Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
The purpose of the reform would be to in effect replace the bulk of the conscripts with a steadily expanding pool of experienced NCOs. Like, the point of the reform is to keep on the NCO's that are trained in the academy for a further massive ramp-up of the military. Think Weimar Germany for what it would look like.

I'm not sure how well it would work with our needs come WWII, to be honest.
Germans themselves had problems with replacements from Barbarossa onward - while they did get all the way to Moscow, that advance certainly wasn't cheap. Eventually it did result in worsening performance.

And we're not going to have all of interwar years to do this, only a third of them, complete with lower point to start from (as we don't have all the Great War Veterans to create our army from).

In short, not a system that's really suited for mass mobilizations and attrition warfare we're going to play at. IMO, of course.
 
I'm not sure how well it would work with our needs come WWII, to be honest.
Germans themselves had problems with replacements from Barbarossa onward - while they did get all the way to Moscow, that advance certainly wasn't cheap. Eventually it did result in worsening performance.

And we're not going to have all of interwar years to do this, only a third of them, complete with lower point to start from (as we don't have all the Great War Veterans to create our army from).

In short, not a system that's really suited for mass mobilizations and attrition warfare we're going to play at. IMO, of course.
The difference in scale makes all the difference. Stage 5 Officer Academies will allow the Soviet Union to produce more officers than the next two Great Powers put together.
 
I'm not sure how well it would work with our needs come WWII, to be honest.
Germans themselves had problems with replacements from Barbarossa onward - while they did get all the way to Moscow, that advance certainly wasn't cheap. Eventually it did result in worsening performance.

And we're not going to have all of interwar years to do this, only a third of them, complete with lower point to start from (as we don't have all the Great War Veterans to create our army from).

In short, not a system that's really suited for mass mobilizations and attrition warfare we're going to play at. IMO, of course.
You... have a massive number of experienced officers from world war one and from the revolution/wars around it. The point is to make the cadres ahead of time and then keep ahead with massive classes. Then when you mobilize the conscripts to fill out the army, the already trained and semi-experienced officers rapidly get promoted up. In effect, making an army structure with a trained leadership core.
 
Eh, Weimar system is kinda a deception and improvisation. They managed to build up enough almost-reservist troopers by using all kinds of totally-not-military-education clubs, where we use conscription for the same purpose. If we stop using conscription to teach reservists and build-up mobilisation reserve, and do not institute some other form of building up the reserve, we are fucked.

In that light, the NCO retention system is actually detrimental to our WW2 readiness. Sure, we'll have a kickass peacetime army and own any localised conflict, but in a large war we would be fucked.
 
Eh, Weimar system is kinda a deception and improvisation. They managed to build up enough almost-reservist troopers by using all kinds of totally-not-military-education clubs, where we use conscription for the same purpose. If we stop using conscription to teach reservists and build-up mobilisation reserve, and do not institute some other form of building up the reserve, we are fucked.

In that light, the NCO retention system is actually detrimental to our WW2 readiness. Sure, we'll have a kickass peacetime army and own any localised conflict, but in a large war we would be fucked.
I mean, until 37 you will be doing both as you just flat out will not get enough NCOs in to affect the training of reservists that much, and unless you make a tiny army for the third 5-year plan, it will barely change your reservist capacity.
 
I don't understand how keeping a decent cadre of NCOs available to train the mass of conscripts is worse for us than having a constantly rotating set of NCOs who won't remember most of their training by the time they get called up to train the mass of totally raw recruits.

Also, having a decent NCO corps frees up a whole bunch of low-ranking officers for staffwork, which is something the IRL Soviet Union had chronic deficiencies of throughout the war.

For the agriculture quotas, the one question is whether there'll be any consideration of availability of fertilizer and mechanical equipment in both setting them and in consequences for failing to carry them out. Squeezing farmers to force them to modernize will just produce resentment and rebellion if we do it to the ones who can't modernize yet despite wanting to.

...which means that we probably have to toss some dice at the tractor factory next turn.
 
We've had the tractor factory since about halfway through last Plan, tractors are not a problem in this timeline. Well, the steel shortage is probably impacting production a bit, but I think producing and distributing more tractors is wrapped up in the two new-model town actions. The resource cost and infrastructure that goes into them includes tractors, fertilizer, and other modern implements. Finishing the ammonia plant in Stalingrad next turn is something we should do for fertilizer production though.
 
You... have a massive number of experienced officers from world war one and from the revolution/wars around it.

Yes but not really? Their competence and schooling are very uneven, even in highest echelons of command.

Anyway, as conscription is not under threat of being phased out for now, vote amendment is in order.

[X] Push the Reform: It would be a shame for the bulk of the newly trained personnel to be called down when their service is up, and it would atrophy their skills. Thus, it is time for reform to strengthen the Union. (-15 Party Influence)
 
I think we probably need to put most of the free dice into heavy industry next turn, because I think we need to get Norilsk and Kuznetsk online along with as much progress as possible on Magnitogorsk if we want to deal with the steel and rail shortages.

For light industry, radios, pharmaceuticals, start electric heating, finish fertilizer. Basic infrastructure, finish Ural power grid and start on Western one. Services, finish up child schooling, community centers and medical universities. Military, get trials going on a new rifle and new mortar, throw a spare die at academies if we can.

Really what we need is another dedicated die or two for heavy industry.
 
Next turn is a winter turn so we probably don't want to touch any northern projects (particularly Norilsk, it's literally in the Arctic) unless we're willing to stack up a serious bodycount. The steel shortage is impacting productivity right now and will only get worse, plus Magnitogorsk gives 10 PI for the next stage, so I think focusing hard on there for the next few turns until we hit Stage 4 is the move. No point in building the Novokuznetsk rail factory if we don't have any steel to feed it.
 
Not the rail factory. The coal deposits. Reducing distance between the coal mines and the industrial plants should improve production and significantly improve rail efficiency.
 
Ah alright, I think the new coal deposit is certainly on the list but there's a lot of things competing for Heavy Industry dice and if we don't have a need for more coal I think it's better to work around the logistical strain with Infrastructure dice doing dieselfication rather than Heavy Industry dice. In my opinion, by the end of this Plan and preferably before I want us to be totally independent of the capitalists for machinery imports, which means upgrading Gorky another stage, and upgrading Zlatoust another stage to get the tungsten for Gorky to make the real good stuff out of, and getting Norilsk for the rarer industrial metals, and maybe even getting Magnitogorsk up to Stage 5 although hopefully Stage 4 will see to our steel needs for quite a while. Logistical strain is way down the list of priorities for Heavy Industry, once we're close to needing more coal I think we should invest in it but not before then.

Although coal is already back down to a minor surplus so maybe we will need it soon. Ugh, so much to do and never enough dice or money to do it with.
 
Blackstar just mentioned in Discord that all the tank engines will need aluminum too, so the Stalingrad Metallurgy Plant is now on the medium priority list too. It's in Stalingrad next to housing, so we can work on it in winter without losing thousands of workers.
 
[X]Remain Non-Commital: There is no need to risk political standing for something that is the generals' purview. (Nothing Happens)
[X]Price Cuts and Active Encouragement: The peasantry has always been backward and unsure of exactly how to act in their own best interests. Thus, with active measures and mass volunteering, it should be possible to most rapidly achieve the peasants' breakup. (10 Party Influence) (Stages 4 and 5 immediately available) (+30 Resources per Turn) (Rapid ULAG increase).

We need the PI and bodies for other projects.
 
Turn 13(1934 1st Half): Fulfillment is the People’s Duty
[X]Price Cuts Only: There is no need to do anything too radical. A simple set of price cuts will change the peasants' quality of life sufficiently to encourage changes to more efficient systems. (-10 Party Influence) (Stage 4 available in a year) (+10 Resources per Turn)
[X] Push the Reform: It would be a shame for the bulk of the newly trained personnel to be called down when their service is up, and it would atrophy their skills. Thus, it is time for reform to strengthen the Union. (-15 Party Influence)

Turn 13(1934 1st Half): Fulfillment is the People's Duty
Resources per turn 505+10+ULAG=515+ULAG with 0 in storage.
Party Support 55-15-10=30
Pravda, March 1934


With the new shifts in the prices of grain and staple food items, interior city food prices have been cut down considerably. Now, workers' wages can purchase far more agricultural goods, creating a steady rise in demand for consumer goods and meat. With this great success of the party, every home can have a regular few loaves of bread, a few fish, and three staple meals a day, demonstrating to the worker and to the world the supremacy of the Soviet system and the guiding hand of the General Secretary. With the steady improvements in agricultural efficiency brought about by engineers' heroic effort, anything is possible in the Union. Maybe eventually, food will become free for the proletarian mass, showing that we have genuinely achieved communism.

On the front of production, there has been an endless series of successes with the large new planned city of Gorky opening to act as a central hub of machinery production for the Union. With every day of the plan and with every workday, the Union is more and more industrialized and more ready to provide the benefits of socialism to the workers. Across all metrics, we are catching up with the West. With time, we can overtake them with ease.

Current Status of ULAG:
Population: 356,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -30 Resources Per Turn
Guard State: Intensive Monitoring, -10 Resources Per Turn
Resource Income: Construction focused, 60 Resources Per Turn

Free dice to allocate: 5 Dice
Infrastructure 6 Dice

[]Buildup of Rail Stock (Diesel, North Siberia):
Further modernizations of the rail network must be continued to ensure that trains can more easily operate all across the system at greater velocities. While the Diesels are still going to take a considerable amount of time and effort to roll out for most lines. Every region transferred to the new locomotives will allow a further transition to more modern transport methods of both goods and passengers. (15 Resources per dice (0/400))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow an enormous leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, Ural(260/300), Caucasus/Black Sea, and the Western Region) (15 Resources per dice (0/300))

[]Bitumen Road Programs(Stage 1): The construction of new updated systems of roads to better traverse multiple regions of the Union would be a massive military asset, as it would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be challenging due to the inhospitable terrain and lacking infrastructure in the region. (5 Party Influence upon completion, 15 Resources per dice (0/400))

Heavy Industry 6 Dice

[]Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (10 Party Influence upon completion, 20 Resources per dice (328/800))

[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (10 Party Influence upon completion, 15 Resources per dice (76/700))

[]Donbas Coal Basin Mine Expansion(Stage 4): The expansion of the basin any further will be an impractical endeavor as the bulk of the easily reachable coal is already underutilization. Still, further efforts can be invested to produce more coal yet from the region. However, such material will be far harder to ship to the Urals where the bulk of the coal use is occurring. (15 Resources per dice (65/400))

[]Kuznetsk Basin Mine Expansion(Stage 1): The construction of another mechanized center of coal production near the massive industrial cities of the Urals would allow a far better-integrated network of additional fuel production. Such an effort would involve a significant effort in digging in the bitter cold, but progress can be made here to allow for a protected and dependable coal supply. Another benefit would be the mechanization of the effort at the very start, ensuring a lower ratio of casualties than mines in the Donbas still needing the last of their mechanization. (15 Resources per dice (0/200))

[]Gorky Machine-building Plant(Stage 3): The expansion of the machine-building plant is critical for the production of a full domestic series of large industrial machinery. While the planned city itself is already producing a good number of goods, further expansion is easily in the books, allowing a further massive production ramp-up. This production, however, has already exacerbated the steel shortage experienced by the Union, and more steel needs to be produced for the expansion in the machinery plant to be truly effective. (10 Party Influence upon completion, 35 Resources per dice (60/400))

[]Stalingrad Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, and reasonably effective, with a current severe need for more aluminum. (5 Party Influence upon completion, 30 Resources per dice (0/200))

[]Power Production Campaigns(Stage 2): Additional thermal power generation will ensure that the Union can secure its electricity supply. While this would considerably improve urban workers' lives, the bulk of this power use will improve industrial processes. For this stage of the effort, a large quantity of coal will be required along with a considerable number of rail assets to transport it. The integration of more power into the Union can only help, as if in 10 years every home can have electric lighting and heating, we will have truly reached the goals of the plans. (20 Resources per dice (29/200))

[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is relatively far north, necessitating large quantities of cold weather equipment to work effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

[]Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. Also, additional lines will reduce congestion in the network, allowing for far faster general running speeds. (20 Resources per dice (0/200))

Light and Chemical Industry 6 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can increase oil production. (5 Party Influence upon completion, 10 Resources per dice (10/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would necessitate a high cost of production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Bakelite Production(Army): The army has a desperate need to produce more resin for a variety of applications. With the construction of an additional number of bakelite plants, this need can be easily met. While no concrete applications for light plastic have yet made themselves evident, some engineers are already suggesting using it heavily in aircraft and personnel army devices. The quantity of the material needed, however, has caused some delays as the prospective needs seem to be quite massive. (25 Resources per dice (0/400))

[]Large Nitrogen-Fixing Plants: The production of a considerable amount of ammonia is critical for both the production of explosives and fertilizer production. With the massive quantity of power made in Stalingrad, it would be prudent to ensure that the production of supply of fertilizer enough for the entire Union can be secured. Such a plant should make a truly massive quantity of ammonia, which can be later transferred over towards explosives production. (20 Resources per dice (127/150))

[]Pharmaceutical Plants: The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (40 Resources per dice (0/80))

[]Radio Plants: Through the use of licensed American technology, a new series of radios can be built so that the workers of the Union know the latest news and happenings. These radios are also limited to proper frequencies to ensure that foreign propaganda can easily penetrate the Union, allowing us to broadcast the workers' truth. Due to the work's precision and the need for new technology, such an effort would be quite expensive to start. (5 Party Influence upon completion, 30 Resources per dice (0/80))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (15 Resources per dice (0/150))

Agriculture 5 Dice

[]Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (146/200))

[]Set up Fertilizer Distribution Systems: With the soon to occur construction of the fertilizer plant, it is prudent to construct a series of distribution systems to ensure the material's steady spread. While most of the effort would be setting up a department to manage fertilizer distribution, some of the efforts will be the purchase of a considerable number of trucks. With such a change, fertilizer can truly reach every farm in the Union, allowing yields to be further improved. (15 Resources per dice (0/200))

[]Statistical Land Management: The creation of an official department to manage the Union's land and assess it for its ability to support farms would be an essential measure to predict crops and measure the relative state of farming. While this would take a considerable number of new graduates, it should allow for far more scientific management of the land all over the Union. (15 Resources per dice (0/100))

[]Set up a Weather Bureau: Due to the great importance that weather plays in optimum farming and land utilization, it would be prudent to create an organization to predict it. Due to lacking forecasts, a portion of the farmers' crops is lost every year in an entirely avoidable fashion. With a good few personnel and scientific instruments assigned to a new department, most of these losses can be prevented. The department itself will be fairly inexperienced, but with time it can manage to make considerable improvements to agriculture. (20 Resources per dice (0/150))

[]Modernization of Animal Farming: By creating large factory-farming complexes for the production of meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all of the transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (10 Resources per dice (0/150))

Services 5 Dice

[]Creation of the State Hospital System(Stage 2):
The construction of the rural clinic network poses a critical need for the Union, as healthcare access will ensure the Union's population's steady growth. The next focus of this effort will be on the rural villages, ensuring that at least a trained nurse can be in every small town to allow for prompt medical care, or at the minimum, stabilization for transport to a larger urban hospital. (10 Resources per dice (82/200))

[]Creation of new Medical Universities: The current shortage of trained doctors has caused a considerable problem in expanding healthcare to many small communities over the Union. Thus, it is a high priority to expand medical education to as many as possible to ensure the steady improvement of doctors' quantity and quality. These universities will pull trained doctors from positions of treating patients, but such a move is necessary to train the next generation of doctors. (10 Resources per dice (75/150))

[]Creation of State Libraries: Through literacy expansion, an enormous need for additional books has been created. Thus, a series of new libraries must be made, with one in every town ensuring that a steady supply of literature and textbooks can be provided to the population. Such an effort would take some time to fully fill with books, but the base buildings for the system of libraries can be constructed at a rapid speed. Such an effort would help many students and workers keep their minds sharp and themselves educated. (5 Party Influence upon completion) (15 Resources per dice (0/200))

[]Expansion of the Schooling Programs(Stage 3): The current youth of the Union need further expansions in schools so that illiteracy may finally be defeated. This step of schools will be built down to the smallest town that can require one and create a unified classification system of students' performance. Overall, such an effort would allow a consistent and trackable improvement to the nation's education for little cost. However, this effort would further exacerbate the shortage of trained personnel for some time and not pay off in anything close to the near term. It would, however, ensure a steady pipeline of well-educated adults joining the labor force. (5 Resources per dice (176/300))

[]Create new Community Centers: With the planned redistribution of the churches, many towns and cities will need new community centers to hold gatherings and social events. While this would not have much of an effect, the new parks and recreation for the workers will allow them to experience socialism benefits. Simultaneously, many of those who go towards centers of worship for the community can be brought to proper modes of thought. (5 Party Influence, 10 Resources per dice (76/150))

[]Adult Education Centers: Due to the current massive amounts of illiteracy and backwardness in the general population, a rotating and constant educational program is needed across the nation. This will involve multiple teams of teachers setting up lessons for the bulk of the population. While such an effort will take most of a decade to truly eradicate most illiteracy, it should allow considerable improvements in the population's education, allowing them to adapt more easily to industrial labor. (5 Party Influence, 5 Resources per dice (0/250))

Military 3 Dice
(Authors note: Most military efforts will have a quality dice rolled after they are completed, which will affect the quality of the buildup/equipment/information)

[]Transfer State Management Assets: With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice, 5 Resources per dice (0/40))

[]Start of new Rifle Trials: With the utter obsolescence of the bulk of the current rifles, it would be prudent to start trials for new updated weapons. While most of the infrastructure and funds are not there for larger projects, a simple rifle program would be a good test for the department. As an added benefit, such early modernization will allow improvements to be made steadily at a far lower cost. (Rifle Vote, 10 Resources per dice (0/40))

[]New Uniform and Infantry Equipment Trials: It has long been time to modernize what the average soldier in the infantry receives to fight with. Thus, it is necessary to considerably improve the uniforms and other small items. Most of the trials will be focused on the new uniform, but a considerable effort will be dedicated to new grenades, cooking equipment, and shovels. (10 Resources per dice (0/40))

[]Start of new Mortar Trials: As the current mortar does not exist from a design perspective, it is time to design a new one. While such a design will likely have some teething issues, it would allow new models to be rushed into production to cheaply make up for current infantry guns' obsolescence. Such a buildup of lighter guns will also pose a key factor towards the modernization of the infantry divisions, cheaply providing them with a good quantity of strike power. (Mortar Vote, 15 Resources per dice (0/40))

[]Expansion of the Tula Arms plant: The military's current industrial needs are vast and necessitate the constant production of new small arms and new heavier guns. With the modernization of the Tula Arms Plant, a considerable amount of progress can be made on equipping the army. While the expansion would still have it produce mostly obsolete equipment, it would produce a steady stream. (20 Resources per dice (0/100))

[]Expansion of the Stalingrad Tractor Plant: Through considerable developments in technology and the newly developed T28 model of tank, it should be possible to rapidly put it into full production. While the tank itself is good enough, such experience will also allow the steady buildup of experience working on armor, and greatly enhance the overall production of heavier armored vehicles in the Union. (25 Resources per dice (0/100))

[]Expansion of the Leningrad Locomotive Plant: With the considerable production capacity in the North of the Union, it would be prudent to utilize it to create a new series of trucks to allow for easy transport of troops, resources, and supplies. Such a design inherently would use a licensed American engine but should perform fairly well, ensuring a steady movement and advance speed. (25 Resources per dice (0/200))

[]Construction of the Perm Engine plant: The Union has a great need for aircraft engines, and with the current program of licensing from the West has yielded an American Wasp engine. The engine can rapidly go into production under a new designation and be easily fit to the bulk of new aircraft models, allowing a considerable improvement in horsepower and a new generation of aircraft to be produced. This radial engine would be one of the first produced in the Union and would represent a considerable jump forward in technology. (25 Resources per dice (0/150))

[]Construction of the Rybinsk Engine plant: The Union has a great need for aircraft engines, and with the current program of licensing from the West has yielded a French Hispano-Suiza 12Y. The engine can rapidly go into production under a new designation and be easily fit to the bulk of new aircraft models, allowing a considerable improvement in horsepower and a new generation of aircraft to be produced. As a large advantage of this engine, it is fairly powerful and extremely light and cheap, allowing notable cost savings. (20 Resources per dice (0/100))

[]Formalize Minimal Equipment Standards: The old factories producing military equipment for the Union have had many quality issues as they have been producing. With a steady effort, it will be possible to ensure that minimum standards are enforced on the factory level to ensure military equipment reliability. While such a measure will cause a considerable amount of immediate production issues and need many resources to stabilize production at new higher standards, setting it now would allow future production to be done with experienced crews. (Production quality improvements, 30 Resources per dice (0/150))

[]Construct Officer academies (Stage 2): Despite the great successes made in the last six months, far more officers are needed to properly manage the military. While the schools' further expansions would not get nearly as high quality of candidates as the initial ones, there are still many excited pioneers who wish to go into the program. So far, even the first few classes have been scoring well and are set to become exemplary officers. (15 Resources per dice (163/200))

Bureaucracy 2 Dice

[]Implement Educational Minimums for Workers:
It would be a poor decision to continue to hire personnel that is utterly unqualified for their jobs in the VSNKh. This would be a new requirement for minimal standards in the department, with degrees now being required for new middle management hires. While improvements would not be seen in the near term, such efforts should ensure steady progress in the department in the long term. (-10 Party Support if completed, DC 50, new options in the future)

[]Scapegoat Passively Resisting Priests: Due to the effort of a variety of religious personnel in the creation of the community centers, the project was delayed considerably. While the bulk of them are likely to be entirely innocent, with the issue instead occurring due to mismanagement, there is an opportunity for easy political gains to be made. With the bulk of them tried, a good amount of influence can be recouped in the party for acting with its goals. (10 Party Support if completed, DC 20)

[]Hire Additional Engineers: With the current stream of new graduates coming in from the multitude of education institutions, it would be prudent to hire them en mass. While they are all inexperienced and raw, they are far better prepared for their jobs than any other new hires that are available, and they should be far more capable of managing more complex projects. However, these hires will take a considerable quantity of resources away from other areas of the plan in the form of human resources. (Many Additional Actions, -10 Resources Per Turn, DC 20)

Moratorium for 4 Hours
 
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Interesting new options, I really hope we're not going to end up shooting all those priests, that is definitely going to get not just the peasantry but a lot of the rural and urban workers all good and riled up. Not worth the 10 PI imo, there's no super dire emergency to warrant it and we have other sources.
 
[ ] Preliminary Plan Draft
Infrastructure 6 Dice (5 idle)
-[ ] Regional Interlinked Grids (Urals)
--1 Infrastructure Dice (15 Resources)
Heavy Industry 6 Dice
-[ ] Magnitogorsk Planned City(Stage 4)
--6 HI Dice (120 Resources)
Light and Chemical Industry 6 Dice (1 idle)
-[ ] Large Nitrogen-Fixing Plants
--1 LCI Dice (20 Resources)
-[ ] Pharmaceutical Plants
--1 LCI Dice (40 Resources)
-[ ] Radio Plants
--2 LCI Dice (60 Resources)
-[ ] Electrical Heating Plants
--1 LCI Dice (15 Resources)
Agriculture 5 Dice
-[ ] Voluntary Cooperative Construction(Stage 3)
--[ ] 1 Agriculture Dice (15 Resources)
-[ ] Set up Fertilizer Distribution Systems
--1 Agriculture Dice (15 Resources)
-[ ] Modernization of Animal Farming
--3 Agriculture Dice (30 Resources)
Services 5 Dice
-[ ] Creation of the State Hospital System(Stage 2)
--2 Services Dice (20 Resources)
-[ ] Creation of new Medical Universities
--1 Services Dice (10 Resources)
-[ ] Create new Community Centers
--2 Services Dice (20 Resources)
Military 3 Dice (+5 Free Dice)
-[ ] Transfer State Management Assets
--1 Free Dice (5 Resources)
-[ ] Start of new Mortar Trials
--1 Free Dice (15 Resources)
-[ ] Construct Officer academies (Stage 2)
--3 Military Dice (45 Resources)
[] Formalize Minimal Equipment Standards
--3 Free Dice (90 Resources)
Bureaucracy 2 Dice
-[] Hire Additional Engineers
--2 Bureaucracy Dice

My first attempt at writing a plan, which I think uses all of our resources. With 1 LCI and 2 Free Dice idle.

Probably will be subject to a lot of editing, but for now this is just what people have been talking about needing in discord IIRC. Probably needs a lot of editing, but eh, good enough of a baseline to pick apart and see what needs shifting.

To make sure: 90 + 120 + 95 + 60 + 50 + 120 = 535. If I've gotten the math right on resource costs.

Edit: First edit made. Taking off two from Caucasus to put a third Dice on Minimal Equipment Standards. Uses up the last Free Dice but leaves to Infrastructure ones idle.

Edit2: Second Edit made. Gets rid of the whole Caucasus Power Grid Line in exchange for using up the last LCI Dice to start on Pharmaceutical Plants. Now I have no other Dice idle except for Infrastructure and LCI. Also leaves us with 5 Resources left over.

Edit3: Changed from Uniform and Equipment Trials to Mortar Trials, using the extra 5 Resources.
 
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I think we probably need to put all our free dice into heavy industry this turn, because we'll need all six fixed dice to have more than a remote chance of finishing the current stage of Magnitogorsk. The free dice can go into aluminum and Norilsk.

And once we finish the current stage of Magnitogorsk, we need to pump dice into Zlatoust for tungsten production.
 
That plan looks... Fairly reasonable?

Magnitogorsk produces SOME steel near the end of the progress, per Blackstar in Discord, but I don't know how much "some" and "near" are.

Things that might be viable to back off on to take other options: magnitogorsk (we can make up the shortages with trade for now), 1 or 2 dice from the Caucasus grid project, 1 or 2 dice from officer academies (we are ahead), new uniform and equipment trials, fertilizer distribution systems die, 1 die on electrical heating plants.

I would argue that we could back off to 2 or even 1 military die on the officer academies for now if 'transfer state assets' is getting taken, more progress on heating plants or possibly Magnitogorsk or the Stalingrad aluminum plant (which has 'severe need' in the description).

Of course, transfer state assets could fail. 35% chance.
 
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This plan will go all in on Magnitogorsk, Equipment Standards, and Fertilizer rollouts. Radio plants and medicine will get some attention as well.

[] Plan Steel, Schools, and Standards

INFRASTRUCTURE, 6 Infra Dice
-[]Regional Interlinked Grids (Ural), 1 Infra Die, 15 Resources
-[]Regional Interlinked Grids (Caucasus/Black Sea), 2 Infra Dice, 30 Resources

3 Infra Dice Idle

HEAVY INDUSTRY, 6 HI Dice
-[]Magnitogorsk Planned City(Stage 4), 6 HI Dice, 120 Resources

LIGHT & CHEMICAL INDUSTRY, 5 LCI Dice
-[]Large Nitrogen-Fixing Plants, 1 LCI Die, 20 Resources
-[]Pharmaceutical Plants, 1 LCI Die, 40 Resources
-[]Radio Plants, 2 LCI Dice, 60 Resources

1 LCI Die Idle

AGRICULTURE, 5 AG Dice
-[]Voluntary Cooperative Construction(Stage 3), 1 AG Die, 15 Resources
-[]Set up Fertilizer Distribution Systems, 4 AG Dice, 60 Resources

SERVICES, 5 Serv Dice
-[]Creation of new Medical Universities, 2 Serv Dice, 20 Resources
-[]Create new Community Centers, 2 Serv Dice, 20 Resources
-[]Expansion of the Schooling Programs(Stage 3), 1 Serv Die, 1 Free Die, 10 Resources

MILITARY, 3 Mil Dice
-[]Transfer State Management Assets, 1 Mil Die, 5 Resources
-[]Construct Officer academies (Stage 1), 2 Mil Dice, 30 Resources
-[]Formalize Minimal Equipment Standards, 3 Free Dice, 90 Resources

BUREAUCRACY, 2 Admin Dice
-[]Hire Additional Engineers, 2 Admin Dice, 1 Free Die

Budget Used: 535 Resources
Budget Stored: 0 Resources
 
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Seems pretty reasonable, but I really don't like leaving HI dice idle.

An alternative would be 2 dice on fertilizer distribution systems and then the last HI die can be put on the Stalingrad aluminum plant or some other heavy industry project. There are a lot of them that would help, like Norilsk and Zlatoust - Zlatoust is even cheaper than Magnitogorsk!
 
This plan will not finish Magnitogorsk on the basis that it's not getting done this turn outside of very lucky rolls, and that foreign steel imports are cheap enough to make up the difference without issue. Instead I'm focusing on Fertilizer rollouts, Radio plants, Schools, and the start of military factory standards.

I'm wary of de-emphasizing Magnitogorsk too much since we're probably going to want 4 dice on Norilsk next turn to get it all done during the summer, and I don't want to go too much longer without a domestic source of those metals. The only quibble I have is maybe some more Heavy Industry money but the bulk of the plan I'm all on board with.

I'd still definitely prefer to find some more Magnitogorsk dice though.
 
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