Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
[X]The 45mm M1935 Gun: A straightforward upgrade of the old conventional gun, still using old ammunition types. While this is the worst-performing of the guns, it is the lightest and still works against the tanks in service.

[X]Utilize the High-Yielders: Those with consistently high yields can be used as examples and useful case studies for the agricultural universities to find more optimal farming practices. This effort will still keep the low-yielding workers, but propaganda and changing grain prices will reach them in time. (+5 Resources per Turn) (Possibly other effects in time)
 
[x]The 45mm M1935 Gun: A straightforward upgrade of the old conventional gun, still using old ammunition types. While this is the worst-performing of the guns, it is the lightest and still works against the tanks in service.

[X]Utilize the High-Yielders: Those with consistently high yields can be used as examples and useful case studies for the agricultural universities to find more optimal farming practices. This effort will still keep the low-yielding workers, but propaganda and changing grain prices will reach them in time. (+5 Resources per Turn) (Possibly other effects in time)
 
[X]Utilize the High-Yielders: Those with consistently high yields can be used as examples and useful case studies for the agricultural universities to find more optimal farming practices. This effort will still keep the low-yielding workers, but propaganda and changing grain prices will reach them in time. (+5 Resources per Turn) (Possibly other effects in time)

[X]The 57mm ZIS Prototype: A different gun with a new round and a new carriage. While not conventional or in production, it functions well against armor with massively greater penetration while only slightly heavier. It's not the lightest gun, but it is still only a few hundred kg heavier than the 45mm gun and decently mobile. (25 Resources per Dice 0/250, New gun/ammo factory.
 
[x]The 45mm M1935 Gun: A straightforward upgrade of the old conventional gun, still using old ammunition types. While this is the worst-performing of the guns, it is the lightest and still works against the tanks in service.

We're still putting this in service 2 years ahead from OTL. Trying to put the 57mm in service 6 years ahead from OTL requires too much effort right now. That's something for the next Plan.
 
We're still putting this in service 2 years ahead from OTL. Trying to put the 57mm in service 6 years ahead from OTL requires too much effort right now. That's something for the next Plan.
It is important to bear in mind that Vasilevsky's deal is that he is lining the ducks and ensuring that all the equipment and factories needed are set up for a massive ramp-up, which is why we still do not have the option to put men on the mustering grounds yet. That option should open up this next turn though.
 
[X]The 45mm M1935 Gun: A straightforward upgrade of the old conventional gun, still using old ammunition types. While this is the worst-performing of the guns, it is the lightest and still works against the tanks in service.

[X]Utilize the High-Yielders: Those with consistently high yields can be used as examples and useful case studies for the agricultural universities to find more optimal farming practices. This effort will still keep the low-yielding workers, but propaganda and changing grain prices will reach them in time. (+5 Resources per Turn) (Possibly other effects in time)

If we pick the 57mm we're just straight up not going to have an AT gun for a while, because those are dice and resources critically needed elsewhere.
 
[X]Utilize the High-Yielders: Those with consistently high yields can be used as examples and useful case studies for the agricultural universities to find more optimal farming practices. This effort will still keep the low-yielding workers, but propaganda and changing grain prices will reach them in time. (+5 Resources per Turn) (Possibly other effects in time)

[X]The 57mm ZIS Prototype: A different gun with a new round and a new carriage. While not conventional or in production, it functions well against armor with massively greater penetration while only slightly heavier. It's not the lightest gun, but it is still only a few hundred kg heavier than the 45mm gun and decently mobile. (25 Resources per Dice 0/250, New gun/ammo factory)

I want zis.
 
[X]Utilize the High-Yielders: Those with consistently high yields can be used as examples and useful case studies for the agricultural universities to find more optimal farming practices. This effort will still keep the low-yielding workers, but propaganda and changing grain prices will reach them in time. (+5 Resources per Turn) (Possibly other effects in time)
[X]The 45mm M1935 Gun: A straightforward upgrade of the old conventional gun, still using old ammunition types. While this is the worst-performing of the guns, it is the lightest and still works against the tanks in service.

The 57mm is a really good AT gun, unfortunately we have neither the money nor the dice to afford the really nice option on every single vote. The 45mm is a perfectly functional inter-war and early-war gun that will kill whatever inter- and early-war armor you point it at, and that's all we need it to do. Figuring out a mid-war gun is a problem for the middle of the war, right now there are way more urgent fires to put out than worrying about the potential armor thickness of German tanks 8 years from now. Problems like "we can't even make any rifles please don't add yet another project to the queue I beg you"
 
[X]Do Both: To further improve yields across the rural proletariat, it is prudent to publish information about those sub-optimally using their land. Simultaneously, positive examples will be made of those overproducing. While the social issues would be amplified, this would improve the yields of the workers the most. (+15 Resources per Turn) (Possibly other effects in time)
[x]The 45mm M1935 Gun: A straightforward upgrade of the old conventional gun, still using old ammunition types. While this is the worst-performing of the guns, it is the lightest and still works against the tanks in service.
 
[X]Utilize the High-Yielders: Those with consistently high yields can be used as examples and useful case studies for the agricultural universities to find more optimal farming practices. This effort will still keep the low-yielding workers, but propaganda and changing grain prices will reach them in time. (+5 Resources per Turn) (Possibly other effects in time)

[X]The 45mm M1935 Gun: A straightforward upgrade of the old conventional gun, still using old ammunition types. While this is the worst-performing of the guns, it is the lightest and still works against the tanks in service.
 
It should be noted that utilizing the high-yielders could create an agricultural problem akin to the modern USA with regard to soil nutirition and fertilizers.
 
Soil depletion is for the ecology nerds to figure out post-Green Revolution, right now it's just free yields don't think too hard about it. Same with the factory farms and that weird cough everyone in Magnitogorsk has.
 
[x]The 45mm M1935 Gun: A straightforward upgrade of the old conventional gun, still using old ammunition types. While this is the worst-performing of the guns, it is the lightest and still works against the tanks in service.
 
Soil depletion is for the ecology nerds to figure out post-Green Revolution, right now it's just free yields don't think too hard about it. Same with the factory farms and that weird cough everyone in Magnitogorsk has.

Nah.
It's for 4+ FYP, a continuous stream of projects so that we don't just ignore agriculture - a continuous need to both cultivate new lands (and build infrastructure to support such cultivation) and combat desertification and other such shit, up to and including Making Europe Covered In Forests Again!

Only to cut the forests down several decades down the road, so that the cycle continues. We have enough space for such model to work, and constant need to create new infrastructure would allow us to meaningfully fulfill the ever-increasing targets of new roads built and new fields plowed.
 
Let's be honest, if we go with a cooler gun right now, then we would be saddled with it come WWII. And it's unlikely that currently cool guns would be sufficient.

Enemies are not stupid, and they will know of capabilities of our current arms by 1940. Particularly since some of them are going to debut in Spain.
And then they will design their tanks around not being penetrated by them.

When we revisit the question of anti-tank guns in 1940, it would be easier to swing a clean-sheet design if our current one has no reserves for modernisation, and 45mm looks most likely to do that.
Also, it's cheapest, thus it allows to throw more at actually important things like industry and engine production.
Uh, the 57mm is the same gun historically the Russians played with in 1940, and was one of the only guns they had capable of reliably piercing the front armor of a Tiger. There are decent reasons to avoid the ZIS, but 'our enemies will up armor past it' means we're dealing with Post-WW2 proto-MBTs.

We know the ZIS will remain a viable AT gun throughout the war. I don't see the Germans fielding super heavy tanks after all. This is really a question of when we spring for this badboy rather than if.
 
It's basically a question of whether it would be possible to create a culture of Stakhanovism amongst a rural, peasant population. Highlighting the exceptional workers with excellent productivity historically led to a situation where quotas were raised to match and many workers were put under a lot of pressure and as a result became frustrated, often lashing out. Potentially, depending on how Blackstar views the Stakhanovist movement, simply highlighting the good peasants' yields could lead to greater quotas, greater expectations, and essentially greater conflict with the peasantry as a whole. It'd almost be better to encourage a culture of shaming those who are not using their land to the full potential, which has its own problems.

Unfortunately, the vote has basically already been decided.
 
It's basically a question of whether it would be possible to create a culture of Stakhanovism amongst a rural, peasant population. Highlighting the exceptional workers with excellent productivity historically led to a situation where quotas were raised to match and many workers were put under a lot of pressure and as a result became frustrated, often lashing out. Potentially, depending on how Blackstar views the Stakhanovist movement, simply highlighting the good peasants' yields could lead to greater quotas, greater expectations, and essentially greater conflict with the peasantry as a whole. It'd almost be better to encourage a culture of shaming those who are not using their land to the full potential, which has its own problems.

Unfortunately, the vote has basically already been decided.

I mean, trying to guess sociological impact of any given option will lead to insanity.
 
[X] Publish the Under-Utilizers: Through the publication of those that have performed poorly, social stigma can be utilized to ramp up yields further. While this may cause some minor societal problems, most of the issues will be between the workers, disliking each other more instead of disliking the party. (+10 Resources per Turn) (Possibly other effects in time)
Well, making workers blame each other will at least not make the mostly blame the Party.
 
Turn 16(1935 2nd Half): Glory to Those that Look Forward
Vote Called for [X]Utilize the High-Yielders and [X]The 45mm M1935 Gun

Turn 16(1935 2nd Half): Glory to Those that Look Forward
Resources per turn 580+ULAG with 0 in storage.
Party Support 60
Moscow, 1935


During one of the few warm non-rainy days in the city, everyone is shuffling into a stuffing briefing room. The grand marble room was massive in scale and had a long wooden table along most of its length. This, however, did not help with the room being excessively over-crowded, hosting the heads of most of the departments of the Union, along with Stalin at one end of the table. As over the course of a dozen minutes, the last attendees shuffle in, the purpose of the briefing stands up and stumbles with his graphics to inform the men in the room of the global situation.

America: The nation that is the current head of the capitalist world is experiencing a dust bowl and adopting multiple proper policies to a small extent. While their economy is currently down, they have adopted minor reforms that should buoy their growth, possibly creating some issues in over-taking them easily on the planned time-frame. Still, their current president is reasonably diplomatic, with relations continuing to improve with him. While they are capitalists, I would not expect them to lead any hostile actions only to reinforce them.

British Empire: The old imperialists are a constant thorn in the side with the occasional mostly reasonable government. They are currently far more concerned with their trade and colonial networks, with a continuing down-turn of their economy. While I would not expect them to take hostile action, they are well placed to aid it.

France: With the current coalition government, the French state is currently decently friendly and helpful. Given the short term nature of French governments, however, such relations will continue to vary and cannot be predicted. While the capitalists will stab us in the back at any moment, the French can provide a calming voice on others' ambitions. At the same time, they border the current rabble-rousers of Europe, the Germans.

Germany: The German state has recently had a new dictator take power over the nation with an explicit agenda towards military rearmament. While capitalist guarantees currently contain him, there can be no expectation of these lasting or capitalists staying honest. Thus, the safe assumption would be a continuous military buildup of the nation, with the possibility of war against Germany's neighbors. If one such war is fought against the Poles, it may be possible to re-take some of the ground lost in the civil war.

Italy: The Italian government has currently invaded Ethiopia, with fighting still ongoing. While the forces committed to the invasion have been large, progress is slow, with the Italians failing to make massive gains. While they will almost definitely join the capitalists in a war, their demonstrated competence would indicate them incapable of much assistance.

Japan: Currently, the Japanese government's power rests in the military, with an admiral at the head of the government. While they are currently rearming for something, the efforts are fairly small and would not pose a threat to far-eastern garrison forces at current rearmament rates. Thus, it would be my recommendation to open up further relations and trade while their government is reasonable.

Current Status of ULAG:
Population: 419,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -30 Resources Per Turn
Guard State: Intensive Monitoring, -10 Resources Per Turn
Resource Income: Construction focused, 60 Resources Per Turn

Free dice to allocate: 6 Dice
Infrastructure 6 Dice

[]Buildup of Rail Stock (Diesel, Urals):
With the continuous dieselification of the rail lines, it has come time to finally replace the infrastructure all over the mountains and their industrial districts. After such an improvement, over half of the trains in the Union will be powered by the new fuel of the future, improving efficiency considerably and minimizing additional infrastructure. However, such a changeover will cause an issue with needing to do something with all of the old coal locomotives, as more track needs to be laid to properly exploit the new quantity of trains. (15 Resources per dice (0/450))

[]Ural Rail Lines: With the industrial buildup in the mountains, it would be highly prudent to increase the number of linking tracks in the region. While such a buildup would see more of the older steam locomotives brought out of storage, it would considerably reduce congestion in the region and offer travelers new routes. These lines will also be built with the new prefabricated concrete ties to ensure that they last for generations, and can in time take even faster trains running on them. (10 Resources per dice (0/300))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, and the Western Region) (15 Resources per dice (0/300))

[]Bitumen Road Programs(Stage 1): The construction of newly updated roads to better traverse multiple regions of the Union would be a massive military asset. It would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be challenging due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))

Heavy Industry 8 Dice

[]Magnitogorsk Planned City(Stage 5):
The further expansion of the planned city will be one of the largest efforts undertaken by the Union. The complex will nearly double in size and become the premier steel production installation in the world. The alloying vats will be further expanded with more steel blends tested out to improve quality, and another metallurgical university will be constructed. The goal of this final level of expansion would be to create an industrial complex nearly half a million strong focused on the production of steel for the Union, creating a true paragon city for industrialization. (15 Party Influence upon completion, 20 Resources per dice (92/1200))

[]Zlatoust Planned City(Stage 4):
While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (76/700))

[]Donbas Coal Basin Mine Expansion(Stage 4):
The expansion of the basin any further will be an impractical endeavor as the bulk of the easily reachable coal is already underutilization. Still, further efforts can be invested to produce more coal yet from the region. However, such material will be far harder to ship to the Urals, where the bulk of the coal use is occurring. (15 Resources per dice (65/400))

[]Kuznetsk Basin Mine Expansion(Stage 2):
Further expansion of the coal basin is needed for future metallurgical and power projects through the Urals. The expansion would feature additional mineshafts and deeper digging of mine shafts to extract more coal yet. This expansion would take a good quantity of additional labor but would secure a good amount of coal for the Union. (15 Resources per dice (40/300))

[]Gorky Machine-building Plant(Stage 3): The expansion of the machine-building plant is critical for producing a full domestic series of large industrial machinery. While the planned city itself is already producing many goods, further expansion is easily in the books, allowing a further massive production ramp-up. The steel shortage has passed for now, and while there is insufficient domestic steel to maintain the full planned production of the plant, minor imports will combine well with it, making the facility one of the largest machine production plants in the world. (10 Party Influence upon completion, 35 Resources per dice (60/400))

[]Stalingrad Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, reasonably effective, with a current severe need for more aluminum. (5 Party Influence upon completion, 30 Resources per dice (135/200))

[]Power Production Campaigns(Stage 2):
Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))

[]Norilsk Combine:
The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is relatively far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

Light and Chemical Industry 5 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (106/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Bakelite Production(Army):
The army has a desperate need to produce more resin for various applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. However, the quantity of the material needed has caused some delays as the prospective needs seem to be quite massive. (25 Resources per dice (0/400))

[]Pharmaceutical Plants(Sulfa):
With the newly published paper in Germany about the wonder drug capable of easily fighting Bacteria, mass production must be rapidly initiated. Prospects for it would allow the bulk of the people in the Union to fight off infection far more easily, a considerable improvement to military capabilities, and yield improvements in factory farms. The necessity to get production of these wondrous new classes of medications cannot be overstated as they shall revolutionize medicine. (40 Resources per dice (0/100))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))

Agriculture 6 Dice

[]Voluntary Cooperative Construction(Stage 4):
With the current massive flood of peasants to new installations, the cooperative farm program does not lack for labor. With the new plans and food targets needed of the people, these large installations will allow for a considerable production increase. Despite being less popular with the average peasant, these cooperatives represent a far more integrated and more efficient approach to improving grain yields. However, they do cause considerable lifestyle changes to the average peasant and may cause some issues in their conversion to rural proletariat. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (Will have a Stage 6 if NST stage 4 is not done) (15 Resources per dice (14/300))

[]New Socialist Towns(Stage 4):
The construction of new models of socialist towns is needed to accommodate the steady flood of peasants that are abandoning their previous homes in favor of transferring to new agriculture. While the peasants will happily go to either system, they are far more enthusiastic about the town model. While such a setup would inherently have lower production efficiency, it allows more workers to stay on the land and considerably modernize the small-town life without massive alterations. Thus, allowing a minimally interventionist hand in the lives of the newly made rural proletariat. (5 Party Influence upon completion) (Think Moshav with more propaganda) (Will have a Stage 6 if VCC stage 4 is not done) (10 Resources per dice (114/300))

[]Set up a Weather Bureau: Due to the great importance that weather plays in optimum farming and land utilization, it would be prudent to create an organization to predict it. Due to lacking forecasts, a portion of the farmers' crops is lost every year in an entirely avoidable fashion. With a good few personnel and scientific instruments assigned to a new department, most of these losses can be prevented. The department itself will be fairly inexperienced, but with time it can manage to make considerable improvements to agriculture. (20 Resources per dice (0/150))

[]Expand Pacific Fishing: The initial attempts at fishing on the Pacific ocean have supplied a truly massive catch for the quantity of resources invested. Thus, it would be prudent to begin massive fishing operations in the waters around the Union, and in the nearby international waters. While it is still challenging to get that much fish across the nation, the far east will be more than happy to eat most of the production. (15 Resources per dice (0/150))

Services 5 Dice

[]Creation of the State Hospital System(Stage 3):
With most people in the Union now having access to at least some form of doctors, a good quantity of specialized healthcare is needed. Thus, multiple large specialized hospitals need to be constructed, one for each major urban center, so that high-quality care can be provided to the most severe of cases and injuries. (10 Resources per dice (69/300))

[]Creation of State Libraries:
Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))

[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (227/300))

Military 6 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

[]Trial New Sub-Machine Guns:
With multiple foreign armies creating new fully automatic pistol-caliber weapons, it would be a shame for the Union to not join in on the trend. The new gun trials will open up for all engineers to design a new gun model suitable to the Union's needs in the reliable tokarev cartridge. (10 Resources per dice (0/40))

[]Trial New Machine Guns:
With the prevalence of the old maxim, and the current lack of any option better than it, a new series of infantry portable machine guns must be considered. While there are a multitude of designs, the current favorite is a modernization of the PV-1. But, the design faces stiff competition from multiple OKB's, each wanting the honor of designing a gun for the Union. (10 Resources per dice (0/40))

[]Trial New Aircraft Weapons: With the prevalence of the old rifle caliber weapons and the lack of a proper heavier MG, the union desperately needs some new form of gun to use in the air. Thus, the testing and refining of Berezin's currently promising gun should allow the Union to have a new standard gun in the air. As a benefit, the current heavy cartridge shows some viability towards being up-calibered to 20mm. (15 Resources per dice (0/40))

[]Production Line-Shift to SVT-34: With the new rifle's greenlighting, it is time to shift production over to it on all levels. While the bulk of current rifles are made all over the nation with a far older mechanism, such an effort will be the example by which other modernization programs with similar goals occur. With the tooling transfer, this effort will change up a considerable number of rifle factories to the new rifle, creating a small period of vulnerability as production ramps up. (20 Resources per dice (50/200))

[]Stalino Artillery Plant: With the new models of howitzer that have been developed in the Union, it would be prudent to construct a series of new assembly lines to make more guns and ensure that the troops have a steady supply of new devices. While such a plant would be a major industrial undertaking, it will allow a steady stream of production of both howitzers, ensuring that in a few years, each infantry corps and army will have its full accompaniment of guns. (25 Resources per dice (0/200))

[]Gorky Artillery Plant: The production of new anti-tank guns and other high-pressure guns necessitates high-quality steel and a large industrial complex. Thus, by creating a new secondary plant to the Gorky Machine-building plant must be constructed to make specialized, high-quality guns. While current production is sufficient for the current army, the planned expansion will require a large scale ramp-up. (25 Resources per dice (0/150))

[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow easy transport of troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/200))

[]Alternative Basic Manufacturing: With the necessity to more than double basic first-tier parts manufacturing, the Union must rise to the challenge. Multiple new factories will be constructed in the Urals to allow for ease of supplying other military production with parts and the proximity to the bulk of the steel production. Such an effort will also cause cost reductions due to supporting infrastructure being built and expanded in advance, allowing some later cost savings. (-5 Party Influence on Completion, 30 Resources per dice (0/250))

[]Construct Officer academies (Stage 4): With the massive recruitment of more personnel that is planned yet more officer training is needed. With the current reserve of officers already starting to thin with the need for instructors, some commanders will be transferred over to teach the next generation how to lead correctly. The effort will involve constructing an additional twenty universities to educate officer candidates into competent individuals capable of managing the army's complexity. (15 Resources per dice (141/300))

Bureaucracy 2 Dice

[]Scapegoat Passively Resisting Priests:
Due to the effort of various religious personnel in the creation of the community centers, the project was delayed considerably. While the bulk of them are likely to be entirely innocent, with the issue instead occurring due to mismanagement, there is an opportunity for easy political gains to be made. With the bulk of them tried, a good amount of influence can be recouped in the party for acting with its goals. (10 Party Support if completed, DC 20)

[]Trial Production Staff: The poor state of military production must have someone be at fault for the disrepair and low standards. While they were likely supplied with poorly made domestic machinery older than a portion of the workers, that is no excuse for the degree of slack exhibited. Thus, with a large trial of the personnel, a considerable amount of progress can be made. (20 Party Support if completed, DC 20)

[]Encourage Sales: With the Japanese desire for more oil and specialize industrial material, there is a decent trade opportunity. Despite their ideological opposition, it would only make sense to offer them some fuel and metal exports to allow some degree of local influence. At the same time, this would help obtain a good quantity of foreign currency for further industrialization at only some minor political cost. (-10 Party Support if completed, DC 40) (Resource Gain)

[]Attempt Trade Agreements(France): With the French agreement and general diplomatic support, it would be prudent to sound them out for a more bilateral trade agreement. They may not like us excessively, but out of the capitalists, they are the most friendly. With Germany's current hostile state, trading them cheap coal in exchange for other far more useful goods and their currency can be of considerable benefit. It may even be possible to angle their nationalism towards the opening up to Soviet medical exports as currently, the field is otherwise a German monopoly. (-5 Party Support if attempted, DC 50/80) (Resource Gain)

Moratorium 4 Hours
 
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