Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
Turn 9 (1932 2nd Half): The Final Offensive
Turn 9 (1932 2nd Half): The Final Offensive
Resources per turn 335+ULAG with 0 in storage.
Party Support 40
Moscow, 1932


As the first plan wraps up, every decision made, and every different choice that was taken rapidly comes into focus. The commission in charge of determining the quality of your performance has so far found your actions reasonable. The questions keep coming, as it is very much known in the party apparatus that the plan will be wrapped up in months. The first 5-year plan will end in the following months, with the second plan already started to be drafted.

In the plan, new proposals are made with the slowly developing situation in the capitalist world, necessitating military buildup and general militarization in the next plan. This, however, would also be accompanied by a considerable amount of further industrial buildup to continue the process of catching up on the industrial progress of the West. While most of the world is still in its depression, a considerable amount of time is bought for the Union to militarize and to close the gap. It would be a massive shame to waste it.

Current Status of ULAG:
Population: 272,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -22.5 Resources Per Turn
Guard State: Intensive Monitoring, -7.5 Resources Per Turn
Resource Income: Construction focused, 45 Resources Per Turn

Free dice to allocate: 4 Dice
Infrastructure 6 Dice

[]Buildup of Rail Stock (Diesel, Far Eastern Sector):
Diesel is a radical solution to the current lack of rail stock and lack of infrastructure to fuel trains along the long-range routes trans-Siberian. Using newly obtained technology from MAN, an all Diesel locomotive's production can be an entirely domestic affair. The first batches will require the conversion of multiple locomotive plants, but mass production is possible. While the production is possible, diesel needs to be rolled out per block on the lines, as it requires a new set of infrastructure; cheaper infrastructure, but still required infrastructure. Such a rollout would free a considerable number of older engines for other tasks, improving the total rail-stock of the Union considerably (15 Resources per dice (0/250))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow a large leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region) (15 Resources per dice (0/300))

[]Stalingrad Hydroelectric Station: The construction of a massive hydroelectric system at one of the major revolutionary cities would present an enormous improvement in the amount of available power to the Union. While such a system would only power the local area, its power production would be sufficient to construct large scale alumina and chemical production. Simultaneously, such an effort would only be expensive in the sense of labor rather than in hard goods allowing the project to be completed for relatively little hard currency. (5 Party Influence upon completion, 10 Resources per dice (147/600))

[]Bitumen Road Programs(Stage 1): The construction of new updated systems of roads to better traverse multiple regions of the Union would be a massive military asset, as it would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be hard due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))

Heavy Industry 6 Dice

[]Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (20 Resources per dice (10 Party Influence upon completion, 91/800))

[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (15 Resources per dice (10 Party Influence upon completion, 76/700))

[]Donbas Coal Basin Mine Expansion(Stage 2): The mine's mechanization is a long-term priority for improving productivity and improving the workers' working conditions. This will not change magically paper over all of the problems with coal mining, but using heavier equipment, assuming a trained workforce, will allow considerable improvements in yield and yield per casualty. (20 Resources per dice 72/300)

[]Gorky Machine-building Plant(Stage 1): A new massive machine producing factory that should allow for further ramping up of heavy industrial and machinery production. Current infrastructural strain and lack of base resources currently would make such a project far too costly, but given time; the Union could create a massive new industrial city. This plant would form the core for producing additional industrial equipment in large reaction vessels and bootstrap the chemical industry. Before such a project can be built, however, the infrastructural foundation must be laid down to ensure a steady state of growth and ease of access to resources. (5 Party Influence upon completion, 35 Resources per dice (0/200))

[]Dneprovsky Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, and reasonably effective, though aluminum is not at all in dire need currently. (5 Party Influence upon completion, 35 Resources per dice (0/200))

[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would improve the lives of the urban workers considerably, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))

[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is fairly far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

[]Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. In addition, the construction of additional lines will reduce congestion in the network, allowing for far faster general running speeds. (20 Resources per dice (0/200))

Light and Chemical Industry 5 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (10/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Bakelite Production(Electronic Industry): The further expansion of new Bakelite resin production would pose a considerable improvement in a multitude of electronic devices. The material is a good insulator, is durable, and is lightweight. Thus making it highly desirable in many goods and fields, with multiple designers wanting samples of the material for further applications. So far, though, the main focus has been on the production of electronic items as the material should provide a durable and reliable insulator and skeleton for the construction of circuits. (25 Resources per dice (0/200))

[]Nitrogen Fixing Plants: The production of a considerable amount of ammonia is critical for both the production of explosives and fertilizer production. Here, the bulk of the plants would use the power from the considerable hydroelectric assets located on the Neva river to start creating massive amounts of ammonia to achieve near-total fertilizer independence. However, such an effort would utilize a truly massive electric power quantity and would mean that Leningrad would also need coal power plants to sustain electricity increases. (25 Resources per dice (0/100))

[]Pharmaceutical Plants: The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (40 Resources per dice (0/80))

[]Coal Liquefaction Experiments: With the new large amount of coal available to the union, it may be worthwhile to test various possibilities of coal liquefaction into multiple types of chemical and fuel products. While these will likely not have many useful results, this is an interesting scientific endeavor to pursue. (15 Resources per dice (76/100))

[]Radio Plants: Through the use of licensed American technology, a new series of radios can be built so that the workers of the Union know the latest news and happenings. These radios are also limited to proper frequencies to ensure that foreign propaganda can easily penetrate the Union, allowing us to broadcast the workers' truth. Due to the work's precision and the need for new technology, such an effort would be quite expensive to start. (5 Party Influence upon completion, 35 Resources per dice (0/80))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (20 Resources per dice (0/150))

Agriculture 5 Dice

[]Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (0/200))

[]New Socialist Towns(Stage 3): While there has been some minimal resistance to the reorganization of the workers into the new town structures, so far, they have been producing well with expected steady increases in grain yields set to occur over time. The slow mechanization of the countryside is also steadily freeing up more and more labor to the cities, as more land can be brought into cultivation. These transitions are occurring slower due to the easy, and cheap candidates for conversions already converted over to the new model, needing additional resources. (5 Party Influence upon completion) (Think Moshav with more propaganda) (10 Resources per dice (38/150))

[]Modernization of Animal Farming: By creating large factory-farming complexes for the production of meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all of the transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (10 Resources per dice (0/150))

[]Start of Seed Irradiation: Through the construction of additional seed vaults and the processing of a multitude of plants through mutating radiation, it may be possible to mutate more optimal seeds. For such a program, only a small amount of radium and seeds are needed; however, the expertise to oversee such an effort is quite large and would be pulled from other applications. While this would represent a good way of further increasing yields, but it will take a considerable amount of time for any form of payoff. (15 Resources per dice (43/50))

Services 5 Dice

[]Creation of the State Hospital System(Stage 2):
The construction of the rural clinic network poses a critical need for the Union, as healthcare access will ensure the Union's population's steady growth. The next focus of this effort will be on the rural villages, ensuring that at least a trained nurse can be in every small town to allow for prompt medical care, or at the minimum, stabilization for transport to a larger urban hospital. (10 Resources per dice (82/200))

[]Creation of new Medical Universities: The current shortage of trained doctors has caused a considerable problem in expanding healthcare to many small communities over the Union. Thus, it is a high priority to expand medical education to as many as possible to ensure the steady improvement of doctors' quantity and quality. These universities will pull trained doctors from positions of treating patients, but such a move is necessary to train the next generation of doctors. (10 Resources per dice (0/150))

[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help a great multitude of students and workers in keeping their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))

[]Creation of new Polytechnic Universities(Stage 2): The first effort in constructing polytechnic universities has been a significant success with a large degree of progress made on creating new institutions. Due to the speed of construction, however, there is a considerable shortage of educated professors that will be solved in time. But, they can be pulled from other projects with younger graduates re-assigned to free up the Union's educational potential. (10 Resources per dice (110/150))

[]Expansion of the Schooling Programs(Stage 2): The expansion of the common schools poses a critical effort for the Union. With the population's education, a considerable amount of progress can be made on educating the next generation of Soviet People. While there is a current lack of trained personnel to teach the students, many of the classes can be taught with less experienced hands for now. Given time and the effort of the Universities, it will, in time, be possible to hire full schools of fully educated teachers. So far, though, there are still hundreds of thousands of more students that need an education. Thus, the schooling effort must be continued as one of the most important investments that can be made. (5 Resources per dice (242/250))

Bureaucracy 2 Dice

[]Requisition more resources:
The need for resources to fulfill the plan is immense, and requesting the 30% share of the GNP is needed to ensure the plan's success. While this is not a popular measure, a considerable amount more funding will be available to fulfill the plan's targets. (-25 Party Support if completed, DC 40)

[]Implement Educational Minimums for Workers: It would be a poor decision to continue to hire personnel that is utterly unqualified for their jobs in the VSNKh. This would be a new requirement for minimal standards in the department, with degrees now being required for new middle management hires. While improvements would not be seen in the near term, such efforts should ensure steady progress in the department in the long term. (-10 Party Support if completed, DC 50, new options in the future)

[]Obtain Additional Foreign Labor: Through the mostly porous border with Xinjiang and Primorye, it is possible to open up a greater quantity of labor that would be happy to move into the nation. While these workers would be utterly unskilled, they would directly contribute to the growing workforce and allow more manpower-intensive work. Such an action would have a nominal monetary cost but would secure a massive labor stream for further industrialization without any internal policy change. (5 Party Support if completed, DC 40, new options in the future)
 
Turn 9 (1932 2nd Half): The Final Offensive Results
Turn 9 (1932 2nd Half): The Final Offensive Results
Resources per turn 335+ULAG with 0 in storage.
Party Support 40+5+5=50

Current Status of ULAG:

Population: 282,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -22.5 Resources Per Turn
Guard State: Intensive Monitoring, -7.5 Resources Per Turn
Resource Income: Construction focused, 45 Resources Per Turn

Infrastructure

Buildup of Rail Stock (Diesel, Far Eastern Sector):
Diesel is a radical solution to the current lack of rail stock and lack of infrastructure to fuel trains along the long-range routes trans-Siberian. Using newly obtained technology from MAN, an all Diesel locomotive's production can be an entirely domestic affair. The first batches will require the conversion of multiple locomotive plants, but mass production is possible. While the production is possible, diesel needs to be rolled out per block on the lines, as it requires a new set of infrastructure; cheaper infrastructure, but still required infrastructure. Such a rollout would free a considerable number of older engines for other tasks, improving the total rail-stock of the Union considerably (15 Resources per dice (214/250))

With many new orders and multiple embraced developments in locomotive technology, multiple new standardized locomotives are put forward. Improvements to aerodynamics bring the new series of Diesel trains to almost the same standard of straight-line speed but allow the use of far more efficient engines needing far less refueling and infrastructure. An additional benefit also exists in the far cleaner smoke produced by the engines, and faster acceleration, showing clear benefits on shorter routes. Thus, the new standardized EL diesel locomotives enter service in the far east with all of these qualities. During their service, the double mounting of two engines to one train is also put into standard practice, allowing the hauling of heavy loads non-stop with good acceleration and climbing performance. Still, a decision needs to be made for future railway policy towards locomotives.

[]Build a Diesel Network: Will start a massive project to increase the number of diesel trains and their infrastructure until all steam trains are retired to secondary small routes and then retired. (Locks train actions to diesel) (Will eventually convert every train in the union to diesel) (More Expensive)

[]Build a Steam Network: Continue as standard practice, with priority on steam locomotives. While less advanced and less efficient, the old rail fleet can be utilized until utter obsolescence. (Locks train actions to steam) (Cheaper)

Stalingrad Hydroelectric Station: The construction of a massive hydroelectric system at one of the major revolutionary cities would present an enormous improvement in the amount of available power to the Union. While such a system would only power the local area, its power production would be sufficient to construct large scale alumina and chemical production. Simultaneously, such an effort would only be expensive in the sense of labor rather than in hard goods allowing the project to be completed for relatively little hard currency. (5 Party Influence upon completion, 10 Resources per dice (341/600))

Construction of the dam continues with an additional two NKPS divisions assigned to the dam system's buildup. Local housing expansions have proceeded well in the summer, with constant construction of the massive installation also continuing throughout. However, due to the enormous need for concrete, some delays as the sheer quantity of industrial material needing to be shipped to the site continues to grow. Yet, due to the Soviet worker's bravery and their ability to work, the concrete supports are put into place by the end of November. While further turbines will take time to be produced, the dam's basic concrete structure is complete and ready to be equipped with the machinery needed to generate power. Such construction will also be accompanied by building a bridge over the dam's surface to allow for easy military and vehicle traffic.

Heavy Industry

Donbas Coal Basin Mine Expansion(Stage 2):
The mine's mechanization is a long-term priority for improving productivity and improving the workers' working conditions. This will not change magically paper over all of the problems with coal mining, but using heavier equipment, assuming a trained workforce, will allow considerable improvements in yield and yield per casualty. (20 Resources per dice 276/300)

The ongoing mechanization of the Donetsk mines has accelerated to a massive extent. With the issuing of massive quantities of industrial equipment and multiple engineers for training purposes, the mines' output has been far increased. Simultaneously, casualties during mining have been far reduced through the use of more advanced equipment. Despite these improvements, the coal miners still experience a constant amount of attrition with multiple health issues reported for those that have stayed employed at the mines. The effort is now near concluded with just the final touches needed to bring the mine to a further expanded far more mechanized one. Costs will also be reduced considerably as there wouldn't be old hand-miners necessitating modernizations.

Gorky Machine-building Plant(Stage 1): A new massive machine producing factory that should allow for further ramping up of heavy industrial and machinery production. Current infrastructural strain and lack of base resources currently would make such a project far too costly, but given time; the Union could create a massive new industrial city. This plant would form the core for producing additional industrial equipment in large reaction vessels and bootstrap the chemical industry. Before such a project can be built, however, the infrastructural foundation must be laid down to ensure a steady state of growth and ease of access to resources. (5 Party Influence) (241/200) (Complete, 41/300 Stage 2)

With the coming of the summer and considerable improvements to the weather, six NKPS divisions have been issued to construct the new complex. Through this effort, a mass of new bulk workers barracks is built to ensure that the construction staff and the workers can be housed near the plant. So far, though, worker casualties have been minimal, with only minor delays experienced by the now experienced and seasoned divisions ready to accomplish their objectives. The plant's base is a multitude of rail hubs for the rapid loading and unloading of material set to go into and out of the plant. There is also a specialized high tonnage crane loading bay to ensure that even the largest of produced equipment can be moved all over the Union. The housing sector also has many barracks for almost an entirely new city, with a dedicated thermal power plant set to easily provide the complex with power for all applications. After this project is done, the Union shall be fully independent of capitalist imports for further critical industrial goods. Allowing considerable cost savings along with a secured economy in case of conflict with the capitalist world.

When they shipped us out in the summer, everyone for once in our miserable lives looked happy. No more were we being sent to a frozen cold hell. Instead, we were being sent into temperate woods. While the work was heavy, the meals were at least filling. Hell, compared to my time in the army, I would say the rations were even better. Still, the continuous 12-hour shifts can never end, but at least the survivors of the winter campaigns can have some temporary comfort.
-Andrei Volkov, Journal

Light and Chemical Industry

Coal Liquefaction Experiments:
With the new large amount of coal available to the union, it may be worthwhile to test various possibilities of coal liquefaction into multiple types of chemical and fuel products. While these will likely not have many useful results, this is an interesting scientific endeavor to pursue. (124/100) (Complete)

Multiple small experimental syngas production and processing plants are constructed as connected fa universities. While the installations do not produce any economically useful product, they create many new derivatives and synthesis products. Through such an effort, many pieces of chemical industrial equipment that were entirely domestically produced can be tested, with a multitude of engineers reporting on the quality of the production. Despite all of the issues with the initial batches of reaction vessels, information is rapidly sent back to Uralmash. From there, the second generation of parts are already promising considerable improvements.

Agriculture

Start of Seed Irradiation:
Through the construction of additional seed vaults and the processing of a multitude of plants through mutating radiation, it may be possible to mutate more optimal seeds. For such a program, only a small amount of radium and seeds are needed; however, the expertise to oversee such an effort is quite large and would be pulled from other applications. While this would represent a good way of further increasing yields, but it will take a considerable amount of time for any form of payoff. (104/50) (Complete)

With the party's focus on producing new strains of seeds and a program focused on attracting experienced personnel, the effort fully gets off the ground. So far, the staff has split into many teams, each focused on one standard crop, attempting to mutate it into something far more useful. Progress on such an effort is slow, with multiple confirmations needed before any result can even be reported along with the constant string of failed mutations or outright useless ones. Still, though, Soviet scientists are working on the problem and shall eventually find an answer.

Due to my interest in agriculture in front of the party commission, where else could they assign me but here. This is truly the middle of nowhere post of nowhere posts. Yet, someone must do the work even if the job involves putting corn-seed on a conveyor belt then observing it for months.
-Nikita Khrushchev, Department head of the corn irradiation effort.

Services

Creation of new Medical Universities:
The current shortage of trained doctors has caused a considerable problem in expanding healthcare to many small communities over the Union. Thus, it is a high priority to expand medical education to as many as possible to ensure the steady improvement of doctors' quantity and quality. These universities will pull trained doctors from positions of treating patients, but such a move is necessary to train the next generation of doctors. (10 Resources per dice (75/150))

Despite the party's large amount of effort towards creating new medical universities, the same issues as the other universities also crop up in medicine. The pool of experienced doctors not committed to other more critical tasks is small, and additional training will take years before any result is seen. Still, though, initial construction manages to rapidly construct the campuses and large dorms to ensure a steady flow of new doctors in a few years. While results in the short term are not expected, such universities will also ensure a steady improvement in the methodology of doctors as more medicine will be discussed and taught, allowing improvements in methodology to rapidly percolate through the general doctor population.

Creation of new Polytechnic Universities(Stage 2): The first effort in constructing polytechnic universities has been a significant success with a large degree of progress made on creating new institutions. Due to the speed of construction, however, there is a considerable shortage of educated professors that will be solved in time. But, they can be pulled from other projects with younger graduates re-assigned to free up the Union's educational potential. (205/150) (Complete, 55/200 Stage 3)

An extensive set of the university system has been created and rapidly staffed with old experienced engineers and professors with a final massive push. While the freshly graduating classes are rotated out to get experience in the factory and practice their craft, many old engineers are called back into teaching positions to train an ever-expanding next generation of students. So far, the current classes inbound are massive as getting an education is free, and the bonuses offered to educated workers are considerable. Despite the challenge of the courses and necessity for good grades, there is no shortage of candidates wanting to apply. Thus, a standardized exam is created to ensure only the best candidates' input into a limited number of seats.

Expansion of the Schooling Programs(Stage 2): The expansion of the common schools poses a critical effort for the Union. With the population's education, a considerable amount of progress can be made on educating the next generation of Soviet People. While there is a current lack of trained personnel to teach the students, many of the classes can be taught with less experienced hands. Given time and the effort of the Universities, it will, in time, be possible to hire full schools of fully educated teachers. So far, though, there are still hundreds of thousands of more students that need an education. Thus, the schooling effort must be continued as one of the most important investments that can be made. (335/250) (Complete, 85/300 Stage 3)

The mass expansion of the primary schooling programs have also gone well, a multitude of small village schools have been built and rapidly filled with students and sufficiently qualified teachers. Due to the lack of personnel, education will be substandard in the near term, but with many new graduates, more teachers are recruited day after day, fulfilling more and more tasks in education. Through such significant investment, the next generations of students will all be minimally qualified in all subjects, ensuring a steady base for the industrial workforce to work with. Despite the massive expansion, however, there is still a slight shortage of school positions for students due to lack of local schooling installations, needing further spread out small schools so that all Soviet youth can be fully educated.

Bureaucracy

Obtain Additional Foreign Labor:
Through the most porous border with Xinjiang and Primorye, it is possible to open up a greater quantity of labor that would be happy to move into the nation. While these workers would be utterly unskilled, they would directly contribute to the growing workforce and allow more manpower-intensive work. Such an action would have a nominal monetary cost but would secure a massive labor stream for further industrialization without any internal policy change. (5 Party Support) (DC 40/257) (New options)

Due to the massive quantity of support attracting new immigration for industrial and mining work, a wave of new fresh-faced laborers is pulled in from China. As a general rule, most are utterly unskilled and are fleeing some form of domestic issue, with a good few being political convicts of their domestic regimes due to their care for the workers. Due to such conditions in Xianjing, it has become incredibly easy to acquire multiple thousands of workers to work in the various mines across the nation. Despite the poor pay and conditions of the mines, however, a steady stream of new migrating labor continues to arrive, with only minimal bribes necessary for local officials and border guards to ensure that such a stream of work remains open and that all can benefit from such arrangements.

Authors Note: And with this post, this wraps up the first 5-year plan, a results post/analysis will come tomorrow. Then voting for options for the 2nd plan will be offered.
Blackstar threw 1 100-faced dice. Reason: Survival Total: 4
4 4
 
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Turn 10 The New Vozhd
Vote called for [X]Build a Diesel Network

During January, Sergo kept feeling weaker and weaker, with persistent intestinal issues plaguing him. Rather than die at his post, he instead chose to first retire his title and moved to his Datcha. Despite the lack of medical care, he held on; he officiated the paperwork for the transfer of the commission and issued out the last set of orders for notable personnel. While in pain, he also visited Stalin, with both drinking and commemorating the probable last moment they would have together. In February, his condition far deteriorated. He stayed in the Moscow State Hospital for another month, as he eventually got weaker and weaker, passing away at the end of February.

All over the nation, hundreds of thousands mourned the man who built the Soviet Union, the man who made the state's apparatus, and he who managed to fulfill the targets of the first plan. In his honor, the Uralmash Machine-Building Plant was renamed to the Ordzhonikidze Machine-Building Plant. Still, the funeral was an open casket affair, attended by most party official higher-ups, with Stalin even personally vising during the trying time.

To Stalin himself, this was the death of a friend to causes that could not be avoided, yet he served with distinction to his death. No matter his constant conversations, he built the industrial base for the Union and at least deserved to be commemorated for it. He was a close friend to everyone in the upper party and would be remembered as one of the greatest planners of his day. Later on, almost a week after the funeral service, his close friend Kirov had the honor of placing his urn into the Kremlin wall. The Union all together wept, for the man directing the industrialization had passed from service, but now was the time to look into the future.

[] Georgy Malenkov: Born in Orenburg during the days of the Russian empire, his father was a wealthy farmer, with his mother staying at home. When he graduated from the Orenburg gymnasium, he immediately volunteered with the red army during the revolution. Afterward, he built up a reputation as a tough bolshevik. From there, he rose through the ranks and studied at the Moscow State Technical University. Shortly before completing the course, he instead went into politics and continued to rise from the ranks. After 1924 though, he was noticed by Stalin and was assigned to the Orgburo. Instead of staying in this position, he was seen as a well politically connected candidate to replace Sergo.
  • Politically Savvy (Lower party influence costs for choices)
  • Technocrat (Favors the scientific personnel above all others in promotions)
  • Ideological Pragmatist (Is willing to adapt ideology as long as it works)
  • Unwilling to persecute engineers and experts (Will try the best he can to protect the limited amount of irreplaceable personnel he has)
  • Beset by rivals (See's opposition in other fast climbing officials)
  • Electrical engineering degree (+15 to rolls involving electrification or electronics)
  • Bauman Moscow State Technical University (+5 to all rolls per dice)

[] Anastas Mikoyan: Born to Armenian parents in Sanahin, his mother was a weaver, and his father was a carpenter. During his childhood, he attended a large amount of religious education, which had the result of affirming his atheism. He then joined the Bolshevik faction of the Social Democratic Labor party and became a revolutionary leader in the Caucuses. He fully backed Stalin in the power struggle following Lenin's death and thus managed to secure multiple posts. Through this time, a considerable amount of his time was focused on securing trade and resources for the Union. Here, he is moved from his current position to one of general economic management.
  • Friends with Stalin (Can survive low party support, and has lower party support costs for choices)
  • Unwilling to persecute engineers and experts (Will try the best he can to protect the limited amount of irreplaceable personnel he has)
  • Trade Focused (Will open a multitude of technological and material trade options)
  • An advocate of Sergoist peasant policy (Soft on the peasants/party right-wing)
  • Experienced as head of the People's Commissariat of Supply (+5 to all rolls per dice)
  • Echmiadzin Theological Academy (Has a higher education in theology)

[] Mikhail Ivanovich Kalinin: Born into a poor Russian peasant family, he joined the Bolshevik faction of the Social Democratic Labor party in 1905. He spent most of his time later on organizing Pravda, along with printing it. He was later elected as mayor of Leningrad after the February revolution; later on, during the October revolution, he managed to become a member of the central governing committee of the communist party. From there, he was promoted to a full member in 1926. This role, however, did not give him much influence outside of a rubber stamp for papers. Here, due to the party's left-wing purge, he has managed to claw back some authority and has gotten re-allocated to the VSNKh.
  • Workers 'and peasants' president (Cares for the workers under his command, multiple new options)
  • Old NEPman (Tarred with the stigma of NEP, -5 Party Influence per turn)
  • Hard Working (+5 to all rolls per dice)
  • Energetic and willing to learn (Primary School only malus will be steadily removed at +2 per turn)
  • Primary School only (-10 to all rolls per dice)

[] Vladimir Bazarov: Born in Tula and the son of a doctor, he got a degree and enrolled in the faculty of natural sciences of Moscow University. He became involved in revolutionary politics in 1896 and was expelled from Moscow the following year. In 1901 however, he returned to Russia and served as a member of the Moscow Social Democratic committee. He was, however, promptly arrested and sent to Siberia for three years. When released in 1905, he wrote for the Bolshevik party press; during this time, he also assisted with the translation of Capital into Russian. In 1911 he was arrested again and sent to Astrakhan, where he started writing Pravda. After the revolution, he joined the State Planning Commission in 1922, where he worked for 5 years. He continued to work under Sergo as a second in command for the first five-year plan, and it would only make sense that he would be promoted. (Authors note: If chosen will be purged in 37 at the latest)
  • Non-party line idealist (Will not follow the party line and is idealistic)
  • Statistical planner (Advocates for a straight statistical method of planning, +5 to rolls per dice)
  • Practical in targets and goals (Cannot set ambitious targets possibly causing political issues, +5 to rolls per dice)
  • Honest (Is terrible at lying and idealistic, a combination that is challenging to survive in a Stalinist regime)
  • A proponent of central planning (Original supporter of the concept and influential, can easily tap friendly intellectuals at minor cost)
  • A veteran of the first 5-year plan (+5 to rolls per dice)
  • Degree in Economics (+10 to rolls per dice)
Edit: 2 Hour Moratorium
 
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Turn 10.33 Military Leadership Selection and Funding Selection
Vote Called for [X] Anastas Mikoyan

Military Leadership Selection and Funding Selection

The choice of a military advisor will form a critical part of the industrialization of the Union under this plan. As the current plan will have a military equipment target that must be met, these will be the person that will create the military goods targets that must be hit. The selection here will also determine the priorities of the entire department. As choices, there are various men who all want to construct equipment for the red army to fill a specific doctrinal approach. While all are capable administrators as a minimal, they each have a considerably different view of warfare. These men are also not-economists, and some of the proposed solutions to military buildup may be far too expensive and impractical to implement.

[]Alexander Yegorov: A radical reformer to the Soviet military doctrine, Yegorov is focused on exploiting a new generation of mobile forces so that the Union can have a rapidly moving and powerful army. Such a military would consist of a massive armor, motorized and mechanized arm made for the continuous offensive. However, such a strategy would come with the military's near mono-focus on new mobile units, necessitate massive production orders, and could produce entirely obsolete equipment. (-10 Party Influence)

[]Mikhail Tukhachevsky(Historical): A more moderate reformer to the Soviet military, the arms buildup would focus on the modernization of the military's mobile and air-branches. While not as mono-focused as Yegorov, many funds would be transferred from infantry projects to fulfill the buildup of large scale rapidly moving mobile units. Such a buildup would still be quite costly and involve a considerable quantity of new production. At the same time, the buildup of equipment now could have disastrous results if it is rendered obsolete.

[]Boris Shaposhnikov: The core focus of Shapishnikov in both the general staff and as a design goal for the red army is the improvement of the logistics and artillery arm. By producing a new series of trucks and a new series of guns, considerable modernizations can be made to the army's structure. While such a focus would detract from the mobile forces, a sizable one can still be constructed with the additional funds. This buildup would be moderately expensive and can be rendered obsolete. Overall though, such a buildup would be a safe middle of the road option.

[]Aleksandr Vasilevsky: With the coming more modern period of warfare, the highest priority should not be the equipment that troops are issued but the quality of their leadership and coordination. Through a large scale program for the issuing of radios and the foundation of a multitude of officer academies, it would be possible to far improve the Unions operational and strategic methodology. A new generation of commanders is required along with the radio's proliferation into most aspects of command. Such a buildup, however, would be shorter on equipment and still be moderately expensive. Thus, for the early phases necessitating a moderately scaled and equipped infantry and mobile force.

[]Kliment Voroshilov: An old guard general focused on the continuation and modernization of the red army's current equipment. While unglamorous, the buildup would be along old lines and cost a relatively low amount of money. Some effort would be dedicated to new experimental programs, but the bulk of the cost would rapidly increase the army's size. As another side benefit, Voroshilov's political connections could be exploited to ensure a steady stream of support from up above. (+10 Party Influence)

Then there is another critical question of securing the state's additional funds so that the plan may be fulfilled in all aspects. Due to the military's addition, however, a good quantity of additional funding is available if needed.

[] 25% GNP: The current funding level with no increases is fairly popular in the party as additional resources are freed up from previous military investments. (335 Resources per turn) (+10 Party Influence)

[] 30% GNP: With the addition of military production investments, a moderate increase in funding should allow many targets to be hit far more quickly. (385 Resources per turn)

[] 35% GNP: Through the re-direction of additional party funds towards the plan of industrialization and military production, it may be possible to far accelerate the pace of acceleration. This quantity is the maximum VSNKh economists believe can be utilized before major problems occur. (435 Resources per turn) (-15 Party Influence)

4 Hour Moratorium, as these are both critical decisions that will change a large portion of the plan.
 
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Turn 10.66 Military Focus Selection
Vote Called for [X]Aleksandr Vasilevsky and [X]35% GNP

With the elevation of Aleksandr Vasilevsky towards the planning of procurement, the military priorities for the new plan will be in capable hands. When you first notice him assigned to your office, you do not even catch him as he is chatting up the staff all around you. During this, he makes pleasant conversation and outlays a good quantity of proposals for investments into the military for the Union's future. The bulk of his proposals are incredibly long term and focused entirely on building up the rush capability for a truly massive buildup after this plan, yet as long as the Union has the time, the military shall be unmatched. Even after the initial meeting, you continue to talk to the man, finding him quite pleasant and soft-spoken. Eventually, you both get drinks and could even be called something close to friends after a night of relaxed drinking. Out of everyone you could have gotten from the military, at least you can work with this man.

First, though, the general military size construction target must be set.

[]Large Scale Buildup: The need for a large-scale buildup of the red army is immense, while the bulk of the focus will go towards the near doubling of the size of the red army. The new equipment made should be acceptably modern. (+10 Party Influence, Hard target, Makes Technology and Training much harder, ~2 million men in the field)

[]Moderate Scale Buildup: While a large scale of military buildup would be preferable, the current focus on the economy would be better served by modernization along with a mild buildup of the army. (Moderate target, Makes Technology and Training harder, ~1.5 million men in the field)

[]Preparatory Buildup: A radical proposed solution to get around the need to produce a large quantity of equipment as instead, only a small quantity of budget would be devoted towards military production. Allowing a good degree of modernization and a smaller cheaper force. (-20 Party Influence, ~1 million men in the field)

Then a developmental target for new techniques and technologies.

[]Heavy Investments: The production of new experimental technologies should be a high priority for funding. Every possible project that can create some improvement should be pursued, despite the costs. (+5 Party Influence, Lots of options, development will be inherently risky, massive costs)

[]Moderate Investments: Prioritize in-doctrine approaches and improvements to problems that look likely to work. Much cheaper than heavy investments, such options prevent the creation of too radical shifts from proven equipment, allowing a good degree of conservation of resources. (Moderate options, some leaps forward)

[]Stick to Incrementals: Innovation would incur additional costs and a considerable quantity of expenses for re-tooling, better to stay with what is well known, and improve it. (Sequential improvements to base pieces, by far the cheapest)

Finally, the target for military training must be set.

[]Massive Preparatory Officer School Expansions: As a matter of fact, for a conscription-focused military, the presence of a large number of officers is critical to run it well. With the construction of a massive series of academies and preparatory schools, it should be possible to expand the lower officer and non-commissioned officer core to an enormous amount in preparation for full mobilization. (+10 Party Influence if taken with Preparatory Buildup, Very Expensive)

[]Officer School Expansions: The insufficient training of the military recruits has historically created a considerable problem with the officer and personnel cadres. Through the construction of multiple additional officer academies, a significant amount of progress can be made. While this expansion would be moderate, it should be enough for a future steady military buildup. (Moderately Expensive)

[]Veto all the proposals: There is no point in expanding the training schools. Current officer quantities are sufficient with a steady amount of additional commanders coming in. There is no need to change much of anything. (Saves a ton of money)

During the following morning, and with a slight hangover, you rapidly notice that there are over a dozen new folders all across your office, outlining a variety of critical goods for military production, along with a mobilization plan. Still, work never seems to end, and by the end of the day, most of the upper bureaucracy's minutiae have said hello by visiting and talking about specify why their department needs funding. After a nearly full day of meetings, a rapid re-organization of the department occurs to help coordinate the work and ensure that the hours required are not insane, with power given over to lower administrators to ensure a good work-flow. Still, plan targets must be set.

[]120% Increases in MFPG, 100% Increases in Capital Goods, 100% Increases in Consumer Goods, and a 20% increase in food production: (-20 Party Influence, Probably achievable plan)
[]150% Increases in MFPG, 120% Increases in Capital Goods, 120% Increases in Consumer Goods, and a 40% increase in food production: (-10 Party Influence, Near-Impossible to Achieve)
[]150% Increases in MFPG, 150% Increases in Capital Goods, 150% Increases in Consumer Goods, and a 50% increase in food production: (The Standard Plan, Unachievable in full)
[]175% Increases in MFPG, 150% Increases in Capital Goods, 175% Increases in Consumer Goods, and a 50% increase in food production (+10 party support, Fully unachievable according to economists)
[]200% Increases in MFPG, 175% Increases in Capital Goods, 200% Increases in Consumer Goods, and a 75% increase in food production: (+20 party support, Utter insanity according to economists)

Voting Moratorium of 4 Hours
Edit: This is the last of the pre-turn votes and probably the most important one
 
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Turn 11(1933 1st Half): The Workers Offensive
Vote called for
-[]Preparatory Buildup: A radical proposed solution to get around the need to produce a large quantity of equipment as instead, only a small quantity of budget would be devoted towards military production. Allowing a good degree of modernization and a smaller cheaper force. (-20 Party Influence, ~1 million men in the field)
-[]Moderate Investments: Prioritize in-doctrine approaches and improvements to problems that look likely to work. Much cheaper than heavy investments, such options prevent the creation of too radical shifts from proven equipment, allowing a good degree of conservation of resources. (Moderate options, some leaps forward)
-[]Massive Preparatory Officer School Expansions: As a matter of fact, for a conscription-focused military, the presence of a large number of officers is critical to run it well. With the construction of a massive series of academies and preparatory schools, it should be possible to expand the lower officer and non-commissioned officer core to an enormous amount in preparation for full mobilization. (+10 Party Influence if taken with Preparatory Buildup, Very Expensive)
-[]150% Increases in MFPG, 150% Increases in Capital Goods, 150% Increases in Consumer Goods, and a 50% increase in food production: (The Standard Plan, Unachievable in full)

Turn 11(1933 1st Half): The Workers Offensive
Resources per turn 435+ULAG with 0 in storage.
Party Support 25
Moscow, 1933


When you first came into your new office, everything was centralized fully on you, with you needing to sign off on every decision made. However, with a bit of re-organization, the department is at least functionally working for you now, without the need to commit insane hours. Still, the constant meetings are wearing you down as hundreds of personnel keep putting forward personal projects. The bulk of these, the council of scientists dismissed due to either impracticality or lack of gain, but, as per always, the decisions are still up to you.

However, for the military side of things, the department is still a persistent mad-house with multiple officers with little experience attempting to sort the effort out. Still, between you and Vasilevski, a barely functional department is made that can at least pursue some projects, but personnel hires are desperately needed. Still, though, a mass of projects are offered as a basis to establish the department before any specific high difficulty goals are established. But, such a calm will not last, and eventually, far more work will arrive.

Current Status of ULAG:
Population: 299,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -22.5 Resources Per Turn
Guard State: Intensive Monitoring, -7.5 Resources Per Turn
Resource Income: Construction focused, 45 Resources Per Turn

Free dice to allocate: 4 Dice
Infrastructure 6 Dice

[]Buildup of Rail Stock (Diesel, Far Eastern Sector):
Diesel is a radical solution to the current lack of rail stock and lack of infrastructure to fuel trains along the long-range routes trans-Siberian. Using newly obtained technology from MAN, an all Diesel locomotive's production can be an entirely domestic affair. The first batches will require the conversion of multiple locomotive plants, but mass production is possible. While the production is possible, diesel needs to be rolled out per block on the lines, as it requires a new set of infrastructure; cheaper infrastructure, but still required infrastructure. Such a rollout would free a considerable number of older engines for other tasks, improving the total rail-stock of the Union considerably (15 Resources per dice (214/250))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow a large leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region) (15 Resources per dice (0/300))

[]Stalingrad Hydroelectric Station: The construction of a massive hydroelectric system at one of the major revolutionary cities would present an enormous improvement in the amount of available power to the Union. While such a system would only power the local area, its power production would be sufficient to construct large scale alumina and chemical production. Simultaneously, such an effort would only be expensive in the sense of labor rather than in hard goods allowing the project to be completed for relatively little hard currency. (5 Party Influence upon completion, 10 Resources per dice (341/600))

[]Bitumen Road Programs(Stage 1): The construction of new updated systems of roads to better traverse multiple regions of the Union would be a massive military asset, as it would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be hard due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))

Heavy Industry 6 Dice

[]Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (20 Resources per dice (10 Party Influence upon completion, 91/800))

[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (15 Resources per dice (10 Party Influence upon completion, 76/700))

[]Donbas Coal Basin Mine Expansion(Stage 2): The mine's mechanization is a long-term priority for improving productivity and improving the workers' working conditions. This will not change magically paper over all of the problems with coal mining, but using heavier equipment, assuming a trained workforce, will allow considerable improvements in yield and yield per casualty. (20 Resources per dice (276/300))

[]Kuznetsk Basin Mine Expansion(Stage 1): The construction of another mechanized center of coal production near to the massive industrial cities of the Urals would allow a far better-integrated network of additional fuel production. Such an effort would involve a significant effort in digging in the bitter cold, but progress can be made here to allow for a protected and dependable coal supply. Another benefit would be the mechanization of the effort at the very start, ensuring a lower ratio of casualties than mines in the Donbas still needing the last of their mechanization. (15 Resources per dice (0/200))

[]Gorky Machine-building Plant(Stage 2): Now that the bulk of the dorm infrastructure has been constructed for the plan, it is time to produce the main facility components. These will be some of the largest industrial facilities that can be made and will necessitate a large amount of effort to finish construction. Once the facility is finished, a new massive quantity of machine parts and heavy industrial machinery can be sourced for easy further industrialization. However, the production would consume a massive quantity of steel and coal, thus necessitating a constant and steady supply. (5 Party Influence upon completion, 35 Resources per dice (41/300))

[]Dneprovsky Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, and reasonably effective, though aluminum is not at all in dire need currently. (5 Party Influence upon completion, 35 Resources per dice (0/200))

[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve the lives of urban workers, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))

[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is fairly far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

[]Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. In addition, the construction of additional lines will reduce congestion in the network, allowing for far faster general running speeds. (20 Resources per dice (0/200))

Light and Chemical Industry 5 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (10/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Bakelite Production(Electronic Industry): The further expansion of new Bakelite resin production would pose a considerable improvement in a multitude of electronic devices. The material is a good insulator, is durable, and is lightweight. Thus making it highly desirable in many goods and fields, with multiple designers wanting samples of the material for further applications. So far, though, the main focus has been on the production of electronic items as the material should provide a durable and reliable insulator and skeleton for the construction of circuits. (25 Resources per dice (0/200))

[]Nitrogen Fixing Plants: The production of a considerable amount of ammonia is critical for both the production of explosives and fertilizer production. Here, the bulk of the plants would use the power from the considerable hydroelectric assets located on the Neva river to start creating massive amounts of ammonia to achieve near-total fertilizer independence. However, such an effort would utilize a truly massive electric power quantity and would mean that Leningrad would also need coal power plants to sustain electricity increases. (25 Resources per dice (0/100))

[]Pharmaceutical Plants: The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (40 Resources per dice (0/80))

[]Radio Plants: Through the use of licensed American technology, a new series of radios can be built so that the workers of the Union know the latest news and happenings. These radios are also limited to proper frequencies to ensure that foreign propaganda can easily penetrate the Union, allowing us to broadcast the workers' truth. Due to the work's precision and the need for new technology, such an effort would be quite expensive to start. (5 Party Influence upon completion, 35 Resources per dice (0/80))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (20 Resources per dice (0/150))

Agriculture 5 Dice

[]Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (0/200))

[]New Socialist Towns(Stage 3): While there has been some minimal resistance to the reorganization of the workers into the new town structures, so far, they have been producing well with expected steady increases in grain yields set to occur over time. The slow mechanization of the countryside is also steadily freeing up more and more labor to the cities, as more land can be brought into cultivation. These transitions are occurring slower due to the easy, and cheap candidates for conversions already converted over to the new model, needing additional resources. (5 Party Influence upon completion) (Think Moshav with more propaganda) (10 Resources per dice (38/150))

[]Modernization of Animal Farming: By creating large factory-farming complexes for the production of meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all of the transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (10 Resources per dice (0/150))

[]Grain Price-Shifts: With the current state of the agricultural sector, far more efficient production of grain occurs from the regions where peasants have joined the VCP or NST programs to become the new rural workers. Thus, it would be advantageous to start lowering the internal grain price to push peasants to far more efficient agriculture modes to further improve grain yields. This would cause some minor issues in the countryside, but it ensures the steady flow of voluntary workers into almost any agricultural project when implemented. (10 Party Influence, Vote on Severity, 10 Resources per dice (0/50))

Services 5 Dice

[]Creation of the State Hospital System(Stage 2):
The construction of the rural clinic network poses a critical need for the Union, as healthcare access will ensure the Union's population's steady growth. The next focus of this effort will be on the rural villages, ensuring that at least a trained nurse can be in every small town to allow for prompt medical care, or at the minimum, stabilization for transport to a larger urban hospital. (10 Resources per dice (82/200))

[]Creation of new Medical Universities: The current shortage of trained doctors has caused a considerable problem in expanding healthcare to many small communities over the Union. Thus, it is a high priority to expand medical education to as many as possible to ensure the steady improvement of doctors' quantity and quality. These universities will pull trained doctors from positions of treating patients, but such a move is necessary to train the next generation of doctors. (10 Resources per dice (75/150))

[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))

[]Creation of new Polytechnic Universities(Stage 3): With the current quantity of education and personnel needed to be educated, further expansions of the universities are required. The current focus, however, would be on the production of additional talented scientific personnel. More schools will be constructed with the goals of offering education for nearly anyone that can qualify into the programs and would have a good chance of performing well. This expansion would, however, be the last one that can be done given the current teacher shortage, needing another few years for new educational cadres to cycle in. (10 Resources per dice (55/200))

[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can need one and create a unified system of classification of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (85/300))

[]Create Installations for Counter-Religious Education: With the constant opium that is flooding in through the multitude of religious leaders, a consistent issue has been constructing a secular Soviet state. By creating multiple academies for the teaching of those that have been misguided by religion, a considerable amount of progress can be made forward. While these will not be optional for those who are most egregiously preaching the faith, the rest should mostly fall in line once the first few bad actors are gone. (10 Party Influence, 10 Resources per dice (0/100))

[]Create new Community Centers: With the planned redistribution of the churches, a multitude of towns and cities will need new community centers to hold gatherings and social events. While this would not have much of an effect by itself, the new parks and recreation for the workers will allow them to experience socialism benefits. Simultaneously, a good amount of those who go towards centers of worship for the community can be brought to proper modes of thought. (5 Party Influence, 10 Resources per dice (0/150))

[]Adult Education Centers: Due to the current massive amounts of illiteracy and backwardness in the general population, a rotating and constant educational program is needed across the nation. This will involve multiple teams of teachers setting up lessons for the bulk of the population. While such an effort will take most of a decade to truly irradicate most illiteracy, it should allow considerable improvements in the population's education, allowing them to adapt more easily to industrial labor. (5 Party Influence, 5 Resources per dice (0/250))

Military 1 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

[]Transfer State Management Assets: With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice, 5 Resources per dice (0/40))

[]Overview of Current Equipment: With the current limitations in the nation's equipment, a considerable review is necessary to see what needs to be changed and what needs to be improved. Overall the commission would be made of leading officers and would create a report that will determine what area of the military most needs improvement and set up a department of testing and feedback. (Many more options, 5 Resources per dice (0/40))

[]Creation of a Formal Procurement Board: The creation of a new board for the production and ordering of new military equipment will allow for far closer integration of the industry and the army. This board will ensure that a steady transfer of knowledge occurs between the testing and industrial departments to ensure steady improvements in equipment reliability and quality. (Better feedback on equipment, 5 Resources per dice (0/60))

[]Start of the Design Departments: Through the creation of multiple OKB's a new massive quantity of weapons can be made for the military. While most of these efforts will occur beyond the direct command of the VSNKh, they will allow steady improvements in technological progress. These departments will also ensure the utilization of closed city personnel in useful tasks for the Union. (Many more options, 10 Resources per dice (0/100))

[]Formalize Minimal Equipment Standards: The old factories producing military equipment for the Union have had a considerable amount of quality issues as they have been producing. With a steady effort, it will be possible to ensure that minimum standards are enforced on the factory level to ensure military equipment reliability. While such an effort will cause a considerable amount of immediate production issues and need a large number of resources to stabilize production at new higher standards, setting it now would allow future production to be done with experienced crews. (Production quality improvements, 30 Resources per dice (0/150))

[]Construct Officer academies (Stage 1): The construction of a massive quantity of officer schools shall be started with multiple established schools for the lower branches to start the mass production of new officers. While the old guard does not necessarily need to be assigned to units, it would be prudent to utilize their expertise in large lectures to train new officer candidates. These will also include a considerable amount of field training to ensure that the younger officers can perform to an acceptable standard. Simultaneously, the steam of candidates will be codified and formalized so that more and more can be added into the military structure, securing the possibility of rapid expansion. (15 Resources per dice (0/150))

[]Experimental Technology Licenses: Many prospective Western technologies should be acquired for the good of the Unions military development. Such acquisitions would be focused on new hydraulic systems, rifle prototypes from collectors, and the latest innovative Christie suspension system. While the Capitalist economy is still in utter stagnation, it would be the perfect time to start the mass acquisition of many new and innovative technologies for their use in the Union. (Different Options, 20 Resources per dice (0/50))

Bureaucracy 2 Dice

[]Implement Educational Minimums for Workers:
It would be a poor decision to continue to hire personnel that is utterly unqualified for their jobs in the VSNKh. This would be a new requirement for minimal standards in the department, with degrees now being required for new middle management hires. While improvements would not be seen in the near term, such efforts should ensure steady progress in the department in the long term. (-10 Party Support if completed, DC 50, new options in the future)

[]Expansion of the Management: With the current shortages in manpower for many planning departments, it is time to expand the personnel assigned to the VSNKh considerably. Such an expansion will tap on masses of newly graduated party officials and students to better manage the economy and the opening of more projects. This personnel will be young and inexperienced, but they will have a steady standard of education. (DC 40, -5 Resources per Turn, More Dice)

[]Creation of State Exchange Enterprises: With the state of the capitalist world and the current need for the import of additional industrial machinery, it would be prudent to create a specialized exchange department. Such a department will be tooled around obtaining critical industrial and technological resources from the west through the foreign currency reserve. Such an effort will not be that popular externally, but it will steadily bring in more material and more technology for the Union's utilization. (DC 40, -5 Party Influence, New Options)

[]Selective Technology Licensing: With the current need for additional technology by the Union, it is far better to replicate the technology of the Capitalists. Why put in the dedicated effort just repeating the work of those that came before when for nominal fees it is possible to just obtain it. For now, the effort will focus on the updating of a considerable number of domestic enterprises, but such exchanges can rapidly be shifted towards military applications. (DC 40, New Options)

Authors Note, 2 Hour Moratorium.
 
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Economic Status Report on the Completion of the First Five Year Plan
Economic Status Report on the Completion of the First Five Year Plan.
Authored by Vladimir Bazarov (IC perspective)
Published December 2nd 1933
Censored and Limited to Commissariat Leadership on January 2nd 1933


The undertaking of the first five-year plan was a truly revolutionary step towards building up the industrial base of the nation. And while there were some shortcomings, for the most part the plan succeeded by the critically measured metrics. Most of these failures stem from the party's issues with the allocation of resources and the use of improper systems of central planning, holding the Union and its workers back. However, despite the many mistakes exhibited by leadership when accomplishing the plan, there have been many successes. Education experienced a leap forward with this plan, as thousands of new schools were constructed all over the Union. Simultaneously, industrial goals were met one after another with the Uralmash Machine-Building Plant's early construction. The plant has so far produced the bulk of domestic industrial and power generation machinery for the Union and has allowed a considerable cut to foreign production imports. While its construction did expend most of the funding reserve provided, it rapidly repaid the investment by allowing most of the targets to be hit. To look into the plan in more detail, however, one must go category by category of targets that had to be hit.

150% Increases in MFPG: This goal was by far the most delayed with the Commissariat consistently deciding to de-prioritize it through the course of the plan, then desperately attempting to catch up near the end. Due to this, a considerable and regrettable quantity of shock labor had to be used to fulfill the plan. However, such incidents have characterized the improper non-statistical system of planning that has so far prospered under these conditions. I would recommend focusing on additional steel production and removing the current batch of idiot officials from their posts so that competent personnel can more easily replace them. With such changes and a steady stream of numbers through new information networks, the plan can succeed far better than it ever has.

175% Increases in Capital Goods: The production of capital goods was the by far priority of the plan and was set to be fulfilled as fast as the planners could accomplish it. Due too these plants' rushed construction, consistent errors made in domestically produced equipment have kept the bulk of production below Western standards. While the bulk of this is due to the workers' laziness and poor organization rather than the party's constant complaining about some fantastical, mystical saboteurs. Some form of stringent checking organization on the workers' labor is needed to ensure that they can optimally fulfill the plan. In better news, the apprenticeship model for the shifts has considerably improved the quality and quantity of production. Yet these new models have regrettably cut productive work shifts per worker to a paltry 50 hour week of proper labor. Despite this, efficiency is steadily improving as more and more peasants become properly trained workers. After this initial training period, I would advise the shift back to the old system of shifts to ensure that the working mass repays the parties' economic investment.

120% Increases in Consumer Goods: Despite the improper handling of the situation with the setting of an excessively high goal for the production of additional resources, the department has performed adequately. Essential goods have been issued out to the bulk population with quality of life improved across the board. However, such improvements have been eternally tinged with wastage, as resources are going towards the people's unproductive ends instead of improving the nation's Industry. Yet worse are the constant distractions by party officials wanting the goods themselves and acting with greed, running a considerable degree of optimization that could be had if they would utilize them efficiently and consistently.

Stabilization of the food situation: Overall, the food situation has been a reasonably stable endeavor with little action spent on modernizing the backward peasantry at any proper speed. Despite this, grain production has steadily improved as more resources were committed, but current models of production still show considerable unplanned inefficiencies. I would advocate for a more forceful approach towards reorganizing the peasants' lives, as they are a constant thorn in the side of every industrial effort.

Asides: The educational efforts committed to this plan have introduced slow and soft measures to gradually make the people far more efficient. Still, there are many issues in this as students continue to graduate with an education in near useless subjects. The worst of these are those graduating from the party schools with an education utterly lacking in mathematical or physical rigor that are proceeding to become administrators. How can they even manage to run anything if they do not know proper science?

Paper classified by order of Sergo Ordzhonikidze to the departmental level, ordered to not be sent up due to insignificance.
 
Turn 11(1933 1st Half): The Workers Offensive Results
Turn 11(1933 1st Half): The Workers Offensive Results
Resources per turn 435+5+10-5+ULAG=445+ULAG with 0+15 in storage.
Party Support 25+10+5=40


Current Status of ULAG:
Population: 314,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -22.5 Resources Per Turn
Guard State: Intensive Monitoring, -7.5 Resources Per Turn
Resource Income: Construction focused, 45 Resources Per Turn

Infrastructure

Buildup of Rail Stock (Diesel, Far Eastern Sector):
Diesel is a radical solution to the current lack of rail stock and lack of infrastructure to fuel trains along the long-range routes trans-Siberian. Using newly obtained technology from MAN, an all Diesel locomotive's production can be an entirely domestic affair. The first batches will require the conversion of multiple locomotive plants, but mass production is possible. While the production is possible, diesel needs to be rolled out per block on the lines, as it requires a new set of infrastructure; cheaper infrastructure, but still needed infrastructure. Such a rollout would free a considerable number of older engines for other tasks, improving the total rail-stock of the Union considerably (247/250) (Close Enough, Completed)

The production of new standardized 1200 horsepower diesel engines continues at a steady pace, with multiple new fueling depots updated and re-crewed. While this does result in a small number of old water stations closing, diesel's advantages and its ability to be coupled have encouraged its adoption on the far east's poor infrastructure quite well. Due to the massive distances between stations and consistent issues in maintaining liquid water supplies in the region, it was the first chosen for the upgrade. With the update fully done, rail efficiencies in supplying the most remote points of the union have improved exponentially. However, the closing of the watering stations has led to a small number of towns simply losing a reason for their existence and more consolidation occurring in the cities themselves.

When the engineers came in for a few last visits, everyone knew what was happening; our little town just lost its sole reason for being here. We first got here with Timur, a friend of the family, and a priest that got kicked out of Leningrad. The little town he set up here rapidly turned into a coaling station for trains due to the people and proximity to the rail line. But now our fortunes are changing with the changing trains. The authorities used to turn a blind eye, but with no more value in the town, they won't, and what can we even do to stay? I guess its time to make our way over to Moscow, hopefully, the church there is a bit nicer.
-Natasha Zaytseva, Letter to her friend in Moscow

Stalingrad Hydroelectric Station: The construction of a massive hydroelectric system at one of the major revolutionary cities would present an enormous improvement in the amount of available power to the Union. While such a system would only power the local area, its power production would be sufficient to construct large scale alumina and chemical production. Simultaneously, such an effort would only be expensive in the sense of labor rather than in hard goods allowing the project to be completed for relatively little hard currency. (10 Party Influence) (662/600) (Compete, nat 100) (+5 Resources per Turn)

The great project's construction starts out amazingly well as a full ten NKPS labor divisions are assigned for shock construction of the massive installation. As the underwater part of the dam was already completed ahead of time, all that is left for the workers is constructing the road and supporting infrastructure above it along with the installation of the massive turbine halls. However, through the use of some contacts, an American turbine is licensed for an increased quantity of power production from the great river. Its installation and transport cause several significant issues due to the weight needed to be transported by train, but it gets to the site. It is rapidly put into action as the entire structure comes together. By May, the dam reaches operational status, with the Turbines beginning to produce massive quantities of power. So far, though, there is no specific use for it, but this installation should be able to keep the lights on for the entire South Volga region. Coincidentally the installation is now comfortably the largest power station in the world, winning a considerable amount of international prestige.


So far the construction effort has made great strides with the proper utilization of labor units, as progress is made every hour. While some labor units are far better then others, the ones that were assigned here were veterans of the craft and performed well. Still, casualties were relatively heavy, as the snow and ice during the winter have caused considerable workplace issues.
-Timofey Vasiliev, NKPS divisional engineering command.

When can we leave this frozen hell?
-Anonymous Wall Carving

Heavy Industry

Donbas Coal Basin Mine Expansion(Stage 2):
The mine's mechanization is a long-term priority for improving productivity and improving the workers' working conditions. This will not change magically paper over all of the problems with coal mining, but using heavier equipment, assuming a trained workforce, will allow considerable improvements in yield and yield per casualty. (365/300) (Stage 2 Complete, Stage 3 65/400) (+10 Resources per Turn)

The Donbas mines' final mechanization goes well with the crews now fully ready for proper mining rather than hand tools. Most of the effort these months has gone to the construction of deeper shafts and far improved lifts to ensure a steady quantity of coal is pulled up for far longer. The miner casualties have also fallen to a level approaching that of some of the Western mines. Still, long term health issues are persistent amongst older workers despite the lack of physical injury. During an investigative commission into such a matter, due to a connected upper manager's death, the commission rapidly finds that the workers are not wearing their recommended masks due to the intense heat down in the mine. While a bulletin is posted, there is no point in reducing the workers' production and mandating what they will refuse to do anyway.

The old miners continue to come down with consistent breathing issues due to the ongoing deposition of coal dust in their lungs. The miners themselves refuse to follow advice, thus the current best practices in the field have been to try to ease their pain as they are sent back to work.
-Lara Grigorieva, Nursing Report on the Coal Mines.

Gorky Machine-building Plant(Stage 2): Now that the bulk of the dorm infrastructure has been constructed for the plan, it is time to produce the main facility components. These will be some of the largest industrial facilities that can be made and will necessitate a large amount of effort to finish construction. Once the facility is finished, a new massive quantity of machine parts and heavy industrial machinery can be sourced for easy further industrialization. However, the production would consume a massive quantity of steel and coal, thus necessitating a constant and steady supply. (5 Party Influence upon completion, 35 Resources per dice (275/300))

The construction of the great machine-building plant goes reasonably well with the core of the installation fully built and prepared for its massive industrial use. The bulk of the fine machining and pre-fabrication assembly lines are built near the heart of the planned city to enhance production and simplify logistics. So far, though, the ambitious goals of starting production by the summer are delayed due to the lack of adequate quality machinery, with constant orders of other segments of the plan made to Ordzhonikidze plant delaying the receiving of new machines. Still, the complex is nearly ready to start initial low rate production, and a large work crew has been recruited and transferred to the plant site to start receiving preparatory training for their future jobs.

Light and Chemical Industry

Bakelite Production(Electronic Industry):
The further expansion of new Bakelite resin production would pose a considerable improvement in a multitude of electronic devices. The material is a good insulator, is durable, and is lightweight. Thus making it highly desirable in many goods and fields, with multiple designers wanting samples of the material for further applications. So far, though, the main focus has been on producing electronic items as the material should provide a durable and reliable insulator and skeleton for the construction of circuits. (25 Resources per dice (101/200))

The new plastic production continues to receive considerable delays with the lack of experience in producing new machinery. Due to the lack of expertise and new innovations needed in the plant, most of the time is spent on making constant minute improvements on the imported examples of equipment. All of this is done with standardization upon reaching mass production of the material in mind, ensuring a considerable amount of savings in production in the future. So far, though, the main factory hall has been finished, along with a large loading and unloading terminus for the resin, allowing it to easily be shipped all over the Union with a new series of specially designed rail cars.

Agriculture

Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (65/200))

The reorganization to Cooperatives goes relatively slowly with few resources committed to the project. Still, the bulk of multiple villages are transferred to the new agricultural installations as they volunteer for better incomes and better grain yields. Thus, ensuring that a good few of the new cooperatives are set up all over the Union on land ranging from marginal to prime. However, there is also a slowly developing issue that those that wanted to reorganize are nearly tapped out, with the bulk of peasants resisting joining the rural proletariat. But, progress is good with soil and agricultural scientists consistently helping with the projects, with a few of the farms offering to try new seeds made in the irradiation programs.

New Socialist Towns(Stage 3): While there has been some minimal resistance to the reorganization of the workers into the new town structures, so far, they have been producing well with expected steady increases in grain yields set to occur over time. The slow mechanization of the countryside is also steadily freeing up more and more labor to the cities, as more land can be brought into cultivation. These transitions are occurring slower due to the easy, and cheap candidates for conversions already converted over to the new model, needing additional resources. (5 Party Influence) (Think Moshav with more propaganda) (206/150) (Complete)

The town initiative goes far better with all of the villages that have applied to it now converted to the new system. The volunteering villages have been far more divided on the topic than the enthusiastic early adopters, with many peasants not wanting re-organization. Still, the effort is a full success, creating many new communities that are more productive and functional than simple peasants in their fields. Due to all of this and the current international situation, there is an issue where the state is purchasing grain from the farmers at a slight loss instead of any form of profit. While these prices are allowing a lot of the smaller peasant farmers to maintain their living standards, they are also standing in the way of fulfilling the goals of the plan for improving food yields.

Services

Creation of new Polytechnic Universities(Stage 3):
With the current quantity of education and personnel needed to be educated, further expansions of the universities are required. The current focus, however, would be on the production of additional talented scientific personnel. More schools will be constructed with the goals of offering education for nearly anyone that can qualify into the programs and would have a good chance of performing well. This expansion would, however, be the last one that can be done given the current teacher shortage, needing another few years for new educational cadres to cycle in. (206/200) (Complete)

The massive construction of new Universities further accelerates with almost all teaching assets in the Union organized into the new system of institutions. While the first classes are just graduating, they are already showing massive improvements over those that came before. Within a decade, the Union will have a full and overflowing cadre of scientists and engineers, allowing a massive leap forward in industrial production and quality of life. Still, such optimistic times are almost a decade away, with consistent effort to ensure that the old educated professors continue to teach. This expansion will also be the limit of expansion capacity for the system as there just are not enough educators with enough experience and seniority to cover such classes and teach them well.

Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can need one and create a unified system of classification of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (158/300))

With the stream of new graduates from technical universities expanding, the expansion to the lower school system has been neutral on the level of trained teachers. Despite the construction of a multitude of new schools, new teachers have rapidly picked up the slack all over the Union, educating the next generation so that they can build a better future. As an added benefit of such systems, the new graduates coming in for non-scientific fields are trained by the party educated personnel. Allowing them to grow up in a proper environment with a good degree of respect for the party and a proper understanding of history.

Military

Overview of Current Equipment:
With the current limitations in the nation's equipment, a considerable review is necessary to see what needs to be changed and what needs to be improved. Overall the commission would be made of leading officers and create a report that will determine what area of the military most needs improvement and set up a department of testing and feedback. (Many more options) (49/40) (74 on Dice)

The current military production options all range from poor to apocalyptically poor, as there are consistent issues with both quality and quantity across a wide amount of critical goods that the army desperately needs. There is an utter lack of new modernized weapons, a lack of new vehicles, and general obsolescence of most modes of fighting. To combat this, a considerable effort will be needed to modernize, standardize, and equip the red army of the future with the weapons necessary to fight the capitalists off in the next war. For small arms, the entire army uses a rifle made in 91, a revolver made in 95, and a machine gun made in 1910, and a light machinegun that still has failed to enter production. In terms of larger guns, the situation is even direr; currently, the only functional mortars are from the first world war, with even older divisional and heavy guns. Current anti-tank systems are at least modern, with the new 45mm gun showing a considerable amount of promise. But the 76mm AA can only at best be described as adequate. Yet, not all is lost as the T28 tank is developed and needs a factory to start production.

Start of the Design Departments: Through the creation of multiple OKB's a new massive quantity of weapons can be made for the military. While most of these efforts will occur beyond the direct command of the VSNKh, they will allow steady improvements in technological progress. These departments will also ensure the utilization of closed city personnel in useful tasks for the Union. (Many more options, 10 Resources per dice (79/100))

With the multitude of underutilized personnel in the closed cities that are currently not committed to anything specific, the formation of multiple military design centers comes fairly well. Given the large quantity of personnel working on fully classified operations in these cities and the limited amount of information traffic through them, large scale military projects come naturally. So far, only around twenty different bureaus are made, with each of them specializing in a dedicated topic. Still, now the administrative structure is there to develop a multitude of new weapons systems, with just a bit more effort needed to fully integrate most of the compatible closed cities into the system.

Construct Officer academies (Stage 1): The construction of a massive quantity of officer schools shall be started with multiple established schools for the lower branches to start the mass production of new officers. While the old guard does not necessarily need to be assigned to units, it would be prudent to utilize their expertise in large lectures to train new officer candidates. These will also include a considerable amount of field training to ensure that the younger officers can perform to an acceptable standard. Simultaneously, the steam of candidates will be codified and formalized so that more and more can be added into the military structure, securing the possibility of rapid expansion. (15 Resources per dice (119/150))

Given the planned future expansions to the military and the predicted need for a massive quantity of junior officers and subsequent senior officers, new military schools are needed. Thus, with establishing a system, a high standard is set for the new candidates, with the best and most qualified offered positions straight out of the pioneers. None of the new personnel lack a revolutionary spirit and take to the lessons well. Still, massive expansions are going to be needed if the planned mobilization capacity can even be approached.

Bureaucracy

Expansion of the Management:
With the current shortages in manpower for many planning departments, it is time to expand the personnel assigned to the VSNKh considerably. Such an expansion will tap on masses of newly graduated party officials and students to better manage the economy and the opening of more projects. This personnel will be young and inexperienced, but they will have a steady standard of education. (DC 40/44) (-5 Resources per Turn) (More Dice) (Complete)

With a new set of broad hires from many other government departments and the transferring of yet more personnel into the VSNKh, more things can be done. Another considerable improvement made is the formalization of the process needed to suggest up the chain, saving most a significant amount of work trying to get proposals through the system. With this steady stream of growth, another building is established for the housing of all the workers needed, along with a new complex of offices for additional labor in the department, and the capability to manage the ever-growing economy.

Selective Technology Licensing: With the current need for additional technology by the Union, it is far better to replicate the technology of the Capitalists. Why put in the dedicated effort just repeating the work of those that came before when for nominal fees it is possible to just obtain it. For now, the effort will focus on the updating of a considerable number of domestic enterprises, but such exchanges can rapidly be shifted towards military applications. (DC 40/92 (New Options) (Complete)

Through diplomatic relations with the world and the desperate state that many civilian industrial projects have gotten into the West, it is now possible to purchase a truly massive quantity of licenses for production at comparatively little cost. Through this diplomatic offensive, many steel production and industrial working firms have been approached with offers to license their specific equipment, with them fully willing to do so for a reasonably nominal fee. However, the big breakthrough comes in the fields of engines with a multitude of gasoline and diesel engines licensed for products ranging from aircraft to heavy vehicles.

Current Economic Issues:
Rail: Meeting Demand
Coal: Moderate Surplus
Steel: Meeting Demand
Energy: Minor and Massive Local surpluses
Food: Minor Surplus
Labor: Meeting Demand
 
Turn 12(1933 2nd Half): Divisions of Labor, March!
Turn 12(1933 2nd Half): Divisions of Labor, March!
Resources per turn 445+ULAG with 15 in storage.
Party Support 40


Current Status of ULAG:
Population: 314,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -22.5 Resources Per Turn
Guard State: Intensive Monitoring, -7.5 Resources Per Turn
Resource Income: Construction focused, 45 Resources Per Turn

Free dice to allocate: 5 Dice
Infrastructure 6 Dice

[]Buildup of Rail Stock (Diesel, North Siberia):
Further modernizations of the rail network must be continued to ensure that trains can more easily operate all across the system at greater velocities. While the Diesels are still going to take a considerable amount of time and effort to roll out for most lines. Every region that is transferred to the new locomotives will allow a further transition to more modern transport methods of both goods and passengers. (15 Resources per dice (0/400))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow a large leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region) (15 Resources per dice (0/300))

[]Bitumen Road Programs(Stage 1): The construction of new updated systems of roads to better traverse multiple regions of the Union would be a massive military asset, as it would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be hard due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))

Heavy Industry 6 Dice

[]Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (10 Party Influence upon completion, 20 Resources per dice (91/800))

[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (76/700))

[]Donbas Coal Basin Mine Expansion(Stage 3): The expansion of the basin any further will be an impractical endeavor as the bulk of the easily reachable coal is already underutilization. Still, further efforts can be invested to produce more coal yet from the region. However, such investment would be better served in alternative coal basins to help supply the material to the Urals, rather than further development of the Ukrainian basin. (15 Resources per dice (65/400))

[]Kuznetsk Basin Mine Expansion(Stage 1): The construction of another mechanized center of coal production near the massive industrial cities of the Urals would allow a far better-integrated network of additional fuel production. Such an effort would involve a significant effort in digging in the bitter cold, but progress can be made here to allow for a protected and dependable coal supply. Another benefit would be the mechanization of the effort at the very start, ensuring a lower ratio of casualties than mines in the Donbas still needing the last of their mechanization. (15 Resources per dice (0/200))

[]Gorky Machine-building Plant(Stage 2): Now that the bulk of the dorm infrastructure has been constructed for the plan, it is time to produce the main facility components. These will be some of the most extensive industrial facilities that can be made and will necessitate a large amount of effort to finish construction. Once the facility is finished, a new massive quantity of machine parts and heavy industrial machinery can be sourced for easy further industrialization. However, the production would consume a massive quantity of steel and coal, thus necessitating a constant and steady supply. (5 Party Influence upon completion, 35 Resources per dice (275/300))

[]Stalingrad Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, and reasonably effective, though aluminum is not at all in dire need currently. (5 Party Influence upon completion, 30 Resources per dice (0/200))

[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))

[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is relatively far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

[]Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. Also, additional lines will reduce congestion in the network, allowing for far faster general running speeds. (20 Resources per dice (0/200))

Light and Chemical Industry 6 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (10/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Bakelite Production(Electronic Industry): The further expansion of new Bakelite resin production would pose a considerable improvement in a multitude of electronic devices. The material is a good insulator, is durable, and is lightweight. Thus making it highly desirable in many goods and fields, with multiple designers wanting samples of the material for further applications. So far, though, the main focus has been on the production of electronic items as the material should provide a durable and reliable insulator and skeleton for the construction of circuits. (25 Resources per dice (101/200))

[]Large Nitrogen-Fixing Plants: The production of a considerable amount of ammonia is critical for both the production of explosives and fertilizer production. With the massive quantity of power made in Stalingrad, it would be prudent to ensure that the production of enough fertilizer for the entire Union can be secured. Such a plant should also make a truly massive quantity of ammonia, which can even be later transferred over towards explosives production. (25 Resources per dice (0/150))

[]Pharmaceutical Plants: The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (40 Resources per dice (0/80))

[]Radio Plants: Through the use of licensed American technology, a new series of radios can be built so that the workers of the Union know the latest news and happenings. These radios are also limited to proper frequencies to ensure that foreign propaganda can easily penetrate the Union, allowing us to broadcast the workers' truth. Due to the work's precision and the need for new technology, such an effort would be quite expensive to start. (5 Party Influence upon completion, 35 Resources per dice (0/80))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (20 Resources per dice (0/150))

Agriculture 5 Dice

[]Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (65/200))

[]Modernization of Animal Farming: By creating large factory-farming complexes for the production of meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all of the transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (10 Resources per dice (0/150))

[]Grain Price-Shifts: With the current state of the agricultural sector, far more efficient grain production occurs from the regions where peasants have joined the VCP or NST programs to become the new rural workers. Thus, it would be advantageous to start lowering the internal grain price to push peasants to far more efficient agriculture modes to further improve grain yields. This would cause some minor issues in the countryside, but it ensures the steady flow of voluntary workers into almost any agricultural project when implemented. (10 Party Influence, Vote on Severity, 10 Resources per dice (0/50))

Services 5 Dice

[]Creation of the State Hospital System(Stage 2):
The construction of the rural clinic network poses a critical need for the Union, as healthcare access will ensure the Union's population's steady growth. The next focus of this effort will be on the rural villages, ensuring that at least a trained nurse can be in every small town to allow for prompt medical care, or at the minimum, stabilization for transport to a larger urban hospital. (10 Resources per dice (82/200))

[]Creation of new Medical Universities: The current shortage of trained doctors has caused a considerable problem in expanding healthcare to many small communities over the Union. Thus, it is a high priority to expand medical education to as many as possible to ensure the steady improvement of doctors' quantity and quality. These universities will pull trained doctors from positions of treating patients, but such a move is necessary to train the next generation of doctors. (10 Resources per dice (75/150))

[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))

[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can need one and create a unified system of classification of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (158/300))

[]Create Installations for Counter-Religious Education: With the constant opium that is flooding in through the multitude of religious leaders, a consistent issue has been constructing a secular Soviet state. By creating multiple academies for the teaching of those that have been misguided by religion, a considerable amount of progress can be made forward. While these will not be optional for those who are most egregiously preaching the faith, the rest should mostly fall in line once the first few bad actors are gone. (10 Party Influence, 10 Resources per dice (0/100))

[]Create new Community Centers: With the planned redistribution of the churches, a multitude of towns and cities will need new community centers to hold gatherings and social events. While this would not have much of an effect, the new parks and recreation for the workers will allow them to experience socialism benefits. Simultaneously, a good amount of those who go towards centers of worship for the community can be brought to proper modes of thought. (5 Party Influence, 10 Resources per dice (0/150))

[]Adult Education Centers: Due to the current massive amounts of illiteracy and backwardness in the general population, a rotating and constant educational program is needed across the nation. This will involve multiple teams of teachers setting up lessons for the bulk of the population. While such an effort will take most of a decade to truly eradicate most illiteracy, it should allow considerable improvements in the population's education, allowing them to adapt more easily to industrial labor. (5 Party Influence, 5 Resources per dice (0/250))

Military 3 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

[]Transfer State Management Assets: With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice, 5 Resources per dice (0/40))

[]Start of new Rifle Trials: With the utter obsolescence of the bulk of the current rifles, it would be prudent to start trials for new updated weapons. While most of the infrastructure and funds are not there for larger projects, a simple rifle program would be a good test for the department. As an added benefit, such early modernization will allow improvements to be made steadily at a far lower cost. (Rifle Vote, 10 Resources per dice (0/40))

[]Start of new Mortar Trials: As the current mortar does not exist from a design perspective, it is time to design a new one. While such a design will likely have some teething issues, it would allow new models to be rushed into production to cheaply make up for current infantry guns' obsolescence. Such a buildup of lighter guns will also pose a key factor towards the modernization of the infantry divisions, cheaply providing them with a good quantity of strike power. (Mortar Vote, 15 Resources per dice (0/40))

[]Expansion of Tula Arms plant: The military's current industrial needs are vast and necessitate the constant production of new small arms and new heavier guns. With the modernization of the Tula Arms Plant, a considerable amount of progress can be made on equipping the army. While the expansion would still have it produce mostly obsolete equipment, it would produce a steady stream. (20 Resources per dice (0/200))

[]Expansion of Stalingrad Tractor Plant: Through considerable developments in technology and the newly developed T28 model of tank, it should be possible to rapidly put it into full production. While the tank itself is good enough, such experience will also allow the steady buildup of experience working on armor, and greatly enhance the overall production of heavier armored vehicles in the Union. (30 Resources per dice (0/100))

[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow for easy transport of troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/200))

[]Creation of a Formal Procurement Board: The creation of a new board for the production and ordering of new military equipment will allow for far closer integration of the industry and the army. This board will ensure that a steady transfer of knowledge occurs between the testing and industrial departments to ensure steady equipment reliability and quality improvements. (Better feedback on equipment, 5 Resources per dice (0/60))

[]Start of the Design Departments: Through the creation of multiple OKB's a new massive quantity of weapons can be made for the military. While most of these efforts will occur beyond the direct command of the VSNKh, they will allow steady improvements in technological progress. These departments will also ensure the utilization of closed city personnel in useful tasks for the Union. (Many more options, 10 Resources per dice (79/100))

[]Formalize Minimal Equipment Standards: The old factories producing military equipment for the Union have had many quality issues as they have been producing. With a steady effort, it will be possible to ensure that minimum standards are enforced on the factory level to ensure military equipment reliability. While such an effort will cause a considerable amount of immediate production issues and need a large number of resources to stabilize production at new higher standards, setting it now would allow future production to be done with experienced crews. (Production quality improvements, 30 Resources per dice (0/150))

[]Construct Officer academies (Stage 1): The construction of a massive quantity of officer schools shall be started with multiple established schools for the lower branches to start the mass production of new officers. While the old guard does not necessarily need to be assigned to units, it would be prudent to utilize their expertise in large lectures to train new officer candidates. These will also include a considerable amount of field training to ensure that the younger officers can perform to an acceptable standard. Simultaneously, the steam of candidates will be codified and formalized so that more and more can be added into the military structure, securing the possibility of rapid expansion. (15 Resources per dice (119/150))

[]Experimental Technology Licenses: Many prospective Western technologies should be acquired for the good of the Unions military development. Such acquisitions would be focused on new hydraulic systems, rifle prototypes from collectors, and the latest innovative Christie suspension system. While the Capitalist economy is still in utter stagnation, it would be the perfect time to start the mass acquisition of many new and innovative technologies for their use in the Union. (Different Options, 20 Resources per dice (0/50))

Bureaucracy 2 Dice

[]Implement Educational Minimums for Workers:
It would be a poor decision to continue to hire personnel that is utterly unqualified for their jobs in the VSNKh. This would be a new requirement for minimal standards in the department, with degrees now being required for new middle management hires. While improvements would not be seen in the near term, such efforts should ensure steady progress in the department in the long term. (-10 Party Support if completed, DC 50, new options in the future)

[]Creation of State Exchange Enterprises: With the state of the capitalist world and the current need for the import of additional industrial machinery, it would be prudent to create a specialized exchange department. Such a department will be tooled around obtaining critical industrial and technological resources from the west through the foreign currency reserve. Such an effort will not be that popular externally, but it will steadily bring in more material and more technology for the Union's utilization. (DC 40, -5 Party Influence, New Options)

[]Expansion of Women in the Workforce: With there again being a shortage of productive personnel in Industry, it is time to expand the search for more personnel to man the factories. Fortunately, initial propaganda efforts have yet to mobilize anywhere near the bulk of the Union's female population. Thus, with a more protracted and effective effort, it should be possible to transfer even more personnel into the Industrial field at a minimal cost. (DC 50, -5 Party Influence)

4 Hour Moratorium
 
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Turn 12(1933 2nd Half): Divisions of Labor, March! Results
Turn 12(1933 2nd Half): Divisions of Labor, March! Results
Resources per turn 445+40+5+5+10+ULAG=505+ULAG with 0 in storage.
Party Influence 40+5+10+10-5-5=55


Current Status of ULAG:
Population: 315,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -22.5 Resources Per Turn
Guard State: Intensive Monitoring, -7.5 Resources Per Turn
Resource Income: Construction focused, 45 Resources Per Turn

Infrastructure

Regional Interlinked Grids:
The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow a large leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, Ural(260/300), Caucuses/Black Sea, and the Western Region) (15 Resources per dice (0/300))

Progress on the system of power lines accelerates rapidly with eight full NKPS labor divisions and an accompanying brigade of engineers assigned to the task. While the large scale easy to construct steel lines go up one after another, the effort necessitates covering a massive area, making substations and other supporting infrastructure a critical task. As the first few months end, the network's skeletons are mostly constructed with large steel power lines spanning across the nothingness to various cities and complexes. However, local power substations are delayed with considerably more time still needed to ensure that they are built to standard and are ready to distribute power to clusters of small villages. Still, the major cities have been inter-connected, ensuring that all over the region large quantities of power can flow easily. But these linkups have been associated with increased usage of power as a multitude of civilians are now utilizing electric devices.


When we first boarded the train, everyone thought it would be a short job. It was just building a few power lines, the engineer said. Yet, with every new line that was built, the work never ended. We just got moved to a new site with a new power line needed to be constructed and more cabling laid. Still, the work was at least fairly easy with the bulk of the time spent relaxing on the train. The guards even gave us some beer at the end of building a large regional line!
-Osip Kovalev, Journal

Heavy Industry

Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (10 Party Influence upon completion, 20 Resources per dice (328/800))

Further expansions of the industrial facility start in the summer, with seven NKPS labor detachments assigned to the plant for the easy construction of an entirely new steel-producing sector. While work begins slowly, it rapidly ramps up as the month's progress, with the bulk of the massive buildings finished out. Multiple improvements recommended by the engineers running the plant are taken into account to allow for further productivity improvements. While progress has been made, though, it has not been decisive, and the massive steel-producing furnaces still need to be installed into the new plant district to secure the increase in steel production. As a plus side of all of this steel production, several new gravel roads are constructed around the facility with the aid of repurposed slag, saving the state some resources.

When we went back to Magentogosk no-one expected the city to have changed so much. I was part of the initial team building the small dorms, and now, the city is home to tens of thousands of workers producing steel on a massive scale.
-Engineer Isidor Morozov, in Pravda

Gorky Machine-building Plant(Stage 2): Now that the bulk of the dorm infrastructure has been constructed for the plan, it is time to produce the main facility components. These will be some of the most extensive industrial facilities that can be made and will necessitate a large amount of effort to finish construction. Once the facility is finished, a new massive quantity of machine parts and heavy industrial machinery can be sourced for easy further industrialization. However, the production would consume a massive quantity of steel and coal, thus necessitating a constant and steady supply. (5 Party Influence) (40 Resources per Turn) (360/300, Stage 2 Complete) (60/400 Stage 3)

Construction on the plant starts out well with the bulk of the heavy industrial machinery imported and set up in massive assembly rows. The previously assembled work-shifts are rapidly transferred to work on the small initial production system, with the first set of new steam turbines made by the plant commemorated in a large ceremony. As June passes, production is further ramped up with yet more industrial and secondary machinery made in the facility's massive halls. Yet, this first stage of expansion is only the initial step towards full independence from the West in all technical matters. More work needs to be done for the independent manufacture of a full blast furnace, but the plant is well on its way to getting there with the easy production of smaller-scale machinery.

Light and Chemical Industry

Bakelite Production(Electronic Industry):
The further expansion of new Bakelite resin production would pose a considerable improvement in a multitude of electronic devices. The material is a good insulator, is durable, and is lightweight. Thus making it highly desirable in many goods and fields, with multiple designers wanting samples of the material for further applications. So far, though, the main focus has been on the production of electronic items as the material should provide a durable and reliable insulator and skeleton for the construction of circuits. (197/200) (Complete, Close Enough) (+5 Resources per Turn)

The production of the new plastic has been expanded by a truly massive quantity. A new system of bakelite production was created to enhance the quantity of the resin that is made, along with ensuring that a good quantity of production is maintained. The current yields are all set to be assigned to electronics production operation, with the material replacing other far more expensive insulation measures. While the production is currently easy enough for nearly any form of electric equipment production, more will be eventually needed for use in other applications. Still, the current production effort means another critical material now does not need to be imported from the capitalists.

Right as I graduated from Moscow polytechnic, I got a job offered to me by the local party board! The job was to work on a new experimental plastics factory, and I cannot be more excited! All of the studying finally paid off. Hopefully, you can join me here when you finish next year.
-Pyotr Volkov, Letter

When I first got to the plant it was such a mess, the equipment was installed hastily, and the only person that knew how to use it properly was the one old grandpa that was there from the engineering staff. Despite multiple poor starts and an explosion that happened during the night shift, the plant is working. Though, my recommendation to you is to avoid anything that they tell you is advanced or experimental. You will be out of your depth and confused more often than not.
-Pyotr Volkov, Letter

Large Nitrogen-Fixing Plants: The production of a considerable amount of ammonia is critical for both the production of explosives and fertilizer production. With the massive quantity of power made in Stalingrad, it would be prudent to ensure that the production of supply of fertilizer enough for the entire Union can be secured. Such a plant should make a truly massive quantity of ammonia, which can even be later transferred over towards explosives production. (25 Resources per dice (127/150))

The construction of massive reaction vessels goes decently well, with the production of Ammonia a well known and reliable technology. Still, the produced reaction vessels do have some minor issues in reliability with constant leakage of heat. But, the systems are mostly functional and have already started producing additional ammonia. The new work crews have been recruited fresh from many different engineering schools and are gaining experience rapidly. However, the facility needs some finishing touches with a second set of reaction vessels needed to fully supply enough ammonia for the Union's fertilizer use.

Agriculture

Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (146/200))

Slow but steady progress is made with multiple cooperatives set up to enhance the quantity of grain that the Union produces. So far, the bulk of these have been set in secondary land, but with the new shifts in policy and the news that they improve peasant incomes. Signups stay fairly consistent throughout the period, with multiple towns near-universally voting to join into the program to help improve their incomes. Those who have joined the program have reported an overall improvement in both quality of life and income. And with the newly passed changes to grain price, there should be no end to similar success stories of peasants lifted up into the proletariat.

Grain Price-Shifts: With the current state of the agricultural sector, far more efficient grain production occurs from the regions where peasants have joined the VCP or NST programs to become the new rural workers. Thus, it would be advantageous to start lowering the internal grain price to push peasants to far more efficient agriculture modes to further improve grain yields. This would cause some minor issues in the countryside, but it ensures the steady flow of voluntary workers into almost any agricultural project when implemented. (10 Party Influence) (Vote on Severity) (68/50) (Complete)

With the preservation of grain prices, multiple peasants have exploited the system to maintain excessive living standards. Such issues with the peasants have also slowed the conversion of the bulk of the peasantry to proper rural proletariat. However, such a problem has an easy fix, with all that is needed to encourage the shift-over of the peasants to far more productive and socialist production methods would be a change in grain valuation. By transferring control of the grain prices to the point that an average cooperative farmer would make on a base almost fifty percent more than an average pre-plan peasant farmer, incentives can be offered to those that shift to a greater degree of efficiency. At the same time as providing selection pressure for suboptimal farmers through the depression of their living standards. Such a proposal would also cut the cost needed for internal grain, allowing a considerable degree of savings to be obtained. There are also further proposals to ensure the rapid break-up of small farmers through quotas that are considerably more popular in the party, as the old peasants are still the main opponents of industrialization.

[]Price Cuts Only: There is no need to do anything too radical. A simple set of price cuts will change the peasants' quality of life sufficiently to encourage changes to more efficient systems. (-10 Party Influence) (Stage 4 available in a year) (+10 Resources per Turn)

[]Price Cuts and Quotas: The inefficient peasants that these reforms will target have so far resisted any change. Thus, through harsher quotas and price cuts, it should be possible to speed up the changes. (Stage 4 immediately available) (+20 Resources per Turn) (Steady ULAG increase)

[]Price Cuts and Active Encouragement: The peasantry has always been backward and unsure of exactly how to act in their own best interests. Thus, with active measures and mass volunteering, it should be possible to most rapidly achieve the peasants' breakup. (10 Party Influence) (Stages 4 and 5 immediately available) (+30 Resources per Turn) (Rapid ULAG increase)

Services

Expansion of the Schooling Programs(Stage 3):
The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can need one and create a unified system of classification of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (176/300))

Steady expansions of yet more small rural schools occur all over the Union, with new teachers issued out in bulk to each of the schools as they graduate from the Universities. So far, the bulk of the effort has been focused on the new Socialist villages, with children in each of them now being brought up to far greater educational standards. Through this, in a decade, a truly massive amount of fully educated workers will be available for the state. These workers will also know the proper theory, grounding them well for a career in the party or anywhere else, assuming they can pass an exam.

Create Installations for Counter-Religious Education: With the constant opium that is flooding in through the multitude of religious leaders, a consistent issue has been constructing a secular Soviet state. By creating multiple academies for the teaching of those that have been misguided by religion, a considerable amount of progress can be made forward. While these will not be optional for those who are most egregiously preaching the faith, the rest should mostly fall in line once the first few bad actors are gone. (10 Party Influence) (148/100) (Complete)

To deal with the consistent and constant proliferation of religion, many new educational facilities have been constructed at distant locations throughout the Union. Through the use of new methods and education, it should be possible to stamp out a good quantity of religion from the worst offenders. Due to the number of believers throughout the Union, however, a crackdown on the typical person would be impractical and far too costly. Instead, with the arrest of inciting figures responsible for preaching and those responsible for religious education, it should be possible to reach the goal of a new atheist state.

Create new Community Centers: With the planned redistribution of the churches, a multitude of towns and cities will need new community centers to hold gatherings and social events. While this would not have much of an effect, the new parks and recreation for the workers will allow them to experience socialism benefits. Simultaneously, a good amount of those who go towards centers of worship for the community can be brought to proper modes of thought. (5 Party Influence, 10 Resources per dice (76/150))

Progress on the construction of new community centers has experienced constant slowdowns due to the resistance of the various churches located in their place. With constant passive resistance by the priests and other personnel of the church that were ardent adherents causing consistent delays. These slowdowns have thrown off the plan for the distribution of services to the citizens of the Union. Fortunately, not all is lost as now there are several lower administrations advocating for a full break from the old soft policy on the issue of religion.

Military

Creation of a Formal Procurement Board:
The creation of a new board for the production and ordering of new military equipment will allow for far closer integration of the industry and the army. This board will ensure that a steady transfer of knowledge occurs between the testing and industrial departments to ensure steady equipment reliability and quality improvements. (Better feedback on equipment) (70/60) (Completed) (Military Dice:62)

With the transfer of a multitude of old conscripts and fairly junior officers along with some engineers onto a unified board of procurement and testing, considerable progress has been made on insuring quality equipment is issued. While the board itself lacks specific experience with the testing of a wide range of equipment, they are willing to learn. It is not like such an institution has ever been set up to such a scale in the Union. The reports that the board is set to make are also codified in format to ensure that they can rapidly be sent by telegraph to industrial centers. So far, as a test case, a multitude of the old rifles are undergoing testing, with multiple fixes and minor improvements cataloged.

Start of the Design Departments: Through the creation of multiple OKB's a new massive quantity of weapons can be made for the military. While most of these efforts will occur beyond the direct command of the VSNKh, they will allow steady improvements in technological progress. These departments will also ensure the utilization of closed city personnel in useful tasks for the Union. (Many more options) (107/100) (Completed) (Military Dice:62)

The large network of military developing closed city experimental design bureaus has been set up, with many institutions prepared to do large scale military development work. While the scientists in these cities are occasionally slow, good work is being done, with multiple engineering faculties getting used to working in military equipment. With such an effort, soon the Union will be able to modernize its military like never before, and maybe even exceed the West in technological sophistication.

Construct Officer academies (Stage 1): The construction of a massive quantity of officer schools shall be started with multiple established schools for the lower branches to start the mass production of new officers. While the old guard does not necessarily need to be assigned to units, it would be prudent to utilize their expertise in large lectures to train new officer candidates. These will also include a considerable amount of field training to ensure that the younger officers can perform to an acceptable standard. Simultaneously, the steam of candidates will be codified and formalized so that more and more can be added into the military structure, securing the possibility of rapid expansion. (15 Resources per dice (313/150, Stage 1 Completed) (163/200 Stage 2) (Military Dice:97)

A truly massive expansion in officer academies occurs with more than two dozen campuses constructed for lower officers' use. While the leading general staff is more and more assigned to teaching the young officers, there are no shortages of volunteers from pioneer camps. It will be most of two years before these specific officers can enter the military, but they will form the bulk of the army in the future, and give the Union a truly great capacity to mobilize more men. But, another interesting thing has occurred with a few generals sounding out your support for a new military reform to utilize these trained officers far better. They wish to secure your backing to transfer the military into a new system, where the newly trained non-commissioned officers are kept on, steadily forming the bulk of the peace-time military. This would ensure that their skills are kept sharp, and a far more smooth mobilization to wartime can occur.

[]Push the Reform: It would be a shame for the bulk of the newly trained personnel to be called down when their service is up, and it would atrophy their skills. Thus, it is time for reform to strengthen the Union. (-15 Party Influence)

[]Remain Non-Commital: There is no need to risk political standing for something that is the generals' purview. (Nothing Happens)

Experimental Technology Licenses: Many prospective Western technologies should be acquired for the good of the Unions military development. Such acquisitions would be focused on new hydraulic systems, rifle prototypes from collectors, and the latest innovative Christie suspension system. While the Capitalist economy is still in utter stagnation, it would be the perfect time to start the mass acquisition of many new and innovative technologies for their use in the Union. (Different Options) (64/50) (Completed) (Military Dice:76)

Through the use of a multitude of trade and corporate contracts, along with the persistent capitalist economic downturn, masses of technology are secured with no-one protesting. While some nominal fees are involved, they are far worth it for the advances and engineering staff that the West is providing. A new tank prototype was shipped over wholesale with a new suspension system, multiple different aircraft engines were licensed for production. The biggest gains, however, occurred in the field of grenades and small arms, with a multitude of strange collector's pieces purchased for testing and overview, along with licenses for limited trial production of the updated F2 grenade to replace the aging model 1914.

Bureaucracy

Creation of State Exchange Enterprises:
With the state of the capitalist world and the need to import additional industrial machinery, it would be prudent to create a specialized exchange department. Such a department will be tooled around obtaining critical industrial and technological resources from the west through the foreign currency reserve. Such an effort will not be that popular externally, but it will steadily bring in more material and more technology for the Union's utilization. (DC 40/Passed) (-5 Party Influence) (New Options) (+10 Resources per Turn)

With the steady expansion in exports of material and imports of technology and machinery, a new organization is needed to properly manage them. Thus, the new exchange enterprise was born, which is in charge of purchasing cheaper material and maintaining external contracts. The organization has fairly broad bureaucratic powers to ensure that steady quantities of material reach the Union, along with providing a window to deal with the Capitalists at a safe distance. Overall though, its operations have netted a large degree of additional currency as the corporations prefer to deal with a specific enterprise rather than the state directly.

Expansion of Women in the Workforce: With there again being a shortage of productive personnel in Industry, it is time to expand the search for more personnel to man the factories. Fortunately, initial propaganda efforts have yet to mobilize anywhere near the bulk of the Union's female population. Thus, with a more protracted and effective effort, it should be possible to transfer even more personnel into the Industrial field at a minimal cost. (DC 50/Passed) (-5 Party Influence)

With new propaganda and an updated series of laws and regulations, the formations of female working cadres accelerate. While the recruits to the factories have been almost entirely inexperienced, the training system has steadily brought them to an acceptable standard. Some of the factory owners they have been assigned to have had some complaints about the new inexperienced staff causing issues and slowdowns. But, such is the necessary hurdle of experience when creating new workers.

Current Economic Issues:
Rail: Minor Shortage
Coal: Minor Surplus
Steel: Moderate Shortage
Energy: Minor and Massive Local surpluses
Food: Minor Surplus
Labor: Moderate Surplus
 
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