[X] Plan Finish What We Started
Free dice to allocate: 4 Dice
Infrastructure 6 Dice
[]Buildup of Rail Stock (Diesel, Far Eastern Sector): Diesel is a radical solution to the current lack of rail stock and lack of infrastructure to fuel trains along the long-range routes trans-Siberian. Using newly obtained technology from MAN, an all Diesel locomotive's production can be an entirely domestic affair. The first batches will require the conversion of multiple locomotive plants, but mass production is possible. While the production is possible, diesel needs to be rolled out per block on the lines, as it requires a new set of infrastructure; cheaper infrastructure, but still required infrastructure. Such a rollout would free a considerable number of older engines for other tasks, improving the total rail-stock of the Union considerably (15 Resources per dice (214/250))
-1 Infrastructure Dice (15 Resources)
[]Stalingrad Hydroelectric Station: The construction of a massive hydroelectric system at one of the major revolutionary cities would present an enormous improvement in the amount of available power to the Union. While such a system would only power the local area, its power production would be sufficient to construct large scale alumina and chemical production. Simultaneously, such an effort would only be expensive in the sense of labor rather than in hard goods allowing the project to be completed for relatively little hard currency. (5 Party Influence upon completion, 10 Resources per dice (341/600))
-5 Infrastructure Dice (50 Resources)
Finish both projects.
Heavy Industry 6 Dice
[]Donbas Coal Basin Mine Expansion(Stage 2): The mine's mechanization is a long-term priority for improving productivity and improving the workers' working conditions. This will not change magically paper over all of the problems with coal mining, but using heavier equipment, assuming a trained workforce, will allow considerable improvements in yield and yield per casualty. (20 Resources per dice (276/300))
-1 Heavy Industry Dice (20 Resources)
[]Gorky Machine-building Plant(Stage 2): Now that the bulk of the dorm infrastructure has been constructed for the plan, it is time to produce the main facility components. These will be some of the largest industrial facilities that can be made and will necessitate a large amount of effort to finish construction. Once the facility is finished, a new massive quantity of machine parts and heavy industrial machinery can be sourced for easy further industrialization. However, the production would consume a massive quantity of steel and coal, thus necessitating a constant and steady supply. (5 Party Influence upon completion, 35 Resources per dice (41/300))
-4 Heavy Industry Dice (140 Resources)
Also finish these, hopefully. Can't afford another die on Gorky sadly.
Light and Chemical Industry 5 Dice
[]Bakelite Production(Electronic Industry): The further expansion of new Bakelite resin production would pose a considerable improvement in a multitude of electronic devices. The material is a good insulator, is durable, and is lightweight. Thus making it highly desirable in many goods and fields, with multiple designers wanting samples of the material for further applications. So far, though, the main focus has been on the production of electronic items as the material should provide a durable and reliable insulator and skeleton for the construction of circuits. (25 Resources per dice (0/200))
-4 Light and Chemical Industry Dice (100 Resources)
Should make other electronics cheaper.
Agriculture 5 Dice
[]New Socialist Towns(Stage 3): While there has been some minimal resistance to the reorganization of the workers into the new town structures, so far, they have been producing well with expected steady increases in grain yields set to occur over time. The slow mechanization of the countryside is also steadily freeing up more and more labor to the cities, as more land can be brought into cultivation. These transitions are occurring slower due to the easy, and cheap candidates for conversions already converted over to the new model, needing additional resources. (5 Party Influence upon completion) (Think Moshav with more propaganda) (10 Resources per dice (38/150))
-3 Agriculture Dice (30 Resources)
[]Grain Price-Shifts: With the current state of the agricultural sector, far more efficient production of grain occurs from the regions where peasants have joined the VCP or NST programs to become the new rural workers. Thus, it would be advantageous to start lowering the internal grain price to push peasants to far more efficient agriculture modes to further improve grain yields. This would cause some minor issues in the countryside, but it ensures the steady flow of voluntary workers into almost any agricultural project when implemented. (10 Party Influence, Vote on Severity, 10 Resources per dice (0/50))
-1 Agriculture Dice (10 Resources)
Do the Grain Price-Shift ASAP and pick an option that's not too severe, before Stalin takes the decision out of our hand and forces us to take drastic measures.
Services 5 Dice
[]Creation of new Polytechnic Universities(Stage 3): With the current quantity of education and personnel needed to be educated, further expansions of the universities are required. The current focus, however, would be on the production of additional talented scientific personnel. More schools will be constructed with the goals of offering education for nearly anyone that can qualify into the programs and would have a good chance of performing well. This expansion would, however, be the last one that can be done given the current teacher shortage, needing another few years for new educational cadres to cycle in. (10 Resources per dice (55/200))
-2 Services Dice (20 Resources)
[]Create new Community Centers: With the planned redistribution of the churches, a multitude of towns and cities will need new community centers to hold gatherings and social events. While this would not have much of an effect by itself, the new parks and recreation for the workers will allow them to experience socialism benefits. Simultaneously, a good amount of those who go towards centers of worship for the community can be brought to proper modes of thought. (5 Party Influence, 10 Resources per dice (0/150))
-3 Services Dice (30 Resources)
Community centers to blunt the negative effects of the anti-religious campaign.
Military 1 Dice
[]Transfer State Management Assets: With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice, 5 Resources per dice (0/40))
-1 Military Dice (5 Resources)
[]Construct Officer academies (Stage 1): The construction of a massive quantity of officer schools shall be started with multiple established schools for the lower branches to start the mass production of new officers. While the old guard does not necessarily need to be assigned to units, it would be prudent to utilize their expertise in large lectures to train new officer candidates. These will also include a considerable amount of field training to ensure that the younger officers can perform to an acceptable standard. Simultaneously, the steam of candidates will be codified and formalized so that more and more can be added into the military structure, securing the possibility of rapid expansion. (15 Resources per dice (0/150))
-2 Free Dice (30 Resources)
Like it or not, we do need more dice here. But combined with Expansion of the Management below, we won't really lose any dice on other sections on a net basis. The officer academies are the most important part of our military targets, so let's get started on that.
Bureaucracy 2 Dice
[]Expansion of the Management: With the current shortages in manpower for many planning departments, it is time to expand the personnel assigned to the VSNKh considerably. Such an expansion will tap on masses of newly graduated party officials and students to better manage the economy and the opening of more projects. This personnel will be young and inexperienced, but they will have a steady standard of education. (DC 40, -5 Resources per Turn, More Dice)
-2 Bureaucracy Dice
[]Selective Technology Licensing: With the current need for additional technology by the Union, it is far better to replicate the technology of the Capitalists. Why put in the dedicated effort just repeating the work of those that came before when for nominal fees it is possible to just obtain it. For now, the effort will focus on the updating of a considerable number of domestic enterprises, but such exchanges can rapidly be shifted towards military applications. (DC 40, New Options)
-2 Free Dice
Obvious.
Total cost: 450 Resources