That will take dice away from the Civilian sector, which is bad for economic development. If you want more dice you should go for the Expansion of the Management only for now. We can keep the other one for when the Germans start gearing up for Barbarossa.We should take these options, preferably both of them, with a focus on expanding the military arm. We kinda badly need more military dice.
I mean taking both of those may allow us to focus most of the expansion on Military or something in practice? That's my hope at least.That will take dice away from the Civilian sector, which is bad for economic development. If you want more dice you should go for the Expansion of the Management only for now. We can keep the other one for when the Germans start gearing up for Barbarossa.
Sure, but we specifically chose the small expansion plan to focus on the economy. Going against that will make it that much harder to achieve the FYP targets.I mean taking both of those may allow us to focus most of the expansion on Military or something in practice? That's my hope at least.
I mean you are talking like there isn't already a shit ton of important stuff to do there. Mass preparatory Academies were also called expensive for a reason. They go up to stage 5, each of which gets progressively harder. Most of the stuff there opens up further options too.Sure, but we specifically chose the small expansion plan to focus on the economy. Going against that will make it that much harder to achieve the FYP targets.
It's not even actually dumping a bunch of resource on military seriously, those options are actually for giving us an good foundation for military investment in the turns after this.The very first turn is not the time to dump a bunch of resources into the military imo, later we'll definitely have to but right now I think it's better to invest in some income streams so they have time to pay off. It's winter so I don't think we should be doing anything super ambitious either, this turn we'd probably be best served by spreading our dice around to chip away at things and make a little progress in every sector, with a focus on chasing new income streams and PI.
[] Plan Ooh Shiny
INFRASTRUCTURE, 6 Infra Dice
-[]Buildup of Rail Stock (Diesel, Far Eastern Sector), 1 Infra Die, 15 Resources
-[]Stalingrad Hydroelectric Station, 5 Infra Die, 50 Resources
HEAVY INDUSTRY, 6 HI Dice
-[]Gorky Machine-building Plant(Stage 2), 6 HI Dice, 90 Resources
LIGHT & CHEMICAL INDUSTRY, 5 LCI Dice
-[]Bakelite Production(Electronic Industry), 4 LCI Dice, 100 Resources
-[]Radio Plants, 1 LCI Dice, 1 Free Die, 70 Resources
AGRICULTURE, 5 AG Dice
-[]New Socialist Towns(Stage 3), 5 AG Dice, 50 Resources
SERVICES, 5 Serv Dice
-[]Creation of new Polytechnic Universities(Stage 3), 3 Serv Dice, 30 Resources
-[]Expansion of the Schooling Programs(Stage 3), 2 Serv Dice, 3 Free Die, 25 Resources
MILITARY, 1 Mil Die
-[]Construct Officer academies (Stage 1), 1 Mil Die, 15 Resources
BUREAUCRACY, 2 Admin Dice
-[]Selective Technology Licensing, 2 Admin Dice
Budget Used: 445 Resources
Budget Stored: 5 Resources
Except a lot of the Military options are really goddamned cheap. If we can't use all those dice on other sections, than just transfer them to a place where we can.The problem I run into is we still can't afford to put all our dice into use on things we want even with the +100 budget. I don't see the need to get more dice at the cost of income when we can't even use our current amount of dice at our current income, maybe in a few turns once we get some income earners up then it would be worth it but right this second I think it's getting a bit ahead of ourselves.
I still don't understand how you can call setting up the bare minimum foundation for Military investment through dice expansion in this turn that would require just 3 dice and 10 resource going crazy on military. If you don't want to take both of those options, at least take one.Two of the military options are damn cheap, the rest are average, and they're the early foundational options that are just setting up offices basically. The actual procurement the procurement board suggests will be QUITE a bit more expensive, yes we have to focus on the military but the war isn't for a decade yet let's not go crazy and get too far ahead of ourselves. I want to get on track to hit our military target of Stage 5 Academies, but I don't know that we should be getting ambitions beyond that.
No, we don't have to use all our dice in all categories, but we should. We have targets outside our military one, in fact 80% of our targets are civilian in nature. We are at the end of the day the civilian economic manager, grain yields and steel mills are what we've been appointed to manage first and foremost.
I can at least understand not taking Transfer State Management Assets as long as one takes Expansion of the Management.I don't see the need to spend money to move dice out of civilian sectors when there's already unused Free Dice that can be put into it at the cost of 0 resources instead of 5. As soon as that's no longer the case, yes, we should move resources over to the military. I don't see the point this specific turn.