have come voluntarily indicating some greater form of possible treason or plotting, necessitating careful monitoring.
-Genrikh Yagoda, Politburo

Adult Education Centers: Due to the current massive amounts of illiteracy and backwardness in the general population, a rotating and constant educational program is needed across the nation. This will involve multiple teams of teachers setting up lessons for the bulk of the population. While such an effort will take most of a decade to truly eradicate most illiteracy, it should allow considerable improvements in the population's education, allowing them to adapt more quickly to industrial labor. (5 Party Influence) (274/250) (Complete)

The massive educational effort for the adult population starts with multiple teams of university graduates gathered up to provide a steady teaching effort. For a few months, each team is deployed to a town to make friends and instruct the people about essential reading and mathematics. While the bulk of this effort is focused on combating literacy, a good amount of classes are focused on the failures of religion and Marx's truth. According to the instructors' reports, a good few of the younger adults are convinced by the arguments. Still, progress is slow in all areas, with the project set to complete in almost ten years, ensuring literacy all over the Union.

Military

Transfer State Management Assets:
With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice) (84/40) (Complete) (Military Dice: 70)

With the constant need for additional management for the Military Industry, a considerable number of new workers are transferred from other departments to keep up the progress. While they are not experienced in the minutia of military matters, they are competent factory managers, allowing for more production to be moved over the army. Hopefully, with the addition of many newly trained professionals, the army buildup can be sped up to ensure that the core is ready for massive mobilization.

Expansion of the Tula Arms plant: The military's current industrial needs are vast and necessitate constant new small arms and new heavier guns. With the modernization of the Tula Arms Plant, a considerable amount of progress can be made on equipping the army. The expansion would also modernize the bulk of the plant to the new small arms, ensuring that some progress is made on general modernizations. (20 Resources per dice (77/100))

The Tula arms plant expansion occurs relatively slowly, with another production hall constructed with modern equipment and machinery to produce new grenades and rifles. The bulk of the production is focused on making a new grenade and modernizing the old lines, which has so far been mostly a success. The cheap cast iron grenade can be easily made in mass with a small quantity of actual explosive filler needed. These qualities should allow the grenade to quickly become the standard for the entire army in the next few years. In terms of rifles, the effort is far slower, with only some small production facilities made and a few SVT-34 rifles now being made.

Construction of the Perm Engine plant: The Union has a great need for aircraft engines, and with the current program of licensing from the West has yielded an American Wasp engine. The engine can rapidly go into production under a new designation and easily fit the bulk of new aircraft models, allowing a considerable improvement in horsepower and a new generation of aircraft to be produced. This radial engine would be one of the first produced in the Union and represent a considerable jump forward in technology. (112/150) (Complete with a caveat, Military roll 95-20=75)

With the shock effort of the proletariat and a considerable number of American engineers, the production of the M-25 engine is started up in full. While every part of the factory has so far been rushed with new machinery rapidly built, the first engine samples are fully functional. Even the engines' horsepower has been above the expected standard so far, allowing the trials of the engine with the new I-16 interceptor, providing it with a significant upgrade assuming enough engines can be made. This is one of the first imported high-quality radial engines made and is a good sign for the future, with multiple OKB's attempting to design engines for higher per-piston power and higher numbers of pistons.

Formalize Minimal Equipment Standards: The old factories producing military equipment for the Union have had many quality issues as they have been producing. With a steady effort, it will be possible to ensure that minimum standards are enforced on the factory level to ensure military equipment reliability. While such a measure will cause a considerable amount of immediate production issues and need many resources to stabilize production at new higher standards, setting it now would allow future production to be done with experienced crews. (Production quality improvements) (216/150) (Complete) (Military Dice:7)

The full investigation into the production of military equipment in the Union has created an immensely damming report of the bulk of the industry, with masses of old re-purposed machinery being insufficient and inaccurate. To make the situation worse, a multitude of the older machinery is supporting the first stage of productive infrastructure. Without it, the bulk of military production will be frozen, causing a major political and industrial problem. Still, all of these problems can be fixed with time as long as it is acceptable to offline a major portion of the defense industry while major upgrades occur. However, the political cost of such a change would be immense, but there are options available to soften the blow.

[]Construct Around the Problem: The critical industry still needs to be modernized, but it cannot be changed while still running. Instead, if newly constructed plants replace the bulk of it, the issue of shutting it down can mostly be avoided. Nevertheless, such an option will be expensive and will still cause a political problem when the plants are shut down. (30 Resources per dice (0/250)) (-5 Political Influence When Complete) (Will semi-recoup costs during other production upgrades)

[]Force the Reconstruction: The machinery is already mostly ready for modernization, and it is not fully set up for constructing a parallel line. While losing military production for a few months would hurt, it will allow an easy quality improvement for the military industry. (-25 Political Influence)

[]Force the Reconstruction, but Blame Wreckers: While the reconstruction of the machinery is necessary and the old machines are the bulk of the problem, it would be stupid to take the full blame. Instead, while the machinery's re-configuration occurs, the workers can be blamed as saboteurs allowing political cover for the production stoppage. (-5 Political Influence) (Severe Purge of the Workers)

Construct Officer academies (Stage 3): The need for more officer training is still immense if the third plan's target mobilization numbers can be reached. With the Union's steady effort, larger and more extensive training centers are built to ensure a steady flow of officers. Another two dozen of these training centers will be built for this step, allowing the new recruits to be trained to a far higher standard and educated in the art of command. Due to lacking military experience, they will be taught the slowly aging lessons of the revolution, but these still should be mostly applicable to combat. (267/250 Stage 3 Complete) (17/300 Stage 4) (Military Dice:85)

The construction of another massive quantity of full military schools occurs to plan, with a multitude of officer billets opened up to the workers of the Union. While their political motivation is considerably worse than those recruited from the pioneer camps, they are still able and highly capable. They may not have anywhere near the same ability to be promoted as those officers coming from the party machine, but they will provide quality lower officers. Despite their lack of political education, though, the instructors appreciate the classes, with the majority complimenting their students' prowess and ability to absorb knowledge.

Bureaucracy

Implement Educational Minimums for Workers:
It would be a poor decision to continue to hire personnel that is utterly unqualified for their jobs in the VSNKh. This would be a new requirement for minimal standards in the department, with degrees now being required for new middle management hires. While improvements would not be seen in the near term, such efforts should ensure steady progress in the department in the long term. (-10 Party Support) (DC 50/87) (New options in the future) (+2 to all dice per 5-year plan to plus 10)

The implementation of new standards for personnel that are joining the VSNKh are implemented in full. With these new standards, all new graduates coming into the department will be required to have some degree. Due to such applicants' relative quantity, this should not be an issue unless mass resignations occur from the department, creating a prompt shortage of qualified hands. Still, within a reasonable time, new options will open up, and most of the old uneducated personnel can be replaced as they age out of their positions.

Current Economic Issues:
Rail: Meeting Demand
Coal: Moderate Surplus
Steel: Moderate Surplus
Energy: Minor and Major Local Surpluses
Food: Minor Surplus
Labor: Minor Surplus
 
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Turn 15(1935 1st Half): We Will Replace
Vote Called [X]Construct Around the Problem

Turn 15(1935 1st Half): We Will Replace
Resources per turn 565+ULAG with 5 in storage.
Party Support 50


Soviets flood steel markets
At the cost of thousands of lives with workers no doubt in horrific conditions, the USSR has flooded the European steel market…
-The Wall Street Journal, February 13th, 1935

Great Success of Socialism Demonstrated in the field of Steel Production
With the further expansion of the Soviet Magnitogorsk planned city, steel production has never been higher in the Union, demonstrating the victories of the organized proletariat. The planned city has achieved even the most optimistic targets and is a shining beacon on a hill for all workers around the world.
-Daily Worker, May 20th, 1935

Soviet Diesel Trains Continue to Proliferate
The Soviet Union has made a considerable amount of progress on the utilization of new diesel trains on its rail lines, with the amount of American oil we have why can we not do the same?...
-From the minutes of the Texas Railroad Commission, March 21st, 1935

Profits Come in from Soviet Engine Deal
With an agreement made for the licensing of engines from Wright Aeronautical a good deal of profits have come in from the most surprising of places the Soviet Union…
-New York Times, January 30th, 1935


Soviet Steaks Rated Worse than Texan Steaks
In a taste test comparing Soviet steaks to home-cooked ones, Texan beef continues to come out ahead…
-Texas Monthly, May

Current Status of ULAG:

Population: 380,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -30 Resources Per Turn
Guard State: Intensive Monitoring, -10 Resources Per Turn
Resource Income: Construction focused, 60 Resources Per Turn

Free dice to allocate: 6 Dice
Infrastructure 6 Dice

[]Buildup of Rail Stock (Diesel, Urals):
With the continuous dieselification of the rail lines, it has come time to finally replace the infrastructure all over the mountains and their industrial districts. After such an improvement, over half of the trains in the Union will be powered by the new fuel of the future, improving efficiency considerably and minimizing additional infrastructure. However, such a changeover will cause an issue with needing to do something with all of the old coal locomotives, as more track needs to be laid to properly exploit the new quantity of trains. (15 Resources per dice (0/500))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, and the Western Region) (15 Resources per dice (0/300))

[]Bitumen Road Programs(Stage 1): The construction of newly updated roads to better traverse multiple regions of the Union would be a massive military asset. It would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be challenging due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))

Heavy Industry 8 Dice

[]Magnitogorsk Planned City(Stage 5):
The further expansion of the planned city will be one of the largest efforts undertaken by the Union. The complex will nearly double in size and become the premier steel production installation in the world. The alloying vats will be further expanded with more steel blends tested out to improve quality, and another metallurgical university will be constructed. The goal of this final level of expansion would be to create an industrial complex nearly half a million strong focused on the production of steel for the Union, creating a true paragon city for industrialization. (15 Party Influence upon completion, 20 Resources per dice (92/1200))

[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (76/700))

[]Donbas Coal Basin Mine Expansion(Stage 4): The expansion of the basin any further will be an impractical endeavor as the bulk of the easily reachable coal is already underutilization. Still, further efforts can be invested to produce more coal yet from the region. However, such material will be far harder to ship to the Urals, where the bulk of the coal use is occurring. (15 Resources per dice (65/400))

[]Kuznetsk Basin Mine Expansion(Stage 2): Further expansion of the coal basin is needed for future metallurgical and power projects through the Urals. The expansion would feature additional mineshafts and deeper digging of mine shafts to extract more coal yet. This expansion would take a good quantity of additional labor but would secure a good amount of coal for the Union. (15 Resources per dice (40/300))

[]Gorky Machine-building Plant(Stage 3): The expansion of the machine-building plant is critical for producing a full domestic series of large industrial machinery. While the planned city itself is already producing many goods, further expansion is easily in the books, allowing a further massive production ramp-up. However, this production has already exacerbated the steel shortage experienced by the Union, and more steel needs to be produced for the expansion in the machinery plant to be truly effective. (10 Party Influence upon completion, 35 Resources per dice (60/400))

[]Stalingrad Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, reasonably effective, with a current severe need for more aluminum. (5 Party Influence upon completion, 30 Resources per dice (0/200))

[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))

[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is relatively far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

[]Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. Also, additional lines will reduce congestion in the network, allowing for far faster general running speeds. (20 Resources per dice (0/200))

Light and Chemical Industry 5 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (106/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Synthetic Rubber(Small Scale): With the pioneering work of two scientists, it should be possible to create a new type of factory producing rubber. For a long time, there has been a need to import rubber into the Union at high prices and through vulnerable routes. Instead, with the steady production of synthetic rubber, the bulk of the need can be replaced. This first facility will be a small scale production technological demonstrator that, if all goes well, will be used as the basis for far larger industrial plants. (40 Resources per dice (0/60))

[]Bakelite Production(Army): The army has a desperate need to produce more resin for various applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. However, the quantity of the material needed has caused some delays as the prospective needs seem to be quite massive. (25 Resources per dice (0/400))

[]Pharmaceutical Plants(Sulfa): With the newly published paper in Germany about the wonder drug capable of easily fighting Bacteria, mass production must be rapidly initiated. Prospects for it would allow the bulk of the people in the Union to fight off infection far more easily, a considerable improvement to military capabilities, and yield improvements in factory farms. The necessity to get production of these wondrous new classes of medications cannot be overstated as they shall revolutionize medicine. (40 Resources per dice (0/100))

[]Radio Plants(Military): The production of an additional number of radios for their use in military applications poses an important hurdle in improving the army. While the effort needed for such a large upgrade would be truly vast, setting up the production infrastructure will ensure that a steady supply of the units is made. This current step of the production would supply field commands and rear-line units with a standardized signal set, allowing for communication and coordination. Still, future efforts can allow every aircraft and tank to be integrated into the radio command. (5 Party Influence upon completion, 30 Resources per dice (0/200))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))

Agriculture 6 Dice

[]Voluntary Cooperative Construction(Stage 4):
With the current massive flood of peasants to new installations, the cooperative farm program does not lack for labor. With the new plans and food targets needed of the people, these large installations will allow for a considerable production increase. Despite being less popular with the average peasant, these cooperatives represent a far more integrated and more efficient approach to improving grain yields. However, they do cause considerable lifestyle changes to the average peasant and may cause some issues in their conversion to rural proletariat. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (Will have a Stage 6 if NST stage 4 is not done) (15 Resources per dice (14/300))

[]New Socialist Towns(Stage 4): The construction of new models of socialist towns is needed to accommodate the steady flood of peasants that are abandoning their previous homes in favor of transferring to new agriculture. While the peasants will happily go to either system, they are far more enthusiastic about the town model. While such a setup would inherently have lower production efficiency, it allows more workers to stay on the land and considerably modernize the small town life without massive alterations. Thus, allowing a minimally interventionist hand in the lives of the newly made rural proletariat. (5 Party Influence upon completion) (Think Moshav with more propaganda) (Will have a Stage 6 if VCC stage 4 is not done) (10 Resources per dice (0/300))

[]Set up Fertilizer Distribution Systems: With the soon to occur construction of the fertilizer plant, it is prudent to construct a series of distribution systems to ensure the material's steady spread. While most of the effort would be setting up a department to manage fertilizer distribution, some of the efforts will be the purchase of a considerable number of trucks. With such a change, fertilizer can truly reach every farm in the Union, allowing yields to be further improved. (15 Resources per dice (101/200))

[]Statistical Land Management: The creation of an official department to manage the Union's land and assess it for its ability to support farms would be an essential measure to predict crops and measure the relative state of farming. While this would take a considerable number of new graduates, it should allow for far more scientific management of the land all over the Union. (15 Resources per dice (0/100))

[]Set up a Weather Bureau: Due to the great importance that weather plays in optimum farming and land utilization, it would be prudent to create an organization to predict it. Due to lacking forecasts, a portion of the farmers' crops is lost every year in an entirely avoidable fashion. With a good few personnel and scientific instruments assigned to a new department, most of these losses can be prevented. The department itself will be fairly inexperienced, but with time it can manage to make considerable improvements to agriculture. (20 Resources per dice (0/150))

Services 5 Dice

[]Creation of the State Hospital System(Stage 3):
With most people in the Union now having access to at least some form of doctors, a good quantity of specialized healthcare is needed. Thus, multiple large specialized hospitals need to be constructed, one for each major urban center, so that high-quality care can be provided to the most severe of cases and injuries. (10 Resources per dice (69/300))

[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))

[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (176/300))

[]Construct Additional Anti-Religious Education Facilities: The current campaign by the state intelligence apparatus against the opium of the people has run into some minor issues. Due to the quantity of those tied up in religion and religious services, there are constant issues with reforming them. Thus, additional facilities are needed for their education to become model citizens of the Union. (-10 Party Influence if not finished) (5 Party Influence when completed, 5 Resources per dice (62/150))

Military 6 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

[]Trial New Anti-Tank Guns: There is currently a need for a more modern AT gun than the old 45mm price. Thus, a new trial is needed to ensure that the Union has an updated and functional gun that can deal with the future tanks. So far, a multitude of engineers and proponents have suggested a variety of calibers and barrel lengths, all with the goal of defeating as much armor as possible. (20 Resources per dice (0/40))

[]Trial New Light Howitzer: With the current divisional level guns all being constructed before the great war, modernization is desperately needed. While the bulk of the old guns are still functional and in good condition, a new, more modern gun is needed. Most of the designers have settled on a 122mm howitzer. Still, a large modernization package is needed to bring it up to the standard of the day and make the carrying system considerably lighter. (20 Resources per dice (0/40))

[]Trial New Heavy Howitzer: With combat extending into further ranges, and a need to supply a larger gun to the front to replace the old czarist heavy batteries, a new gun must be created. The steel needed to make a truly long-range gun, however, would be immense. Thus the bulk of the commission wants a mid-range 152mm gun. Still, there are multiple entrants and improvements to the weapon, with many different OKB's sending in their designs. (25 Resources per dice (0/40))

[]Production Line-Shift to SVT-34: With the greenlighting of the new rifle, it is time to shift production over to it on all levels. While the bulk of current rifles are made all over the nation with a far older mechanism, such an effort will be the example by which other modernization programs with similar goals occur. With the tooling transfer, this effort will change up a considerable number of rifle factories to the new rifle, creating a small period of vulnerability as production ramps up. (20 Resources per dice (0/200))

[]Expansion of the Tula Arms Plant: The military's current industrial needs are vast and necessitate constant new small arms and new heavier guns. With the modernization of the Tula Arms Plant, a considerable amount of progress can be made on equipping the army. The expansion would also modernize the bulk of the plant to the new small arms, ensuring that some progress is made on general modernizations. (20 Resources per dice (77/100))

[]Expansion of the Stalingrad Tractor Plant: Through considerable developments in technology and the newly developed T28 model of tank, it should be possible to rapidly put it into full production. While the tank itself is good enough, such experience will also allow the steady buildup of experience working on armor, and greatly enhance the overall production of heavier armored vehicles in the Union. (30 Resources per dice (0/100)) (Needed to keep on track for T34)

[]Expansion of the Kharkov Locomotive Factory:
With the newly obtained Christie suspension, it is time to start developing and producing new tanks that are far faster and more mobile than those that have come before. While such tanks will necessarily be fairly light, they will be capable and fast. Such developments may also pan out for future heavier tanks to counter the threats posed by the capitalist's new B1 tanks. But, there will be a considerable amount of time before a heavier shift is possible, and more experience is still needed. (30 Resources per dice (0/100)) (Needed to keep on track for T34)

[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow for easy transport troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/200))

[]Construction of the Rybinsk Engine plant: The Union has a great need for aircraft engines, and with the current program of licensing from the West has yielded a French Hispano-Suiza 12Y. The engine can rapidly go into production under a new designation and be easily fit to the bulk of new aircraft models, allowing a considerable improvement in horsepower and a new generation of aircraft to be produced. As a large advantage of this engine, it is fairly powerful and extremely light and cheap, allowing notable cost savings. (20 Resources per dice (0/100)) (Needed to keep on track for Peshka/Conventional Yak)

[]Alternative Basic Manufacturing: With the necessity to more than double basic first-tier parts manufacturing, the Union must rise to the challenge. Multiple new factories will be constructed in the Urals to allow for an ease of supplying other military production with parts, along with the proximity to the bulk of the steel production. Such an effort will also cause cost reductions due to supporting infrastructure being built and expanded in advance, allowing some later cost savings. (-5 Party Influence on Completion, 30 Resources per dice (0/250))

[]Construct Officer academies (Stage 4): With the massive recruitment of more personnel that is planned yet more officer training is needed. With the current reserve of officers already starting to thin with the need for instructors, some commanders will be transferred over to teach the next generation how to lead correctly. The effort will involve the construction of an additional twenty universities to educate officer candidates into competent individuals capable of managing the complexity of the army. (15 Resources per dice (17/300))

Bureaucracy 2 Dice

[]Scapegoat Passively Resisting Priests:
Due to the effort of various religious personnel in the creation of the community centers, the project was delayed considerably. While the bulk of them are likely to be entirely innocent, with the issue instead occurring due to mismanagement, there is an opportunity for easy political gains to be made. With the bulk of them tried, a good amount of influence can be recouped in the party for acting with its goals. (10 Party Support if completed, DC 20)

[]Trial Production Staff:
The poor state of military production must have someone be at fault for the disrepair and low standards. While they were likely supplied with poorly made domestic machinery older than a portion of the workers, that is no excuse for the degree of slack exhibited. Thus, with a large trial of the personnel, a considerable amount of progress can be made. (20 Party Support if completed, DC 20)

[]Free Up Resources: The Union is currently stockpiling a bit of grain in the case of a possible lack of food production. While such stockpiling is a useful measure, resources are desperately needed for industrialization and must be liberated to ramp up the economy faster. Thus, it will be possible to order the rapid sale of large portions of the grain reserve with the party's support. (1 Dice, Immediate 150 Resources)

[]Encourage Sales: With the Japanese desire for more oil and specialize industrial material, there is a decent trade opportunity. Despite their ideological opposition, it would only make sense to offer them some fuel and metal exports to allow some degree of local influence. At the same time, this would help obtain a good quantity of foreign currency for further industrialization at only some minor political cost. (-10 Party Support if completed, DC 40) (Resource Gain)

Moratorium 4 Hours
 
Turn 15(1935 1st Half): We Will Replace Results
Turn 15(1935 1st Half): We Will Replace Results
Resources per turn 565+10+ULAG with 0 in storage.
Party Support 50+5+5=60

Current Status of ULAG:

Population: 419,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -30 Resources Per Turn
Guard State: Intensive Monitoring, -10 Resources Per Turn
Resource Income: Construction focused, 60 Resources Per Turn

Heavy Industry

Stalingrad Metallurgical Plant:
The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, reasonably effective, with a current severe need for more aluminum. (5 Party Influence upon completion, 30 Resources per dice (135/200))

The metallurgical plant's construction has considerable delays with supplies being slow to source in the system, as a high-quality electrolysis kit takes time to make. While the first few new sets for the metal production take some time to come in, they still are made. Despite the issues with them, however, production is established on a small scale. While the plant's alloying centers are new builds and relatively small, the training these sections provide to incoming personnel is immense, as they will be the foundation of the next generation of the Aeronautics industry.

Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. Also, additional lines will reduce congestion in the network, allowing for far faster general running speeds. (206/200) (Completed) (+10 Resources per Turn)

With the assignment of six NKPS units and a considerable amount of industrial machinery, production has started in six short months. While the plant is still being worked on, the Union's citizens have started the machinery, allowing more rails to reach where they are needed most. Another improvement to production occurs with the standardization of rails and mounting mechanisms, simultaneously as the start of the prefabrication of concrete ties. While such an effort will take more than a decade to truly revolutionize the rail systems, it will make a good amount of progress on updating the Union's infrastructure. It can easily be utilized for further improvements.

Light and Chemical Industry

Synthetic Rubber(Small Scale):
With the pioneering work of two scientists, it should be possible to create a new type of factory producing rubber. For a long time, there has been a need to import rubber into the Union at high prices and through vulnerable routes. Instead, with the steady production of synthetic rubber, the bulk of the need can be replaced. This first facility will be a small scale production technological demonstrator that, if all goes well, will be used as the basis for far larger industrial plants. (101/60) (Complete)

The first trials of the synthetic rubber plants occur rapidly, as the production of the new revolutionary resin is started in full. Although the rubber has some minor quality differences compared to natural rubber, its production is cheap and straightforward. The only issues surrounding the effort are the difficulty in powering such a project on a large scale and the current low rubber prices, rendering such an effort not economically optimal. Still, the material's domestic production can at least break-even when comparing the price of labor and feedstock. Many in the party are also encouraging a push for more rubber to keep up military production if a looming war with the capitalists occurs.

After staying with the mostly useless liquefaction plant, now the party wants me to go over to the next wonder project. It's some form of oil-based synthetic rubber, and should at least be an interesting job. How badly could the engineers have possibly fucked it up this time?
-Roman Vinogradov, Journal

Radio Plants(Military):
The production of an additional number of radios for their military applications poses an essential hurdle in improving the army. While the effort needed for such a large upgrade would be truly vast, setting up the production infrastructure will ensure that a steady supply of the units is made. This current step of the production would supply field commands and rear-line units with a standardized signal set, allowing for communication and coordination. Still, future efforts can allow every aircraft and tank to be integrated into the radio command. (5 Party Influence) (219/200) (Complete)

With radios' necessity on all levels of command to coordinate a massive army in any form of battle or maneuver, the need for radio production has never been greater. Thus, a standardized set with optional amplification equipment is designed and rushed into production for many officers and command posts as humanly possible. The system itself is too bulky for easy transport, but it is long-ranged, becoming a significant Soviet command feature and a favorite amongst many officers. In a series of different allocations by the command, however, a good portion of the initial production batches are sprinted towards the academies to ensure that the new recruits are fully trained on radio operation.

They got all of us leadership candidates into a single room to show us how to use a steel box with some knobs on it. None of us knew a thing about technology, or even how to operate something as complex as a military radio, but the engineer ran us down on how to use one to send up reports. After some tinkering with the settings and despite the thing sounding like a pile of gravel, we managed to talk to the school in the next city over! Hopefully, with innovations like this, the supremacy of the Union can be secured!
-Leonid Brezhnev, Letter

Agriculture

New Socialist Towns(Stage 4): The construction of new models of socialist towns is needed to accommodate the steady flood of peasants that are abandoning their previous homes in favor of transferring to new agriculture. While the peasants will happily go to either system, they are far more enthusiastic about the town model. While such a setup would inherently have lower production efficiency, it allows more workers to stay on the land and considerably modernize the small-town life without massive alterations. Thus, allowing a minimally interventionist hand in the lives of the newly made rural proletariat. (5 Party Influence upon completion) (Think Moshav with more propaganda) (Will have a Stage 6 if VCC stage 4 is not done) (10 Resources per dice (114/300))

Progress is made on the towns with multiple small new towns set up in areas where farmers have suddenly become happy to be incorporated into new systems. While some re-construction is needed to ensure that the format is updated and improved heating distributed to the people's homes, progress is going forward at a good pace. There is also no shortage of applicants with practical lines of people wanting to leave their farms to get better work conditions and wages. The flood can only be met so quickly since the production of tractors and homes is continuously elsewhere.

Set up Fertilizer Distribution Systems: With the soon to occur construction of the fertilizer plant, it is prudent to construct a series of distribution systems to ensure the material's steady spread. While most of the effort would be setting up a department to manage fertilizer distribution, some of the efforts will be purchasing a considerable number of trucks. With such a change, fertilizer can truly reach every farm in the Union, allowing yields to be further improved. (224/200) (Complete)

With the construction of depots on many rail lines, fertilizer is now being spread all amongst the Union. On the smaller level, such efforts are accompanied by thousands of trucks delivering tons of fertilizer all over the small and large farms over the Union. With the assigned trucks, yields all over the Union have been far improved, as suddenly far more dense crops can be planted. The distribution system is also accompanied by multiple instructors telling farmers about the proper use of chemical fertilizers instead of natural ones. The manure from the factory farms is also distributed in a new series of trucks that then spray the natural fertilizer all over the Union's crops.

Statistical Land Management: The creation of an official department to manage the Union's land and assess it for its ability to support farms would be an essential measure to predict crops and measure the relative state of farming. While this would take a considerable number of new graduates, it should allow for far more scientific management of the land all over the Union. (108/100) (Complete)

A new department is made to manage large quantities of land and to codify a large amount of farming information available to the Union. The bulk of the department focuses on collecting data with a multitude of soil types codified and analyzed with large statistical surveys published, allowing for more accurate farming predictions. The information on yields is also appreciated by the party as with the new statistical feedback it becomes rapidly apparent which managers are working well and which are not. This also extends to the individual farming plot level, finding some individuals that are under-utilizing their land and some that are getting consistently high yields. The party, however, is not sure what to do with the information, as while publishing those under-performing will bring up yields, other actions can be done.

[]Publish the Under-Utilizers: Through the publication of those that have performed poorly, social stigma can be utilized to ramp up yields further. While this may cause some minor societal problems, most of the issues will be between the workers, disliking each other more instead of disliking the party. (+10 Resources per Turn) (Possibly other effects in time)

[]Utilize the High-Yielders: Those with consistently high yields can be used as examples and useful case studies for the agricultural universities to find more optimal farming practices. This effort will still keep the low-yielding workers, but propaganda and changing grain prices will reach them in time. (+5 Resources per Turn) (Possibly other effects in time)

[]Do Both: To further improve yields across the rural proletariat, it is prudent to publish information about those sub-optimally using their land. Simultaneously, positive examples will be made of those overproducing. While the social issues would be amplified, this would improve the yields of the workers the most. (+15 Resources per Turn) (Possibly other effects in time)

The rural workers have long had a relatively free hand in their own management, and nowhere is this more clear than after the surveys. A multitude of them plant in suboptimal cycles, others refuse to fertilize, and yet others insufficiently plant their fields. The workers and peasants are like bumbling idiots with no idea what they are doing and seemingly acting at random and with no sense of efficiency or optimization. Thus causing the true state of agriculture to be a never-ending nightmare, and something needs to be done to recover some of this lost productivity.
-Vladimir Bazarov

Services

Expansion of the Schooling Programs(Stage 3):
The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (227/300))

The construction of an additional series of schools starts off well, with multiple schools built in the regions around the major city centers, reducing classrooms' packing by a small amount. While the construction effort is relatively minor, it occurs at the rate at which new teachers are trained. Thus, the new graduates are rapidly transferred into the schools, providing a decent education to most people.

Construct Additional Anti-Religious Education Facilities: The current campaign by the state intelligence apparatus against the opium of the people has run into some minor issues. Due to the quantity of those tied up in religion and religious services, there are constant issues with reforming them. Thus, additional facilities are needed for their education to become model citizens of the Union. (5 Party Influence) (246/150) (Complete)

The expansion of the housing and education blocks goes well with three full NKPS divisions assigned to construct further premises. The bulk of the facilities are simple plain large concrete buildings with many small rooms made for classes and habitation. Some are far larger, almost closed cities themselves and made to house tens of thousands of students for education in proper matters. At the end of the effort, you even receive a letter from Yagoda personally thanking your efforts to improve facilities for tackling the problem.

Military

Trial New Anti-Tank Guns:
There is currently a need for a more modern AT gun than the old 45mm price. Thus, a new trial is needed to ensure that the Union has an updated and functional gun that can deal with the future tanks. So far, a multitude of engineers and proponents have suggested a variety of calibers and barrel lengths, all with the goal of defeating as much armor as possible. (80/40) (Complete) (Military Dice:60)

Trials of the new anti-tank gun start out fairly well with a multitude of design proposals rapidly mocked up and tested out in the field. Most of the entrants are focused on creating a simple to build modernization of the 45mm gun, as the ammunition type is common in the Union, and such a platform is light and easy to move around the front line. There are however, some advocates of a heavier gun, as the French tanks have demonstrated a far greater amount of armor than expected and can only be expected to get heavier as time goes on. One of these proposals is focused on a new lighter, long, 57mm gun, with good anti-tank performance, but the caliber is entirely new. The other is focused on a lower velocity, long barrel adaption of an old infantry gun, with a round already in the inventory.

[]The 45mm M1935 Gun: A straightforward upgrade of the old conventional gun, still using old ammunition types. While this is the worst-performing of the guns, it is the lightest and still works against the tanks in service.

[]The 57mm ZIS Prototype: A different gun with a new round and a new carriage. While not conventional or in production, it functions well against armor with massively greater penetration while only slightly heavier. It's not the lightest gun, but it is still only a few hundred kg heavier than the 45mm gun and decently mobile. (25 Resources per Dice 0/250, New gun/ammo factory)

[]The 76mm Adaption: The old infantry guns are still useful with a longer barrel and a more aggressive powder load. While the gun is cumbersome and penetrates less armor than the 57, it can be rushed into production. To transport such guns, though, trucks will be needed.

Trial New Light Howitzer: With the current divisional level guns being constructed before the great war, modernization is desperately needed. While the bulk of the old guns are still functional and in good condition, a new, more modern gun is needed. Most of the designers have settled on a 122mm howitzer. Still, an extensive modernization package is needed to bring it up to the standard of the day and make the carrying system considerably lighter. (87/40) (Complete) (Military Dice:38)

The trials for the new type of light howitzer start decently well with a steady amount of assets assigned to the program, with many entrants for all categories. Most of the guns entered are only moderate modernizations of the old guns from the great war, but progress is still progress. There are, however, some upgraded designs that the army wishes to pursue utilization on the divisional level. However, the debate comes in on whether to adopt the old shells with bag charges or make a single combined shell for faster loading. Pragmatism, however, wins out with a standardized new 122mm 24 caliber howitzer made and put into production as a replacement to the tsarist guns.

Trial New Heavy Howitzer: With combat extending into further ranges, and a need to supply a larger gun to the front to replace the old czarist heavy batteries, a new gun must be created. The steel needed to make a truly long-range gun, however, would be immense. Thus the bulk of the commission wants a mid-range 152mm gun. Still, there are multiple entrants and improvements to the weapon, with many different OKB's sending in their designs. (94/40) (Complete) (Military Dice:75)

Compared to the lighter howitzer's effort, the work on the heavier gun proceeds far better with constant innovations made, along with a consistent stream of improvements. In the end, it turns out that a long-range design can be attempted for the projected weight budget, ending up with a gun that is less a howitzer and more of a hybrid. While it does skirt the top of the weight limit for the commission, it far out-ranges all of the other guns and is more accurate. Thus, the new 152mm 30 caliber gun is born, and it is rapidly rushed into production as a general replacement to both the howitzers and gun artillery.

Expansion of the Tula Arms plant: The military's current industrial needs are vast and necessitate constant new small arms and new heavier guns. With the modernization of the Tula Arms Plant, a considerable amount of progress can be made on equipping the army. The expansion would also modernize the bulk of the plant to the new small arms, ensuring that some progress is made on general modernizations. (91/100) (Complete, Close Enough) (Military Dice:4)

The expansion of the arms plant goes decently well with multiple additional manufacturing halls added for the new rifle to ensure that a steady supply of the gun reaches the troops. However, there is a critical issue in the feed of parts to the factory, as the bulk of the barrels that manage to reach it are of too low quality to make minimally accurate rifles. While inventive engineers find ways to loosen tolerances, the first wave of rifles made is horribly inaccurate. Still, it will take time for them to spread, and when improvements to production are made, the problem can be fixed in future production.

Expansion of the Stalingrad Tractor Plant: Through considerable developments in technology and the newly developed T28 model of tank, it should be possible to put it into full production rapidly. While the tank itself is good enough, such experience will also allow the steady buildup of experience working on armor and greatly enhance the overall production of heavier armored vehicles in the Union. (99/100) (Complete, Close Enough) (Military Dice:76)

The tractor plant is easily expanded to a much greater extent than before, with tank production getting a few additional lines for making new T28 tanks. The tanks themselves have also had a modernization with a newly updated engine entering production as an incremental improvement to the M17 engine. The production of tanks is also ramped up with a multitude of the old 76mm guns scraped and integrated into the tanks with their carriages melted down. With these production increases, an additional four armored divisions will soon be formed as per the plan to test armored operations.

Expansion of the Kharkov Locomotive Factory: With the newly obtained Christie suspension, it is time to start developing and producing new tanks far faster and more mobile than those that have come before. While such tanks will necessarily be fairly light, they will be capable and fast. Such developments may also pan out for future heavier tanks to counter the threats posed by the capitalist's new B1 tanks. But, there will be a considerable amount of time before a heavier shift is possible, and more experience is still needed. (156/100) (Complete) (Military Dice:22)

The production of tanks with the new suspension system starts with a few delays as an appropriate engine still needs to be found. The tank's current production is utilizing the old gasoline engines from the T28 tank production, with the M17 expanding production. The new BT tank also has a 45mm AT gun, allowing it to act as a mobile and a decent quality light tank. The tank itself is seen as uncomfortable with crews, and the production models have some minor issues with gearboxes, but the tank does work.

Construction of the Rybinsk Engine plant: The Union has a great need for aircraft engines, and with the current program of licensing from the West has yielded a French Hispano-Suiza 12Y. The engine can rapidly go into production under a new designation and be easily fit to the bulk of new aircraft models, allowing a considerable improvement in horsepower and a new generation of aircraft to be produced. As a considerable advantage of this engine, it is relatively powerful and extremely light and cheap, allowing notable cost savings. (89/100) (Nat 1) (Complete, Close Enough) (Military Dice:35)

The engine plant had a near disaster as the licensed engine copy was found to have multiple errors, causing the bulk of the effort to nearly be scrapped. Still, brilliant Soviet engineers have managed to salvage most of the engine's design, with a new block that is loosely based on the design. Overall, the new VK-103 is not optimal and under-delivers on power, but it can now enter production as a decently reliable engine. While there is some interest in aircraft engineers using the engine, it is fairly minimal with most wanting an improved and expanded version of the radial engines.

As one of the people transferred from the M34 engine project, I was the closest to an old hand in this mess and the first to sound the alarm. The Frogs managed to send us a design with a multitude of details wrong and redacted, needing a rapid effort to fix the multitude of problems. The core of the block may as well have been the only functional thing out of that data. My team had to make a block of metalwork on a one-month timeframe, and the best we managed was something that ran when it left the door. Still, the new engines at least function, even if they are more appropriate for a tank than an aircraft.
-Prokopiy Mikhaylov, Engineering Report

Construct Officer academies (Stage 4): With the massive recruitment of more personnel that is planned yet more officer training is needed. With the current reserve of officers already starting to thin with the need for instructors, some commanders will be transferred over to teach the next generation how to lead correctly. The effort will involve the construction of an additional twenty universities to educate officer candidates into competent individuals capable of managing the complexity of the army. (15 Resources per dice (141/300))

The academies' expansion slows down with the ambitious plan of expansion slowed down by the reality of constructing twenty different large universities. Still, a considerable portion of the buildings is complete, with new classes starting to be held to improve the number of officers available to the Union. From the old schools, the first classes have graduated and have so far proved to be exceptional commanders in the field, able to inspire troops and lead them far better than the old guard. But, their zealousness has caused minor friction in the party, as they are seen as far too aggressive and bold compared to the old generals.

Bureaucracy

Free Up Resources:
The Union is currently stockpiling a bit of grain in the case of a possible lack of food production. While such stockpiling is a useful measure, resources are desperately needed for industrialization and must be liberated to ramp up the economy faster. Thus, it will be possible to order the rapid sale of large portions of the grain reserve with the party's support. (1 Dice, Immediate 150 Resources)

With the bulk sale of the food reserve, more resources are obtained from the world. While such sales have caused a disruption to the grain stockpiles and the states-general system of food storage, overall, deliveries were maintained with a steady quantity reaching the workers. Hopefully, when the autumn harvest comes in, a good portion of the grain reserve can be replenished to recover the useful buffer.

Current Economic Issues:
Rail: Meeting Demand
Coal: Minor Surplus
Steel: Minor Surplus
Energy: Minor and Major Local Surpluses
Food: Minor Surplus
Labor: Minor Surplus
 
Turn 16(1935 2nd Half): Glory to Those that Look Forward
Vote Called for [X]Utilize the High-Yielders and [X]The 45mm M1935 Gun

Turn 16(1935 2nd Half): Glory to Those that Look Forward
Resources per turn 580+ULAG with 0 in storage.
Party Support 60
Moscow, 1935


During one of the few warm non-rainy days in the city, everyone is shuffling into a stuffing briefing room. The grand marble room was massive in scale and had a long wooden table along most of its length. This, however, did not help with the room being excessively over-crowded, hosting the heads of most of the departments of the Union, along with Stalin at one end of the table. As over the course of a dozen minutes, the last attendees shuffle in, the purpose of the briefing stands up and stumbles with his graphics to inform the men in the room of the global situation.

America: The nation that is the current head of the capitalist world is experiencing a dust bowl and adopting multiple proper policies to a small extent. While their economy is currently down, they have adopted minor reforms that should buoy their growth, possibly creating some issues in over-taking them easily on the planned time-frame. Still, their current president is reasonably diplomatic, with relations continuing to improve with him. While they are capitalists, I would not expect them to lead any hostile actions only to reinforce them.

British Empire: The old imperialists are a constant thorn in the side with the occasional mostly reasonable government. They are currently far more concerned with their trade and colonial networks, with a continuing down-turn of their economy. While I would not expect them to take hostile action, they are well placed to aid it.

France: With the current coalition government, the French state is currently decently friendly and helpful. Given the short term nature of French governments, however, such relations will continue to vary and cannot be predicted. While the capitalists will stab us in the back at any moment, the French can provide a calming voice on others' ambitions. At the same time, they border the current rabble-rousers of Europe, the Germans.

Germany: The German state has recently had a new dictator take power over the nation with an explicit agenda towards military rearmament. While capitalist guarantees currently contain him, there can be no expectation of these lasting or capitalists staying honest. Thus, the safe assumption would be a continuous military buildup of the nation, with the possibility of war against Germany's neighbors. If one such war is fought against the Poles, it may be possible to re-take some of the ground lost in the civil war.

Italy: The Italian government has currently invaded Ethiopia, with fighting still ongoing. While the forces committed to the invasion have been large, progress is slow, with the Italians failing to make massive gains. While they will almost definitely join the capitalists in a war, their demonstrated competence would indicate them incapable of much assistance.

Japan: Currently, the Japanese government's power rests in the military, with an admiral at the head of the government. While they are currently rearming for something, the efforts are fairly small and would not pose a threat to far-eastern garrison forces at current rearmament rates. Thus, it would be my recommendation to open up further relations and trade while their government is reasonable.

Current Status of ULAG:
Population: 419,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -30 Resources Per Turn
Guard State: Intensive Monitoring, -10 Resources Per Turn
Resource Income: Construction focused, 60 Resources Per Turn

Free dice to allocate: 6 Dice
Infrastructure 6 Dice

[]Buildup of Rail Stock (Diesel, Urals):
With the continuous dieselification of the rail lines, it has come time to finally replace the infrastructure all over the mountains and their industrial districts. After such an improvement, over half of the trains in the Union will be powered by the new fuel of the future, improving efficiency considerably and minimizing additional infrastructure. However, such a changeover will cause an issue with needing to do something with all of the old coal locomotives, as more track needs to be laid to properly exploit the new quantity of trains. (15 Resources per dice (0/450))

[]Ural Rail Lines: With the industrial buildup in the mountains, it would be highly prudent to increase the number of linking tracks in the region. While such a buildup would see more of the older steam locomotives brought out of storage, it would considerably reduce congestion in the region and offer travelers new routes. These lines will also be built with the new prefabricated concrete ties to ensure that they last for generations, and can in time take even faster trains running on them. (10 Resources per dice (0/300))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, and the Western Region) (15 Resources per dice (0/300))

[]Bitumen Road Programs(Stage 1): The construction of newly updated roads to better traverse multiple regions of the Union would be a massive military asset. It would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be challenging due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))

Heavy Industry 8 Dice

[]Magnitogorsk Planned City(Stage 5):
The further expansion of the planned city will be one of the largest efforts undertaken by the Union. The complex will nearly double in size and become the premier steel production installation in the world. The alloying vats will be further expanded with more steel blends tested out to improve quality, and another metallurgical university will be constructed. The goal of this final level of expansion would be to create an industrial complex nearly half a million strong focused on the production of steel for the Union, creating a true paragon city for industrialization. (15 Party Influence upon completion, 20 Resources per dice (92/1200))

[]Zlatoust Planned City(Stage 4):
While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (76/700))

[]Donbas Coal Basin Mine Expansion(Stage 4):
The expansion of the basin any further will be an impractical endeavor as the bulk of the easily reachable coal is already underutilization. Still, further efforts can be invested to produce more coal yet from the region. However, such material will be far harder to ship to the Urals, where the bulk of the coal use is occurring. (15 Resources per dice (65/400))

[]Kuznetsk Basin Mine Expansion(Stage 2):
Further expansion of the coal basin is needed for future metallurgical and power projects through the Urals. The expansion would feature additional mineshafts and deeper digging of mine shafts to extract more coal yet. This expansion would take a good quantity of additional labor but would secure a good amount of coal for the Union. (15 Resources per dice (40/300))

[]Gorky Machine-building Plant(Stage 3): The expansion of the machine-building plant is critical for producing a full domestic series of large industrial machinery. While the planned city itself is already producing many goods, further expansion is easily in the books, allowing a further massive production ramp-up. The steel shortage has passed for now, and while there is insufficient domestic steel to maintain the full planned production of the plant, minor imports will combine well with it, making the facility one of the largest machine production plants in the world. (10 Party Influence upon completion, 35 Resources per dice (60/400))

[]Stalingrad Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, reasonably effective, with a current severe need for more aluminum. (5 Party Influence upon completion, 30 Resources per dice (135/200))

[]Power Production Campaigns(Stage 2):
Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))

[]Norilsk Combine:
The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is relatively far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

Light and Chemical Industry 5 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (106/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Bakelite Production(Army):
The army has a desperate need to produce more resin for various applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. However, the quantity of the material needed has caused some delays as the prospective needs seem to be quite massive. (25 Resources per dice (0/400))

[]Pharmaceutical Plants(Sulfa):
With the newly published paper in Germany about the wonder drug capable of easily fighting Bacteria, mass production must be rapidly initiated. Prospects for it would allow the bulk of the people in the Union to fight off infection far more easily, a considerable improvement to military capabilities, and yield improvements in factory farms. The necessity to get production of these wondrous new classes of medications cannot be overstated as they shall revolutionize medicine. (40 Resources per dice (0/100))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))

Agriculture 6 Dice

[]Voluntary Cooperative Construction(Stage 4):
With the current massive flood of peasants to new installations, the cooperative farm program does not lack for labor. With the new plans and food targets needed of the people, these large installations will allow for a considerable production increase. Despite being less popular with the average peasant, these cooperatives represent a far more integrated and more efficient approach to improving grain yields. However, they do cause considerable lifestyle changes to the average peasant and may cause some issues in their conversion to rural proletariat. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (Will have a Stage 6 if NST stage 4 is not done) (15 Resources per dice (14/300))

[]New Socialist Towns(Stage 4):
The construction of new models of socialist towns is needed to accommodate the steady flood of peasants that are abandoning their previous homes in favor of transferring to new agriculture. While the peasants will happily go to either system, they are far more enthusiastic about the town model. While such a setup would inherently have lower production efficiency, it allows more workers to stay on the land and considerably modernize the small-town life without massive alterations. Thus, allowing a minimally interventionist hand in the lives of the newly made rural proletariat. (5 Party Influence upon completion) (Think Moshav with more propaganda) (Will have a Stage 6 if VCC stage 4 is not done) (10 Resources per dice (114/300))

[]Set up a Weather Bureau: Due to the great importance that weather plays in optimum farming and land utilization, it would be prudent to create an organization to predict it. Due to lacking forecasts, a portion of the farmers' crops is lost every year in an entirely avoidable fashion. With a good few personnel and scientific instruments assigned to a new department, most of these losses can be prevented. The department itself will be fairly inexperienced, but with time it can manage to make considerable improvements to agriculture. (20 Resources per dice (0/150))

[]Expand Pacific Fishing: The initial attempts at fishing on the Pacific ocean have supplied a truly massive catch for the quantity of resources invested. Thus, it would be prudent to begin massive fishing operations in the waters around the Union, and in the nearby international waters. While it is still challenging to get that much fish across the nation, the far east will be more than happy to eat most of the production. (15 Resources per dice (0/150))

Services 5 Dice

[]Creation of the State Hospital System(Stage 3):
With most people in the Union now having access to at least some form of doctors, a good quantity of specialized healthcare is needed. Thus, multiple large specialized hospitals need to be constructed, one for each major urban center, so that high-quality care can be provided to the most severe of cases and injuries. (10 Resources per dice (69/300))

[]Creation of State Libraries:
Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))

[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (227/300))

Military 6 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

[]Trial New Sub-Machine Guns:
With multiple foreign armies creating new fully automatic pistol-caliber weapons, it would be a shame for the Union to not join in on the trend. The new gun trials will open up for all engineers to design a new gun model suitable to the Union's needs in the reliable tokarev cartridge. (10 Resources per dice (0/40))

[]Trial New Machine Guns:
With the prevalence of the old maxim, and the current lack of any option better than it, a new series of infantry portable machine guns must be considered. While there are a multitude of designs, the current favorite is a modernization of the PV-1. But, the design faces stiff competition from multiple OKB's, each wanting the honor of designing a gun for the Union. (10 Resources per dice (0/40))

[]Trial New Aircraft Weapons: With the prevalence of the old rifle caliber weapons and the lack of a proper heavier MG, the union desperately needs some new form of gun to use in the air. Thus, the testing and refining of Berezin's currently promising gun should allow the Union to have a new standard gun in the air. As a benefit, the current heavy cartridge shows some viability towards being up-calibered to 20mm. (15 Resources per dice (0/40))

[]Production Line-Shift to SVT-34: With the new rifle's greenlighting, it is time to shift production over to it on all levels. While the bulk of current rifles are made all over the nation with a far older mechanism, such an effort will be the example by which other modernization programs with similar goals occur. With the tooling transfer, this effort will change up a considerable number of rifle factories to the new rifle, creating a small period of vulnerability as production ramps up. (20 Resources per dice (50/200))

[]Stalino Artillery Plant: With the new models of howitzer that have been developed in the Union, it would be prudent to construct a series of new assembly lines to make more guns and ensure that the troops have a steady supply of new devices. While such a plant would be a major industrial undertaking, it will allow a steady stream of production of both howitzers, ensuring that in a few years, each infantry corps and army will have its full accompaniment of guns. (25 Resources per dice (0/200))

[]Gorky Artillery Plant: The production of new anti-tank guns and other high-pressure guns necessitates high-quality steel and a large industrial complex. Thus, by creating a new secondary plant to the Gorky Machine-building plant must be constructed to make specialized, high-quality guns. While current production is sufficient for the current army, the planned expansion will require a large scale ramp-up. (25 Resources per dice (0/150))

[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow easy transport of troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/200))

[]Alternative Basic Manufacturing: With the necessity to more than double basic first-tier parts manufacturing, the Union must rise to the challenge. Multiple new factories will be constructed in the Urals to allow for ease of supplying other military production with parts and the proximity to the bulk of the steel production. Such an effort will also cause cost reductions due to supporting infrastructure being built and expanded in advance, allowing some later cost savings. (-5 Party Influence on Completion, 30 Resources per dice (0/250))

[]Construct Officer academies (Stage 4): With the massive recruitment of more personnel that is planned yet more officer training is needed. With the current reserve of officers already starting to thin with the need for instructors, some commanders will be transferred over to teach the next generation how to lead correctly. The effort will involve constructing an additional twenty universities to educate officer candidates into competent individuals capable of managing the army's complexity. (15 Resources per dice (141/300))

Bureaucracy 2 Dice

[]Scapegoat Passively Resisting Priests:
Due to the effort of various religious personnel in the creation of the community centers, the project was delayed considerably. While the bulk of them are likely to be entirely innocent, with the issue instead occurring due to mismanagement, there is an opportunity for easy political gains to be made. With the bulk of them tried, a good amount of influence can be recouped in the party for acting with its goals. (10 Party Support if completed, DC 20)

[]Trial Production Staff: The poor state of military production must have someone be at fault for the disrepair and low standards. While they were likely supplied with poorly made domestic machinery older than a portion of the workers, that is no excuse for the degree of slack exhibited. Thus, with a large trial of the personnel, a considerable amount of progress can be made. (20 Party Support if completed, DC 20)

[]Encourage Sales: With the Japanese desire for more oil and specialize industrial material, there is a decent trade opportunity. Despite their ideological opposition, it would only make sense to offer them some fuel and metal exports to allow some degree of local influence. At the same time, this would help obtain a good quantity of foreign currency for further industrialization at only some minor political cost. (-10 Party Support if completed, DC 40) (Resource Gain)

[]Attempt Trade Agreements(France): With the French agreement and general diplomatic support, it would be prudent to sound them out for a more bilateral trade agreement. They may not like us excessively, but out of the capitalists, they are the most friendly. With Germany's current hostile state, trading them cheap coal in exchange for other far more useful goods and their currency can be of considerable benefit. It may even be possible to angle their nationalism towards the opening up to Soviet medical exports as currently, the field is otherwise a German monopoly. (-5 Party Support if attempted, DC 50/80) (Resource Gain)

Moratorium 4 Hours
 
Semi-Canon Omake: Great Wonders of the Modern Era: The Stalingrad Hydro-Industrial Complex
Great Wonders of the Modern Era : The Stalingrad Hydro-Industrial Complex

In this series, we explore the greatest feats of industrial engineering. From Space Station Freedom to the Continental Highspeed Railway, we have explored the history, construction and future of America's modern wonders. But on this very special episode, we're leaving america behind and are heading to the Soviet Union. Our crew has gained an unprecedented look behind the Iron Curtain, with access to never before seen footage, documents and history of one of the Soviet's greatest closed cities : Stalingrad.

Though most famous for the pivotal role it played in the second world war (or the Great Patriotic War, as it is known in the Soviet Union), our story begins in the year 1928. The New Economic Policy has just been declared a failure, the Soviet experiment with what they considered capitalism failing under onerous regulation and bureaucratic sanctions. Instead, the economy would now be directed by the central planning bureau, enabling a swift industrialization that would transfer Soviet Union from an agricultural nation to an industrial juggernaut. With the start of the first five year plan, ambitious goals were set , and the Soviet union set it's first steps on the bloody path of modernization.

Under the leadership of Sergo Ordzhonikidze, the Supreme Soviet of the National Economy charts the course of the modernization. Agriculture is to be modernized, and so with the stroke of a pen the lives of hundred of thousands of peasants are changed forever. Stalingrad is designated as the central supplier of agricultural equipment, over the coming decades it's famous tractor factories would supply nearly 40% of agricultural equipment working on Soviet fields. In order to allow further expansion, Sergo also drew up another idea, which even today forms the center of Stalingrad. The great Stalingrad Hydropower Station.

Though initially scheduled for completion under the first 5 year plan, the Stalingrad Hydropower plant would only be completed in June 1933, under Sergo's succesor. Tens of thousands of people worked on the elaborate network of retaining dams and underwater channels that redirect the stream of the Volga, including many divisions of the controversial NKPS labor programmed. Though Soviet records note that casualties during construction where "expected given circumstances" local stories and international rumors talk about the spirits of those who died in the tunnels, something which is still frowned upon in the strictly atheistic union. Curiously enough for such a wonder of Soviet engineering, the Stalingrad dam had american technology at it's heart. It's powerful turbines were originally slated for use on several smaller US hydropower projects, and were bought and moved to the Soviet Union as those failed in the wake of economic depression.

Though highly publicized, most of the dam's production capacity laid idle for the next few years. It was not until several years that the Five year plans returned to Stalingrad. While the first plan saw Stalingrad as a center for agricultural mechanization, the second plan saw entirely different sort of mechanization. Great refineries were build for aluminum and other materials, feeding new factories from which emerged tanks and trucks for the war effort. Soon, the great hydropower station was supplemented by coal fired generators, powering a chemical industry that supplied the Red army with explosives, ammunition but also rare materials such as synthethic rubbers.

All this made the city an interesting target for the Nazis, but although the city was besieged for months, the nazi forces would never enter it. Heavily damaged by shelling, the dam (and the city) nonetheless continued their vital supplies for the war effort. Tanks and other vehicles were finished even as artillery shells rained down around the factory hall, soldiers leaving directly for the battlefield after having just finished building their own vehicles.

In the post-war era, Stalingrad received a new function. The hydropower plants were renewed and refurbished, large Soviet build turbines replacing the patchwork network of smaller American equipment. With new power and a refurbished city, the central plan called for a further specialization of the city into metal refining and chemical production. These days, it is one of the Soviet Union's largest petrochemical centers. In order to secure the future, it also home to a wide array of research facilities, developing new plastics and materials for further construction. The advanced solar cells that powered the Mir space laboratory saw their origin in Stalingrad.

Even so, the future is uncertain. With the introduction of new technologies, and the Soviet Union's strategic shift to nuclear power generation, Stalingrad's mighty dam and petrochemical industry threaten to lose their strategic relevance. Even so, the workers are not worried. "The Union built this place" they say "They have planned it's future".
 
Turn 16(1935 2nd Half): Glory to Those that Look Forward Results
Turn 16(1935 2nd Half): Glory to Those that Look Forward Results
Resources per turn 580+10+30-5+ULAG with 0+30 in storage.
Party Support 60-10=50

Current Status of ULAG:

Population: 452,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -37.5 Resources Per Turn
Guard State: Intensive Monitoring, -12.5 Resources Per Turn
Resource Income: Construction focused, 75 Resources Per Turn

Infrastructure

Ural Rail Lines:
With the industrial buildup in the mountains, it would be highly prudent to increase the number of linking tracks in the region. While such a buildup would see more of the older steam locomotives brought out of storage, it would considerably reduce congestion in the region and offer travelers new routes. These lines will also be built with the new prefabricated concrete ties to ensure that they last for generations, and can in time take even faster trains running on them. (320/300) (Nat 1) (Completed)

The rail lines' construction starts with a massive shock effort by almost ten divisions of NKPS divisions. The new rail lines are issued out from the new factory and shipped over to the region to accelerate construction. However, the effort has multiple massive issues as the rails that are delivered have defects, and the prefabricated concrete ties prove to be slightly heavier than can easily be handled. While the improvements are sent back to the factory, there is a considerable number of delays causing the effort to extend into the winter, causing minor losses in personnel.

We thought it would be a summer job with good housing, but all dreams never last. The supply of the rails was slow, everything was too fucking heavy, and the engineer kept wanting everything re-done. Still, my group at least got out when the going was good after we finished early. Those poor bastards that stayed when the snow came, god bless them.
-Fedot Nikitin, Journal

Heavy Industry

Zlatoust Planned City(Stage 4):
While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (139/700))

The planned city's construction goes slowly with multiple new houses constructed for the thousands of workers that the expanded complex will need. Simultaneously, a few additional mines are dug into the earth to ensure that a steady supply of material can reach the city when the eventual expansion occurs. While a far greater effort is needed to increase production, the current effort has at least opened a trickle of material from the mines.

Kuznetsk Basin Mine Expansion(Stage 2): Further expansion of the coal basin is needed for future metallurgical and power projects through the Urals. The expansion would feature additional mineshafts and deeper digging of mine shafts to extract more coal yet. This expansion would take a good quantity of additional labor but would secure a good amount of coal for the Union. (384/300) (Stage 2 Completed) (84/400 Stage 3) (+10 Resources per Turn)

The coal mine expansions proceed at a good pace with multiple new massive pits dug into the earth to secure truly massive quantities of coal. The effort recruits thousands of workers, and hundreds of new mechanisms are rapidly shipped to the site to ensure the optimal extraction of coal. The current steps are spread all over the basin, with coal extraction from the site more than tripling. While the work is heavy, there is now a local supply of coal from the Urals, allowing the Ukrainian coal basin and considerable logistics capacity to be freed up from supplying the Ural industrial complexes.

When farming life just stopped making sense, what could I do but look for work? I got posted to a new mine built in the north. The weather is shit, but at least the pay is good. The old miners transferred over from Donetsk look a good bit worse for wear, but my instructor says that's due to lack of machinery. Hopefully, once I finish a four-year rotation up here, I can come back down and be with you.
-Inna Mikhailov, Letter

Stalingrad Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, reasonably effective, with a current severe need for more aluminum. (5 Party Influence) (249/200) (Completed) (+30 Resources per Turn)

The new massive aluminum plant is constructed to utilize the bulk of the hydroelectric station's massive available power capacity. Another dozen new electrolyzing machinery sets are set up to ensure the steady production of the metal. While production capacity is insufficient for all of the dreams everyone has about the metal, this initial effort has set up a truly massive production quantity. Currently, there is little use of the material, allowing it to be exported for cheap while using power made from free-flowing water.

Light and Chemical Industry

Pharmaceutical Plants(Sulfa):
With the newly published paper in Germany about the wonder drug capable of easily fighting Bacteria, mass production must be rapidly initiated. Prospects for it would allow the bulk of the people in the Union to fight off infection far more easily, a considerable improvement to military capabilities, and yield improvements in factory farms. The necessity to get production of these wondrous new classes of medications cannot be overstated as they shall revolutionize medicine. (40 Resources per dice (46/100))

The initial reaction vessels and plumbing are rapidly ordered and shipped in from Gorky despite the plant's inexperience with medical production. While they underperform compared to what is needed, the first production batch of the drug is quickly made. After a short period of chemical testing to determine its purity and efficacy. The drug is shipped off to many high priority hospitals, ensuring that those who need critical care can receive it in small quantities. So far, production is in the small-batch phase, but hundreds of lives have already been saved by the factory, with more saved every day. Common infections can finally be fought with something effective against them, securing a great victory for the proletariat.

Agriculture

New Socialist Towns(Stage 4):
The construction of new models of socialist towns is needed to accommodate the steady flood of peasants that are abandoning their previous homes in favor of transferring to new agriculture. While the peasants will happily go to either system, they are far more enthusiastic about the town model. While such a setup would inherently have lower production efficiency, it allows more workers to stay on the land and considerably modernize the small-town life without massive alterations. Thus, allowing a minimally interventionist hand in the lives of the newly made rural proletariat. (5 Party Influence upon completion) (Think Moshav with more propaganda) (Will have a Stage 6 if VCC stage 4 is not done) (10 Resources per dice (243/300)) (-5 Resources per Turn, General Agricultural)

Construction of the next series of towns manages to speed up considerably in the months around the summer. With the massive quantities of displaced people from the changes in grain price, there is almost no shortage of land to set up facilities on. However, there is a persistent problem, with the massive number of peasants leaving the countryside, a good number of the fields are going fallow as there is no point for them to farm them. Such an issue has not caused a food crisis yet, with the intensification of agriculture across the state systems managing to feed the state. Still, the problem can become far worse if the situation is not stabilized with the construction of more mechanized farming installations. There is a small surplus for now, but the next year's harvest can cause a considerable problem and possibly a famine if nothing is done.

Going into the Industrial cities and rapidly moving all over Siberia, there was a great human horde. With so many giving up on farming as their harvests could barely pay for some beer, where else was there to go but to the cities? With the broad-scale disappointment in small scale agriculture, thousands also just left their crops in their fields, with multiple families instead abandoning their livelihoods while some savings were still left.
-History Textbook

Set up a Weather Bureau: Due to the great importance that weather plays in optimum farming and land utilization, it would be prudent to create an organization to predict it. Due to lacking forecasts, a portion of the farmers' crops is lost every year in an entirely avoidable fashion. With a good few personnel and scientific instruments assigned to a new department, most of these losses can be prevented. The department itself will be fairly inexperienced, but with time it can manage to make considerable improvements to agriculture. (149/150) (Close Enough, Completed)

A new system of records and basic forecasting is set up in the Union to ensure that farmers will get basic information on the weather. While so far, the forecasts have not been that accurate, experience and statistical data are being collected to ensure that future predictions are far better. However, these predictions have managed to save multiple harvests by predicting rains in time for farmers to harvest their crops, allowing them to be stored far more easily.

Services

Expansion of the Schooling Programs(Stage 3):
The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (271/300))

Small but steady progress continues to be made on the schools, with another multitude of small local schools being constructed. The teachers may be young and inexperienced, but slowly the uneducated are being rotated out of the school system. As newer graduates are coming out of the universities in mass, they allow a steady improvement in both test scores and the quality of education. So far, though, a full replacement to the teachers already instructing students will take the better part of a decade to ensure a minimum four-year degree.

Military

Production Line-Shift to SVT-34:
With the new rifle's greenlighting, it is time to shift production over to it on all levels. While the bulk of current rifles are made all over the nation with a far older mechanism, such an effort will be the example by which other modernization programs with similar goals occur. With the tooling transfer, this effort will change up a considerable number of rifle factories to the new rifle, creating a small period of vulnerability as production ramps up. (-10 Party Influence) (214/200) (Completed) (Military Dice:7) (-50 ABM Reserve)

While the facilities for the rifle production are rapidly constructed and updated, they have a large number of issues. The barrels still create production problems, and the changeover to the old basic component plants has not worked with the old equipment for making bolts for the Mosin just too old to be modernized. Instead, the new basic manufacturing effort is used to make up the shortcoming, with barrel production and mechanism production diverted to the modernized plants. While this does cause a minor general stoppage in the production of rifles, it does allow the rapid mass production of the SVT-34 from plants all over the Union.

[]Alternative Basic Manufacturing: With the necessity to more than double basic first-tier parts manufacturing, the Union must rise to the challenge. Multiple new factories will be constructed in the Urals to allow for ease of supplying other military production with parts and the proximity to the bulk of the steel production. Such an effort will also cause cost reductions due to supporting infrastructure being built and expanded in advance, allowing some later cost savings. (459/250) (Completed) (Military Dice:38)

The effort towards constructing a new series of parts and tools in the Urals goes amazingly well, with a massive expansion in the facilities well past the initially planned point. A near dozen large-scale parts factories are created to strategically supply the bulk of the industry as the upgrades occur, with almost no interruption in production. The new supply network was set up by the end of the season and can now deliver a continuous stream of parts and mechanical components to factories all over the Union. With the upgrades to the old plants, the production of parts has never been higher, creating a large amount of capacity for cheaper future expansion of factories. (ABM points are a thing that most factory actions will cost while you have them, but while you have them, all will be around ¼ cheaper. Currently, you will have 400 after the end of this turn.)

Construct Officer academies (Stage 4): With the massive recruitment of more personnel that is planned yet more officer training is needed. With the current reserve of officers already starting to thin with the need for instructors, some commanders will be transferred over to teach the next generation how to lead correctly. The effort will involve constructing an additional twenty universities to educate officer candidates into competent individuals capable of managing the army's complexity. (15 Resources per dice (158/300))

The construction of academies has hit a minor snag as a multitude of officers have decided to conduct large scale exercises instead of focusing on building educational facilities. The exercises have greatly demonstrated the new upcoming candidates' value but have caused a construction delay. Now, some additional effort is needed to make up the shortfall and ensure that a steady stream of officers can be trained.

Bureaucracy

Attempt Trade Agreements(France):
With the French agreement and general diplomatic support, it would be prudent to sound them out for a more bilateral trade agreement. They may not like us excessively, but out of the capitalists, they are the most friendly. With Germany's current hostile state, trading them cheap coal in exchange for other far more useful goods and their currency can be of considerable benefit. It may even be possible to angle their nationalism towards the opening up to Soviet medical exports as currently, the field is otherwise a German monopoly. (-5 Party Support) (DC 80/169) (Completed) (30 Resources)

A simple treaty is made to the French to export a small amount of medication, with the proposal angling on assuaging their anti-German nationalism. Meanwhile, little actual progress is made on a long-term treaty of any sort. Only some minor defensive concessions are offered to weaken the already useless defense treaty as the Soviet compromise is getting the trade concessions passed. A good quantity of resources has been yielded from the deal. Still, tragically with the new election and the collapse of the current French government, the new government will almost certainly cut off the deal.

Current Economic Issues:
Rail: Meeting Demand
Coal: Major Surplus
Aluminum: Massive Surplus (You aren't using much)
Steel: Minor Surplus
Energy: Minor Local Surpluses
Food: Meeting Demand
Labor: Moderate Surplus
 
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Notes From the Discord
So while we wait for Blackstar to write the next turn update due to her capitalist spy-cat wrecking her update schedule, there are several Discord stuffs that aren't mentioned yet — here's the link again — and the collation will be as such:
  1. The Great Patriotic War start will slow down the progression of the turn. One Month Turns will be done for the opening months, then Three Months afterwards for the rest of the plan.
  2. Once GPW starts, we have unlimited PI to prosecute all manner of the actions. The interest will be collected at the end of GPW. If we are found to be 'obstructing the war effort', it's Anastas' Bad End.
  3. Anastas will get option to build ice cream factories, as his pet project.
  4. Speaking of pet projects, had we picked Malenkov the Electric Technocrat, the +2 Bonus at the End of the Plans would have been +10 instantly in 10 Years. The catch? We'd be actively demoting old hands and loyalists for educated rookies. Totally not something that can backfire.
  5. Our Counter-Religious Campaign is softer than OTL — in which we "only" ""re-educated"" religious educators and provided alternatives — but way broader as we pretty much... hit the whole Union with making the facilities as many as it is.
  6. The Quest might go beyond the GPW, depending on Blackstar's interests.
  7. If it does, Anastas might well become the new General Secretary of the Soviet Union to replace Stalin which... has interesting butterfly flaps. Because a) the Cold War will occur...
  8. ... b) he would not do a De-Stalinization — why would it? clearly it worked — and at worst, he will distance himself from the worse of the things done under Stalin's regime. Which is not even false ITL so far because we have yet to press the purge button unlike Sergo...
  9. ... c) his end state will be to create an integrated economic block where the nations inside it will be so tightly intertwined with the Union that extrication will 'kill the nation'...
  10. ...d) and that end state also involves making the US insular and exploit the societal cracks of its society slowly. His best case scenario is McCarthy or Reagan Presidency and inflame the tensions by painting civil right reformers as communists, to the point that it might lead hardline CIA response to the Civil Rights Movements.
  11. And to anchor it back to the present, the reason we're looking at a famine is because the past two turns, we have been neglecting development of the VCC and NST in favour of the military and when the whole goal of Grain Price fixing is to snag people to the new farms rather than the urban cities... yeah. Oops.
  12. And lastly, we might soon pass the megadeath marker after next turn. Even without Holodomor, without the mass famines, and with a better than OTL... everything, one million people will have died in the Union, directly or indirectly due to the regime's actions before Winter is over.
And that concludes the collation for now. But suffice to say, things could get very interesting.
 
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