I think the maximum tech option is, like, T-42's not computers. The cool tech we want for general societal prosperity is probably mostly in the civilian sector, electronics industry and such.
[] Good foundation
-[X] Preparatory Buildup (-20 PI)
-[x] Heavy Investments (+5 PI)
-[X] Massive Preparatory Officer School Expansions(+10 PI)
[X]150% Increases in MFPG, 120% Increases in Capital Goods, 120% Increases in Consumer Goods, and a 40% increase in food production: (-10 Party Influence, Near-Impossible to Achieve)
This would leave us at 20 party influence which is survivable for one turn.
The point is to do minimal military production investment allowing us to do massive investment in both technology and Academies so that when Soviet Union start the real modernization and army expansion, it will end up with quite an modern and well trained army.
We have to be careful with this, because it will put us on a short list for the Great Purge. We need to avoid getting investigated as much as possible.
Tech is great and all but those "massive costs" are really scaring me away when we've still got an industrial base to build and other significant expenses like going nuts with the officer academies. Setting giant piles of money on fire just on the off chance something interesting is left in the ashes is a game for people with more money than sense, like the Americans. We have to be more frugal right now.
We have to be careful with this, because it will put us on a short list for the Great Purge. We need to avoid getting investigated as much as possible.
Eh, we can pump it with in the first turn and the dude we choose can explictly survive low party support. Getting investigated would be bad but surely 20 in enough to escape it for a single turn?
Eh, we can pump it with in the first turn and the dude we choose can explictly survive low party support. Getting investigated would be bad but surely 20 in enough to escape it for a single turn?
Yes, but being investigated will get us a black mark on our permanent record. When the Purge comes the NKVD will get assigned arrest quotas, and people with black marks will have higher odds of getting tortured for confessions.
Tech is great and all but those "massive costs" are really scaring me away when we've still got an industrial base to build and other significant expenses like going nuts with the officer academies. Setting giant piles of money on fire just on the off chance something interesting is left in the ashes is a game for people with more money than sense, like the Americans. We have to be more frugal right now.
I mean we are the one who will choose what to research and going heavy on tech investment is I think viable with preparatory build up. That's the entire reason I choose it. It allows us to focus on industrialization, tech up and schools.
[X] Plan Economic Growth
-[]Preparatory Buildup: A radical proposed solution to get around the need to produce a large quantity of equipment as instead, only a small quantity of budget would be devoted towards military production. Allowing a good degree of modernization and a smaller cheaper force. (-20 Party Influence, ~1 million men in the field)
-[]Moderate Investments: Prioritize in-doctrine approaches and improvements to problems that look likely to work. Much cheaper than heavy investments, such options prevent the creation of too radical shifts from proven equipment, allowing a good degree of conservation of resources. (Moderate options, some leaps forward)
-[]Massive Preparatory Officer School Expansions: As a matter of fact, for a conscription-focused military, the presence of a large number of officers is critical to run it well. With the construction of a massive series of academies and preparatory schools, it should be possible to expand the lower officer and non-commissioned officer core to an enormous amount in preparation for full mobilization. (+10 Party Influence if taken with Preparatory Buildup, Very Expensive)
-[]150% Increases in MFPG, 150% Increases in Capital Goods, 150% Increases in Consumer Goods, and a 50% increase in food production: (The Standard Plan, Unachievable in full)
[X] Plan Good foundation
-[X] Preparatory Buildup (-20 PI)
-[x] Heavy Investments (+5 PI)
-[X] Massive Preparatory Officer School Expansions(+10 PI)
[X]150% Increases in MFPG, 120% Increases in Capital Goods, 120% Increases in Consumer Goods, and a 40% increase in food production: (-10 Party Influence, Near-Impossible to Achieve)
I like Economic Growth, but the Unachievable In full target is just eh. We want minimal target fixing and we don't want to get shot when we fail to meet the target.
Unachievable in full is what the last one ended up being, we achieved 2/4 legit and only managed to get close on the other 2. I think we can manage doing that well again barring super bad rolls, and our rolls should be a bit better on average this Plan since we start with the +5 per die right out the gate instead of having to work our way up from -5. Especially with the big pile of extra resources we've got this time around, even if most of our new budget will probably get eaten up by military spending and pricier civilian projects, it's still more to work with and finally gives us the wiggle room to snag some income sources like the pharmaceutical factories.
[X] Plan Economic Growth
Some number fixing will be required, but what else is new.
Having to instill a culture of perpetual number fixing sucks though, so maybe we should build up a safety net of PI for next 5YP.
"There are no fortresses that Bolsheviks cannot storm!"
[X] Plan From The Russian Taiga To The British Seas, The Red Army Is The Strongest -[]Moderate Scale Buildup: While a large scale of military buildup would be preferable, the current focus on the economy would be better served by modernization along with a mild buildup of the army. (Moderate target, Makes Technology and Training harder, ~1.5 million men in the field) -[]Moderate Investments: Prioritize in-doctrine approaches and improvements to problems that look likely to work. Much cheaper than heavy investments, such options prevent the creation of too radical shifts from proven equipment, allowing a good degree of conservation of resources. (Moderate options, some leaps forward) -[]Massive Preparatory Officer School Expansions: As a matter of fact, for a conscription-focused military, the presence of a large number of officers is critical to run it well. With the construction of a massive series of academies and preparatory schools, it should be possible to expand the lower officer and non-commissioned officer core to an enormous amount in preparation for full mobilization. (+10 Party Influence if taken with Preparatory Buildup, Very Expensive)
-[]150% Increases in MFPG, 150% Increases in Capital Goods, 150% Increases in Consumer Goods, and a 50% increase in food production: (The Standard Plan, Unachievable in full)
By the way, for military developments, can we try for ОРКП analog during this FYP? Relatively small and light trains with crew cars that can operate autonomously and away from depots for large amounts of time?
Those were useful in OTL WWII, and something like it probably would be useful for us in expanding all the railroads.
My position remains that we have to keep our political support up during purge years. Getting shot after 10 turns is a victory.
[X] Plan Lol -[x] Preparatory Buildup: A radical proposed solution to get around the need to produce a large quantity of equipment as instead, only a small quantity of budget would be devoted towards military production. Allowing a good degree of modernization and a smaller cheaper force. (-20 Party Influence, ~1 million men in the field)
-[x]Moderate Investments: Prioritize in-doctrine approaches and improvements to problems that look likely to work. Much cheaper than heavy investments, such options prevent the creation of too radical shifts from proven equipment, allowing a good degree of conservation of resources. (Moderate options, some leaps forward)
-[x]Massive Preparatory Officer School Expansions: As a matter of fact, for a conscription-focused military, the presence of a large number of officers is critical to run it well. With the construction of a massive series of academies and preparatory schools, it should be possible to expand the lower officer and non-commissioned officer core to an enormous amount in preparation for full mobilization. (+10 Party Influence if taken with Preparatory Buildup, Very Expensive)
-[x]175% Increases in MFPG, 150% Increases in Capital Goods, 175% Increases in Consumer Goods, and a 50% increase in food production (+10 party support, Fully unachievable according to economists)
-[]Preparatory Buildup: A radical proposed solution to get around the need to produce a large quantity of equipment as instead, only a small quantity of budget would be devoted towards military production. Allowing a good degree of modernization and a smaller cheaper force. (-20 Party Influence, ~1 million men in the field)
-[]Moderate Investments: Prioritize in-doctrine approaches and improvements to problems that look likely to work. Much cheaper than heavy investments, such options prevent the creation of too radical shifts from proven equipment, allowing a good degree of conservation of resources. (Moderate options, some leaps forward)
-[]Massive Preparatory Officer School Expansions: As a matter of fact, for a conscription-focused military, the presence of a large number of officers is critical to run it well. With the construction of a massive series of academies and preparatory schools, it should be possible to expand the lower officer and non-commissioned officer core to an enormous amount in preparation for full mobilization. (+10 Party Influence if taken with Preparatory Buildup, Very Expensive)
-[]150% Increases in MFPG, 150% Increases in Capital Goods, 150% Increases in Consumer Goods, and a 50% increase in food production: (The Standard Plan, Unachievable in full)
Turn 11(1933 1st Half): The Workers Offensive
Resources per turn 435+ULAG with 0 in storage.
Party Support 25
Moscow, 1933
When you first came into your new office, everything was centralized fully on you, with you needing to sign off on every decision made. However, with a bit of re-organization, the department is at least functionally working for you now, without the need to commit insane hours. Still, the constant meetings are wearing you down as hundreds of personnel keep putting forward personal projects. The bulk of these, the council of scientists dismissed due to either impracticality or lack of gain, but, as per always, the decisions are still up to you.
However, for the military side of things, the department is still a persistent mad-house with multiple officers with little experience attempting to sort the effort out. Still, between you and Vasilevski, a barely functional department is made that can at least pursue some projects, but personnel hires are desperately needed. Still, though, a mass of projects are offered as a basis to establish the department before any specific high difficulty goals are established. But, such a calm will not last, and eventually, far more work will arrive.
Current Status of ULAG:
Population: 299,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -22.5 Resources Per Turn
Guard State: Intensive Monitoring, -7.5 Resources Per Turn
Resource Income: Construction focused, 45 Resources Per Turn
Free dice to allocate: 4 Dice
Infrastructure 6 Dice
[]Buildup of Rail Stock (Diesel, Far Eastern Sector): Diesel is a radical solution to the current lack of rail stock and lack of infrastructure to fuel trains along the long-range routes trans-Siberian. Using newly obtained technology from MAN, an all Diesel locomotive's production can be an entirely domestic affair. The first batches will require the conversion of multiple locomotive plants, but mass production is possible. While the production is possible, diesel needs to be rolled out per block on the lines, as it requires a new set of infrastructure; cheaper infrastructure, but still required infrastructure. Such a rollout would free a considerable number of older engines for other tasks, improving the total rail-stock of the Union considerably (15 Resources per dice (214/250))
[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow a large leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region) (15 Resources per dice (0/300))
[]Stalingrad Hydroelectric Station: The construction of a massive hydroelectric system at one of the major revolutionary cities would present an enormous improvement in the amount of available power to the Union. While such a system would only power the local area, its power production would be sufficient to construct large scale alumina and chemical production. Simultaneously, such an effort would only be expensive in the sense of labor rather than in hard goods allowing the project to be completed for relatively little hard currency. (5 Party Influence upon completion, 10 Resources per dice (341/600))
[]Bitumen Road Programs(Stage 1): The construction of new updated systems of roads to better traverse multiple regions of the Union would be a massive military asset, as it would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))
[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be hard due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))
Heavy Industry 6 Dice
[]Magnitogorsk Planned City(Stage 4): The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (20 Resources per dice (10 Party Influence upon completion, 91/800))
[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (15 Resources per dice (10 Party Influence upon completion, 76/700))
[]Donbas Coal Basin Mine Expansion(Stage 2): The mine's mechanization is a long-term priority for improving productivity and improving the workers' working conditions. This will not change magically paper over all of the problems with coal mining, but using heavier equipment, assuming a trained workforce, will allow considerable improvements in yield and yield per casualty. (20 Resources per dice (276/300))
[]Kuznetsk Basin Mine Expansion(Stage 1): The construction of another mechanized center of coal production near to the massive industrial cities of the Urals would allow a far better-integrated network of additional fuel production. Such an effort would involve a significant effort in digging in the bitter cold, but progress can be made here to allow for a protected and dependable coal supply. Another benefit would be the mechanization of the effort at the very start, ensuring a lower ratio of casualties than mines in the Donbas still needing the last of their mechanization. (15 Resources per dice (0/200))
[]Gorky Machine-building Plant(Stage 2): Now that the bulk of the dorm infrastructure has been constructed for the plan, it is time to produce the main facility components. These will be some of the largest industrial facilities that can be made and will necessitate a large amount of effort to finish construction. Once the facility is finished, a new massive quantity of machine parts and heavy industrial machinery can be sourced for easy further industrialization. However, the production would consume a massive quantity of steel and coal, thus necessitating a constant and steady supply. (5 Party Influence upon completion, 35 Resources per dice (41/300))
[]Dneprovsky Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, and reasonably effective, though aluminum is not at all in dire need currently. (5 Party Influence upon completion, 35 Resources per dice (0/200))
[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve the lives of urban workers, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))
[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is fairly far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))
[]Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. In addition, the construction of additional lines will reduce congestion in the network, allowing for far faster general running speeds. (20 Resources per dice (0/200))
Light and Chemical Industry 5 Dice
[]Baku Oil Extraction(Stage 3): The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (10/300))
[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))
[]Bakelite Production(Electronic Industry): The further expansion of new Bakelite resin production would pose a considerable improvement in a multitude of electronic devices. The material is a good insulator, is durable, and is lightweight. Thus making it highly desirable in many goods and fields, with multiple designers wanting samples of the material for further applications. So far, though, the main focus has been on the production of electronic items as the material should provide a durable and reliable insulator and skeleton for the construction of circuits. (25 Resources per dice (0/200))
[]Nitrogen Fixing Plants: The production of a considerable amount of ammonia is critical for both the production of explosives and fertilizer production. Here, the bulk of the plants would use the power from the considerable hydroelectric assets located on the Neva river to start creating massive amounts of ammonia to achieve near-total fertilizer independence. However, such an effort would utilize a truly massive electric power quantity and would mean that Leningrad would also need coal power plants to sustain electricity increases. (25 Resources per dice (0/100))
[]Pharmaceutical Plants: The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (40 Resources per dice (0/80))
[]Radio Plants: Through the use of licensed American technology, a new series of radios can be built so that the workers of the Union know the latest news and happenings. These radios are also limited to proper frequencies to ensure that foreign propaganda can easily penetrate the Union, allowing us to broadcast the workers' truth. Due to the work's precision and the need for new technology, such an effort would be quite expensive to start. (5 Party Influence upon completion, 35 Resources per dice (0/80))
[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (20 Resources per dice (0/150))
Agriculture 5 Dice
[]Voluntary Cooperative Construction(Stage 3): The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (0/200))
[]New Socialist Towns(Stage 3): While there has been some minimal resistance to the reorganization of the workers into the new town structures, so far, they have been producing well with expected steady increases in grain yields set to occur over time. The slow mechanization of the countryside is also steadily freeing up more and more labor to the cities, as more land can be brought into cultivation. These transitions are occurring slower due to the easy, and cheap candidates for conversions already converted over to the new model, needing additional resources. (5 Party Influence upon completion) (Think Moshav with more propaganda) (10 Resources per dice (38/150))
[]Modernization of Animal Farming: By creating large factory-farming complexes for the production of meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all of the transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (10 Resources per dice (0/150))
[]Grain Price-Shifts: With the current state of the agricultural sector, far more efficient production of grain occurs from the regions where peasants have joined the VCP or NST programs to become the new rural workers. Thus, it would be advantageous to start lowering the internal grain price to push peasants to far more efficient agriculture modes to further improve grain yields. This would cause some minor issues in the countryside, but it ensures the steady flow of voluntary workers into almost any agricultural project when implemented. (10 Party Influence, Vote on Severity, 10 Resources per dice (0/50))
Services 5 Dice
[]Creation of the State Hospital System(Stage 2): The construction of the rural clinic network poses a critical need for the Union, as healthcare access will ensure the Union's population's steady growth. The next focus of this effort will be on the rural villages, ensuring that at least a trained nurse can be in every small town to allow for prompt medical care, or at the minimum, stabilization for transport to a larger urban hospital. (10 Resources per dice (82/200))
[]Creation of new Medical Universities: The current shortage of trained doctors has caused a considerable problem in expanding healthcare to many small communities over the Union. Thus, it is a high priority to expand medical education to as many as possible to ensure the steady improvement of doctors' quantity and quality. These universities will pull trained doctors from positions of treating patients, but such a move is necessary to train the next generation of doctors. (10 Resources per dice (75/150))
[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))
[]Creation of new Polytechnic Universities(Stage 3): With the current quantity of education and personnel needed to be educated, further expansions of the universities are required. The current focus, however, would be on the production of additional talented scientific personnel. More schools will be constructed with the goals of offering education for nearly anyone that can qualify into the programs and would have a good chance of performing well. This expansion would, however, be the last one that can be done given the current teacher shortage, needing another few years for new educational cadres to cycle in. (10 Resources per dice (55/200))
[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can need one and create a unified system of classification of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (85/300))
[]Create Installations for Counter-Religious Education: With the constant opium that is flooding in through the multitude of religious leaders, a consistent issue has been constructing a secular Soviet state. By creating multiple academies for the teaching of those that have been misguided by religion, a considerable amount of progress can be made forward. While these will not be optional for those who are most egregiously preaching the faith, the rest should mostly fall in line once the first few bad actors are gone. (10 Party Influence, 10 Resources per dice (0/100))
[]Create new Community Centers: With the planned redistribution of the churches, a multitude of towns and cities will need new community centers to hold gatherings and social events. While this would not have much of an effect by itself, the new parks and recreation for the workers will allow them to experience socialism benefits. Simultaneously, a good amount of those who go towards centers of worship for the community can be brought to proper modes of thought. (5 Party Influence, 10 Resources per dice (0/150))
[]Adult Education Centers: Due to the current massive amounts of illiteracy and backwardness in the general population, a rotating and constant educational program is needed across the nation. This will involve multiple teams of teachers setting up lessons for the bulk of the population. While such an effort will take most of a decade to truly irradicate most illiteracy, it should allow considerable improvements in the population's education, allowing them to adapt more easily to industrial labor. (5 Party Influence, 5 Resources per dice (0/250))
Military 1 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)
[]Transfer State Management Assets: With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice, 5 Resources per dice (0/40))
[]Overview of Current Equipment: With the current limitations in the nation's equipment, a considerable review is necessary to see what needs to be changed and what needs to be improved. Overall the commission would be made of leading officers and would create a report that will determine what area of the military most needs improvement and set up a department of testing and feedback. (Many more options, 5 Resources per dice (0/40))
[]Creation of a Formal Procurement Board: The creation of a new board for the production and ordering of new military equipment will allow for far closer integration of the industry and the army. This board will ensure that a steady transfer of knowledge occurs between the testing and industrial departments to ensure steady improvements in equipment reliability and quality. (Better feedback on equipment, 5 Resources per dice (0/60))
[]Start of the Design Departments: Through the creation of multiple OKB's a new massive quantity of weapons can be made for the military. While most of these efforts will occur beyond the direct command of the VSNKh, they will allow steady improvements in technological progress. These departments will also ensure the utilization of closed city personnel in useful tasks for the Union. (Many more options, 10 Resources per dice (0/100))
[]Formalize Minimal Equipment Standards: The old factories producing military equipment for the Union have had a considerable amount of quality issues as they have been producing. With a steady effort, it will be possible to ensure that minimum standards are enforced on the factory level to ensure military equipment reliability. While such an effort will cause a considerable amount of immediate production issues and need a large number of resources to stabilize production at new higher standards, setting it now would allow future production to be done with experienced crews. (Production quality improvements, 30 Resources per dice (0/150))
[]Construct Officer academies (Stage 1): The construction of a massive quantity of officer schools shall be started with multiple established schools for the lower branches to start the mass production of new officers. While the old guard does not necessarily need to be assigned to units, it would be prudent to utilize their expertise in large lectures to train new officer candidates. These will also include a considerable amount of field training to ensure that the younger officers can perform to an acceptable standard. Simultaneously, the steam of candidates will be codified and formalized so that more and more can be added into the military structure, securing the possibility of rapid expansion. (15 Resources per dice (0/150))
[]Experimental Technology Licenses: Many prospective Western technologies should be acquired for the good of the Unions military development. Such acquisitions would be focused on new hydraulic systems, rifle prototypes from collectors, and the latest innovative Christie suspension system. While the Capitalist economy is still in utter stagnation, it would be the perfect time to start the mass acquisition of many new and innovative technologies for their use in the Union. (Different Options, 20 Resources per dice (0/50))
Bureaucracy 2 Dice
[]Implement Educational Minimums for Workers: It would be a poor decision to continue to hire personnel that is utterly unqualified for their jobs in the VSNKh. This would be a new requirement for minimal standards in the department, with degrees now being required for new middle management hires. While improvements would not be seen in the near term, such efforts should ensure steady progress in the department in the long term. (-10 Party Support if completed, DC 50, new options in the future)
[]Expansion of the Management: With the current shortages in manpower for many planning departments, it is time to expand the personnel assigned to the VSNKh considerably. Such an expansion will tap on masses of newly graduated party officials and students to better manage the economy and the opening of more projects. This personnel will be young and inexperienced, but they will have a steady standard of education. (DC 40, -5 Resources per Turn, More Dice)
[]Creation of State Exchange Enterprises: With the state of the capitalist world and the current need for the import of additional industrial machinery, it would be prudent to create a specialized exchange department. Such a department will be tooled around obtaining critical industrial and technological resources from the west through the foreign currency reserve. Such an effort will not be that popular externally, but it will steadily bring in more material and more technology for the Union's utilization. (DC 40, -5 Party Influence, New Options)
[]Selective Technology Licensing: With the current need for additional technology by the Union, it is far better to replicate the technology of the Capitalists. Why put in the dedicated effort just repeating the work of those that came before when for nominal fees it is possible to just obtain it. For now, the effort will focus on the updating of a considerable number of domestic enterprises, but such exchanges can rapidly be shifted towards military applications. (DC 40, New Options)